시장보고서
상품코드
1769078

세계의 시뮬레이터 시장 예측(-2030년) : 솔루션별, 플랫폼별, 유형별, 용도별, 기술별, 지역별

Simulators Market by Type (Full Flight, Full Mission, Tactical Training, Fixed Base, Full Mission Bridge, Part-Task Trainers, Operational Workstation, C2, ATC, Vessel Traffic), Platform, Solution, Technique, Application, Region - Global Forecast to 2030

발행일: | 리서치사: MarketsandMarkets | 페이지 정보: 영문 368 Pages | 배송안내 : 즉시배송

    
    
    




※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

시뮬레이터 시장 규모는 2025년에 136억 3,000만 달러에 달할 것으로 추정되고 있습니다.

2025-2030년 연평균 7.3%의 성장률을 보일 것으로 예측되며, 2030년에는 193억 5,000만 달러에 달할 것으로 예측됩니다. 남아시아, 동유럽, 중동과 같은 지역에서 볼 수 있듯이 영토 분쟁과 국경 긴장에 직면한 국가들은 시뮬레이터 획득을 포함한 국방력 강화를 강요받고 있습니다. 이러한 분쟁은 영토의 통합을 보장하고 국경을 지키기 위한 첨단 군 장비에 대한 수요를 증가시키기 때문입니다. 이에 따라 각국 정부는 최첨단 기술이 탑재된 시뮬레이터 조달에 많은 예산을 투입하여 전투 능력과 잠재적 위협에 대한 대응 태세를 강화하고 있습니다. 또한 국경 분쟁 속에서 평화와 안전을 유지해야 할 필요성이 시뮬레이터에 대한 지속적인 투자를 촉진하여 예측 기간 중 시장 성장을 지속하고 있습니다.

조사 범위
조사 대상연도 2021-2030년
기준연도 2024년
예측 기간 2025-2030년
검토 단위 금액(10억 달러)
부문별 솔루션별, 플랫폼별, 유형별, 용도별, 기술별, 지역별
대상 지역 북미, 유럽, 아시아태평양, 기타 지역

FMFS(Full Mission Flight Simulator) 부문은 복잡한 항공기 절차에 대한 종합적이고 충실한 훈련을 제공하는 이 시뮬레이터의 독보적인 능력으로 인해 시뮬레이터 시장에서 가장 큰 점유율을 차지할 것으로 예측됩니다. 비행 역학, 날씨, 항법 시스템, 비상 상황 등 전체 비행 환경을 세세한 부분까지 재현하므로 조종사는 실제 임무와 동일하게 비행하면서 학습할 수 있으며, FMFS는 전 세계 항공 당국(FAA, EASA 등)의 형식 인증, 숙련도 검사, 반복 훈련 점검, 숙련도 점검, 리커런트 훈련을 위해 의무화하고 있으며, 공군, 헬리콥터 운영사, 항공사에 필수적으로 요구되고 있습니다.

국방 분야에서 FMFS는 전투기, 운송기, 헬리콥터 승무원을 실제 임무 환경(전투 임무, 공중 급유, 공대공 연계 등)에서 훈련하는 데 널리 사용되고 있습니다. FMFS는 엄청나게 비싼 운영 비용과 훈련을 위해 사용할 수 있는 실제 항공기 풀이 제한되어 있으므로 FMFS는 가장 저렴하고 안전한 대안이 되고 있습니다. 또한 F-35나 A400M과 같은 항공기가 첨단 항공전자 및 임무 시스템을 도입하는 가운데, FMFS만이 임무의 안전성과 즉각적인 대응성을 해치지 않고 즉각적으로 대응하는 승무원에게 충실한 비행을 제공할 수 있습니다.

안전, 운영 효율성 및 규정 준수에 대한 중요성이 점점 더 강조되고 있는 가운데, FMFS는 민간 및 군용 항공 부문의 모든 훈련을 촉진할 수 있는 능력을 갖춘 FMFS는 국제 시뮬레이터 업계에서 확고한 리더십을 유지하고 있습니다. 국제 시뮬레이터 업계에서 확고부동한 리더십을 가지고 있습니다.

하이브리드 시뮬레이션 분야는 라이브, 가상, 컨스트럭티브(LVC) 훈련 환경의 장점을 완벽하게 결합하는 하이브리드 시뮬레이터의 능력으로 인해 시뮬레이터 시장에서 가장 높은 성장률을 보일 것으로 예상되며, 전례 없는 유연성, 현실감, 확장성을 제공할 것으로 전망됩니다. 을 제공합니다. 훈련 요구사항이 복잡해짐에 따라 특히 멀티 도메인 작전 및 통합 부대 작전에서는 하이브리드 시뮬레이션을 통해 군과 민간 기관이 물리적 자산과 디지털 시스템을 통합하여 보다 대표적이고 임무에 가까운 훈련을 실현할 수 있습니다. 예를 들어 비행기나 탱크의 실제 승무원은 공유된 합성 환경에서 가상 승무원 및 AI 상대와 함께 훈련할 수 있으며, 전투와 유사한 상황에서 비용 효율적인 실시간 의사결정을 내릴 수 있습니다. 이 접근 방식은 비용이 많이 들고 인력에 제약이 있는 실제 전투 훈련의 요구 사항을 줄이고, 지역적으로 멀리 떨어져 있는 부대가 공통의 가상 전장에서 함께 훈련할 수 있게 해줍니다. 군 조직은 항공, 육상, 해상, 사이버, 우주 등 다양한 영역에서 분산된 훈련을 지원하기 위해 하이브리드 아키텍처를 빠르게 도입하고 있으며, 하이브리드 시뮬레이션은 미래 전쟁을 대비한 훈련의 핵심으로 자리 잡고 있습니다. 항공 및 비상 대응과 같은 민간 하이브리드 모델에서는 실제 하드웨어를 시뮬레이션 레이어로 보완하여 조정, 시스템 관리, 위기 관리 등을 학습할 수 있습니다.

클라우드 컴퓨팅, 5G 네트워킹, 엣지 네트워킹, 인공지능이 점점 더 성숙해짐에 따라 하이브리드 시뮬레이션은 더욱 사용하기 쉽고, 더욱 인터랙티브하며, 플랫폼 간 상호 운용성이 향상될 것으로 보입니다. 또한 물류 부하를 줄이고, 변화하는 운영 요구에 대응하며, 공동의 즉각적인 대응력을 높이는 적응형 훈련 시스템에 대한 수요로 인해 하이브리드 시뮬레이션은 시뮬레이터 시장에서 가장 빠르게 성장하고 있는 분야가 되고 있습니다.

