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Gesture Recognition and Touchless Sensing Market by Technology (Touch-based, Touchless), Touchless Sensing Product (Touchless Biometric Equipment, Touchless Sanitary Equipment), Gesture Recognition Type, Industry and Region - Global Forecast to 2029

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AJY 24.08.22

The gesture recognition and touchless sensing market is projected to grow from USD 24.6 billion in 2024 to USD 62.2 billion by 2029; it is expected to grow at a CAGR of 20.4% during the forecast period. Some major factors driving the growth of the gesture recognition and touchless sensing market include the demand for connectivity in the automotive industry, growth in awareness regarding contactless equipment, and tracking and controlling functionality upgrades in touchless biometric solutions. However, high replacement expenses and user resistance to new products are a challenge for the market in the near future. The major growth opportunities for the market players are higher use of gesture recognition in VR and video games.

Scope of the Report
Years Considered for the Study2020-2029
Base Year2023
Forecast Period2024-2029
Units ConsideredValue (USD Billion)
SegmentsBy Technology, Touchless Sensing Product, Gesture Recognition Type, Industry and Region
Regions coveredNorth America, Europe, APAC, RoW

"The market for consumer electronics in the gesture recognition market is expected to have the highest share during the forecast period."

Over the course of the forecast period, the gesture recognition market segment with the largest share is anticipated to be consumer electronics. With the growing demand for bezel-less and notch-less designs, gesture recognition technologies find greater adoption. 3D sensing technology in virtual reality games helps players control the game through mere gestures without physical contact with the gaming console. Many consumer electronic device manufacturers, like ASUS from Taiwan, Dell from the US, Lenovo from Hong Kong, and HP from the US, have already started integrating 3D cameras into their devices. 3D cameras can assess the depth of an image and help to differentiate light reflected from the human body from that of the surroundings. Hence, this growing deployment of 3D cameras will likely boost the consumer electronics segment in the gesture recognition and touchless sensing market during the forecast period.

"Automotive segment in touchless sensing market is expected to register the highest CAGR during the forecast period."

The automotive segment of the touchless sensing market is anticipated to witness the highest growth during the forecast period. The integration of touchless sensing technology in automobiles enhances the experience and provides an easy and safe operating interface to users. Touchless biometric technology is used in cars for access control and in-car infotainment. Automobile giants such as BMW (Germany) and Volkswagen (Germany) are leaping into the touchless sensing market by integrating touchless biometric technology in high-end cars.

"North America is expected to have the largest share among other regions in the forecast period."

North America is expected to have the largest share of gesture recognition and touchless sensing in the forecast period.

In recent years, the gesture recognition and touchless sensing market in North America have witnessed significant advancements. North America is always at the forefront of adopting advanced technology and associated services. The deployment of augmented reality (AR) and virtual reality (VR) technologies in the gaming and entertainment industries has accelerated the adoption of gesture recognition products and solutions in the region.

The government takes favorable initiatives in North America to strengthen regulatory activities, and security operations have encouraged the growth of the touchless sensing market. Moreover, the demand for finger-scan biometric technologies for user authorization is expected to increase the demand for PC/network security applications.

The market size for segments and subsegments was gathered through extensive secondary research, and primary interviews were conducted with key industry experts in the gesture recognition and touchless sensing market.

The break-up of primary participants for the report has been shown below:

  • By company type: Tier 1 - 45%, Tier 2 - 34%, and Tier 3 - 21%
  • By designation: C-Level Executives - 45%, Managers - 36%, and Others - 19%
  • By region: North America - 39%, Europe - 41%, Asia Pacific - 16%, and RoW - 4%

The report profiles key players in the gesture recognition and touchless sensing market with their respective market ranking analyses. Apple Inc. (US), (US), Google LLC (US), Infineon Technologies (Germany), Sony Depthsensing Solutions (Belgium), Cognitec Systems GmbH (Germany), GestureTek (Canada), OmniVision Technologies (US), and IrisGuard (UK), among others.

Research Coverage

This research report categorizes the gesture recognition and touchless sensing market based on technology, end-user industry, and region. The report describes the major drivers, restraints, challenges, and opportunities pertaining to the gesture recognition and touchless sensing market and forecasts the same till 2029. The report also consists of leadership mapping and analysis of companies in the gesture recognition and touchless sensing ecosystem.

