시장보고서
상품코드
1297186

세계의 인간-컴퓨터 상호작용(HCI) 시장 전망(-2030년)

Human-Computer Interaction (HCI) Market Forecast to 2030

발행일: | 리서치사: Market Research Future | 페이지 정보: 영문 202 Pages | 배송안내 : 즉시배송


※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

세계 휴먼 컴퓨터 상호작용(HCI) 시장 규모는 이 기간 동안 CAGR 15.4%의 높은 성장률을 기록할 것으로 예상됩니다.

이 보고서는 세계 인간-컴퓨터 상호작용(HCI, Human-Computer Interaction) 시장을 조사 분석하여 시장 역학, 지역 및 부문 분석, 기업 프로파일 등을 제공합니다.

목차

제1장 주요 요약

제2장 시장 서론

제3장 조사 방법

제4장 시장 역학

  • 서론
  • 성장 촉진요인
    • HCI는 컴퓨터 사이언스, 인지 과학, 산업 디자인 3개 분야 융합을 통해 성장
    • IoT의 지수함수적인 성장이 임베디드 GUI 개발 툴 수요를 촉진
    • 웨어러블/퍼스널 디바이스 부문의 급성장
    • 고객의 기대 증가가 새로운 혁신적인 인터페이스 개발을 촉진
    • 성장 촉진요인의 영향 분석
  • 성장 억제요인
    • 컴퓨터 사이언스, 인지 과학, 산업 디자인의 융합
    • 산업용 HMI에 대한 멀웨어나 랜섬웨어 등의 사이버 보안 위협
    • 성장 억제요인의 영향 분석
  • 기회
    • 각 부문의 기회
    • HCI 부문에 대한 정부 투자 증가
  • 과제
    • 범용성과 일관성
    • HCI 관련 표준 설정
    • 몰입형 기술과 사용자 경험(UX·UI)
  • HCI 시장 동향
  • 메타버스에서의 최신식 휴먼 컴퓨터 상호작용
  • 시장에 대한 COVID-19의 영향
    • 세계 경제에 대한 영향
    • HCI 시장에 대한 영향
    • 반도체 업계에 대한 영향
    • IT 부문에 대한 영향
    • HCI의 최종 용도 부문에 대한 영향
    • 공급망 혼란
    • 전년대비 성장(2020년-2022년)
  • HCI 특허 동향 분석
  • HCI 시장 규제 상황/표준
  • HCI에 기여하는 규율

제5장 시장 요인 분석

  • 공급망 분석
    • 하드웨어 제조업체
    • 소프트웨어 개발자
    • 제품 테스트
    • 판매업체 및 소매업체
    • 최종사용자
  • Porter's Five Forces 모델

제6장 세계의 휴먼 컴퓨터 상호작용(HCI) 시장 : 기술별

  • 개요
  • 주변기기
  • 터치스크린 GUI
  • 제스처 및 신체 인식
  • 스피치 및 음성 인식
  • 자연언어처리(NLP)
  • 브레인 컴퓨터 인터페이스
  • 아이트래킹(EYE TRACKING)
  • SEMIOTICS SOLUTIONS
  • 기타

제7장 세계의 휴먼 컴퓨터 상호작용(HCI) 시장 : 조직 규모별

  • 개요
  • 중소기업
  • 대기업

제8장 세계의 휴먼 컴퓨터 상호작용(HCI) 시장 : 컴포넌트별

  • 개요
  • 하드웨어
  • 소프트웨어
  • 서비스

제9장 세계의 휴먼 컴퓨터 상호작용(HCI) 시장 : 응용 분야별

  • 개요
  • 의료
  • PC 및 스마트폰
  • 게임 및 엔터테인먼트
  • 스마트홈 및 백색가전(냉장고, 세탁기 등)
  • 웨어러블
  • 교육
  • 자동차
  • 산업 및 공장
  • 상업 및 비즈니스
  • 군 및 방위
  • 기타

