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신경 재활용 게이밍 시스템 시장 규모, 점유율, 성장 분석 : 게임 시스템의 유형별, 제품 유형별, 컴포넌트별, 모달리티별, 용도별, 지역별 - 산업 예측(2025-2032년)

Neurorehabilitation Gaming Systems Market Size, Share, and Growth Analysis, By Type of Gaming System, By Product Type, By Component, By Modality, By Application, By Region - Industry Forecast 2025-2032

발행일: | 리서치사: SkyQuest | 페이지 정보: 영문 223 Pages | 배송안내 : 3-5일 (영업일 기준)

    
    
    



※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

신경 재활용 게이밍 시스템 시장 규모는 2023년에 23억 달러로 평가되며, 2024년 26억 1,000만 달러에서 2032년에는 71억 3,000만 달러로 성장하며, 예측 기간(2025-2032년)의 CAGR은 13.4%로 성장할 전망입니다.

세계 신경 재활 게임 시스템 시장은 신경질환의 유병률 증가와 혁신적인 재활 방법에 대한 관심이 높아짐에 따라 크게 성장하고 있습니다. 이러한 시스템은 가상현실과 게이미피케이션를 활용하여 재활 치료의 성과를 향상시키고, 치료를 보다 매력적이고 효과적으로 만들기 위해 활용되고 있습니다. 시장의 발전은 다양한 신경질환에 맞는 정교한 게임 시스템을 만들어내는 기술 혁신에 의해 촉진되고 있습니다. 인식의 향상과 유리한 상환 정책이 시장 확대를 더욱 촉진하고 있습니다. 현재 북미와 유럽은 첨단화된 헬스케어 인프라를 바탕으로 시장을 선도하고 있으며, 아시아태평양은 최신 기술 도입과 헬스케어 투자에 힘입어 큰 성장 기회를 제공합니다. 주요 동향으로는 인공지능의 통합과 신경 재활용 게임 시스템의 효과성을 높이기 위한 지속적인 연구 등이 있습니다.

목차

서론

  • 조사의 목적
  • 조사 범위
  • 정의

조사 방법

  • 정보 조달
  • 2차와 1차 데이터 방법
  • 시장 규모 예측
  • 시장의 전제조건과 제한

개요

  • 세계 시장 전망
  • 공급과 수요 동향 분석
  • 부문별 기회 분석

시장 역학과 전망

  • 시장 개요
  • 시장 규모
  • 시장 역학
    • 촉진요인과 기회
    • 억제요인과 과제
  • Porter의 산업 분석

주요 시장 인사이트

  • 주요 성공 요인
  • 경쟁의 정도
  • 주요 투자 기회
  • 시장 에코시스템
  • 시장의 매력 지수(2024년)
  • PESTEL 분석
  • 거시경제 지표
  • 밸류체인 분석
  • 가격 분석

신경 재활용 게이밍 시스템 시장 규모 : 게임 시스템의 유형별 & CAGR(2025-2032)

  • 시장 개요
  • 콘솔 기반 시스템
  • PC 기반 시스템
  • 모션 캡처 시스템
  • 제스처 트래킹 시스템
  • VR 시스템, AR 시스템

신경 재활용 게이밍 시스템 시장 규모 : 제품 유형별 & CAGR(2025-2032)

  • 시장 개요
  • 피질 시뮬레이션 시스템
  • 신경 재교육 시스템
  • 기타

신경 재활용 게이밍 시스템 시장 규모 : 컴포넌트별 & CAGR(2025-2032)

  • 시장 개요
  • 하드웨어
  • 소프트웨어

신경 재활용 게이밍 시스템 시장 규모 : 모달리티별 & CAGR(2025-2032)

  • 시장 개요
  • PC
  • 태블릿
  • 스마트폰

신경 재활용 게이밍 시스템 시장 규모 : 용도별 & CAGR(2025-2032)

  • 시장 개요
  • 뇌졸중 재활
  • 외상성 뇌손상 재활
  • 파킨슨병 재활
  • 다발성 경화증 재활
  • 척수 손상
  • 근육긴장이상
  • 정신분열증
  • 뇌성마비
  • 기타

