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비디오 스트리밍 소프트웨어 시장 규모, 점유율, 성장 분석 : 유형별, 솔루션별, 플랫폼별, 서비스 산업별, 수익 모델별, 전개별, 지역별 - 산업 예측(2025-2032년)

Video Streaming Software Market Size, Share, and Growth Analysis, By Type, By Solution (Internet Protocol TV, Over-the-Top ), By Platform, By Service Industry, By Revenue Model, By Deployment, By Region - Industry Forecast 2025-2032

발행일: | 리서치사: SkyQuest | 페이지 정보: 영문 197 Pages | 배송안내 : 3-5일 (영업일 기준)

    
    
    



※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

비디오 스트리밍 소프트웨어 시장 규모는 2023년 123억 달러로 평가되며, 2024년 146억 6,000만 달러에서 2032년 597억 6,000만 달러로 예측 기간(2025-2032년) 동안 19.2%의 CAGR로 성장할 것으로 예상됩니다.

비디오 스트리밍 소프트웨어 분야에서는 변화하는 디지털 환경을 반영하는 혁신적 트렌드가 나타나고 있습니다. 정액제 스트리밍 서비스의 급격한 증가는 온디맨드 엔터테인먼트에 대한 소비자의 수요 증가를 반영하고 있으며, 주요 미디어 기업들은 경쟁력 있는 스트리밍 플랫폼에 많은 투자를 하고 있습니다. 전통적인 TV에서 디지털로의 전환은 소셜 네트워크 통합, 저지연 스트리밍, 인터랙티브 기능에 초점을 맞춘 비디오 스트리밍 기술의 혁신을 촉진했습니다. 특히 북미와 유럽에서 비디오 스트리밍을 위한 클라우드 기반 솔루션이 인기를 끌면서 업계의 확장이 두드러지고 있습니다. 기술 대기업의 스트리밍 분야 진출은 기존 환경을 통해 소비자의 엔터테인먼트 경험을 향상시키고 가입자를 확보하고 유지하기 위해 고품질 오리지널 컨텐츠에 대한 투자를 증가시킬 것입니다. 앞으로의 발전은 비디오 품질, 보안 및 성능에 대한 기대치가 높아짐에 따라 이에 부응할 것으로 예상됩니다.

목차

소개

  • 조사 목적
  • 조사 범위
  • 정의

조사 방법

  • 정보 조달
  • 2차와 1차 데이터 방법
  • 시장 규모 예측
  • 시장 가정과 제한

주요 요약

  • 세계 시장 전망
  • 공급과 수요 동향 분석
  • 부문별 기회 분석

시장 역학과 전망

  • 시장 개요
  • 시장 규모
  • 시장 역학
    • 성장 촉진요인과 기회
    • 성장 억제요인과 과제
  • Porters 분석

주요 시장 인사이트

  • 핵심성공요인
  • 경쟁 정도
  • 주요 투자 기회
  • 시장 생태계
  • 시장 매력 지수(2024년)
  • PESTEL 분석
  • 거시경제 지표
  • 밸류체인 분석
  • 가격 분석

비디오 스트리밍 소프트웨어 시장 규모 : 유형별

  • 시장 개요
  • 라이브 비디오 스트리밍
  • 비선형 비디오 스트리밍

비디오 스트리밍 소프트웨어 시장 규모 : 솔루션별

  • 시장 개요
  • 인터넷 프로토콜 TV
  • 오버 더 탑(OTT)
  • 유료 TV

비디오 스트리밍 소프트웨어 시장 규모 : 플랫폼별

  • 시장 개요
  • 게임기
  • 노트북과 데스크톱 컴퓨터
  • 스마트폰과 태블릿
  • 스마트 TV

비디오 스트리밍 소프트웨어 시장 규모 : 서비스업별

  • 시장 개요
  • 컨설팅
  • 매니지드 서비스
  • 트레이닝과 서포트

비디오 스트리밍 소프트웨어 시장 규모 : 수익 모델별

  • 시장 개요
  • 광고
  • 렌탈
  • 구독

비디오 스트리밍 소프트웨어 시장 규모 : 전개별

  • 시장 개요
  • 클라우드
  • 온프레미스

비디오 스트리밍 소프트웨어 시장 규모 : 사용자별

  • 시장 개요
  • 기업
    • 기업 커뮤니케이션
    • 지식 점유율과 협업
    • 마케팅과 고객 참여
    • 트레이닝과 개발
  • 소비자
    • 실시간 엔터테인먼트
    • 웹 브라우징과 광고
    • 게임
    • 소셜 네트워킹
    • E-Learning

