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세계의 M2E(Move to Earn) 피트니스 앱 시장, 점유율, 규모, 동향, 산업 분석 보고서 : 플랫폼별, 디바이스별, 지역별, 부문별 예측(2023-2032년)

Move To Earn Fitness Apps Market Share, Size, Trends, Industry Analysis Report, By Platform (Android, iOS, and Others); By Device; By Region; Segment Forecast, 2023 - 2032

발행일: | 리서치사: Polaris Market Research | 페이지 정보: 영문 116 Pages | 배송안내 : 1-2일 (영업일 기준)


※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

세계의 M2E(Move to Earn) 피트니스 앱(Move To Earn Fitness Apps) 시장 규모는 2032년까지 24억 7,393만 달러에 달할 전망입니다. 이 보고서는 현재 시장 역학을 자세히 파악하고 향후 시장 성장에 대한 분석을 제공합니다.

웨어러블 디바이스 도입과 기술 진보의 대폭 증가, 세계의 모든 소득 수준의 소비자에 의한 스마트폰의 지속적인 이용 급증, 미국, 독일, 프랑스 등 경제력이 강하고 대규모 지역에서의 5G 네트워크의 전개 확대가 시장 성장을 가속할 것으로 예상됩니다.

또한, 사용자 인터페이스를 개선한 보다 사용자 친화적인 용도 개발을 위한 R&D 활동에 대한 투자 증가, 인도, 중국 등 신흥국 시장을 중심으로 신흥 기업에 대한 자금 조달 활동의 급증은 시장에 더 긍정적인 영향을 미치고 있습니다. 예를 들어, 2022년 6월, Fitmint는 General Catalyst에서 160만 달러의 Seed 자금을 조달했습니다. 이 자금 조달을 통해 신흥 기업은 팀 확대와 마케팅 및 기술 인프라 최적화에 주력합니다.

세계의 웰니스 인스티튜트의 최근 조사에 따르면 세계 사람들 중 일부 레크리에이션 신체 활동에 참여하는 것은 불과 32%에 불과합니다. 또, 피트니스나 건강의 목표에 대해서 금전적·구체적인 보상을 제공하거나 주는 것이 실제로 효과가 있는 것도, 몇개의 연구로 나타내지고 있습니다. 따라서 피트니스 용도 산업의 많은 주요 시장 관계자들은 고객의 관심을 끌고 건강 목표를 달성하기 위한 동기부여를 강화하기 위해 여러 가지 보상과 상품을 제공합니다.

최근 M2E에 대한 액세스는 가장 새로운 동향 중 하나이며 기존의 피트니스 접근 방식에 게임을 결합하여 광범위한 개인이 높은 관심을 가질 수 있습니다. 또한 M2E는 비용 효율적인 방법으로 집에 있으면서도 쉽게 피트니스를 할 수 있어 사용자의 편의성을 높이고 피트니스와 건강 유지의 동기부여를 높일 수 있습니다.

M2E(Move to Earn) 피트니스 앱 시장 보고서 하이라이트

iOS 분야가 가장 높은 시장 점유율을 차지하고 있지만, 이는 iOS 사용자가 세계적으로 증가하고 있는 것이 주요 요인입니다.

웨어러블 디바이스 부문은 기술적으로 첨단 제품에 대한 소비자 지출 능력 증가를 배경으로 예측 기간 동안 가장 빠른 CAGR로 확대될 것으로 예측됩니다.

북미가 세계 시장을 독점하고 있지만, 이는 주로 건강과 복지에 관한 소비자의 의식 확대와, 이 지역에서의 헬스케어 지출 증가에 기인합니다.

