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공간 컴퓨팅 시장 규모, 점유율, 성장 분석 : 솔루션별, 기술별, 용도별, 지역별 - 산업 예측(2025-2032년)

Spatial Computing Market Size, Share, and Growth Analysis, By Solution (Hardware Devices, Software), By Technology (Augmented Reality (AR), Virtual Reality (VR)), By Application, By Region - Industry Forecast 2025-2032

발행일: | 리서치사: SkyQuest | 페이지 정보: 영문 197 Pages | 배송안내 : 3-5일 (영업일 기준)

    
    
    



※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

공간 컴퓨팅 세계 시장 규모는 2023년 1,494억 7,000만 달러로 평가되며, 2024년 1,819억 달러에서 2032년 8,753억 2,000만 달러로 성장하여 예측 기간(2025-2032년) 동안 21.7%의 CAGR로 성장할 것으로 예상됩니다.

증강현실(AR)과 가상현실(VR)과 같은 몰입형 기술에 대한 수요 증가에 힘입어 전 세계 공간 컴퓨팅 시장이 크게 성장하고 있습니다. 이러한 발전은 공간 컴퓨팅에 변화를 가져왔으며, 사용자는 물리적 환경과 독립적으로 존재하거나 오버레이할 수 있는 디지털화된 세계를 경험할 수 있게 되었습니다. 이러한 추세는 게임, 엔터테인먼트, 교육, 헬스케어, 소매 등 다양한 분야에 걸쳐 AR 및 VR 기술을 활용한 소비자 참여를 촉진하고 있습니다. 디지털 마케팅의 통합은 이러한 성장을 더욱 촉진하고 시장 역학을 강화하고 있습니다. 또한, 인공지능(AI)과 사물인터넷(IoT)의 도입은 공간 컴퓨팅의 범위를 확장하고, 디지털과 물리적 개체 간의 상호 작용을 촉진하여 스마트하고 상호연결된 환경을 조성하고 있습니다.

목차

소개

  • 조사 목적
  • 조사 범위
  • 정의

조사 방법

  • 정보 조달
  • 2차와 1차 데이터 방법
  • 시장 규모 예측
  • 시장 가정과 제한

주요 요약

  • 세계 시장 전망
  • 공급과 수요 동향 분석
  • 부문별 기회 분석

시장 역학과 전망

  • 시장 개요
  • 시장 규모
  • 시장 역학
    • 성장 촉진요인과 기회
    • 성장 억제요인과 과제
  • Porters 분석

주요 시장 인사이트

  • 핵심성공요인
  • 경쟁 정도
  • 주요 투자 기회
  • 시장 생태계
  • 시장 매력 지수(2024년)
  • PESTEL 분석
  • 거시경제 지표
  • 밸류체인 분석
  • 가격 분석
  • 사례 연구
  • 규제 상황
  • 기술의 진보

공간 컴퓨팅 시장 규모 : 솔루션별 & CAGR(2025-2032년)

  • 시장 개요
  • 하드웨어 디바이스
  • 소프트웨어
  • 서비스

공간 컴퓨팅 시장 규모 : 기술별 & CAGR(2025-2032년)

  • 시장 개요
  • 증강현실(AR)
  • 가상현실(VR)
  • 혼합현실(MR)
  • 사물인터넷(IoT)
  • 인공지능(AI)

공간 컴퓨팅 시장 규모 : 용도별 & CAGR(2025-2032년)

  • 시장 개요
  • 헬스케어
  • 자동차
  • 운송
  • 제조업
  • 미디어와 엔터테인먼트
  • 기타

공간 컴퓨팅 시장 규모 : 지역별 & CAGR(2025-2032년)

  • 북미
    • 미국
    • 캐나다
  • 유럽
    • 독일
    • 스페인
    • 프랑스
    • 영국
    • 이탈리아
    • 기타 유럽
  • 아시아태평양
    • 중국
    • 인도
    • 일본
    • 한국
    • 기타 아시아태평양
  • 라틴아메리카
    • 브라질
    • 기타 라틴아메리카
  • 중동 및 아프리카
    • GCC 국가
    • 남아프리카공화국
    • 기타 중동 및 아프리카

경쟁 정보

  • 상위 5개사의 비교
  • 주요 기업의 시장 포지셔닝(2024년)
  • 주요 시장 기업이 채용한 전략
  • 최근의 시장 동향
  • 기업의 시장 점유율 분석(2024년)
  • 주요 기업 개요
    • 기업 상세
    • 제품 포트폴리오 분석
    • 기업 부문별 점유율 분석
    • 매출 전년비 비교(2022-2024년)

주요 기업 개요

  • Microsoft(United States)
  • Google(United States)
  • Meta(Facebook)(United States)
  • Apple(United States)
  • Sony(Japan)
  • Qualcomm(United States)
  • Samsung(South Korea)
  • Epson(Japan)
  • PTC(United States)
  • Epic Games(United States)
  • Magic Leap(United States)
  • HTC(Taiwan)
  • Lenovo(China)
  • Intel(United States)
  • Nvidia(United States)
  • EON Reality(United States)
  • Ultraleap(United Kingdom)
  • Vuzix(United States)
  • Varjo(Finland)
  • Zappar(United Kingdom)

결론과 제안

ksm 25.04.10

Global Spatial Computing Market size was valued at USD 149.47 billion in 2023 and is poised to grow from USD 181.9 billion in 2024 to USD 875.32 billion by 2032, growing at a CAGR of 21.7% during the forecast period (2025-2032).