유럽은 민간 항공, 국방, 해양, 산업 훈련 시장에서 다양하고 균형 잡힌 수요로 인해 시뮬레이터 시장에서 두 번째 점유율을 차지할 것으로 예측됩니다. 이 지역은 루프트한자, 에어프랑스, 라이언에어 등 일류 항공사들이 대규모 조종사 훈련을 필요로 하고 있으며, 고밀도의 항공 교통망을 갖춘 세계에서 가장 정교한 항공 시장입니다. 또한 유럽 연합 항공안전기관(EASA)의 규제 요건은 형식인증, 반복 훈련, 비상절차 훈련에 풀 플라이트 시뮬레이터를 통일적으로 사용하도록 규정하고 있으며, 레거시 항공사 및 저가 항공사에서도 비슷한 수요가 있습니다.

유럽은 성숙한 해상 훈련 능력을 보유하고 있습니다. 노르웨이, 네덜란드, 영국은 각각 상선 및 해양 에너지 부문 훈련에 수요가 많은 교량 시뮬레이터, 기관실 훈련용 시뮬레이터, 해양 비상 대응 시뮬레이터를 보유하고 있습니다. 또한 해운 및 철도 운송의 친환경적 전환과 운영 효율성에 대한 요구는 하이브리드 추진 시스템 및 디지털 제어 인터페이스에 대한 시뮬레이션 기반 훈련의 채택을 촉진하고 있습니다. 이 지역은 시뮬레이터 기술의 세계 혁신 센터로서 Thales, Indra, Rheinmetall, Saab, Kongsberg와 같은 선도적인 기업이 민간 및 군용으로 혁신적인 솔루션을 제공합니다. 이들 기업은 지역 수요를 충족시키고 전 세계로 수출하여 시뮬레이션 분야에서 유럽의 산업적 우위를 더욱 강화하고 있습니다.

VR/AR 도입, 클라우드 기반 훈련, 민관 훈련 파트너십을 선도하고 있을 뿐만 아니라, 유럽은 시뮬레이터의 업계 전반의 도입과 기술적 준비로 인해 세계에서 두 번째로 크고 가장 견고한 시장 중 하나이며, EASA 규제기관이 시뮬레이터를 이용한 반복 훈련을 지시함에 따라 훈련 센터의 시뮬레이터 활용도가 높습니다. 을 지시하고 있으므로 훈련센터에서는 시뮬레이터의 활용도가 높습니다. 또한 유럽에는 타레스(프랑스), 사브(스웨덴), 인드라시스테마스(스페인), 라인메탈(독일)과 같은 세계 유수의 시뮬레이션 및 훈련 벤더들이 국내 시장과 수출 시장 모두에 서비스를 제공합니다.

아시아태평양은 제조 및 수출의 허브로 부상하고 있으며, 한국, 인도와 같은 국가들이 국방 협력 및 기술 이전을 통해 국제 시장에 진출하고 있습니다. 지정학적 요구와 산업 능력의 향상으로 인해 아시아태평양은 향후 10년 내에 시뮬레이터 조달 및 배치에서 가장 빠르고 광범위한 발전을 이룰 것으로 예측됩니다.

세계의 시뮬레이터 시장에 대해 조사했으며, 솔루션별, 플랫폼별, 유형별, 용도별, 기술별, 지역별 동향 및 시장에 참여하는 기업의 개요 등을 정리하여 전해드립니다.

목차

제1장 서론

제2장 조사 방법

제3장 개요

제4장 주요 인사이트

제5장 시장 개요

  • 서론
  • 시장 역학
  • 고객 비즈니스에 영향을 미치는 동향과 혼란
  • 밸류체인 분석
  • 에코시스템 분석
  • 기술 분석
  • 사례 연구 분석
  • 무역 데이터
  • 주요 이해관계자와 구입 기준
  • 미국의 2025년 관세
  • 규제 상황
  • 2025-2026년의 주요 컨퍼런스와 이벤트
  • 투자와 자금조달 시나리오
  • 가격 분석
  • AI의 영향
  • 거시경제 전망
  • 부품 표(BOM) 분석
  • 비즈니스 모델
  • 기술 로드맵
  • 특허 분석

제6장 시뮬레이터 시장(솔루션별)

  • 서론
  • 제품
  • 서비스

제7장 시뮬레이터 시장(플랫폼별)

  • 서론
  • 항공
  • 육상
  • 해상

제8장 시뮬레이터 시장(유형별)

  • 서론
  • 비행 훈련 기기
  • 풀 플라이트 시뮬레이터
  • 풀 미션 플라이트 시뮬레이터
  • 고정 기지 시뮬레이터
  • 항공 관제 시뮬레이터
  • 드라이버 시뮬레이터
  • 전술 훈련 시뮬레이터
  • 지휘 및 통제 시뮬레이터
  • 풀 미션 브릿지 시뮬레이터
  • 선박 교통 시뮬레이터
  • 파트 태스크 트레이너
  • 오퍼레이션 워크스테이션 시뮬레이터

제9장 시뮬레이터 시장(용도별)

  • 서론
  • 상업 연수
  • 군사훈련

제10장 시뮬레이터 시장(기술별)

  • 서론
  • 라이브 시뮬레이션
  • 가상 시뮬레이션
  • 건설적 시뮬레이션
  • 하이브리드 시뮬레이션

제11장 시뮬레이터 시장(지역별)

  • 서론
  • 북미
    • PEST 분석
    • 미국
    • 캐나다
  • 유럽
    • PESTLE 분석
    • 영국
    • 독일
    • 이탈리아
    • 프랑스
    • 스페인
    • 기타
  • 아시아태평양
    • PESTLE 분석
    • 중국
    • 일본
    • 인도
    • 한국
    • 호주
    • 기타
  • 중동
    • PESTLE 분석
    • GCC
    • 튀르키예
    • 기타
  • 기타 지역
    • 라틴아메리카
    • 아프리카

제12장 경쟁 구도

  • 서론
  • 주요 참여 기업이 채택하는 전략(2020-2024년)
  • 매출 분석, 2021-2024년
  • 시장 점유율 분석, 2024년
  • 브랜드 비교
  • 재무 지표라고 기업 평가
  • 기업 평가 매트릭스 : 주요 참여 기업, 2024년
  • 기업 평가 매트릭스 : 스타트업/중소기업, 2024년
  • 경쟁 시나리오

제13장 기업 개요

  • 주요 참여 기업
    • CAE INC.
    • THALES
    • RHEINMETALL AG
    • KONGSBERG GRUPPEN
    • L3HARRIS TECHNOLOGIES, INC.
    • SAAB AB
    • WARTSILA
    • GENERAL DYNAMICS CORPORATION
    • ELBIT SYSTEMS
    • INDRA SISTEMAS, S.A.
    • BOEING
    • FLIGHTSAFETY INTERNATIONAL
    • RTX
    • TRU SIMULATION+TRAINING INC.
    • EXAIL
    • CRUDEN
    • VESARO
  • 기타 기업
    • TECKNOTROVE
    • QUANTUM3D
    • SIMLAT INC.
    • FIDELITY TECHNOLOGIES CORPORATION
    • EURAMEC
    • PACIFIC SIMULATORS LTD.
    • AVT SIMULATION
    • AVION GROUP
    • PRECISION FLIGHT CONTROLS
    • SIMXPERIENCE
    • PRO RACING SIMULATORS LIMITED
    • GFORCEFACTORY B.V.

