시장보고서
상품코드
1873587

세계의 인기 트레이딩 카드 시장 : 시장 점유율과 순위, 전체 판매 및 수요 예측(2025-2031년)

Favorite Trading Card - Global Market Share and Ranking, Overall Sales and Demand Forecast 2025-2031

발행일: | 리서치사: QYResearch | 페이지 정보: 영문 | 배송안내 : 2-3일 (영업일 기준)

    
    
    




■ 보고서에 따라 최신 정보로 업데이트하여 보내드립니다. 배송일정은 문의해 주시기 바랍니다.

세계의 인기 트레이딩 카드 시장 규모는 2024년에 98억 5,300만 달러로 추정되며, 2025년부터 2031년까지 예측 기간 동안 CAGR 10.5%로 성장하여 2031년까지 200억 3,200만 달러로 확대될 것으로 예측됩니다.

인기 트레이딩 카드(일명 : 인기 카드/아이코닉 카드)는 수집용 카드 게임이나 시리즈에서 캐릭터의 인기도, 희소성, 아트웍의 품질, 브랜드 지지, 경기 성적 등의 요소가 결합되어 특히 주목을 받는 특정 카드를 말합니다. 이 카드들은 한정판 넘버링, 친필 사인, 홀로그램 호일 스탬핑, 고급 소재 등 독특한 특징을 가지고 있으며, 컬렉션의 '플래그십' 또는 '스타' 카드로 자리매김하는 경우가 많습니다.

게임 플레이를 넘어, 좋아하는 카드는 팬들이 IP에 대한 감정적 유대감을 구현하고, 수집 커뮤니티 내에서 정체성과 지위를 상징하는 역할을 합니다. 그 희소성은 특히 전문 감정 서비스의 참여로 인해 2차 시장에서 큰 수요와 유동성으로 이어져 수집용 카드 산업의 생태계를 이끄는 중요한 요소로 작용하고 있습니다.

인기 트레이딩 카드 시장은 단순한 게임 플레이 도구에서 수집, 투자, 사회적 정체성의 욕구를 충족시키는 복잡한 문화 공예품으로 크게 진화했습니다. 캐릭터와 스토리의 배경은 인기를 좌우하는 중요한 요소입니다. 예를 들어, 포켓몬스터의 리자몽, 르브론 제임스의 데뷔 카드와 같은 NBA 루키 카드, 마블의 아이언맨 사인 카드 등은 IP의 영향력으로 인해 높은 수요를 보이고 있습니다.

최근 몇 년 동안 수집용 카드 시장은 많은 자본이 투입되고 전문화가 진행되고 있습니다. PSA, 베켓 등의 그레이딩 서비스는 카드의 상태와 진위 여부를 정량적으로 평가하여 수집가의 신뢰와 시장의 투명성을 높이고 있습니다. 유통 시장에서의 거래가 급증하고, 경매, 온라인 마켓플레이스, 라이브 스트리밍을 통한 팩 개봉 등 다양한 거래의 장이 생겨나면서 인기 카드의 가치와 인지도가 높아지고 있습니다.

블라인드 박스 경제의 부상으로 우연성에 기반한 팩 개봉을 통해 소비자의 참여가 증가하고, 인기 카드의 희소성과 화제성이 증가하고 있습니다. 출판사는 한정판, 초판, 초판 인쇄판, 사인 기념 카드, 시즌 한정판 등을 발행하여 인위적인 희소성을 만들어 충동구매를 유도하고 있습니다.

디지털 기술과 블록체인의 혁신이 시장을 더욱 활성화시키고 있습니다. NFT 트레이딩 카드와 가상 마켓플레이스의 등장은 카드의 소유권, 이력, 상호 작용이 물리적 자산을 초월하는 디지털 수집품 시대의 도래를 예고하고 있습니다. 인기 트레이딩 카드는 디지털 아이덴티티, 메타버스 참여, 트랜스미디어 IP 생태계와 밀접하게 연결될 전망입니다.

전반적으로, 인기 트레이딩 카드 시장은 향후 5-10년 동안 견조한 성장을 유지할 것으로 예상됩니다. 세계 IP의 확대와 소비자 고급화에 힘입어, 소장용 카드는 전 세계 젊은 층에서 문화적 상징이자 분산 투자 대상으로서 점점 더 중요한 역할을 하게 될 것입니다.