제10장 세계의 휴먼 컴퓨터 상호작용(HCI) 시장 : 지역별

  • 개요
    • 세계의 휴먼 컴퓨터 상호작용(HCI) 시장 : 지역별(2021년·2030년)
    • 세계의 휴먼 컴퓨터 상호작용(HCI) 시장 : 지역별(2018년-2030년)
  • 북미
    • 북미의 휴먼 컴퓨터 상호작용(HCI) 시장 : 국가별(2018년-2030년)
    • 북미의 휴먼 컴퓨터 상호작용(HCI) 시장 : 기술별(2018년-2030년)
    • 북미의 휴먼 컴퓨터 상호작용(HCI) 시장 : 조직 규모별(2018년-2030년)
    • 북미의 휴먼 컴퓨터 상호작용(HCI) 시장 : 컴포넌트별(2018년-2030년)
    • 북미의 휴먼 컴퓨터 상호작용(HCI) 시장 : 응용 분야별(2018년-2030년)
    • 미국
    • 캐나다
    • 멕시코
  • 유럽
    • 유럽의 휴먼 컴퓨터 상호작용(HCI) 시장 : 국가별(2018년-2030년)
    • 유럽의 휴먼 컴퓨터 상호작용(HCI) 시장 : 기술별(2018년-2030년)
    • 유럽의 휴먼 컴퓨터 상호작용(HCI) 시장 : 조직 규모별(2018년-2030년)
    • 유럽의 휴먼 컴퓨터 상호작용(HCI) 시장 : 컴포넌트별(2018년-2030년)
    • 유럽의 휴먼 컴퓨터 상호작용(HCI) 시장 : 응용 분야별(2018년-2030년)
    • 독일
    • 영국
    • 프랑스
    • 이탈리아
    • 스페인
    • 기타 유럽
  • 아시아태평양
    • 아시아태평양의 휴먼 컴퓨터 상호작용(HCI) 시장 : 국가별(2018년-2030년)
    • 아시아태평양의 휴먼 컴퓨터 상호작용(HCI) 시장 : 기술별(2018년-2030년)
    • 아시아태평양의 휴먼 컴퓨터 상호작용(HCI) 시장 : 조직 규모별(2018년-2030년)
    • 아시아태평양의 휴먼 컴퓨터 상호작용(HCI) 시장 : 컴포넌트별(2018년-2030년)
    • 아시아태평양의 휴먼 컴퓨터 상호작용(HCI) 시장 : 응용 분야별(2018년-2030년)
    • 중국
    • 일본
    • 인도
    • 한국
    • 기타 아시아태평양
  • 중동 및 아프리카
    • 중동 및 아프리카의 휴먼 컴퓨터 상호작용(HCI) 시장 : 국가별(2018년-2030년)
    • 중동 및 아프리카의 휴먼 컴퓨터 상호작용(HCI) 시장 : 기술별(2018년-2030년)
    • 중동 및 아프리카의 휴먼 컴퓨터 상호작용(HCI) 시장 : 조직 규모별(2018년-2030년)
    • 중동 및 아프리카의 휴먼 컴퓨터 상호작용(HCI) 시장 : 컴포넌트별(2018년-2030년)
    • 중동 및 아프리카의 휴먼 컴퓨터 상호작용(HCI) 시장 : 응용 분야별(2018년-2030년)
    • GCC 국가
    • 남아프리카공화국
    • 기타 중동 및 아프리카
  • 남미
    • 남미의 휴먼 컴퓨터 상호작용(HCI) 시장 : 국가별(2018년-2030년)
    • 남미의 휴먼 컴퓨터 상호작용(HCI) 시장 : 기술별(2018년-2030년)
    • 남미의 휴먼 컴퓨터 상호작용(HCI) 시장 : 조직 규모별(2018년-2030년)
    • 남미의 휴먼 컴퓨터 상호작용(HCI) 시장 : 컴포넌트별(2018년-2030년)
    • 남미의 휴먼 컴퓨터 상호작용(HCI) 시장 : 응용 분야별(2018년-2030년)
    • 브라질
    • 아르헨티나
    • 기타 남미

제11장 경쟁 구도

  • 경쟁 벤치마킹
  • 벤더 점유율 분석
  • 최근 발전
    • 제휴와 파트너십
    • 인수
    • 제품 발매
    • 기타

제12장 기업 개요

  • MICROSOFT
  • GOOGLE
  • APPLE INC.
  • MICROCHIP TECHNOLOGY INC.
  • SONY CORPORATION
  • INFINEON TECHNOLOGIES
  • IBM
  • AMAZON
  • META TECHNOLOGIES
  • 3M
  • BRAINALIVE RESEARCH
  • XTRAVISION.AI
  • TANGI0 LTD.(TGO)
  • HAPTX
  • COGNIAC
  • OMMO TECHNOLOGIES
  • APTLYF
  • IFLYTECH CORPORATION
  • INTEL CORPORATION
  • GESTURETEK
LSH 23.07.04

Market Overview

Human-Computer Interaction (HCI) Market is projected to show a huge CAGR of 15.4% during the gauge time frame. HCI is creating through the crossroads of three parts of information - computer science, mental science, and present-day plan, a sensational improvement on the Trap of Things (IoT) moving the premium for embedded GUI improvement mechanical assemblies, quick improvement in the wearables and individual devices sections, and extended client suspicions driving the headway of new and imaginative association focuses are driving the advancement of the market.

Each related contraption requires a simple to utilize interface. The client experience ought to be steady, regular, and 'crude' enough to keep the client fascinated and charmingly utilizing the device, whether the client interfaces with the device through a button or a touchscreen, a mouse, a control center, their voice, or any outcast device. This is fulfilled by human-computer interaction in wearables and individual devices. Moreover, Fitbit, Samsung, Disturbance, and Fossil Social Occasion, Inc. are introducing wearable advancement watches and various additional items with prosperity following courses of action. Such a capacity should revenue consumers since it grants them to check out at their prosperity, making room for market expansion, as a matter of fact.

Market Segmentation

The global HCI market has been divided into several categories based on technology, including Peripherals, Touch Screen GUIs, Gesture and Body Recognition, Speech & Voice Recognition, Natural Language Processing (NLP), Brain Computer Interface, Eye Tracking, Semiotics Solutions, and Others.

The global HCI market has been divided into SMEs and Large Enterprises based on Organisation Size. The hardware, software, and services segments of the worldwide HCI market have been created based on component types.

The is divided into Healthcare, PCs & Smartphones, Gaming & Entertainment, Smart Home & White Goods, Wearables, Education, Automotive, Industrial & Factories, Commercial & Businesses, Military & Defence, and Others based on Application Area.

