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세계의 디지털 휴먼 시장 보고서(2025년)

Digital Human Global Market Report 2025

발행일: | 리서치사: The Business Research Company | 페이지 정보: 영문 250 Pages | 배송안내 : 2-10일 (영업일 기준)

    
    
    




■ 보고서에 따라 최신 정보로 업데이트하여 보내드립니다. 배송일정은 문의해 주시기 바랍니다.

디지털 휴먼 시장 규모는 최근 급격히 확대되고 있습니다. 2024년 339억 6,000만 달러로 평가되었고, 2025년에 502억 6,000만 달러에 이를 것으로 예측되며, CAGR 48.0%로 성장할 전망입니다. 과거 기간의 성장은 인공지능(AI) 및 머신러닝의 발전, 그래픽 및 애니메이션 기술의 개선, 가상현실(VR)과 증강현실(AR)의 성장, 맞춤형 사용자 경험에 대한 수요, 비용 절감 및 확장성 향상 등에 기인합니다.

디지털 휴먼 시장 규모는 향후 수년간 비약적인 성장이 예상됩니다. 2029년에 CAGR 44.4%로 2,185억 8,000만 달러로 성장합니다. 예측 기간 동안의 성장은 가상 상거래의 확대, 사물인터넷(IoT) 기기와의 통합, 윤리적·규제적 고려 사항, 메타버스 플랫폼의 출현 등에 기인할 수 있습니다. 예측 기간의 주요 트렌드로는 초개인화, 다중 모드 상호작용, 협업 및 공동 창작 능력, 다양성 표현과 포용성, 지속적 학습 및 적응 등이 있습니다.

디지털 휴먼은 소프트웨어 기반의 인간 형상 표현체로, 인공 지능과 고급 3D 모델링 기술을 통합하여 인간과 유사한 행동, 표정, 움직임을 모방합니다. 이러한 존재들은 컴퓨터 그래픽스, 머신 러닝, 자연어 이해와 같은 첨단 기술을 활용해 인간과 유사한 의사소통 및 상호작용을 재현하도록 제작됩니다. 디지털 휴먼은 다양한 애플리케이션에서 활용되며 사용자 경험 향상, 맞춤형 상호작용 제공, 프로세스 효율화를 실현합니다.

디지털 휴먼 시장의 주요 제품 유형은 상호작용형 디지털 휴먼 아바타와 비상호작용형 디지털 휴먼 아바타로 구분됩니다. 상호작용형 디지털 휴먼 아바타는 사용자와 실시간 소통 및 상호작용이 가능한 가상 인간 개체를 의미합니다. 관련 기술에는 3D 스캐닝, 3D 모델링, 자연어 처리, 자연어 생성, 인공지능(AI) 등이 포함됩니다. 이러한 아바타는 가상 에이전트, 가상 비서, 가상 인플루언서, 가상 동반자, 가상 캐릭터 등 다양한 분야에서 활용되며, 게임, 엔터테인먼트, 은행·금융·보험(BFSI), 정보기술(IT) 및 통신, 교육, 자동차, 광고, 건강 및 스포츠 등 다양한 산업에 걸쳐 사용됩니다.

2025년 봄 미국의 관세 급등과 이에 따른 무역 긴장은 정보기술(IT) 분야, 특히 하드웨어 제조, 데이터 인프라, 소프트웨어 전개에 상당한 영향을 미치고 있습니다. 수입 반도체, 회로 기판, 네트워킹 장비에 대한 관세 인상은 기술 기업, 클라우드 서비스 제공업체, 데이터 센터의 생산 및 운영 비용을 상승시켰습니다. 노트북, 서버, 소비자 가전제품에 글로벌 조달 부품을 의존하는 기업들은 납기 연장 및 가격 압박 증가로 어려움을 겪고 있습니다. 동시에 전문 소프트웨어에 대한 관세와 주요 국제 시장의 보복 조치는 글로벌 IT 공급망을 교란시키고 미국산 기술에 대한 해외 수요를 위축시켰습니다. 이에 대응해 해당 업계는 국내 반도체 생산 투자 확대, 공급망 다각화, AI 기반 자동화 활용을 통해 회복탄력성을 강화하고 비용을 보다 효율적으로 관리하고 있습니다.

