시장보고서
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1844006

세계의 감성 컴퓨팅 시장 보고서(2025년)

Affective Computing Global Market Report 2025

발행일: | 리서치사: The Business Research Company | 페이지 정보: 영문 250 Pages | 배송안내 : 2-10일 (영업일 기준)

    
    
    




■ 보고서에 따라 최신 정보로 업데이트하여 보내드립니다. 배송일정은 문의해 주시기 바랍니다.

감성 컴퓨팅 시장 규모는 최근 급격히 확대되고 있습니다. 2024년 804억 1,000만 달러에서 2025년에는 1,027억 4,000만 달러에 달할 것으로 추정되고, CAGR 27.8%로 확대될 전망입니다. 이 실적 기간의 성장은 전자기기 채용 확대, 스마트홈 자동화에서의 제스처 대응 IoT 디바이스의 보급, 음성 구동 워크스테이션과 네비게이션 시스템 수요 증가, 차재 인포테인먼트 시스템의 통합, 첨단 전자기기 채용 확대에 기인하고 있습니다.

감성 컴퓨팅 시장 규모는 향후 수년간 비약적인 성장이 예상됩니다. 2029년에는 CAGR 28.1%로 성장할 전망이며, 2,764억 7,000만 달러로 성장이 예측됩니다. 예측 기간 성장은 인터넷 보급률 상승, 스마트웨어러블 디바이스 적응, 스마트홈 자동화를 위한 제스처 대응 IoT 디바이스 채용, 웨어러블 기술 사용 증가, 클라우드 기반 서비스의 대규모 채용에 기인하고 있습니다. 예측 기간의 주요 동향으로는 신제품 및 신기술 도입, 소비자 수요를 충족시키기 위한 기술 혁신, 감성 컴퓨팅 조사의 필요성, 커뮤니케이션 및 감정 규제의 과제에 대한 대처 등이 포함됩니다.

감성 컴퓨팅은 인간의 감정을 인식, 해석, 응답할 수 있는 시스템 및 장치의 연구 개발 분야를 말합니다. 감성 컴퓨팅의 주요 목적은 개인의 감정 상태를 이해하고 적절하게 반응하는 능력을 가진 기계를 만드는 것입니다.

감성 컴퓨팅의 주요 기술에는 터치 기반과 터치리스 방식이 있습니다. 터치 기반 기술은 터치 스크린 및 기타 촉각 인터페이스를 사용하여 인간의 감정과 정동 상태를 분석하고 해석합니다. 이 기술에는 하드웨어, 분석 소프트웨어, 카메라 및 기타 관련 구성 요소와 같은 다양한 구성 요소가 포함되어 있습니다. 감성 컴퓨팅은 미디어 엔터테인먼트, 헬스케어 생명과학, 정부 및 방위, 은행 및 금융 서비스와 보험(BFSI) 등 다양한 분야에서 응용되고 있습니다.

2025년 봄, 미국 관세의 급상승과 이에 따른 무역 마찰은 정보 기술 분야, 특히 하드웨어 제조, 데이터 인프라, 소프트웨어 배포에 큰 영향을 미칩니다. 수입 반도체, 회로 기판, 네트워크 장비에 대한 관세 인상은 하이테크 기업, 클라우드 서비스 공급자, 데이터센터의 생산 및 운영 비용을 밀어 올리고 있습니다. 노트북, 서버, 가전제품 부품을 세계로 조달하고 있는 기업들은 리드 타임의 장기화와 가격 압력에 직면하고 있습니다. 동시에 특수 소프트웨어에 대한 관세와 주요 국제 시장의 보복 조치로 세계 IT 공급망이 혼란스럽고 미국 기술에 대한 해외 수요가 줄어들고 있습니다. 이에 대응하기 위해, 이 분야는 국내 칩 생산에 대한 투자를 강화하고, 공급자 네트워크를 확대하며, AI를 활용한 자동화에 의해 회복력을 높이고, 비용 관리를 효율화하고 있습니다.

