시장보고서
상품코드
1831750

스포츠 앱 시장 : 시장 규모, 점유율, 동향, 수익 분석 보고서 - 유형별, 수익 모델별, 플랫폼별, 지역별 시장 예측(2025-2034년)

Sports App Market Size, Share, Trends, & Industry Analysis Report By Type (Fitness & Training Apps, Fantasy Sports Apps), By Revenue Model, By Platform, and By Region - Market Forecast, 2025-2034

발행일: | 리서치사: Polaris Market Research | 페이지 정보: 영문 128 Pages | 배송안내 : 1-2일 (영업일 기준)

    
    
    



※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

Polaris Market Research의 최신 조사에 따르면 스포츠 앱 시장 규모는 2034년까지 129억 3,000만 달러에 달할 전망입니다. 이 보고서는 현재 시장 역학을 상세하게 파악하고 미래 시장 성장에 대한 분석을 제공합니다.

스포츠 앱은 스포츠 관련 컨텐츠 및 서비스를 사용자에게 제공하는 모바일 또는 웹 애플리케이션입니다. 실시간 스코어, 뉴스, 스트리밍, 피트니스 트래킹, 판타지 스포츠 경쟁 등을 제공합니다.

최신 스포츠 앱은 인공지능, 증강현실, 실시간 분석 등 첨단 기술을 활용하여 사용자 경험을 향상시킵니다. AI는 개인화된 컨텐츠를 제공하고 선호도에 따라 경기를 제안하며 판타지 스포츠에서 스마트한 인사이트를 제공하는 데 도움이 됩니다. AR 기능은 3D 선수 스탯과 몰입형 리플레이를 표시하여 앱을 보다 인터랙티브하게 만듭니다. 이 기술은 앱을 더욱 흥미롭고 사용자 친화적으로 만들어 캐주얼한 팬부터 본격적인 스포츠 애호가까지 매료시킵니다. 기술은 앱을 시장에서 두드러지게 하고, 사용자에게 더 많은 가치를 제공하는 데 도움이 되며, 계속 진화함으로써 성장과 경쟁을 촉진합니다.

판타지 스포츠 및 e스포츠는 특히 젊은 사용자들 사이에서 매우 인기가 높아지고 있습니다. 이러한 플랫폼에서 팬들은 단순히 관람할 뿐만 아니라 팀을 만들고 다른 사용자와 경쟁하며 실시간으로 성능을 추적할 수 있습니다. 판타지 리그 및 e스포츠 이벤트를 지원하는 스포츠 앱은 사용자에게 재미있고 대화형 경험을 제공합니다. 이러한 게임의 경쟁성은 사용자를 열중시키고 정기적으로 돌아옵니다. 이러한 관심 증가가 스포츠의 라이브 데이터, 소셜 기능, 게임을 조합한 앱의 개발을 뒷받침하고 있으며, 판타지 스포츠 및 e스포츠가 스포츠 앱 시장의 큰 원동력이 되고 있습니다.

스포츠 앱 시장 보고서 하이라이트

강력한 앱 수익화에 견인되어 2024년에는 애플 iOS 스토어 분야가 최대 점유율을 차지했습니다.

라이브 스포츠 스트리밍 앱은 실시간 스트리밍 앱에서 제공하는 편의성을 뒷받침하며 예측 기간 동안 큰 점유율을 차지할 것으로 예측됩니다.

북미의 스포츠 앱 시장은 스마트폰 보급률 상승 및 원격지 인터넷 접속에 견인되어 2024년 최대 점유율을 차지했습니다.

아시아태평양은 스마트폰의 보급률 상승에 견인되어 예측 기간 동안 큰 성장이 예상됩니다.

주요 시장 기업은 Adidas Running(Runtastic), Betradar, Bleacher Report, CBS Sports, Coach's Eye, DAZN, Dream11, ESPN App, FanDuel, Hudl, Kooora App, MyFitnessPal, Nike Training Club, OneFootball, SofaScore, Strava, TeamSnap, WHOOP, Zova입니다.