디지털 휴먼 시장 조사 보고서는 비즈니스 리서치 컴퍼니(The Business Research Company)의 신규 보고서 시리즈 중 하나로, 디지털 휴먼 시장 통계(글로벌 시장 규모, 지역별 점유율, 시장 점유율을 보유한 경쟁사, 상세 시장 세분화, 시장 동향 및 기회 등)를 제공합니다. 디지털 휴먼 산업에서 성공하기 위해 필요한 모든 데이터를 포함합니다. 이 디지털 휴먼 시장 조사 보고서는 업계의 현재 및 미래 시나리오에 대한 심층 분석과 함께 필요한 모든 것에 대한 완전한 관점을 제공합니다.

향후 5년간 44.4% 성장이라는 예측치는 해당 시장에 대한 이전 추정치 대비 0.5% 소폭 하향 조정된 수치입니다. 이 하향 조정은 주로 미국과 타국 간 관세 영향 때문입니다. 현실적인 디지털 휴먼 제작에는 대부분 수입되는 고급 GPU 및 AI 컴퓨팅 클러스터가 필요합니다. 이러한 부품에 대한 관세는 미국 엔터테인먼트 및 의료 부문의 개발을 지연시킬 수 있습니다. 또한 상호 보복 관세와 무역 긴장 및 제한 강화로 인한 세계 경제 및 무역에 대한 부정적 영향으로 그 영향이 더 광범위하게 나타날 것입니다.

디지털 휴먼 시장 성장은 산업용 애플리케이션에서 로봇 활용 증가에 힘입어 가속화될 것으로 예상됩니다. 산업 현장에 배치된 로봇은 특히 제조 및 기타 산업 환경에서 인간이 수행하던 작업을 자동화하기 위해 설계된 기계입니다. 산업용 애플리케이션에서 로봇 공학의 채택이 증가하는 것은 성능, 안전성, 비용 효율성 향상과 적용 범위 확장을 목표로 하는 인더스트리 4.0 및 자동화 트렌드의 부상에 기인합니다. 디지털 휴먼은 커뮤니케이션, 교육, 인터페이스 디자인, 데이터 시각화, 고객 상호작용을 개선함으로써 이러한 로봇을 보완합니다. 예를 들어 2023년 5월 국제로봇연맹이 발표한 데이터에 따르면 2022년 제조업에서 산업용 로봇의 도입 대수는 12% 증가하여 4만 1,624대에 달했습니다. 특히 미국, 캐나다, 멕시코를 중심으로 하는 자동차산업이 2만391대로 1위를 차지하며 2021년부터 30% 증가했습니다. 그 결과 산업 현장에서의 로봇 이용의 급증이 디지털 휴먼 시장의 확대에 박차를 가하고 있습니다.

디지털 휴먼 시장의 주요 기업들은 AI 기반 디지털 휴먼 SDK(소프트웨어 개발 키트)와 같은 혁신적 기술 개발에 주력하여 고급 기능으로 고객 참여를 강화하고 있습니다. 디지털 휴먼 SDK는 개발 프로세스를 간소화하고 개발 팀이 직면한 과제를 해결함으로써 브랜드가 고객과 더 깊은 연결을 구축하고, 웹 전환율을 높이며, 고객 경험을 개선하고, 브랜드 충성도를 증진할 수 있도록 지원합니다. 예를 들어, 2023년 7월 뉴질랜드 기반 소프트웨어 기업 유니큐 디지털 휴먼즈(UneeQ Digital Humans)는 첫 디지털 휴먼 SDK를 공개했습니다. 이 SDK는 기업이 애플의 비전 프로(Vision Pro)와 같은 증강현실(AR) 및 가상현실(VR) 애플리케이션을 포함한 디지털 환경에 AI 기반 디지털 휴먼 경험을 신속하게 전개할 수 있도록 지원합니다. AI 기반 디지털 휴먼을 AR 또는 VR 애플리케이션에 통합함으로써 브랜드는 가상 세계에 생동감을 불어넣고 더욱 몰입감 있고 상호작용적인 고객 경험을 제공할 수 있습니다.

