시장보고서
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세계의 가상현실(VR) 메타버스 뇌진탕 재활 시장 보고서(2025년)

Virtual Reality (VR) Metaverse Concussion Rehabilitation Global Market Report 2025

발행일: | 리서치사: The Business Research Company | 페이지 정보: 영문 250 Pages | 배송안내 : 2-10일 (영업일 기준)

    
    
    




■ 보고서에 따라 최신 정보로 업데이트하여 보내드립니다. 배송일정은 문의해 주시기 바랍니다.

가상현실(VR) 메타버스 뇌진탕 재활 시장 규모는 최근 급격하게 확대하고 있습니다. 2024년 12억 5,000만 달러에서 2025년에는 16억 3,000만 달러로 CAGR 30.3%로 확대합니다. 실적 기간의 성장은 VR 솔루션의 채택 증가, 원격 치료에 대한 수요 증가, 뇌진탕의 영향에 대한 인식 증가, 헬스케어 투자 증가, 몰입형 기술 사용 확대에 기인합니다.

가상현실(VR) 메타버스 뇌진탕 재활치료 시장 규모는 향후 수년간 비약적인 성장이 예상됩니다. 2029년에는 CAGR 30.0%로 46억 4,000만 달러로 성장할 것입니다. 예측 기간 중 성장의 원동력은 AI 시스템과의 통합 증가, 개인 맞춤형 재활에 대한 선호도 증가, 정부의 재정 지원 확대, VR의 효과에 대한 연구 확대, 웨어러블 기기와의 호환성 강화 등이 될 것으로 보입니다. 예측 기간의 주요 동향으로는 감각 피드백의 발전, 원격의료 플랫폼과의 통합, 대화형 가상 환경의 혁신, 하이브리드 치료 모델 개발, 뇌-컴퓨터 인터페이스 기술의 발전 등이 있습니다.

가상현실(VR) 메타버스 뇌진탕 재활은 뇌진탕 환자의 인지, 신체, 감각 회복을 지원하기 위해 메타버스 프레임워크 내에서 몰입형 인터랙티브 가상 환경을 사용하는 것을 말합니다. 그 목적은 기존의 대면 치료에 대한 의존도를 최소화하면서 균형, 협응력, 기억력 및 전반적인 기능 회복을 개선하는 개별화되고 매력적이며 통제된 재활 경험을 제공하는 것입니다.

VR 메타버스 뇌진탕 재활의 주요 구성 요소는 하드웨어, 소프트웨어, 서비스입니다. 하드웨어에는 몰입형 치료 환경을 조성하는 VR 헤드셋, 모션 센서, 컨트롤러 등의 물리적 장치가 포함됩니다. 이 시스템은 On-Premise 또는 클라우드 기반 모드를 통해 배포되며, 물리치료, 인지치료, 작업치료, 언어치료, 기타 재활 분야에 적용됩니다. 주요 최종사용자로는 병원, 진료소, 재활센터, 재가 요양기관, 관련 시설 등이 있습니다.

2025년 봄, 미국의 갑작스러운 관세 인상과 그에 따른 무역 마찰은 헬스케어 분야, 특히 중요한 의료기기, 진단 기기, 의약품 공급에 심각한 영향을 미치고 있습니다. 병원과 의료 서비스 프로바이더들은 수입 수술기구, 영상 진단 장비, 주사기, 카테터 등 소모품의 비용 상승에 직면해 있습니다. 이러한 비용 상승은 의료 예산을 압박하고 있으며, 일부 의료기관은 장비 업그레이드를 늦추거나 환자에게 비용을 전가하고 있습니다. 또한 원자재 및 부품에 대한 관세는 필수적인 의약품 및 의료기기의 생산을 방해하여 공급망 병목현상을 유발하고 있습니다. 이에 대해 업계는 조달 전략을 다양화하고, 가능한 한 현지 생산을 촉진하고, 생명을 구하는 의료 제품에 대한 관세 면제를 옹호하고 있습니다.

