시장보고서
상품코드
1806436

세계의 온라인 갬블 시장 보고서(2025년)

Online Gambling Global Market Report 2025

발행일: | 리서치사: The Business Research Company | 페이지 정보: 영문 250 Pages | 배송안내 : 2-10일 (영업일 기준)

    
    
    




■ 보고서에 따라 최신 정보로 업데이트하여 보내드립니다. 배송일정은 문의해 주시기 바랍니다.

세계의 온라인 갬블 시장 규모는 앞으로 수년간 급성장할 것으로 예측됩니다. 2029년 연평균 복합 성장률(CAGR)은 10.2%로 확대되어 1,918억 1,000만 달러로 성장할 것으로 보입니다. 예측기간의 성장은 COVID-19 팬데믹 당시 게이머의 참여 증가, 핀테크에 대한 소비자 수용 증가, 기술적 첨단 플랫폼, 도박 합법화, 소비자 도박 습관의 변화 등으로 인한 것으로 예측됩니다. 예측 기간의 주요 동향으로는 사용자 경험을 향상시키기 위한 AI 기술에 대한 투자, 결제 수단으로서의 암호화폐 통합, 모바일 앱 구축, AR과 VR 기술에 대한 투자, 시청자 수가 많은 스포츠 이벤트 스폰서, 유명인과 인플루언서와의 제휴, 특정 주요 기능을 갖춘 게임에 무료 액세스 제공, 게임 크로스 플랫폼 지원 제공 등이 있습니다.

향후 5년간 성장률 10.2%라는 예측은 지난 예측으로부터 0.1% 소폭 감소를 반영하고 있습니다. 이 감소는 주로 미국과 다른 국가 간의 관세의 영향 때문입니다. 수입되는 서버 인프라와 게이밍 소프트웨어의 라이선싱이 제한됨에 따라 온라인 갬블 운영이 복잡해지고 시스템 유지 보수 비용이 증가할 수 있습니다. 또한 상호관세나 무역마찰의 격화나 제한에 의한 세계경제나 무역에 대한 악영향에 의해 그 영향은 보다 광범위하게 미칠 것으로 예측됩니다.

온라인 갬블 시장은 인터넷 접속이 향상된 스마트폰의 보급으로 성장하고 있습니다. 세계적으로 모바일 장치의 사용률은 데스크톱 및 노트북을 능가하며 대부분의 국가에서 온라인 갬블 산업의 모든 사용자의 약 80%를 차지합니다. 예를 들어, 2023년 7월, DemandSage는 세계 인구의 86%가 스마트폰을 소유하고 전 세계에 68억 명의 스마트폰 사용자가 있다고 보고했습니다. 미국에서는 밀레니얼 세대의 94.4%가 스마트폰을 소유하고 미국 인구의 절반 근처가 하루 5-6시간을 스마트폰 사용에 할애하고 있습니다. 이러한 스마트폰의 보급은 온라인 갬블 시장의 성장을 가속할 것으로 예측됩니다.

목차

제1장 주요 요약

제2장 시장 특징

제3장 시장 동향과 전략

제4장 시장 : 금리, 인플레이션, 지정학, 무역전쟁과 관세, 코로나 및 회복이 시장에 미치는 영향을 포함한 거시경제 시나리오

제5장 세계의 성장 분석과 전략 분석 프레임워크

  • 세계 온라인 갬블 시장 : PESTEL 분석(정치, 사회, 기술, 환경, 법적 요인, 촉진요인 및 억제요인)
  • 최종 이용 산업의 분석
  • 세계 온라인 갬블 시장 : 성장률 분석
  • 세계 온라인 갬블 시장 실적 : 규모와 성장, 2019-2024년
  • 세계 온라인 갬블 시장 예측 : 규모와 성장, 2024-2029년, 2034년
  • 세계 온라인 갬블 시장 : 총 시장 규모(TAM)

