The sports app market size is expected to reach USD 12.93 Billion by 2034, according to a new study by Polaris Market Research. The report "Sports App Market Size, Share, Trends, Industry Analysis Report: By Type (Fitness & Training Apps, Fantasy Sports Apps), By Revenue Model, By Platform, By Region - Market Forecast, 2025-2034" gives a detailed insight into current market dynamics and provides analysis on future market growth.
A sports app is a mobile or web application that provides users with sports-related content and services. It offers live scores, news, streaming, fitness tracking, or fantasy sports competitions.
Modern sports apps are using advanced technologies such as artificial intelligence, augmented reality, and real-time analytics to improve user experience. AI helps deliver personalized content, suggest matches based on preferences, and offer smart insights in fantasy sports. AR features make the app more interactive by showing 3D player stats or immersive replays. These technologies make the app more exciting and user-friendly, attracting both casual fans and serious sports enthusiasts. Technology helps apps stand out in the market and offer more value to users as it continues to evolve, which drives growth and competition.
Fantasy sports and eSports are becoming extremely popular, especially among younger users. These platforms allow fans to go beyond just watching, they can create teams, compete with others, and track performance in real time. Sports apps that support fantasy leagues or eSports events offer users a fun and interactive experience. The competitive nature of these games keeps users engaged and coming back regularly. This growing interest is pushing the development of apps that combine live sports data, social features, and gaming, making fantasy sports and eSports a major driving force behind the sports app market.
Sports App Market Report Highlights
Apple iOS store segment dominated with the largest share in 2024 driven by to strong app monetization
Live sports streaming apps segment is expected to witness a significant share over the forecast period fueled by convenience offered by live streaming apps.
North America sports app market dominated with largest share in 2024 driven by rising smart phone penetration and internet access in remote areas of region.
The market in Asia Pacific is expected to record significant growth during the forecast period driven by rising smartphone usage.
The key market players are Adidas Running (Runtastic), Betradar, Bleacher Report, CBS Sports, Coach's Eye, DAZN, Dream11, ESPN App, FanDuel, Hudl, Kooora App, MyFitnessPal, Nike Training Club, OneFootball, SofaScore, Strava, TeamSnap, WHOOP, and Zova.
Polaris market research has segmented the sports app market report based on type, revenue model, platform, and region:
By Type (Revenue - USD Billion, 2020-2034)
Fitness & Training Apps
Fantasy Sports Apps
Live Sports Streaming Apps
Team & Player Management Apps
Sports Betting Apps
Others
By Revenue Model (Revenue - USD Billion, 2020-2034)
Subscription-Based
In-App Purchases
Advertising-Supported
Others
By Platform (Revenue - USD Billion, 2020-2034)
Google Play Store
Apple iOS Store
Others
By Regional Outlook (Revenue - USD Billion, 2020-2034)
North America
U.S.
Canada
Europe
Germany
UK
France
Italy
Spain
Russia
Netherlands
Rest of Europe
Asia Pacific
China
India
Japan
South Korea
Indonesia
Malaysia
Australia
Rest of APAC
Latin America
Argentina
Brazil
Mexico
Rest of Latin America
Middle East & Africa
UAE
