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Computer Graphics Market Forecasts to 2028 - Global Analysis By Component (Hardware and Software), Service (Consulting, Training and Support and Integration), Application, End user and By Geography

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  • 3D PLM.
  • Adobe Systems Ltd.
  • Advanced Micro Devices(AMD), Inc.
  • ARM Ltd.
  • Autodesk Inc.
  • Dassault Systemes
  • DreamWorks Animation
  • Imagination Technologies Limited
  • Industrial Light & Magic
  • Intel Corporation
  • Matrox
  • Mentor Graphics
  • Microsoft Corporation
  • NVIDIA Corporation
  • Oracle PLM
  • SAP PLM
  • Siemens PLM Software
  • Sony
  • Walt Disney Animation Studios
  • Warner Bros Animation
ksm 23.06.08

According to Stratistics MRC, the Global Computer Graphics Market is accounted for $196.57 million in 2022 and is expected to reach $348.26 million by 2028 growing at a CAGR of 10% during the forecast period. Computer graphics produces images and artistic pictures with the help of computers. The use of computer graphics in video games, online photography, digital art, and computer displays has established itself as a key technology. For computers, a wide range of specialized software and hardware are created, with displays of the latter made possible by computer graphics technology. Implicit surface visualization with ray tracing, 3D modeling, vector graphics, user interface design, GPU design, computer vision, sprite graphics, shaders, and other techniques are also included in computer graphics. Computer graphics are founded on the principles of geometry, physics, and optics. According to reports, computer graphics may present images to consumers in a clear, simple, and highly effective way.

Market Dynamics:

Driver:

Growth in the Entertainment Industry

The developing effect toward artificial intelligence, augmented and virtual reality, interactive advertising, and block chains are broadly prompting entertainment industry progression. The presentation of digital technologies has changed the manner in which individuals interpret the photos and recordings. New advancements are being executed to retain clients and make innovative user experiences in which shoppers engage in with brands in unique and engaging ways. These aspects are playing crucial role in the development of the computer graphics market, which will accelerate market growth over the course of the forecast period.

Restraint:

Require an equipment and programming of their own

Computer graphics effects require an equipment and programming of their own. Replacing old hardware and software processes with 3D equipment and programming is costly, which can hamper worldwide computer graphics market development. As interest for constant real-time animation and more improved video and pictures in the diversion and media industry is expanding, membership costs are expanding. Computer graphics market is blocked by the expanding cost of cutting-edge innovations for giving more enhanced visual effects to the video, which are projected to impede the fog computing market's growth.

Opportunity:

Expanding need for Graphics Software

Computer graphics programming, for example, computer aided design (CAD) is viewed as the most fundamental software utilized in different applications from movement to design, image processing, etc. Computer aided design is additionally usually utilized for development construction design, space crafts, cars, textile machines, computer hardware, watercraft and so forth. CADs are picking up huge ubiquity and are generally utilized for constant activity by utilizing the wire type to show animated drawings on a video screen to check vehicle yield or other gadgets. Furthermore, the utilization of perception devices by researchers, engineers, clinical experts, business analyzers and other to dissect tremendous amounts of information from specific frameworks, mathematical reproductions, satellite cameras and different sources drive the demand in the global computer graphics market over the forecast period.

Threat:

Piracy and Intellectual Property Infringement

Piracy and intellectual property infringement deprive companies of the rightful revenue they should earn from their computer graphics products and services. When individuals or organizations illegally obtain or distribute copyrighted software, designs, or content, they avoid paying for legitimate copies or licenses. This revenue loss can significantly impact the profitability. Furthermore, Piracy and intellectual property infringement are persistent threats in the computer graphics market. Software piracy and unauthorized use of copyrighted material can lead to financial losses for companies and undermine their ability to generate revenue from their products and services, which will impede the market growth over the forecast period.

COVID-19 Impact:

The demand for computer graphics is expected to witness steady growth amid the ongoing novel COVID-19 pandemic. Due to stringent lockdowns imposed by governments as a measure to restrict the transmission of the novel coronavirus, commercial spaces, corporate offices, recreational centers, and other facilities have remained shut for a majority of the year 2020 around the world due to which, online traffic has witnessed an unprecedented surge in the first two quarters of 2020. Furthermore, online gaming has received tremendous boost amid the ongoing COVID-19 pandemic due to which, game developers are under considerable pressure to improve the visual content of their games- a factor that is expected to boost the expansion of the computer graphics market amid the ongoing pandemic.

The Entertainment and Advertising segment is expected to be the largest during the forecast period

During the anticipated timeframe, the Entertainment and Advertising segment's market share will expand significantly. Computer graphics play a crucial role in the entertainment industry, spanning various mediums such as films, television shows, video games, and virtual reality experiences. Visual Effects, Computer-generated imagery (CGI) is widely used to create stunning visual effects in movies and television shows. From creating realistic creatures and environments to generating complex physics simulations, computer graphics enable filmmakers to bring their creative visions to life. Additionally, Computer graphics enable brands to create high-quality visual representations of their products. This includes creating photorealistic renderings, interactive 3D models, and virtual product tours that help consumers visualize and understand the features and benefits of the products. the aforementioned reasons are anticipated to propel segment growth.

