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세계의 항공기용 증강현실 및 가상현실(AR, VR) 시장 예측(-2025년) : 트레이닝, 오퍼레이션, 하드웨어, 소프트웨어, 온보드, 오프보드

Augmented and Virtual Reality (AR VR) Market in Aviation by Technology (AR, VR), Function (Training, Operations), Component (Hardware, Software), Application (On-Board, Off-Board), Product, Vertical, and Region - Global Forecast to 2025

리서치사 MarketsandMarkets
발행일 2019년 10월 상품 코드 913566
페이지 정보 영문 163 Pages
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세계의 항공기용 증강현실 및 가상현실(AR, VR) 시장 예측(-2025년) : 트레이닝, 오퍼레이션, 하드웨어, 소프트웨어, 온보드, 오프보드 Augmented and Virtual Reality (AR VR) Market in Aviation by Technology (AR, VR), Function (Training, Operations), Component (Hardware, Software), Application (On-Board, Off-Board), Product, Vertical, and Region - Global Forecast to 2025
발행일 : 2019년 10월 페이지 정보 : 영문 163 Pages

세계의 항공기용 증강현실 및 가상현실(AR·VR : Augmented and Virtual Reality) 시장은 예측 기간 중 61.2%의 CAGR(연간 복합 성장률)로 추이하며, 2019년의 7억 8000만 달러에서 2025년까지 13억 7200만 달러 규모로 성장할 것으로 예측됩니다. 항공기용 AR·VR은 제조, 메인터넌스, 공항 오퍼레이션, 항공회사 오퍼레이션, 항공 훈련 등 항공 업무의 비용 절약으로 연결되는 원활하고 효율적인 오퍼레이션을 가능하게 합니다.

세계의 항공기용 증강현실 및 가상현실(AR·VR) 시장을 조사했으며, 시장 개요, 시장 성장에 대한 영향요인, 기술, 기능, 제품, 컴포넌트, 용도, 수직 산업 및 지역별 분석, 경쟁 환경 및 주요 기업 개요 등의 정보를 정리하여 전해드립니다.

제1장 서론

제2장 조사 방법

제3장 개요

제4장 프리미엄 인사이트

  • 항공기용 AR·VR
  • 항공기용 AR·VR : 기능별
  • 항공기용 AR·VR : 기술별
  • 항공기용 AR·VR : 국가별

제5장 시장 개요

  • 서론
  • 시장 역학
    • 촉진요인
    • 저해요인
    • 시장 기회
    • 시장이 해결해야 할 과제

제6장 산업 동향

  • 서론
  • 디지털 리얼리티
    • 증강현실(AR) 기술 동향
    • 가상현실(VR) 기술 동향
    • 혼합현실(MR) 기술 동향
    • 향후 동향 : 웨어러블 콕핏
  • 혁신 & 특허 등록

제7장 항공기용 AR·VR 시장 : 기술별

  • 서론
  • AR
    • 마커형
    • 비마커형
  • VR
    • 몰입형
    • 비몰입형

제8장 항공기용 AR·VR 시장 : 기능별

  • 서론
  • 트레이닝
    • 파일럿
    • 크루 & 지상 지원 스탭
    • 엔지니어
  • 오퍼레이션
    • 항공회사
    • MRO
    • 공항
    • 항공기
    • OEM

제9장 항공기용 AR·VR 시장 : 제품별

  • 서론
  • 헤드 마운트 디스플레이(HMD)
  • 헤드업 디스플레이
  • 핸드헬드 디바이스
  • 제스처 트래킹 디바이스(GESTURE-TRACKING DEVICES)

제10장 항공기용 AR·VR 시장 : 컴포넌트별

  • 서론
  • 하드웨어
    • 센서
    • 프로세서 & 컨트롤러
    • 디스플레이
    • 카메라
    • 기타
  • 소프트웨어
    • AR
    • VR

제11장 항공기용 AR·VR 시장 : 용도별

  • 서론
  • 온보드
  • 오프보드

제12장 항공기용 AR·VR 시장 : 수직 산업별

  • 서론
  • 민간

제13장 지역 분석

  • 서론
  • 북미
  • 유럽
  • 아시아태평양
  • 기타(RoW)

제14장 경쟁 환경

  • 서론
  • 경쟁 분석
  • 경쟁 시나리오

제15장 기업 개요

  • MICROSOFT CORPORATION
  • GOOGLE INC.
  • EON REALITY
  • AERO GLASS
  • UPSKILL
  • SITA
  • HTC
  • BOHEMIA INTERACTIVE SIMULATIONS
  • OCULUS VR
  • SKYLIGHTS AERO
  • MAGIC LEAP
  • PTC INC
  • FOUNTX
  • FUTURE VISUAL
  • JASOREN
  • ATHEER AIR
  • ELBIT SYSTEMS
  • HONEY WELL
  • SONY
  • IBM

