시장보고서
상품코드
1861273

세계의 그래픽 카드 시장 : 시장 점유율과 순위, 전체 판매 및 수요 예측(2025-2031년)

Graphic Cards - Global Market Share and Ranking, Overall Sales and Demand Forecast 2025-2031

발행일: | 리서치사: QYResearch | 페이지 정보: 영문 | 배송안내 : 2-3일 (영업일 기준)

    
    
    




■ 보고서에 따라 최신 정보로 업데이트하여 보내드립니다. 배송일정은 문의해 주시기 바랍니다.

세계의 그래픽 카드 시장 규모는 2024년에 186억 4,200만 달러로 추정되며, 2025년부터 2031년까지 예측 기간 동안 CAGR 4.5%로 성장하여 2031년까지 253억 3,600만 달러로 확대될 것으로 예측됩니다.

이 보고서는 그래픽 카드의 국경 간 산업 발자국, 자본 배분 패턴, 지역 경제의 상호 의존성, 공급망 재구축, 최근 관세 조정 및 국제 전략적 대응 조치에 대한 종합적인 평가를 제공합니다.

그래픽 카드(비디오 카드, 디스플레이 카드, 그래픽 카드 또는 비디오 어댑터)는 개인용 컴퓨터의 기본 구성요소입니다. 컴퓨터 시스템이 모니터를 구동하는 데 필요한 디스플레이 정보를 변환하고 모니터에 프로그레시브 스캐닝 또는 인터레이스 스캐닝 신호를 제공하여 올바른 디스플레이를 제어합니다. 모니터와 컴퓨터의 머더보드를 연결하는 중요한 부품으로 '사람과 컴퓨터'를 연결하는 핵심 장치입니다. 내장된 병렬 처리 능력은 현재 딥러닝 등의 처리에도 활용되고 있습니다.

본 보고서는 외장형 그래픽 카드 시장만을 대상으로 하며, AMD와 인텔의 통합형 그래픽 카드는 포함되지 않습니다.

2024년 세계 그래픽카드 판매량은 약 6,925만 대, 세계 평균 시장 가격은 대당 약 269달러를 기록했습니다.

게임 산업은 여전히 그래픽 카드의 가장 큰 소비 분야로, 고화질(HD), 4K, 심지어 8K의 게임 경험을 원하는 수요가 주도하고 있습니다. e스포츠와 온라인 스트리밍 플랫폼(Twitch, YouTube Gaming 등)도 게이머들이 높은 프레임 속도, 부드러운 동작, 몰입감 있는 비주얼을 요구함에 따라 GPU의 채택을 더욱 촉진하고 있습니다. 가상현실(VR) 및 증강현실(AR) 게임의 지속적인 발전도 고성능 차세대 GPU의 필요성을 높이고 있습니다.

가장 중요한 성장 요인 중 하나는 AI, 머신러닝(ML), 딥러닝에서 GPU의 광범위한 활용입니다. CPU와 달리 GPU는 병렬처리를 효율적으로 처리할 수 있어 대규모 AI 모델 학습, 자연어 처리, 이미지 인식에 적합합니다. 클라우드 서비스 제공업체, 연구기관, 기업들은 GPU 탑재 인프라에 많은 투자를 하고 있으며, 이는 소비자 시장을 넘어 고성능 그래픽 카드에 대한 수요를 촉진하고 있습니다.

데이터센터는 클라우드 서비스, 빅데이터 분석, 기업 애플리케이션을 지원하기 위해 빠르게 확장되고 있습니다. GPU는 현재 시뮬레이션에서 비디오 렌더링에 이르기까지 다양한 작업에 필요한 연산 가속을 제공하며, 이러한 시설에 없어서는 안 될 존재가 되었습니다. AWS, Microsoft Azure, Google Cloud 등 주요 클라우드 제공업체들은 GPU-as-a-Service를 제공하고 있으며, 이로 인해 기업용 그래픽 카드에 대한 세계 수요가 크게 증가하고 있습니다.