제6장 시장 세분화

  • 세계의 온라인 갬블 시장 : 게임 유형별, 분석과 예측, 2019-2024년, 2024-2029년, 2034년
  • 베팅
  • 카지노
  • 복권
  • 포커
  • 빙고
  • 기타
  • 세계의 온라인 갬블 시장 : 디바이스별, 분석과 예측, 2019-2024년, 2024-2029년, 2034년
  • 데스크톱
  • 모바일
  • 기타
  • 세계의 온라인 갬블 시장 : 컴포넌트별, 분석과 예측, 2019-2024년, 2024-2029년, 2034년
  • 소프트웨어
  • 서비스
  • 세계의 온라인 갬블 시장 : 베팅별, 분석과 예측, 2019-2024년, 2024-2029년, 2034년
  • 스포츠 베팅
  • e스포츠 베팅
  • 인플레이 베팅
  • 세계의 온라인 갬블 시장 : 카지노별, 분석과 예측, 2019-2024년, 2024-2029년, 2034년
  • 슬롯 게임
  • 테이블 게임(블랙 잭, 룰렛)
  • 라이브 딜러 게임
  • 세계의 온라인 갬블 시장 : 복권별, 분석과 예측, 2019-2024년, 2024-2029년, 2034년
  • 온라인 복권
  • 인스턴트 윈 게임
  • 스크래치 카드
  • 세계의 온라인 갬블 시장 : 포커별, 분석과 예측, 2019-2024년, 2024-2029년, 2034년
  • 텍사스 홀덤
  • 오마하
  • 토너먼트 포커
  • 세계의 온라인 갬블 시장 : 빙고별, 분석과 예측, 2019-2024년, 2024-2029년, 2034년
  • 75볼 빙고
  • 90볼 빙고
  • 스페셜 빙고 게임
  • 세계의 온라인 갬블 시장 : 기타, 분석과 예측, 2019-2024년, 2024-2029년, 2034년
  • 가상 스포츠
  • 판타지 스포츠
  • 소셜 도박 게임

제7장 지역별/국가별 분석

  • 세계의 온라인 갬블 시장 : 지역별, 분석과 예측, 2019-2024년, 2024-2029년, 2034년
  • 세계의 온라인 갬블 시장 : 국가별, 분석과 예측, 2019-2024년, 2024-2029년, 2034년

제8장 아시아태평양 시장

제9장 중국 시장

제10장 인도 시장

제11장 일본 시장

제12장 호주 시장

제13장 인도네시아 시장

제14장 한국 시장

제15장 서유럽 시장

제16장 영국 시장

제17장 독일 시장

제18장 프랑스 시장

제19장 이탈리아 시장

제20장 스페인 시장

제21장 동유럽 시장

제22장 러시아 시장

제23장 북미 시장

제24장 미국 시장

제25장 캐나다 시장

제26장 남미 시장

제27장 브라질 시장

제28장 중동 시장

제29장 아프리카 시장

제30장 경쟁 구도와 기업 프로파일

  • 온라인 갬블 시장 : 경쟁 구도
  • 온라인 갬블 시장 : 기업 프로파일
    • Flutter Entertainment plc
    • bet365Group Ltd.
    • Entain plc
    • Kindred Group plc
    • William Hill PLC

제31장 다른 대기업이나 혁신적인 기업을 시장에 내놓는다.

  • 888 Holdings PLC
  • International Game Technology PLC
  • Betsson Ab
  • DraftKings Inc.
  • Betfred
  • QQ Lottery
  • Las Atlantis
  • Sports Toto Malaysia
  • Ruby Fortune
  • Jackpot City
  • SPIN Casino
  • 32Red
  • 3Royal Vegas
  • Europa Casino
  • Mobile Premier League

제32장 세계 시장 경쟁 벤치마킹과 대시보드

제33장 주요 인수합병(M&A)

제34장 최근 시장 동향

제35장 시장의 잠재력이 높은 국가, 전략

  • 온라인 갬블 시장(2029년) : 새로운 기회를 제공하는 국가
  • 온라인 갬블 시장(2029년) : 새로운 기회를 제공하는 부문
  • 온라인 갬블 시장(2029년) : 성장 전략
    • 시장 동향에 의한 전략
    • 경쟁 전략

제36장 부록

JHS 25.09.18

Online gambling involves using the internet to wager money or valuables on events with uncertain outcomes, not under the gambler's control, with the aim of winning something else of value, typically money.

The primary types of online gambling games include betting, casinos, lottery, poker, online bingo, and others. Lotteries are games in which numbers are randomly drawn for a prize. These games can be played on various devices such as desktops, mobiles, and others. The essential components of online gambling include software and services.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The sudden escalation of U.S. tariffs and the resulting trade tensions in spring 2025 are significantly affecting the recreation sector, especially in the supply of imported sports gear, outdoor equipment, and leisure products. Manufacturers and retailers are grappling with increased costs for goods like bicycles, camping supplies, fitness equipment, and gaming consoles-many of which rely heavily on international supply chains with few domestic alternatives. Small recreational retailers are particularly vulnerable, with some cutting back on stock or raising prices to manage shrinking profit margins. Event organizers and recreational venues are also experiencing rising costs for imported materials and equipment. In response, the industry is shifting toward suppliers in non-tariff regions, boosting local procurement efforts, and advocating for tariff exemptions on widely used recreational goods.