제16장 부록

KSA 19.10.18

LIST OF TABLES

  • TABLE 1: USD EXCHANGE RATES
  • TABLE 2: INNOVATION & PATENT REGISTRATIONS (JANUARY 2017- SEPTEMBER 2019)
  • TABLE 3: AR VR IN AVIATION MARKET SIZE, BY TECHNOLOGY, 2017-2025 (USD MILLION)
  • TABLE 4: AUGMENTED REALITY IN AVIATION MARKET SIZE, BY REGION, 2017-2025 (USD MILLION)
  • TABLE 5: VIRTUAL REALITY IN AVIATION MARKET SIZE, BY REGION, 2017-2025 (USD MILLION)
  • TABLE 6: AR VR IN AVIATION MARKET SIZE, BY FUNCTION, 2017-2025 (USD MILLION)
  • TABLE 7: AR VR IN AVIATION TRAINING MARKET SIZE, BY END USER, 2017-2025 (USD MILLION)
  • TABLE 8: USE CASE: PILOTS
  • TABLE 9: USE CASE: CREW & GROUND SUPPORT STAFF
  • TABLE 10: USE CASE: ENGINEERS
  • TABLE 11: AR VR IN AVIATION OPERATIONS MARKET SIZE, BY END USER, 2017-2025 (USD MILLION)
  • TABLE 12: USE CASE: AIRLINES
  • TABLE 13: USE CASE: MRO
  • TABLE 14: USE CASE: AIRPORTS
  • TABLE 15: USE CASE: AIRCRAFT
  • TABLE 16: USE CASE: OEMS
  • TABLE 17: AR VR IN AVIATION MARKET SIZE , BY PRODUCT, 2017-2025 (USD MILLION)
  • TABLE 18: HEAD-MOUNTED DISPLAYS MARKET SIZE, BY REGION, 2017-2025 (USD MILLION)
  • TABLE 19: HEAD-UP DISPLAYS MARKET SIZE, BY REGION, 2017-2025 (USD MILLION)
  • TABLE 20: HANDHELD DEVICES MARKET SIZE, BY REGION, 2017-2025 (USD MILLION)
  • TABLE 21: GESTURE-TRACKING DEVICES MARKET SIZE, BY REGION, 2017-2025 (USD MILLION)
  • TABLE 22: AR VR IN AVIATION MARKET SIZE, BY COMPONENT, 2017-2025 (USD MILLION)
  • TABLE 23: AR VR IN AVIATION MARKET SIZE, BY HARDWARE, 2017-2025 (USD MILLION)
  • TABLE 24: AR VR HARDWARE IN AVIATION MARKET SIZE, BY REGION, 2017-2025 (USD MILLION)
  • TABLE 25: AR VR IN AVIATION MARKET SIZE, BY SOFTWARE, 2017-2025 (USD MILLION)
  • TABLE 26: AR VR SOFTWARE IN AVIATION MARKET SIZE, BY REGION, 2017-2025 (USD MILLION)
  • TABLE 27: AR VR IN AVIATION MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  • TABLE 28: ON-BOARD AR VR IN AVIATION MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  • TABLE 29: ON-BOARD AR VR IN AVIATION MARKET SIZE, BY REGION, 2017-2025 (USD MILLION)
  • TABLE 30: IN-FLIGHT ENTERTAINMENT MARKET SIZE, BY REGION, 2017-2025 (USD MILLION)
  • TABLE 31: FLIGHT DECK SYSTEMS MARKET SIZE, BY REGION, 2017-2025 (USD MILLION)
  • TABLE 32: OFF-BOARD AR VR IN AVIATION MARKET SIZE, BY REGION, 2017-2025 (USD MILLION)
  • TABLE 33: AR VR IN AVIATION MARKET SIZE, BY VERTICAL, 2017-2025 (USD MILLION)
  • TABLE 34: AR VR IN AVIATION MARKET SIZE, BY REGION, 2017-2025 (USD MILLION)
  • TABLE 35: NORTH AMERICA: AR VR IN AVIATION MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  • TABLE 36: NORTH AMERICA: ON-BOARD AR VR IN AVIATION MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  • TABLE 37: NORTH AMERICA: AR VR IN AVIATION MARKET SIZE, BY TECHNOLOGY, 2017-2025 (USD MILLION)
  • TABLE 38: NORTH AMERICA: AR VR IN AVIATION MARKET SIZE, BY COMPONENT, 2017-2025 (USD MILLION)
  • TABLE 39: NORTH AMERICA: AR VR IN AVIATION MARKET SIZE, BY PRODUCT, 2017-2025 (USD MILLION)
  • TABLE 40: NORTH AMERICA: AR VR IN AVIATION MARKET SIZE, BY COUNTRY, 2017-2025 (USD MILLION)
  • TABLE 41: US: AR VR IN AVIATION MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  • TABLE 42: US: ON-BOARD AR VR IN AVIATION MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  • TABLE 43: US: AR VR IN AVIATION MARKET SIZE, BY TECHNOLOGY, 2017-2025 (USD MILLION)
  • TABLE 44: US: AR VR IN AVIATION MARKET SIZE, BY COMPONENT, 2017-2025 (USD MILLION)