이 보고서는 인기 트레이딩 카드 세계 시장에 대해 총 매출액, 주요 기업의 시장 점유율 및 순위를 중심으로 지역별, 국가별, 유형별, 용도별 분석을 종합적으로 제시하는 것을 목적으로 합니다.

인기 트레이딩 카드 시장의 규모, 추정 및 예측은 2024년을 기준 연도로 하여 2020년에서 2031년까지의 기간의 과거 데이터와 예측 데이터를 포함하는 매출 수익으로 제시됩니다. 정량적 분석과 정성적 분석을 통해 독자들이 인기 트레이딩 카드에 대한 사업/성장 전략 수립, 시장 경쟁 상황 평가, 현재 시장에서의 포지셔닝 분석, 정보에 입각한 사업적 판단을 내릴 수 있도록 지원합니다.

시장 세분화

기업별

  • Pokemon
  • Kayou
  • Konami
  • Panini
  • Wizards of the Coast
  • Tomy Company
  • Fanatics
  • Bandai
  • The Upper Deck Company
  • Bushiroad

유형별 부문

  • 비스포츠 카드
  • 스포츠 카드

용도별 부문

  • 청소년용
  • 성인용

지역별

  • 북미
    • 미국
    • 캐나다
  • 아시아태평양
    • 중국
    • 일본
    • 한국
    • 동남아시아
    • 인도
    • 호주
    • 기타 아시아태평양
  • 유럽
    • 독일
    • 프랑스
    • 영국
    • 이탈리아
    • 네덜란드
    • 북유럽 국가
    • 기타 유럽
  • 라틴아메리카
    • 멕시코
    • 브라질
    • 기타 라틴아메리카
  • 중동 및 아프리카
    • 튀르키예
    • 사우디아라비아
    • 아랍에미리트
    • 기타 중동 및 아프리카
KSM 25.12.09

자주 묻는 질문

  • 인기 트레이딩 카드 시장 규모는 어떻게 예측되나요?
  • 인기 트레이딩 카드의 주요 특징은 무엇인가요?
  • 인기 트레이딩 카드 시장의 주요 기업은 어디인가요?
  • 인기 트레이딩 카드의 수집 및 투자 가치에 대한 최근 동향은 어떤가요?
  • 디지털 기술이 인기 트레이딩 카드 시장에 미치는 영향은 무엇인가요?

The global market for Favorite Trading Card was estimated to be worth US$ 9853 million in 2024 and is forecast to a readjusted size of US$ 20032 million by 2031 with a CAGR of 10.5% during the forecast period 2025-2031.

Favorite Trading Cards, also known as Popular or Iconic Trading Cards, refer to specific cards within a collectible card game or series that attract exceptional attention due to a combination of factors such as character popularity, rarity, artwork quality, brand endorsement, or competitive performance. These cards are often designated as "flagship" or "star" cards of a collection, featuring unique identifiers such as limited edition numbering, autographs, holographic foils, or premium materials.

Beyond gameplay, favorite cards embody fans' emotional connection to the IP and serve as symbols of identity and status within collecting communities. Their desirability translates into significant secondary market demand and liquidity, especially with the involvement of professional grading services, making them crucial drivers of the collectible card industry's ecosystem.

The market for favorite trading cards has evolved significantly from mere gameplay tools to complex cultural artifacts that fulfill collecting, investment, and social identity needs. Character and narrative backing are critical drivers of popularity-for instance, Pokemon's Charizard, NBA rookie cards like LeBron James' debut card, or Marvel's Iron Man autograph card all achieve high demand due to their IP influence.

In recent years, the collectible card market has attracted substantial capital involvement and professionalization. Grading services such as PSA and Beckett quantify card condition and authenticity, boosting collector confidence and market transparency. Secondary market activity has surged, giving rise to diverse transaction venues including auctions, online marketplaces, live stream pack openings, and more, amplifying the value and visibility of favorite cards.

The rise of the blind box economy has enhanced consumer engagement through chance-based pack openings, increasing the scarcity and buzz around popular cards. Publishers exploit this by issuing limited editions, first print runs, signed commemorative cards, and seasonal variants, creating artificial scarcity and driving impulse buying.

Digital and blockchain innovations further energize the space. The emergence of NFT trading cards and virtual marketplaces heralds a digital collectible era where card ownership, provenance, and interaction extend beyond physical assets. Favorite trading cards are poised to become intertwined with digital identities, metaverse engagement, and transmedia IP ecosystems.