Regional Insights

The Asia-Pacific region is home to a portion of the world's quickest developing economies, including China, India, and Southeast Asian nations. This is driving a quick expansion in innovation reception, and organizations that offer Human-Computer Interaction items are strategically set up to profit from this development. Like in different regions, cell phones, for example, cell phones and tablets are turning into the essential method for getting to advanced frameworks in the Asia-Pacific region. Organizations that offer dynamic Human-Computer Interaction items are probably going to be sought after as the region's versatile market keeps on developing.

Europe is a huge market for Human-Computer Interaction (HCI) items, driven by a mix of mechanical development and consumer interest. Europe is home to a portion of the world's most conspicuous innovation center points, including urban communities like London, Paris, Berlin, and Amsterdam. These urban communities are home to numerous inventive new businesses and laid-out innovation organizations, which add to the region's solid innovation foundation and drive the advancement of new Human-Computer Interaction items.

Major Players

Key Companies in the Human-Computer Interaction (HCI) Market include MICROSOFT, GOOGLE, APPLE INC., MICROCHIP TECHNOLOGY INC., SONY CORPORATION, INFINEON TECHNOLOGIES, IBM, AMAZON, META TECHNOLOGIES, 3M, BRAINALIVE RESEARCH, AI, TANGI0 LTD. (TGO), HAPTX, COGNIAC, OMMO TECHNOLOGIES, APTLYF, IFLYTECH CORPORATION, INTEL CORPORATION, and GESTURETEK.

TABLE OF CONTENTS

TABLE OF CONTENTS

1 EXECUTIVE SUMMARY 24

  • 1.1 MARKET ATTRACTIVENESS ANALYSIS 26

2 MARKET INTRODUCTION 27

  • 2.1 DEFINITION 27
  • 2.2 SCOPE OF THE STUDY 27
  • 2.3 RESEARCH OBJECTIVE 27
  • 2.4 MARKET STRUCTURE 28

3 RESEARCH METHODOLOGY 29

4 MARKET DYNAMICS 36

  • 4.1 INTRODUCTION 36
  • 4.2 DRIVERS 37
    • 4.2.1 HCI IS GROWING THROUGH THE CONFLUENCE OF THREE SUBJECT AREAS - COMPUTER SCIENCE, COGNITIVE SCIENCE, AND INDUSTRIAL DESIGN 37
    • 4.2.2 EXPONENTIAL GROWTH IN THE INTERNET OF THINGS (IOT) PROPELLING THE DEMAND FOR EMBEDDED GUI DEVELOPMENT TOOLS 37
    • 4.2.3 RAPID GROWTH IN THE WEARABLES AND PERSONAL DEVICES SEGMENTS 38
    • 4.2.4 INCREASED CUSTOMER EXPECTATIONS DRIVING THE DEVELOPMENT OF NEW AND INNOVATIVE INTERFACES 38
    • 4.2.5 DRIVERS IMPACT ANALYSIS 39
  • 4.3 RESTRAINTS 39
    • 4.3.1 MERGER BETWEEN COMPUTER SCIENCE, COGNITIVE SCIENCE, AND INDUSTRIAL DESIGN 39
    • 4.3.2 CYBERSECURITY THREATS SUCH AS MALWARE AND RANSOMWARE ON INDUSTRIAL HMIS ARE EXPECTED TO POSE MAJOR HINDRANCE 40
    • 4.3.3 RESTRAINTS IMPACT ANALYSIS 40
  • 4.4 OPPORTUNITIES 41
    • 4.4.1 OPPORTUNITIES BY SECTOR 41
      • 4.4.1.1 GAMING AND ENTERTAINMENT INDUSTRY 41
      • 4.4.1.2 DEFENCE AND SECURITY 41
      • 4.4.1.3 HEALTH AND WELLNESS 41
      • 4.4.1.4 HEALTHCARE 42
      • 4.4.1.5 MANUFACTURING 42
      • 4.4.1.6 AUTOMOBILE 42
      • 4.4.1.7 EDUCATION INDUSTRY 43
      • 4.4.1.8 TECHNOLOGICAL ADVANCEMENTS IN AR/VR, MULTIVERSE, AND COMPUTER VISION TECHNOLOGIES 43
      • 4.4.1.9 TRAVEL AND TOURISM 44
      • 4.4.1.10 ASSISTIVE LIVING 44
      • 4.4.1.11 COMMUNICATION AND E-COMMERCE 44
    • 4.4.2 INCREASING GOVERNMENT INVESTMENTS IN THE HCI SECTOR 45
  • 4.5 CHALLENGES 45
    • 4.5.1 GENERALIZABILITY AND CONSISTENCY 45
    • 4.5.2 SETTING UP OF HCI-RELATED STANDARDS 45
    • 4.5.3 IMMERSIVE TECHNOLOGIES AND USER EXPERIENCE (UX AND UI) 45
  • 4.6 MARKET TRENDS FOR HCI 46
    • 4.6.1 TREND TOWARDS GREATER CUSTOMIZATION AND PERSONALIZATION OF INTERFACES, AS WELL AS GREATER EMPHASIS ON ACCESSIBILITY AND INCLUSIVITY FOR USERS WITH DIFFERENT ABILITIES AND NEEDS 46
    • 4.6.2 DRIVER INTERFACE 46
    • 4.6.3 AUTOMOTIVE INTERFACE 47
    • 4.6.4 ASSISTIVE AND ACCESSIBLE INTERFACES INTERFACE 47
    • 4.6.5 SOCIAL INTERACTIONS ON THE INTERNET 47
    • 4.6.6 CONVERSATIONAL AGENTS, CHAT, GPT, CHATBOTS 48
    • 4.6.7 NATURAL HUMAN AND ROBOT INTERACTION (SOCIAL ROBOTS) 48
    • 4.6.8 GAME ENGAGEMENT 48
    • 4.6.9 NATURAL LANGUAGE INTERFACE ON DEVICES 50
    • 4.6.10 VISUAL QUERY INTERFACES AND SYMBIOTIC QUERY INTERFACES (GESTURE) 50
    • 4.6.11 SPEECH RECOGNITION AND GESTURE RECOGNITION IS GAINING TRACTION 50
    • 4.6.12 RISING DEMAND FOR GAMING CONTROLLER CONSOLES 51
    • 4.6.13 SURGING DEMAND FOR NEW INTERFACE TECHNOLOGIES 51
    • 4.6.14 EMOTION DETECTION IS EXPECTED TO GAIN MAJOR IMPORTANCE 52
    • 4.6.15 AR/VR TECHNOLOGY 52
  • 4.7 STATE-OF-THE-ART HUMAN-COMPUTER-INTERACTION IN METAVERSE 52
  • 4.8 COVID-19 IMPACT ON MARKET 53
    • 4.8.1 IMPACT ON GLOBAL ECONOMY 53
    • 4.8.2 IMPACT ON HCI MARKET 53
    • 4.8.3 IMPACT ON SEMICONDUCTOR INDUSTRY 54
    • 4.8.4 IMPACT ON IT SECTOR 54
    • 4.8.5 IMPACT ON HCI END USE SECTORS 54
    • 4.8.6 SUPPLY CHAIN DISRUPTIONS 55
    • 4.8.7 YOY GROWTH 2020-2022 55
  • 4.9 PATENT TRENDS IN HCI ANALYSIS 56
  • 4.10 REGULATORY LANDSCAPE/STANDARDS FOR HCI MARKET 56
  • 4.11 DISCIPLINES THAT CONTRIBUTE TO HCI 57