The online gambling market research report is one of a series of new reports from The Business Research Company that provides online gambling market statistics, including the online gambling industry's global market size, regional shares, competitors with an online gambling market share, detailed online gambling market segments, market trends and opportunities, and any further data you may need to thrive in the online gambling industry. This online gambling market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The online gambling market size has grown rapidly in recent years. It will grow from $118.35 billion in 2024 to $130.2 billion in 2025 at a compound annual growth rate (CAGR) of 10.0%. The growth in the historic period can be attributed to strong economic growth in emerging markets, growing adoption of smartphones with improved internet accessibility, increasing popularity of digital payments and rise in disposable income.

The online gambling market size is expected to see rapid growth in the next few years. It will grow to $191.81 billion in 2029 at a compound annual growth rate (CAGR) of 10.2%. The growth in the forecast period can be attributed to increasing gamer involvement during the COVID-19 pandemic, increasing consumer acceptance for fintech, technically advanced platforms, legalization of gambling and changing consumer gambling habits. Major trends in the forecast period include investing in ai technology to enhance user experience, integrating cryptocurrency as a payment mode, building mobile apps, investing in AR and VR technology, sponsoring sports events with large viewership, tie-up with celebrities and influencers, offer free access to games with certain main features and offer cross platform support for games.

The forecast of 10.2% growth over the next five years reflects a slight reduction of 0.1% from the previous projection. This reduction is primarily due to the impact of tariffs between the US and other countries. Restrictions on imported server infrastructure and gaming software licensing could complicate online gambling operations and increase system maintenance costs. The effect will also be felt more widely due to reciprocal tariffs and the negative effect on the global economy and trade due to increased trade tensions and restrictions.

The online gambling market is experiencing growth due to the increasing adoption of smartphones with improved internet accessibility. Globally, mobile device usage surpasses that of desktop computers or laptops, constituting approximately 80% of all users in the online gambling industry across most countries. For example, in July 2023, DemandSage reported that 86% of the global population owns a smartphone, with 6.8 billion smartphone users worldwide. In the United States, 94.4% of millennials own smartphones, and nearly half of the U.S. population dedicates 5 to 6 hours per day to using smartphones. This widespread use of smartphones is expected to propel the growth of the online gambling market.

Major companies in the online gambling market are concentrating on introducing innovative solutions, such as online casinos, to improve user experience, attract new customers, and sustain a competitive advantage. An online casino is a digital platform that allows users to play various casino games, including poker and slots, via the internet. For example, in May 2024, MyPrize, a US-based developer of an online crypto casino gaming platform, launched an innovative online casino featuring integrated live streaming and multiplayer gameplay. This allows players to engage with friends and streamers in real time through its unique Bet Together technology. The platform offers a wide selection of popular casino games, enabling users to watch and interact with streamers while placing bets together, thus fostering a communal gaming experience. Additionally, MyPrize supports cryptocurrency transactions, providing users with access to the Web3 ecosystem.

Major companies in the online gaming market are incorporating innovative gaming technologies to stay competitive. An example is zVentures Web3 Incubator (ZW3I), introduced by Razer, a US-based gaming company, in June 2023. ZW3I leverages blockchain technology, empowering players to own their in-game assets, including characters, weapons, and skins. This ownership grants players greater control over customizing and utilizing their assets within the gaming environment.

In May 2022, MGM Resorts International made a strategic move by acquiring LeoVegas, a gaming and online sports betting company, for $604 million. This acquisition positions MGM Resorts International to establish a globally scaled online gaming business. LeoVegas, based in Sweden, offers a range of online gambling services, including video poker, table games, progressive jackpots, video slots, and live betting through its online casinos and sportsbooks.