목차

제1장 서론

제2장 주요 요약

제3장 조사 방법

제4장 세계의 스포츠 앱 시장 인사이트

  • 시장 현황
  • 스포츠 앱 시장 역학
    • 성장 촉진요인 및 기회
      • 스마트폰 보급률 상승
      • 인터넷 보급률 향상
    • 성장 억제요인 및 과제
      • 보안 및 프라이버시에 대한 우려
  • PESTEL 분석
  • 스포츠 앱 시장 동향
  • 밸류체인 분석

제5장 세계의 스포츠 앱 시장 : 유형별

  • 주요 조사 결과
  • 서문
  • 피트니스 및 트레이닝 앱
  • 판타지 스포츠 앱
  • 라이브 스포츠 스트리밍 앱
  • 팀 및 선수 관리 앱
  • 스포츠 베팅 앱
  • 기타

제6장 세계의 스포츠 앱 시장 : 수익 모델별

  • 주요 조사 결과
  • 서문
  • 구독 베이스
  • 인앱 구매
  • 광고 지원
  • 기타

제7장 세계의 스포츠 앱 시장 : 플랫폼별

  • 주요 조사 결과
  • 서문
  • Google Play 스토어
  • Apple iOS 스토어
  • 기타

제8장 세계의 스포츠 앱 시장 : 지역별

  • 주요 조사 결과
  • 서문
    • 스포츠 앱 시장 분석 : 지역별(2020-2034년)
  • 북미
    • 북미 : 유형별(2020-2034년)
    • 북미 : 수익 모델별(2020-2034년)
    • 북미 : 플랫폼별(2020-2034년)
    • 미국
    • 캐나다
  • 유럽
    • 유럽 : 유형별(2020-2034년)
    • 유럽 : 수익 모델별(2020-2034년)
    • 유럽 : 플랫폼별(2020-2034년)
    • 영국
    • 프랑스
    • 독일
    • 이탈리아
    • 스페인
    • 네덜란드
    • 러시아
    • 기타 유럽
  • 아시아태평양
    • 아시아태평양 : 유형별(2020-2034년)
    • 아시아태평양 : 수익 모델별(2020-2034년)
    • 아시아태평양 : 플랫폼별(2020-2034년)
    • 중국
    • 인도
    • 말레이시아
    • 일본
    • 인도네시아
    • 한국
    • 호주
    • 기타 아시아태평양
  • 중동 및 아프리카
    • 중동 및 아프리카 : 유형별(2020-2034년)
    • 중동 및 아프리카 : 수익 모델별(2020-2034년)
    • 중동 및 아프리카 : 플랫폼별(2020-2034년)
    • 사우디아라비아
    • 아랍에미리트(UAE)
    • 이스라엘
    • 남아프리카
    • 기타 중동 및 아프리카
  • 라틴아메리카
    • 라틴아메리카 : 유형별(2020-2034년)
    • 라틴아메리카 : 수익 모델별(2020-2034년)
    • 라틴아메리카 : 플랫폼별(2020-2034년)
    • 멕시코
    • 브라질
    • 아르헨티나
    • 기타 라틴아메리카

제9장 경쟁 구도

  • 확대 및 인수 분석
    • 확대
    • 인수
  • 제휴, 협업, 합의 및 공개

제10장 기업 프로파일

  • Adidas Running(Runtastic)
  • Betradar
  • Bleacher Report
  • CBS Sports
  • Coach's Eye
  • DAZN
  • Dream11
  • ESPN App
  • FanDuel
  • Hudl
  • Kooora App
  • MyFitnessPal
  • Nike Training Club
  • OneFootball
  • SofaScore
  • Strava
  • TeamSnap
  • WHOOP
  • Zova
AJY 25.10.22

The sports app market size is expected to reach USD 12.93 Billion by 2034, according to a new study by Polaris Market Research. The report "Sports App Market Size, Share, Trends, Industry Analysis Report: By Type (Fitness & Training Apps, Fantasy Sports Apps), By Revenue Model, By Platform, By Region - Market Forecast, 2025-2034" gives a detailed insight into current market dynamics and provides analysis on future market growth.

A sports app is a mobile or web application that provides users with sports-related content and services. It offers live scores, news, streaming, fitness tracking, or fantasy sports competitions.