제14장 부록

KSA 25.07.18

The simulators market is estimated to be valued at USD 13.63 billion in 2025. It is projected to reach USD 19.35 billion by 2030 at a CAGR of 7.3% from 2025 to 2030. Nations facing territorial disputes or border tensions, such as those seen in regions like South Asia, Eastern Europe, and the Middle East, are compelled to bolster their defense capabilities, including the acquisition of simulators, as these conflicts heighten the demand for advanced military equipment to ensure territorial integrity and protect national borders. As a result, governments are allocating substantial budgets toward the procurement of simulators equipped with cutting-edge technology, enhancing their combat capabilities and readiness to respond to potential threats. Additionally, the need to maintain peace and security amid border disputes fosters continuous investment in simulators, sustaining market growth over the forecast period.

Scope of the Report
Years Considered for the Study2021-2030
Base Year2024
Forecast Period2025-2030
Units ConsideredValue (USD Billion)
SegmentsBy platform, solution, application, type, technique, and region
Regions coveredNorth America, Europe, APAC, RoW

"By type, the full mission flight simulators segment is estimated to account for the largest share in 2025."

The full mission flight simulators (FMFS) segment is projected to capture the largest share of the simulators market due to the unmatched capability of these simulators to deliver comprehensive, high-fidelity training for complex aircraft procedures. FMFSs replicate an entire flight environment, including cockpit controls, flight dynamics, weather, navigation systems, and emergencies, down to the minutest detail, allowing pilots to learn while flying as they would in real-life real-world missions. FMFSs are mandated by global aviation authorities (e.g., FAA, EASA) for type rating, proficiency check, and recurrent training, making them essential for air forces, helicopter operators, and airlines.

In the defense sector, FMFSs are used extensively to train fighter aircraft, transport aircraft, and helicopter crews in actual mission environments, i.e., combat missions, air refueling, and air-to-air coordination. The prohibitively expensive operation and limited pool of available real aircraft for training reasons make FMFSs the least expensive and safest option. Furthermore, as aircraft such as the F-35 or A400M bring advanced avionics and mission systems, only FMFS can offer fidelity to ready crews without jeopardizing mission security or readiness.

As safety, operational effectiveness, and regulatory compliance receive increasing focus, FMFSs remain the foundation of flight training facilities. Their capability to facilitate full-spectrum training across the commercial and military aviation sectors guarantees their undisputed leadership in the international simulator industry.

"By technique, the hybrid simulation segment is estimated to grow at the highest rate in 2025."

The hybrid simulation segment is projected to grow at the highest rate in the simulators market due to the ability of hybrid simulators to seamlessly combine the strengths of live, virtual, and constructive (LVC) training environments that offer unprecedented flexibility, realism, and scalability. With expanding complexity in training requirements, especially in multi-domain operations and joint-force operations, hybrid simulation allows military forces and civilian agencies to integrate physical assets and digital systems to achieve more representative, mission-like training. For example, a live crew of a plane or tank can be trained with virtual crew and AI opponents in a shared synthetic environment, offering cost-effective, real-time decision-making in combat-like conditions. This approach reduces the requirement for expensive and labor-constrained live exercises and enables geographically separated units to train together in a common virtual battlespace. Military organizations are rapidly adopting hybrid architectures to support distributed training across air, land, sea, cyber, and space domains-positioning hybrid simulation at the center of training for future war. Civilian hybrid models, such as aviation and emergency response, allow real-world hardware supplemented by simulation layers to teach coordination, system management, and crisis management.

As cloud computing, 5G networking, edge networking, and artificial intelligence increasingly mature, hybrid simulation will be easier to use, more interactive, and platform interoperable. Additionally, the demand for adaptive training systems that reduce the logistics load, meet changing operational needs, and enhance collaborative readiness is fueling adoption-making hybrid simulation the most rapidly growing segment of the simulator market.

"Europe is estimated to account for the second largest share in 2025."

Europe is projected to account for the second-largest share in the simulators market due to the region's diversified and balanced demand in the civil aviation, defense, maritime, and industrial training markets. The region has the world's most sophisticated aviation markets with high-density air traffic networks and top airlines, such as Lufthansa, Air France, and Ryanair, requiring extensive pilot training. Additionally, European Union Aviation Safety Agency (EASA) regulatory requirements provide for uniform usage of full-flight simulators for type rating, recurrent training, and emergency procedure training-providing similar demand from legacy and low-cost carriers.

Europe has a mature maritime training capability. Norway, the Netherlands, and the UK each have bridge simulators, engine room trainers, and offshore emergency response simulators in high demand to train for commercial shipping and offshore energy sectors. The requirement for green transition and operational efficiency in maritime and rail transport also propels the adoption of simulation-based training on hybrid propulsion systems and digital control interfaces. The region is also a world innovation center for simulator technology, with dominant players like Thales, Indra, Rheinmetall, Saab, and Kongsberg providing innovative solutions for civilian and military use. These players meet regional demand and export worldwide, further enhancing Europe's industrial dominance in simulation.

Besides spearheading VR/AR adoption, cloud-based training, and public-private training partnerships, the cross-industry adoption of simulators and technical preparedness in Europe make it the world's second-largest and one of the most robust markets. The EASA regulatory agency dictates recurrent simulator-based training, which yields high simulator usage at training centers. Europe is also home to some of the world's premier simulation and training vendors, such as Thales (France), Saab (Sweden), Indra Sistemas (Spain), and Rheinmetall (Germany), which serve both domestic and export markets.

Asia Pacific is emerging as a manufacturing and export hub, with nations like South Korea and India entering international markets under defense cooperation and technology transfer. With the combination of geopolitical imperative and increasing industrial competence, Asia Pacific is anticipated to experience the fastest and widest development in simulator procurement and deployment within the next ten years.

Given below is the break-up of primary participants in the simulators market:

  • By Company Type: Tier 1 - 35%, Tier 2 - 45%, and Tier 3 - 20%
  • By Designation: C-level - 35%, Director-level - 25%, and Others - 40%
  • By Region: North America - 25%, Europe - 15%, Asia Pacific - 45%, Middle East - 10%, Rest of the World (RoW) - 5%

Major companies profiled in the report include CAE Inc. (Canada), Rheinmetall AG (Germany), Kongsberg Gruppen ASA (Norway), Thales Group (France), and Saab AB (Sweden), among others.

Research Coverage

This market study covers the simulators market across various segments and subsegments. It aims to estimate this market size and growth potential across different parts based on region. This study also includes an in-depth competitive analysis of the key players in the market and their company profiles. It also studies key observations related to their product and business offerings, recent developments, and key market strategies they adopted.