신경 재활용 게이밍 시스템 시장 규모 : 최종사용자별 & CAGR(2025-2032)

  • 시장 개요
  • 병원
  • 재활 센터
  • 홈케어

신경 재활용 게이밍 시스템 시장 규모 : 지역별 & CAGR(2025-2032)

  • 북미
    • 미국
    • 캐나다
  • 유럽
    • 독일
    • 스페인
    • 프랑스
    • 영국
    • 이탈리아
    • 기타 유럽 지역
  • 아시아태평양
    • 중국
    • 인도
    • 일본
    • 한국
    • 기타 아시아태평양
  • 라틴아메리카
    • 브라질
    • 기타 라틴아메리카 지역
  • 중동 및 아프리카
    • GCC 국가
    • 남아프리카공화국
    • 기타 중동 및 아프리카

경쟁 정보

  • 상위 5사의 비교
  • 주요 기업의 시장 포지셔닝(2024년)
  • 주요 시장 기업이 채택한 전략
  • 최근 시장 동향
  • 기업의 시장 점유율 분석(2024년)
  • 주요 기업의 기업 개요
    • 기업의 상세
    • 제품 포트폴리오 분석
    • 기업의 부문별 점유율 분석
    • 매출의 전년대비 비교(2022-2024)

주요 기업 개요

  • MindMaze(Switzerland)
  • Neofect(South Korea)
  • XRHealth(USA)
  • Jintronix(Canada)
  • Nintendo(Japan)
  • Rehametrics(Spain)
  • Mira Rehab(UK)
  • Neuro Rehab VR(USA)
  • Motek Medical(Netherlands)
  • Ekso Bionics(USA)
  • ReWalk Robotics(Israel)
  • Tyromotion GmbH(Austria)
  • GestureTek Health(Canada)
  • Motorika(Israel)
  • Reflexion Health(USA)
  • DIH International(China)
  • Saebo, Inc.(USA)
  • Medtronic plc(Ireland)

결론과 제안

KSA 25.04.24

Neurorehabilitation Gaming Systems Market size was valued at USD 2.3 billion in 2023 and is poised to grow from USD 2.61 billion in 2024 to USD 7.13 billion by 2032, growing at a CAGR of 13.4% during the forecast period (2025-2032).

The Global Neurorehabilitation Gaming Systems Market is experiencing significant growth, driven by the increasing prevalence of neurological disorders and a rising focus on innovative rehabilitation methods. These systems utilize virtual reality and gamification to improve rehabilitation outcomes, making therapies more engaging and effective. Market advancements are propelled by technological innovations that create sophisticated gaming systems tailored for various neurological conditions. Heightened awareness and favorable reimbursement policies further stimulate market expansion. Currently, North America and Europe lead the market due to their advanced healthcare infrastructure, while the Asia-Pacific region presents substantial growth opportunities, bolstered by modern technology adoption and healthcare investments. Key trends include the integration of artificial intelligence and ongoing research to enhance the effectiveness of neurorehabilitation gaming systems.

Top-down and bottom-up approaches were used to estimate and validate the size of the Neurorehabilitation Gaming Systems market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Neurorehabilitation Gaming Systems Market Segments Analysis

Global Neurorehabilitation Gaming Systems Market is segmented by Type of Gaming System, Product Type, Component, Modality, Application, End User and region. Based on Type of Gaming System, the market is segmented into Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-tracking Systems and VR Systems, AR Systems. Based on Product Type, the market is segmented into Cortical Simulation Systems, Neural Re-education Systems and Others. Based on Component, the market is segmented into Hardware and Software. Based on Modality, the market is segmented into PC, Tablet and Smartphones. Based on Application, the market is segmented into Brain Stroke Rehabilitation, Traumatic Brain Injury Rehabilitation, Parkinson's Disease Rehabilitation, Multiple Sclerosis Rehabilitation, Spinal Cord Injury, Dystonia, Schizophrenia, Cerebral Palsy and Others. Based on End User, the market is segmented into Hospitals, Rehabilitation Centers and Homecare Settings. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Neurorehabilitation Gaming Systems Market

The rising incidence of neurological disorders, including strokes and traumatic brain injuries, highlights the urgent need for effective and engaging rehabilitation solutions. Neurorehabilitation gaming systems utilize virtual reality and gamification techniques to enhance patient participation and improve treatment outcomes. By making rehabilitation more interactive and enjoyable, these innovative systems not only foster motivation among patients but also facilitate their recovery processes. As the demand for such effective rehabilitation methods continues to grow, neurorehabilitation gaming systems are poised to play a crucial role in transforming traditional therapy approaches into more dynamic, patient-centered experiences.