변동이 심하지만, 가상화폐 채굴은 GPU 수요의 주요 견인차 역할을 하고 있습니다. 비트코인, 이더리움(지분증명 전환 전), 기타 가상화폐의 채굴 작업은 효율적인 계산을 위해 GPU 클러스터에 의존하는 경우가 많습니다. 규제 이슈와 가상화폐 가치 변동은 있지만, 가상화폐 호황기에는 GPU 수요가 급증하고, 특히 중저가형 소비자 그래픽 카드가 대량으로 요구됩니다.

이 보고서는 그래픽 카드 세계 시장에 대한 종합적인 분석을 제공하는 것을 목표로 합니다. 총 판매량, 매출액, 가격, 주요 기업의 시장 점유율 및 순위에 초점을 맞추고, 지역 및 국가별, 유형별, 용도별 그래픽 카드 분석을 포함합니다.

그래픽 카드 시장 규모, 추정 및 예측은 판매량(천대 단위) 및 매출액(백만 달러)으로 제시되며, 2024년을 기준 연도로 하여 2020년부터 2031년까지의 기간의 과거 데이터와 예측 데이터를 포함합니다. 정량적, 정성적 분석을 통해 독자들이 그래픽 카드 관련 사업 전략 및 성장 전략 수립, 시장 경쟁 평가, 현재 시장에서의 포지셔닝 분석, 그리고 정보에 입각한 비즈니스 의사결정을 내릴 수 있도록 도와드립니다.

시장 세분화

기업별

  • ASUS
  • Micro-Star
  • GIGABYTE Technology
  • Colorful
  • GALAX
  • SAPPHIRE
  • EVGA
  • ZOTAC
  • Maxsun
  • PNY Technologies
  • Gainward
  • YESTON
  • ONDA

유형별 부문

  • 내장형 독립 그래픽 카드
  • 외부 그래픽

용도별 부문

  • 데스크톱
  • 노트북
  • 기타

지역별

  • 북미
    • 미국
    • 캐나다
  • 아시아태평양
    • 중국
    • 일본
    • 한국
    • 동남아시아
    • 인도
    • 호주
    • 기타 아시아태평양
  • 유럽
    • 독일
    • 프랑스
    • 영국
    • 이탈리아
    • 네덜란드
    • 북유럽 국가
    • 기타 유럽
  • 라틴아메리카
    • 멕시코
    • 브라질
    • 기타 라틴아메리카
  • 중동 및 아프리카
    • 튀르키예
    • 사우디아라비아
    • 아랍에미리트
    • 기타 중동 및 아프리카
KSM

The global market for Graphic Cards was estimated to be worth US$ 18642 million in 2024 and is forecast to a readjusted size of US$ 25336 million by 2031 with a CAGR of 4.5% during the forecast period 2025-2031.

This report provides a comprehensive assessment of recent tariff adjustments and international strategic countermeasures on Graphic Cards cross-border industrial footprints, capital allocation patterns, regional economic interdependencies, and supply chain reconfigurations.

A graphics card (video card, display card, graphics card, or video adapter) is a fundamental component of a personal computer. It converts the display information required by the computer system to drive the monitor and provides progressive or interlaced scan signals to the monitor, controlling the correct display. It is a crucial component connecting the monitor to the personal computer motherboard and is a key device in the "human-computer" connection. Its built-in parallel computing capabilities are currently also used for operations such as deep learning.

This report only covers the discrete graphics card market; integrated graphics cards from AMD and Intel are not included in this report.

In 2024, global Graphic Cards sales volume reached approximately 69.25 million units, with an average global market price of around 269 US$ per unit.

The gaming industry remains the largest consumer of graphic cards, with demand fueled by high-definition (HD), 4K, and even 8K gaming experiences. Esports and online streaming platforms (like Twitch and YouTube Gaming) are further boosting GPU adoption, as gamers seek high frame rates, smooth performance, and immersive visuals. Continuous advancements in virtual reality (VR) and augmented reality (AR) gaming also drive the need for powerful, next-generation GPUs.