Reasons to buy this report:

The report will help the market leaders/new entrants in this market with information on the closest approximations of the revenue numbers for the overall gesture recognition and touchless sensing market and the subsegments. This report will help stakeholders understand the competitive landscape and gain more insights to position their businesses better and plan suitable go-to-market strategies. The report also helps stakeholders understand the market pulse and provides information on key market drivers, restraints, challenges, and opportunities.

The report provides insights on the following pointers:

  • Analysis of critical drivers (growth in digitalization and rise in technological advancements across industry verticals, rise in demand for connectivity in automotive industry, increase in investments by prominent players in developing HMDs, rise in awareness regarding contactless equipment, and increase in government initiatives to improve digitalization), restraints (trade restrictions between US and China and high replacement expenses and user resistance to new products), opportunities (tracking and controlling functionality upgrades in touchless biometric solutions, higher use of gesture recognition in VR and video games, and increase in smart homes), and challenges (high h and complex framework of product technologies) influencing the growth of the gesture recognition and touchless sensing market
  • Product Development/Innovation: Detailed insights on upcoming technologies, research & development activities, and new product launches in the gesture recognition and touchless sensingmarket
  • Market Development: Comprehensive information about lucrative markets - the report analyses the gesture recognition and touchless sensing market across varied regions
  • Market Diversification: Exhaustive information about new products & technologies, untapped geographies, recent developments, and investments in the gesture recognition and touchless sensing market
  • Competitive Assessment: In-depth assessment of market shares, growth strategies, and product/service offerings of leading players like Microsoft Corporation (US), Microchip Technology Inc. (US), Apple Inc. (US), Google LLC (US), Infineon Technologies (Germany), Sony Depth sensing Solutions (Belgium), Cognitec Systems GmbH (Germany), GestureTek (Canada), OMNIVISION (US), and IrisGuard (UK), among others in the gesture recognition and touchless sensing market.

TABLE OF CONTENTS

1 INTRODUCTION

  • 1.1 STUDY OBJECTIVES
  • 1.2 MARKET DEFINITION
    • 1.2.1 INCLUSIONS AND EXCLUSIONS
    • 1.2.2 INCLUSIONS & EXCLUSIONS, BY PRODUCT
    • 1.2.3 INCLUSIONS & EXCLUSIONS, BY TECHNOLOGY
  • 1.3 STUDY SCOPE
    • 1.3.1 MARKETS COVERED
    • 1.3.2 YEARS CONSIDERED
  • 1.4 CURRENCY UNIT
  • 1.5 LIMITATIONS
  • 1.6 STAKEHOLDERS
  • 1.7 SUMMARY OF CHANGES

2 RESEARCH METHODOLOGY

  • 2.1 RESEARCH DATA
    • 2.1.1 SECONDARY DATA
      • 2.1.1.1 Key secondary sources
      • 2.1.1.2 Key data from secondary sources
    • 2.1.2 PRIMARY DATA
      • 2.1.2.1 Primary interviews with experts
      • 2.1.2.2 Key data from primary sources
      • 2.1.2.3 Breakdown of primaries
    • 2.1.3 SECONDARY & PRIMARY RESEARCH
      • 2.1.3.1 Key industry insights
  • 2.2 MARKET SIZE ESTIMATION
    • 2.2.1 BOTTOM-UP APPROACH
      • 2.2.1.1 Approach for deriving the market share by bottom-up analysis
    • 2.2.2 TOP-DOWN APPROACH
      • 2.2.2.1 Approach for deriving the market share by top-down analysis
  • 2.3 DATA TRIANGULATION
  • 2.4 RESEARCH ASSUMPTIONS
  • 2.5 LIMITATIONS
  • 2.6 RISK ASSESSMENT

3 EXECUTIVE SUMMARY

4 PREMIUM INSIGHTS

  • 4.1 ATTRACTIVE OPPORTUNITIES FOR GESTURE RECOGNITION AND TOUCHLESS SENSING MARKET PLAYERS
  • 4.2 GESTURE RECOGNITION MARKET, BY PRODUCT
  • 4.3 ASIA PACIFIC: GESTURE RECOGNITION AND TOUCHLESS SENSING MARKET, BY TECHNOLOGY AND COUNTRY
  • 4.4 GESTURE RECOGNITION AND TOUCHLESS SENSING MARKET, BY COUNTRY