5 MARKET FACTOR ANALYSIS 58

  • 5.1 SUPPLY CHAIN ANALYSIS 58
    • 5.1.1 HARDWARE MANUFACTURERS 58
    • 5.1.2 SOFTWARE DEVELOPERS 59
    • 5.1.3 PRODUCT TESTING 59
    • 5.1.4 DISTRIBUTORS AND RETAILERS 59
    • 5.1.5 END USER 59
  • 5.2 PORTER'S FIVE FORCES MODEL 60
    • 5.2.1 THREAT OF NEW ENTRANTS 61
    • 5.2.2 BARGAINING POWER OF SUPPLIERS 61
    • 5.2.3 THREAT OF SUBSTITUTES 62
    • 5.2.4 BARGAINING POWER OF BUYERS 62
    • 5.2.5 INTENSITY OF RIVALRY 62

6 GLOBAL HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY TECHNOLOGY 63

  • 6.1 OVERVIEW 63
    • 6.1.1 GLOBAL HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY TECHNOLOGY, 2018-2030 (USD MILLION) 64
  • 6.2 PERIPHERALS 64
  • 6.3 TOUCH SCREEN GUIS 65
  • 6.4 GESTURE AND BODY RECOGNITION 65
  • 6.5 SPEECH & VOICE RECOGNITION 65
  • 6.6 NATURAL LANGUAGE PROCESSING (NLP) 65
  • 6.7 BRAIN COMPUTER INTERFACE 66
  • 6.8 EYE TRACKING 66
  • 6.9 SEMIOTICS SOLUTIONS 66
  • 6.10 OTHERS 66

7 GLOBAL HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY ORGANIZATION SIZE 67

  • 7.1 OVERVIEW 67
    • 7.1.1 GLOBAL HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION) 68
  • 7.2 SMES 68
  • 7.3 LARGE ENTERPRISE 68

8 GLOBAL HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY COMPONENT 69

  • 8.1 OVERVIEW 69
    • 8.1.1 GLOBAL HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY COMPONENT, 2018-2030 (USD MILLION) 70
  • 8.2 HARDWARE 70
  • 8.3 SOFTWARE 70
  • 8.4 SERVICES 70

9 GLOBAL HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY APPLICATION AREA 71

  • 9.1 OVERVIEW 71
    • 9.1.1 GLOBAL HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY APPLICATION AREA, 2018-2030 (USD MILLION) 72
  • 9.2 HEALTHCARE 72
  • 9.3 PERSONAL COMPUTERS & SMARTPHONES 73
  • 9.4 GAMING & ENTERTAINMENT 73
  • 9.5 SMART HOME & WHITE GOODS 74
  • 9.6 WEARABLES 74
  • 9.7 EDUCATION 74
  • 9.8 AUTOMOTIVE 74
  • 9.9 INDUSTRIAL & FACTORIES 75
  • 9.10 COMMERCIAL & BUSINESSES 75
  • 9.11 MILITARY & DEFENSE 75
  • 9.12 OTHERS 75