Saudi Arabia
Israel
South Africa
Rest of MEA
Table of Contents
1. Introduction
- 1.1. Report Description
- 1.1.1. Objectives of the Study
- 1.1.2. Market Scope
- 1.1.3. Assumptions
- 1.2. Stakeholders
2. Executive Summary
3. Research Methodology
- 3.1. Overview
- 3.2. Data Sources
- 3.2.1. Primary Sources
- 3.2.2. Secondary Sources
4. Global Sports App Market Insights
- 4.1. Sports App Market - Market Snapshot
- 4.2. Sports App Market Dynamics
- 4.2.1. Drivers and Opportunities
- 4.2.1.1. Rising Penetration of Smart Phones
- 4.2.1.2. Increasing Internet Penetration
- 4.2.2. Restraints and Challenges
- 4.2.2.1. Security and Privacy Concern
- 4.3. Porter's Five Forces Analysis
- 4.3.1. Bargaining Power of Suppliers (Moderate)
- 4.3.2. Threats of New Entrants: (Low)
- 4.3.3. Bargaining Power of Buyers (Moderate)
- 4.3.4. Threat of Substitute (Moderate)
- 4.3.5. Rivalry among existing firms (High)
- 4.4. PESTEL Analysis
- 4.5. Sports App Market Trends
- 4.6. Value Chain Analysis
5. Global Sports App Market, by Type
- 5.1. Key Findings
- 5.2. Introduction
- 5.2.1. Global Sports App Market, by Type, 2020-2034 (USD billion)
- 5.3. Fitness & Training Apps
- 5.3.1. Global Sports App Market, by Fitness & Training Apps, by Region, 2020-2034 (USD billion)
- 5.4. Fantasy Sports Apps
- 5.4.1. Global Sports App Market, by Fantasy Sports Apps, by Region, 2020-2034 (USD billion)
- 5.5. Live Sports Streaming Apps
- 5.5.1. Global Sports App Market, by Live Sports Streaming Apps, by Region, 2020-2034 (USD billion)
- 5.6. Team & Player Management Apps
- 5.6.1. Global Sports App Market, by Team & Player Management Apps, by Region, 2020-2034 (USD billion)
- 5.7. Sports Betting Apps
- 5.7.1. Global Sports App Market, by Sports Betting Apps, by Region, 2020-2034 (USD billion)
- 5.8. Others
- 5.8.1. Global Sports App Market, by Others, by Region, 2020-2034 (USD billion)
6. Global Sports App Market, by Revenue Model
- 6.1. Key Findings
- 6.2. Introduction
- 6.2.1. Global Sports App Market, by Revenue Model, 2020-2034 (USD billion)
- 6.3. Subscription-Based
- 6.3.1. Global Sports App Market, by Subscription-Based, by Region, 2020-2034 (USD billion)
- 6.4. In-App Purchases
- 6.4.1. Global Sports App Market, by In-App Purchases, by Region, 2020-2034 (USD billion)
- 6.5. Advertising-Supported
- 6.5.1. Global Sports App Market, by Advertising-Supported, by Region, 2020-2034 (USD billion)
- 6.6. Others
- 6.6.1. Global Sports App Market, by Others, by Region, 2020-2034 (USD billion)
7. Global Sports App Market, by Platform
- 7.1. Key Findings
- 7.2. Introduction
- 7.2.1. Global Sports App Market, by Platform, 2020-2034 (USD billion)
- 7.3. Google Play Store
- 7.3.1. Global Sports App Market, by Google Play Store, by Region, 2020-2034 (USD billion)
- 7.4. Apple iOS Store
- 7.4.1. Global Sports App Market, by Apple iOS Store, by Region, 2020-2034 (USD billion)
- 7.5. Others
- 7.5.1. Global Sports App Market, by Others, by Region, 2020-2034 (USD billion)
- 7.6. Others
- 7.6.1. Global Sports App Market, by Others, by Region, 2020-2034 (USD billion)
8. Global Sports App Market, by Geography
- 8.1. Key Findings
- 8.2. Introduction
- 8.2.1. Sports App Market Assessment, By Geography, 2020-2034 (USD billion)
- 8.3. Sports App Market - North America
- 8.3.1. North America: Sports App Market, by Type, 2020-2034 (USD billion)
- 8.3.2. North America: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
- 8.3.3. North America: Sports App Market, by Platform, 2020-2034 (USD billion)
- 8.3.4. Sports App Market - U.S.
