UI/UX 디자인 시장은 2025년 22억 달러에서 2026년에는 29억 1,000만 달러로 성장하며, 2026-2031년에 CAGR 32.05%로 추이하며, 2031년까지 116억 6,000만 달러에 달할 것으로 예측되고 있습니다.
자주 묻는 질문
UI/UX 디자인 시장의 2025년과 2026년 시장 규모는 어떻게 되나요?
UI/UX 디자인 시장의 2026년부터 2031년까지의 CAGR은 얼마인가요?
UI/UX 디자인 시장의 2031년 시장 규모는 어떻게 예측되나요?
목차
제1장 서론
제2장 조사 방법
제3장 개요
제4장 시장 구도
제5장 시장 규모와 성장 예측
제6장 경쟁 구도
제7장 시장 기회와 향후 전망
The UI/UX design market is expected to grow from USD 2.20 billion in 2025 to USD 2.91 billion in 2026 and is forecast to reach USD 11.66 billion by 2031 at 32.05% CAGR over 2026-2031.
TABLE OF CONTENTS
1 INTRODUCTION
- 1.1 Study Assumptions and Market Definition
- 1.2 Scope of the Study
2 RESEARCH METHODOLOGY
3 EXECUTIVE SUMMARY
4 MARKET LANDSCAPE
- 4.1 Market Overview
- 4.2 Market Drivers
- 4.2.1 Proliferation of digital-transformation programs
- 4.2.2 Surge in mobile-commerce adoption
- 4.2.3 Enterprise focus on CX KPIs and NPS
- 4.2.4 Cloud-based collaborative design platforms
- 4.2.5 Accessibility legislation (WCAG 3.0) redesign mandates
- 4.2.6 Generative-AI infused design workflows
- 4.3 Market Restraints
- 4.3.1 Shortage of skilled UI/UX talent
- 4.3.2 High subscription cost of premium tool suites
- 4.3.3 Data-privacy limits on behavioral analytics
- 4.3.4 Interoperability gaps across AR/VR and classic tooling
- 4.4 Industry Value Chain Analysis
- 4.5 Regulatory Landscape
- 4.6 Technological Outlook
- 4.7 Porter's Five Forces Analysis
- 4.7.1 Bargaining Power of Suppliers
- 4.7.2 Bargaining Power of Buyers
- 4.7.3 Threat of New Entrants
- 4.7.4 Threat of Substitutes
- 4.7.5 Competitive Rivalry
5 MARKET SIZE AND GROWTH FORECASTS (VALUE)
- 5.1 By Deployment Model
- 5.1.1 Cloud-based
- 5.1.2 On-premises
- 5.2 By Organization Size
- 5.2.1 Large Enterprises
- 5.2.2 Mid-sized Enterprises
- 5.2.3 Small and Micro Enterprises
- 5.3 By End-use Industry
- 5.3.1 E-commerce and Retail
- 5.3.2 Healthcare and Life Sciences
- 5.3.3 Banking, Financial Services and Insurance (BFSI)
- 5.3.4 Education and EdTech
- 5.3.5 IT and Telecom
- 5.3.6 Media and Entertainment
- 5.3.7 Government and Public Sector
- 5.3.8 Other End-use Industries
- 5.4 By Platform
- 5.4.1 Mobile Applications
- 5.4.2 Web Applications
- 5.4.3 Desktop Software
- 5.4.4 Voice and Conversational Interfaces
- 5.4.5 AR/VR and Spatial Interfaces
- 5.4.6 Automotive and IoT Displays
- 5.5 By Geography
- 5.5.1 North America
- 5.5.2 South America
- 5.5.3 Europe
- 5.5.4 Asia-Pacific
- 5.5.5 Middle East and Africa
6 COMPETITIVE LANDSCAPE
- 6.1 Market Concentration
- 6.2 Strategic Moves
- 6.3 Market Share Analysis
- 6.4 Company Profiles (includes Global-level Overview, Market-level Overview, Core Segments, Financials as available, Strategic Information, Market Rank/Share for key companies, Products and Services, Recent Developments)
- 6.4.1 Adobe Inc.
- 6.4.2 Figma, Inc.
- 6.4.3 Sketch B.V.
- 6.4.4 InVisionApp, Inc.
- 6.4.5 Axure Software Solutions Inc.
- 6.4.6 Balsamiq Studios LLC
- 6.4.7 Proto.io Inc.
- 6.4.8 UXPin Inc.
- 6.4.9 Justinmind Inc.
- 6.4.10 International Business Machines Corporation
- 6.4.11 Oracle Corporation
- 6.4.12 SAP SE
- 6.4.13 Microsoft Corporation
- 6.4.14 Google LLC
- 6.4.15 Meta Platforms, Inc.
- 6.4.16 Apple Inc.
- 6.4.17 Atlassian Corporation Plc
- 6.4.18 Designit A/S
- 6.4.19 IDEO LP
- 6.4.20 Ramotion LLC
- 6.4.21 UX Studio Zrt.
- 6.4.22 Nielsen Norman Group Inc.
- 6.4.23 HCL Technologies Limited
- 6.4.24 Cognizant Technology Solutions Corporation
7 MARKET OPPORTUNITIES AND FUTURE OUTLOOK
- 7.1 White-space and Unmet-need Assessment