Reasons to Buy this Report

The report will help the market leaders/new entrants with the information on the closest approximations of the revenue numbers for the overall simulators market. This report will help stakeholders understand the competitive landscape and gain more insights to position their businesses better and plan suitable go-to-market strategies. The report also helps stakeholders understand the market pulse and provides information on key market drivers, restraints, challenges, and opportunities.

The simulators market is growing due to the rising demand for cost-effective, risk-free training across the aviation, defense, and industrial sectors. Besides, regulatory mandates, pilot shortages, defense modernization, and VR/AR and AI advancements are also driving adoption. Simulators enable scalable, realistic training while reducing operational costs and enhancing safety across multiple domains.

The report also provides insights on the following aspects of the market:

  • Drivers (Rising demand for pilot training, need for low-cost military training, focus on cost-effectiveness and safety of simulator-based training), restraints (Long product lifecycle of simulators, high cost of gaming simulators), opportunities (Advancements in simulator technology, trend of air accident investigation), challenges (stringent regulatory approval, complexity of reducing size and weight of military simulators). These factors are expected to impact the growth of the simulators market significantly.
  • Market Penetration: Comprehensive information on simulators offered by the top players in the market
  • Product Development/Innovation: Detailed insights on upcoming technologies, research & development activities, and new product launches in the simulators market
  • Market Development: Comprehensive information about lucrative markets in the simulators market across varied regions
  • Market Diversification: Exhaustive information about new products, untapped geographies, recent developments, and investments in the simulators market
  • Competitive Assessment: In-depth assessment of market share, growth strategies, products, and manufacturing capabilities of leading players in the simulators market

TABLE OF CONTENTS

1 INTRODUCTION

  • 1.1 STUDY OBJECTIVES
  • 1.2 MARKET DEFINITION
  • 1.3 STUDY SCOPE
    • 1.3.1 MARKET SEGMENTATION
  • 1.4 YEARS CONSIDERED
  • 1.5 INCLUSIONS AND EXCLUSIONS
  • 1.6 CURRENCY CONSIDERED
  • 1.7 STAKEHOLDERS
  • 1.8 SUMMARY OF CHANGES

2 RESEARCH METHODOLOGY

  • 2.1 RESEARCH DATA
    • 2.1.1 SECONDARY DATA
      • 2.1.1.1 Secondary sources
    • 2.1.2 PRIMARY DATA
      • 2.1.2.1 Primary respondents
      • 2.1.2.2 Key data from primary sources
      • 2.1.2.3 Breakdown of primary interviews
      • 2.1.2.4 Insights from industry experts
  • 2.2 FACTOR ANALYSIS
    • 2.2.1 INTRODUCTION
    • 2.2.2 DEMAND-SIDE INDICATORS
      • 2.2.2.1 Rising conflicts and disputes worldwide
      • 2.2.2.2 Increasing defense budgets of emerging economies
    • 2.2.3 SUPPLY-SIDE INDICATORS
      • 2.2.3.1 Financial trends of major US defense contractors
  • 2.3 MARKET SIZE ESTIMATION
    • 2.3.1 BOTTOM-UP APPROACH
      • 2.3.1.1 Method 1
      • 2.3.1.2 Method 2
    • 2.3.2 TOP-DOWN APPROACH
  • 2.4 DATA TRIANGULATION
  • 2.5 RESEARCH ASSUMPTIONS
  • 2.6 RESEARCH LIMITATIONS
  • 2.7 RISK ASSESSMENT

3 EXECUTIVE SUMMARY

4 PREMIUM INSIGHTS

  • 4.1 ATTRACTIVE OPPORTUNITIES FOR PLAYERS IN SIMULATORS MARKET
  • 4.2 SIMULATORS MARKET, BY PLATFORM
  • 4.3 SIMULATORS MARKET, BY TYPE
  • 4.4 SIMULATORS MARKET, BY APPLICATION

5 MARKET OVERVIEW

  • 5.1 INTRODUCTION
  • 5.2 MARKET DYNAMICS
    • 5.2.1 DRIVERS
      • 5.2.1.1 Rising demand for skilled personnel
      • 5.2.1.2 Imposition of mandatory training standards by civil aviation
      • 5.2.1.3 Cost-effectiveness and resource optimization
      • 5.2.1.4 Geopolitical tensions and military modernization
    • 5.2.2 RESTRAINTS
      • 5.2.2.1 Lengthy procurement and certification cycles
      • 5.2.2.2 Limited infrastructure in developing countries
      • 5.2.2.3 High upfront capital costs
    • 5.2.3 OPPORTUNITIES
      • 5.2.3.1 Adoption of subscription and pay-per-use models
      • 5.2.3.2 Growing adoption of unmanned aerial vehicles and unmanned ground vehicles
    • 5.2.4 CHALLENGES
      • 5.2.4.1 Simulator obsolescence due to rapid platform updates
      • 5.2.4.2 Storage and shelf-life limitations
  • 5.3 TRENDS AND DISRUPTIONS IMPACTING CUSTOMER BUSINESS
  • 5.4 VALUE CHAIN ANALYSIS
  • 5.5 ECOSYSTEM ANALYSIS
    • 5.5.1 MANUFACTURERS
    • 5.5.2 SYSTEM INTEGRATORS
    • 5.5.3 END USERS
  • 5.6 TECHNOLOGY ANALYSIS
    • 5.6.1 KEY TECHNOLOGIES
      • 5.6.1.1 Immersive Visualization Systems (IVSs)
      • 5.6.1.2 Dynamic motion platforms
      • 5.6.1.3 Physics-based Simulation Engines
    • 5.6.2 COMPLEMENTARY TECHNOLOGIES
      • 5.6.2.1 Learning Management System (LMS)
      • 5.6.2.2 Biofeedback and cognitive load sensing
      • 5.6.2.3 Cloud-based simulation deployment
    • 5.6.3 ADJACENT TECHNOLOGIES
      • 5.6.3.1 5G and private wireless networks
      • 5.6.3.2 Haptics and force feedback systems
      • 5.6.3.3 Natural language processing (NLP) interfaces
  • 5.7 CASE STUDY ANALYSIS
    • 5.7.1 HINDUSTAN AERONAUTICS LIMITED, IN COLLABORATION WITH CAE INDIA, DEVELOPED ADVANCED FULL MISSION SIMULATOR (FMS) TAILORED SPECIFICALLY FOR SU-30MKI PLATFORM
    • 5.7.2 LUFTHANSA AVIATION TRAINING MODERNIZED ITS SIMULATOR INFRASTRUCTURE BY DEPLOYING UNIFIED, CLOUD-BASED SIMULATION ECOSYSTEM
    • 5.7.3 US AIR NATIONAL GUARD ADOPTED HIGHLY IMMERSIVE MQ-9 REAPER SIMULATOR TO ADDRESS BOTTLENECKS IN LIVE UAV OPERATOR TRAINING
    • 5.7.4 ROYAL AUSTRALIAN NAVY IMPLEMENTED VR-BASED SIMULATION SOLUTION DEVELOPED JOINTLY BY KBR AND HTC
  • 5.8 TRADE DATA
    • 5.8.1 IMPORT SCENARIO
    • 5.8.2 EXPORT SCENARIO
  • 5.9 KEY STAKEHOLDERS AND BUYING CRITERIA
    • 5.9.1 KEY STAKEHOLDERS IN BUYING PROCESS
    • 5.9.2 BUYING CRITERIA
  • 5.10 US 2025 TARIFF
    • 5.10.1 INTRODUCTION
    • 5.10.2 KEY TARIFF RATES
    • 5.10.3 PRICE IMPACT ANALYSIS
    • 5.10.4 IMPACT ON COUNTRY/REGION
      • 5.10.4.1 US
      • 5.10.4.2 Europe
      • 5.10.4.3 Asia Pacific
    • 5.10.5 IMPACT ON END-USE INDUSTRIES
  • 5.11 REGULATORY LANDSCAPE
    • 5.11.1 REGULATORY FRAMEWORK, BY REGION
      • 5.11.1.1 North America
      • 5.11.1.2 Europe
      • 5.11.1.3 Asia Pacific
      • 5.11.1.4 Middle East
      • 5.11.1.5 Rest of the World
  • 5.12 KEY CONFERENCES AND EVENTS, 2025-2026
  • 5.13 INVESTMENT AND FUNDING SCENARIO
  • 5.14 PRICING ANALYSIS
    • 5.14.1 AVERAGE SELLING PRICE TREND OF SIMULATOR TYPES, BY KEY PLAYER
    • 5.14.2 AVERAGE SELLING PRICE TREND, BY REGION
  • 5.15 IMPACT OF AI
    • 5.15.1 INTRODUCTION
    • 5.15.2 IMPACT OF AI ON DEFENSE SECTOR
    • 5.15.3 ADOPTION OF AI IN MILITARY BY TOP COUNTRIES
    • 5.15.4 IMPACT OF AI ON SIMULATORS MARKET
  • 5.16 MACROECONOMIC OUTLOOK
    • 5.16.1 INTRODUCTION
    • 5.16.2 NORTH AMERICA
    • 5.16.3 EUROPE
    • 5.16.4 ASIA PACIFIC
    • 5.16.5 MIDDLE EAST
    • 5.16.6 REST OF THE WORLD
  • 5.17 BILL OF MATERIALS (BOM) ANALYSIS
    • 5.17.1 SAMPLE UNIT PRICE RANGES (INDICATIVE, BASED ON OEM DISCLOSURES)
    • 5.17.2 VENDOR-SPECIFIC BOM STRATEGY EXAMPLES
  • 5.18 BUSINESS MODELS
  • 5.19 TECHNOLOGY ROADMAP
  • 5.20 PATENT ANALYSIS