- 8.3.4.1. U.S.: Sports App Market, by Type, 2020-2034 (USD billion)
- 8.3.4.2. U.S.: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
- 8.3.4.3. U.S.: Sports App Market, by Platform, 2020-2034 (USD billion)
- 8.3.5. Sports App Market - Canada
- 8.3.5.1. Canada: Sports App Market, by Type, 2020-2034 (USD billion)
- 8.3.5.2. Canada: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
- 8.3.5.3. Canada: Sports App Market, by Platform, 2020-2034 (USD billion)
- 8.4. Sports App Market - Europe
- 8.4.1. Europe: Sports App Market, by Type, 2020-2034 (USD billion)
- 8.4.2. Europe: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
- 8.4.3. Europe: Sports App Market, by Platform, 2020-2034 (USD billion)
- 8.4.4. Sports App Market - UK
- 8.4.4.1. UK: Sports App Market, by Type, 2020-2034 (USD billion)
- 8.4.4.2. UK: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
- 8.4.4.3. UK: Sports App Market, by Platform, 2020-2034 (USD billion)
- 8.4.5. Sports App Market - France
- 8.4.5.1. France: Sports App Market, by Type, 2020-2034 (USD billion)
- 8.4.5.2. France: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
- 8.4.5.3. France: Sports App Market, by Platform, 2020-2034 (USD billion)
- 8.4.6. Sports App Market - Germany
- 8.4.6.1. Germany: Sports App Market, by Type, 2020-2034 (USD billion)
- 8.4.6.2. Germany: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
- 8.4.6.3. Germany: Sports App Market, by Platform, 2020-2034 (USD billion)
- 8.4.7. Sports App Market - Italy
- 8.4.7.1. Italy: Sports App Market, by Type, 2020-2034 (USD billion)
- 8.4.7.2. Italy: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
- 8.4.7.3. Italy: Sports App Market, by Platform, 2020-2034 (USD billion)
- 8.4.8. Sports App Market - Spain
- 8.4.8.1. Spain: Sports App Market, by Type, 2020-2034 (USD billion)
- 8.4.8.2. Spain: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
- 8.4.8.3. Spain: Sports App Market, by Platform, 2020-2034 (USD billion)
- 8.4.9. Sports App Market - Netherlands
- 8.4.9.1. Netherlands: Sports App Market, by Type, 2020-2034 (USD billion)
- 8.4.9.2. Netherlands: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
- 8.4.9.3. Netherlands: Sports App Market, by Platform, 2020-2034 (USD billion)
- 8.4.10. Sports App Market - Russia
- 8.4.10.1. Russia: Sports App Market, by Type, 2020-2034 (USD billion)
- 8.4.10.2. Russia: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
- 8.4.10.3. Russia: Sports App Market, by Platform, 2020-2034 (USD billion)
- 8.4.11. Sports App Market - Rest of Europe
- 8.4.11.1. Rest of Europe: Sports App Market, by Type, 2020-2034 (USD billion)
- 8.4.11.2. Rest of Europe: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
- 8.4.11.3. Rest of Europe: Sports App Market, by Platform, 2020-2034 (USD billion)
- 8.5. Sports App Market - Asia Pacific
- 8.5.1. Asia Pacific: Sports App Market, by Type, 2020-2034 (USD billion)
- 8.5.2. Asia Pacific: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
- 8.5.3. Asia Pacific: Sports App Market, by Platform, 2020-2034 (USD billion)
- 8.5.4. Sports App Market - China
- 8.5.4.1. China: Sports App Market, by Type, 2020-2034 (USD billion)
- 8.5.4.2. China: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
- 8.5.4.3. China: Sports App Market, by Platform, 2020-2034 (USD billion)
- 8.5.5. Sports App Market - India
- 8.5.5.1. India: Sports App Market, by Type, 2020-2034 (USD billion)
- 8.5.5.2. India: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
- 8.5.5.3. India: Sports App Market, by Platform, 2020-2034 (USD billion)
- 8.5.6. Sports App Market - Malaysia
- 8.5.6.1. Malaysia: Sports App Market, by Type, 2020-2034 (USD billion)
- 8.5.6.2. Malaysia: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
