The global market for Gaming Laptops and Desktops was estimated to be worth US$ 2915 million in 2024 and is forecast to a readjusted size of US$ 4692 million by 2031 with a CAGR of 6.8% during the forecast period 2025-2031.
This report provides a comprehensive assessment of recent tariff adjustments and international strategic countermeasures on Gaming Laptops and Desktops cross-border industrial footprints, capital allocation patterns, regional economic interdependencies, and supply chain reconfigurations.
Gaming laptops and desktops are personal computers designed for playing demanding video games, etc. They usually use the latest technology and have extreme performance to meet work and entertainment needs.
Although the personal computer business has been relatively sluggish in recent years, gaming laptops and desktops, as a sub-category, have followed the rapid development of the e-sports industry, and this type of computer business has become an emerging and fast-growing point in the industry.
In terms of product types and technologies, e-sports laptops account for about 89% of the market size of gaming computers due to their compactness and portability. In the future, the share of motor desktops will continue to decline slowly.
In terms of product market applications, online sales of various types have grown rapidly, accounting for about 62% of the market share.
At present, major Chinese manufacturers include Lenovo, Dell, HP, Thunder Technology, Mechanical Revolution, Shenzhou, Razer, MSI and Acer, etc. The share of major manufacturers exceeds 92%, and the top 6 manufacturers account for more than 76%. It is expected that industry competition will become more intense in the next few years.
The United States, South Korea, Taiwan and other countries used to be the main manufacturers of gaming laptops and desktops. China is a rising star. With the advantages of its domestic computer supporting industry cluster, brands such as Lenovo, Shenzhou, Mechanical Revolution, and Thunder have gradually emerged. Chinese manufacturers have become important global players in the gaming laptop and desktop industry. At present, China accounts for about 25% of the global gaming laptop and desktop market share.
This report aims to provide a comprehensive presentation of the global market for Gaming Laptops and Desktops, focusing on the total sales volume, sales revenue, price, key companies market share and ranking, together with an analysis of Gaming Laptops and Desktops by region & country, by Type, and by Sale Channels.
The Gaming Laptops and Desktops market size, estimations, and forecasts are provided in terms of sales volume (K Units) and sales revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Gaming Laptops and Desktops.
Market Segmentation
By Company
- Dell
- Razer
- HP
- MSI
- Acer
- Asus
- Lenovo
- Hasee
- mechrevo
- Leishen
- Samsung
- Origin PC
- Gigabyte Technology
- EVGA
- Eluktronics
Segment by Type
- Gaming Laptops
- Gaming Desktops
Segment by Sale Channels
By Region
- North America
- Asia-Pacific
- China
- Japan
- South Korea
- Southeast Asia
- India
- Australia
- Rest of Asia-Pacific
- Europe
- Germany
- France
- U.K.
- Italy
- Netherlands
- Nordic Countries
- Rest of Europe
- Latin America
- Mexico
- Brazil
- Rest of Latin America
- Middle East & Africa
- Turkey
- Saudi Arabia
- UAE
- Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size (value, volume and price). This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Gaming Laptops and Desktops manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Sale Channels, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Sales, revenue of Gaming Laptops and Desktops in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Sales, revenue of Gaming Laptops and Desktops in country level. It provides sigmate data by Type, and by Sale Channels for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
Table of Contents
1 Market Overview
- 1.1 Gaming Laptops and Desktops Product Introduction
- 1.2 Global Gaming Laptops and Desktops Market Size Forecast
- 1.2.1 Global Gaming Laptops and Desktops Sales Value (2020-2031)
