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1605248

인터랙티브 디스플레이 시장 규모, 점유율, 성장 분석 : 제품별, 기술별, 패널 크기별, 패널 유형별, 최종 용도별, 지역별 - 산업 예측(2024-2031년)

Interactive Display Market Size, Share, Growth Analysis, By Product, By Technology, By Panel Size, By Panel Type, By End-Use, By Region - Industry Forecast 2024-2031

발행일: | 리서치사: SkyQuest | 페이지 정보: 영문 157 Pages | 배송안내 : 3-5일 (영업일 기준)

    
    
    



※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

인터랙티브 디스플레이 세계 시장 규모는 2022년에 428억 달러를 기록했으며, 2023년 466억 달러에서 2031년에는 914억 달러로 성장하고, 예측기간 동안(2024-2031년) CAGR은 8.8%로 성장할 전망입니다.

특히 공항이나 기차역과 같은 교통기관에서 가상 강의실에 대한 수요가 증가하면서 비디오월이나 인터랙티브 테이블과 같은 동적 디스플레이의 통합이 증가하고 있습니다. 이러한 온스크린 디스플레이는 터치 조작을 통해 사용자와의 상호작용을 용이하게 하고, 기존의 주변 장치 없이도 원활한 참여를 가능하게 하며, 소매, 헬스케어, 접객업, 교육 등 다양한 분야에서 도입되고 있습니다. 교실에서는 터치스크린 화이트보드와 프로젝션 스크린과 같은 혁신적인 기술이 학습을 보다 인터랙티브하게 만들어 학생들의 학습 동기를 부여하고 학습 몰입도를 높이고 있습니다. 이러한 인터랙티브 디스플레이는 학생과 교사 간의 소통과 창의성을 촉진하고 공동 학습 환경을 조성합니다. 비디오, 게임, 음악 등 멀티미디어 요소를 교육 방식에 도입하는 것은 교육 경험을 풍부하게 할 뿐만 아니라 디지털 학습 도구에 대한 학생들의 선호도에도 부합합니다. 또한, 인터넷의 보급과 기술 선호도의 발전은 터치 디스플레이 기술의 채택을 촉진하고, 교육에서 개인화에 대한 관심이 높아지면서 시장 확대가 더욱 가속화되고 있습니다. 게임화 전략은 수업을 매력적인 경험으로 바꾸어 인지 능력과 수업 참여도를 높이고, 3D 캐릭터와 게임과 같은 기능을 통합함으로써 이러한 디스플레이 기술은 학습 과정을 더욱 매력적으로 만들고, 대화형 및 관련성 높은 교육 자료를 원하는 현대 학생들의 욕구를 충족시키고 있습니다. 학생들의 욕구에 부응하고 있습니다. 이러한 트렌드를 종합해 볼 때, 인터랙티브 디스플레이 시장은 교육 분야뿐만 아니라 다른 분야에서도 견조한 성장세를 보일 것으로 예상됩니다.

목차

소개

  • 조사 목적
  • 조사 범위
  • 정의

조사 방법

  • 정보 조달
  • 2차 데이터와 1차 데이터 방법
  • 시장 규모 예측
  • 시장 가정과 제한

주요 요약

  • 세계 시장 전망
  • 공급과 수요 동향 분석
  • 부문별 기회 분석

시장 역학과 전망

  • 시장 개요
  • 시장 규모
  • 시장 역학
    • 성장 촉진요인과 기회
    • 성장 억제요인과 과제
  • Porters 분석과 영향
    • 경쟁 기업 간의 경쟁 관계
    • 대체품의 위협
    • 구매자의 교섭력
    • 신규 참여업체의 위협
    • 공급 기업의 교섭력

주요 시장 인사이트

  • 핵심성공요인
  • 경쟁 정도
  • 주요 투자 기회
  • 시장 생태계
  • 시장 매력 지수(2023년)
  • PESTEL 분석
  • 거시경제 지표
  • 밸류체인 분석
  • 가격 분석
  • 기술의 진보
  • 규제 상황
  • 특허 분석
  • 사례 연구
  • 고객과 구매 기준 분석
  • 스타트업 분석

인터랙티브 디스플레이 시장 규모 : 제품별 & CAGR(2024-2031)

  • 시장 개요
  • 인터랙티브 키오스크
  • 인터랙티브 화이트보드
  • 인터랙티브 테이블
  • 인터랙티브 비디오월
  • 인터랙티브 모니터
  • 기타

인터랙티브 디스플레이 시장 규모 : 기술별 & CAGR(2024-2031)

  • 시장 개요
  • LCD
  • LED
  • QLED
  • 기타 기술

인터랙티브 디스플레이 시장 규모 : 패널 사이즈별 & CAGR(2024-2031)