이 설문조사 보고서는 전반적인 컴퓨팅 업계의 세계 시장 규모, 지역 점유율, 효과적 컴퓨팅 시장 점유율을 가진 경쟁업체, 상세한 효과적 컴퓨팅 시장 부문, 시장 동향, 비즈니스 기회 등과 같은 감성 컴퓨팅 시장 통계를 게재하고 감성 컴퓨팅 Company의 신간 보고서 시리즈 중 하나입니다. 이 감성 컴퓨팅 시장 조사 보고서는 업계의 현재 및 미래 시나리오를 자세히 분석하고 필요한 모든 것을 완벽한 관점에서 제공합니다.

향후 5년간의 성장률 28.1%라고 하는 예측은 전회 예측으로부터 0.2%라는 미감소를 반영하고 있습니다. 이 감소는 주로 미국과 타국가 간 관세의 영향 때문입니다. 특수 생체 인식 센서는 주로 중국과 이스라엘에서 제조되기 때문에 AI의 감정 인식 진보가 둔화되어 미국에 직접 영향을 미칠 가능성이 높습니다. 또한 상호 관세와 무역 긴장 증가 및 제한으로 인한 세계 경제와 무역에 대한 악영향으로 영향이 더 광범위하게 느껴질 것입니다.

사물인터넷(IoT) 디바이스의 채용이 증가하고 있는 것이 당면의 감성 컴퓨팅 시장의 성장을 가속하는 자세입니다. IoT 디바이스는 네트워크에 무선으로 연결하고 데이터를 전송하는 비표준 컴퓨팅 하드웨어이며, 기술을 통해 인간의 감정을 이해하고 처리할 수 있게 함으로써, 감성 컴퓨팅에서 중요한 역할을 하고 있습니다. 세르비아 공화국을 기반으로 하는 사이버보안정보 기업 DataProt사의 데이터에 따르면 IoT 디바이스의 사용이 대폭 증가하고 2030년까지 254억 대의 디바이스가 사용될 것으로 예측되고 있습니다. 또한 인터넷에 연결하는 IoT 장비의 수는 2025년까지 분당 15만 2200대에 이를 것으로 예측됩니다. 이러한 IoT 디바이스의 견조한 보급은 감성 컴퓨팅 시장 확대의 주요 촉진요인이 되고 있습니다.

감성 컴퓨팅 시장의 유력 기업은 경쟁력을 유지하기 위해 첨단 AI 얼굴 인식 및 감정 검출 기술을 포함한 솔루션을 적극적으로 혁신하고 있습니다. AI 얼굴 인식 및 감정 감지 솔루션은 인공지능(AI)과 컴퓨터 비전의 조합을 활용하여 표정을 분석하고 개인이 나타내는 감정을 식별합니다. 예를 들어, 2022년 8월 미국 소프트웨어 개발 회사인 인테틱스는 새로운 AI 얼굴 인식 및 감정 검출 솔루션을 발표했습니다. 이 솔루션은 머신러닝과 AI를 활용하여 표정, 흔들림 및 기타 비언어적인 단서를 분석하여 감정과 정서를 자동으로 평가합니다. 감정 감지 솔루션은 얼굴 인식뿐만 아니라 바디 언어, 음성 패턴 및 기타 비언어 신호 분석과 같은 더 넓은 범위를 다루고 개인의 감정 상태를 종합적으로 파악합니다. 이 감성 컴퓨팅 솔루션의 혁신은 업계의 진화하는 요구와 기술의 발전에 부합합니다.

2022년 4월 미국에 본사를 둔 다국적 콩그로말리트인 알파벳은 비카리우스를 비공개 금액으로 인수했습니다. 이 인수는 알파벳의 로봇 공학 능력을 강화하고 다양한 분야에서 지능형 자동화 솔루션의 혁신을 촉진하는 것을 목표로 하고 있습니다. 바이칼리어스는 미국을 기반으로 하는 인공지능기업으로 기존의 자동화 기법에서는 너무 복잡한 작업을 자동화하기 위한 소프트웨어를 전문으로 하고 있습니다.