5 MARKET OVERVIEW

  • 5.1 INTRODUCTION
  • 5.2 MARKET DYNAMICS
    • 5.2.1 DRIVERS
      • 5.2.1.1 Growth in digitalization and rise in technological advancements across industry verticals
      • 5.2.1.2 Rise in demand for connectivity in automotive industry
      • 5.2.1.3 Increase in investments by prominent players in developing HMDs
      • 5.2.1.4 Rise in awareness regarding contactless equipment
      • 5.2.1.5 Increase in government initiatives to improve digitalization
    • 5.2.2 RESTRAINTS
      • 5.2.2.1 Trade restrictions between US and China
      • 5.2.2.2 High replacement expenses and user resistance to new products
    • 5.2.3 OPPORTUNITIES
      • 5.2.3.1 Tracking and controlling functionality upgrades in touchless biometric solutions
      • 5.2.3.2 Higher use of gesture recognition in VR and video games
      • 5.2.3.3 Increase in smart homes
    • 5.2.4 CHALLENGES
      • 5.2.4.1 High costs and complex framework of product technologies
  • 5.3 SUPPLY CHAIN ANALYSIS
  • 5.4 ECOSYSTEM ANALYSIS
  • 5.5 TRENDS/DISRUPTIONS IMPACTING CUSTOMERS' BUSINESSES
  • 5.6 PRICING ANALYSIS
    • 5.6.1 AVERAGE SELLING PRICE (ASP), BY TOUCHLESS SANITARY EQUIPMENT TYPE
    • 5.6.2 INDICATIVE AVERAGE SELLING PRICE TREND, BY REGION
  • 5.7 INVESTMENT AND FUNDING SCENARIO
  • 5.8 TECHNOLOGY ANALYSIS
    • 5.8.1 KEY TECHNOLOGIES
      • 5.8.1.1 AI in Computer Vision
      • 5.8.1.2 Haptic Technology
    • 5.8.2 COMPLEMENTARY TECHNOLOGIES
      • 5.8.2.1 Stereoscopic Vision
      • 5.8.2.2 Digital Scent Technology
    • 5.8.3 ADJACENT TECHNOLOGIES
      • 5.8.3.1 Speech & Voice Recognition
  • 5.9 CASE STUDY ANALYSIS
    • 5.9.1 GESTURE RECOGNITION AND TOUCHLESS SENSING FOR CAMPAIGNING
    • 5.9.2 GESTURE RECOGNITION AND TOUCHLESS SENSING FOR AUTOMOBILE
    • 5.9.3 GESTURE RECOGNITION AND TOUCHLESS SENSING FOR TRAINING
  • 5.10 PATENT ANALYSIS
    • 5.10.1 KEY PATENTS
  • 5.11 TRADE ANALYSIS
    • 5.11.1 IMPORT SCENARIO
    • 5.11.2 EXPORT SCENARIO
  • 5.12 KEY STAKEHOLDERS AND BUYING CRITERIA
    • 5.12.1 KEY STAKEHOLDERS IN BUYING PROCESS
    • 5.12.2 BUYING CRITERIA
  • 5.13 PORTER'S FIVE FORCES ANALYSIS
    • 5.13.1 INTENSITY OF COMPETITIVE RIVALRY
    • 5.13.2 THREAT OF SUBSTITUTES
    • 5.13.3 THREAT OF NEW ENTRANTS
    • 5.13.4 BARGAINING POWER OF BUYERS
    • 5.13.5 BARGAINING POWER OF SUPPLIERS
  • 5.14 REGULATORY LANDSCAPE
    • 5.14.1 REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS RELATED TO GESTURE RECOGNITION AND TOUCHLESS SENSING
    • 5.14.2 STANDARDS AND REGULATIONS RELATED TO GESTURE RECOGNITION AND TOUCHLESS SENSING
      • 5.14.2.1 ISO
      • 5.14.2.2 IEEE
      • 5.14.2.3 IEC
  • 5.15 KEY CONFERENCES AND EVENTS