2022년 11월, 영국 기반 AI 솔루션 제공업체인 Charisma.ai는 UneeQ와 파트너십을 체결하여 Charisma.ai의 인터랙티브 스토리텔링 기술을 연구 도구 및 상용화 플랫폼으로 활용하기로 했습니다. 뉴질랜드에 본사를 둔 UneeQ는 디지털 휴먼 기술을 전문으로 합니다.

디지털 휴먼 시장은 컨설팅 서비스, 자문 서비스, 지원 및 유지보수 서비스와 같은 서비스 제공으로 얻은 수익으로 구성됩니다. 시장 가치에는 서비스 제공자가 판매하거나 서비스 제공에 포함된 관련 상품의 가치가 포함됩니다. 디지털 휴먼 시장에는 AI 부품, 오디오 부품, 카메라 부품, 조명 부품, 모션 부품, 내비게이션 부품의 판매도 포함됩니다. 이 시장의 가치는 '공장 출고 가격'으로, 제조업체 또는 상품 제작자가 다른 기업(다운스트림 제조업체, 도매업체, 유통업체, 소매업체 포함)이나 최종 고객에게 직접 판매한 상품의 가치를 의미합니다. 이 시장의 상품 가치에는 상품 제작자가 판매한 관련 서비스도 포함됩니다.

목차

제1장 주요 요약

제2장 시장 특징

제3장 시장 동향과 전략

제4장 시장 : 금리, 인플레이션, 지정학, 무역전쟁과 관세, 그리고 코로나 및 회복이 시장에 미치는 영향을 포함한 거시경제 시나리오

제5장 세계의 성장 분석과 전략 분석 프레임워크

  • 세계의 디지털 휴먼 : PESTEL 분석(정치, 사회, 기술, 환경, 법적 요인, 촉진요인과 억제요인)
  • 최종 이용 산업의 분석
  • 세계의 디지털 휴먼 시장 : 성장률 분석
  • 세계의 디지털 휴먼 시장 실적 : 규모와 성장(2019-2024년)
  • 세계의 디지털 휴먼 시장 예측 : 규모와 성장(2024-2029년, 2034년)
  • 세계의 디지털 휴먼 : 총잠재시장 규모(TAM)

제6장 시장 세분화

  • 세계의 디지털 휴먼 시장 : 제품 유형별, 분석과 예측(2019-2024년, 2024-2029년, 2034년)
  • 상호작용형 디지털 휴먼 아바타
  • 비상호작용형 디지털 휴먼 아바타
  • 세계의 디지털 휴먼 시장 : 기술별, 분석과 예측(2019-2024년, 2024-2029년, 2034년)
  • 3D 스캐닝
  • 3D 모델링
  • 자연어 처리
  • 자연어 생성
  • 인공지능(AI)
  • 세계의 디지털 휴먼 시장 : 용도별, 분석과 예측(2019-2024년, 2024-2029년, 2034년)
  • 가상 에이전트
  • 가상 비서
  • 가상 인플루언서
  • 가상 동반자
  • 가상 캐릭터
  • 세계의 디지털 휴먼 시장 : 업계별, 분석과 예측(2019-2024년, 2024-2029년, 2034년)
  • 게임
  • 엔터테인먼트
  • 은행, 금융서비스 및 보험(BFSI)
  • 정보기술(IT) 및 통신
  • 교육
  • 자동차
  • 광고
  • 건강과 스포츠
  • 기타 산업
  • 세계의 디지털 휴먼 시장 : 상호작용형 디지털 휴먼 아바타, 유형별, 분석과 예측(2019-2024년, 2024-2029년, 2034년)
  • AI 탑재 아바타
  • 가상 비서
  • 고객 서비스 아바타
  • 교육과 시뮬레이션의 아바타
  • 세계의 디지털 휴먼 시장 : 비상호작용형 디지털 휴먼 아바타 유형별 세분화, 분석과 예측(2019-2024년, 2024-2029년, 2034년)
  • 프리렌더링아바타
  • 애니메이션 전용 아바타
  • 프로모션 및 광고용 아바타