Modern sports apps are using advanced technologies such as artificial intelligence, augmented reality, and real-time analytics to improve user experience. AI helps deliver personalized content, suggest matches based on preferences, and offer smart insights in fantasy sports. AR features make the app more interactive by showing 3D player stats or immersive replays. These technologies make the app more exciting and user-friendly, attracting both casual fans and serious sports enthusiasts. Technology helps apps stand out in the market and offer more value to users as it continues to evolve, which drives growth and competition.

Fantasy sports and eSports are becoming extremely popular, especially among younger users. These platforms allow fans to go beyond just watching, they can create teams, compete with others, and track performance in real time. Sports apps that support fantasy leagues or eSports events offer users a fun and interactive experience. The competitive nature of these games keeps users engaged and coming back regularly. This growing interest is pushing the development of apps that combine live sports data, social features, and gaming, making fantasy sports and eSports a major driving force behind the sports app market.

Sports App Market Report Highlights

Apple iOS store segment dominated with the largest share in 2024 driven by to strong app monetization

Live sports streaming apps segment is expected to witness a significant share over the forecast period fueled by convenience offered by live streaming apps.

North America sports app market dominated with largest share in 2024 driven by rising smart phone penetration and internet access in remote areas of region.

The market in Asia Pacific is expected to record significant growth during the forecast period driven by rising smartphone usage.

The key market players are Adidas Running (Runtastic), Betradar, Bleacher Report, CBS Sports, Coach's Eye, DAZN, Dream11, ESPN App, FanDuel, Hudl, Kooora App, MyFitnessPal, Nike Training Club, OneFootball, SofaScore, Strava, TeamSnap, WHOOP, and Zova.

Polaris market research has segmented the sports app market report based on type, revenue model, platform, and region:

By Type (Revenue - USD Billion, 2020-2034)

Fitness & Training Apps

Fantasy Sports Apps

Live Sports Streaming Apps

Team & Player Management Apps

Sports Betting Apps

Others

By Revenue Model (Revenue - USD Billion, 2020-2034)

Subscription-Based

In-App Purchases

Advertising-Supported

Others

By Platform (Revenue - USD Billion, 2020-2034)

Google Play Store

Apple iOS Store

Others

By Regional Outlook (Revenue - USD Billion, 2020-2034)

North America

U.S.

Canada

Europe

Germany

UK

France

Italy

Spain

Russia

Netherlands

Rest of Europe

Asia Pacific

China

India

Japan

South Korea

Indonesia

Malaysia

Australia

Rest of APAC

Latin America

Argentina

Brazil

Mexico

Rest of Latin America

Middle East & Africa

UAE

Saudi Arabia

Israel

South Africa

Rest of MEA

Table of Contents

1. Introduction

  • 1.1. Report Description
    • 1.1.1. Objectives of the Study
    • 1.1.2. Market Scope
    • 1.1.3. Assumptions
  • 1.2. Stakeholders

2. Executive Summary

  • 2.1. Market Highlights

3. Research Methodology

  • 3.1. Overview
    • 3.1.1. Data Mining
  • 3.2. Data Sources
    • 3.2.1. Primary Sources
    • 3.2.2. Secondary Sources

4. Global Sports App Market Insights

  • 4.1. Sports App Market - Market Snapshot
  • 4.2. Sports App Market Dynamics
    • 4.2.1. Drivers and Opportunities
      • 4.2.1.1. Rising Penetration of Smart Phones
      • 4.2.1.2. Increasing Internet Penetration
    • 4.2.2. Restraints and Challenges
      • 4.2.2.1. Security and Privacy Concern
  • 4.3. Porter's Five Forces Analysis
    • 4.3.1. Bargaining Power of Suppliers (Moderate)
    • 4.3.2. Threats of New Entrants: (Low)
    • 4.3.3. Bargaining Power of Buyers (Moderate)
    • 4.3.4. Threat of Substitute (Moderate)
    • 4.3.5. Rivalry among existing firms (High)
  • 4.4. PESTEL Analysis
  • 4.5. Sports App Market Trends
  • 4.6. Value Chain Analysis