  • TABLE 45: CANADA: AR VR IN AVIATION MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  • TABLE 46: CANADA: ON-BOARD AR VR IN AVIATION MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  • TABLE 47: CANADA: AR VR IN AVIATION MARKET SIZE, BY TECHNOLOGY, 2017-2025 (USD MILLION)
  • TABLE 48: CANADA: AR VR IN AVIATION MARKET SIZE, BY COMPONENT, 2017-2025 (USD MILLION)
  • TABLE 49: EUROPE: AR VR IN AVIATION MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  • TABLE 50: EUROPE: ON-BOARD AR VR IN AVIATION MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  • TABLE 51: EUROPE: AR VR IN AVIATION MARKET SIZE, BY TECHNOLOGY, 2017-2025 (USD MILLION)
  • TABLE 52: EUROPE: AR VR IN AVIATION MARKET SIZE, BY COMPONENT, 2017-2025 (USD MILLION)
  • TABLE 53: EUROPE: AR VR IN AVIATION MARKET SIZE, BY PRODUCT, 2017-2025 (USD MILLION)
  • TABLE 54: EUROPE: AR VR IN AVIATION MARKET SIZE, BY COUNTRY, 2017-2025 (USD MILLION)
  • TABLE 55: FRANCE: AR VR IN AVIATION MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  • TABLE 56: FRANCE: ON-BOARD AR VR IN AVIATION MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  • TABLE 57: FRANCE: AR VR IN AVIATION MARKET SIZE, BY TECHNOLOGY, 2017-2025 (USD MILLION)
  • TABLE 58: FRANCE: AR VR IN AVIATION MARKET SIZE, BY COMPONENT, 2017-2025 (USD MILLION)
  • TABLE 59: UK: AR VR IN AVIATION MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  • TABLE 60: UK: ON-BOARD AR VR IN AVIATION MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  • TABLE 61: UK: AR VR IN AVIATION MARKET SIZE, BY TECHNOLOGY, 2017-2025 (USD MILLION)
  • TABLE 62: UK: AR VR IN AVIATION MARKET SIZE, BY COMPONENT, 2017-2025 (USD MILLION)
  • TABLE 63: GERMANY: AR VR IN AVIATION MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  • TABLE 64: GERMANY: ON-BOARD AR VR IN AVIATION MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  • TABLE 65: GERMANY: AR VR IN AVIATION MARKET SIZE, BY TECHNOLOGY, 2017-2025 (USD MILLION)
  • TABLE 66: GERMANY: AR VR IN AVIATION MARKET SIZE, BY COMPONENT, 2017-2025 (USD MILLION)
  • TABLE 67: REST OF EUROPE: AR VR IN AVIATION MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  • TABLE 68: REST OF EUROPE: ON-BOARD AR VR IN AVIATION MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  • TABLE 69: REST OF EUROPE: AR VR IN AVIATION MARKET SIZE, BY TECHNOLOGY, 2017-2025 (USD MILLION)
  • TABLE 70: REST OF EUROPE: AR VR IN AVIATION MARKET SIZE, BY COMPONENT, 2017-2025 (USD MILLION)
  • TABLE 71: ASIA PACIFIC: AR VR IN AVIATION MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  • TABLE 72: ASIA PACIFIC: ON-BOARD AR VR IN AVIATION MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  • TABLE 73: ASIA PACIFIC: AR VR IN AVIATION MARKET SIZE, BY TECHNOLOGY, 2017-2025 (USD MILLION)
  • TABLE 74: ASIA PACIFIC: AR VR IN AVIATION MARKET SIZE, BY COMPONENT, 2017-2025 (USD MILLION)
  • TABLE 75: ASIA PACIFIC: AR VR IN AVIATION MARKET SIZE, BY PRODUCT, 2017-2025 (USD MILLION)
  • TABLE 76: ASIA PACIFIC: AR VR IN AVIATION MARKET SIZE, BY COUNTRY, 2017-2025 (USD MILLION)
  • TABLE 77: CHINA: AR VR IN AVIATION MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  • TABLE 78: CHINA: ON-BOARD AR VR IN AVIATION MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  • TABLE 79: CHINA: AR VR IN AVIATION MARKET SIZE, BY TECHNOLOGY, 2017-2025 (USD MILLION)
  • TABLE 80: CHINA: AR VR IN AVIATION MARKET SIZE, BY COMPONENT, 2017-2025 (USD MILLION)
  • TABLE 81: INDIA: AR VR IN AVIATION MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  • TABLE 82: INDIA: ON-BOARD AR VR IN AVIATION MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  • TABLE 83: INDIA: AR VR IN AVIATION MARKET SIZE, BY TECHNOLOGY, 2017-2025 (USD MILLION)
