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Player Tracking Market Share, Size, Trends, Industry Analysis Report, By Component (Solutions, Services); By Type; By Application; By End User; By Region; Segment Forecast, 2023 - 2032

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  • Catapult
  • JOHAN Sports
  • Kinexon
  • PlayGineering Systems
  • Polar Electro
  • SPT Group
  • Stats Perform
  • STATSports
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  • Sonda Sports
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  • Q-Track
  • Exelio
  • Xampion
  • Zebra Technologies
LSH 23.10.19

The global player tracking market size is expected to reach USD 24.60 billion by 2032, according to a new study by Polaris Market Research. The report "Player Tracking Market Share, Size, Trends, Industry Analysis Report, By Component (Solutions, Services); By Type; By Application; By End User; By Region; Segment Forecast, 2023-2032" gives a detailed insight into current market dynamics and provides analysis on future market growth.

Growing adoption of sports analytics is driving the growth of the market in several ways. Sports teams and organizations are increasingly relying on data-driven insights to make informed decisions about player development, game strategy, and team performance. Player tracking technology provides teams with real-time data on player movements, biometrics, and performance metrics that can be used to optimize player performance and improve team outcomes. Since many years ago, technology has been subtly changing the way that sports are played. For example, esports has seen a spike in investment that exceeded $2.5 billion in venture capital funding in 2018; some predictions indicate that the sports tech market will reach $30 billion by 2024. This will further fuel the growth of the player tracking market in coming years.

The growing investments in young sports technology are also driving the growth of the market. According to SportsTechX, less than US$1 billion was spent in the young sports technology industry. Today, the amount pumped into the area each year is more than ten times that amount. Sports technology startups are developing new and innovative player tracking solutions that are more accurate, user-friendly, and affordable than traditional tracking systems. These startups are attracting significant investments from venture capitalists and sports organizations, which are fueling the growth of the player tracking market. One way in which these startups are driving the growth of the player tracking market is by developing wearable technology that is more comfortable and unobtrusive than traditional tracking systems.

Player Tracking Market Report Highlights

Solutions segment is anticipated to grow at faster rate owing to the increasing the availability and affordability of player tracking solutions.

Wearables segment accounted for the largest market share owing to the increasing demand for data-driven insights in sports.

Performance Tracking segment is projected to experience a significant growth rate due to its usage in a wide range of sports.

North America garnered the highest growth rate and larger revenue share in the study period owing to increasing demand for performance tracking solutions in sports organizations.

APAC is projected to witness the largest growth rate in the forecast time frame due to increasing investment in the sports industry.

The global players include: Catapult, JOHAN Sports, Kinexon, PlayGineering Systems, Polar Electro, SPT Group, Stats Perform, STATSports, Q-Track, Exelio, Xampion & Zebra Technologies.

Polaris Market Research has segmented the player tracking market report based on component, type, application, end user and region:

Player Tracking, Component Outlook (Revenue - USD Billion, 2019 - 2032)

  • Solutions
  • Services

Player Tracking, Type Outlook (Revenue - USD Billion, 2019 - 2032)

  • Wearables
  • Opticals
  • Application-Based

Player Tracking, Application Outlook (Revenue - USD Billion, 2019 - 2032)

  • Fitness Tracking
  • Performance Tracking
  • Fraud Detection
  • Player Safety

Player Tracking, End User Outlook (Revenue - USD Billion, 2019 - 2032)

  • Team Sports
  • Individual Sports

Player Tracking, Regional Outlook (Revenue - USD Billion, 2019 - 2032)

  • North America
  • U.S.
  • Canada
  • Europe
  • Germany
  • UK
  • France
  • Italy
  • Spain
  • Russia
  • Netherlands
  • Asia Pacific
  • China
  • India
  • Japan
  • South Korea
  • Indonesia
  • Malaysia
  • Latin America
  • Argentina
  • Brazil
  • Mexico
  • Middle East & Africa
  • UAE
  • Saudi Arabia
  • Israel
  • South Africa

Table of Contents

1. Introduction

  • 1.1. Report Description
    • 1.1.1. Objectives of the Study
    • 1.1.2. Market Scope
    • 1.1.3. Assumptions
  • 1.2. Stakeholders

2. Executive Summary

  • 2.1. Market Highlights

3. Research Methodology

  • 3.1. Overview
    • 3.1.1. Data Mining
  • 3.2. Data Sources
    • 3.2.1. Primary Sources
    • 3.2.2. Secondary Sources