  • 시장 개요
  • 17-32 인치
  • 32-65 인치
  • 65 인치 이상

인터랙티브 디스플레이 시장 규모 : 패널 유형별 & CAGR(2024-2031)

  • 시장 개요
  • 플랫
  • 플렉서블
  • 투명

인터랙티브 디스플레이 시장 규모 : 최종 용도별 & CAGR(2024-2031)

  • 시장 개요
  • 소매·호스피탈리티
  • BFSI
  • 산업
  • 헬스케어
  • 기업·정부
  • 변환
  • 교육
  • 스포츠와 엔터테인먼트
  • 기타 용도

인터랙티브 디스플레이 시장 규모 : 지역별 & CAGR(2024-2031)

  • 북미
    • 미국
    • 캐나다
  • 유럽
    • 영국
    • 독일
    • 스페인
    • 프랑스
    • 이탈리아
    • 기타 유럽
  • 아시아태평양
    • 중국
    • 인도
    • 일본
    • 한국
    • 기타 아시아태평양
  • 라틴아메리카
    • 브라질
    • 기타 라틴아메리카
  • 중동 및 아프리카
    • GCC 국가
    • 남아프리카공화국
    • 기타 중동 및 아프리카

경쟁 정보

  • 상위 5개사의 비교
  • 주요 기업의 시장 포지셔닝(2023년)
  • 주요 시장 기업이 채용한 전략
  • 시장의 최근 동향
  • 기업의 시장 점유율 분석(2023년)
  • 주요 기업 개요
    • 기업 개요
    • 제품 포트폴리오 분석
    • 부문별 점유율 분석
    • 매출 전년비 비교(2021-2023)

주요 기업 개요

  • Samsung Electronics Co., Ltd.(South Korea)
  • LG Electronics Inc.(South Korea)
  • Sharp Corporation(Japan)
  • Sony Corporation(Japan)
  • Panasonic Corporation(Japan)
  • NEC Display Solutions Ltd.(Japan)
  • Planar Systems(United States)
  • BenQ Corporation(Taiwan)
  • ViewSonic Corporation(Taiwan)
  • Promethean World Ltd.(United Kingdom)
  • SMART Technologies ULC(Canada)
  • Elo Touch Solutions, Inc.(United States)
  • Hitachi, Ltd.(Japan)
  • Vestel Ticaret A.S.(Turkey)
  • Horizn Studios AG(Switzerland)
  • Newline Interactive, Inc.(United States)
  • Prysm Systems, Inc.(United States)
  • TouchMagix Media Pvt. Ltd.(India)
  • Boxlight Corporation(United States)
  • Mimio(United States)

결론과 추천사항

ksm 24.12.16

Global Interactive Display Market size was valued at USD 42.8 billion in 2022 and is poised to grow from USD 46.6 billion in 2023 to USD 91.4 billion by 2031, growing at a CAGR of 8.8% during the forecast period (2024-2031).

The market for interactive display technologies is poised for significant growth in the coming years, driven by the rising demand for virtual classrooms and the increasing integration of dynamic displays, such as video walls and interactive tables, particularly in transit areas like airports and train stations. These on-screen displays facilitate user interaction through touch, allowing for seamless engagement without traditional peripherals, and are deployed across various sectors including retail, healthcare, hospitality, and education. In classrooms, innovative technologies like touchscreen whiteboards and projection screens are enhancing student engagement by making learning more interactive, thereby boosting retention rates. These interactive displays promote a collaborative learning environment by fostering communication and creativity among students and teachers alike. The integration of multimedia elements-such as videos, games, and music-into teaching methods not only enriches the educational experience but also aligns with students' preferences for digital learning tools. Additionally, the proliferation of the internet and evolving technology preferences are propelling the adoption of touch display technologies, while a growing focus on personalization in education further fuels market expansion. Gamification strategies are transforming lessons into engaging experiences, enhancing cognitive skills and participation in classes. By incorporating 3D characters and game-like features, these display technologies make the learning process more captivating, catering to the modern student's desire for interactive and relevant educational materials. Overall, the combination of these trends suggests a robust trajectory for the interactive display market in education and beyond.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Interactive Display market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Interactive Display Market Segmental Analysis

Global Interactive Display Market is segmented by Product, Technology, Panel Size, Panel Type, End-Use and Region. Based on Product, the market is segmented into Interactive Kiosk, Interactive Whiteboards, Interactive Tables, Interactive Video Walls, Interactive Monitors. Based on Technology, the market is segmented into LCD, LED, QLED, Other Technologies. Based on Panel Size, the market is segmented into 17-32 Inches, 32-65 Inches, above 65 Inches. Based on Panel Type, the market is segmented into Flat, Flexible, Transparent. Based on End-Use, the market is segmented into Retail & Hospitality, BFSI, Industrial, Healthcare, Corporate & Government, Transformation, Education, Sports & Entertainment, other Uses. Based on Region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & and Africa.