One of the most significant growth drivers is the widespread use of GPUs for AI, machine learning (ML), and deep learning. Unlike CPUs, GPUs can handle parallel processing efficiently, making them ideal for training large AI models, natural language processing, and image recognition. Cloud service providers, research institutions, and enterprises are investing heavily in GPU-powered infrastructure, fueling demand for high-performance graphic cards beyond consumer markets.

Data centers are rapidly expanding to support cloud services, big data analytics, and enterprise applications. GPUs are now integral to these facilities, providing the computational acceleration needed for tasks ranging from simulation to video rendering. Major cloud providers like AWS, Microsoft Azure, and Google Cloud offer GPU-as-a-Service, which significantly increases global demand for enterprise-grade graphic cards.

Although volatile, cryptocurrency mining has been a key driver of GPU demand. Mining operations for Bitcoin, Ethereum (before its move to Proof-of-Stake), and other cryptocurrencies often rely on GPU clusters for efficient computation. Despite regulatory challenges and fluctuating crypto values, periods of cryptocurrency booms lead to massive spikes in GPU demand, especially for mid- to high-end consumer graphic cards.

This report aims to provide a comprehensive presentation of the global market for Graphic Cards, focusing on the total sales volume, sales revenue, price, key companies market share and ranking, together with an analysis of Graphic Cards by region & country, by Type, and by Application.

The Graphic Cards market size, estimations, and forecasts are provided in terms of sales volume (K Pieces) and sales revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Graphic Cards.

Market Segmentation

By Company

  • ASUS
  • Micro-Star
  • GIGABYTE Technology
  • Colorful
  • GALAX
  • SAPPHIRE
  • EVGA
  • ZOTAC
  • Maxsun
  • PNY Technologies
  • Gainward
  • YESTON
  • ONDA

Segment by Type

  • Built-in Independent Graphics Card
  • External Graphics

Segment by Application

  • Desktop
  • Laptop
  • Others

By Region

  • North America
    • United States
    • Canada
  • Asia-Pacific
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Netherlands
    • Nordic Countries
    • Rest of Europe
  • Latin America
    • Mexico
    • Brazil
    • Rest of Latin America
  • Middle East & Africa
    • Turkey
    • Saudi Arabia
    • UAE
    • Rest of MEA

Chapter Outline

Chapter 1: Introduces the report scope of the report, global total market size (value, volume and price). This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 2: Detailed analysis of Graphic Cards manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.

Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 5: Sales, revenue of Graphic Cards in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.

Chapter 6: Sales, revenue of Graphic Cards in country level. It provides sigmate data by Type, and by Application for each country/region.

Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.

Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.

Chapter 9: Conclusion.

Table of Contents

1 Market Overview

  • 1.1 Graphic Cards Product Introduction
  • 1.2 Global Graphic Cards Market Size Forecast
    • 1.2.1 Global Graphic Cards Sales Value (2020-2031)
    • 1.2.2 Global Graphic Cards Sales Volume (2020-2031)
    • 1.2.3 Global Graphic Cards Sales Price (2020-2031)
  • 1.3 Graphic Cards Market Trends & Drivers
    • 1.3.1 Graphic Cards Industry Trends
    • 1.3.2 Graphic Cards Market Drivers & Opportunity
    • 1.3.3 Graphic Cards Market Challenges
    • 1.3.4 Graphic Cards Market Restraints
  • 1.4 Assumptions and Limitations
  • 1.5 Study Objectives
  • 1.6 Years Considered

2 Competitive Analysis by Company

  • 2.1 Global Graphic Cards Players Revenue Ranking (2024)
  • 2.2 Global Graphic Cards Revenue by Company (2020-2025)
  • 2.3 Global Graphic Cards Players Sales Volume Ranking (2024)
  • 2.4 Global Graphic Cards Sales Volume by Company Players (2020-2025)
  • 2.5 Global Graphic Cards Average Price by Company (2020-2025)
  • 2.6 Key Manufacturers Graphic Cards Manufacturing Base and Headquarters
  • 2.7 Key Manufacturers Graphic Cards Product Offered
  • 2.8 Key Manufacturers Time to Begin Mass Production of Graphic Cards
  • 2.9 Graphic Cards Market Competitive Analysis
    • 2.9.1 Graphic Cards Market Concentration Rate (2020-2025)
    • 2.9.2 Global 5 and 10 Largest Manufacturers by Graphic Cards Revenue in 2024
    • 2.9.3 Global Top Manufacturers by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Graphic Cards as of 2024)
  • 2.10 Mergers & Acquisitions, Expansion