감성 컴퓨팅 시장 보고서에 등장하는 주요 기업은 Amazon.com Inc., Apple Inc., Alphabet Inc., Microsoft Corporation, Sony Group Corporation, Panasonic Corporation, Intel Corporation, International Business Machines Corporation, Qualcomm Technologies Inc., NEC Corporation, Tobii Technology AB, Gorilla Technology Group, Noldus Information Technology, Entropic Technologies, Affectiva Inc., Beyond Verbal Communication Ltd., iMotions A/S, Sentiance NV, audEERING GmbH, Gesturetek Inc., NuraLogix Corporation, NVISO Inc., Numenta Inc., Kairos AR Inc., Cipia Vision Ltd. 등이 있습니다.

2024년의 감성 컴퓨팅 시장에서 가장 규모가 큰 지역은 북미였습니다. 아시아태평양은 예측 기간 동안 가장 급성장하는 지역이 될 전망입니다. 감성 컴퓨팅 시장 보고서 대상 지역은 아시아태평양, 서유럽, 중동 유럽, 북미, 남미, 중동 및 아프리카입니다.

감성 컴퓨팅 시장 보고서의 대상 국가는 호주, 브라질, 중국, 프랑스, 독일, 인도, 인도네시아, 일본, 러시아, 한국, 영국, 미국, 캐나다, 이탈리아, 스페인입니다.

감성 컴퓨팅 시장은 커스터마이징 솔루션, 분석 서비스 및 컨설팅 서비스를 통해 기업이 얻는 수익으로 구성됩니다. 시장 가치에는 서비스 제공업체가 판매하거나 서비스 제공에 포함된 관련 상품의 가치가 포함됩니다. 감성 컴퓨팅 시장에는 서비스를 제공하는 데 사용되는 감정 감지 카메라, 웨어러블 및 감정 모니터링 시스템의 판매도 포함됩니다. 이 시장의 가치는 'Factory Gate'의 가치이며, 다른 기업(다운스트림 제조업자, 도매업체, 유통업체, 소매업체 포함)이든 직접 최종 고객이든, 상품 제조자 또는 제조자가 판매한 상품의 가치입니다. 이 시장에서 상품의 가치에는 상품 제작자에 의해 판매되는 관련 서비스도 포함됩니다.

목차

제1장 주요 요약

제2장 시장 특징

제3장 시장 동향 및 전략

제4장 시장 : 금리, 인플레이션, 지정학, 무역전쟁 및 관세, 그리고 코로나 및 회복이 시장에 미치는 영향을 포함한 거시경제 시나리오

제5장 세계의 성장 분석 및 전략 분석 프레임워크

  • 세계의 감성 컴퓨팅 : PESTEL 분석(정치, 사회, 기술, 환경, 법적 요인, 촉진요인 및 억제요인)
  • 최종 이용 산업의 분석
  • 세계의 감성 컴퓨팅 시장 : 성장률 분석
  • 세계의 감성 컴퓨팅 시장 실적 : 규모 및 성장(2019-2024년)
  • 세계의 감성 컴퓨팅 시장 예측 : 규모 및 성장(2024-2029년, 2034년)
  • 세계의 감성 컴퓨팅 : 총 잠재 시장 규모(TAM)