이 보고서는 가상현실(VR) 메타버스 뇌진탕 재활 산업 세계 시장 규모, 지역별 점유율, 가상현실(VR) 메타버스 뇌진탕 재활 시장 점유율을 보유한 경쟁업체, 상세한 가상현실(VR) 메타버스 뇌진탕 재활 시장 부문, 시장 동향, 비즈니스 기회 등 가상현실(VR) 메타버스 뇌진탕 재활 시장 통계를 제공하는 The Business Research Company의 새로운 보고서 시리즈 중 하나입니다. 이 가상현실(VR) 메타버스 뇌진탕 재활 시장 조사 보고서는 업계의 현재와 미래 시나리오를 상세하게 분석하여 필요한 모든 정보를 제공합니다.

스포츠 관련 부상 발생률 증가는 가상현실(VR) 메타버스 뇌진탕 재활 시장의 성장을 가속할 것으로 예측됩니다. 일반적으로 근육, 뼈, 관절에 영향을 미치는 이러한 부상은 고강도 경쟁 스포츠에 대한 참여가 증가함에 따라 더욱 흔해지고 있습니다. VR 기반 뇌진탕 재활은 몰입형 인지 및 물리치료를 통해 빠른 회복을 돕고, 정보에 입각한 복귀 결정을 내릴 수 있도록 도와줍니다. 예를 들어 2022년 미국 안전위원회는 2023년 스포츠 및 레크리에이션 부상이 17% 증가할 것이라고 보고하여 효과적인 회복 솔루션의 필요성이 증가하고 있음을 강조하고 있습니다. 그 결과, 스포츠 관련 부상 발생이 증가하고 있는 것이 VR 메타버스 뇌진탕 재활치료 시장 확대에 기여하고 있습니다.

이 시장의 기업은 게이미피케이션된 신경 재활을 통해 환자의 회복을 돕고 있습니다. 게이미피케이션된 신경재활은 인터랙티브한 가상 환경과 게임과 같은 기능을 사용하여 신경치료를 더욱 매력적이고 효과적으로 만들고 있습니다. 이 접근 방식은 동기를 부여하고, 치료에 대한 원격 접근을 지원하며, 치료 결과를 향상시킵니다. 2022년 9월, 미국 헬스케어 기업 XR헬스(XRHealth Inc.)는 뉴로리얼리티의 인지 훈련 툴을 자사의 가상 클리닉에 통합했습니다. 이번 추가를 통해 XRHealth의 원격의료 플랫폼은 몰입형 VR 신경 재활 체험으로 더욱 풍성해졌습니다. NeuroReality의 주요 제품인 Koji's Quest는 뇌졸중, 뇌진탕 후 증후군, 뇌손상 회복을 돕기 위해 설계된 게임 기반 가상현실 툴입니다. 신경가소성 원리에 기반한 운동을 통해 기억력, 주의력, 실행력 등 인지기능을 목표로 하고 있습니다.

2024년 11월, XRHealth는 비공개 금액으로 NeuroReality B.V.를 인수하여 증강현실 포트폴리오를 확장했습니다. XRHealth는 NeuroReality의 가상현실 인지 훈련 프로그램을 도입하여 신경 및 인지 질환에 대한 재활 치료를 강화하는 것을 목표로 하고 있습니다. 네덜란드에 본사를 둔 NeuroReality B.V.는 인터랙티브하고 개인화된 VR 경험을 통해 인지 기능 회복을 지원하는 Koji's Quest를 포함한 디지털 재활 툴 개발로 잘 알려져 있습니다.