- 8.5.6.3. Malaysia: Sports App Market, by Platform, 2020-2034 (USD billion)
- 8.5.7. Sports App Market - Japan
- 8.5.7.1. Japan: Sports App Market, by Type, 2020-2034 (USD billion)
- 8.5.7.2. Japan: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
- 8.5.7.3. Japan: Sports App Market, by Platform, 2020-2034 (USD billion)
- 8.5.8. Sports App Market - Indonesia
- 8.5.8.1. Indonesia: Sports App Market, by Type, 2020-2034 (USD billion)
- 8.5.8.2. Indonesia: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
- 8.5.8.3. Indonesia: Sports App Market, by Platform, 2020-2034 (USD billion)
- 8.5.9. Sports App Market - South Korea
- 8.5.9.1. South Korea: Sports App Market, by Type, 2020-2034 (USD billion)
- 8.5.9.2. South Korea: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
- 8.5.9.3. South Korea: Sports App Market, by Platform, 2020-2034 (USD billion)
- 8.5.10. Sports App Market - Australia
- 8.5.10.1. Australia: Sports App Market, by Type, 2020-2034 (USD billion)
- 8.5.10.2. Australia: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
- 8.5.10.3. Australia: Sports App Market, by Platform, 2020-2034 (USD billion)
- 8.5.11. Sports App Market - Rest of Asia Pacific
- 8.5.11.1. Rest of Asia Pacific: Sports App Market, by Type, 2020-2034 (USD billion)
- 8.5.11.2. Rest of Asia Pacific: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
- 8.5.11.3. Rest of Asia Pacific: Sports App Market, by Platform, 2020-2034 (USD billion)
- 8.6. Sports App Market - Middle East & Africa
- 8.6.1. Middle East & Africa: Sports App Market, by Type, 2020-2034 (USD billion)
- 8.6.2. Middle East & Africa: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
- 8.6.3. Middle East & Africa: Sports App Market, by Platform, 2020-2034 (USD billion)
- 8.6.4. Sports App Market - Saudi Arabia
- 8.6.4.1. Saudi Arabia: Sports App Market, by Type, 2020-2034 (USD billion)
- 8.6.4.2. Saudi Arabia: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
- 8.6.4.3. Saudi Arabia: Sports App Market, by Platform, 2020-2034 (USD billion)
- 8.6.5. Sports App Market - UAE
- 8.6.5.1. UAE: Sports App Market, by Type, 2020-2034 (USD billion)
- 8.6.5.2. UAE: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
- 8.6.5.3. UAE: Sports App Market, by Platform, 2020-2034 (USD billion)
- 8.6.6. Sports App Market - Israel
- 8.6.6.1. Israel: Sports App Market, by Type, 2020-2034 (USD billion)
- 8.6.6.2. Israel: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
- 8.6.6.3. Israel: Sports App Market, by Platform, 2020-2034 (USD billion)
- 8.6.7. Sports App Market - South Africa
- 8.6.7.1. South Africa: Sports App Market, by Type, 2020-2034 (USD billion)
- 8.6.7.2. South Africa: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
- 8.6.7.3. South Africa: Sports App Market, by Platform, 2020-2034 (USD billion)
- 8.6.8. Sports App Market - Rest of Middle East & Africa
- 8.6.8.1. Rest of Middle East & Africa: Sports App Market, by Type, 2020-2034 (USD billion)
- 8.6.8.2. Rest of Middle East & Africa: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
- 8.6.8.3. Rest of Middle East & Africa: Sports App Market, by Platform, 2020-2034 (USD billion)
- 8.7. Sports App Market - Latin America
- 8.7.1. Latin America: Sports App Market, by Type, 2020-2034 (USD billion)
- 8.7.2. Latin America: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
- 8.7.3. Latin America: Sports App Market, by Platform, 2020-2034 (USD billion)
- 8.7.4. Sports App Market - Mexico
- 8.7.4.1. Mexico: Sports App Market, by Type, 2020-2034 (USD billion)
- 8.7.4.2. Mexico: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
- 8.7.4.3. Mexico: Sports App Market, by Platform, 2020-2034 (USD billion)