목차

제1장 서론

제2장 주요 요약

제3장 조사 방법

제4장 M2E(Move to Earn) 피트니스 앱 인사이트

  • M2E(Move to Earn) 피트니스 앱 시장-산업 스냅샷
  • M2E(Move to Earn) 피트니스 앱 시장 역학
    • 성장 촉진 요인 및 기회
      • 스마트폰 사용자 증가와 인터넷 연결
      • 걷기 운동의 이점에 대한 의식 고조
    • 억제 요인 및 과제
      • 데이터 보안과 프라이버시 우려 증가
  • PESTLE 분석
  • M2E(Move to Earn) 피트니스 앱 산업 동향
  • 밸류체인 분석
  • COVID-19의 영향 분석

제5장 M2E(Move to Earn) 피트니스 앱 시장 동향(플랫폼별)

  • 주요 조사 결과
  • 소개
  • 안드로이드
  • iOS
  • 기타

제6장 M2E(Move to Earn) 피트니스 앱 시장 동향(디바이스별)

  • 주요 조사 결과
  • 소개
  • 스마트폰
  • 태블릿
  • 웨어러블 디바이스
  • 기타

제7장 M2E(Move to Earn) 피트니스 앱 시장 동향(지역별)

  • 주요 조사 결과
  • 소개
    • M2E(Move to Earn) 피트니스 앱 시장 평가, 지역별(2019-2032년)
  • M2E(Move to Earn) 피트니스 앱 시장-북미
    • 북미 : M2E(Move to Earn) 피트니스 앱 시장, 디바이스별(2019-2032년)
    • 북미 : M2E(Move to Earn) 피트니스 앱 시장, 플랫폼별(2019-2032년)
    • M2E(Move to Earn) 피트니스 앱 시장-미국
    • M2E(Move to Earn) 피트니스 앱 시장-캐나다
  • M2E(Move to Earn) 피트니스 앱 시장-유럽
    • 유럽 : M2E(Move to Earn) 피트니스 앱 시장, 디바이스별(2019-2032년)
    • 유럽 : M2E(Move to Earn) 피트니스 앱 시장, 플랫폼별(2019-2032년)
    • M2E(Move to Earn) 피트니스 앱 시장-영국
    • M2E(Move to Earn) 피트니스 앱 시장-프랑스
    • M2E(Move to Earn) 피트니스 앱 시장-독일
    • M2E(Move to Earn) 피트니스 앱 시장-이탈리아
    • M2E(Move to Earn) 피트니스 앱 시장-스페인
    • M2E(Move to Earn) 피트니스 앱 시장-네덜란드
    • M2E(Move to Earn) 피트니스 앱 시장-러시아
  • M2E(Move to Earn) 피트니스 앱 시장-아시아 태평양
    • 아시아 태평양 : M2E(Move to Earn) 피트니스 앱 시장, 디바이스별(2019-2032년)
    • 아시아 태평양 : M2E(Move to Earn) 피트니스 앱 시장, 플랫폼별(2019-2032년)
    • M2E(Move to Earn) 피트니스 앱 시장-중국
    • M2E(Move to Earn) 피트니스 앱 시장-인도
    • M2E(Move to Earn) 피트니스 앱 시장-말레이시아
    • M2E(Move to Earn) 피트니스 앱 시장-일본
    • M2E(Move to Earn) 피트니스 앱 시장-인도네시아
    • M2E(Move to Earn) 피트니스 앱 시장-한국
  • M2E(Move to Earn) 피트니스 앱 시장-중동 및 아프리카
    • 중동 및 아프리카 : M2E(Move to Earn) 피트니스 앱 시장, 디바이스별(2019-2032년)
    • 중동 및 아프리카 : M2E(Move to Earn) 피트니스 앱 시장, 플랫폼별(2019-2032년)
    • M2E(Move to Earn) 피트니스 앱 시장-사우디아라비아
    • M2E(Move to Earn) 피트니스 앱 시장-아랍에미리트(UAE)
    • M2E(Move to Earn) 피트니스 앱 시장-이스라엘
    • M2E(Move to Earn) 피트니스 앱 시장-남아프리카
  • M2E(Move to Earn) 피트니스 앱 시장-남미
    • 남미 : M2E(Move to Earn) 피트니스 앱 시장, 디바이스별(2019-2032년)
    • 남미 : M2E(Move to Earn) 피트니스 앱 시장, 플랫폼별(2019-2032년)
    • M2E(Move to Earn) 피트니스 앱 시장-멕시코
    • M2E(Move to Earn) 피트니스 앱 시장-브라질
    • M2E(Move to Earn) 피트니스 앱 시장-아르헨티나