  • TABLE 84: INDIA: AR VR IN AVIATION MARKET SIZE, BY COMPONENT, 2017-2025 (USD MILLION)
  • TABLE 85: JAPAN: AR VR IN AVIATION MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  • TABLE 86: JAPAN: ON-BOARD AR VR IN AVIATION MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  • TABLE 87: JAPAN: AR VR IN AVIATION MARKET SIZE, BY TECHNOLOGY, 2017-2025 (USD MILLION)
  • TABLE 88: JAPAN: AR VR IN AVIATION MARKET SIZE, BY COMPONENT, 2017-2025 (USD MILLION)
  • TABLE 89: SINGAPORE: AR VR IN AVIATION MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  • TABLE 90: SINGAPORE: ON-BOARD AR VR IN AVIATION MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  • TABLE 91: SINGAPORE: AR VR IN AVIATION MARKET SIZE, BY TECHNOLOGY, 2017-2025 (USD MILLION)
  • TABLE 92: SINGAPORE: AR VR IN AVIATION MARKET SIZE, BY COMPONENT, 2017-2025 (USD MILLION)
  • TABLE 93: REST OF ASIA PACIFIC: AR VR IN AVIATION MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  • TABLE 94: REST OF ASIA PACIFIC: ON-BOARD AR VR IN AVIATION MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  • TABLE 95: REST OF ASIA PACIFIC: AR VR IN AVIATION MARKET SIZE, BY TECHNOLOGY, 2017-2025 (USD MILLION)
  • TABLE 96: REST OF ASIA PACIFIC: AR VR IN AVIATION MARKET SIZE, BY COMPONENT, 2017-2025 (USD MILLION)
  • TABLE 97: REST OF THE WORLD: AR VR IN AVIATION MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  • TABLE 98: REST OF THE WORLD: ON-BOARD AR VR IN AVIATION MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  • TABLE 99: REST OF THE WORLD: AR VR IN AVIATION MARKET SIZE, BY TECHNOLOGY, 2017-2025 (USD MILLION)
  • TABLE 100: REST OF THE WORLD: AR VR IN AVIATION MARKET SIZE, BY COMPONENT, 2017-2025 (USD MILLION)
  • TABLE 101: REST OF THE WORLD: AR VR IN AVIATION MARKET SIZE, BY PRODUCT, 2017-2025 (USD MILLION)
  • TABLE 102: REST OF THE WORLD: AR VR IN AVIATION MARKET SIZE, BY REGION, 2017-2025 (USD MILLION)
  • TABLE 103: LATIN AMERICA: AR VR IN AVIATION MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  • TABLE 104: LATIN AMERICA: ON-BOARD AR VR IN AVIATION MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  • TABLE 105: LATIN AMERICA: AR VR IN AVIATION MARKET SIZE, BY TECHNOLOGY, 2017-2025 (USD MILLION)
  • TABLE 106: LATIN AMERICA: AR VR IN AVIATION MARKET SIZE, BY COMPONENT, 2017-2025 (USD MILLION)
  • TABLE 107: MIDDLE EAST: AR VR IN AVIATION MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  • TABLE 108: MIDDLE EAST: ON-BOARD AR VR IN AVIATION MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  • TABLE 109: MIDDLE EAST: AR VR IN AVIATION MARKET SIZE, BY TECHNOLOGY, 2017-2025 (USD MILLION)
  • TABLE 110: MIDDLE EAST: AR VR IN AVIATION MARKET SIZE, BY COMPONENT, 2017-2025 (USD MILLION)
  • TABLE 111: AFRICA: AR VR IN AVIATION MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  • TABLE 112: AFRICA: ON-BOARD AR VR IN AVIATION MARKET SIZE, BY APPLICATION, 2017-2025 (USD MILLION)
  • TABLE 113: AFRICA: AR VR IN AVIATION MARKET SIZE, BY TECHNOLOGY, 2017-2025 (USD MILLION)
  • TABLE 114: AFRICA: AR VR IN AVIATION MARKET SIZE, BY COMPONENT, 2017-2025 (USD MILLION)
  • TABLE 115: CONTRACTS, JANUARY 2017-SEPTEMBER 2019
  • TABLE 116: NEW PRODUCT LAUNCHES, JANUARY 2017-SEPTEMBER 2019
  • TABLE 117: COLLABORATIONS AND PARTNERSHIPS, JANUARY 2017-SEPTEMBER 2019
  • TABLE 118: OTHER STRATEGIES, JANUARY 2017-SEPTEMBER 2019