6 GESTURE RECOGNITION AND TOUCHLESS SENSING MARKET, BY TECHNOLOGY

  • 6.1 INTRODUCTION
  • 6.2 TOUCH-BASED TECHNOLOGY
    • 6.2.1 COMPREHENSIVE ADOPTION OF MOTION GESTURE TECHNOLOGIES IN CONSUMER ELECTRONICS, GAMING, AND AUTOMOTIVE INDUSTRIES
    • 6.2.2 MULTI-TOUCH SYSTEMS
      • 6.2.2.1 Largely used in consumer electronics industry witnessing high market penetration of laptops and smartphones with basic functionalities
      • 6.2.2.2 Resistive multi-touch
      • 6.2.2.3 Capacitive multi-touch
      • 6.2.2.4 Optical multi-touch
    • 6.2.3 MOTION GESTURE
      • 6.2.3.1 Gaming to dominate motion-based gesture market
  • 6.3 TOUCHLESS TECHNOLOGY
    • 6.3.1 PROXIMITY SENSOR TECHNOLOGY TO BE LARGEST MARKET DURING FORECAST PERIOD
    • 6.3.2 RFID TECHNOLOGY
      • 6.3.2.1 Apart from object tracking, increased use in interactive advertisement
    • 6.3.3 CAMERA-BASED TECHNOLOGY
      • 6.3.3.1 Used for object identification and facial authentication accuracy to improve security
      • 6.3.3.2 2D Camera-based technology
        • 6.3.3.2.1 Significant use in consumer electronics despite hampering battery life
      • 6.3.3.3 3D vision technology
        • 6.3.3.3.1 Rapid growth of augmented reality market adopting systems mimicking human visual systems using optical technology
        • 6.3.3.3.2 Stereoscopic systems
        • 6.3.3.3.3 Structured lighting
        • 6.3.3.3.4 Time-of-flight cameras
        • 6.3.3.3.5 Laser triangulation
    • 6.3.4 PROXIMITY SENSORS
      • 6.3.4.1 Need for efficient object detection with minimal cost, time, and damage
      • 6.3.4.2 Capacitive/electric field
        • 6.3.4.2.1 Advancing electric field-sensing technology detecting user hand position in smartphones and tablets
      • 6.3.4.3 Infrared arrays
        • 6.3.4.3.1 Emerging cost- and energy-efficient heat sensor-based technology adopted by large smartphone manufacturer
      • 6.3.4.4 Ultrasonic technology
        • 6.3.4.4.1 Outperforming optical hardware using Doppler's effect for proximity reading
    • 6.3.5 VOICE ASSISTANCE
      • 6.3.5.1 Among most popular features that help users perform operations through voice commands
    • 6.3.6 OTHER TECHNOLOGIES

7 GESTURE RECOGNITION MARKET, BY TYPE

  • 7.1 INTRODUCTION
  • 7.2 ONLINE GESTURE RECOGNITION
  • 7.3 OFFLINE GESTURE RECOGNITION

8 GESTURE RECOGNITION MARKET, BY INDUSTRY

  • 8.1 INTRODUCTION
  • 8.2 CONSUMER ELECTRONICS
    • 8.2.1 CONSUMER ELECTRONICS TO DOMINATE GESTURE RECOGNITION MARKET
    • 8.2.2 SMARTPHONES
      • 8.2.2.1 Gesture recognition to be used in smartphones for unlocking and zooming operations
    • 8.2.3 LAPTOPS
      • 8.2.3.1 Gesture recognition used in laptops includes touchless inputs and iris recognition
    • 8.2.4 TABLETS
      • 8.2.4.1 Human-machine interface in tablets to use gesture recognition
    • 8.2.5 GAMING CONSOLES
      • 8.2.5.1 Gaming consoles to use gesture recognition for better experiences
    • 8.2.6 SMART TVS
      • 8.2.6.1 Launch of smart TVs with integrated and non-integrated features supporting hand gestures for control
    • 8.2.7 SET-TOP BOXES
      • 8.2.7.1 Gesture-based set-top boxes equipped with cameras to detect user movement
    • 8.2.8 HEAD-MOUNTED DISPLAYS (HMD)
      • 8.2.8.1 Head-mounted displays (HMD) with gesture control to be used in gaming
    • 8.2.9 OTHER CONSUMER ELECTRONICS APPLICATIONS
  • 8.3 HEALTHCARE
    • 8.3.1 HEALTHCARE INDUSTRY TO REGISTER HIGHEST GROWTH RATE, WITH ADDED BENEFITS TO DISABLED AND SENIOR PATIENT
  • 8.4 AUTOMOTIVE
    • 8.4.1 DEMAND FOR BETTER PASSENGER AND VEHICULAR SAFETY IN AUTOMOTIVE INDUSTRY
  • 8.5 ADVERTISEMENT & COMMUNICATION
    • 8.5.1 NEED FOR BETTER CUSTOMER ENGAGEMENT WITH INTERACTIVE AD CAMPAIGNS
  • 8.6 DEFENSE
    • 8.6.1 GESTURE-CONTROLLED ROBOTS AND DRONES IN DEFENSE INDUSTRY TO MINIMIZE CASUALTIES
  • 8.7 OTHER INDUSTRIES

