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1607638

세계의 모바일 증강현실(AR) 시장 규모, 점유율, 성장 분석 : 유형별, 구성요소별, 장치 유형별, 용도별, 지역별 - 산업 예측(2024-2031년)

Mobile Augmented Reality Market Size, Share, Growth Analysis, By Type (Marker-based, Marker less), By Component (Software, Services), By Device Type, By Application, By Region - Industry Forecast 2024-2031

발행일: | 리서치사: SkyQuest | 페이지 정보: 영문 197 Pages | 배송안내 : 3-5일 (영업일 기준)

    
    
    



※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

모바일 증강현실(AR) 세계 시장 규모는 2022년에 165억 1,000만 달러로 평가되었습니다. 예측 기간(2024-2031년) CAGR은31%로 성장을 지속하여 2023년 216억 3,000만 달러에서 2031년에는 1,875억 8,000만 달러로 성장할 전망입니다.

모바일 증강현실(AR) 시장은 가상 컨텐츠를 현실 환경과 결합하여 실시간으로 정보에 대한 인터랙티브한 실시간 액세스를 가능하게 하고, 물리적 환경과 디지털 환경의 원활한 통합을 통해 사용자 경험을 향상시키는 것을 목표로 하고 있습니다. 더 빠른 연결이 가능해지고, 더 복잡한 AR 경험을 촉진할 것입니다. 또한, 인공지능과 머신러닝의 도입으로 인식과 추적이 향상되어 몰입감 있는 맞춤형 상호작용이 가능해졌습니다. 스마트폰의 대중화와 매력적인 경험에 대한 강력한 수요에 힘입어 이 시장은 혁신의 기회를 충분히 제공합니다. 추적의 정확성, 기기 호환성 등의 문제에도 불구하고, 지속적인 기술 개발, 네트워크 인프라 개선, AI의 통합은 시장 성장을 가속하고 다양한 산업 분야로의 적용을 확대할 것으로 보입니다.

목차

서론

  • 조사 목적
  • 조사 범위
  • 정의

조사 방법

  • 정보 조달
  • 2차 데이터와 1차 데이터 방법
  • 시장 규모 예측
  • 시장 전제조건과 제한

주요 요약

  • 세계 시장 전망
  • 공급과 수요 동향 분석
  • 부문별 기회 분석

시장 역학과 전망

  • 시장 개요
  • 시장 규모
  • 시장 역학
    • 성장 촉진요인과 기회
    • 성장 억제요인과 과제
  • Porter's Five Forces 분석과 영향
    • 경쟁 기업간 경쟁 관계
    • 대체품의 위협
    • 바이어의 교섭력
    • 신규 진출업체의 위협
    • 공급 기업의 교섭력

주요 시장 인사이트

  • 중요 성공 요인
  • 경쟁 정도
  • 주요 투자 기회
  • 시장 생태계
  • 시장의 매력 지수(2023년)
  • PESTEL 분석
  • 거시경제 지표
  • 밸류체인 분석
  • 가격 분석
  • 기술 진보
  • 규제 상황
  • 사례 연구
  • 고객과 구매 기준 분석

모바일 증강현실(AR) 시장 규모 : 유형별&CAGR(2024-2031년)

  • 시장 개요
  • 마커 기반
    • 패시브 마커
    • 액티브 마커
  • 마카레스
    • 모델 기반
    • 영상 처리 기반
  • 앵커 기반

모바일 증강현실(AR) 시장 규모 : 컴포넌트별&CAGR(2024-2031년)

  • 시장 개요
  • MAR 소프트웨어
    • AR 애플리케이션 플랫폼
    • AR SDK
  • MAR 서비스
    • AR 디자인 및 개발
    • 도입 및 지원 서비스

모바일 증강현실(AR) 시장 규모 : 디바이스 유형별&CAGR(2024-2031년)

  • 시장 개요
  • 스마트폰
  • 태블릿
  • 퍼스널 디지털 비서(PDA)/핸드헬드 게임기
  • 기타 디바이스(스마트 글래스 웨어러블)