- 8.7.5. Sports App Market - Brazil
- 8.7.5.1. Brazil: Sports App Market, by Type, 2020-2034 (USD billion)
- 8.7.5.2. Brazil: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
- 8.7.5.3. Brazil: Sports App Market, by Platform, 2020-2034 (USD billion)
- 8.7.6. Sports App Market - Argentina
- 8.7.6.1. Argentina: Sports App Market, by Type, 2020-2034 (USD billion)
- 8.7.6.2. Argentina: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
- 8.7.6.3. Argentina: Sports App Market, by Platform, 2020-2034 (USD billion)
- 8.7.7. Sports App Market - Rest of Latin America
- 8.7.7.1. Rest of Latin America: Sports App Market, by Type, 2020-2034 (USD billion)
- 8.7.7.2. Rest of Latin America: Sports App Market, by Revenue Model, 2020-2034 (USD billion)
- 8.7.7.3. Rest of Latin America: Sports App Market, by Platform, 2020-2034 (USD billion)
9. Competitive Landscape
- 9.1. Expansion and Acquisition Analysis
- 9.1.1. Expansion
- 9.1.2. Acquisitions
- 9.2. Partnerships/Collaborations/Agreements/Exhibitions
10. Company Profiles
- 10.1. Adidas Running (Runtastic)
- 10.1.1. Company Overview
- 10.1.2. Financial Performance
- 10.1.3. Product Benchmarking
- 10.1.4. Recent Development
- 10.2. Betradar
- 10.2.1. Company Overview
- 10.2.2. Financial Performance
- 10.2.3. Product Benchmarking
- 10.2.4. Recent Development
- 10.3. Bleacher Report
- 10.3.1. Company Overview
- 10.3.2. Financial Performance
- 10.3.3. Product Benchmarking
- 10.3.4. Recent Development
- 10.4. CBS Sports
- 10.4.1. Company Overview
- 10.4.2. Financial Performance
- 10.4.3. Product Benchmarking
- 10.4.4. Recent Development
- 10.5. Coach's Eye
- 10.5.1. Company Overview
- 10.5.2. Financial Performance
- 10.5.3. Product Benchmarking
- 10.5.4. Recent Development
- 10.6. DAZN
- 10.6.1. Company Overview
- 10.6.2. Financial Performance
- 10.6.3. Product Benchmarking
- 10.6.4. Recent Development
- 10.7. Dream11
- 10.7.1. Company Overview
- 10.7.2. Financial Performance
- 10.7.3. Product Benchmarking
- 10.7.4. Recent Development
- 10.8. ESPN App
- 10.8.1. Company Overview
- 10.8.2. Financial Performance
- 10.8.3. Product Benchmarking
- 10.8.4. Recent Development
- 10.9. FanDuel
- 10.9.1. Company Overview
- 10.9.2. Financial Performance
- 10.9.3. Product Benchmarking
- 10.9.4. Recent Development
- 10.10. Hudl
- 10.10.1. Company Overview
- 10.10.2. Financial Performance
- 10.10.3. Product Benchmarking
- 10.10.4. Recent Development
- 10.11. Kooora App
- 10.11.1. Company Overview
- 10.11.2. Financial Performance
- 10.11.3. Product Benchmarking
- 10.11.4. Recent Development
- 10.12. MyFitnessPal
- 10.12.1. Company Overview
- 10.12.2. Financial Performance
- 10.12.3. Product Benchmarking
- 10.12.4. Recent Development
- 10.13. Nike Training Club
- 10.13.1. Company Overview
- 10.13.2. Financial Performance
- 10.13.3. Product Benchmarking
- 10.13.4. Recent Development
- 10.14. OneFootball
- 10.14.1. Company Overview
- 10.14.2. Financial Performance
- 10.14.3. Product Benchmarking
- 10.14.4. Recent Development
- 10.15. SofaScore
- 10.15.1. Company Overview
- 10.15.2. Financial Performance
- 10.15.3. Product Benchmarking
- 10.15.4. Recent Development
- 10.16. Strava
- 10.16.1. Company Overview
- 10.16.2. Financial Performance
- 10.16.3. Product Benchmarking
- 10.16.4. Recent Development
- 10.17. TeamSnap
- 10.17.1. Company Overview
- 10.17.2. Financial Performance
- 10.17.3. Product Benchmarking
- 10.17.4. Recent Development
- 10.18. WHOOP
- 10.18.1. Company Overview
- 10.18.2. Financial Performance
- 10.18.3. Product Benchmarking
- 10.18.4. Recent Development
- 10.19. Zova
- 10.19.1. Company Overview
- 10.19.2. Financial Performance
- 10.19.3. Product Benchmarking
- 10.19.4. Recent Development