- 1.2.2 Global Gaming Laptops and Desktops Sales Volume (2020-2031)
- 1.2.3 Global Gaming Laptops and Desktops Sales Price (2020-2031)
- 1.3 Gaming Laptops and Desktops Market Trends & Drivers
- 1.3.1 Gaming Laptops and Desktops Industry Trends
- 1.3.2 Gaming Laptops and Desktops Market Drivers & Opportunity
- 1.3.3 Gaming Laptops and Desktops Market Challenges
- 1.3.4 Gaming Laptops and Desktops Market Restraints
- 1.4 Assumptions and Limitations
- 1.5 Study Objectives
- 1.6 Years Considered
2 Competitive Analysis by Company
- 2.1 Global Gaming Laptops and Desktops Players Revenue Ranking (2024)
- 2.2 Global Gaming Laptops and Desktops Revenue by Company (2020-2025)
- 2.3 Global Gaming Laptops and Desktops Players Sales Volume Ranking (2024)
- 2.4 Global Gaming Laptops and Desktops Sales Volume by Company Players (2020-2025)
- 2.5 Global Gaming Laptops and Desktops Average Price by Company (2020-2025)
- 2.6 Key Manufacturers Gaming Laptops and Desktops Manufacturing Base and Headquarters
- 2.7 Key Manufacturers Gaming Laptops and Desktops Product Offered
- 2.8 Key Manufacturers Time to Begin Mass Production of Gaming Laptops and Desktops
- 2.9 Gaming Laptops and Desktops Market Competitive Analysis
- 2.9.1 Gaming Laptops and Desktops Market Concentration Rate (2020-2025)
- 2.9.2 Global 5 and 10 Largest Manufacturers by Gaming Laptops and Desktops Revenue in 2024
- 2.9.3 Global Top Manufacturers by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Gaming Laptops and Desktops as of 2024)
- 2.10 Mergers & Acquisitions, Expansion
3 Segmentation by Type
- 3.1 Introduction by Type
- 3.1.1 Gaming Laptops
- 3.1.2 Gaming Desktops
- 3.2 Global Gaming Laptops and Desktops Sales Value by Type
- 3.2.1 Global Gaming Laptops and Desktops Sales Value by Type (2020 VS 2024 VS 2031)
- 3.2.2 Global Gaming Laptops and Desktops Sales Value, by Type (2020-2031)
- 3.2.3 Global Gaming Laptops and Desktops Sales Value, by Type (%) (2020-2031)
- 3.3 Global Gaming Laptops and Desktops Sales Volume by Type
- 3.3.1 Global Gaming Laptops and Desktops Sales Volume by Type (2020 VS 2024 VS 2031)
- 3.3.2 Global Gaming Laptops and Desktops Sales Volume, by Type (2020-2031)
- 3.3.3 Global Gaming Laptops and Desktops Sales Volume, by Type (%) (2020-2031)
- 3.4 Global Gaming Laptops and Desktops Average Price by Type (2020-2031)
4 Segmentation by Sale Channels
- 4.1 Introduction by Sale Channels
- 4.1.1 Online
- 4.1.2 Offline
- 4.2 Global Gaming Laptops and Desktops Sales Value by Sale Channels
- 4.2.1 Global Gaming Laptops and Desktops Sales Value by Sale Channels (2020 VS 2024 VS 2031)
- 4.2.2 Global Gaming Laptops and Desktops Sales Value, by Sale Channels (2020-2031)
- 4.2.3 Global Gaming Laptops and Desktops Sales Value, by Sale Channels (%) (2020-2031)
- 4.3 Global Gaming Laptops and Desktops Sales Volume by Sale Channels
- 4.3.1 Global Gaming Laptops and Desktops Sales Volume by Sale Channels (2020 VS 2024 VS 2031)
- 4.3.2 Global Gaming Laptops and Desktops Sales Volume, by Sale Channels (2020-2031)
- 4.3.3 Global Gaming Laptops and Desktops Sales Volume, by Sale Channels (%) (2020-2031)
- 4.4 Global Gaming Laptops and Desktops Average Price by Sale Channels (2020-2031)
5 Segmentation by Region
- 5.1 Global Gaming Laptops and Desktops Sales Value by Region
- 5.1.1 Global Gaming Laptops and Desktops Sales Value by Region: 2020 VS 2024 VS 2031
- 5.1.2 Global Gaming Laptops and Desktops Sales Value by Region (2020-2025)
- 5.1.3 Global Gaming Laptops and Desktops Sales Value by Region (2026-2031)
- 5.1.4 Global Gaming Laptops and Desktops Sales Value by Region (%), (2020-2031)
- 5.2 Global Gaming Laptops and Desktops Sales Volume by Region
- 5.2.1 Global Gaming Laptops and Desktops Sales Volume by Region: 2020 VS 2024 VS 2031
- 5.2.2 Global Gaming Laptops and Desktops Sales Volume by Region (2020-2025)
- 5.2.3 Global Gaming Laptops and Desktops Sales Volume by Region (2026-2031)
- 5.2.4 Global Gaming Laptops and Desktops Sales Volume by Region (%), (2020-2031)
- 5.3 Global Gaming Laptops and Desktops Average Price by Region (2020-2031)
- 5.4 North America