제6장 시장 세분화

  • 세계의 감성 컴퓨팅 시장 : 기술별 분석 및 예측(2019-2024년, 2024-2029년, 2034년)
  • 터치 기반
  • 터치리스 기반
  • 세계의 감성 컴퓨팅 시장 : 컴포넌트별 분석 및 예측(2019-2024년, 2024-2029년, 2034년)
  • 하드웨어
  • 분석 소프트웨어
  • 카메라
  • 기타 컴포넌트
  • 세계의 감성 컴퓨팅 시장 : 업계별 분석 및 예측(2019-2024년, 2024-2029년, 2034년)
  • 미디어 및 엔터테인먼트
  • 헬스케어 및 생명과학
  • 정부 및 방위
  • 은행, 금융서비스 및 보험(BFSI)
  • 기타 업종
  • 세계의 감성 컴퓨팅 시장 : 터치 기반 유형별 세분화 분석 및 예측(2019-2024년, 2024-2029년, 2034년)
  • 제스처 인식
  • 얼굴 인식
  • 생체 인증 센서
  • 세계의 감성 컴퓨팅 시장 : 터치리스 기반 유형별 세분화 분석 및 예측(2019-2024년, 2024-2029년, 2034년)
  • 음성 인식
  • 비디오 분석에 의한 감정 검출
  • 환경 센서

제7장 지역별 및 국가별 분석

  • 세계의 감성 컴퓨팅 시장 : 지역별 분석 및 예측(2019-2024년, 2024-2029년, 2034년)
  • 세계의 감성 컴퓨팅 시장 : 국가별 분석 및 예측(2019-2024년, 2024-2029년, 2034년)

제8장 아시아태평양 시장

제9장 중국 시장

제10장 인도 시장

제11장 일본 시장

제12장 호주 시장

제13장 인도네시아 시장

제14장 한국 시장

제15장 서유럽 시장

제16장 영국 시장

제17장 독일 시장

제18장 프랑스 시장

제19장 이탈리아 시장

제20장 스페인 시장

제21장 동유럽 시장

제22장 러시아 시장

제23장 북미 시장

제24장 미국 시장

제25장 캐나다 시장

제26장 남미 시장

제27장 브라질 시장

제28장 중동 시장

제29장 아프리카 시장

제30장 경쟁 구도 및 기업 프로파일

  • 감성 컴퓨팅 시장 : 경쟁 구도
  • 감성 컴퓨팅 시장 : 기업 프로파일
    • Amazon.com Inc. : 개요, 제품 및 서비스, 전략 및 재무 분석
    • Apple Inc. : 개요, 제품 및 서비스, 전략 및 재무 분석
    • Alphabet Inc. : 개요, 제품 및 서비스, 전략 및 재무 분석
    • Microsoft Corporation : 개요, 제품 및 서비스, 전략 및 재무 분석
    • Sony Group Corporation : 개요, 제품 및 서비스, 전략 및 재무 분석

제31장 기타 주요 기업 및 혁신 기업

  • Panasonic Corporation
  • Intel Corporation
  • International Business Machines Corporation
  • Qualcomm Technologies Inc.
  • NEC Corporation
  • Tobii Technology AB
  • Gorilla Technology Group
  • Noldus Information Technology
  • Entropic Technologies
  • Affectiva Inc.
  • Beyond Verbal Communication Ltd.
  • iMotions A/S
  • Sentiance NV
  • audEERING GmbH
  • Gesturetek Inc.

제32장 세계 시장 경쟁 벤치마킹 및 대시보드

제33장 주요 인수합병(M&A)

제34장 최근 시장 동향

제35장 시장의 잠재력이 높은 국가, 부문 및 전략

  • 감성 컴퓨팅 시장(2029년) : 새로운 기회를 제공하는 국가
  • 감성 컴퓨팅 시장(2029년) : 새로운 기회를 제공하는 부문
  • 감성 컴퓨팅 시장(2029년) : 성장 전략
    • 시장 동향에 기초한 전략
    • 경쟁 전략

제36장 부록

AJY

Affective computing refers to the field of study and development of systems and devices capable of recognizing, interpreting, and responding to human emotions. The primary objective of affective computing is to create machines with the ability to understand and appropriately respond to the emotional states of individuals.