3 Segmentation by Type

  • 3.1 Introduction by Type
    • 3.1.1 Built-in Independent Graphics Card
    • 3.1.2 External Graphics
  • 3.2 Global Graphic Cards Sales Value by Type
    • 3.2.1 Global Graphic Cards Sales Value by Type (2020 VS 2024 VS 2031)
    • 3.2.2 Global Graphic Cards Sales Value, by Type (2020-2031)
    • 3.2.3 Global Graphic Cards Sales Value, by Type (%) (2020-2031)
  • 3.3 Global Graphic Cards Sales Volume by Type
    • 3.3.1 Global Graphic Cards Sales Volume by Type (2020 VS 2024 VS 2031)
    • 3.3.2 Global Graphic Cards Sales Volume, by Type (2020-2031)
    • 3.3.3 Global Graphic Cards Sales Volume, by Type (%) (2020-2031)
  • 3.4 Global Graphic Cards Average Price by Type (2020-2031)

4 Segmentation by Application

  • 4.1 Introduction by Application
    • 4.1.1 Desktop
    • 4.1.2 Laptop
    • 4.1.3 Others
  • 4.2 Global Graphic Cards Sales Value by Application
    • 4.2.1 Global Graphic Cards Sales Value by Application (2020 VS 2024 VS 2031)
    • 4.2.2 Global Graphic Cards Sales Value, by Application (2020-2031)
    • 4.2.3 Global Graphic Cards Sales Value, by Application (%) (2020-2031)
  • 4.3 Global Graphic Cards Sales Volume by Application
    • 4.3.1 Global Graphic Cards Sales Volume by Application (2020 VS 2024 VS 2031)
    • 4.3.2 Global Graphic Cards Sales Volume, by Application (2020-2031)
    • 4.3.3 Global Graphic Cards Sales Volume, by Application (%) (2020-2031)
  • 4.4 Global Graphic Cards Average Price by Application (2020-2031)

5 Segmentation by Region

  • 5.1 Global Graphic Cards Sales Value by Region
    • 5.1.1 Global Graphic Cards Sales Value by Region: 2020 VS 2024 VS 2031
    • 5.1.2 Global Graphic Cards Sales Value by Region (2020-2025)
    • 5.1.3 Global Graphic Cards Sales Value by Region (2026-2031)
    • 5.1.4 Global Graphic Cards Sales Value by Region (%), (2020-2031)
  • 5.2 Global Graphic Cards Sales Volume by Region
    • 5.2.1 Global Graphic Cards Sales Volume by Region: 2020 VS 2024 VS 2031
    • 5.2.2 Global Graphic Cards Sales Volume by Region (2020-2025)
    • 5.2.3 Global Graphic Cards Sales Volume by Region (2026-2031)
    • 5.2.4 Global Graphic Cards Sales Volume by Region (%), (2020-2031)
  • 5.3 Global Graphic Cards Average Price by Region (2020-2031)
  • 5.4 North America
    • 5.4.1 North America Graphic Cards Sales Value, 2020-2031
    • 5.4.2 North America Graphic Cards Sales Value by Country (%), 2024 VS 2031
  • 5.5 Europe
    • 5.5.1 Europe Graphic Cards Sales Value, 2020-2031
    • 5.5.2 Europe Graphic Cards Sales Value by Country (%), 2024 VS 2031
  • 5.6 Asia Pacific
    • 5.6.1 Asia Pacific Graphic Cards Sales Value, 2020-2031
    • 5.6.2 Asia Pacific Graphic Cards Sales Value by Region (%), 2024 VS 2031
  • 5.7 South America
    • 5.7.1 South America Graphic Cards Sales Value, 2020-2031
    • 5.7.2 South America Graphic Cards Sales Value by Country (%), 2024 VS 2031
  • 5.8 Middle East & Africa
    • 5.8.1 Middle East & Africa Graphic Cards Sales Value, 2020-2031
    • 5.8.2 Middle East & Africa Graphic Cards Sales Value by Country (%), 2024 VS 2031