10 GLOBAL HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY REGION 76

  • 10.1 OVERVIEW 76
    • 10.1.1 GLOBAL HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY REGION, 2021 VS 2030 (USD MILLION) 77
    • 10.1.2 GLOBAL HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY REGION, 2018-2030 (USD MILLION) 77
  • 10.2 NORTH AMERICA 78
    • 10.2.1 NORTH AMERICA: HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY COUNTRY, 2018-2030 (USD MILLION) 79
    • 10.2.2 NORTH AMERICA HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY TECHNOLOGY, 2018-2030 (USD MILLION) 80
    • 10.2.3 NORTH AMERICA HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION) 81
    • 10.2.4 NORTH AMERICA HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY COMPONENT, 2018-2030 (USD MILLION) 82
    • 10.2.5 NORTH AMERICA HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY APPLICATION AREA, 2018-2030 (USD MILLION) 83
    • 10.2.6 US 84
      • 10.2.6.1 US HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY TECHNOLOGY, 2018-2030 (USD MILLION) 84
      • 10.2.6.2 US HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION) 84
      • 10.2.6.3 US HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY COMPONENT, 2018-2030 (USD MILLION) 85
      • 10.2.6.4 US HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY APPLICATION AREA, 2018-2030 (USD MILLION) 85
    • 10.2.7 CANADA 86
      • 10.2.7.1 CANADA HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY TECHNOLOGY, 2018-2030 (USD MILLION) 86
      • 10.2.7.2 CANADA HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION) 86
      • 10.2.7.3 CANADA HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY COMPONENT, 2018-2030 (USD MILLION) 87
      • 10.2.7.4 CANADA HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY APPLICATION AREA, 2018-2030 (USD MILLION) 87
    • 10.2.8 MEXICO 88
      • 10.2.8.1 MEXICO HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY TECHNOLOGY, 2018-2030 (USD MILLION) 88
      • 10.2.8.2 MEXICO HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION) 88
      • 10.2.8.3 MEXICO HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY COMPONENT, 2018-2030 (USD MILLION) 89
      • 10.2.8.4 MEXICO HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY APPLICATION AREA, 2018-2030 (USD MILLION) 89
  • 10.3 EUROPE 90
    • 10.3.1 EUROPE: HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY COUNTRY, 2018-2030 (USD MILLION) 91
    • 10.3.2 EUROPE HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY TECHNOLOGY, 2018-2030 (USD MILLION) 92
    • 10.3.3 EUROPE HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION) 93
    • 10.3.4 EUROPE HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY COMPONENT, 2018-2030 (USD MILLION) 94
    • 10.3.5 EUROPE HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY APPLICATION AREA, 2018-2030 (USD MILLION) 95
    • 10.3.6 GERMANY 96
      • 10.3.6.1 GERMANY HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY TECHNOLOGY, 2018-2030 (USD MILLION) 96
      • 10.3.6.2 GERMANY HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION) 96
      • 10.3.6.3 GERMANY HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY COMPONENT, 2018-2030 (USD MILLION) 97
      • 10.3.6.4 GERMANY HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY APPLICATION AREA, 2018-2030 (USD MILLION) 97
    • 10.3.7 UK 98
      • 10.3.7.1 UK HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY TECHNOLOGY, 2018-2030 (USD MILLION) 98
      • 10.3.7.2 UK HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION) 98
      • 10.3.7.3 UK HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY COMPONENT, 2018-2030 (USD MILLION) 99
      • 10.3.7.4 UK HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY APPLICATION AREA, 2018-2030 (USD MILLION) 99
    • 10.3.8 FRANCE 100
      • 10.3.8.1 FRANCE HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY TECHNOLOGY, 2018-2030 (USD MILLION) 100
      • 10.3.8.2 FRANCE HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION) 100
      • 10.3.8.3 FRANCE HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY COMPONENT, 2018-2030 (USD MILLION) 101
      • 10.3.8.4 FRANCE HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY APPLICATION AREA, 2018-2030 (USD MILLION) 101
    • 10.3.9 ITALY 102
      • 10.3.9.1 ITALY HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY TECHNOLOGY, 2018-2030 (USD MILLION) 102
      • 10.3.9.2 ITALY HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION) 102
      • 10.3.9.3 ITALY HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY COMPONENT, 2018-2030 (USD MILLION) 103
      • 10.3.9.4 ITALY HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY APPLICATION AREA, 2018-2030 (USD MILLION) 103
    • 10.3.10 SPAIN 104
      • 10.3.10.1 SPAIN HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY TECHNOLOGY, 2018-2030 (USD MILLION) 104
      • 10.3.10.2 SPAIN HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION) 104
      • 10.3.10.3 SPAIN HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY COMPONENT, 2018-2030 (USD MILLION) 105
      • 10.3.10.4 SPAIN HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY APPLICATION AREA, 2018-2030 (USD MILLION) 105
    • 10.3.11 REST OF EUROPE 106
      • 10.3.11.1 REST OF EUROPE HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY TECHNOLOGY, 2018-2030 (USD MILLION) 106
      • 10.3.11.2 REST OF EUROPE HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION) 106
      • 10.3.11.3 REST OF EUROPE HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY COMPONENT, 2018-2030 (USD MILLION) 107
      • 10.3.11.4 REST OF EUROPE HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY APPLICATION AREA, 2018-2030 (USD MILLION) 107
  • 10.4 ASIA-PACIFIC 108
    • 10.4.1 ASIA-PACIFIC: HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY COUNTRY, 2018-2030 (USD MILLION) 109
    • 10.4.2 ASIA-PACIFIC HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY TECHNOLOGY, 2018-2030 (USD MILLION) 110
    • 10.4.3 ASIA-PACIFIC HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION) 111
    • 10.4.4 ASIA-PACIFIC HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY COMPONENT, 2018-2030 (USD MILLION) 112
    • 10.4.5 ASIA-PACIFIC HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY APPLICATION AREA, 2018-2030 (USD MILLION) 113
    • 10.4.6 CHINA 114
      • 10.4.6.1 CHINA HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY TECHNOLOGY, 2018-2030 (USD MILLION) 114
      • 10.4.6.2 CHINA HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION) 114