5. Global Sports App Market, by Type

  • 5.1. Key Findings
  • 5.2. Introduction
    • 5.2.1. Global Sports App Market, by Type, 2020-2034 (USD billion)
  • 5.3. Fitness & Training Apps
    • 5.3.1. Global Sports App Market, by Fitness & Training Apps, by Region, 2020-2034 (USD billion)
  • 5.4. Fantasy Sports Apps
    • 5.4.1. Global Sports App Market, by Fantasy Sports Apps, by Region, 2020-2034 (USD billion)
  • 5.5. Live Sports Streaming Apps
    • 5.5.1. Global Sports App Market, by Live Sports Streaming Apps, by Region, 2020-2034 (USD billion)
  • 5.6. Team & Player Management Apps
    • 5.6.1. Global Sports App Market, by Team & Player Management Apps, by Region, 2020-2034 (USD billion)
  • 5.7. Sports Betting Apps
    • 5.7.1. Global Sports App Market, by Sports Betting Apps, by Region, 2020-2034 (USD billion)
  • 5.8. Others
    • 5.8.1. Global Sports App Market, by Others, by Region, 2020-2034 (USD billion)

6. Global Sports App Market, by Revenue Model

  • 6.1. Key Findings
  • 6.2. Introduction
    • 6.2.1. Global Sports App Market, by Revenue Model, 2020-2034 (USD billion)
  • 6.3. Subscription-Based
    • 6.3.1. Global Sports App Market, by Subscription-Based, by Region, 2020-2034 (USD billion)
  • 6.4. In-App Purchases
    • 6.4.1. Global Sports App Market, by In-App Purchases, by Region, 2020-2034 (USD billion)
  • 6.5. Advertising-Supported
    • 6.5.1. Global Sports App Market, by Advertising-Supported, by Region, 2020-2034 (USD billion)
  • 6.6. Others
    • 6.6.1. Global Sports App Market, by Others, by Region, 2020-2034 (USD billion)

7. Global Sports App Market, by Platform

  • 7.1. Key Findings
  • 7.2. Introduction
    • 7.2.1. Global Sports App Market, by Platform, 2020-2034 (USD billion)
  • 7.3. Google Play Store
    • 7.3.1. Global Sports App Market, by Google Play Store, by Region, 2020-2034 (USD billion)
  • 7.4. Apple iOS Store
    • 7.4.1. Global Sports App Market, by Apple iOS Store, by Region, 2020-2034 (USD billion)
  • 7.5. Others
    • 7.5.1. Global Sports App Market, by Others, by Region, 2020-2034 (USD billion)
  • 7.6. Others
    • 7.6.1. Global Sports App Market, by Others, by Region, 2020-2034 (USD billion)