9 TOUCHLESS SENSING MARKET, BY PRODUCT

  • 9.1 INTRODUCTION
  • 9.2 TOUCHLESS SANITARY EQUIPMENT MARKET
    • 9.2.1 TOUCHLESS FAUCETS
      • 9.2.1.1 Touchless faucets used to prevent spread of germs
    • 9.2.2 TOUCHLESS SOAP DISPENSERS
      • 9.2.2.1 Touchless soap dispensers help maintain hygiene at public washrooms
    • 9.2.3 TOUCHLESS PAPER TOWEL DISPENSER
      • 9.2.3.1 Touchless paper towel dispensers to reduce paper wastage and maintain hygiene
    • 9.2.4 TOUCHLESS TRASH CANS
      • 9.2.4.1 Touchless trash cans to reduce spread of infections & bacteria in public places
    • 9.2.5 TOUCHLESS HAND DRYERS
      • 9.2.5.1 Touchless hand dryers are eco-friendly compared to paper towels
  • 9.3 TOUCHLESS BIOMETRIC EQUIPMENT
    • 9.3.1 TOUCHLESS FINGERPRINT RECOGNITION
      • 9.3.1.1 Touchless fingerprint recognition technology used in travel and immigration industry for security purposes
    • 9.3.2 IRIS RECOGNITION
      • 9.3.2.1 Largely adopted by government for biometric authentication
    • 9.3.3 FACE RECOGNITION
      • 9.3.3.1 Facial recognition systems largely used for high-security operations by governments
    • 9.3.4 VOICE RECOGNITION
      • 9.3.4.1 Voice recognition largely used in BFSI, government, and enterprise sectors
    • 9.3.5 OTHER PRODUCTS

10 TOUCHLESS SENSING MARKET, BY INDUSTRY

  • 10.1 INTRODUCTION
  • 10.2 CONSUMER ELECTRONICS
    • 10.2.1 HIGH ADOPTION OF SENSORS WITH BIOMETRIC SOLUTIONS INCREASINGLY INTEGRATED WITH DEVICES
  • 10.3 GOVERNMENT
    • 10.3.1 EXTENSIVE DEPLOYMENT OF TOUCHLESS BIOMETRIC SOLUTIONS FOR IDENTIFICATION AND LAW ENFORCEMENT
  • 10.4 FINANCE & BANKING
    • 10.4.1 BIOMETRIC TECHNOLOGIES REINFORCING SECURITY INTERFACE OF E-TRANSACTIONS IN FINANCE & BANKING
  • 10.5 HEALTHCARE
    • 10.5.1 USE OF CONTACTLESS EQUIPMENT IN HEALTHCARE TO MINIMIZE HYGIENE CONCERNS
  • 10.6 AUTOMOTIVE
    • 10.6.1 INTEGRATING TOUCHLESS SENSING TECHNOLOGY INTO AUTOMOBILES TO PROVIDE DRIVER WITH SAFER EXPERIENCE
  • 10.7 OTHER INDUSTRIES