모바일 증강현실(AR) 시장 규모 : 용도별&CAGR(2024-2031년)

  • 시장 개요
  • 소비자
  • 게임 스포츠
  • 엔터테인먼트
  • 항공우주 및 방위
  • 헬스케어
  • 상업
  • Tourism & Sight-seeing
  • E-learning
  • E-Commerce 및 마케팅
  • 기업(제조)
  • 기타
    • 건축 및 건축 디자인
    • 지형공간 마이닝

모바일 증강현실(AR) 시장 규모 : 지역별&CAGR(2024-2031년)

  • 북미
    • 미국
    • 캐나다
  • 유럽
    • 영국
    • 독일
    • 스페인
    • 프랑스
    • 이탈리아
    • 기타 유럽
  • 아시아태평양
    • 중국
    • 인도
    • 일본
    • 한국
    • 기타 아시아태평양
  • 라틴아메리카
    • 브라질
    • 기타 라틴아메리카
  • 중동 및 아프리카
    • GCC 국가
    • 남아프리카공화국
    • 기타 중동 및 아프리카

경쟁 정보

  • 주요 5개사 비교
  • 주요 기업의 시장 포지셔닝(2023년)
  • 주요 시장 기업이 채택한 전략
  • 시장 최근 동향
  • 기업의 시장 점유율 분석(2023년)
  • 주요 기업 개요
    • 기업 개요
    • 제품 포트폴리오 분석
    • 부문별 점유율 분석
    • 매출 전년대비 비교(2021-2023년)

주요 기업 개요

  • Magic Leap
  • Snap Inc.
  • Niantic
  • Blippar
  • 8thWall
  • Zappar
  • Vuzix
  • Qualcomm Technologies
  • PTC(Vuforia)
  • Unity Technologies
  • Marxent
  • Groove Jones
  • iTechArt Group
  • ImagineAR
  • Travancore Analytics
  • Samsung Electronics
  • ScienceSoft.
  • Taqtile
  • Inglobe Technologies
  • Scope AR

결론과 추천 사항

LSH

Global Mobile Augmented Reality Market size was valued at USD 16.51 billion in 2022 and is poised to grow from USD 21.63 billion in 2023 to USD 187.58 billion by 2031, at a CAGR of 31% during the forecast period (2024-2031).

The mobile augmented reality market aims to enhance user experiences by merging virtual content with real-world environments, enabling interactive, real-time access to information, and creating a seamless physical-digital integration. With the advancements in 5G technology, faster connectivity is set to facilitate more complex AR experiences. Moreover, incorporating artificial intelligence and machine learning will improve recognition and tracking, leading to immersive and tailored interactions. Driven by the growing smartphone adoption and a strong demand for engaging experiences, this market presents ample opportunities for innovation. Despite challenges like tracking accuracy and device compatibility, ongoing technological development, improved network infrastructure, and AI integration will propel market growth and broaden applications across diverse industries.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Mobile Augmented Reality market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Mobile Augmented Reality Market Segmental Analysis

Global Mobile Augmented Reality Market is segmented by Type, Component, Device Type, Application and region. Based on Type, the market is segmented into Marker-based (Passive Marker, Active Marker), Marker less (Model-based, Image Processing-based), Anchor-based. Based on Component, the market is segmented into MAR Software (AR application platforms, AR SDKs), MAR Services (AR Design & Development, Deployment & Support Services). Based on Device Type, the market is segmented into Smartphones, Tablets, Personal Digital Assistants (PDAs)/Handheld Gaming Consoles, Other Devices (smart glasses, Wearables). Based on Application, the market is segmented into Consumer (Gaming, Sports & Entertainment), Aerospace & Defense, Healthcare, Commercial, Tourism & Sight-seeing, E-learning, E-commerce & Marketing, Enterprise (Manufacturing), Others (Architecture & Building Design, Geospatial Mining). Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & and Africa.