Overall, the market for favorite trading cards is expected to maintain robust growth over the next 5 to 10 years. Fueled by global IP expansion and consumer sophistication, collectible cards will increasingly serve as a cultural badge and a diversified asset class among younger demographics worldwide.

This report aims to provide a comprehensive presentation of the global market for Favorite Trading Card, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Favorite Trading Card by region & country, by Type, and by Application.

The Favorite Trading Card market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Favorite Trading Card.

Market Segmentation

By Company

  • Pokemon
  • Kayou
  • Konami
  • Panini
  • Wizards of the Coast
  • Tomy Company
  • Fanatics
  • Bandai
  • The Upper Deck Company
  • Bushiroad

Segment by Type

  • Non-Sports Card
  • Sports Card

Segment by Application

  • Juvenile
  • Adult

By Region

  • North America
    • United States
    • Canada
  • Asia-Pacific
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Netherlands
    • Nordic Countries
    • Rest of Europe
  • Latin America
    • Mexico
    • Brazil
    • Rest of Latin America
  • Middle East & Africa
    • Turkey
    • Saudi Arabia
    • UAE
    • Rest of MEA

Chapter Outline

Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 2: Detailed analysis of Favorite Trading Card company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.

Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 5: Revenue of Favorite Trading Card in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.

Chapter 6: Revenue of Favorite Trading Card in country level. It provides sigmate data by Type, and by Application for each country/region.

Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.

Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.

Chapter 9: Conclusion.

Table of Contents

1 Market Overview

  • 1.1 Favorite Trading Card Product Introduction
  • 1.2 Global Favorite Trading Card Market Size Forecast (2020-2031)
  • 1.3 Favorite Trading Card Market Trends & Drivers
    • 1.3.1 Favorite Trading Card Industry Trends
    • 1.3.2 Favorite Trading Card Market Drivers & Opportunity
    • 1.3.3 Favorite Trading Card Market Challenges
    • 1.3.4 Favorite Trading Card Market Restraints
  • 1.4 Assumptions and Limitations
  • 1.5 Study Objectives
  • 1.6 Years Considered

2 Competitive Analysis by Company

  • 2.1 Global Favorite Trading Card Players Revenue Ranking (2024)
  • 2.2 Global Favorite Trading Card Revenue by Company (2020-2025)
  • 2.3 Key Companies Favorite Trading Card Manufacturing Base Distribution and Headquarters
  • 2.4 Key Companies Favorite Trading Card Product Offered
  • 2.5 Key Companies Time to Begin Mass Production of Favorite Trading Card
  • 2.6 Favorite Trading Card Market Competitive Analysis
    • 2.6.1 Favorite Trading Card Market Concentration Rate (2020-2025)
    • 2.6.2 Global 5 and 10 Largest Companies by Favorite Trading Card Revenue in 2024
    • 2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Favorite Trading Card as of 2024)
  • 2.7 Mergers & Acquisitions, Expansion

3 Segmentation by Type

  • 3.1 Introduction by Type
    • 3.1.1 Non-Sports Card
    • 3.1.2 Sports Card
  • 3.2 Global Favorite Trading Card Sales Value by Type
    • 3.2.1 Global Favorite Trading Card Sales Value by Type (2020 VS 2024 VS 2031)
    • 3.2.2 Global Favorite Trading Card Sales Value, by Type (2020-2031)
    • 3.2.3 Global Favorite Trading Card Sales Value, by Type (%) (2020-2031)

4 Segmentation by Application

  • 4.1 Introduction by Application
    • 4.1.1 Juvenile
    • 4.1.2 Adult
  • 4.2 Global Favorite Trading Card Sales Value by Application
    • 4.2.1 Global Favorite Trading Card Sales Value by Application (2020 VS 2024 VS 2031)
    • 4.2.2 Global Favorite Trading Card Sales Value, by Application (2020-2031)
    • 4.2.3 Global Favorite Trading Card Sales Value, by Application (%) (2020-2031)