제8장 경쟁 구도

  • 확장 및 인수 분석
    • 확대
    • 인수
  • 파트너십/협업/계약/전시회

제9장 기업 개요

  • Sweat Coin
  • Diet Bet
  • Charity Miles
  • Win Walk
  • Map My Fitness
  • Healthy Wage
  • Fit Mint
  • Evidation Health
  • Vitality Group International
  • Higi SH LLC
  • Polar Electro
  • ASICS America
  • WillowTree
  • My FitnessPal
  • Fitbit Inc
LYJ 23.09.21

The global move to earn fitness apps market size is expected to reach USD 2,473.93 million by 2032, according to a new study by Polaris Market Research. The report "Move to Earn Fitness Apps Market Share, Size, Trends, Industry Analysis Report, By Platform (Android, iOS, and Others); By Device; By Region; Segment Forecast, 2023 - 2032" gives a detailed insight into current market dynamics and provides analysis on future market growth.

Extensive rise in the adoption of wearable devices and technological advancements and continuously surging usage of smartphones by all income level consumers globally and growing deployment of 5G networks in areas with stronger and larger economy like US, Germany, and France are projected to drive the market growth.

Additionally, the growing investments on R&D activities to develop more user-friendly applications with improved user interface and surge in the funding activities for startups mainly in the developing nations like India and China, are further impacting the market in a positive way. For instance, in June 2022, Fitmint, raised a seed funding of USD 1.6 Mn by the General Catalyst. With this raised capital, the startup will focus on the expansion of their team and optimize their marketing and tech infrastructure.

According to a recent study by Global Wellness Institute, only 32% of people around the world participated in any kind of recreational physical activity. Several studies have also shown that the offering or giving people financial & tangible rewards for their fitness or health goals actually works. Hence, many key market players in the fitness applications industry are implementing on offering several types rewards and goodies to their customers to gain their attention and motivate in achieving their health goals.

In the recent years, the accessibility of M2E is among one of the most emerging trends, that combines gaming with traditional fitness approaches and enables wide range of individuals to become highly engaged. It also allows users for greater convenience to participated and be motivated in maintaining their desired fitness and well-being, as it is a cost-effective method and can be easily done form the comfort of their homes, which is further beneficial for users who are living in a busy schedule by enabling them to participated in fitness activities as per their convenience.

Move To Earn Fitness Apps Market Report Highlights

iOS segment accounted for highest market share, which is largely attributable to growing number of iOS users worldwide due to its various beneficial features including improved user interface and secure network

Wearable devices segment is anticipated to expand at fastest CAGR over the projected period, in account of increased consumer spending capacity on technologically advanced products

North America region dominated the global market, which is mainly driven by high consumer awareness regarding their health and well-being and increasing healthcare expenditure in the region

The global key market players include: Charity Miles, Fit Mint, Evidation Health, Vitality Group International, ASICS America Corporation, Map My Fitness, and Sweat Coin

Polaris Market Research has segmented the move to earn fitness apps market report based on platform, device, and region:

Move To Earn Fitness Apps, Form Outlook (Revenue - USD Million, 2019 - 2032)

  • Android
  • iOS
  • Others

Move To Earn Fitness Apps, Device Outlook (Revenue - USD Million, 2019 - 2032)

  • Smartphones
  • Tablets
  • Wearable Devices
  • Others

Move To Earn Fitness Apps, Regional Outlook (Revenue - USD Million, 2019 - 2032)