      • 10.4.6.3 CHINA HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY COMPONENT, 2018-2030 (USD MILLION) 115
      • 10.4.6.4 CHINA HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY APPLICATION AREA, 2018-2030 (USD MILLION) 115
    • 10.4.7 JAPAN 116
      • 10.4.7.1 JAPAN HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY TECHNOLOGY, 2018-2030 (USD MILLION) 116
      • 10.4.7.2 JAPAN HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION) 116
      • 10.4.7.3 JAPAN HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY COMPONENT, 2018-2030 (USD MILLION) 117
      • 10.4.7.4 JAPAN HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY APPLICATION AREA, 2018-2030 (USD MILLION) 117
    • 10.4.8 INDIA 118
      • 10.4.8.1 INDIA HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY TECHNOLOGY, 2018-2030 (USD MILLION) 118
      • 10.4.8.2 INDIA HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION) 118
      • 10.4.8.3 INDIA HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY COMPONENT, 2018-2030 (USD MILLION) 119
      • 10.4.8.4 INDIA HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY APPLICATION AREA, 2018-2030 (USD MILLION) 119
    • 10.4.9 SOUTH KOREA 120
      • 10.4.9.1 SOUTH KOREA HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY TECHNOLOGY, 2018-2030 (USD MILLION) 120
      • 10.4.9.2 SOUTH KOREA HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION) 120
      • 10.4.9.3 SOUTH KOREA HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY COMPONENT, 2018-2030 (USD MILLION) 121
      • 10.4.9.4 SOUTH KOREA HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY APPLICATION AREA, 2018-2030 (USD MILLION) 121
    • 10.4.10 REST OF ASIA-PACIFIC 122
      • 10.4.10.1 REST OF ASIA-PACIFIC HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY TECHNOLOGY, 2018-2030 (USD MILLION) 122
      • 10.4.10.2 REST OF ASIA-PACIFIC HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION) 122
      • 10.4.10.3 REST OF ASIA-PACIFIC HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY COMPONENT, 2018-2030 (USD MILLION) 123
      • 10.4.10.4 REST OF ASIA-PACIFIC HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY APPLICATION AREA, 2018-2030 (USD MILLION) 123
  • 10.5 MIDDLE EAST & AFRICA 124
    • 10.5.1 MIDDLE EAST & AFRICA: HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY COUNTRY, 2018-2030 (USD MILLION) 125
    • 10.5.2 MIDDLE EAST & AFRICA HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY TECHNOLOGY, 2018-2030 (USD MILLION) 126
    • 10.5.3 MIDDLE EAST & AFRICA HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION) 127
    • 10.5.4 MIDDLE EAST & AFRICA HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY COMPONENT, 2018-2030 (USD MILLION) 128
    • 10.5.5 MIDDLE EAST & AFRICA HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY APPLICATION AREA, 2018-2030 (USD MILLION) 129
    • 10.5.6 GCC COUNTRIES 130
      • 10.5.6.1 GCC COUNTRIES HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY TECHNOLOGY, 2018-2030 (USD MILLION) 130
      • 10.5.6.2 GCC COUNTRIES HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION) 130
      • 10.5.6.3 GCC COUNTRIES HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY COMPONENT, 2018-2030 (USD MILLION) 131
      • 10.5.6.4 GCC COUNTRIES HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY APPLICATION AREA, 2018-2030 (USD MILLION) 131
    • 10.5.7 SOUTH AFRICA 132
      • 10.5.7.1 SOUTH AFRICA HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY TECHNOLOGY, 2018-2030 (USD MILLION) 132
      • 10.5.7.2 SOUTH AFRICA HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION) 132
      • 10.5.7.3 SOUTH AFRICA HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY COMPONENT, 2018-2030 (USD MILLION) 133
      • 10.5.7.4 SOUTH AFRICA HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY APPLICATION AREA, 2018-2030 (USD MILLION) 133
    • 10.5.8 REST OF MEA 134
      • 10.5.8.1 REST OF MEA HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY TECHNOLOGY, 2018-2030 (USD MILLION) 134
      • 10.5.8.2 REST OF MEA HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION) 134
      • 10.5.8.3 REST OF MEA HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY COMPONENT, 2018-2030 (USD MILLION) 135
      • 10.5.8.4 REST OF MEA HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY APPLICATION AREA, 2018-2030 (USD MILLION) 135
  • 10.6 SOUTH AMERICA 136
    • 10.6.1 SOUTH AMERICA: HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY COUNTRY, 2018-2030 (USD MILLION) 137
    • 10.6.2 SOUTH AMERICA HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY TECHNOLOGY, 2018-2030 (USD MILLION) 138
    • 10.6.3 SOUTH AMERICA HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION) 139
    • 10.6.4 SOUTH AMERICA HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY COMPONENT, 2018-2030 (USD MILLION) 140
    • 10.6.5 SOUTH AMERICA HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY APPLICATION AREA, 2018-2030 (USD MILLION) 141
    • 10.6.6 BRAZIL 142
      • 10.6.6.1 BRAZIL HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY TECHNOLOGY, 2018-2030 (USD MILLION) 142
      • 10.6.6.2 BRAZIL HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION) 142
      • 10.6.6.3 BRAZIL HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY COMPONENT, 2018-2030 (USD MILLION) 143
      • 10.6.6.4 BRAZIL HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY APPLICATION AREA, 2018-2030 (USD MILLION) 143
    • 10.6.7 ARGENTINA 144
      • 10.6.7.1 ARGENTINA HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY TECHNOLOGY, 2018-2030 (USD MILLION) 144
      • 10.6.7.2 ARGENTINA HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION) 144
      • 10.6.7.3 ARGENTINA HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY COMPONENT, 2018-2030 (USD MILLION) 145
      • 10.6.7.4 ARGENTINA HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY APPLICATION AREA, 2018-2030 (USD MILLION) 145
    • 10.6.8 REST OF SOUTH AMERICA 146
      • 10.6.8.1 REST OF SOUTH AMERICA HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY TECHNOLOGY, 2018-2030 (USD MILLION) 146
      • 10.6.8.2 REST OF SOUTH AMERICA HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY ORGANIZATION SIZE, 2018-2030 (USD MILLION) 146
      • 10.6.8.3 REST OF SOUTH AMERICA HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY COMPONENT, 2018-2030 (USD MILLION) 147
      • 10.6.8.4 REST OF SOUTH AMERICA HUMAN-COMPUTER INTERACTION (HCI) MARKET, BY APPLICATION AREA, 2018-2030 (USD MILLION) 147