Driver of the Global Interactive Display Market

The Global Interactive Display market is significantly driven by the rising adoption of these technologies in the education sector. Interactive displays play a crucial role in modernizing learning environments, fostering interactive and collaborative teaching methods that enhance student engagement and retention of knowledge. As educational institutions increasingly embrace digital content and move towards e-learning formats, the demand for interactive displays in schools and universities continues to grow. This shift not only enriches the educational experience but also supports educators in delivering more dynamic and effective lessons, ultimately propelling the market forward in response to these evolving educational needs.

Restraints in the Global Interactive Display Market

The Global Interactive Display market faces several restraints, notably the considerable initial investment required. Businesses, particularly small and medium-sized enterprises (SMEs), may find the expenses associated with acquiring interactive display systems, along with software development, installation, and ongoing maintenance, to be prohibitively high. This substantial upfront cost acts as a barrier, potentially hindering the adoption of interactive displays and limiting broader market growth. Consequently, while the technology offers various advantages, the financial implications can dissuade some organizations from embracing it fully, thus impacting the overall trajectory of the market's expansion.

Market Trends of the Global Interactive Display Market

The Global Interactive Display market is witnessing a robust trend driven by the increasing adoption of interactive displays in the education sector. Educational institutions are increasingly recognizing the potential of these technologies to revolutionize learning experiences, moving beyond traditional teaching methods. By fostering collaborative learning environments, interactive displays not only enhance digital content delivery but also significantly boost student participation and engagement. This paradigm shift towards more interactive learning platforms is expected to propel market growth, as schools and universities seek innovative solutions to enhance educational outcomes and adapt to the evolving digital landscape, ultimately shaping the future of education.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Driver & Opportunities
    • Restraints & Challenges
  • Porters Analysis & Impact
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2023
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Technological Advancement
  • Regulatory Landscape
  • Patent Analysis
  • Case Studies
  • Customer & Buying Criteria Analysis
  • Startup Analysis

Global Interactive Display Market Size by Product & CAGR (2024-2031)

  • Market Overview
  • Interactive Kiosk
  • Interactive Whiteboards
  • Interactive Tables
  • Interactive Video Walls
  • Interactive Monitors
  • Others

Global Interactive Display Market Size by Technology & CAGR (2024-2031)

  • Market Overview
  • LCD
  • LED
  • QLED
  • Other Technologies

Global Interactive Display Market Size by Panel Size & CAGR (2024-2031)

  • Market Overview
  • 17-32 Inches
  • 32-65 Inches
  • Above 65 Inches

Global Interactive Display Market Size by Panel Type & CAGR (2024-2031)

  • Market Overview
  • Flat
  • Flexible
  • Transparent

Global Interactive Display Market Size by End-Use & CAGR (2024-2031)

  • Market Overview
  • Retail & Hospitality
  • BFSI
  • Industrial
  • Healthcare
  • Corporate & Government
  • Transformation
  • Education
  • Sports & Entertainment
  • Other Uses

Global Interactive Display Market Size & CAGR (2024-2031)

  • North America, (Product, Technology, Panel Size, Panel Type, End-Use)
    • US
    • Canada
  • Europe, (Product, Technology, Panel Size, Panel Type, End-Use)
    • UK
    • Germany
    • Spain
    • France
    • Italy
    • Rest of Europe
  • Asia-Pacific, (Product, Technology, Panel Size, Panel Type, End-Use)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia Pacific
  • Latin America, (Product, Technology, Panel Size, Panel Type, End-Use)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa, (Product, Technology, Panel Size, Panel Type, End-Use)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2023
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2023
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2021-2023)

Key Company Profiles

  • Samsung Electronics Co., Ltd. (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • LG Electronics Inc. (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sharp Corporation (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sony Corporation (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Panasonic Corporation (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • NEC Display Solutions Ltd. (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Planar Systems (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • BenQ Corporation (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ViewSonic Corporation (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Promethean World Ltd. (United Kingdom)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • SMART Technologies ULC (Canada)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Elo Touch Solutions, Inc. (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Hitachi, Ltd. (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Vestel Ticaret A.S. (Turkey)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Horizn Studios AG (Switzerland)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Newline Interactive, Inc. (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Prysm Systems, Inc. (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • TouchMagix Media Pvt. Ltd. (India)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Boxlight Corporation (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Mimio (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendation

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