Driver of the Global Mobile Augmented Reality Market

The Global Mobile Augmented Reality market is significantly driven by the rapid advancements in augmented reality hardware. In 2022, major players such as Apple, Samsung, and Microsoft launched innovative devices featuring enhanced processing capabilities, superior display resolutions, and upgraded camera functionalities. These technological improvements facilitate a more immersive and realistic mobile augmented reality experience, attracting consumers and developers alike. As the hardware continues to evolve, it paves the way for a broader adoption of augmented reality applications across various sectors, further accelerating market growth and driving interest in developing next-generation AR experiences on mobile platforms.

Restraints in the Global Mobile Augmented Reality Market

The global mobile augmented reality market faces significant restraints primarily linked to privacy and security concerns. As the adoption of augmented reality continues to rise, so do worries about the handling of personal information collected during AR experiences. Users are increasingly aware of the potential risks associated with data privacy, prompting a demand for stringent data protection regulations and measures. This emphasis on safeguarding personal data is vital, as it directly impacts consumer trust and the broader acceptance of mobile augmented reality technologies. Addressing these issues effectively will be crucial for the sustained growth and success of the market.

Market Trends of the Global Mobile Augmented Reality Market

The Global Mobile Augmented Reality (AR) market is witnessing a significant surge, driven by advancements in AR Cloud technology, which enables the persistent integration of virtual objects within real-world environments. This trend facilitates shared AR experiences, enhances object recognition capabilities, and supports the continuous availability of digital content, creating immersive interactions for users. As companies increasingly leverage these innovations, the demand for mobile AR applications is projected to rise, fostering collaboration across various sectors, including gaming, retail, and education. This evolving landscape underscores the growing consumer appetite for persistent AR experiences, positioning it as a key driver of market expansion moving forward.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Driver & Opportunities
    • Restraints & Challenges
  • Porters Analysis & Impact
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2023
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Technological Advancement
  • Regulatory Landscape
  • Case Studies
  • Customer & Buying Criteria Analysis

Global Mobile Augmented Reality Market Size by Type & CAGR (2024-2031)

  • Market Overview
  • Marker-based
    • Passive Marker
    • Active Marker
  • Markerless
    • Model-based
    • Image Processing-based
  • Anchor-based

Global Mobile Augmented Reality Market Size by Component & CAGR (2024-2031)

  • Market Overview
  • MAR Software
    • AR application platforms
    • AR SDKs
  • MAR Services
    • AR Design & Development
    • Deployment & Support Services

Global Mobile Augmented Reality Market Size by Device Type & CAGR (2024-2031)

  • Market Overview
  • Smartphones
  • Tablets
  • Personal Digital Assistants (PDAs)/Handheld Gaming Consoles
  • Other Devices (Smart glasses, Wearables)

Global Mobile Augmented Reality Market Size by Application & CAGR (2024-2031)

  • Market Overview
  • Consumer
  • Gaming, Sports
  • Entertainment
  • Aerospace & Defense
  • Healthcare
  • Commercial
  • Tourism & Sight-seeing
  • E-learning
  • E-commerce & Marketing
  • Enterprise (Manufacturing)
  • Others
    • Architecture & Building Design
    • Geospatial Mining

Global Mobile Augmented Reality Market Size & CAGR (2024-2031)

  • North America, (Type, Component, Device Type, Application)
    • US
    • Canada
  • Europe, (Type, Component, Device Type, Application)
    • UK
    • Germany
    • Spain
    • France
    • Italy
    • Rest of Europe
  • Asia-Pacific, (Type, Component, Device Type, Application)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia Pacific
  • Latin America, (Type, Component, Device Type, Application)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa, (Type, Component, Device Type, Application)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2023
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2023
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2021-2023)

Key Company Profiles

  • Magic Leap
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Snap Inc.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Niantic
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Blippar
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • 8thWall
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Zappar
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Vuzix
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Qualcomm Technologies
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • PTC (Vuforia)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Unity Technologies
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Marxent
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Groove Jones
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • iTechArt Group
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ImagineAR
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Travancore Analytics
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Samsung Electronics
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ScienceSoft.
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Taqtile
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Inglobe Technologies
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Scope AR
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendation

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