The global spatial computing market is witnessing significant growth, fueled by the rising demand for immersive technologies like augmented reality (AR) and virtual reality (VR). These advancements are transforming spatial computing, allowing users to experience a digitized world that can exist independently or overlay the physical environment. This trend spans various sectors, including gaming, entertainment, education, healthcare, and retail, driving consumer engagement with AR and VR technologies. The integration of digital marketing further catalyzes this growth, enhancing market dynamics. Moreover, the infusion of artificial intelligence (AI) and the Internet of Things (IoT) is broadening the scope of spatial computing, facilitating interactions between digital and physical entities and fostering a smart, interconnected environment.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Spatial Computing market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Spatial Computing Market Segments Analysis

Global Spatial Computing Market is segmented by Solution, Technology, Application and region. Based on Solution, the market is segmented into Hardware Devices, Software and Services. Based on Technology, the market is segmented into Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), Internet of Things (IoT) and Artificial Intelligence (AI). Based on Application, the market is segmented into Healthcare, Automotive, Transport, Manufacturing, Media & Entertainment and Others. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Global Spatial Computing Market

The global spatial computing market is significantly driven by the rapid integration of Augmented Reality (AR) and Virtual Reality (VR), which are transforming various sectors such as gaming, healthcare, and retail. These advanced technologies provide users with immersive experiences, leading to heightened operational efficiency and innovation. The progression of hardware, software, and connectivity solutions, particularly the implementation of 5G technology, plays a pivotal role in facilitating these advancements. As industries continue to adopt AR and VR, the demand for spatial computing solutions is expected to surge, further fueling market growth and expanding the potential for new applications and experiences.

Restraints in the Global Spatial Computing Market

One of the significant challenges facing the Global Spatial Computing market is the lack of universal standards for spatial computing technologies, which hinders interoperability and complicates integration across various platforms and devices. This inconsistency makes it difficult for businesses to develop scalable and cohesive solutions that operate seamlessly across different applications without established protocols. As a result, this limitation adversely impacts business growth within the region and slows down the adoption of spatial computing across various sectors. The absence of standardized practices creates a barrier that organizations must overcome to fully leverage the potential of spatial computing technologies.

Market Trends of the Global Spatial Computing Market

The global spatial computing market is experiencing a notable surge in demand, particularly within the realm of immersive retail experiences. Businesses are increasingly recognizing the value of augmented reality (AR) and virtual reality (VR) technologies to enhance customer engagement and improve the online shopping journey. Virtual try-ons and tailored experiences are redefining traditional retail paradigms, enabling consumers to visualize products in more interactive and personalized ways. This trend is further propelling the adoption of spatial computing not only in e-commerce platforms but also in brick-and-mortar stores, particularly high-street retail, leading to a transformative shift in how brands connect with consumers and drive sales.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Case Studies
  • Regulatory Landscape
  • Technology Advancement

Global Spatial Computing Market Size by Solution & CAGR (2025-2032)

  • Market Overview
  • Hardware Devices
  • Software
  • Services

Global Spatial Computing Market Size by Technology & CAGR (2025-2032)

  • Market Overview
  • Augmented Reality (AR)
  • Virtual Reality (VR)
  • Mixed Reality (MR)
  • Internet of Things (IoT)
  • Artificial Intelligence (AI)

Global Spatial Computing Market Size by Application & CAGR (2025-2032)

  • Market Overview
  • Healthcare
  • Automotive
  • Transport
  • Manufacturing
  • Media & Entertainment
  • Others

Global Spatial Computing Market Size & CAGR (2025-2032)

  • North America (Solution, Technology, Application)
    • US
    • Canada
  • Europe (Solution, Technology, Application)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Solution, Technology, Application)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Solution, Technology, Application)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Solution, Technology, Application)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • Microsoft (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Google (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Meta (Facebook) (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Apple (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sony (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Qualcomm (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Samsung (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Epson (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • PTC (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Epic Games (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Magic Leap (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • HTC (Taiwan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Lenovo (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Intel (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Nvidia (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • EON Reality (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Ultraleap (United Kingdom)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Vuzix (United States)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Varjo (Finland)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Zappar (United Kingdom)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations

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