The key technologies in affective computing include touch-based and touchless approaches. Touch-based technology involves the use of touchscreens and other tactile interfaces to analyze and interpret human emotions and affective states. Various components are involved in this technology, including hardware, analytics software, cameras, and other relevant components. Affective computing finds applications across different sectors, including media and entertainment, healthcare and life sciences, government and defense, banking, financial services and insurance (BFSI), and others.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The sharp rise in U.S. tariffs and the ensuing trade tensions in spring 2025 are having a significant impact on the information technology sector, especially in hardware manufacturing, data infrastructure, and software deployment. Increased duties on imported semiconductors, circuit boards, and networking equipment have driven up production and operating costs for tech companies, cloud service providers, and data centers. Firms that depend on globally sourced components for laptops, servers, and consumer electronics are grappling with extended lead times and mounting pricing pressures. At the same time, tariffs on specialized software and retaliatory actions by key international markets have disrupted global IT supply chains and dampened foreign demand for U.S.-made technologies. In response, the sector is ramping up investments in domestic chip production, broadening its supplier network, and leveraging AI-powered automation to improve resilience and manage costs more effectively.

The affective computing market research report is one of a series of new reports from The Business Research Company that provides affective computing market statistics, including affective computing industry global market size, regional shares, competitors with affective computing market share, detailed affective computing market segments, market trends, and opportunities, and any further data you may need to thrive in the affective computing industry. This affective computing market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The affective computing market size has grown exponentially in recent years. It will grow from $80.41 billion in 2024 to $102.74 billion in 2025 at a compound annual growth rate (CAGR) of 27.8%. The growth in the historic period can be attributed to growing adoption of electronic devices, proliferation of gesture-enabled IoT devices in smart home automation, growing demand for voice-driven workstations and navigation systems, integration of in-car infotainment systems, rising adoption of advanced electronic devices.

The affective computing market size is expected to see exponential growth in the next few years. It will grow to $276.47 billion in 2029 at a compound annual growth rate (CAGR) of 28.1%. The growth in the forecast period can be attributed to rising internet penetration, adaption of smart wearable device, adoption of gesture enabled IoT devices for smart home automation, increasing use of wearable technology, huge adoption of the cloud based services. Major trends in the forecast period include introduction of new products and technologies, innovation to fulfill consumer demand, need for affective computing research, address communication and emotion regulation challenges.

The forecast of 28.1% growth over the next five years reflects a slight reduction of 0.2% from the previous projection. This reduction is primarily due to the impact of tariffs between the US and other countries. This is likely to directly affect the US by slowing AI emotion recognition advancements, as specialized biometric sensors are primarily manufactured in China and Israel. The effect will also be felt more widely due to reciprocal tariffs and the negative effect on the global economy and trade due to increased trade tensions and restrictions.

The increasing adoption of Internet of Things (IoT) devices is poised to propel the growth of the affective computing market in the foreseeable future. IoT devices, which are nonstandard computing hardware connecting wirelessly to networks and transmitting data, play a crucial role in affective computing by enabling the understanding and processing of human emotions through technology. Data from DataProt, a Republic of Serbia-based cybersecurity information company, projects a substantial growth in the use of IoT devices, with an anticipated 25.4 billion devices in use by 2030. Furthermore, the rate of IoT devices connecting to the internet is expected to reach 152,200 per minute by 2025. This robust adoption of IoT devices serves as a key driver behind the expansion of the affective computing market.

Prominent companies in the affective computing market are actively innovating solutions, including advanced AI facial recognition and emotion detection technologies, to maintain their competitive positions. AI facial recognition and emotion detection solutions leverage a combination of artificial intelligence (AI) and computer vision to analyze facial expressions and identify emotions exhibited by individuals. For example, in August 2022, Intetics Inc., a US-based software development company, introduced a new AI facial recognition and emotion detection solution. This solution harnesses machine learning and AI to automatically evaluate sentiment and emotions by analyzing facial expressions, body language, and other non-verbal cues. Beyond facial recognition, emotion detection solutions encompass a broader scope, including the analysis of body language, voice patterns, and additional non-verbal signals, providing a comprehensive insight into an individual's emotional state. This innovation in affective computing solutions aligns with the industry's evolving demands and technological advancements.