8. Global Sports App Market, by Geography

  • 8.1. Key Findings
  • 8.2. Introduction
    • 8.2.1. Sports App Market Assessment, By Geography, 2020-2034 (USD billion)
  • 8.3. Sports App Market - North America
    • 8.3.1. North America: Sports App Market, by Type, 2020-2034 (USD billion)
    • 8.3.2. North America: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
    • 8.3.3. North America: Sports App Market, by Platform, 2020-2034 (USD billion)
    • 8.3.4. Sports App Market - U.S.
      • 8.3.4.1. U.S.: Sports App Market, by Type, 2020-2034 (USD billion)
      • 8.3.4.2. U.S.: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
      • 8.3.4.3. U.S.: Sports App Market, by Platform, 2020-2034 (USD billion)
    • 8.3.5. Sports App Market - Canada
      • 8.3.5.1. Canada: Sports App Market, by Type, 2020-2034 (USD billion)
      • 8.3.5.2. Canada: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
      • 8.3.5.3. Canada: Sports App Market, by Platform, 2020-2034 (USD billion)
  • 8.4. Sports App Market - Europe
    • 8.4.1. Europe: Sports App Market, by Type, 2020-2034 (USD billion)
    • 8.4.2. Europe: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
    • 8.4.3. Europe: Sports App Market, by Platform, 2020-2034 (USD billion)
    • 8.4.4. Sports App Market - UK
      • 8.4.4.1. UK: Sports App Market, by Type, 2020-2034 (USD billion)
      • 8.4.4.2. UK: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
      • 8.4.4.3. UK: Sports App Market, by Platform, 2020-2034 (USD billion)
    • 8.4.5. Sports App Market - France
      • 8.4.5.1. France: Sports App Market, by Type, 2020-2034 (USD billion)
      • 8.4.5.2. France: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
      • 8.4.5.3. France: Sports App Market, by Platform, 2020-2034 (USD billion)
    • 8.4.6. Sports App Market - Germany
      • 8.4.6.1. Germany: Sports App Market, by Type, 2020-2034 (USD billion)
      • 8.4.6.2. Germany: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
      • 8.4.6.3. Germany: Sports App Market, by Platform, 2020-2034 (USD billion)
    • 8.4.7. Sports App Market - Italy
      • 8.4.7.1. Italy: Sports App Market, by Type, 2020-2034 (USD billion)
      • 8.4.7.2. Italy: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
      • 8.4.7.3. Italy: Sports App Market, by Platform, 2020-2034 (USD billion)
    • 8.4.8. Sports App Market - Spain
      • 8.4.8.1. Spain: Sports App Market, by Type, 2020-2034 (USD billion)
      • 8.4.8.2. Spain: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
      • 8.4.8.3. Spain: Sports App Market, by Platform, 2020-2034 (USD billion)
    • 8.4.9. Sports App Market - Netherlands
      • 8.4.9.1. Netherlands: Sports App Market, by Type, 2020-2034 (USD billion)
      • 8.4.9.2. Netherlands: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
      • 8.4.9.3. Netherlands: Sports App Market, by Platform, 2020-2034 (USD billion)
    • 8.4.10. Sports App Market - Russia
      • 8.4.10.1. Russia: Sports App Market, by Type, 2020-2034 (USD billion)
      • 8.4.10.2. Russia: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
      • 8.4.10.3. Russia: Sports App Market, by Platform, 2020-2034 (USD billion)
    • 8.4.11. Sports App Market - Rest of Europe
      • 8.4.11.1. Rest of Europe: Sports App Market, by Type, 2020-2034 (USD billion)
      • 8.4.11.2. Rest of Europe: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
      • 8.4.11.3. Rest of Europe: Sports App Market, by Platform, 2020-2034 (USD billion)
  • 8.5. Sports App Market - Asia Pacific
    • 8.5.1. Asia Pacific: Sports App Market, by Type, 2020-2034 (USD billion)
    • 8.5.2. Asia Pacific: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
    • 8.5.3. Asia Pacific: Sports App Market, by Platform, 2020-2034 (USD billion)
    • 8.5.4. Sports App Market - China
      • 8.5.4.1. China: Sports App Market, by Type, 2020-2034 (USD billion)
      • 8.5.4.2. China: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
      • 8.5.4.3. China: Sports App Market, by Platform, 2020-2034 (USD billion)
    • 8.5.5. Sports App Market - India
      • 8.5.5.1. India: Sports App Market, by Type, 2020-2034 (USD billion)
      • 8.5.5.2. India: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
      • 8.5.5.3. India: Sports App Market, by Platform, 2020-2034 (USD billion)
    • 8.5.6. Sports App Market - Malaysia
      • 8.5.6.1. Malaysia: Sports App Market, by Type, 2020-2034 (USD billion)
      • 8.5.6.2. Malaysia: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
      • 8.5.6.3. Malaysia: Sports App Market, by Platform, 2020-2034 (USD billion)
    • 8.5.7. Sports App Market - Japan