Restraints in the Neurorehabilitation Gaming Systems Market

A significant barrier in the Neurorehabilitation Gaming Systems market is the elevated costs involved in acquiring and implementing advanced gaming technologies, which limits their accessibility for many. Furthermore, reimbursement policies and insurance coverage often fall short in supporting the incorporation of these innovative solutions, which further restricts their adoption in specific healthcare environments. This combination of high initial investment and inadequate insurance support presents notable challenges to widespread utilization, ultimately hindering the growth and acceptance of neurorehabilitation gaming systems in the market despite their potential benefits in patient rehabilitation and recovery.

Market Trends of the Neurorehabilitation Gaming Systems Market

The Neurorehabilitation Gaming Systems market is witnessing a notable trend towards the integration of Artificial Intelligence (AI), which enhances the customization and adaptability of therapeutic experiences for patients. This sophistication is complemented by advancements in virtual reality (VR) and augmented reality (AR) technologies, creating immersive and realistic environments that engage users effectively. Furthermore, there is an increasing focus on remote patient monitoring and tele-rehabilitation solutions, which promote greater accessibility and enable continuous care for individuals in need of rehabilitation. This convergence of AI and cutting-edge technology is shaping a transformative landscape in neurorehabilitation, making treatments more personalized and effective.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis

Global Neurorehabilitation Gaming Systems Market Size by Type of Gaming System & CAGR (2025-2032)

  • Market Overview
  • Console-based Systems
  • PC-based Systems
  • Motion Capture Systems
  • Gesture-tracking Systems
  • VR Systems, AR Systems

Global Neurorehabilitation Gaming Systems Market Size by Product Type & CAGR (2025-2032)

  • Market Overview
  • Cortical Simulation Systems
  • Neural Re-education Systems
  • Others

Global Neurorehabilitation Gaming Systems Market Size by Component & CAGR (2025-2032)

  • Market Overview
  • Hardware
  • Software

Global Neurorehabilitation Gaming Systems Market Size by Modality & CAGR (2025-2032)

  • Market Overview
  • PC
  • Tablet
  • Smartphones

Global Neurorehabilitation Gaming Systems Market Size by Application & CAGR (2025-2032)

  • Market Overview
  • Brain Stroke Rehabilitation
  • Traumatic Brain Injury Rehabilitation
  • Parkinson's Disease Rehabilitation
  • Multiple Sclerosis Rehabilitation
  • Spinal Cord Injury
  • Dystonia
  • Schizophrenia
  • Cerebral Palsy
  • Others

Global Neurorehabilitation Gaming Systems Market Size by End User & CAGR (2025-2032)

  • Market Overview
  • Hospitals
  • Rehabilitation Centers
  • Homecare Settings

Global Neurorehabilitation Gaming Systems Market Size & CAGR (2025-2032)

  • North America (Type of Gaming System, Product Type, Component, Modality, Application, End User)
    • US
    • Canada
  • Europe (Type of Gaming System, Product Type, Component, Modality, Application, End User)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Type of Gaming System, Product Type, Component, Modality, Application, End User)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Type of Gaming System, Product Type, Component, Modality, Application, End User)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Type of Gaming System, Product Type, Component, Modality, Application, End User)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • MindMaze (Switzerland)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Neofect (South Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • XRHealth (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Jintronix (Canada)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Nintendo (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Rehametrics (Spain)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Mira Rehab (UK)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Neuro Rehab VR (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Motek Medical (Netherlands)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Ekso Bionics (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ReWalk Robotics (Israel)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Tyromotion GmbH (Austria)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • GestureTek Health (Canada)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Motorika (Israel)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Reflexion Health (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • DIH International (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Saebo, Inc. (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Medtronic plc (Ireland)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations

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