제7장 지역별 및 국가별 분석

  • 세계의 디지털 휴먼 시장 : 지역별, 분석과 예측(2019-2024년, 2024-2029년, 2034년)
  • 세계의 디지털 휴먼 시장 : 국가별, 분석과 예측(2019-2024년, 2024-2029년, 2034년)

제8장 아시아태평양 시장

제9장 중국 시장

제10장 인도 시장

제11장 일본 시장

제12장 호주 시장

제13장 인도네시아 시장

제14장 한국 시장

제15장 서유럽 시장

제16장 영국 시장

제17장 독일 시장

제18장 프랑스 시장

제19장 이탈리아 시장

제20장 스페인 시장

제21장 동유럽 시장

제22장 러시아 시장

제23장 북미 시장

제24장 미국 시장

제25장 캐나다 시장

제26장 남미 시장

제27장 브라질 시장

제28장 중동 시장

제29장 아프리카 시장

제30장 경쟁 구도와 기업 프로파일

  • 디지털 휴먼 시장 : 경쟁 구도
  • 디지털 휴먼 시장 : 기업 프로파일
    • Samsung Electronics Co. Ltd. : 개요, 제품 및 서비스, 전략 및 재무 분석
    • Microsoft Corporation : 개요, 제품 및 서비스, 전략 및 재무 분석
    • Meta Platforms Inc. : 개요, 제품 및 서비스, 전략 및 재무 분석
    • Tencent Holdings Limited : 개요, 제품 및 서비스, 전략 및 재무 분석
    • Nvidia Corporation : 개요, 제품 및 서비스, 전략 및 재무 분석

제31장 기타 주요 기업 및 혁신 기업

  • Netease Inc.
  • iFLYTEK Corporation
  • Epic Games Inc.
  • Digital Domain
  • Inworld AI
  • Didimo Inc.
  • Genies
  • Xsens Technologies BV
  • Reallusion Inc.
  • HOUR ONE AI
  • Soul Machines
  • Synthesia Ltd.
  • DeepBrain AI
  • Daz Production Inc.
  • Wolf3D

제32장 세계 시장 경쟁 벤치마킹과 대시보드

제33장 주요 인수합병(M&A)

제34장 최근 시장 동향

제35장 시장의 잠재력이 높은 국가, 부문, 전략

  • 디지털 휴먼 시장(2029년) : 새로운 기회를 제공하는 국가
  • 디지털 휴먼 시장(2029년) : 새로운 기회를 제공하는 부문
  • 디지털 휴먼 시장(2029년) : 성장 전략
    • 시장 동향에 기초한 전략
    • 경쟁 전략

제36장 부록

HBR 25.10.29

A digital human is a software-based depiction of a human being, often integrating artificial intelligence and advanced 3D modeling techniques to mimic human-like behavior, facial expressions, and movements. These entities are crafted using cutting-edge technologies like computer graphics, machine learning, and natural language understanding to replicate human-like communication and engagement. Digital humans find utility across various applications, enhancing user experiences, providing personalized interactions, and streamlining processes.