      • 8.5.7.1. Japan: Sports App Market, by Type, 2020-2034 (USD billion)
      • 8.5.7.2. Japan: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
      • 8.5.7.3. Japan: Sports App Market, by Platform, 2020-2034 (USD billion)
    • 8.5.8. Sports App Market - Indonesia
      • 8.5.8.1. Indonesia: Sports App Market, by Type, 2020-2034 (USD billion)
      • 8.5.8.2. Indonesia: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
      • 8.5.8.3. Indonesia: Sports App Market, by Platform, 2020-2034 (USD billion)
    • 8.5.9. Sports App Market - South Korea
      • 8.5.9.1. South Korea: Sports App Market, by Type, 2020-2034 (USD billion)
      • 8.5.9.2. South Korea: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
      • 8.5.9.3. South Korea: Sports App Market, by Platform, 2020-2034 (USD billion)
    • 8.5.10. Sports App Market - Australia
      • 8.5.10.1. Australia: Sports App Market, by Type, 2020-2034 (USD billion)
      • 8.5.10.2. Australia: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
      • 8.5.10.3. Australia: Sports App Market, by Platform, 2020-2034 (USD billion)
    • 8.5.11. Sports App Market - Rest of Asia Pacific
      • 8.5.11.1. Rest of Asia Pacific: Sports App Market, by Type, 2020-2034 (USD billion)
      • 8.5.11.2. Rest of Asia Pacific: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
      • 8.5.11.3. Rest of Asia Pacific: Sports App Market, by Platform, 2020-2034 (USD billion)
  • 8.6. Sports App Market - Middle East & Africa
    • 8.6.1. Middle East & Africa: Sports App Market, by Type, 2020-2034 (USD billion)
    • 8.6.2. Middle East & Africa: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
    • 8.6.3. Middle East & Africa: Sports App Market, by Platform, 2020-2034 (USD billion)
    • 8.6.4. Sports App Market - Saudi Arabia
      • 8.6.4.1. Saudi Arabia: Sports App Market, by Type, 2020-2034 (USD billion)
      • 8.6.4.2. Saudi Arabia: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
      • 8.6.4.3. Saudi Arabia: Sports App Market, by Platform, 2020-2034 (USD billion)
    • 8.6.5. Sports App Market - UAE
      • 8.6.5.1. UAE: Sports App Market, by Type, 2020-2034 (USD billion)
      • 8.6.5.2. UAE: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
      • 8.6.5.3. UAE: Sports App Market, by Platform, 2020-2034 (USD billion)
    • 8.6.6. Sports App Market - Israel
      • 8.6.6.1. Israel: Sports App Market, by Type, 2020-2034 (USD billion)
      • 8.6.6.2. Israel: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
      • 8.6.6.3. Israel: Sports App Market, by Platform, 2020-2034 (USD billion)
    • 8.6.7. Sports App Market - South Africa
      • 8.6.7.1. South Africa: Sports App Market, by Type, 2020-2034 (USD billion)
      • 8.6.7.2. South Africa: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
      • 8.6.7.3. South Africa: Sports App Market, by Platform, 2020-2034 (USD billion)
    • 8.6.8. Sports App Market - Rest of Middle East & Africa
      • 8.6.8.1. Rest of Middle East & Africa: Sports App Market, by Type, 2020-2034 (USD billion)
      • 8.6.8.2. Rest of Middle East & Africa: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
      • 8.6.8.3. Rest of Middle East & Africa: Sports App Market, by Platform, 2020-2034 (USD billion)
  • 8.7. Sports App Market - Latin America
    • 8.7.1. Latin America: Sports App Market, by Type, 2020-2034 (USD billion)
    • 8.7.2. Latin America: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
    • 8.7.3. Latin America: Sports App Market, by Platform, 2020-2034 (USD billion)
    • 8.7.4. Sports App Market - Mexico
      • 8.7.4.1. Mexico: Sports App Market, by Type, 2020-2034 (USD billion)
      • 8.7.4.2. Mexico: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
      • 8.7.4.3. Mexico: Sports App Market, by Platform, 2020-2034 (USD billion)
    • 8.7.5. Sports App Market - Brazil
      • 8.7.5.1. Brazil: Sports App Market, by Type, 2020-2034 (USD billion)
      • 8.7.5.2. Brazil: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
      • 8.7.5.3. Brazil: Sports App Market, by Platform, 2020-2034 (USD billion)
    • 8.7.6. Sports App Market - Argentina
      • 8.7.6.1. Argentina: Sports App Market, by Type, 2020-2034 (USD billion)
      • 8.7.6.2. Argentina: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
      • 8.7.6.3. Argentina: Sports App Market, by Platform, 2020-2034 (USD billion)
    • 8.7.7. Sports App Market - Rest of Latin America
      • 8.7.7.1. Rest of Latin America: Sports App Market, by Type, 2020-2034 (USD billion)
      • 8.7.7.2. Rest of Latin America: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
      • 8.7.7.3. Rest of Latin America: Sports App Market, by Platform, 2020-2034 (USD billion)