6 SIMULATORS MARKET, BY SOLUTION

  • 6.1 INTRODUCTION
  • 6.2 PRODUCTS
    • 6.2.1 INNOVATIONS IN HARDWARE AND SOFTWARE COMPONENTS TO DRIVE GROWTH
    • 6.2.2 HARDWARE
      • 6.2.2.1 Cockpit/bridge consoles
      • 6.2.2.2 Motion platforms
        • 6.2.2.2.1 3-DOF
        • 6.2.2.2.2 6-DOF
      • 6.2.2.3 Visual systems
        • 6.2.2.3.1 Projectors
        • 6.2.2.3.2 LCDs and LEDs
        • 6.2.2.3.3 Dome displays
        • 6.2.2.3.4 Collimated displays
        • 6.2.2.3.5 Others
      • 6.2.2.4 Control interfaces
        • 6.2.2.4.1 Flight stick/yoke
        • 6.2.2.4.2 Pedals
        • 6.2.2.4.3 Weapon replica
      • 6.2.2.5 Sensor tracking systems
        • 6.2.2.5.1 Tracking
        • 6.2.2.5.2 Haptics
      • 6.2.2.6 Electronics
        • 6.2.2.6.1 Embedded controls
        • 6.2.2.6.2 I/O interfaces
      • 6.2.2.7 Gauges & panels
        • 6.2.2.7.1 Analog gauges
        • 6.2.2.7.2 Digital dashboards
      • 6.2.2.8 Casing & mounts
        • 6.2.2.8.1 Frame structures
        • 6.2.2.8.2 Mechanical enclosures
    • 6.2.3 SOFTWARE
      • 6.2.3.1 Simulation engine
        • 6.2.3.1.1 Proprietary
        • 6.2.3.1.2 Commercial
      • 6.2.3.2 Scenario generation
        • 6.2.3.2.1 Terrain builders
        • 6.2.3.2.2 Threat models
      • 6.2.3.3 AI modules
        • 6.2.3.3.1 Behavior modelling
        • 6.2.3.3.2 Performance analytics
      • 6.2.3.4 LMS & integration
      • 6.2.3.5 Digital twins
  • 6.3 SERVICES
    • 6.3.1 NEED FOR EFFECTIVE SIMULATION CAPABILITIES AND TRAINING SUPPORT TO DRIVE GROWTH
    • 6.3.2 HARDWARE UPGRADES
      • 6.3.2.1 Use case: Collins Aerospace comprehensively upgraded its simulation platforms by integrating the EP-8100 Image Generator
      • 6.3.2.2 Visual refresh
      • 6.3.2.3 Motion retrofit
      • 6.3.2.4 Console update
    • 6.3.3 SOFTWARE UPGRADES
      • 6.3.3.1 Use case: AI Add-ons - Enhancing Adaptive Training and Dynamic Behaviors in Simulators
      • 6.3.3.2 Scenario expansion
      • 6.3.3.3 AI add-ons
      • 6.3.3.4 Improvements/Rendering packages
    • 6.3.4 MAINTENANCE
      • 6.3.4.1 Use case: Kongsberg's developed Full Mission Maintenance Package to ensure high availability and operational reliability of simulation systems
      • 6.3.4.2 Hardware AMC
      • 6.3.4.3 Software support
      • 6.3.4.4 Diagnostics
    • 6.3.5 INSTALLATION & SUPPORT
      • 6.3.5.1 Use case: CAE developed Onsite Full Flight Simulator (FFS) Deployment service to offer customized installation of high-fidelity simulators
      • 6.3.5.2 On-site deployment
      • 6.3.5.3 Remote modular kits
    • 6.3.6 TRAINING-AS-A-SERVICE
      • 6.3.6.1 Use case: FlightSafety - FTD Hourly Rental
      • 6.3.6.2 Instructor-led training-as-a-service
      • 6.3.6.3 Certification-as-a-service