6 Segmentation by Key Countries/Regions

  • 6.1 Key Countries/Regions Graphic Cards Sales Value Growth Trends, 2020 VS 2024 VS 2031
  • 6.2 Key Countries/Regions Graphic Cards Sales Value and Sales Volume
    • 6.2.1 Key Countries/Regions Graphic Cards Sales Value, 2020-2031
    • 6.2.2 Key Countries/Regions Graphic Cards Sales Volume, 2020-2031
  • 6.3 United States
    • 6.3.1 United States Graphic Cards Sales Value, 2020-2031
    • 6.3.2 United States Graphic Cards Sales Value by Type (%), 2024 VS 2031
    • 6.3.3 United States Graphic Cards Sales Value by Application, 2024 VS 2031
  • 6.4 Europe
    • 6.4.1 Europe Graphic Cards Sales Value, 2020-2031
    • 6.4.2 Europe Graphic Cards Sales Value by Type (%), 2024 VS 2031
    • 6.4.3 Europe Graphic Cards Sales Value by Application, 2024 VS 2031
  • 6.5 China
    • 6.5.1 China Graphic Cards Sales Value, 2020-2031
    • 6.5.2 China Graphic Cards Sales Value by Type (%), 2024 VS 2031
    • 6.5.3 China Graphic Cards Sales Value by Application, 2024 VS 2031
  • 6.6 Japan
    • 6.6.1 Japan Graphic Cards Sales Value, 2020-2031
    • 6.6.2 Japan Graphic Cards Sales Value by Type (%), 2024 VS 2031
    • 6.6.3 Japan Graphic Cards Sales Value by Application, 2024 VS 2031
  • 6.7 South Korea
    • 6.7.1 South Korea Graphic Cards Sales Value, 2020-2031
    • 6.7.2 South Korea Graphic Cards Sales Value by Type (%), 2024 VS 2031
    • 6.7.3 South Korea Graphic Cards Sales Value by Application, 2024 VS 2031
  • 6.8 Southeast Asia
    • 6.8.1 Southeast Asia Graphic Cards Sales Value, 2020-2031
    • 6.8.2 Southeast Asia Graphic Cards Sales Value by Type (%), 2024 VS 2031
    • 6.8.3 Southeast Asia Graphic Cards Sales Value by Application, 2024 VS 2031
  • 6.9 India
    • 6.9.1 India Graphic Cards Sales Value, 2020-2031
    • 6.9.2 India Graphic Cards Sales Value by Type (%), 2024 VS 2031
    • 6.9.3 India Graphic Cards Sales Value by Application, 2024 VS 2031