  • North America
  • U.S.
  • Canada
  • Europe
  • Germany
  • UK
  • France
  • Italy
  • Spain
  • Russia
  • Netherlands
  • Asia Pacific
  • China
  • India
  • Japan
  • South Korea
  • Indonesia
  • Malaysia
  • Latin America
  • Argentina
  • Brazil
  • Mexico
  • Middle East & Africa
  • UAE
  • Saudi Arabia
  • Israel
  • South Africa

Table of Contents

1. Introduction

  • 1.1. Report Description
    • 1.1.1. Objectives of the Study
    • 1.1.2. Market Scope
    • 1.1.3. Assumptions
  • 1.2. Stakeholders

2. Executive Summary

  • 2.1. Market Highlights

3. Research Methodology

  • 3.1. Overview
    • 3.1.1. Data Mining
  • 3.2. Data Sources
    • 3.2.1. Primary Sources
    • 3.2.2. Secondary Sources

4. Global Move To Earn Fitness Apps Market Insights

  • 4.1. Move To Earn Fitness Apps Market - Industry Snapshot
  • 4.2. Move To Earn Fitness Apps Market Dynamics
    • 4.2.1. Drivers and Opportunities
      • 4.2.1.1. Growing Smartphone Users and Internet Connectivity
      • 4.2.1.2. Rising Awareness About the Advantages of Walking as an Exercise
    • 4.2.2. Restraints and Challenges
      • 4.2.2.1. Data Security and Privacy Worries Escalate with Such Apps
  • 4.3. Porter's Five Forces Analysis
    • 4.3.1. Bargaining Power of Suppliers (Moderate)
    • 4.3.2. Threats of New Entrants: (Low)
    • 4.3.3. Bargaining Power of Buyers (Moderate)
    • 4.3.4. Threat of Substitute (Moderate)
    • 4.3.5. Rivalry among existing firms (High)
  • 4.4. PESTLE Analysis
  • 4.5. Move To Earn Fitness Apps Industry trends
  • 4.6. Value Chain Analysis
  • 4.7. COVID-19 Impact Analysis

5. Global Move To Earn Fitness Apps Market, by Platform

  • 5.1. Key Findings
  • 5.2. Introduction
    • 5.2.1. Global Move To Earn Fitness Apps, by Platform, 2019-2032 (USD Million)
  • 5.3. Android
    • 5.3.1. Global Move To Earn Fitness Apps Market, by Android, by Region, 2019-2032 (USD Million)
  • 5.4. iOS
    • 5.4.1. Global Move To Earn Fitness Apps Market, by iOS, by Region, 2019-2032 (USD Million)
  • 5.5. Others
    • 5.5.1. Global Move To Earn Fitness Apps Market, by Others, by Region, 2019-2032 (USD Million)

6. Global Move To Earn Fitness Apps Market, by Device

  • 6.1. Key Findings
  • 6.2. Introduction
    • 6.2.1. Global Move To Earn Fitness Apps Market, by Device, 2019-2032 (USD Million)
  • 6.3. Smartphones
    • 6.3.1. Global Move To Earn Fitness Apps Market, by Smartphones, by Region, 2019-2032 (USD Million)
  • 6.4. Tablets
    • 6.4.1. Global Move To Earn Fitness Apps Market, by Tablets, by Region, 2019-2032 (USD Million)
  • 6.5. Wearable Devices
    • 6.5.1. Global Move To Earn Fitness Apps Market, by Wearable Devices, by Region, 2019-2032 (USD Million)
  • 6.6. Others
    • 6.6.1. Global Move To Earn Fitness Apps Market, by Others, by Region, 2019-2032 (USD Million)