7 SIMULATORS MARKET, BY PLATFORM

  • 7.1 INTRODUCTION
  • 7.2 AIR
    • 7.2.1 COMMERCIAL
      • 7.2.1.1 Use case: CAE's 7000XR Full Flight Simulator (FFS), configured for Airbus A320 aircraft, is widely deployed by major carriers
      • 7.2.1.2 Use case: L3Harris launched state-of-the-art Full Flight Simulator (FFS) platform tailored to MAX-specific flight characteristics and systems
      • 7.2.1.3 Narrow-body aircraft
      • 7.2.1.4 Wide-body aircraft
      • 7.2.1.5 Extra-wide-body aircraft
      • 7.2.1.6 Regional transport aircraft
      • 7.2.1.7 Commercial helicopters
    • 7.2.2 MILITARY
      • 7.2.2.1 Use case: Rheinmetall LEGATUS Combat Simulator - Eurofighter Training
      • 7.2.2.2 Use case: Lockheed Martin F-35 Full Mission Simulator
      • 7.2.2.3 Helicopters
      • 7.2.2.4 Combat aircraft
      • 7.2.2.5 Training aircraft
      • 7.2.2.6 Transport aircraft
    • 7.2.3 UNMANNED AERIAL VEHICLES (UAVS)
      • 7.2.3.1 Fixed wing
      • 7.2.3.2 Fixed-wing hybrid VTOL
      • 7.2.3.3 Rotary wing
  • 7.3 LAND
    • 7.3.1 COMMERCIAL
      • 7.3.1.1 Use case 1: Logistics and freight companies widely adopt Oktal's TruckSim to train heavy-duty truck drivers in long-haul operations
      • 7.3.1.2 Use case 2: Airport authorities deployed Adacel's AeroScene to train operators of airside vehicles
      • 7.3.1.3 Trucks
      • 7.3.1.4 Buses
      • 7.3.1.5 Trains and trams
      • 7.3.1.6 Cars
      • 7.3.1.7 Airports
    • 7.3.2 MILITARY
      • 7.3.2.1 Use case 1: Armed forces widely use Rheinmetall's Driver Training Simulator to train personnel in operating military-grade logistics and armored vehicles
      • 7.3.2.2 Use case 2: Elbit Systems' Mobile Turret Training System (MTTS) is used to train gunners and commanders in armored fighting vehicle (AFV)
      • 7.3.2.3 Use case 3: Saab's GAMER simulator is used to conduct force-on-force exercises and urban warfare training
      • 7.3.2.4 Driving simulators
        • 7.3.2.4.1 Main battle tank driving simulators
        • 7.3.2.4.2 Heavy equipment transport & military logistics vehicle simulators
        • 7.3.2.4.3 Armored personnel carrier driving simulators
        • 7.3.2.4.4 Combat convoy training simulators
        • 7.3.2.4.5 Others
      • 7.3.2.5 Turret simulators
        • 7.3.2.5.1 Tank gunner & commander training simulators
        • 7.3.2.5.2 Artillery fire control simulators
        • 7.3.2.5.3 Air defense & anti-aircraft gunner training simulators
        • 7.3.2.5.4 Others
      • 7.3.2.6 Tactical training simulators
        • 7.3.2.6.1 Infantry combat & small unit training simulators
        • 7.3.2.6.2 Battlefield management simulators
        • 7.3.2.6.3 Urban warfare & counter-insurgency (COIN) simulators
        • 7.3.2.6.4 Others
    • 7.3.3 UNMANNED GROUND VEHICLES (UGVS)
      • 7.3.3.1 Wheeled
      • 7.3.3.2 Tracked
      • 7.3.3.3 Hybrid
      • 7.3.3.4 Legged
  • 7.4 MARINE
    • 7.4.1 NEED FOR ADVANCED MANEUVERING AND PILOTAGE TRAINING TO DRIVE GROWTH
    • 7.4.2 COMMERCIAL
      • 7.4.2.1 Passenger vessels
        • 7.4.2.1.1 Yachts
        • 7.4.2.1.2 Ferries
        • 7.4.2.1.3 Cruise ships
      • 7.4.2.2 Cargo vessels
        • 7.4.2.2.1 Container vessels
        • 7.4.2.2.2 Bulk carriers
        • 7.4.2.2.3 Tankers
        • 7.4.2.2.4 Dry cargo ships
        • 7.4.2.2.5 Barges
      • 7.4.2.3 Others
        • 7.4.2.3.1 Fishing vessels
        • 7.4.2.3.2 Tugs and warboats
        • 7.4.2.3.3 Research vessels
        • 7.4.2.3.4 Dredgers
        • 7.4.2.3.5 Ports
    • 7.4.3 MILITARY
      • 7.4.3.1 Surface vessels
        • 7.4.3.1.1 Aircraft carriers
        • 7.4.3.1.2 Destroyers
        • 7.4.3.1.3 Frigates
        • 7.4.3.1.4 Corvettes
        • 7.4.3.1.5 Patrol vessels
        • 7.4.3.1.6 Mine warfare vessels
      • 7.4.3.2 Submarines
    • 7.4.4 UNMANNED MARINE VEHICLES (UMVS)
      • 7.4.4.1 Unmanned surface vehicles
      • 7.4.4.2 Remotely operated vessels

8 SIMULATORS MARKET, BY TYPE

  • 8.1 INTRODUCTION
  • 8.2 FLIGHT TRAINING DEVICES
    • 8.2.1 EXPANDING MODULAR TRAINING WITH COST-EFFECTIVE FLIGHT TRAINING DEVICES TO DRIVE MARKET
  • 8.3 FULL FLIGHT SIMULATORS
    • 8.3.1 DRIVING REGULATORY-BACKED TRAINING WITH HIGH-FIDELITY FULL FLIGHT SIMULATORS TO DRIVE MARKET
  • 8.4 FULL MISSION FLIGHT SIMULATORS
    • 8.4.1 REINFORCING COMBAT READINESS WITH MULTI-ROLE FULL MISSION FLIGHT SIMULATORS
  • 8.5 FIXED BASE SIMULATORS
    • 8.5.1 DELIVERING SCALABLE TRAINING AT LOW OPERATIONAL COST WITH FIXED-BASE SIMULATORS TO DRIVE MARKET
  • 8.6 AIR TRAFFIC CONTROL SIMULATORS
    • 8.6.1 MODERNIZING ATC READINESS THROUGH IMMERSIVE, MULTI-TOWER SIMULATOR TO DRIVE MARKET
  • 8.7 DRIVER SIMULATORS
    • 8.7.1 NEED FOR ENHANCING SAFETY AND TACTICAL MOBILITY THROUGH ADVANCED DRIVER SIMULATORS TO BOOST MARKET
  • 8.8 TACTICAL TRAINING SIMULATORS
    • 8.8.1 FOCUS ON PREPARING MULTI-FORCE UNITS FOR COMPLEX COMBAT WITH IMMERSIVE TACTICAL SIMULATORS TO BOOST GROWTH
  • 8.9 COMMAND & CONTROL SIMULATORS
    • 8.9.1 EMPHASIS ON EMPOWERING STRATEGIC DECISION-MAKING THROUGH OPERATIONAL COMMAND SIMULATORS TO BOOST GROWTH
  • 8.10 FULL MISSION BRIDGE SIMULATORS
    • 8.10.1 NAVIGATING MARINE COMPLEXITY WITH INTEGRATED BRIDGE SIMULATION SYSTEMS
  • 8.11 VESSEL TRAFFIC SIMULATORS
    • 8.11.1 NEED FOR ENABLING SAFER MARINE OPERATIONS THROUGH PORT AND CHANNEL TRAFFIC SIMULATORS TO BOOST MARKET
  • 8.12 PART TASK TRAINERS
    • 8.12.1 FOCUS ON SPECIALIZING OPERATOR PROFICIENCY WITH MODULAR TASK-BASED SIMULATORS TO DRIVE DEMAND
  • 8.13 OPERATION WORKSTATION SIMULATORS
    • 8.13.1 DEMAND FOR STRENGTHENING MISSION-CRITICAL SYSTEMS TRAINING VIA OPERATOR WORKSTATION SIMULATORS TO DRIVE MARKET