가상현실(VR) 메타버스 뇌진탕 재활 시장은 시각적 재활 운동, 실시간 진행 상황 추적, 균형 및 조정 훈련, 원격 모니터링, 심리 지원 등의 서비스를 제공하는 사업체가 얻는 매출으로 구성됩니다. 시장 가치에는 서비스 프로바이더가 판매하거나 서비스 제공에 포함된 관련 상품의 가치도 포함됩니다. 가상현실(VR) 메타버스 뇌진탕 재활 시장에는 헤드셋, 재활 키트, 시뮬레이션 툴, 트래커, 웨어러블 센서, 촉각 피드백 장치, 밸런스 보드의 매출도 포함됩니다. 이 시장의 가치는 '팩토리 게이트'의 가치입니다. 즉, 다른 사업체(다운스트림 제조업체, 도매업체, 유통업체, 소매업체 등)이든 직접 최종 고객이든, 상품의 제조자 또는 제작자가 판매한 상품의 가치입니다. 이 시장에서 상품의 가치에는 상품을 만든 사람이 판매하는 관련 서비스도 포함됩니다.

목차

제1장 개요

제2장 시장의 특징

제3장 시장 동향과 전략

제4장 시장 : 금리, 인플레이션, 지정학, 무역 전쟁과 관세 및 Covid와 회복이 시장에 미치는 영향을 포함한 거시경제 시나리오

제5장 세계의 성장 분석과 전략 분석 프레임워크

  • 세계의 가상현실(VR) 메타버스 뇌진탕 재활 : PESTEL 분석(정치, 사회, 기술, 환경, 법적 요인, 촉진요인과 억제요인)
  • 최종 용도 산업의 분석
  • 세계의 가상현실(VR) 메타버스 뇌진탕 재활 시장 : 성장률 분석
  • 세계의 가상현실(VR) 메타버스 뇌진탕 재활 시장 실적 : 규모와 성장, 2019-2024
  • 세계의 가상현실(VR) 메타버스 뇌진탕 재활 시장 예측 : 규모와 성장, 2024-2029, 2034F
  • 세계의 가상현실(VR) 메타버스 뇌진탕 재활 : TAM(Total Addressable Market)

제6장 시장 세분화

  • 세계의 가상현실(VR) 메타버스 뇌진탕 재활 시장 : 컴포넌트별, 실적과 예측, 2019-2024, 2024-2029F, 2034F
  • 하드웨어
  • 소프트웨어
  • 서비스
  • 세계의 가상현실(VR) 메타버스 뇌진탕 재활 시장 : 배포 모드별, 실적과 예측, 2019-2024, 2024-2029F, 2034F
  • 온프레미스
  • 클라우드 기반
  • 세계의 가상현실(VR) 메타버스 뇌진탕 재활 시장 테라피 유형별, 실적과 예측, 2019-2024, 2024-2029F, 2034F
  • 물리 요법
  • 인지 요법
  • 작업치료
  • 언애 장애 치료
  • 기타 치료 유형
  • 세계의 가상현실(VR) 메타버스 뇌진탕 재활 시장 : 최종사용자별, 실적과 예측, 2019-2024, 2024-2029F, 2034F
  • 병원·클리닉
  • 재활 센터
  • 홈케어
  • 기타 최종사용자
  • 세계의 가상현실(VR) 메타버스 뇌진탕 재활 시장 : 서브 세분화 하드웨어, 유형별, 실적과 예측, 2019-2024, 2024-2029F, 2034F
  • 가상현실(VR) 헤드셋
  • 모션 센서와 트래커
  • 컨트롤러와 햅틱스 디바이스
  • 카메라와 웨어러블
  • 컴퓨팅 디바이스
  • 세계의 가상현실(VR) 메타버스 뇌진탕 재활 시장 : 서브 세분화 소프트웨어, 유형별, 실적과 예측, 2019-2024, 2024-2029F, 2034F
  • 치료·재활용 소프트웨어
  • 인지 트레이닝 프로그램
  • 밸런스·운동 능력 트레이닝 소프트웨어
  • 언어·작업치료 소프트웨어
  • 클라우드 기반 가상현실(VR) 플랫폼
  • 세계의 가상현실(VR) 메타버스 뇌진탕 재활 시장 : 서브 세분화 서비스, 유형별, 실적과 예측, 2019-2024, 2024-2029F, 2034F
  • 배포와 통합 서비스
  • 트레이닝·교육 서비스
  • 지원·유지보수 서비스
  • 원격 재활과 원격 모니터링 서비스
  • 커스터마이즈와 컨설팅 서비스