Major companies operating in the online gambling market include Flutter Entertainment plc, bet365 Group Ltd., Entain plc, Kindred Group plc, William Hill PLC, 888 Holdings PLC, International Game Technology PLC, Betsson Ab, DraftKings Inc., Betfred, QQ Lottery, Las Atlantis, Sports Toto Malaysia, Ruby Fortune, Jackpot City, SPIN Casino, 32Red, Royal Vegas, Europa Casino, Mobile Premier League, 1xBet, Evolution Gaming, Netent, Microgaming and Play 'n' Go, Bodog88, 188bet.g, Ladbrokes Coral, Sky Betting & Gaming, Super slots, Pari Mutuel Urbain, CODERE, SuperWins, Bede Gaming, Betfair, Buzz Bingo, Superbet, GVC Holdings PLC22BET, Betway, Scientific Games, Buffalo Partners, LeoVagas.com, 22BetCherry AB, Casino.Com, Slots Million, Camelot UK Lotteries Ltd., BetKing, Betcoza, MelBet

Asia-Pacific was the largest region in the online gambling market in 2024. Eastern Europe is expected to be the fastest-growing region in the global online gambling market report forecast period. The regions covered in the online gambling market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

The countries covered in the online gambling market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Italy, Canada, Spain

The online gambling betting market includes revenues earned by entities operating facilities that provide services such as online betting (digital table games and sports bets). The online gambling market comprises revenue generated by remote gaming activities using the internet and desktop and mobile devices. The market includes gambling establishments developing online sports betting, casino, bingo, lotteries, and poker games, among others. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Online Gambling Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on online gambling market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for online gambling ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The online gambling market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Game Type: Betting, Casino, Lottery, Poker, Bingo, Others
  • 2) By Device: Desktop, Mobile, Other Devices
  • 3) By Component: Software, Services
  • Subsegments:
  • 1) By Betting: Sports Betting; E-Sports Betting; In-Play Betting
  • 2) By Casino: Slot Games; Table Games (Blackjack, Roulette); Live Dealer Games
  • 3) By Lottery: Online Lottery Tickets; Instant Win Games; Scratch Cards
  • 4) By Poker: Texas Hold'em; Omaha; Tournament Poker
  • 5) By Bingo: 75-Ball Bingo; 90-Ball Bingo; Specialty Bingo Games
  • 6) By Others: Virtual Sports; Fantasy Sports; Social Gambling Games
  • Companies Mentioned: Flutter Entertainment plc; bet365 Group Ltd.; Entain plc; Kindred Group plc; William Hill PLC; 888 Holdings PLC; International Game Technology PLC; Betsson Ab; DraftKings Inc.; Betfred; QQ Lottery; Las Atlantis; Sports Toto Malaysia; Ruby Fortune; Jackpot City; SPIN Casino; 32Red; Royal Vegas; Europa Casino; Mobile Premier League; 1xBet; Evolution Gaming; Netent; Microgaming and Play 'n' Go; Bodog88; 188bet.g; Ladbrokes Coral; Sky Betting & Gaming; Super slots; Pari Mutuel Urbain; CODERE; SuperWins; Bede Gaming; Betfair; Buzz Bingo; Superbet; GVC Holdings PLC22BET; Betway; Scientific Games; Buffalo Partners; LeoVagas.com; 22BetCherry AB; Casino.Com; Slots Million; Camelot UK Lotteries Ltd.; BetKing; Betcoza; MelBet
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain.
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time Series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Online Gambling Market Characteristics

3. Online Gambling Market Trends And Strategies

4. Online Gambling Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

  • 4.1. Supply Chain Impact from Tariff War & Trade Protectionism

5. Global Online Gambling Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Online Gambling PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Online Gambling Market Growth Rate Analysis
  • 5.4. Global Online Gambling Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Online Gambling Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Online Gambling Total Addressable Market (TAM)

6. Online Gambling Market Segmentation

  • 6.1. Global Online Gambling Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Betting
  • Casino
  • Lottery
  • Poker
  • Bingo
  • Others
  • 6.2. Global Online Gambling Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Desktop
  • Mobile
  • Other Devices
  • 6.3. Global Online Gambling Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Software
  • Services
  • 6.4. Global Online Gambling Market, Segmentation By Betting, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Sports Betting
  • E-Sports Betting
  • In-Play Betting
  • 6.5. Global Online Gambling Market, Sub-Segmentation Of Betting, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Sports Betting
  • E-Sports Betting
  • In-Play Betting
  • 6.6. Global Online Gambling Market, Sub-Segmentation Of Casino, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Slot Games
  • Table Games (Blackjack, Roulette)
  • Live Dealer Games
  • 6.7. Global Online Gambling Market, Sub-Segmentation Of Lottery, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Online Lottery Tickets
  • Instant Win Games
  • Scratch Cards
  • 6.8. Global Online Gambling Market, Sub-Segmentation Of Poker, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Texas Hold'em
  • Omaha
  • Tournament Poker
  • 6.9. Global Online Gambling Market, Sub-Segmentation Of Bingo, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 75-Ball Bingo
  • 90-Ball Bingo
  • Specialty Bingo Games
  • 6.10. Global Online Gambling Market, Sub-Segmentation Of Others, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Virtual Sports
  • Fantasy Sports
  • Social Gambling Games