LIST OF FIGURES

  • FIGURE 1: MARKETS COVERED
  • FIGURE 2: RESEARCH FLOW
  • FIGURE 3: RESEARCH DESIGN: AR VR MARKET IN AVIATION
  • FIGURE 4: BREAKDOWN OF PRIMARY INTERVIEWS: BY COMPANY TYPE, DESIGNATION, AND REGION
  • FIGURE 5: MARKET SIZE ESTIMATION METHODOLOGY: BOTTOM-UP APPROACH
  • FIGURE 6: MARKET SIZE ESTIMATION METHODOLOGY: TOP-DOWN APPROACH
  • FIGURE 7: DATA TRIANGULATION
  • FIGURE 8: ASSUMPTIONS FOR THE RESEARCH STUDY
  • FIGURE 9: BY FUNCTION, OPERATION SEGMENT PROJECTED TO LEAD AR VR MARKET IN AVIATION DURING FORECAST PERIOD
  • FIGURE 10: BY TECHNOLOGY, VIRTUAL REALITY SEGMENT OF AR VR MARKET IN AVIATION PROJECTED TO DOMINATE DURING THE FORECAST PERIOD
  • FIGURE 11: BY VERTICAL, COMMERCIAL AVIATION SEGMENT OF AR VR MARKET IN AVIATION PROJECTED TO LEAD DURING THE FORECAST PERIOD
  • FIGURE 12: NORTH AMERICA TO ACCOUNT FOR LARGEST SHARE OF AR VR MARKET IN AVIATION IN 2019
  • FIGURE 13: INCREASED EFFICIENCY AND REDUCED HUMAN ERROR DRIVE MARKET FOR AR VR IN AVIATION
  • FIGURE 14: OPERATION FUNCTION TO LEAD AR VR MARKET IN AVIATION DURING FORECAST PERIOD
  • FIGURE 15: AUGMENTED REALITY EXPECTED TO HAVE A HIGHER CAGR DURING FORECAST PERIOD
  • FIGURE 16: JAPAN AR VR MARKET IN AVIATION TO GROW AT THE HIGHEST CAGR DURING FORECAST PERIOD
  • FIGURE 17: MARKET DYNAMICS: AR VR MARKET IN AVIATION
  • FIGURE 18: ECOSYSTEM
  • FIGURE 19: AR VR IN AVIATION MARKET SIZE, BY TECHNOLOGY, 2019 & 2025 (USD MILLION)
  • FIGURE 20: AR VR IN AVIATION MARKET SIZE, BY FUNCTION, 2019 & 2025 (USD MILLION)
  • FIGURE 21: AR VR IN AVIATION MARKET SIZE, BY PRODUCT, 2019 & 2025 (USD MILLION)
  • FIGURE 22: AR VR IN AVIATION MARKET SIZE, BY COMPONENT, 2019 & 2025 (USD MILLION)
  • FIGURE 23: AR VR IN AVIATION MARKET SIZE, BY APPLICATION, 2019 & 2025 (USD MILLION)
  • FIGURE 24: AR VR IN AVIATION MARKET SIZE, BY VERTICAL, 2019 & 2025 (USD MILLION)
  • FIGURE 25: NORTH AMERICA ESTIMATED TO BE THE LARGEST MARKET FOR AR VR IN AVIATION IN 2019
  • FIGURE 26: NORTH AMERICA: AR VR IN AVIATION MARKET SNAPSHOT
  • FIGURE 27: EUROPE: AR VR IN AVIATION MARKET SNAPSHOT
  • FIGURE 28: ASIA PACIFIC: AR VR IN AVIATION MARKET SNAPSHOT
  • FIGURE 29: COMPANIES ADOPTED CONTRACTS AS A KEY GROWTH STRATEGY BETWEEN JANUARY 2017 AND SEPTEMBER 2019
  • FIGURE 30: AR VR MARKET IN AVIATION (GLOBAL) COMPETITIVE LEADERSHIP MAPPING, 2018
  • FIGURE 31: STRENGTH OF PRODUCT PORTFOLIO
  • FIGURE 32: BUSINESS STRATEGY EXCELLENCE
  • FIGURE 33: MICROSOFT CORPORATION: COMPANY SNAPSHOT
  • FIGURE 34: GOOGLE INC: COMPANY SNAPSHOT
  • FIGURE 35: HTC: COMPANY SNAPSHOT
  • FIGURE 36: PTC INC: COMPANY SNAPSHOT
  • FIGURE 37: ELBIT SYSTEMS: COMPANY SNAPSHOT
  • FIGURE 38: HONEYWELL: COMPANY SNAPSHOT
  • FIGURE 39: SONY: COMPANY SNAPSHOT
  • FIGURE 40: IBM: COMPANY SNAPSHOT

"Increasing efficiency and cost savings are expected to drive the augmented and virtual reality market in aviation growth."

The augmented and virtual reality market in aviation is projected to grow from USD 78 million in 2019 to USD 1,372 million by 2025, at a CAGR of 61.2% during the forecast period. AR VR in aviation enables smoother and efficient operations that lead to cost savings in aviation functions such as manufacturing, maintenance, airport operations, airline operations, aviation training, among others. AR VR provides an immersive and interactive approach that connects the aviation ecosystem to improve the efficiency of various tasks. Smoother airport and airline operations lead to more revenue as aircraft spend less time out of service and more time flying.

By product, the gesture tracking device segment is expected to grow at the highest rate during the forecast period.

By product, the gesture tracking devices segment is expected to witness the highest CAGR because as the sensor and tracking algorithms advance, their demand for training and operations will increase. Gesture tracking provides a hands-free interface during manufacturing, designing, and training which gives the user an interactive and real life-like experience.

Gesture tracking in manufacturing is especially helpful as having one hand busy going through manuals or design blueprints can hamper efficiency. Gesture tracking will enable mechanics to go through digital instructions and 3D designs on AR headsets using gestures. Gesture tracking in VR enables an interactive experience for training where the trainees receive real-time feedback of simulations when they take action. These benefits are expected to drive the gesture tracking devices in AR VR at a high rate during the forecast period.

By technology, virtual reality segment is expected to lead the market for AR VR market in aviation during the forecast period.

Virtual reality has been integrated by many OEMs, MROs, and airlines. Airlines such as Qantas and Lufthansa are using VR to prove in-flight entertainment and provide pilot as well as cabin crew training, whereas OEMs, and MROs are using it to train mechanics. This integration is expected to grow further as technology develops. Thus, the virtual reality segment is expected to lead the AR VR technology market in aviation.