제7장 지역별·국가별 분석

  • 세계의 가상현실(VR) 메타버스 뇌진탕 재활 시장 : 지역별, 실적과 예측, 2019-2024, 2024-2029F, 2034F
  • 세계의 가상현실(VR) 메타버스 뇌진탕 재활 시장 : 국가별, 실적과 예측, 2019-2024, 2024-2029F, 2034F

제8장 아시아태평양 시장

제9장 중국 시장

제10장 인도 시장

제11장 일본 시장

제12장 호주 시장

제13장 인도네시아 시장

제14장 한국 시장

제15장 서유럽 시장

제16장 영국 시장

제17장 독일 시장

제18장 프랑스 시장

제19장 이탈리아 시장

제20장 스페인 시장

제21장 동유럽 시장

제22장 러시아 시장

제23장 북미 시장

제24장 미국 시장

제25장 캐나다 시장

제26장 남미 시장

제27장 브라질 시장

제28장 중동 시장

제29장 아프리카 시장

제30장 경쟁 구도와 기업 개요

  • 가상현실(VR) 메타버스 뇌진탕 재활 시장 : 경쟁 구도
  • 가상현실(VR) 메타버스 뇌진탕 재활 시장 : 기업 개요
    • MindMaze SA Overview, Products and Services, Strategy and Financial Analysis
    • Oculus Health Inc. Overview, Products and Services, Strategy and Financial Analysis
    • XRHealth Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Cureosity GmbH Overview, Products and Services, Strategy and Financial Analysis
    • AppliedVR Inc. Overview, Products and Services, Strategy and Financial Analysis

제31장 기타 대기업과 혁신적 기업

  • Takeaway Reality Ltd.
  • Mieron VR Inc.
  • Virtualis Sarl
  • Rehametrics S.L.
  • TechVillage Technologies Pvt. Ltd.
  • Neuromersiv Pty Ltd.
  • Cognihab
  • ORamaVR SA
  • BehaVR Inc.
  • Neuro Rehab VR Inc.
  • Eye-Sync Inc.
  • HeadRehab VR Inc.
  • Kinesim S.r.l.
  • MindMotion SA
  • Corpus VR B.V.

제32장 세계의 시장 경쟁 벤치마킹과 대시보드

제33장 주요 합병과 인수

제34장 최근 시장 동향

제35장 시장의 잠재력이 높은 국가, 부문, 전략

  • 가상현실(VR) 메타버스 뇌진탕 재활 시장 2029 : 새로운 기회를 제공하는 국가
  • 가상현실(VR) 메타버스 뇌진탕 재활 시장 2029 : 새로운 기회를 제공하는 부문
  • 가상현실(VR) 메타버스 뇌진탕 재활 시장 2029 : 성장 전략
    • 시장 동향에 기반한 전략
    • 경쟁사 전략

제36장 부록

KSA 25.11.12

Virtual reality (VR) metaverse concussion rehabilitation refers to the use of immersive, interactive virtual environments within a metaverse framework to support cognitive, physical, and sensory recovery in patients with concussions. Its purpose is to deliver personalized, engaging, and controlled rehabilitation experiences that improve balance, coordination, memory, and overall functional recovery while minimizing reliance on traditional in-person therapy.