5 Segmentation by Region

  • 5.1 Global Favorite Trading Card Sales Value by Region
    • 5.1.1 Global Favorite Trading Card Sales Value by Region: 2020 VS 2024 VS 2031
    • 5.1.2 Global Favorite Trading Card Sales Value by Region (2020-2025)
    • 5.1.3 Global Favorite Trading Card Sales Value by Region (2026-2031)
    • 5.1.4 Global Favorite Trading Card Sales Value by Region (%), (2020-2031)
  • 5.2 North America
    • 5.2.1 North America Favorite Trading Card Sales Value, 2020-2031
    • 5.2.2 North America Favorite Trading Card Sales Value by Country (%), 2024 VS 2031
  • 5.3 Europe
    • 5.3.1 Europe Favorite Trading Card Sales Value, 2020-2031
    • 5.3.2 Europe Favorite Trading Card Sales Value by Country (%), 2024 VS 2031
  • 5.4 Asia Pacific
    • 5.4.1 Asia Pacific Favorite Trading Card Sales Value, 2020-2031
    • 5.4.2 Asia Pacific Favorite Trading Card Sales Value by Region (%), 2024 VS 2031
  • 5.5 South America
    • 5.5.1 South America Favorite Trading Card Sales Value, 2020-2031
    • 5.5.2 South America Favorite Trading Card Sales Value by Country (%), 2024 VS 2031
  • 5.6 Middle East & Africa
    • 5.6.1 Middle East & Africa Favorite Trading Card Sales Value, 2020-2031
    • 5.6.2 Middle East & Africa Favorite Trading Card Sales Value by Country (%), 2024 VS 2031

6 Segmentation by Key Countries/Regions

  • 6.1 Key Countries/Regions Favorite Trading Card Sales Value Growth Trends, 2020 VS 2024 VS 2031
  • 6.2 Key Countries/Regions Favorite Trading Card Sales Value, 2020-2031
  • 6.3 United States
    • 6.3.1 United States Favorite Trading Card Sales Value, 2020-2031
    • 6.3.2 United States Favorite Trading Card Sales Value by Type (%), 2024 VS 2031
    • 6.3.3 United States Favorite Trading Card Sales Value by Application, 2024 VS 2031
  • 6.4 Europe
    • 6.4.1 Europe Favorite Trading Card Sales Value, 2020-2031
    • 6.4.2 Europe Favorite Trading Card Sales Value by Type (%), 2024 VS 2031
    • 6.4.3 Europe Favorite Trading Card Sales Value by Application, 2024 VS 2031
  • 6.5 China
    • 6.5.1 China Favorite Trading Card Sales Value, 2020-2031
    • 6.5.2 China Favorite Trading Card Sales Value by Type (%), 2024 VS 2031
    • 6.5.3 China Favorite Trading Card Sales Value by Application, 2024 VS 2031
  • 6.6 Japan
    • 6.6.1 Japan Favorite Trading Card Sales Value, 2020-2031
    • 6.6.2 Japan Favorite Trading Card Sales Value by Type (%), 2024 VS 2031
    • 6.6.3 Japan Favorite Trading Card Sales Value by Application, 2024 VS 2031
  • 6.7 South Korea
    • 6.7.1 South Korea Favorite Trading Card Sales Value, 2020-2031
    • 6.7.2 South Korea Favorite Trading Card Sales Value by Type (%), 2024 VS 2031
    • 6.7.3 South Korea Favorite Trading Card Sales Value by Application, 2024 VS 2031
  • 6.8 Southeast Asia
    • 6.8.1 Southeast Asia Favorite Trading Card Sales Value, 2020-2031
    • 6.8.2 Southeast Asia Favorite Trading Card Sales Value by Type (%), 2024 VS 2031
    • 6.8.3 Southeast Asia Favorite Trading Card Sales Value by Application, 2024 VS 2031
  • 6.9 India
    • 6.9.1 India Favorite Trading Card Sales Value, 2020-2031
    • 6.9.2 India Favorite Trading Card Sales Value by Type (%), 2024 VS 2031
    • 6.9.3 India Favorite Trading Card Sales Value by Application, 2024 VS 2031