Asia Pacific augmented and virtual reality market in aviation is expected to witness the highest CAGR during the forecast period.

The augmented and virtual reality industry in aviation in the Asia Pacific region is projected to grow at the highest rate during the forecast period. Asia Pacific has experienced a boom in the aviation industry due to increased domestic travel, aircraft fleet, and airport projects. Due to Asia being a growing economy, technology developments in Asia are expected to be implemented at a faster rate in the coming years. This includes AR VR technology, as the developments in aviation will create a demand for AR VR technology to be implemented as the next step in this region.

In-depth interviews were conducted with Chief Executive Officers (CEOs), marketing directors, other innovation & technology directors, and executives from various key organizations operating in the augmented and virtual reality market in aviation.

  • By Company Type: Tier 1: 40%, Tier 2: 40%, and Tier 3: 20%
  • By Designation: C-level Executives: 20%, Directors: 30%, and Others 50%
  • By Region: North America: 30%, Europe: 10%, Asia Pacific: 50%, and RoW: 10%

The augmented and virtual reality market in aviation comprises major players such as Microsoft Corporation (US), Google Inc. (US), Eon Reality (US), Aero Glass (US), Upskill (US), Oculus VR (US), Jasoren (US), IMB (US), Fountx (Australia), and Sony (Japan), among others. The study includes an in-depth competitive analysis of these key players in the augmented and virtual reality market in the industry, with their company profiles, recent developments, and key market strategies.

Research Coverage:

The study covers the augmented and virtual reality market in aviation and aims at estimating the market size and growth potential across different segments, such as Technology, Function, Component, Application, Product, Vertical, and Region. The study also includes an in-depth competitive analysis of the key market players, along with their company profiles, key observations related to product and business offerings, recent developments, and key market strategies.

Key Benefits of Buying the Report:

The report will provide market leaders/new entrants in this market with information on the closest approximations of the revenue numbers for the overall augmented and virtual reality market in aviation and its subsegments. This report will help stakeholders understand the competitive landscape and gain more insights to position their businesses better and to plan suitable go-to-market strategies. The report also helps stakeholders understand the pulse of the market and provides them with information on key market drivers, restraints, opportunities, and challenges.

TABLE OF CONTENTS

1 INTRODUCTION

  • 1.1 OBJECTIVES OF THE STUDY
  • 1.2 MARKET DEFINITION
  • 1.3 MARKET SCOPE
    • 1.3.1 REGIONAL SCOPE
    • 1.3.2 YEARS CONSIDERED
  • 1.4 CURRENCY & PRICING
  • 1.5 MARKET STAKEHOLDERS

2 RESEARCH METHODOLOGY

  • 2.1 RESEARCH DATA
    • 2.1.1 SECONDARY DATA
      • 2.1.1.1 Secondary sources
    • 2.1.2 PRIMARY DATA
      • 2.1.2.1 Key data from primary sources
      • 2.1.2.2 Breakdown of primaries
    • 2.1.3 MARKET DEFINITION & SCOPE
    • 2.1.4 SEGMENT DEFINITIONS
      • 2.1.4.1 AR VR market in aviation, by application
      • 2.1.4.2 AR VR market in aviation, by product
      • 2.1.4.3 AR VR market in aviation, by vertical
      • 2.1.4.4 AR VR market in aviation, by technology
      • 2.1.4.5 AR VR market in aviation, by function
      • 2.1.4.6 AR VR market in aviation, by component
  • 2.2 RESEARCH APPROACH AND METHODOLOGY
    • 2.2.1 BOTTOM-UP APPROACH
      • 2.2.1.1 AR VR market in aviation
      • 2.2.1.2 AR VR market in aviation by training function
      • 2.2.1.3 AR VR market in aviation by operations function
      • 2.2.1.4 Total AR VR market in aviation, by country, application, vertical, and product
    • 2.2.2 TOP-DOWN APPROACH
      • 2.2.2.1 AR VR market in aviation, by technology
  • 2.3 DATA TRIANGULATION & VALIDATION
    • 2.3.1 TRIANGULATION THROUGH SECONDARY
    • 2.3.2 TRIANGULATION THROUGH PRIMARIES
  • 2.4 RESEARCH LIMITATIONS
  • 2.5 RESEARCH ASSUMPTIONS
  • 2.6 RISKS

3 EXECUTIVE SUMMARY

4 PREMIUM INSIGHTS

  • 4.1 AR VR MARKET IN AVIATION, 2019-2025
  • 4.2 AR VR MARKET IN AVIATION, BY FUNCTION
  • 4.3 AR VR MARKET IN AVIATION, BY TECHNOLOGY
  • 4.4 AR VR MARKET IN AVIATION, BY COUNTRY

5 MARKET OVERVIEW

  • 5.1 INTRODUCTION
  • 5.2 MARKET DYNAMICS
    • 5.2.1 DRIVERS
      • 5.2.1.1 Increased demand for higher efficiency and cost saving in aviation
      • 5.2.1.2 Reduced chances of human error
      • 5.2.1.3 Improved passenger experience
    • 5.2.2 RESTRAINTS
      • 5.2.2.1 Privacy concerns regarding personal data
      • 5.2.2.2 Associated health risks
    • 5.2.3 OPPORTUNITIES
      • 5.2.3.1 Integration of Artificial Intelligence (AI) and Machine Learning (ML) with AR VR
    • 5.2.4 CHALLENGES
      • 5.2.4.1 Technology limitations
      • 5.2.4.2 Cyber security issues