7. Global Move To Earn Fitness Apps Market, by Geography

  • 7.1. Key findings
  • 7.2. Introduction
    • 7.2.1. Move To Earn Fitness Apps Market Assessment, By Geography, 2019-2032 (USD Million)
  • 7.3. Move To Earn Fitness Apps Market - North America
    • 7.3.1. North America: Move To Earn Fitness Apps Market, by Device, 2019-2032 (USD Million)
    • 7.3.2. North America: Move To Earn Fitness Apps Market, by Platform, 2019-2032 (USD Million)
    • 7.3.3. Move To Earn Fitness Apps Market - U.S.
      • 7.3.3.1. U.S.: Move To Earn Fitness Apps Market, by Device, 2019-2032 (USD Million)
      • 7.3.3.2. U.S.: Move To Earn Fitness Apps Market, by Platform, 2019-2032 (USD Million)
    • 7.3.4. Move To Earn Fitness Apps Market - Canada
      • 7.3.4.1. Canada: Move To Earn Fitness Apps Market, by Device, 2019-2032 (USD Million)
      • 7.3.4.2. Canada: Move To Earn Fitness Apps Market, by Platform, 2019-2032 (USD Million)
  • 7.4. Move To Earn Fitness Apps Market - Europe
    • 7.4.1. Europe: Move To Earn Fitness Apps Market, by Device, 2019-2032 (USD Million)
    • 7.4.2. Europe: Move To Earn Fitness Apps Market, by Platform, 2019-2032 (USD Million)
    • 7.4.3. Move To Earn Fitness Apps Market - UK
      • 7.4.3.1. UK: Move To Earn Fitness Apps Market, by Device, 2019-2032 (USD Million)
      • 7.4.3.2. UK: Move To Earn Fitness Apps Market, by Platform, 2019-2032 (USD Million)
    • 7.4.4. Move To Earn Fitness Apps Market - France
      • 7.4.4.1. France: Move To Earn Fitness Apps Market, by Device, 2019-2032 (USD Million)
      • 7.4.4.2. France: Move To Earn Fitness Apps Market, by Platform, 2019-2032 (USD Million)
    • 7.4.5. Move To Earn Fitness Apps Market - Germany
      • 7.4.5.1. Germany: Move To Earn Fitness Apps Market, by Device, 2019-2032 (USD Million)
      • 7.4.5.2. Germany: Move To Earn Fitness Apps Market, by Platform, 2019-2032 (USD Million)
    • 7.4.6. Move To Earn Fitness Apps Market - Italy
      • 7.4.6.1. Italy: Move To Earn Fitness Apps Market, by Device, 2019-2032 (USD Million)
      • 7.4.6.2. Italy: Move To Earn Fitness Apps Market, by Platform, 2019-2032 (USD Million)
    • 7.4.7. Move To Earn Fitness Apps Market - Spain
      • 7.4.7.1. Spain: Move To Earn Fitness Apps Market, by Device, 2019-2032 (USD Million)
      • 7.4.7.2. Spain: Move To Earn Fitness Apps Market, by Platform, 2019-2032 (USD Million)
    • 7.4.8. Move To Earn Fitness Apps Market - Netherlands
      • 7.4.8.1. Netherlands: Move To Earn Fitness Apps Market, by Device, 2019-2032 (USD Million)
      • 7.4.8.2. Netherlands: Move To Earn Fitness Apps Market, by Platform, 2019-2032 (USD Million)
    • 7.4.9. Move To Earn Fitness Apps Market - Russia
      • 7.4.9.1. Russia: Move To Earn Fitness Apps Market, by Device, 2019-2032 (USD Million)
      • 7.4.9.2. Russia: Move To Earn Fitness Apps Market, by Platform, 2019-2032 (USD Million)
  • 7.5. Move To Earn Fitness Apps Market - Asia Pacific
    • 7.5.1. Asia Pacific: Move To Earn Fitness Apps Market, by Device, 2019-2032 (USD Million)
    • 7.5.2. Asia Pacific: Move To Earn Fitness Apps Market, by Platform, 2019-2032 (USD Million)
    • 7.5.3. Move To Earn Fitness Apps Market - China
      • 7.5.3.1. China: Move To Earn Fitness Apps Market, by Device, 2019-2032 (USD Million)
      • 7.5.3.2. China: Move To Earn Fitness Apps Market, by Platform, 2019-2032 (USD Million)
    • 7.5.4. Move To Earn Fitness Apps Market - India