9 SIMULATORS MARKET, BY APPLICATION

  • 9.1 INTRODUCTION
  • 9.2 COMMERCIAL TRAINING
    • 9.2.1 NEED FOR REDUCED OPERATIONAL COSTS OF TRAINING PROGRAMS TO DRIVE GROWTH
  • 9.3 MILITARY TRAINING
    • 9.3.1 FOCUS ON EXPANDING MISSION READINESS THROUGH SYNTHETIC, MULTI-PLATFORM MILITARY TRAINING TO DRIVE MARKET

10 SIMULATORS MARKET, BY TECHNIQUE

  • 10.1 INTRODUCTION
  • 10.2 LIVE SIMULATION
    • 10.2.1 NEED FOR STRENGTHENING TACTICAL REALISM WITH EQUIPMENT-BASED FIELD SIMULATIONS TO DRIVE MARKET
  • 10.3 VIRTUAL SIMULATION
    • 10.3.1 FOCUS ON DRIVING IMMERSIVE TRAINING THROUGH AI, VR, AND LOW-COST SCALABILITY TO BOOST GROWTH
  • 10.4 CONSTRUCTIVE SIMULATION
    • 10.4.1 BOOSTING STRATEGIC AND COMMAND-LEVEL PREPAREDNESS WITH SCENARIO-DRIVEN MODELS
  • 10.5 HYBRID SIMULATION
    • 10.5.1 DEMAND FOR FUSING REAL AND SYNTHETIC ENVIRONMENTS FOR HOLISTIC, SCALABLE TRAINING TO BOOST MARKET

11 SIMULATORS MARKET, BY REGION

  • 11.1 INTRODUCTION
  • 11.2 NORTH AMERICA
    • 11.2.1 PESTE ANALYSIS
    • 11.2.2 US
      • 11.2.2.1 Increasing use of simulators across air, land, and marine platforms to drive growth
    • 11.2.3 CANADA
      • 11.2.3.1 Rising demand for military pilots to drive growth
  • 11.3 EUROPE
    • 11.3.1 PESTLE ANALYSIS
    • 11.3.2 UK
      • 11.3.2.1 Emphasis on sports vehicle training to drive growth
    • 11.3.3 GERMANY
      • 11.3.3.1 Increasing safety awareness in automotive industry to drive growth
    • 11.3.4 ITALY
      • 11.3.4.1 Focus on technological advancements to drive growth
    • 11.3.5 FRANCE
      • 11.3.5.1 Need for pilots to curb air traffic to drive growth
    • 11.3.6 SPAIN
      • 11.3.6.1 Rising defense expenditure for pilot training to drive growth
    • 11.3.7 REST OF EUROPE
  • 11.4 ASIA PACIFIC
    • 11.4.1 PESTLE ANALYSIS
    • 11.4.2 CHINA
      • 11.4.2.1 Increasing adoption of simulator training products to drive growth
    • 11.4.3 JAPAN
      • 11.4.3.1 Emphasis on enhancing defense capabilities to drive growth
    • 11.4.4 INDIA
      • 11.4.4.1 Indigenous development of simulators to drive growth
    • 11.4.5 SOUTH KOREA
      • 11.4.5.1 Rapid deployment of vehicle safety systems and advanced technologies to drive growth
    • 11.4.6 AUSTRALIA
      • 11.4.6.1 Rising air passenger traffic to drive growth
    • 11.4.7 REST OF ASIA PACIFIC
  • 11.5 MIDDLE EAST
    • 11.5.1 PESTLE ANALYSIS
    • 11.5.2 GCC
      • 11.5.2.1 UAE
        • 11.5.2.1.1 Increasing investments in simulator solutions to drive growth
      • 11.5.2.2 Saudi Arabia
        • 11.5.2.2.1 Focus on development of pilot training ecosystem to drive growth
    • 11.5.3 TURKEY
      • 11.5.3.1 Increasing investments in simulator solutions to drive growth
    • 11.5.4 REST OF MIDDLE EAST
  • 11.6 REST OF THE WORLD (ROW)
    • 11.6.1 LATIN AMERICA
      • 11.6.1.1 Increase in domestic shipyard capacity to drive growth
    • 11.6.2 AFRICA
      • 11.6.2.1 Rapid adoption of technologically advanced simulators to drive growth

12 COMPETITIVE LANDSCAPE

  • 12.1 INTRODUCTION
  • 12.2 STRATEGIES ADOPTED BY KEY PLAYERS, 2020-2024
  • 12.3 REVENUE ANALYSIS, 2021-2024
  • 12.4 MARKET SHARE ANALYSIS, 2024
  • 12.5 BRAND COMPARISON
  • 12.6 FINANCIAL METRICS AND COMPANY VALUATION
  • 12.7 COMPANY EVALUATION MATRIX: KEY PLAYERS, 2024
    • 12.7.1 STARS
    • 12.7.2 EMERGING LEADERS
    • 12.7.3 PERVASIVE PLAYERS
    • 12.7.4 PARTICIPANTS
    • 12.7.5 COMPANY FOOTPRINT
      • 12.7.5.1 Company footprint
      • 12.7.5.2 Application footprint
      • 12.7.5.3 Platform footprint
  • 12.8 COMPANY EVALUATION MATRIX: STARTUPS/SMES, 2024
    • 12.8.1 PROGRESSIVE COMPANIES
    • 12.8.2 RESPONSIVE COMPANIES
    • 12.8.3 DYNAMIC COMPANIES
    • 12.8.4 STARTING BLOCKS
    • 12.8.5 COMPETITIVE BENCHMARKING
      • 12.8.5.1 List of key startups/SMEs
      • 12.8.5.2 Competitive benchmarking of key startups/SMEs
  • 12.9 COMPETITIVE SCENARIO
    • 12.9.1 MARKET EVALUATION FRAMEWORK
    • 12.9.2 PRODUCT DEVELOPMENTS
    • 12.9.3 DEALS
    • 12.9.4 OTHER DEVELOPMENTS