4. Global Player Tracking Market Insights

  • 4.1. Player Tracking - Industry Snapshot
  • 4.2. Player Tracking Market Dynamics
    • 4.2.1. Drivers and Opportunities
      • 4.2.1.1. Technological Advancements in Wearable Sports Devices
      • 4.2.1.2. Growing demand for player tracking in sports
    • 4.2.2. Restraints and Challenges
      • 4.2.2.1. Limited budget for sports in developing countries
  • 4.3. Porter's Five Forces Analysis
    • 4.3.1. Bargaining Power of Suppliers (Moderate)
    • 4.3.2. Threats of New Entrants: (Low)
    • 4.3.3. Bargaining Power of Buyers (Moderate)
    • 4.3.4. Threat of Substitute (Moderate)
    • 4.3.5. Rivalry among existing firms (High)
  • 4.4. PESTLE Analysis
  • 4.5. Player Tracking Industry Trends
  • 4.6. Value Chain Analysis
  • 4.7. COVID-19 Impact Analysis

5. Global Player Tracking Market, by Component

  • 5.1. Key Findings
  • 5.2. Introduction
    • 5.2.1. Global Player Tracking Market, by Component, 2019-2032 (USD Billion)
  • 5.3. Solutions
    • 5.3.1. Global Player Tracking Market, by Solutions, by Region, 2019-2032 (USD Billion)
  • 5.4. Services
    • 5.4.1. Global Player Tracking Market, by Services, by Region, 2019-2032 (USD Billion)

6. Global Player Tracking Market, by Application

  • 6.1. Key Findings
  • 6.2. Introduction
    • 6.2.1. Global Player Tracking Market, by Application, 2019-2032 (USD Billion)
  • 6.3. Fitness Tracking
    • 6.3.1. Global Player Tracking Market, by Fitness Tracking, by Region, 2019-2032 (USD Billion)
  • 6.4. Performance Tracking
    • 6.4.1. Global Player Tracking Market, by Performance Tracking, by Region, 2019-2032 (USD Billion)
  • 6.5. Fraud Detection
    • 6.5.1. Global Player Tracking Market, by Fraud Detection, by Region, 2019-2032 (USD Billion)
  • 6.6. Player Safety
    • 6.6.1. Global Player Tracking Market, by Player Safety, by Region, 2019-2032 (USD Billion)

7. Global Player Tracking Market, by End User

  • 7.1. Key Findings
  • 7.2. Introduction
    • 7.2.1. Global Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • 7.3. Team Sports
    • 7.3.1. Global Player Tracking Market, by Team Sports, by Region, 2019-2032 (USD Billion)
  • 7.4. Individual Sports
    • 7.4.1. Global Player Tracking Market, by Individual Sports, by Region, 2019-2032 (USD Billion)

8. Global Player Tracking Market, by Type

  • 8.1. Key Findings
  • 8.2. Introduction
    • 8.2.1. Global Player Tracking Market, by Type, 2019-2032 (USD Billion)
  • 8.3. Wearables
    • 8.3.1. Global Player Tracking Market, by Wearables, by Region, 2019-2032 (USD Billion)
  • 8.4. Opticals
    • 8.4.1. Global Player Tracking Market, by Opticals, by Region, 2019-2032 (USD Billion)
  • 8.5. Application-Based
    • 8.5.1. Global Player Tracking Market, by Application-Based, by Region, 2019-2032 (USD Billion)