비디오 스트리밍 소프트웨어 시장 규모

  • 북미
    • 미국
    • 캐나다
  • 유럽
    • 독일
    • 스페인
    • 프랑스
    • 영국
    • 이탈리아
    • 기타 유럽
  • 아시아태평양
    • 중국
    • 인도
    • 일본
    • 한국
    • 기타 아시아태평양
  • 라틴아메리카
    • 브라질
    • 기타 라틴아메리카
  • 중동 및 아프리카
    • GCC 국가
    • 남아프리카공화국
    • 기타 중동 및 아프리카

경쟁 정보

  • 상위 5개사의 비교
  • 주요 기업의 시장 포지셔닝(2024년)
  • 주요 시장 기업이 채용한 전략
  • 최근의 시장 동향
  • 기업의 시장 점유율 분석(2024년)
  • 주요 기업 개요
    • 기업 상세
    • 제품 포트폴리오 분석
    • 기업 부문별 점유율 분석
    • 매출 전년비 비교(2022-2024년)

주요 기업 개요

  • Kaltura(USA)
  • JW Player(USA)
  • Vimeo(USA)
  • IBM Cloud Video(USA)
  • Wowza(USA)
  • Dacast(USA)
  • StreamShark(Australia)
  • Panopto(USA)
  • Muvi(USA)
  • Red5 Pro(USA)
  • Microsoft(Azure Media Services)(USA)
  • Amazon(AWS Elemental)(USA)
  • Google(Google Cloud Streaming)(USA)
  • OBS Project(Open Source)
  • Streamlabs(USA)
  • Vidyard(Canada)
  • Wistia(USA)
  • Haivision(Canada)

결론과 제안

ksm 25.04.03

Video Streaming Software Market size was valued at USD 12.3 billion in 2023 and is poised to grow from USD 14.66 billion in 2024 to USD 59.76 billion by 2032, growing at a CAGR of 19.2% during the forecast period (2025-2032).

The video streaming software sector is experiencing transformative trends that highlight the evolving digital landscape. The surge in subscription streaming services reflects growing consumer demand for on-demand entertainment, prompting major media companies to invest heavily in competitive streaming platforms. This shift from traditional TV to digital has driven innovations in video streaming technologies, focusing on social network integration, low-latency streaming, and interactive features. The industry's expansion is particularly evident in North America and Europe, where cloud-based solutions for video distribution are gaining traction. As tech giants enter the streaming arena, they enhance the consumer entertainment experience through their existing ecosystems, leading to increased investment in high-quality original content aimed at attracting and retaining subscribers. Future advancements are anticipated to meet rising expectations for video quality, security, and performance.

Top-down and bottom-up approaches were used to estimate and validate the size of the Video Streaming Software market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Video Streaming Software Market Segments Analysis

Global Video Streaming Software Market is segmented by Type, Solution, Platform, Service Industry, Revenue Model, Deployment, User and region. Based on Type, the market is segmented into Live Video Streaming and Non-Linear Video Streaming. Based on Solution, the market is segmented into Internet Protocol TV, Over-the-Top (OTT) and Pay-TV. Based on Platform, the market is segmented into Gaming Consoles, Laptops & Desktops, Smartphones & Tablets and Smart TV. Based on Service Industry, the market is segmented into Consulting, Managed Services and Training & Support. Based on Revenue Model, the market is segmented into Advertising, Rental and Subscription. Based on Deployment, the market is segmented into Cloud and On-Premises. Based on User, the market is segmented into Enterprise and Consumer. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Video Streaming Software Market

The digital video streaming software market is primarily driven by the growing demographic of on-demand content consumers. As viewers increasingly shift away from traditional television to access their favorite shows, movies, and live events at their convenience, the demand for enhanced streaming solutions significantly rises. This shift in consumer behavior compels streaming service providers to continuously innovate and improve their software offerings to meet the evolving preferences of their audience. Consequently, the market is witnessing substantial growth as consumers seek seamless and high-quality streaming experiences that cater to their on-the-go lifestyles and personalized entertainment choices.