The primary product types in the digital human market include interactive digital human avatars and non-interactive digital human avatars. Interactive digital human avatars represent virtual human entities capable of real-time communication and interaction with users. Various technologies involved encompass 3D scanning, 3D modeling, natural language processing, natural language generation, and artificial intelligence (AI). These avatars find application across diverse sectors such as virtual agents, virtual assistants, virtual influencers, virtual companions, and virtual characters, and are utilized across industries including gaming, entertainment, banking, financial services and insurance (BFSI), information technology (IT) and telecommunications, education, automotive, advertising, health and sports, among others.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The sharp rise in U.S. tariffs and the ensuing trade tensions in spring 2025 are having a significant impact on the information technology sector, especially in hardware manufacturing, data infrastructure, and software deployment. Increased duties on imported semiconductors, circuit boards, and networking equipment have driven up production and operating costs for tech companies, cloud service providers, and data centers. Firms that depend on globally sourced components for laptops, servers, and consumer electronics are grappling with extended lead times and mounting pricing pressures. At the same time, tariffs on specialized software and retaliatory actions by key international markets have disrupted global IT supply chains and dampened foreign demand for U.S.-made technologies. In response, the sector is ramping up investments in domestic chip production, broadening its supplier network, and leveraging AI-powered automation to improve resilience and manage costs more effectively.

The digital human market research report is one of a series of new reports from The Business Research Company that provides digital human market statistics, including the digital human industry global market size, regional shares, competitors with a digital human market share, detailed digital human market segments, market trends and opportunities, and any further data you may need to thrive in the digital human industry. This digital human market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The digital human market size has grown exponentially in recent years. It will grow from $33.96 billion in 2024 to $50.26 billion in 2025 at a compound annual growth rate (CAGR) of 48.0%. The growth in the historic period can be attributed to advancements in AI and machine learning, improvements in graphics and animation, growth of virtual reality (VR) and augmented reality (AR), demand for personalized user experiences, and cost reduction and scalability.

The digital human market size is expected to see exponential growth in the next few years. It will grow to $218.58 billion in 2029 at a compound annual growth rate (CAGR) of 44.4%. The growth in the forecast period can be attributed to expansion of virtual commerce, integration with Internet of Things (IoT) devices, ethical and regulatory considerations, and the emergence of metaverse platforms. Major trends in the forecast period include hyper-personalization, multi-modal interaction, collaborative and co-creative capabilities, diverse representation and inclusivity, and continuous learning and adaptation.

The forecast of 44.4% growth over the next five years reflects a modest reduction of 0.5% from the previous estimate for this market. This reduction is primarily due to the impact of tariffs between the US and other countries. Creating realistic digital humans requires advanced GPUs and AI compute clusters, mostly imported; tariffs on such components could delay development across US entertainment and healthcare sectors. The effect will also be felt more widely due to reciprocal tariffs and the negative effect on the global economy and trade due to increased trade tensions and restrictions.

The growth of the digital human market is expected to be propelled by the increasing utilization of robots in industrial applications. Robots deployed in industrial settings are automated machines designed to perform tasks traditionally carried out by humans, particularly in manufacturing and other industrial environments. The escalating adoption of robotics in industrial applications can be attributed to the emergence of Industry 4.0 and automation trends, aimed at enhancing performance, safety, and cost efficiency, as well as expanding the range of applications. Digital humans complement these robots by improving communication, training, interface design, data visualization, and customer interaction. For example, data from the International Federation of Robotics in May 2023 revealed a 12% increase in industrial robot installations in manufacturing in 2022, reaching 41,624 units. Notably, the automotive industry, comprising primarily US, Canadian, and Mexican businesses, led with 20,391 installed units, marking a 30% rise from 2021. Consequently, the surge in robot utilization in industrial settings is fueling the expansion of the digital human market.

Key players in the digital human market are focusing on developing innovative technologies, such as digital human SDKs (software development kits) powered by AI, to enhance customer engagement with advanced features. The digital human SDK streamlines development processes and addresses challenges faced by development teams, enabling brands to establish deeper connections with customers, enhance web conversion rates, improve customer experiences, and foster brand loyalty. For instance, in July 2023, UneeQ Digital Humans, a software company based in New Zealand, unveiled its inaugural digital human SDK. This SDK empowers enterprises to swiftly deploy AI-powered digital human experiences into digital environments, including augmented and virtual reality applications like Apple's Vision Pro. By integrating AI-powered digital humans into AR or VR applications, brands can enliven their virtual worlds and deliver more immersive and interactive customer experiences.