7. Online Gambling Market Regional And Country Analysis

  • 7.1. Global Online Gambling Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Online Gambling Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Online Gambling Market

  • 8.1. Asia-Pacific Online Gambling Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Online Gambling Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Online Gambling Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Online Gambling Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Online Gambling Market

  • 9.1. China Online Gambling Market Overview
  • 9.2. China Online Gambling Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Online Gambling Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Online Gambling Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Online Gambling Market

  • 10.1. India Online Gambling Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Online Gambling Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Online Gambling Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Online Gambling Market

  • 11.1. Japan Online Gambling Market Overview
  • 11.2. Japan Online Gambling Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Online Gambling Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Online Gambling Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Online Gambling Market

  • 12.1. Australia Online Gambling Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Online Gambling Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Online Gambling Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Online Gambling Market

  • 13.1. Indonesia Online Gambling Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Online Gambling Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Online Gambling Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Online Gambling Market

  • 14.1. South Korea Online Gambling Market Overview
  • 14.2. South Korea Online Gambling Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Online Gambling Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Online Gambling Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Online Gambling Market

  • 15.1. Western Europe Online Gambling Market Overview
  • 15.2. Western Europe Online Gambling Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Online Gambling Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Online Gambling Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Online Gambling Market

  • 16.1. UK Online Gambling Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Online Gambling Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Online Gambling Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Online Gambling Market

  • 17.1. Germany Online Gambling Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Online Gambling Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Online Gambling Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Online Gambling Market

  • 18.1. France Online Gambling Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Online Gambling Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Online Gambling Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Online Gambling Market

  • 19.1. Italy Online Gambling Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Online Gambling Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Online Gambling Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Online Gambling Market

  • 20.1. Spain Online Gambling Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Online Gambling Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Online Gambling Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Online Gambling Market

  • 21.1. Eastern Europe Online Gambling Market Overview
  • 21.2. Eastern Europe Online Gambling Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Online Gambling Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Online Gambling Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Online Gambling Market

  • 22.1. Russia Online Gambling Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Online Gambling Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Online Gambling Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Online Gambling Market

  • 23.1. North America Online Gambling Market Overview
  • 23.2. North America Online Gambling Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Online Gambling Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Online Gambling Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Online Gambling Market

  • 24.1. USA Online Gambling Market Overview
  • 24.2. USA Online Gambling Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Online Gambling Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Online Gambling Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Online Gambling Market

  • 25.1. Canada Online Gambling Market Overview
  • 25.2. Canada Online Gambling Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Online Gambling Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Online Gambling Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Online Gambling Market

  • 26.1. South America Online Gambling Market Overview
  • 26.2. South America Online Gambling Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Online Gambling Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Online Gambling Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Online Gambling Market

  • 27.1. Brazil Online Gambling Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Online Gambling Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Online Gambling Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Online Gambling Market

  • 28.1. Middle East Online Gambling Market Overview
  • 28.2. Middle East Online Gambling Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Online Gambling Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Online Gambling Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Online Gambling Market

  • 29.1. Africa Online Gambling Market Overview
  • 29.2. Africa Online Gambling Market, Segmentation By Game Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Online Gambling Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Online Gambling Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Online Gambling Market Competitive Landscape And Company Profiles

  • 30.1. Online Gambling Market Competitive Landscape
  • 30.2. Online Gambling Market Company Profiles
    • 30.2.1. Flutter Entertainment plc Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. bet365 Group Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Entain plc Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Kindred Group plc Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. William Hill PLC Overview, Products and Services, Strategy and Financial Analysis

31. Online Gambling Market Other Major And Innovative Companies

    • 31.1. 888 Holdings PLC
  • 31.2. International Game Technology PLC
  • 31.3. Betsson Ab
  • 31.4. DraftKings Inc.
  • 31.5. Betfred
  • 31.6. QQ Lottery
  • 31.7. Las Atlantis
  • 31.8. Sports Toto Malaysia
  • 31.9. Ruby Fortune
  • 31.10. Jackpot City
  • 31.11. SPIN Casino
  • 31.12. 32Red
  • 31.13. Royal Vegas
  • 31.14. Europa Casino
  • 31.15. Mobile Premier League

32. Global Online Gambling Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Online Gambling Market

34. Recent Developments In The Online Gambling Market

35. Online Gambling Market High Potential Countries, Segments and Strategies

  • 35.1 Online Gambling Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Online Gambling Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Online Gambling Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer
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