The primary components of VR metaverse concussion rehabilitation are hardware, software, and services. Hardware includes physical devices such as VR headsets, motion sensors, and controllers that create immersive therapeutic environments. These systems are deployed through on-premises and cloud-based modes and are applied in physical therapy, cognitive therapy, occupational therapy, speech therapy, and other rehabilitation areas. Key end-users include hospitals and clinics, rehabilitation centers, homecare providers, and related facilities.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The sudden escalation of U.S. tariffs and the consequent trade frictions in spring 2025 are severely impacting the healthcare sector, particularly in the supply of critical medical devices, diagnostic equipment, and pharmaceuticals. Hospitals and healthcare providers are facing higher costs for imported surgical instruments, imaging equipment, and consumables such as syringes and catheters, many of which have limited domestic alternatives. These increased costs are straining healthcare budgets, leading some providers to delay equipment upgrades or pass on expenses to patients. Additionally, tariffs on raw materials and components are disrupting the production of essential drugs and devices, causing supply chain bottlenecks. In response, the industry is diversifying sourcing strategies, boosting local manufacturing where possible, and advocating for tariff exemptions on life-saving medical products.

The virtual reality (VR) metaverse concussion rehabilitation market research report is one of a series of new reports from The Business Research Company that provides virtual reality (VR) metaverse concussion rehabilitation market statistics, including the virtual reality (VR) metaverse concussion rehabilitation industry global market size, regional shares, competitors with the virtual reality (VR) metaverse concussion rehabilitation market share, detailed virtual reality (VR) metaverse concussion rehabilitation market segments, market trends, and opportunities, and any further data you may need to thrive in the virtual reality (VR) metaverse concussion rehabilitation industry. This virtual reality (VR) metaverse concussion rehabilitation market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The virtual reality (VR) metaverse concussion rehabilitation market size has grown exponentially in recent years. It will grow from $1.25 billion in 2024 to $1.63 billion in 2025 at a compound annual growth rate (CAGR) of 30.3%. The growth in the historic period is attributed to increasing adoption of VR solutions, rising demand for remote therapy, growing awareness of concussion effects, higher healthcare investments, and expanding use of immersive technologies.

The virtual reality (VR) metaverse concussion rehabilitation market size is expected to see exponential growth in the next few years. It will grow to $4.64 billion in 2029 at a compound annual growth rate (CAGR) of 30.0%. The growth in the forecast period is driven by increasing integration with AI systems, rising preference for personalized rehabilitation, growing government funding support, expanding research on VR effectiveness, and enhanced compatibility with wearable devices. Key trends in the forecast period include advancements in sensory feedback, integration with telehealth platforms, innovations in interactive virtual environments, development of hybrid therapy models, and progress in brain-computer interface technology.

The rising incidence of sports-related injuries is expected to drive growth in the virtual reality (VR) metaverse concussion rehabilitation market. These injuries, which typically affect muscles, bones, and joints, are becoming more common due to growing participation in high-intensity and competitive sports. VR-based concussion rehabilitation offers immersive cognitive and physical therapy that aids in faster recovery and supports informed return-to-play decisions. For example, in 2022, the National Safety Council reported a 17% increase in sports and recreational injuries in 2023, highlighting the growing need for effective recovery solutions. As a result, the increasing occurrence of sports-related injuries is contributing to the expansion of the VR metaverse concussion rehabilitation market.

Companies in this market are advancing patient recovery through gamified neuro-rehabilitation, which uses interactive virtual environments and game-like features to make neurological therapy more engaging and effective. This approach enhances motivation, supports remote access to therapy, and improves outcomes. In September 2022, XRHealth Inc., a U.S.-based healthcare company, integrated NeuroReality's cognitive training tools into its virtual clinics. This addition enriched XRHealth's telehealth platform with immersive VR neuro-rehabilitation experiences. NeuroReality's main product, Koji's Quest, is a game-based virtual reality tool designed to help patients recover from stroke, post-concussion syndrome, and brain injuries. It targets cognitive functions such as memory, attention, and executive skills using exercises based on neuroplasticity principles.