7 Company Profiles

  • 7.1 Pokemon
    • 7.1.1 Pokemon Profile
    • 7.1.2 Pokemon Main Business
    • 7.1.3 Pokemon Favorite Trading Card Products, Services and Solutions
    • 7.1.4 Pokemon Favorite Trading Card Revenue (US$ Million) & (2020-2025)
    • 7.1.5 Pokemon Recent Developments
  • 7.2 Kayou
    • 7.2.1 Kayou Profile
    • 7.2.2 Kayou Main Business
    • 7.2.3 Kayou Favorite Trading Card Products, Services and Solutions
    • 7.2.4 Kayou Favorite Trading Card Revenue (US$ Million) & (2020-2025)
    • 7.2.5 Kayou Recent Developments
  • 7.3 Konami
    • 7.3.1 Konami Profile
    • 7.3.2 Konami Main Business
    • 7.3.3 Konami Favorite Trading Card Products, Services and Solutions
    • 7.3.4 Konami Favorite Trading Card Revenue (US$ Million) & (2020-2025)
    • 7.3.5 Konami Recent Developments
  • 7.4 Panini
    • 7.4.1 Panini Profile
    • 7.4.2 Panini Main Business
    • 7.4.3 Panini Favorite Trading Card Products, Services and Solutions
    • 7.4.4 Panini Favorite Trading Card Revenue (US$ Million) & (2020-2025)
    • 7.4.5 Panini Recent Developments
  • 7.5 Wizards of the Coast
    • 7.5.1 Wizards of the Coast Profile
    • 7.5.2 Wizards of the Coast Main Business
    • 7.5.3 Wizards of the Coast Favorite Trading Card Products, Services and Solutions
    • 7.5.4 Wizards of the Coast Favorite Trading Card Revenue (US$ Million) & (2020-2025)
    • 7.5.5 Wizards of the Coast Recent Developments
  • 7.6 Tomy Company
    • 7.6.1 Tomy Company Profile
    • 7.6.2 Tomy Company Main Business
    • 7.6.3 Tomy Company Favorite Trading Card Products, Services and Solutions
    • 7.6.4 Tomy Company Favorite Trading Card Revenue (US$ Million) & (2020-2025)
    • 7.6.5 Tomy Company Recent Developments
  • 7.7 Fanatics
    • 7.7.1 Fanatics Profile
    • 7.7.2 Fanatics Main Business
    • 7.7.3 Fanatics Favorite Trading Card Products, Services and Solutions
    • 7.7.4 Fanatics Favorite Trading Card Revenue (US$ Million) & (2020-2025)
    • 7.7.5 Fanatics Recent Developments
  • 7.8 Bandai
    • 7.8.1 Bandai Profile
    • 7.8.2 Bandai Main Business
    • 7.8.3 Bandai Favorite Trading Card Products, Services and Solutions
    • 7.8.4 Bandai Favorite Trading Card Revenue (US$ Million) & (2020-2025)
    • 7.8.5 Bandai Recent Developments
  • 7.9 The Upper Deck Company
    • 7.9.1 The Upper Deck Company Profile
    • 7.9.2 The Upper Deck Company Main Business
    • 7.9.3 The Upper Deck Company Favorite Trading Card Products, Services and Solutions
    • 7.9.4 The Upper Deck Company Favorite Trading Card Revenue (US$ Million) & (2020-2025)
    • 7.9.5 The Upper Deck Company Recent Developments
  • 7.10 Bushiroad
    • 7.10.1 Bushiroad Profile
    • 7.10.2 Bushiroad Main Business
    • 7.10.3 Bushiroad Favorite Trading Card Products, Services and Solutions
    • 7.10.4 Bushiroad Favorite Trading Card Revenue (US$ Million) & (2020-2025)
    • 7.10.5 Bushiroad Recent Developments

8 Industry Chain Analysis

  • 8.1 Favorite Trading Card Industrial Chain
  • 8.2 Favorite Trading Card Upstream Analysis
    • 8.2.1 Key Raw Materials
    • 8.2.2 Raw Materials Key Suppliers
    • 8.2.3 Manufacturing Cost Structure
  • 8.3 Midstream Analysis
  • 8.4 Downstream Analysis (Customers Analysis)
  • 8.5 Sales Model and Sales Channels
    • 8.5.1 Favorite Trading Card Sales Model
    • 8.5.2 Sales Channel
    • 8.5.3 Favorite Trading Card Distributors

9 Research Findings and Conclusion

10 Appendix

  • 10.1 Research Methodology
    • 10.1.1 Methodology/Research Approach
      • 10.1.1.1 Research Programs/Design
      • 10.1.1.2 Market Size Estimation
      • 10.1.1.3 Market Breakdown and Data Triangulation
    • 10.1.2 Data Source
      • 10.1.2.1 Secondary Sources
      • 10.1.2.2 Primary Sources
  • 10.2 Author Details
  • 10.3 Disclaimer
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