In April 2022, Alphabet Inc., a US-based multinational conglomerate, acquired Vicarious for an undisclosed sum. This acquisition is intended to strengthen Alphabet Inc.'s robotics capabilities and expedite innovation in intelligent automation solutions across various sectors. Vicarious is a US-based artificial intelligence firm that specializes in software designed to automate tasks that are too complex for conventional automation methods.

Major companies operating in the affective computing market report are Amazon.com Inc., Apple Inc., Alphabet Inc., Microsoft Corporation, Sony Group Corporation, Panasonic Corporation, Intel Corporation, International Business Machines Corporation, Qualcomm Technologies Inc., NEC Corporation, Tobii Technology AB, Gorilla Technology Group, Noldus Information Technology, Entropic Technologies, Affectiva Inc., Beyond Verbal Communication Ltd., iMotions A/S, Sentiance NV, audEERING GmbH, Gesturetek Inc., NuraLogix Corporation, NVISO Inc., Numenta Inc., Kairos AR Inc., Cipia Vision Ltd.

North America was the largest region in the affective computing market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the affective computing market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the affective computing market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain

The affective computing market consists of revenues earned by entities by customized solutions, analytics services, and consulting services. The market value includes the value of related goods sold by the service provider or included within the service offering. The affective computing market also includes sales of emotion-sensing cameras, wearables and system of emotion monitoring which are used in providing services. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Affective Computing Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on affective computing market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

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  • Create regional and country strategies on the basis of local data and analysis.
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  • Benchmark performance against key competitors.
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  • Report will be updated with the latest data and delivered to you within 2-3 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for affective computing ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The affective computing market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Technology: Touch-Based; Touchless
  • 2) By Component: Hardware; Analytics Software; Cameras; Other Components;
  • 3) By Vertical: Media And Entertainment; Healthcare And Life Sciences; Government And Defense; Banking, Financial Services And Insurance (BFSI); Other Verticals
  • Subsegments:
  • 1) By Touch-Based: Gesture Recognition; Facial Recognition; Biometric Sensors
  • 2) By Touchless: Voice Recognition; Emotion Detection via Video Analysis; Environmental Sensors
  • Companies Mentioned: Amazon.com Inc.; Apple Inc.; Alphabet Inc.; Microsoft Corporation; Sony Group Corporation; Panasonic Corporation; Intel Corporation ; International Business Machines Corporation; Qualcomm Technologies Inc.; NEC Corporation; Tobii Technology AB; Gorilla Technology Group; Noldus Information Technology; Entropic Technologies; Affectiva Inc.; Beyond Verbal Communication Ltd.; iMotions A/S; Sentiance NV; audEERING GmbH; Gesturetek Inc.; NuraLogix Corporation; NVISO Inc.; Numenta Inc.; Kairos AR Inc.; Cipia Vision Ltd.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time Series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Affective Computing Market Characteristics

3. Affective Computing Market Trends And Strategies

4. Affective Computing Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

  • 4.1. Supply Chain Impact from Tariff War & Trade Protectionism

5. Global Affective Computing Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Affective Computing PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Affective Computing Market Growth Rate Analysis
  • 5.4. Global Affective Computing Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Affective Computing Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Affective Computing Total Addressable Market (TAM)

6. Affective Computing Market Segmentation

  • 6.1. Global Affective Computing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Touch-Based
  • Touchless
  • 6.2. Global Affective Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hardware
  • Analytics Software
  • Cameras
  • Other Components
  • 6.3. Global Affective Computing Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Media And Entertainment
  • Healthcare And Life Sciences
  • Government And Defense
  • Banking, Financial Services And Insurance (BFSI)
  • Other Verticals
  • 6.4. Global Affective Computing Market, Sub-Segmentation Of Touch-Based, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Gesture Recognition
  • Facial Recognition
  • Biometric Sensors
  • 6.5. Global Affective Computing Market, Sub-Segmentation Of Touchless, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Voice Recognition
  • Emotion Detection via Video Analysis
  • Environmental Sensors

7. Affective Computing Market Regional And Country Analysis

  • 7.1. Global Affective Computing Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Affective Computing Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Affective Computing Market