In November 2024, XRHealth expanded its extended reality portfolio by acquiring NeuroReality B.V. for an undisclosed amount. This move aims to enhance XRHealth's rehabilitation offerings for neurological and cognitive conditions by incorporating NeuroReality's virtual reality cognitive training programs. NeuroReality B.V., based in the Netherlands, is known for developing digital rehabilitation tools, including Koji's Quest, which supports cognitive recovery through interactive and personalized VR experiences.

Major players in the virtual reality (VR) metaverse concussion rehabilitation market are MindMaze SA, Oculus Health Inc., XRHealth Inc., Cureosity GmbH, AppliedVR Inc., Takeaway Reality Ltd., Mieron VR Inc., Virtualis Sarl, Rehametrics S.L., TechVillage Technologies Pvt. Ltd., Neuromersiv Pty Ltd., Cognihab, ORamaVR SA, BehaVR Inc., Neuro Rehab VR Inc., Eye-Sync Inc., HeadRehab VR Inc., Kinesim S.r.l., MindMotion SA, and Corpus VR B.V.

North America was the largest region in the virtual reality (VR) metaverse concussion rehabilitation market in 2024. The regions covered in virtual reality (VR) metaverse concussion rehabilitation report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the virtual reality (VR) metaverse concussion rehabilitation market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The virtual reality (VR) metaverse concussion rehabilitation market consists of revenues earned by entities by providing services such as visual rehabilitation exercises, real-time progress tracking, balance and coordination training, remote monitoring, and psychological support. The market value includes the value of related goods sold by the service provider or included within the service offering. The virtual reality (VR) metaverse concussion rehabilitation market also includes sales of headsets, rehabilitation kits, simulation tools, trackers, wearable sensors, haptic feedback devices, and balance boards. Values in this market are 'factory gate' values; that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Virtual Reality (VR) Metaverse Concussion Rehabilitation Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on virtual reality (vr) metaverse concussion rehabilitation market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for virtual reality (vr) metaverse concussion rehabilitation ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The virtual reality (vr) metaverse concussion rehabilitation market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Component: Hardware; Software; Services
  • 2) By Deployment Mode: On-Premises; Cloud-Based
  • 3) By Therapy Type: Physical Therapy; Cognitive Therapy; Occupational Therapy; Speech Therapy; Other Therapy Types
  • 4) By End-User: Hospitals And Clinics; Rehabilitation Centers; Homecare Settings; Other End-User
  • Subsegments:
  • 1) By Hardware: Virtual Reality (VR) Headsets; Motion Sensors And Trackers; Controllers And Haptics Devices; Cameras And Wearables; Computing Devices
  • 2) By Software: Therapy And Rehabilitation Software; Cognitive Training Programs; Balance And Motor Skills Training Software; Speech And Occupational Therapy Software; Cloud-Based Virtual Reality (VR) Platforms
  • 3) By Services: Deployment And Integration Services; Training And Education Services; Support And Maintenance Services; Tele-rehabilitation And Remote Monitoring Services; Customization And Consulting Services
  • Companies Mentioned: MindMaze SA; Oculus Health Inc.; XRHealth Inc.; Cureosity GmbH; AppliedVR Inc.; Takeaway Reality Ltd.; Mieron VR Inc.; Virtualis Sarl; Rehametrics S.L.; TechVillage Technologies Pvt. Ltd.; Neuromersiv Pty Ltd.; Cognihab; ORamaVR SA; BehaVR Inc.; Neuro Rehab VR Inc.; Eye-Sync Inc.; HeadRehab VR Inc.; Kinesim S.r.l.; MindMotion SA; Corpus VR B.V.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time Series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Virtual Reality (VR) Metaverse Concussion Rehabilitation Market Characteristics