      • 7.5.4.1. India: Move To Earn Fitness Apps Market, by Device, 2019-2032 (USD Million)
      • 7.5.4.2. India: Move To Earn Fitness Apps Market, by Platform, 2019-2032 (USD Million)
    • 7.5.5. Move To Earn Fitness Apps Market - Malaysia
      • 7.5.5.1. Malaysia: Move To Earn Fitness Apps Market, by Device, 2019-2032 (USD Million)
      • 7.5.5.2. Malaysia: Move To Earn Fitness Apps Market, by Platform, 2019-2032 (USD Million)
    • 7.5.6. Move To Earn Fitness Apps Market - Japan
      • 7.5.6.1. Japan: Move To Earn Fitness Apps Market, by Device, 2019-2032 (USD Million)
      • 7.5.6.2. Japan: Move To Earn Fitness Apps Market, by Platform, 2019-2032 (USD Million)
    • 7.5.7. Move To Earn Fitness Apps Market - Indonesia
      • 7.5.7.1. Indonesia: Move To Earn Fitness Apps Market, by Device, 2019-2032 (USD Million)
      • 7.5.7.2. Indonesia: Move To Earn Fitness Apps Market, by Platform, 2019-2032 (USD Million)
    • 7.5.8. Move To Earn Fitness Apps Market - South Korea
      • 7.5.8.1. South Korea: Move To Earn Fitness Apps Market, by Device, 2019-2032 (USD Million)
      • 7.5.8.2. South Korea: Move To Earn Fitness Apps Market, by Platform, 2019-2032 (USD Million)
  • 7.6. Move To Earn Fitness Apps Market - Middle East & Africa
    • 7.6.1. Middle East & Africa: Move To Earn Fitness Apps Market, by Device, 2019-2032 (USD Million)
    • 7.6.2. Middle East & Africa: Move To Earn Fitness Apps Market, by Platform, 2019-2032 (USD Million)
    • 7.6.3. Move To Earn Fitness Apps Market - Saudi Arabia
      • 7.6.3.1. Saudi Arabia: Move To Earn Fitness Apps Market, by Device, 2019-2032 (USD Million)
      • 7.6.3.2. Saudi Arabia: Move To Earn Fitness Apps Market, by Platform, 2019-2032 (USD Million)
    • 7.6.4. Move To Earn Fitness Apps Market - UAE
      • 7.6.4.1. UAE: Move To Earn Fitness Apps Market, by Device, 2019-2032 (USD Million)
      • 7.6.4.2. UAE: Move To Earn Fitness Apps Market, by Platform, 2019-2032 (USD Million)
    • 7.6.5. Move To Earn Fitness Apps Market - Israel
      • 7.6.5.1. Israel: Move To Earn Fitness Apps Market, by Device, 2019-2032 (USD Million)
      • 7.6.5.2. Israel: Move To Earn Fitness Apps Market, by Platform, 2019-2032 (USD Million)
    • 7.6.6. Move To Earn Fitness Apps Market - South Africa
      • 7.6.6.1. South Africa: Move To Earn Fitness Apps Market, by Device, 2019-2032 (USD Million)
      • 7.6.6.2. South Africa: Move To Earn Fitness Apps Market, by Platform, 2019-2032 (USD Million)
  • 7.7. Move To Earn Fitness Apps Market - Latin America
    • 7.7.1. Latin America: Move To Earn Fitness Apps Market, by Device, 2019-2032 (USD Million)
    • 7.7.2. Latin America: Move To Earn Fitness Apps Market, by Platform, 2019-2032 (USD Million)
    • 7.7.3. Move To Earn Fitness Apps Market - Mexico
      • 7.7.3.1. Mexico: Move To Earn Fitness Apps Market, by Device, 2019-2032 (USD Million)
      • 7.7.3.2. Mexico: Move To Earn Fitness Apps Market, by Platform, 2019-2032 (USD Million)
    • 7.7.4. Move To Earn Fitness Apps Market - Brazil
      • 7.7.4.1. Brazil: Move To Earn Fitness Apps Market, by Device, 2019-2032 (USD Million)
      • 7.7.4.2. Brazil: Move To Earn Fitness Apps Market, by Platform, 2019-2032 (USD Million)
    • 7.7.5. Move To Earn Fitness Apps Market - Argentina
      • 7.7.5.1. Argentina: Move To Earn Fitness Apps Market, by Device, 2019-2032 (USD Million)
      • 7.7.5.2. Argentina: Move To Earn Fitness Apps Market, by Platform, 2019-2032 (USD Million)