9. Global Player Tracking Market, by Geography

  • 9.1. Key findings
  • 9.2. Introduction
    • 9.2.1. Player Tracking Market Assessment, By Geography, 2019-2032 (USD Billion)
  • 9.3. Player Tracking Market - North America
    • 9.3.1. North America: Player Tracking Market, by Component, 2019-2032 (USD Billion)
    • 9.3.2. North America: Player Tracking Market, by Type, 2019-2032 (USD Billion)
    • 9.3.3. North America: Player Tracking Market, by Application, 2019-2032 (USD Billion)
    • 9.3.4. North America: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.3.5. Player Tracking Market - U.S.
      • 9.3.5.1. U.S.: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.3.5.2. U.S.: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.3.5.3. U.S.: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.3.5.4. U.S.: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.3.6. Player Tracking Market - Canada
      • 9.3.6.1. Canada: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.3.6.2. Canada: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.3.6.3. Canada: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.3.6.4. Canada: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • 9.4. Player Tracking Market - Europe
    • 9.4.1. Europe: Player Tracking Market, by Component, 2019-2032 (USD Billion)
    • 9.4.2. Europe: Player Tracking Market, by Type, 2019-2032 (USD Billion)
    • 9.4.3. Europe: Player Tracking Market, by Application, 2019-2032 (USD Billion)
    • 9.4.4. Europe: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.4.5. Player Tracking Market - UK
      • 9.4.5.1. UK: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.4.5.2. UK: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.4.5.3. UK: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.4.5.4. UK: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.4.6. Player Tracking Market - France
      • 9.4.6.1. France: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.4.6.2. France: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.4.6.3. France: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.4.6.4. France: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.4.7. Player Tracking Market - Germany
      • 9.4.7.1. Germany: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.4.7.2. Germany: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.4.7.3. Germany: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.4.7.4. Germany: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.4.8. Player Tracking Market - Italy
      • 9.4.8.1. Italy: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.4.8.2. Italy: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.4.8.3. Italy: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.4.8.4. Italy: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.4.9. Player Tracking Market - Spain
      • 9.4.9.1. Spain: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.4.9.2. Spain: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.4.9.3. Spain: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.4.9.4. Spain: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.4.10. Player Tracking Market - Netherlands
      • 9.4.10.1. Netherlands: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.4.10.2. Netherlands: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.4.10.3. Netherlands: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.4.10.4. Netherlands: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.4.11. Player Tracking Market - Russia
      • 9.4.11.1. Russia: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.4.11.2. Russia.: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.4.11.3. Russia: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.4.11.4. Russia: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • 9.5. Player Tracking Market - Asia Pacific
    • 9.5.1. Asia Pacific: Player Tracking Market, by Component, 2019-2032 (USD Billion)
    • 9.5.2. Asia Pacific: Player Tracking Market, by Type, 2019-2032 (USD Billion)
    • 9.5.3. Asia Pacific: Player Tracking Market, by Application, 2019-2032 (USD Billion)
    • 9.5.4. Asia Pacific: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.5.5. Player Tracking Market - China
      • 9.5.5.1. China: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.5.5.2. China.: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.5.5.3. China: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.5.5.4. China: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.5.6. Player Tracking Market - India
      • 9.5.6.1. India: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.5.6.2. India.: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.5.6.3. India: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.5.6.4. India: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.5.7. Player Tracking Market - Japan
      • 9.5.7.1. Japan: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.5.7.2. Japan.: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.5.7.3. Japan: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.5.7.4. Japan: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.5.8. Player Tracking Market - Malaysia
      • 9.5.8.1. Malaysia: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.5.8.2. Malaysia.: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.5.8.3. Malaysia: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.5.8.4. Malaysia: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.5.9. Player Tracking Market - Indonesia
      • 9.5.9.1. Indonesia: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.5.9.2. Indonesia.: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.5.9.3. Indonesia: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.5.9.4. Indonesia: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.5.10. Player Tracking Market - South Korea
      • 9.5.10.1. South Korea: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.5.10.2. South Korea.: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.5.10.3. South Korea: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.5.10.4. South Korea: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • 9.6. Player Tracking Market - Middle East & Africa
    • 9.6.1. Middle East & Africa: Player Tracking Market, by Component, 2019-2032 (USD Billion)
    • 9.6.2. Middle East & Africa: Player Tracking Market, by Type, 2019-2032 (USD Billion)
    • 9.6.3. Middle East & Africa: Player Tracking Market, by Application, 2019-2032 (USD Billion)
    • 9.6.4. Middle East & Africa: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.6.5. Player Tracking Market - Saudi Arabia
      • 9.6.5.1. Saudi Arabia: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.6.5.2. Saudi Arabia: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.6.5.3. Saudi Arabia: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.6.5.4. Saudi Arabia: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.6.6. Player Tracking Market - South Africa
      • 9.6.6.1. South Africa: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.6.6.2. South Africa: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.6.6.3. South Africa: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.6.6.4. South Africa: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.6.7. Player Tracking Market - Israel
      • 9.6.7.1. Israel: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.6.7.2. Israel: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.6.7.3. Israel: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.6.7.4. Israel: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.6.8. Player Tracking Market - UAE
      • 9.6.8.1. UAE: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.6.8.2. UAE: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.6.8.3. UAE: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.6.8.4. UAE: Player Tracking Market, by End User, 2019-2032 (USD Billion)
  • 9.7. Player Tracking Market - Latin America
    • 9.7.1. Latin America: Player Tracking Market, by Component, 2019-2032 (USD Billion)
    • 9.7.2. Latin America: Player Tracking Market, by Type, 2019-2032 (USD Billion)
    • 9.7.3. Latin America: Player Tracking Market, by Application, 2019-2032 (USD Billion)
    • 9.7.4. Latin America: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.7.5. Player Tracking Market - Mexico
      • 9.7.5.1. Mexico: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.7.5.2. Mexico: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.7.5.3. Mexico: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.7.5.4. Mexico: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.7.6. Player Tracking Market - Brazil
      • 9.7.6.1. Brazil: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.7.6.2. Brazil: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.7.6.3. Brazil: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.7.6.4. Brazil: Player Tracking Market, by End User, 2019-2032 (USD Billion)
    • 9.7.7. Player Tracking Market - Argentina
      • 9.7.7.1. Argentina: Player Tracking Market, by Component, 2019-2032 (USD Billion)
      • 9.7.7.2. Argentina: Player Tracking Market, by Type, 2019-2032 (USD Billion)
      • 9.7.7.3. Argentina: Player Tracking Market, by Application, 2019-2032 (USD Billion)
      • 9.7.7.4. Argentina: Player Tracking Market, by End User, 2019-2032 (USD Billion)