11 GEOGRAPHIC ANALYSIS

  • 11.1 INTRODUCTION
  • 11.2 NORTH AMERICA
    • 11.2.1 US
      • 11.2.1.1 Presence of prominent players involved in R&D innovation to make US largest market in North America
    • 11.2.2 CANADA
      • 11.2.2.1 Higher adoption of AR/VR with increase in startups using HMDs
    • 11.2.3 MEXICO
      • 11.2.3.1 Growing requirements for touchless biometric market to create opportunities in Mexico
    • 11.2.4 NORTH AMERICA: IMPACT OF RECESSION
  • 11.3 EUROPE
    • 11.3.1 GERMANY
      • 11.3.1.1 Presence of automotive giants integrating gesture control features in their offerings in Germany
    • 11.3.2 FRANCE
      • 11.3.2.1 Touchless sensing market in nascent stage in France; set to grow with increasing use of biometrics for national security purposes
    • 11.3.3 UK
      • 11.3.3.1 Key companies deploying touchless recognition and sensing solutions and government initiative to incorporate technologies in rail network in UK
    • 11.3.4 ITALY
      • 11.3.4.1 Government incentives supporting adoption of sophisticated electric solutions in automotive sector
    • 11.3.5 REST OF EUROPE
    • 11.3.6 EUROPE: IMPACT OF RECESSION
  • 11.4 ASIA PACIFIC
    • 11.4.1 CHINA
      • 11.4.1.1 Use of HMD in education, manufacturing, and healthcare to make China key market
    • 11.4.2 JAPAN
      • 11.4.2.1 Rapid adoption of gesture recognition technology in electronics, security, and entertainment markets in Japan
    • 11.4.3 INDIA
      • 11.4.3.1 Introduction of UID project involving biometrics and post-COVID investment in touchless solutions in India
    • 11.4.4 SOUTH KOREA
      • 11.4.4.1 Government investment initiatives under Digital New Deal program in South Korea
    • 11.4.5 REST OF ASIA PACIFIC
    • 11.4.6 ASIA PACIFIC: IMPACT OF RECESSION
  • 11.5 REST OF THE WORLD (ROW)
    • 11.5.1 SOUTH AMERICA
      • 11.5.1.1 Rise in 5G deployments and partnerships of local players with global players
    • 11.5.2 GCC
      • 11.5.2.1 Increasing implementation for smart grids and smart city projects
    • 11.5.3 REST OF MIDDLE EAST & AFRICA

12 COMPETITIVE LANDSCAPE

  • 12.1 OVERVIEW
  • 12.2 KEY PLAYER STRATEGIES
  • 12.3 REVENUE ANALYSIS
  • 12.4 MARKET SHARE ANALYSIS
  • 12.5 COMPANY VALUATION AND FINANCIAL METRICS
  • 12.6 BRAND/PRODUCT COMPARISON
  • 12.7 COMPANY EVALUATION MATRIX (KEY PLAYERS), 2023
    • 12.7.1 STARS
    • 12.7.2 EMERGING LEADERS
    • 12.7.3 PERVASIVE PLAYERS
    • 12.7.4 PARTICIPANTS
  • 12.8 COMPANY FOOTPRINT
    • 12.8.1 COMPANY FOOTPRINT
    • 12.8.2 TECHNOLOGY FOOTPRINT
    • 12.8.3 INDUSTRY FOOTPRINT
    • 12.8.4 REGIONAL FOOTPRINT
  • 12.9 COMPANY EVALUATION MATRIX (STARTUPS/SMES), 2023
    • 12.9.1 PROGRESSIVE COMPANIES
    • 12.9.2 RESPONSIVE COMPANIES
    • 12.9.3 DYNAMIC COMPANIES
    • 12.9.4 STARTING BLOCKS
  • 12.10 COMPETITIVE SCENARIOS AND TRENDS
    • 12.10.1 PRODUCT LAUNCHES
    • 12.10.2 DEALS
    • 12.10.3 EXPANSIONS