6 INDUSTRY TRENDS

  • 6.1 INTRODUCTION
  • 6.2 DIGITAL REALITY
    • 6.2.1 AUGMENTED REALITY (AR) TECHNOLOGY TRENDS
      • 6.2.1.1 360-degree view for pilots
      • 6.2.1.2 3D aircraft inspection and maintenance
      • 6.2.1.3 Enhanced aviation manufacturing
    • 6.2.2 VIRTUAL REALITY (VR) TECHNOLOGY TRENDS
      • 6.2.2.1 Immersive training
      • 6.2.2.2 Passenger experience
    • 6.2.3 MIXED REALITY (MR) TECHNOLOGY TRENDS
      • 6.2.3.1 MR approach towards MRO
      • 6.2.3.2 MR in aviation training and manufacturing
    • 6.2.4 FUTURISTIC TREND: WEARABLE COCKPITS
  • 6.3 INNOVATION & PATENT REGISTRATIONS

7 AUGMENTED REALITY AND VIRTUAL REALITY MARKET IN AVIATION, BY TECHNOLOGY

  • 7.1 INTRODUCTION
  • 7.2 AUGMENTED REALITY
    • 7.2.1 MARKER-BASED
      • 7.2.1.1 Low memory and processing capacity requirements
      • 7.2.1.2 Passive markers
      • 7.2.1.3 Active markers
    • 7.2.2 NON-MARKER-BASED
      • 7.2.2.1 Real-time and more interactive augmentation
      • 7.2.2.2 Model-based tracking
      • 7.2.2.3 Image-based tracking
  • 7.3 VIRTUAL REALITY
    • 7.3.1 IMMERSIVE
      • 7.3.1.1 Enhanced user experience
      • 7.3.1.2 Semi-immersive
      • 7.3.1.3 Fully immersive
    • 7.3.2 NON-IMMERSIVE
      • 7.3.2.1 Low-cost solutions and technical ease

8 AUGMENTED REALITY AND VIRTUAL REALITY MARKET IN AVIATION, BY FUNCTION

  • 8.1 INTRODUCTION
  • 8.2 TRAINING
    • 8.2.1 PILOTS
      • 8.2.1.1 Immersive simulator training essential for pilots
    • 8.2.2 CREW & GROUND SUPPORT STAFF
      • 8.2.2.1 Well-trained crew & ground staff ensures smooth functioning of airlines
    • 8.2.3 ENGINEERS
      • 8.2.3.1 Reduced human error drives the demand for AR VR training for engineers
  • 8.3 OPERATIONS
    • 8.3.1 AIRLINES
      • 8.3.1.1 Need to reduce airline operating costs drives the demand for AR VR
    • 8.3.2 MRO
      • 8.3.2.1 Quick MRO turnaround time drives the use of AR VR technology
    • 8.3.3 AIRPORTS
      • 8.3.3.1 Increased need for connected and smart airports drives the demand for AR VR technology
    • 8.3.4 AIRCRAFT
      • 8.3.4.1 Demand for VR-based in-flight entertainment drives its market
    • 8.3.5 OEMS
      • 8.3.5.1 Optimizing aviation manufacturing and design made possible with AR VR

9 AUGMENTED REALITY AND VIRTUAL REALITY MARKET IN AVIATION, BY PRODUCT

  • 9.1 INTRODUCTION
  • 9.2 HEAD-MOUNTED DISPLAYS
    • 9.2.1 EASY REAL-TIME ACCESS TO INFORMATION AND INCREASED FIELD OF VIEW FOR PILOTS
  • 9.3 HEAD-UP DISPLAYS
    • 9.3.1 ASSISTS PILOTS WITH NAVIGATIONAL INFORMATION DURING TAKE-OFF AND LANDING
  • 9.4 HANDHELD DEVICES
    • 9.4.1 IMPROVED EFFICIENCY OF CABIN CREW TRAINING DRIVES THE MARKET
  • 9.5 GESTURE-TRACKING DEVICES
    • 9.5.1 USED AS A MEDIUM TO INTERACT AND NAVIGATE IN THE VIRTUAL WORLD

10 AUGMENTED REALITY AND VIRTUAL REALITY MARKET IN AVIATION, BY COMPONENT

  • 10.1 INTRODUCTION
  • 10.2 HARDWARE
    • 10.2.1 SENSORS
      • 10.2.1.1 Accurate input of physical environment helps track a user's position
    • 10.2.2 PROCESSORS & CONTROLLERS
      • 10.2.2.1 Need for better computing power drives the market
    • 10.2.3 DISPLAYS
      • 10.2.3.1 Demand for next-generation miniature displays drives the market
    • 10.2.4 CAMERAS
      • 10.2.4.1 Use of 3D cameras aids growth of the AR VR market
    • 10.2.5 OTHERS
  • 10.3 SOFTWARE
    • 10.3.1 AUGMENTED REALITY
      • 10.3.1.1 Widely used in crew training programs
    • 10.3.2 VIRTUAL REALITY
      • 10.3.2.1 Increasing use of simulators in training programs drives the market