10. Competitive Landscape

  • 10.1. Expansion and Acquisition Analysis
    • 10.1.1. Expansion
    • 10.1.2. Acquisitions
  • 10.2. Partnerships/Collaborations/Agreements/Exhibitions

11. Company Profiles

  • 11.1. Catapult
    • 11.1.1. Company Overview
    • 11.1.2. Financial Performance
    • 11.1.3. Product Benchmarking
    • 11.1.4. Recent Development
  • 11.2. JOHAN Sports
    • 11.2.1. Company Overview
    • 11.2.2. Financial Performance
    • 11.2.3. Product Benchmarking
    • 11.2.4. Recent Development
  • 11.3. Kinexon
    • 11.3.1. Company Overview
    • 11.3.2. Financial Performance
    • 11.3.3. Product Benchmarking
    • 11.3.4. Recent Development
  • 11.4. PlayGineering Systems
    • 11.4.1. Company Overview
    • 11.4.2. Financial Performance
    • 11.4.3. Product Benchmarking
    • 11.4.4. Recent Development
  • 11.5. Polar Electro
    • 11.5.1. Company Overview
    • 11.5.2. Financial Performance
    • 11.5.3. Product Benchmarking
    • 11.5.4. Recent Development
  • 11.6. SPT Group
    • 11.6.1. Company Overview
    • 11.6.2. Financial Performance
    • 11.6.3. Product Benchmarking
    • 11.6.4. Recent Development
  • 11.7. Stats Perform
    • 11.7.1. Company Overview
    • 11.7.2. Financial Performance
    • 11.7.3. Product Benchmarking
    • 11.7.4. Recent Development
  • 11.8. STATSports
    • 11.8.1. Company Overview
    • 11.8.2. Financial Performance
    • 11.8.3. Product Benchmarking
    • 11.8.4. Recent Development
  • 11.9. The Chyron
    • 11.9.1. Company Overview
    • 11.9.2. Financial Performance
    • 11.9.3. Product Benchmarking
    • 11.9.4. Recent Development
  • 11.10. Sonda Sports
    • 11.10.1. Company Overview
    • 11.10.2. Financial Performance
    • 11.10.3. Product Benchmarking
    • 11.10.4. Recent Development
  • 11.11. Advanced Sports Analytics
    • 11.11.1. Company Overview
    • 11.11.2. Financial Performance
    • 11.11.3. Product Benchmarking
    • 11.11.4. Recent Development
  • 11.12. Sports Performance Tracking
    • 11.12.1. Company Overview
    • 11.12.2. Financial Performance
    • 11.12.3. Product Benchmarking
    • 11.12.4. Recent Development
  • 11.13. Q-Track
    • 11.13.1. Company Overview
    • 11.13.2. Financial Performance
    • 11.13.3. Product Benchmarking
    • 11.13.4. Recent Development
  • 11.14. Exelio
    • 11.14.1. Company Overview
    • 11.14.2. Financial Performance
    • 11.14.3. Product Benchmarking
    • 11.14.4. Recent Development
  • 11.15. Xampion
    • 11.15.1. Company Overview
    • 11.15.2. Financial Performance
    • 11.15.3. Product Benchmarking
    • 11.15.4. Recent Development
  • 11.16. Zebra Technologies
    • 11.16.1. Company Overview
    • 11.16.2. Financial Performance
    • 11.16.3. Product Benchmarking
    • 11.16.4. Recent Development
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