3. Virtual Reality (VR) Metaverse Concussion Rehabilitation Market Trends And Strategies

4. Virtual Reality (VR) Metaverse Concussion Rehabilitation Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

  • 4.1. Supply Chain Impact from Tariff War & Trade Protectionism

5. Global Virtual Reality (VR) Metaverse Concussion Rehabilitation Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Virtual Reality (VR) Metaverse Concussion Rehabilitation PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Virtual Reality (VR) Metaverse Concussion Rehabilitation Market Growth Rate Analysis
  • 5.4. Global Virtual Reality (VR) Metaverse Concussion Rehabilitation Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Virtual Reality (VR) Metaverse Concussion Rehabilitation Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Virtual Reality (VR) Metaverse Concussion Rehabilitation Total Addressable Market (TAM)

6. Virtual Reality (VR) Metaverse Concussion Rehabilitation Market Segmentation

  • 6.1. Global Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hardware
  • Software
  • Services
  • 6.2. Global Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • On-Premises
  • Cloud-Based
  • 6.3. Global Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Physical Therapy
  • Cognitive Therapy
  • Occupational Therapy
  • Speech Therapy
  • Other Therapy Types
  • 6.4. Global Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hospitals And Clinics
  • Rehabilitation Centers
  • Homecare Settings
  • Other End-User
  • 6.5. Global Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Virtual Reality (VR) Headsets
  • Motion Sensors And Trackers
  • Controllers And Haptics Devices
  • Cameras And Wearables
  • Computing Devices
  • 6.6. Global Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Sub-Segmentation Of Software, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Therapy And Rehabilitation Software
  • Cognitive Training Programs
  • Balance And Motor Skills Training Software
  • Speech And Occupational Therapy Software
  • Cloud-Based Virtual Reality (VR) Platforms
  • 6.7. Global Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Sub-Segmentation Of Services, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Deployment And Integration Services
  • Training And Education Services
  • Support And Maintenance Services
  • Tele-rehabilitation And Remote Monitoring Services
  • Customization And Consulting Services

7. Virtual Reality (VR) Metaverse Concussion Rehabilitation Market Regional And Country Analysis

  • 7.1. Global Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Virtual Reality (VR) Metaverse Concussion Rehabilitation Market

  • 8.1. Asia-Pacific Virtual Reality (VR) Metaverse Concussion Rehabilitation Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Virtual Reality (VR) Metaverse Concussion Rehabilitation Market

  • 9.1. China Virtual Reality (VR) Metaverse Concussion Rehabilitation Market Overview
  • 9.2. China Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Virtual Reality (VR) Metaverse Concussion Rehabilitation Market

  • 10.1. India Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Virtual Reality (VR) Metaverse Concussion Rehabilitation Market

  • 11.1. Japan Virtual Reality (VR) Metaverse Concussion Rehabilitation Market Overview
  • 11.2. Japan Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Virtual Reality (VR) Metaverse Concussion Rehabilitation Market

  • 12.1. Australia Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Virtual Reality (VR) Metaverse Concussion Rehabilitation Market

  • 13.1. Indonesia Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Virtual Reality (VR) Metaverse Concussion Rehabilitation Market

  • 14.1. South Korea Virtual Reality (VR) Metaverse Concussion Rehabilitation Market Overview
  • 14.2. South Korea Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Virtual Reality (VR) Metaverse Concussion Rehabilitation Market

  • 15.1. Western Europe Virtual Reality (VR) Metaverse Concussion Rehabilitation Market Overview
  • 15.2. Western Europe Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Virtual Reality (VR) Metaverse Concussion Rehabilitation Market

  • 16.1. UK Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Virtual Reality (VR) Metaverse Concussion Rehabilitation Market

  • 17.1. Germany Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Virtual Reality (VR) Metaverse Concussion Rehabilitation Market

  • 18.1. France Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Virtual Reality (VR) Metaverse Concussion Rehabilitation Market

  • 19.1. Italy Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Virtual Reality (VR) Metaverse Concussion Rehabilitation Market