7 Company Profiles

  • 7.1 ASUS
    • 7.1.1 ASUS Company Information
    • 7.1.2 ASUS Introduction and Business Overview
    • 7.1.3 ASUS Graphic Cards Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.1.4 ASUS Graphic Cards Product Offerings
    • 7.1.5 ASUS Recent Development
  • 7.2 Micro-Star
    • 7.2.1 Micro-Star Company Information
    • 7.2.2 Micro-Star Introduction and Business Overview
    • 7.2.3 Micro-Star Graphic Cards Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.2.4 Micro-Star Graphic Cards Product Offerings
    • 7.2.5 Micro-Star Recent Development
  • 7.3 GIGABYTE Technology
    • 7.3.1 GIGABYTE Technology Company Information
    • 7.3.2 GIGABYTE Technology Introduction and Business Overview
    • 7.3.3 GIGABYTE Technology Graphic Cards Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.3.4 GIGABYTE Technology Graphic Cards Product Offerings
    • 7.3.5 GIGABYTE Technology Recent Development
  • 7.4 Colorful
    • 7.4.1 Colorful Company Information
    • 7.4.2 Colorful Introduction and Business Overview
    • 7.4.3 Colorful Graphic Cards Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.4.4 Colorful Graphic Cards Product Offerings
    • 7.4.5 Colorful Recent Development
  • 7.5 GALAX
    • 7.5.1 GALAX Company Information
    • 7.5.2 GALAX Introduction and Business Overview
    • 7.5.3 GALAX Graphic Cards Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.5.4 GALAX Graphic Cards Product Offerings
    • 7.5.5 GALAX Recent Development
  • 7.6 SAPPHIRE
    • 7.6.1 SAPPHIRE Company Information
    • 7.6.2 SAPPHIRE Introduction and Business Overview
    • 7.6.3 SAPPHIRE Graphic Cards Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.6.4 SAPPHIRE Graphic Cards Product Offerings
    • 7.6.5 SAPPHIRE Recent Development
  • 7.7 EVGA
    • 7.7.1 EVGA Company Information
    • 7.7.2 EVGA Introduction and Business Overview
    • 7.7.3 EVGA Graphic Cards Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.7.4 EVGA Graphic Cards Product Offerings
    • 7.7.5 EVGA Recent Development
  • 7.8 ZOTAC
    • 7.8.1 ZOTAC Company Information
    • 7.8.2 ZOTAC Introduction and Business Overview
    • 7.8.3 ZOTAC Graphic Cards Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.8.4 ZOTAC Graphic Cards Product Offerings
    • 7.8.5 ZOTAC Recent Development
  • 7.9 Maxsun
    • 7.9.1 Maxsun Company Information
    • 7.9.2 Maxsun Introduction and Business Overview
    • 7.9.3 Maxsun Graphic Cards Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.9.4 Maxsun Graphic Cards Product Offerings
    • 7.9.5 Maxsun Recent Development
  • 7.10 PNY Technologies
    • 7.10.1 PNY Technologies Company Information
    • 7.10.2 PNY Technologies Introduction and Business Overview
    • 7.10.3 PNY Technologies Graphic Cards Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.10.4 PNY Technologies Graphic Cards Product Offerings
    • 7.10.5 PNY Technologies Recent Development
  • 7.11 Gainward
    • 7.11.1 Gainward Company Information
    • 7.11.2 Gainward Introduction and Business Overview
    • 7.11.3 Gainward Graphic Cards Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.11.4 Gainward Graphic Cards Product Offerings
    • 7.11.5 Gainward Recent Development
  • 7.12 YESTON
    • 7.12.1 YESTON Company Information
    • 7.12.2 YESTON Introduction and Business Overview
    • 7.12.3 YESTON Graphic Cards Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.12.4 YESTON Graphic Cards Product Offerings
    • 7.12.5 YESTON Recent Development
  • 7.13 ONDA
    • 7.13.1 ONDA Company Information
    • 7.13.2 ONDA Introduction and Business Overview
    • 7.13.3 ONDA Graphic Cards Sales, Revenue, Price and Gross Margin (2020-2025)
    • 7.13.4 ONDA Graphic Cards Product Offerings
    • 7.13.5 ONDA Recent Development

8 Industry Chain Analysis

  • 8.1 Graphic Cards Industrial Chain
  • 8.2 Graphic Cards Upstream Analysis
    • 8.2.1 Key Raw Materials
    • 8.2.2 Raw Materials Key Suppliers
    • 8.2.3 Manufacturing Cost Structure
  • 8.3 Midstream Analysis
  • 8.4 Downstream Analysis (Customers Analysis)
  • 8.5 Sales Model and Sales Channels
    • 8.5.1 Graphic Cards Sales Model
    • 8.5.2 Sales Channel
    • 8.5.3 Graphic Cards Distributors

9 Research Findings and Conclusion

10 Appendix

  • 10.1 Research Methodology
    • 10.1.1 Methodology/Research Approach
      • 10.1.1.1 Research Programs/Design
      • 10.1.1.2 Market Size Estimation
      • 10.1.1.3 Market Breakdown and Data Triangulation
    • 10.1.2 Data Source
      • 10.1.2.1 Secondary Sources
      • 10.1.2.2 Primary Sources
  • 10.2 Author Details
  • 10.3 Disclaimer
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