11 COMPETITIVE LANDSCAPE 148

  • 11.1 COMPETITIVE BENCHMARKING 150
  • 11.2 VENDOR SHARE ANALYSIS 151
  • 11.3 RECENT DEVELOPMENTS 151
    • 11.3.1 COLLABORATION AND PARTNERSHIP 151
    • 11.3.2 ACQUISITION 152
    • 11.3.3 PRODUCT LAUNCH 153
    • 11.3.4 OTHERS 154

12 COMPANY PROFILES 155

  • 12.1 MICROSOFT 155
    • 12.1.1 COMPANY OVERVIEW 155
    • 12.1.2 FINANCIAL OVERVIEW 156
    • 12.1.3 PRODUCTS OFFERED 156
    • 12.1.4 KEY DEVELOPMENTS 157
    • 12.1.5 SWOT ANALYSIS 157
    • 12.1.6 KEY STRATEGIES 157
  • 12.2 GOOGLE 158
    • 12.2.1 COMPANY OVERVIEW 158
    • 12.2.2 FINANCIAL OVERVIEW 159
    • 12.2.3 KEY DEVELOPMENTS 160
    • 12.2.4 SWOT ANALYSIS 160
    • 12.2.5 KEY STRATEGIES 160
  • 12.3 APPLE INC. 161
    • 12.3.1 COMPANY OVERVIEW 161
    • 12.3.2 FINANCIAL OVERVIEW 162
    • 12.3.3 PRODUCTS OFFERED 162
    • 12.3.4 KEY DEVELOPMENTS 163
    • 12.3.5 SWOT ANALYSIS 163
    • 12.3.6 KEY STRATEGIES 163
  • 12.4 MICROCHIP TECHNOLOGY INC. 164
    • 12.4.1 COMPANY OVERVIEW 164
    • 12.4.2 FINANCIAL OVERVIEW 165
    • 12.4.3 PRODUCTS OFFERED 166
    • 12.4.4 KEY DEVELOPMENTS 166
    • 12.4.5 SWOT ANALYSIS 167
    • 12.4.6 KEY STRATEGIES 167
  • 12.5 SONY CORPORATION 168
    • 12.5.1 COMPANY OVERVIEW 168
    • 12.5.2 FINANCIAL OVERVIEW 169
    • 12.5.3 PRODUCTS OFFERED 170
    • 12.5.4 KEY DEVELOPMENTS 170
    • 12.5.5 SWOT ANALYSIS 171
    • 12.5.6 KEY STRATEGIES 171
  • 12.6 INFINEON TECHNOLOGIES 172
    • 12.6.1 COMPANY OVERVIEW 172
    • 12.6.2 FINANCIAL OVERVIEW 173
    • 12.6.3 PRODUCTS OFFERED 174
    • 12.6.4 KEY DEVELOPMENTS 174
    • 12.6.5 SWOT ANALYSIS 175
    • 12.6.6 KEY STRATEGIES 175
  • 12.7 IBM 176
    • 12.7.1 COMPANY OVERVIEW 176
    • 12.7.2 FINANCIAL OVERVIEW 177
    • 12.7.3 SOLUTIONS OFFERED 177
    • 12.7.4 KEY DEVELOPMENTS 178
    • 12.7.5 SWOT ANALYSIS 178
    • 12.7.6 KEY STRATEGIES 178
  • 12.8 AMAZON 179
    • 12.8.1 COMPANY OVERVIEW 179
    • 12.8.2 FINANCIAL OVERVIEW 180
    • 12.8.3 PRODUCTS OFFERED 180
    • 12.8.4 KEY DEVELOPMENTS 181
    • 12.8.5 KEY STRATEGIES 181
  • 12.9 META TECHNOLOGIES 182
    • 12.9.1 COMPANY OVERVIEW 182
    • 12.9.2 FINANCIAL OVERVIEW 182
    • 12.9.3 KEY DEVELOPMENTS 183
    • 12.9.4 SWOT ANALYSIS 183
    • 12.9.5 KEY STRATEGIES 183
  • 12.10 3M 184
    • 12.10.1 COMPANY OVERVIEW 184
    • 12.10.2 FINANCIAL OVERVIEW 185