The Modelling / Animation segment is expected to have the highest CAGR during the forecast period

Over the projection period, the access control server segment is predicted to develop at the fastest rate. Entertainment industry is adopting the VFX, which is commonly known as the visual effects. The advancement of the computer graphics is empowering users to create animated movies ad games with special effects that is gaining the large consumer attention. The computer-aided design is used for deliver a real time animation for movies and gaming, which is accelerating the growth in the entertainment industry. The high-end gaming digital video with the computer graphics are highly getting traction, which is fostering the expansion of the global market.

Region with largest share:

The highest revenue share was contributed by North America, which led the market globally. North America is home to several industry-leading companies in computer graphics. Companies like Autodesk, Adobe Systems, NVIDIA, and Intel have a significant presence in the region. These companies provide a wide range of software, hardware, and solutions that cater to various sectors, including entertainment, gaming, advertising, design, and more. Furthermore, North America, particularly Hollywood in the United States, has a prominent entertainment and film industry that heavily relies on computer graphics and visual effects. Many blockbuster movies and TV shows produced in the region utilize advanced computer graphics technologies and techniques to create stunning visuals and seamless integration of live-action footage with CGI elements, which is driving the demand for Computer Graphics in the region.

Region with highest CAGR:

Asia-Pacific is expected to witness the fastest growth rate over the forecast period. The Asia Pacific region is experiencing substantial growth in the computer graphics market. Factors such as increasing digitalization, expanding entertainment and gaming industries, rising consumer demand for high-quality visual content, and advancements in technology are driving the market's expansion. Moreover, The Asia Pacific region has become a powerhouse in the global gaming industry. Countries like China, South Korea, and Japan have robust gaming markets and are home to many successful game developers, publishers, and sports organizations. Computer graphics play a critical role in developing visually stunning games and creating immersive gaming experiences are also expected to fuel market growth in Asia Pacific over the forecast period.

Key players in the market:

Some of the key players in Computer Graphics Market include 3D PLM., Adobe Systems Ltd., Advanced Micro Devices (AMD), Inc., ARM Ltd., Autodesk Inc., Dassault Systemes, DreamWorks Animation, Imagination Technologies Limited, Industrial Light & Magic, Intel Corporation, Matrox, Mentor Graphics, Microsoft Corporation, NVIDIA Corporation, Oracle PLM, SAP PLM, Siemens PLM Software, Sony, Walt Disney Animation Studios and Warner Bros Animation

Key Developments:

In March 2022, Intel launched Intel Arc, a new graphics technology that aims to compete with Nvidia and AMD as part of its own website and featured a video previewing the first graphics card in the series that will be released in 2022. With the announcement of the first Intel Arc graphics cards in late March 2022, Intel kept its word. Intel's first graphics-enabled laptops bring gaming prowess to ultra books, including desktop cards in development.

In February 2022, AMD announced that it had acquired Xilinx in an all-stock transaction. As a result of the acquisition, announced on October 27, 2020, the company established itself as the industry's leading high-performance and adaptive computing player, with a substantial scale advantage and the strongest portfolio of leading computing, graphics, and adaptive SoC products. AMD expects the acquisition to be accretive to non-GAAP margins, non-GAAP EPS, and free cash flow generation in the first year. By acquiring Xilinx, NXP will be able to create the industry's leading high-performance and adaptive computing company by putting together complementary products, customers, and markets.

In February 2022, AMD announced the launch of next-generation RDNA GPUs later this year. With the implementation of their current products and the launch of their next wave of Zen 4 CPUs and RDNA 3 GPUs, the company is looking forward to another year of significant growth and share gains. The launch date of AMD's RDNA 3 GPU was not provided. However, the products are likely to arrive in the fall, two years after the Radeon 6000 series debuted.

Components Covered:

  • Hardware
  • Software

Services Covered:

  • Consulting
  • Training and Support
  • Integration

Applications Covered:

  • Aerospace and Defense
  • Automobile
  • Entertainment and Advertising
  • Academia and Education
  • Healthcare
  • Manufacturing
  • Architecture
  • Building
  • Construction
  • Other Applications

End Users Covered:

  • Small and Medium Businesses
  • Enterprises
  • Other End users

Regions Covered:

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • Italy
    • France
    • Spain
    • Rest of Europe
  • Asia Pacific
    • Japan
    • China
    • India
    • Australia
    • New Zealand
    • South Korea
    • Rest of Asia Pacific
  • South America
    • Argentina
    • Brazil
    • Chile
    • Rest of South America
  • Middle East & Africa
    • Saudi Arabia
    • UAE
    • Qatar
    • South Africa
    • Rest of Middle East & Africa

What our report offers:

  • Market share assessments for the regional and country-level segments
  • Strategic recommendations for the new entrants
  • Covers Market data for the years 2020, 2021, 2022, 2025, and 2028
  • Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
  • Strategic recommendations in key business segments based on the market estimations
  • Competitive landscaping mapping the key common trends
  • Company profiling with detailed strategies, financials, and recent developments
  • Supply chain trends mapping the latest technological advancements

Free Customization Offerings:

All the customers of this report will be entitled to receive one of the following free customization options:

  • Company Profiling
    • Comprehensive profiling of additional market players (up to 3)
    • SWOT Analysis of key players (up to 3)
  • Regional Segmentation
    • Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
  • Competitive Benchmarking
    • Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances

Table of Contents

1 Executive Summary

2 Preface

  • 2.1 Abstract
  • 2.2 Stake Holders
  • 2.3 Research Scope
  • 2.4 Research Methodology
    • 2.4.1 Data Mining
    • 2.4.2 Data Analysis
    • 2.4.3 Data Validation
    • 2.4.4 Research Approach
  • 2.5 Research Sources
    • 2.5.1 Primary Research Sources
    • 2.5.2 Secondary Research Sources
    • 2.5.3 Assumptions

3 Market Trend Analysis

  • 3.1 Introduction
  • 3.2 Drivers
  • 3.3 Restraints
  • 3.4 Opportunities
  • 3.5 Threats
  • 3.6 Application Analysis
  • 3.7 End User Analysis
  • 3.8 Emerging Markets
  • 3.9 Impact of Covid-19

4 Porters Five Force Analysis

  • 4.1 Bargaining power of suppliers
  • 4.2 Bargaining power of buyers
  • 4.3 Threat of substitutes
  • 4.4 Threat of new entrants
  • 4.5 Competitive rivalry

5 Global Computer Graphics Market, By Component

  • 5.1 Introduction
  • 5.2 Hardware
  • 5.3 Software
    • 5.3.1 Computer-Aided Design/Computer-Aided Manufacturing
    • 5.3.2 Visualization
    • 5.3.3 Digital Video
    • 5.3.4 Imaging
    • 5.3.5 Modeling/Animation

6 Global Computer Graphics Market, By Service

  • 6.1 Introduction
  • 6.2 Consulting
  • 6.3 Training and Support
  • 6.4 Integration

7 Global Computer Graphics Market, By Application

  • 7.1 Introduction
  • 7.2 Aerospace and Defense
  • 7.3 Automobile
  • 7.4 Entertainment and Advertising
  • 7.5 Academia and Education
  • 7.6 Healthcare
  • 7.7 Manufacturing
  • 7.8 Architecture
  • 7.9 Building
  • 7.10 Construction
  • 7.11 Other Applications

8 Global Computer Graphics Market, By End User

  • 8.1 Introduction
  • 8.2 Small and Medium Businesses
  • 8.3 Enterprises
  • 8.4 Other Endusers

9 Global Computer Graphics Market, By Geography

  • 9.1 Introduction
  • 9.2 North America
    • 9.2.1 US
    • 9.2.2 Canada
    • 9.2.3 Mexico
  • 9.3 Europe
    • 9.3.1 Germany
    • 9.3.2 UK
    • 9.3.3 Italy
    • 9.3.4 France
    • 9.3.5 Spain
    • 9.3.6 Rest of Europe
  • 9.4 Asia Pacific
    • 9.4.1 Japan
    • 9.4.2 China
    • 9.4.3 India
    • 9.4.4 Australia
    • 9.4.5 New Zealand
    • 9.4.6 South Korea
    • 9.4.7 Rest of Asia Pacific
  • 9.5 South America
    • 9.5.1 Argentina
    • 9.5.2 Brazil
    • 9.5.3 Chile
    • 9.5.4 Rest of South America
  • 9.6 Middle East & Africa
    • 9.6.1 Saudi Arabia
    • 9.6.2 UAE
    • 9.6.3 Qatar
    • 9.6.4 South Africa
    • 9.6.5 Rest of Middle East & Africa

10 Key Developments

  • 10.1 Agreements, Partnerships, Collaborations and Joint Ventures
  • 10.2 Acquisitions & Mergers
  • 10.3 New Product Launch
  • 10.4 Expansions
  • 10.5 Other Key Strategies

11 Company Profiling

  • 11.1 3D PLM.
  • 11.2 Adobe Systems Ltd.
  • 11.3 Advanced Micro Devices (AMD), Inc.
  • 11.4 ARM Ltd.
  • 11.5 Autodesk Inc.
  • 11.6 Dassault Systemes
  • 11.7 DreamWorks Animation
  • 11.8 Imagination Technologies Limited
  • 11.9 Industrial Light & Magic
  • 11.10 Intel Corporation
  • 11.11 Matrox
  • 11.12 Mentor Graphics
  • 11.13 Microsoft Corporation
  • 11.14 NVIDIA Corporation
  • 11.15 Oracle PLM
  • 11.16 SAP PLM
  • 11.17 Siemens PLM Software
  • 11.18 Sony
  • 11.19 Walt Disney Animation Studios
  • 11.20 Warner Bros Animation
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