  • 8.1. Asia-Pacific Affective Computing Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Affective Computing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Affective Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Affective Computing Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Affective Computing Market

  • 9.1. China Affective Computing Market Overview
  • 9.2. China Affective Computing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Affective Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Affective Computing Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Affective Computing Market

  • 10.1. India Affective Computing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Affective Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Affective Computing Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Affective Computing Market

  • 11.1. Japan Affective Computing Market Overview
  • 11.2. Japan Affective Computing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Affective Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Affective Computing Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Affective Computing Market

  • 12.1. Australia Affective Computing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Affective Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Affective Computing Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Affective Computing Market

  • 13.1. Indonesia Affective Computing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Affective Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Affective Computing Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Affective Computing Market

  • 14.1. South Korea Affective Computing Market Overview
  • 14.2. South Korea Affective Computing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Affective Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Affective Computing Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Affective Computing Market

  • 15.1. Western Europe Affective Computing Market Overview
  • 15.2. Western Europe Affective Computing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Affective Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Affective Computing Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Affective Computing Market

  • 16.1. UK Affective Computing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Affective Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Affective Computing Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Affective Computing Market

  • 17.1. Germany Affective Computing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Affective Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Affective Computing Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Affective Computing Market

  • 18.1. France Affective Computing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Affective Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Affective Computing Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Affective Computing Market

  • 19.1. Italy Affective Computing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Affective Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Affective Computing Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Affective Computing Market

  • 20.1. Spain Affective Computing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Affective Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Affective Computing Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Affective Computing Market

  • 21.1. Eastern Europe Affective Computing Market Overview
  • 21.2. Eastern Europe Affective Computing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Affective Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Affective Computing Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Affective Computing Market

  • 22.1. Russia Affective Computing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Affective Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Affective Computing Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Affective Computing Market

  • 23.1. North America Affective Computing Market Overview
  • 23.2. North America Affective Computing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Affective Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Affective Computing Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Affective Computing Market

  • 24.1. USA Affective Computing Market Overview
  • 24.2. USA Affective Computing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Affective Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Affective Computing Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Affective Computing Market

  • 25.1. Canada Affective Computing Market Overview
  • 25.2. Canada Affective Computing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Affective Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Affective Computing Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Affective Computing Market

  • 26.1. South America Affective Computing Market Overview
  • 26.2. South America Affective Computing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Affective Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Affective Computing Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Affective Computing Market

  • 27.1. Brazil Affective Computing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Affective Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Affective Computing Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Affective Computing Market

  • 28.1. Middle East Affective Computing Market Overview
  • 28.2. Middle East Affective Computing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Affective Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Affective Computing Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Affective Computing Market

  • 29.1. Africa Affective Computing Market Overview
  • 29.2. Africa Affective Computing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Affective Computing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Affective Computing Market, Segmentation By Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Affective Computing Market Competitive Landscape And Company Profiles

  • 30.1. Affective Computing Market Competitive Landscape
  • 30.2. Affective Computing Market Company Profiles
    • 30.2.1. Amazon.com Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Alphabet Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Sony Group Corporation Overview, Products and Services, Strategy and Financial Analysis

31. Affective Computing Market Other Major And Innovative Companies

  • 31.1. Panasonic Corporation
  • 31.2. Intel Corporation
  • 31.3. International Business Machines Corporation
  • 31.4. Qualcomm Technologies Inc.
  • 31.5. NEC Corporation
  • 31.6. Tobii Technology AB
  • 31.7. Gorilla Technology Group
  • 31.8. Noldus Information Technology
  • 31.9. Entropic Technologies
  • 31.10. Affectiva Inc.
  • 31.11. Beyond Verbal Communication Ltd.
  • 31.12. iMotions A/S
  • 31.13. Sentiance NV
  • 31.14. audEERING GmbH
  • 31.15. Gesturetek Inc.

32. Global Affective Computing Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Affective Computing Market

34. Recent Developments In The Affective Computing Market

35. Affective Computing Market High Potential Countries, Segments and Strategies

  • 35.1 Affective Computing Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Affective Computing Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Affective Computing Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer
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