In November 2022, Charisma.ai, a UK-based AI solutions provider, partnered with UneeQ to leverage Charisma.ai's interactive storytelling technology as a research tool and commercialization platform. UneeQ, headquartered in New Zealand, specializes in digital human technology.

Major companies operating in the digital human market report are Samsung Electronics Co. Ltd.; Microsoft Corporation; Meta Platforms Inc.; Tencent Holdings Limited; Nvidia Corporation; Netease Inc.; iFLYTEK Corporation; Epic Games Inc.; Digital Domain; Inworld AI; Didimo Inc.; Genies; Xsens Technologies B.V.; Reallusion Inc.; HOUR ONE AI; Soul Machines; Synthesia Ltd.; DeepBrain AI; Daz Production Inc.; Wolf3D; Offbeat Media Group; UneeQ; DeepMotion; Ziva Dynamics; Virtually Human Studio

North America was the largest region in the digital human market in 2024. Asia Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the digital human market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the digital human market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The digital human market consists of revenues earned by providing services such as consulting services, advisory services, and support and maintenance services. The market value includes the value of related goods sold by the service provider or included within the service offering. The digital human market also includes sales of AI components, audio components, camera components, light components, movement components, and navigation components. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Digital Human Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on digital human market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

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Where is the largest and fastest growing market for digital human ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The digital human market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Product Type: Interactive Digital Human Avatar; Non-Interactive Digital Human Avatar
  • 2) By Technology: 3D Scanning; 3D Modelling; Natural Language Processing; Natural Language Generation; Artificial Intelligence (AI)
  • 3) By Application: Virtual Agents; Virtual Assistants; Virtual Influencers; Virtual Companions; Virtual Characters
  • 4) By Industry: Gaming; Entertainment; Banking, financial services and insurance (BFSI); Information Technology (IT) And Telecommunication; Education; Automotive; Advertisement; Health And Sports; Other Industries
  • Subsegments:
  • 1) By Interactive Digital Human Avatar: AI-Powered Avatars; Virtual Assistants; Customer Service Avatars; Training And Simulation Avatars
  • 2) By Non-Interactive Digital Human Avatar: Pre-Rendered Avatars; Animation-Only Avatars; Promotional And Advertising Avatars
  • Companies Mentioned: Samsung Electronics Co. Ltd.; Microsoft Corporation; Meta Platforms Inc.; Tencent Holdings Limited; Nvidia Corporation; Netease Inc.; iFLYTEK Corporation; Epic Games Inc.; Digital Domain; Inworld AI; Didimo Inc.; Genies; Xsens Technologies B.V.; Reallusion Inc.; HOUR ONE AI; Soul Machines; Synthesia Ltd.; DeepBrain AI; Daz Production Inc.; Wolf3D; Offbeat Media Group; UneeQ; DeepMotion; Ziva Dynamics; Virtually Human Studio
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time Series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Digital Human Market Characteristics

3. Digital Human Market Trends And Strategies

4. Digital Human Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

  • 4.1. Supply Chain Impact from Tariff War & Trade Protectionism

5. Global Digital Human Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Digital Human PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Digital Human Market Growth Rate Analysis
  • 5.4. Global Digital Human Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Digital Human Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Digital Human Total Addressable Market (TAM)