9. Competitive Landscape

  • 9.1. Expansion and Acquisition Analysis
    • 9.1.1. Expansion
    • 9.1.2. Acquisitions
  • 9.2. Partnerships/Collaborations/Agreements/Exhibitions

10. Company Profiles

  • 10.1. Adidas Running (Runtastic)
    • 10.1.1. Company Overview
    • 10.1.2. Financial Performance
    • 10.1.3. Product Benchmarking
    • 10.1.4. Recent Development
  • 10.2. Betradar
    • 10.2.1. Company Overview
    • 10.2.2. Financial Performance
    • 10.2.3. Product Benchmarking
    • 10.2.4. Recent Development
  • 10.3. Bleacher Report
    • 10.3.1. Company Overview
    • 10.3.2. Financial Performance
    • 10.3.3. Product Benchmarking
    • 10.3.4. Recent Development
  • 10.4. CBS Sports
    • 10.4.1. Company Overview
    • 10.4.2. Financial Performance
    • 10.4.3. Product Benchmarking
    • 10.4.4. Recent Development
  • 10.5. Coach's Eye
    • 10.5.1. Company Overview
    • 10.5.2. Financial Performance
    • 10.5.3. Product Benchmarking
    • 10.5.4. Recent Development
  • 10.6. DAZN
    • 10.6.1. Company Overview
    • 10.6.2. Financial Performance
    • 10.6.3. Product Benchmarking
    • 10.6.4. Recent Development
  • 10.7. Dream11
    • 10.7.1. Company Overview
    • 10.7.2. Financial Performance
    • 10.7.3. Product Benchmarking
    • 10.7.4. Recent Development
  • 10.8. ESPN App
    • 10.8.1. Company Overview
    • 10.8.2. Financial Performance
    • 10.8.3. Product Benchmarking
    • 10.8.4. Recent Development
  • 10.9. FanDuel
    • 10.9.1. Company Overview
    • 10.9.2. Financial Performance
    • 10.9.3. Product Benchmarking
    • 10.9.4. Recent Development
  • 10.10. Hudl
    • 10.10.1. Company Overview
    • 10.10.2. Financial Performance
    • 10.10.3. Product Benchmarking
    • 10.10.4. Recent Development
  • 10.11. Kooora App
    • 10.11.1. Company Overview
    • 10.11.2. Financial Performance
    • 10.11.3. Product Benchmarking
    • 10.11.4. Recent Development
  • 10.12. MyFitnessPal
    • 10.12.1. Company Overview
    • 10.12.2. Financial Performance
    • 10.12.3. Product Benchmarking
    • 10.12.4. Recent Development
  • 10.13. Nike Training Club
    • 10.13.1. Company Overview
    • 10.13.2. Financial Performance
    • 10.13.3. Product Benchmarking
    • 10.13.4. Recent Development
  • 10.14. OneFootball
    • 10.14.1. Company Overview
    • 10.14.2. Financial Performance
    • 10.14.3. Product Benchmarking
    • 10.14.4. Recent Development
  • 10.15. SofaScore
    • 10.15.1. Company Overview
    • 10.15.2. Financial Performance
    • 10.15.3. Product Benchmarking
    • 10.15.4. Recent Development
  • 10.16. Strava
    • 10.16.1. Company Overview
    • 10.16.2. Financial Performance
    • 10.16.3. Product Benchmarking
    • 10.16.4. Recent Development
  • 10.17. TeamSnap
    • 10.17.1. Company Overview
    • 10.17.2. Financial Performance
    • 10.17.3. Product Benchmarking
    • 10.17.4. Recent Development
  • 10.18. WHOOP
    • 10.18.1. Company Overview
    • 10.18.2. Financial Performance
    • 10.18.3. Product Benchmarking
    • 10.18.4. Recent Development
  • 10.19. Zova
    • 10.19.1. Company Overview
    • 10.19.2. Financial Performance
    • 10.19.3. Product Benchmarking
    • 10.19.4. Recent Development
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