  • 20.1. Spain Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Virtual Reality (VR) Metaverse Concussion Rehabilitation Market

  • 21.1. Eastern Europe Virtual Reality (VR) Metaverse Concussion Rehabilitation Market Overview
  • 21.2. Eastern Europe Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Virtual Reality (VR) Metaverse Concussion Rehabilitation Market

  • 22.1. Russia Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Virtual Reality (VR) Metaverse Concussion Rehabilitation Market

  • 23.1. North America Virtual Reality (VR) Metaverse Concussion Rehabilitation Market Overview
  • 23.2. North America Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Virtual Reality (VR) Metaverse Concussion Rehabilitation Market

  • 24.1. USA Virtual Reality (VR) Metaverse Concussion Rehabilitation Market Overview
  • 24.2. USA Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Virtual Reality (VR) Metaverse Concussion Rehabilitation Market

  • 25.1. Canada Virtual Reality (VR) Metaverse Concussion Rehabilitation Market Overview
  • 25.2. Canada Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Virtual Reality (VR) Metaverse Concussion Rehabilitation Market

  • 26.1. South America Virtual Reality (VR) Metaverse Concussion Rehabilitation Market Overview
  • 26.2. South America Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Virtual Reality (VR) Metaverse Concussion Rehabilitation Market

  • 27.1. Brazil Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Virtual Reality (VR) Metaverse Concussion Rehabilitation Market

  • 28.1. Middle East Virtual Reality (VR) Metaverse Concussion Rehabilitation Market Overview
  • 28.2. Middle East Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Virtual Reality (VR) Metaverse Concussion Rehabilitation Market

  • 29.1. Africa Virtual Reality (VR) Metaverse Concussion Rehabilitation Market Overview
  • 29.2. Africa Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Deployment Mode, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Virtual Reality (VR) Metaverse Concussion Rehabilitation Market, Segmentation By Therapy Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Virtual Reality (VR) Metaverse Concussion Rehabilitation Market Competitive Landscape And Company Profiles

  • 30.1. Virtual Reality (VR) Metaverse Concussion Rehabilitation Market Competitive Landscape
  • 30.2. Virtual Reality (VR) Metaverse Concussion Rehabilitation Market Company Profiles
    • 30.2.1. MindMaze SA Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Oculus Health Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. XRHealth Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Cureosity GmbH Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. AppliedVR Inc. Overview, Products and Services, Strategy and Financial Analysis

31. Virtual Reality (VR) Metaverse Concussion Rehabilitation Market Other Major And Innovative Companies

  • 31.1. Takeaway Reality Ltd.
  • 31.2. Mieron VR Inc.
  • 31.3. Virtualis Sarl
  • 31.4. Rehametrics S.L.
  • 31.5. TechVillage Technologies Pvt. Ltd.
  • 31.6. Neuromersiv Pty Ltd.
  • 31.7. Cognihab
  • 31.8. ORamaVR SA
  • 31.9. BehaVR Inc.
  • 31.10. Neuro Rehab VR Inc.
  • 31.11. Eye-Sync Inc.
  • 31.12. HeadRehab VR Inc.
  • 31.13. Kinesim S.r.l.
  • 31.14. MindMotion SA
  • 31.15. Corpus VR B.V.

32. Global Virtual Reality (VR) Metaverse Concussion Rehabilitation Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Virtual Reality (VR) Metaverse Concussion Rehabilitation Market

34. Recent Developments In The Virtual Reality (VR) Metaverse Concussion Rehabilitation Market

35. Virtual Reality (VR) Metaverse Concussion Rehabilitation Market High Potential Countries, Segments and Strategies

  • 35.1 Virtual Reality (VR) Metaverse Concussion Rehabilitation Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Virtual Reality (VR) Metaverse Concussion Rehabilitation Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Virtual Reality (VR) Metaverse Concussion Rehabilitation Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer
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