- 5.4.1 North America Gaming Laptops and Desktops Sales Value, 2020-2031
- 5.4.2 North America Gaming Laptops and Desktops Sales Value by Country (%), 2024 VS 2031
- 5.5 Europe
- 5.5.1 Europe Gaming Laptops and Desktops Sales Value, 2020-2031
- 5.5.2 Europe Gaming Laptops and Desktops Sales Value by Country (%), 2024 VS 2031
- 5.6 Asia Pacific
- 5.6.1 Asia Pacific Gaming Laptops and Desktops Sales Value, 2020-2031
- 5.6.2 Asia Pacific Gaming Laptops and Desktops Sales Value by Region (%), 2024 VS 2031
- 5.7 South America
- 5.7.1 South America Gaming Laptops and Desktops Sales Value, 2020-2031
- 5.7.2 South America Gaming Laptops and Desktops Sales Value by Country (%), 2024 VS 2031
- 5.8 Middle East & Africa
- 5.8.1 Middle East & Africa Gaming Laptops and Desktops Sales Value, 2020-2031
- 5.8.2 Middle East & Africa Gaming Laptops and Desktops Sales Value by Country (%), 2024 VS 2031
6 Segmentation by Key Countries/Regions
- 6.1 Key Countries/Regions Gaming Laptops and Desktops Sales Value Growth Trends, 2020 VS 2024 VS 2031
- 6.2 Key Countries/Regions Gaming Laptops and Desktops Sales Value and Sales Volume
- 6.2.1 Key Countries/Regions Gaming Laptops and Desktops Sales Value, 2020-2031
- 6.2.2 Key Countries/Regions Gaming Laptops and Desktops Sales Volume, 2020-2031
- 6.3 United States
- 6.3.1 United States Gaming Laptops and Desktops Sales Value, 2020-2031
- 6.3.2 United States Gaming Laptops and Desktops Sales Value by Type (%), 2024 VS 2031
- 6.3.3 United States Gaming Laptops and Desktops Sales Value by Sale Channels, 2024 VS 2031
- 6.4 Europe
- 6.4.1 Europe Gaming Laptops and Desktops Sales Value, 2020-2031
- 6.4.2 Europe Gaming Laptops and Desktops Sales Value by Type (%), 2024 VS 2031
- 6.4.3 Europe Gaming Laptops and Desktops Sales Value by Sale Channels, 2024 VS 2031
- 6.5 China
- 6.5.1 China Gaming Laptops and Desktops Sales Value, 2020-2031
- 6.5.2 China Gaming Laptops and Desktops Sales Value by Type (%), 2024 VS 2031
- 6.5.3 China Gaming Laptops and Desktops Sales Value by Sale Channels, 2024 VS 2031
- 6.6 Japan
- 6.6.1 Japan Gaming Laptops and Desktops Sales Value, 2020-2031
- 6.6.2 Japan Gaming Laptops and Desktops Sales Value by Type (%), 2024 VS 2031
- 6.6.3 Japan Gaming Laptops and Desktops Sales Value by Sale Channels, 2024 VS 2031
- 6.7 South Korea
- 6.7.1 South Korea Gaming Laptops and Desktops Sales Value, 2020-2031
- 6.7.2 South Korea Gaming Laptops and Desktops Sales Value by Type (%), 2024 VS 2031
- 6.7.3 South Korea Gaming Laptops and Desktops Sales Value by Sale Channels, 2024 VS 2031
- 6.8 Southeast Asia
- 6.8.1 Southeast Asia Gaming Laptops and Desktops Sales Value, 2020-2031
- 6.8.2 Southeast Asia Gaming Laptops and Desktops Sales Value by Type (%), 2024 VS 2031
- 6.8.3 Southeast Asia Gaming Laptops and Desktops Sales Value by Sale Channels, 2024 VS 2031
- 6.9 India
- 6.9.1 India Gaming Laptops and Desktops Sales Value, 2020-2031
- 6.9.2 India Gaming Laptops and Desktops Sales Value by Type (%), 2024 VS 2031
- 6.9.3 India Gaming Laptops and Desktops Sales Value by Sale Channels, 2024 VS 2031
7 Company Profiles
- 7.1 Dell
- 7.1.1 Dell Company Information
- 7.1.2 Dell Introduction and Business Overview
- 7.1.3 Dell Gaming Laptops and Desktops Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.1.4 Dell Gaming Laptops and Desktops Product Offerings
- 7.1.5 Dell Recent Development
- 7.2 Razer
- 7.2.1 Razer Company Information
- 7.2.2 Razer Introduction and Business Overview
- 7.2.3 Razer Gaming Laptops and Desktops Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.2.4 Razer Gaming Laptops and Desktops Product Offerings
- 7.2.5 Razer Recent Development
- 7.3 HP
- 7.3.1 HP Company Information
- 7.3.2 HP Introduction and Business Overview
- 7.3.3 HP Gaming Laptops and Desktops Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.3.4 HP Gaming Laptops and Desktops Product Offerings
- 7.3.5 HP Recent Development
- 7.4 MSI
- 7.4.1 MSI Company Information
- 7.4.2 MSI Introduction and Business Overview
- 7.4.3 MSI Gaming Laptops and Desktops Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.4.4 MSI Gaming Laptops and Desktops Product Offerings