6. Digital Human Market Segmentation

  • 6.1. Global Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • nteractive Digital Human Avatar
  • Non-Interactive Digital Human Avatar
  • 6.2. Global Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 3D Scanning
  • 3D Modelling
  • Natural Language Processing
  • Natural Language Generation
  • Artificial Intelligence (AI)
  • 6.3. Global Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Virtual Agents
  • Virtual Assistants
  • Virtual Influencers
  • Virtual Companions
  • Virtual Characters
  • 6.4. Global Digital Human Market, Segmentation By Industry, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Gaming
  • Entertainment
  • Banking, financial services and insurance (BFSI)
  • Information Technology (IT) And Telecommunication
  • Education
  • Automotive
  • Advertisement
  • Health And Sports
  • Other Industries
  • 6.5. Global Digital Human Market, Sub-Segmentation Of Interactive Digital Human Avatar, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • AI-Powered Avatars
  • Virtual Assistants
  • Customer Service Avatars
  • Training And Simulation Avatars
  • 6.6. Global Digital Human Market, Sub-Segmentation Of Non-Interactive Digital Human Avatar, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Pre-Rendered Avatars
  • Animation-Only Avatars
  • Promotional And Advertising Avatars

7. Digital Human Market Regional And Country Analysis

  • 7.1. Global Digital Human Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Digital Human Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Digital Human Market

  • 8.1. Asia-Pacific Digital Human Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Digital Human Market

  • 9.1. China Digital Human Market Overview
  • 9.2. China Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Digital Human Market

  • 10.1. India Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Digital Human Market

  • 11.1. Japan Digital Human Market Overview
  • 11.2. Japan Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Digital Human Market

  • 12.1. Australia Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Digital Human Market

  • 13.1. Indonesia Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Digital Human Market

  • 14.1. South Korea Digital Human Market Overview
  • 14.2. South Korea Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Digital Human Market

  • 15.1. Western Europe Digital Human Market Overview
  • 15.2. Western Europe Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Digital Human Market

  • 16.1. UK Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Digital Human Market

  • 17.1. Germany Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Digital Human Market

  • 18.1. France Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Digital Human Market

  • 19.1. Italy Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Digital Human Market

  • 20.1. Spain Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Digital Human Market

  • 21.1. Eastern Europe Digital Human Market Overview
  • 21.2. Eastern Europe Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Digital Human Market

  • 22.1. Russia Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Digital Human Market

  • 23.1. North America Digital Human Market Overview
  • 23.2. North America Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Digital Human Market

  • 24.1. USA Digital Human Market Overview
  • 24.2. USA Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Digital Human Market

  • 25.1. Canada Digital Human Market Overview
  • 25.2. Canada Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Digital Human Market

  • 26.1. South America Digital Human Market Overview
  • 26.2. South America Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Digital Human Market

  • 27.1. Brazil Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Digital Human Market

  • 28.1. Middle East Digital Human Market Overview
  • 28.2. Middle East Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Digital Human Market

  • 29.1. Africa Digital Human Market Overview
  • 29.2. Africa Digital Human Market, Segmentation By Product Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Digital Human Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Digital Human Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Digital Human Market Competitive Landscape And Company Profiles

  • 30.1. Digital Human Market Competitive Landscape
  • 30.2. Digital Human Market Company Profiles
    • 30.2.1. Samsung Electronics Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Tencent Holdings Limited Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Nvidia Corporation Overview, Products and Services, Strategy and Financial Analysis

31. Digital Human Market Other Major And Innovative Companies

  • 31.1. Netease Inc.
  • 31.2. iFLYTEK Corporation
  • 31.3. Epic Games Inc.
  • 31.4. Digital Domain
  • 31.5. Inworld AI
  • 31.6. Didimo Inc.
  • 31.7. Genies
  • 31.8. Xsens Technologies B.V.
  • 31.9. Reallusion Inc.
  • 31.10. HOUR ONE AI
  • 31.11. Soul Machines
  • 31.12. Synthesia Ltd.
  • 31.13. DeepBrain AI
  • 31.14. Daz Production Inc.
  • 31.15. Wolf3D

32. Global Digital Human Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Digital Human Market

34. Recent Developments In The Digital Human Market

35. Digital Human Market High Potential Countries, Segments and Strategies

  • 35.1 Digital Human Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Digital Human Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Digital Human Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer
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