8. Competitive Landscape

  • 8.1. Expansion and Acquisition Analysis
    • 8.1.1. Expansion
    • 8.1.2. Acquisitions
  • 8.2. Partnerships/Collaborations/Agreements/Exhibitions

9. Company Profiles

  • 9.1. Sweat Coin
    • 9.1.1. Company Overview
    • 9.1.2. Financial Performance
    • 9.1.3. Product Benchmarking
    • 9.1.4. Recent Development
  • 9.2. Diet Bet
    • 9.2.1. Company Overview
    • 9.2.2. Financial Performance
    • 9.2.3. Product Benchmarking
    • 9.2.4. Recent Development
  • 9.3. Charity Miles
    • 9.3.1. Company Overview
    • 9.3.2. Financial Performance
    • 9.3.3. Product Benchmarking
    • 9.3.4. Recent Development
  • 9.4. Win Walk
    • 9.4.1. Company Overview
    • 9.4.2. Financial Performance
    • 9.4.3. Product Benchmarking
    • 9.4.4. Recent Development
  • 9.5. Map My Fitness
    • 9.5.1. Company Overview
    • 9.5.2. Financial Performance
    • 9.5.3. Product Benchmarking
    • 9.5.4. Recent Development
  • 9.6. Healthy Wage
    • 9.6.1. Company Overview
    • 9.6.2. Financial Performance
    • 9.6.3. Product Benchmarking
    • 9.6.4. Recent Development
  • 9.7. Fit Mint
    • 9.7.1. Company Overview
    • 9.7.2. Financial Performance
    • 9.7.3. Product Benchmarking
    • 9.7.4. Recent Development
  • 9.8. Evidation Health
    • 9.8.1. Company Overview
    • 9.8.2. Financial Performance
    • 9.8.3. Product Benchmarking
    • 9.8.4. Recent Development
  • 9.9. Vitality Group International
    • 9.9.1. Company Overview
    • 9.9.2. Financial Performance
    • 9.9.3. Product Benchmarking
    • 9.9.4. Recent Development
  • 9.10. Higi SH LLC
    • 9.10.1. Company Overview
    • 9.10.2. Financial Performance
    • 9.10.3. Product Benchmarking
    • 9.10.4. Recent Development
  • 9.11. Polar Electro
    • 9.11.1. Company Overview
    • 9.11.2. Financial Performance
    • 9.11.3. Product Benchmarking
    • 9.11.4. Recent Development
  • 9.12. ASICS America
    • 9.12.1. Company Overview
    • 9.12.2. Financial Performance
    • 9.12.3. Product Benchmarking
    • 9.12.4. Recent Development
  • 9.13. WillowTree
    • 9.13.1. Company Overview
    • 9.13.2. Financial Performance
    • 9.13.3. Product Benchmarking
    • 9.13.4. Recent Development
  • 9.14. My FitnessPal
    • 9.14.1. Company Overview
    • 9.14.2. Financial Performance
    • 9.14.3. Product Benchmarking
    • 9.14.4. Recent Development
  • 9.15. Fitbit Inc
    • 9.15.1. Company Overview
    • 9.15.2. Financial Performance
    • 9.15.3. Product Benchmarking
    • 9.15.4. Recent Development
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