13 COMPANY PROFILES

  • 13.1 KEY PLAYERS
    • 13.1.1 MICROSOFT CORPORATION
      • 13.1.1.1 Business overview
      • 13.1.1.2 Products/Solutions/Services offered
      • 13.1.1.3 Recent developments
        • 13.1.1.3.1 Product launches
        • 13.1.1.3.2 Deals
        • 13.1.1.3.3 Expansions
      • 13.1.1.4 MnM view
        • 13.1.1.4.1 Key strengths
        • 13.1.1.4.2 Strategic choices
        • 13.1.1.4.3 Weaknesses and competitive threats
    • 13.1.2 MICROCHIP TECHNOLOGY INC.
      • 13.1.2.1 Business overview
      • 13.1.2.2 Products/Solutions/Services offered
      • 13.1.2.3 Recent developments
        • 13.1.2.3.1 Deals
      • 13.1.2.4 MnM view
        • 13.1.2.4.1 Key strengths
        • 13.1.2.4.2 Strategic choices
        • 13.1.2.4.3 Weaknesses and competitive threats
    • 13.1.3 APPLE INC.
      • 13.1.3.1 Business overview
      • 13.1.3.2 Products/Services/Solutions offered
      • 13.1.3.3 Recent developments
        • 13.1.3.3.1 Product launches
      • 13.1.3.4 MnM view
        • 13.1.3.4.1 Key strengths
        • 13.1.3.4.2 Strategic choices
        • 13.1.3.4.3 Weaknesses and competitive threats
    • 13.1.4 GOOGLE LLC
      • 13.1.4.1 Business overview
      • 13.1.4.2 Products/Solutions/Services offered
      • 13.1.4.3 MnM view
        • 13.1.4.3.1 Key strengths
        • 13.1.4.3.2 Strategic choices
        • 13.1.4.3.3 Weaknesses and competitive threats
    • 13.1.5 INFINEON TECHNOLOGIES AG
      • 13.1.5.1 Business overview
      • 13.1.5.2 Products/Solutions/Services offered
      • 13.1.5.3 Recent developments
        • 13.1.5.3.1 Product launches
        • 13.1.5.3.2 Deals
      • 13.1.5.4 MnM view
        • 13.1.5.4.1 Key strengths
        • 13.1.5.4.2 Strategic choices
        • 13.1.5.4.3 Weaknesses and competitive threats
    • 13.1.6 SONY DEPTHSENSING SOLUTIONS
      • 13.1.6.1 Business overview
      • 13.1.6.2 Products/Solutions/Services offered
      • 13.1.6.3 Recent developments
        • 13.1.6.3.1 Product launches
    • 13.1.7 COGNITEC SYSTEMS GMBH
      • 13.1.7.1 Business overview
      • 13.1.7.2 Products/Solutions/Services offered
      • 13.1.7.3 Recent developments
        • 13.1.7.3.1 Product launches
        • 13.1.7.3.2 Deals
    • 13.1.8 GESTURETEK
      • 13.1.8.1 Business overview
      • 13.1.8.2 Products/Solutions/Services offered
    • 13.1.9 OMNIVISION
      • 13.1.9.1 Business overview
      • 13.1.9.2 Products/Solutions/Services offered
      • 13.1.9.3 Recent developments
        • 13.1.9.3.1 Product launches
        • 13.1.9.3.2 Deals
    • 13.1.10 IRISGUARD LTD
      • 13.1.10.1 Business overview
      • 13.1.10.2 Products/Solutions/Services offered
      • 13.1.10.3 Recent developments
        • 13.1.10.3.1 Deals
  • 13.2 OTHER PLAYERS
    • 13.2.1 CIPIA VISION LTD.
    • 13.2.2 ELLIPTIC LABORATORIES ASA
    • 13.2.3 XYZ INTERACTIVE TECHNOLOGIES INC.
    • 13.2.4 PMDTECHNOLOGIES AG
    • 13.2.5 GESTURE RESEARCH
    • 13.2.6 POINTGRAB
    • 13.2.7 ESPROS PHOTONICS
    • 13.2.8 OMRON CORPORATION
    • 13.2.9 ULTRALEAP
    • 13.2.10 GERMAN AUTOLABS
    • 13.2.11 IPROOV
    • 13.2.12 QUALCOMM TECHNOLOGIES, INC.
    • 13.2.13 HID GLOBAL CORPORATION
    • 13.2.14 PISON
    • 13.2.15 METASENSOR INC.

14 APPENDIX

  • 14.1 DISCUSSION GUIDE
  • 14.2 KNOWLEDGESTORE: MARKETSANDMARKETS' SUBSCRIPTION PORTAL
  • 14.3 CUSTOMIZATION OPTIONS
  • 14.4 RELATED REPORTS
  • 14.5 AUTHOR DETAILS
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