- 7.4.5 MSI Recent Development
- 7.5 Acer
- 7.5.1 Acer Company Information
- 7.5.2 Acer Introduction and Business Overview
- 7.5.3 Acer Gaming Laptops and Desktops Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.5.4 Acer Gaming Laptops and Desktops Product Offerings
- 7.5.5 Acer Recent Development
- 7.6 Asus
- 7.6.1 Asus Company Information
- 7.6.2 Asus Introduction and Business Overview
- 7.6.3 Asus Gaming Laptops and Desktops Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.6.4 Asus Gaming Laptops and Desktops Product Offerings
- 7.6.5 Asus Recent Development
- 7.7 Lenovo
- 7.7.1 Lenovo Company Information
- 7.7.2 Lenovo Introduction and Business Overview
- 7.7.3 Lenovo Gaming Laptops and Desktops Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.7.4 Lenovo Gaming Laptops and Desktops Product Offerings
- 7.7.5 Lenovo Recent Development
- 7.8 Hasee
- 7.8.1 Hasee Company Information
- 7.8.2 Hasee Introduction and Business Overview
- 7.8.3 Hasee Gaming Laptops and Desktops Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.8.4 Hasee Gaming Laptops and Desktops Product Offerings
- 7.8.5 Hasee Recent Development
- 7.9 mechrevo
- 7.9.1 mechrevo Company Information
- 7.9.2 mechrevo Introduction and Business Overview
- 7.9.3 mechrevo Gaming Laptops and Desktops Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.9.4 mechrevo Gaming Laptops and Desktops Product Offerings
- 7.9.5 mechrevo Recent Development
- 7.10 Leishen
- 7.10.1 Leishen Company Information
- 7.10.2 Leishen Introduction and Business Overview
- 7.10.3 Leishen Gaming Laptops and Desktops Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.10.4 Leishen Gaming Laptops and Desktops Product Offerings
- 7.10.5 Leishen Recent Development
- 7.11 Samsung
- 7.11.1 Samsung Company Information
- 7.11.2 Samsung Introduction and Business Overview
- 7.11.3 Samsung Gaming Laptops and Desktops Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.11.4 Samsung Gaming Laptops and Desktops Product Offerings
- 7.11.5 Samsung Recent Development
- 7.12 Origin PC
- 7.12.1 Origin PC Company Information
- 7.12.2 Origin PC Introduction and Business Overview
- 7.12.3 Origin PC Gaming Laptops and Desktops Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.12.4 Origin PC Gaming Laptops and Desktops Product Offerings
- 7.12.5 Origin PC Recent Development
- 7.13 Gigabyte Technology
- 7.13.1 Gigabyte Technology Company Information
- 7.13.2 Gigabyte Technology Introduction and Business Overview
- 7.13.3 Gigabyte Technology Gaming Laptops and Desktops Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.13.4 Gigabyte Technology Gaming Laptops and Desktops Product Offerings
- 7.13.5 Gigabyte Technology Recent Development
- 7.14 EVGA
- 7.14.1 EVGA Company Information
- 7.14.2 EVGA Introduction and Business Overview
- 7.14.3 EVGA Gaming Laptops and Desktops Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.14.4 EVGA Gaming Laptops and Desktops Product Offerings
- 7.14.5 EVGA Recent Development
- 7.15 Eluktronics
- 7.15.1 Eluktronics Company Information
- 7.15.2 Eluktronics Introduction and Business Overview
- 7.15.3 Eluktronics Gaming Laptops and Desktops Sales, Revenue, Price and Gross Margin (2020-2025)
- 7.15.4 Eluktronics Gaming Laptops and Desktops Product Offerings
- 7.15.5 Eluktronics Recent Development
8 Industry Chain Analysis
- 8.1 Gaming Laptops and Desktops Industrial Chain
- 8.2 Gaming Laptops and Desktops Upstream Analysis
- 8.2.1 Key Raw Materials
- 8.2.2 Raw Materials Key Suppliers
- 8.2.3 Manufacturing Cost Structure
- 8.3 Midstream Analysis
- 8.4 Downstream Analysis (Customers Analysis)
- 8.5 Sales Model and Sales Channels
- 8.5.1 Gaming Laptops and Desktops Sales Model
- 8.5.2 Sales Channel
- 8.5.3 Gaming Laptops and Desktops Distributors
9 Research Findings and Conclusion
10 Appendix
- 10.1 Research Methodology
- 10.1.1 Methodology/Research Approach
- 10.1.1.1 Research Programs/Design
- 10.1.1.2 Market Size Estimation
- 10.1.1.3 Market Breakdown and Data Triangulation
- 10.1.2 Data Source
- 10.1.2.1 Secondary Sources
- 10.1.2.2 Primary Sources
- 10.2 Author Details
- 10.3 Disclaimer