11 AUGMENTED REALITY AND VIRTUAL REALITY MARKET IN AVIATION, BY APPLICATION

  • 11.1 INTRODUCTION
  • 11.2 ON-BOARD
    • 11.2.1 IN-FLIGHT ENTERTAINMENT
      • 11.2.1.1 Need to upgrade passenger experience is accelerating the use of VR devices in aviation
    • 11.2.2 FLIGHT DECK SYSTEMS
      • 11.2.2.1 Trend of automated pilot assistance to drive the demand for AR VR in cockpits
  • 11.3 OFF-BOARD
    • 11.3.1 INCREASING EFFICIENCY AND COST SAVINGS ARE POSSIBLE USING AR VR TECHNOLOGY

12 AUGMENTED REALITY AND VIRTUAL REALITY MARKET IN AVIATION, BY VERTICAL

  • 12.1 INTRODUCTION
  • 12.2 CIVIL
  • 12.3 MILITARY

13 REGIONAL ANALYSIS

  • 13.1 INTRODUCTION
  • 13.2 NORTH AMERICA
    • 13.2.1 US
      • 13.2.1.1 Presence of key AR VR players is driving demand in the US
    • 13.2.2 CANADA
      • 13.2.2.1 High projected demand is expected to drive the market
  • 13.3 EUROPE
    • 13.3.1 FRANCE
      • 13.3.1.1 Partnerships between aircraft OEMs and AR VR players driving the market
    • 13.3.2 UK
      • 13.3.2.1 High passenger traffic driving the need for operational efficiency via AR VR technology at airports
    • 13.3.3 GERMANY
      • 13.3.3.1 Partnerships between airlines and AR VR players driving the market
    • 13.3.4 REST OF EUROPE
      • 13.3.4.1 Military fighter procurement and presence of major airports driving the demand for AR VR technology
  • 13.4 ASIA PACIFIC
    • 13.4.1 CHINA
      • 13.4.1.1 Large aircraft fleet and military spending driving the demand
    • 13.4.2 INDIA
      • 13.4.2.1 New airport projects driving the demand for off-board AR VR technology
    • 13.4.3 JAPAN
      • 13.4.3.1 Strong capabilities in electronics driving the market
    • 13.4.4 SINGAPORE
      • 13.4.4.1 AR VR in MRO training and operations driving the market
    • 13.4.5 REST OF ASIA PACIFIC
      • 13.4.5.1 AR VR demand is driven by passenger traffic due to increased tourism
  • 13.5 REST OF THE WORLD
    • 13.5.1 LATIN AMERICA
      • 13.5.1.1 Presence of aircraft OEMs driving the market
    • 13.5.2 MIDDLE EAST
      • 13.5.2.1 Airlines & MRO training and operations driving the demand
    • 13.5.3 AFRICA
      • 13.5.3.1 Growth in passenger traffic driving the market

14 COMPETITIVE LANDSCAPE

  • 14.1 INTRODUCTION
  • 14.2 COMPETITIVE ANALYSIS
    • 14.2.1 AR VR MARKET IN AVIATION COMPETITIVE LEADERSHIP MAPPING (OVERALL MARKET)
      • 14.2.1.1 Visionary Leaders
      • 14.2.1.2 Innovators
      • 14.2.1.3 Dynamic differentiators
      • 14.2.1.4 Emerging companies
  • 14.3 COMPETITIVE SCENARIO
    • 14.3.1 CONTRACTS
    • 14.3.2 NEW PRODUCT LAUNCHES
    • 14.3.3 COLLABORATIONS AND PARTNERSHIPS
    • 14.3.4 OTHER STRATEGIES

15 COMPANY PROFILES

(Business Overview, Products Offered, Recent Developments, SWOT Analysis, MnM View)*

  • 15.1 MICROSOFT CORPORATION
  • 15.2 GOOGLE INC.
  • 15.3 EON REALITY
  • 15.4 AERO GLASS
  • 15.5 UPSKILL
  • 15.6 SITA
  • 15.7 HTC
  • 15.8 BOHEMIA INTERACTIVE SIMULATIONS
  • 15.9 OCULUS VR
  • 15.10 SKYLIGHTS AERO
  • 15.11 MAGIC LEAP
  • 15.12 PTC INC
  • 15.13 FOUNTX
  • 15.14 FUTURE VISUAL
  • 15.15 JASOREN
  • 15.16 ATHEER AIR
  • 15.17 ELBIT SYSTEMS
  • 15.18 HONEY WELL
  • 15.19 SONY
  • 15.20 IBM

Details on Business Overview, Products Offered, Recent Developments, SWOT Analysis, MnM View might not be captured in case of unlisted companies.

16 APPENDIX

  • 16.1 DISCUSSION GUIDE
  • 16.2 KNOWLEDGE STORE: MARKETSANDMARKETS' SUBSCRIPTION PORTAL
  • 16.3 AVAILABLE CUSTOMIZATIONS
  • 16.4 Related reports
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