    • 12.10.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED 185
    • 12.10.4 KEY DEVELOPMENTS 186
    • 12.10.5 SWOT ANALYSIS 186
    • 12.10.6 KEY STRATEGIES 186
  • 12.11 BRAINALIVE RESEARCH 187
    • 12.11.1 COMPANY OVERVIEW 187
    • 12.11.2 FINANCIAL OVERVIEW 187
    • 12.11.3 PRODUCTS OFFERED 187
    • 12.11.4 KEY DEVELOPMENTS 187
    • 12.11.5 KEY STRATEGIES 187
  • 12.12 XTRAVISION.AI 188
    • 12.12.1 COMPANY OVERVIEW 188
    • 12.12.2 FINANCIAL OVERVIEW 188
    • 12.12.3 PRODUCTS OFFERED 188
    • 12.12.4 KEY DEVELOPMENTS 188
  • 12.13 TANGI0 LTD. (TGO) 189
    • 12.13.1 COMPANY OVERVIEW 189
    • 12.13.2 FINANCIAL OVERVIEW 189
    • 12.13.3 PRODUCTS OFFERED 189
    • 12.13.4 KEY DEVELOPMENTS 189
  • 12.14 HAPTX 190
    • 12.14.1 COMPANY OVERVIEW 190
    • 12.14.2 FINANCIAL OVERVIEW 190
    • 12.14.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED 190
    • 12.14.4 KEY DEVELOPMENTS 190
    • 12.14.5 KEY STRATEGIES 191
  • 12.15 COGNIAC 192
    • 12.15.1 COMPANY OVERVIEW 192
    • 12.15.2 FINANCIAL OVERVIEW 192
    • 12.15.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED 192
    • 12.15.4 KEY DEVELOPMENTS 193
    • 12.15.5 KEY STRATEGIES 193
  • 12.16 OMMO TECHNOLOGIES 194
    • 12.16.1 COMPANY OVERVIEW 194
    • 12.16.2 FINANCIAL OVERVIEW 194
    • 12.16.3 PRODUCTS/SOLUTIONS/SERVICES OFFERED 194
    • 12.16.4 KEY DEVELOPMENTS 194
  • 12.17 APTLYF 195
    • 12.17.1 COMPANY OVERVIEW 195
    • 12.17.2 FINANCIAL OVERVIEW 195
    • 12.17.3 PRODUCTS/SERVICES/SOLUTIONS OFFERED 195
    • 12.17.4 KEY DEVELOPMENTS 195
  • 12.18 IFLYTECH CORPORATION 196
    • 12.18.1 COMPANY OVERVIEW 196
    • 12.18.2 FINANCIAL OVERVIEW 196
    • 12.18.3 PRODUCTS OFFERED 196
    • 12.18.4 KEY DEVELOPMENTS 197
    • 12.18.5 SWOT ANALYSIS 197
    • 12.18.6 KEY STRATEGIES 197
  • 12.19 INTEL CORPORATION 198
    • 12.19.1 COMPANY OVERVIEW 198
    • 12.19.2 FINANCIAL OVERVIEW 199
    • 12.19.3 PRODUCTS OFFERED 199
    • 12.19.4 KEY DEVELOPMENTS 200
    • 12.19.5 SWOT ANALYSIS 200
    • 12.19.6 KEY STRATEGIES 200
  • 12.20 GESTURETEK 201
    • 12.20.1 COMPANY OVERVIEW 201
    • 12.20.2 FINANCIAL OVERVIEW 201
    • 12.20.3 PRODUCTS OFFERED 201
    • 12.20.4 KEY DEVELOPMENTS 202
    • 12.20.5 KEY STRATEGIES 202
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