Restraints in the Video Streaming Software Market

Concerns surrounding data privacy and security pose significant challenges to the rapid expansion of the global video streaming software market. As cyber threats continue to rise and regulations such as GDPR are implemented, streaming platforms face increasing pressure to safeguard user data. This heightened scrutiny may lead to hesitance among potential users to fully embrace streaming services, thereby creating a potential barrier to market growth. As companies strive to comply with stringent data protection policies, they may encounter difficulties in meeting consumer expectations, ultimately impacting the broader adoption of video streaming technologies within the industry.

Market Trends of the Video Streaming Software Market

The video streaming software market is experiencing a significant trend towards hybrid monetization models, where platforms integrate subscription-based services with ad-supported and pay-per-view options. This strategic diversification not only enhances accessibility to premium content for a broader audience but also maximizes revenue potential across different viewer segments. As consumer preferences shift towards more flexible payment options, streaming providers are leveraging these models to capture diverse audience demographics, increase user engagement, and optimize profitability. This trend is indicative of an evolving landscape where adaptability and innovation are key for streaming services aiming to thrive in a competitive environment.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis

Global Video Streaming Software Market Size by Type & CAGR (2025-2032)

  • Market Overview
  • Live Video Streaming
  • Non-Linear Video Streaming

Global Video Streaming Software Market Size by Solution & CAGR (2025-2032)

  • Market Overview
  • Internet Protocol TV
  • Over-the-Top (OTT)
  • Pay-TV

Global Video Streaming Software Market Size by Platform & CAGR (2025-2032)

  • Market Overview
  • Gaming Consoles
  • Laptops & Desktops
  • Smartphones & Tablets
  • Smart TV

Global Video Streaming Software Market Size by Service Industry & CAGR (2025-2032)

  • Market Overview
  • Consulting
  • Managed Services
  • Training & Support

Global Video Streaming Software Market Size by Revenue Model & CAGR (2025-2032)

  • Market Overview
  • Advertising
  • Rental
  • Subscription

Global Video Streaming Software Market Size by Deployment & CAGR (2025-2032)

  • Market Overview
  • Cloud
  • On-Premises

Global Video Streaming Software Market Size by User & CAGR (2025-2032)

  • Market Overview
  • Enterprise
    • Corporate Communications
    • Knowledge Sharing & Collaborations
    • Marketing & Client Engagement
    • Training & Development
  • Consumer
    • Real-Time Entertainment
    • Web Browsing & Advertising
    • Gaming
    • Social Networking
    • E-Learning

Global Video Streaming Software Market Size & CAGR (2025-2032)

  • North America (Type, Solution, Platform, Service Industry, Revenue Model, Deployment, User)
    • US
    • Canada
  • Europe (Type, Solution, Platform, Service Industry, Revenue Model, Deployment, User)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Type, Solution, Platform, Service Industry, Revenue Model, Deployment, User)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Type, Solution, Platform, Service Industry, Revenue Model, Deployment, User)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Type, Solution, Platform, Service Industry, Revenue Model, Deployment, User)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • Kaltura (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • JW Player (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Vimeo (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • IBM Cloud Video (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Wowza (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Dacast (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • StreamShark (Australia)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Panopto (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Muvi (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Red5 Pro (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Microsoft (Azure Media Services) (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Amazon (AWS Elemental) (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Google (Google Cloud Streaming) (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • OBS Project (Open Source)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Streamlabs (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Vidyard (Canada)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Wistia (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Haivision (Canada)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations

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