13 COMPANY PROFILES

  • 13.1 KEY PLAYERS
    • 13.1.1 CAE INC.
      • 13.1.1.1 Business overview
      • 13.1.1.2 Products/Solutions/Services offered
      • 13.1.1.3 Recent developments
        • 13.1.1.3.1 Product developments
        • 13.1.1.3.2 Deals
        • 13.1.1.3.3 Other developments
      • 13.1.1.4 MnM view
        • 13.1.1.4.1 Key strengths
        • 13.1.1.4.2 Strategic choices
        • 13.1.1.4.3 Weaknesses and competitive threats
    • 13.1.2 THALES
      • 13.1.2.1 Business overview
      • 13.1.2.2 Products/Solutions/Services offered
      • 13.1.2.3 Recent developments
        • 13.1.2.3.1 Deals
        • 13.1.2.3.2 Other developments
      • 13.1.2.4 MnM view
        • 13.1.2.4.1 Key strengths
        • 13.1.2.4.2 Strategic choices
        • 13.1.2.4.3 Weaknesses and competitive threats
    • 13.1.3 RHEINMETALL AG
      • 13.1.3.1 Business overview
      • 13.1.3.2 Products/Solutions/Services offered
      • 13.1.3.3 Recent developments
        • 13.1.3.3.1 Deals
        • 13.1.3.3.2 Other developments
    • 13.1.4 KONGSBERG GRUPPEN
      • 13.1.4.1 Business overview
      • 13.1.4.2 Products/Solutions/Services offered
      • 13.1.4.3 Recent developments
        • 13.1.4.3.1 Product launches/Developments
        • 13.1.4.3.2 Other developments
    • 13.1.5 L3HARRIS TECHNOLOGIES, INC.
      • 13.1.5.1 Business overview
      • 13.1.5.2 Products/Solutions/Services offered
      • 13.1.5.3 Recent developments
        • 13.1.5.3.1 Deals
        • 13.1.5.3.2 Other developments
      • 13.1.5.4 MnM view
        • 13.1.5.4.1 Key strengths
        • 13.1.5.4.2 Strategic choices
        • 13.1.5.4.3 Weaknesses and competitive threats
    • 13.1.6 SAAB AB
      • 13.1.6.1 Business overview
      • 13.1.6.2 Products/Solutions/Services offered
      • 13.1.6.3 Recent developments
        • 13.1.6.3.1 Deals
        • 13.1.6.3.2 Other developments
    • 13.1.7 WARTSILA
      • 13.1.7.1 Business overview
      • 13.1.7.2 Products/Solutions/Services offered
      • 13.1.7.3 Recent developments
        • 13.1.7.3.1 Other developments
    • 13.1.8 GENERAL DYNAMICS CORPORATION
      • 13.1.8.1 Business overview
      • 13.1.8.2 Products/Solutions/Services offered
      • 13.1.8.3 Recent developments
        • 13.1.8.3.1 Deals
        • 13.1.8.3.2 Other developments
    • 13.1.9 ELBIT SYSTEMS
      • 13.1.9.1 Business overview
      • 13.1.9.2 Products/Solutions/Services offered
      • 13.1.9.3 Recent developments
        • 13.1.9.3.1 Product developments
        • 13.1.9.3.2 Deals
        • 13.1.9.3.3 Other developments
    • 13.1.10 INDRA SISTEMAS, S.A.
      • 13.1.10.1 Business overview
      • 13.1.10.2 Products/Solutions/Services offered
      • 13.1.10.3 Recent developments
        • 13.1.10.3.1 Product developments
        • 13.1.10.3.2 Deals
        • 13.1.10.3.3 Other developments
      • 13.1.10.4 MnM view
        • 13.1.10.4.1 Key strengths
        • 13.1.10.4.2 Strategic choices
        • 13.1.10.4.3 Weaknesses and competitive threats
    • 13.1.11 BOEING
      • 13.1.11.1 Business overview
      • 13.1.11.2 Products/Solutions/Services offered
      • 13.1.11.3 Recent developments
        • 13.1.11.3.1 Deals
        • 13.1.11.3.2 Other developments
    • 13.1.12 FLIGHTSAFETY INTERNATIONAL
      • 13.1.12.1 Business overview
      • 13.1.12.2 Products/Solutions/Services offered
      • 13.1.12.3 Recent development
        • 13.1.12.3.1 Deals
        • 13.1.12.3.2 Other developments
    • 13.1.13 RTX
      • 13.1.13.1 Business overview
      • 13.1.13.2 Products/Solutions/Services offered
      • 13.1.13.3 Recent developments
        • 13.1.13.3.1 Deals
        • 13.1.13.3.2 Other developments
    • 13.1.14 TRU SIMULATION + TRAINING INC.
      • 13.1.14.1 Business overview
      • 13.1.14.2 Products/Solutions/Services offered
      • 13.1.14.3 Recent developments
        • 13.1.14.3.1 Other developments
    • 13.1.15 EXAIL
      • 13.1.15.1 Business overview
      • 13.1.15.2 Products/Solutions/Services offered
    • 13.1.16 CRUDEN
      • 13.1.16.1 Business overview
      • 13.1.16.2 Products/Solutions/Services offered
      • 13.1.16.3 Recent developments
        • 13.1.16.3.1 Product launches
        • 13.1.16.3.2 Other developments
    • 13.1.17 VESARO
      • 13.1.17.1 Business overview
      • 13.1.17.2 Products/Solutions/Services offered
      • 13.1.17.3 Recent developments
  • 13.2 OTHER PLAYERS
    • 13.2.1 TECKNOTROVE
    • 13.2.2 QUANTUM3D
    • 13.2.3 SIMLAT INC.
    • 13.2.4 FIDELITY TECHNOLOGIES CORPORATION
    • 13.2.5 EURAMEC
    • 13.2.6 PACIFIC SIMULATORS LTD.
    • 13.2.7 AVT SIMULATION
    • 13.2.8 AVION GROUP
    • 13.2.9 PRECISION FLIGHT CONTROLS
    • 13.2.10 SIMXPERIENCE
    • 13.2.11 PRO RACING SIMULATORS LIMITED
    • 13.2.12 GFORCEFACTORY B.V.

14 APPENDIX

  • 14.1 DISCUSSION GUIDE
  • 14.2 KNOWLEDGESTORE: MARKETSANDMARKETS' SUBSCRIPTION PORTAL
  • 14.3 CUSTOMIZATION OPTIONS
  • 14.4 RELATED REPORTS
  • 14.5 AUTHOR DETAILS
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