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세계의 3D 게임기 시장 예측, 경쟁 동향, 성장 기회(-2026년) : 컴포넌트, 콘솔, 유통 경로, 지역별

Global 3D Gaming Consoles Market By Component, By Console, By Distribution Channel, By Region, Competition, Forecast & Opportunities, 2026

리서치사 TechSci Research
발행일 2021년 09월 상품 코드 1027917
페이지 정보 영문 111 Pages
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세계의 3D 게임기 시장 예측, 경쟁 동향, 성장 기회(-2026년) : 컴포넌트, 콘솔, 유통 경로, 지역별 Global 3D Gaming Consoles Market By Component, By Console, By Distribution Channel, By Region, Competition, Forecast & Opportunities, 2026
발행일 : 2021년 09월 페이지 정보 : 영문 111 Pages

본 상품은 영문 자료로 한글과 영문목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문목차를 참고해주시기 바랍니다.

세계의 3D 게임기 시장은 구매력 향상, 적정 가격의 3D 디스플레이 기술 등장, 신세대 TV 개발, 게이머 평균 지출액 증가, 개발자의 적극적인 마케팅 전략 등의 요인에 의해 예측기간 중 상당한 성장이 전망됩니다.

또한 VR·AR 기술 등장에 의해 게임 경험이 더욱 풍부해지고 있는 점도 시장 성장을 더욱 촉진하고 있습니다.

세계의 3D 게임기(3D Gaming Consoles) 시장을 조사했으며, 시장 정의와 개요, 신종 코로나바이러스 감염증(COVID-19) 및 기타 시장 영향요인 분석, 고객의 소리 분석, 시장 규모 추정과 예측, 컴포넌트·콘솔·유통 경로별 내역, 지역·주요 국가별 상세 분석, 경쟁 상황, 시장 점유율, 주요 기업 개요 등을 정리했습니다.

목차

제1장 제품 개요

제2장 조사 방법

제3장 COVID-19의 영향

제4장 주요 요약

제5장 세계 시장 전망

  • 시장 규모와 예측
  • 시장 점유율과 예측
    • 컴포넌트별
      • 하드웨어
      • 소프트웨어
    • 콘솔별
      • 홈 콘솔
      • 핸드헬드 콘솔
      • 마이크로 콘솔
      • 전용 콘솔
    • 유통 경로별
      • 슈퍼마켓·하이퍼마켓
      • 전문점
      • 온라인
      • 기타
    • 기업별
    • 지역별
  • 시장 매력도 지수

제6장 아시아태평양 시장 분석과 예측

  • 시장 규모와 예측
  • 시장 점유율과 예측
    • 콘솔별
    • 유통 경로별
    • 국가별

제7장 유럽 시장 분석과 예측

  • 시장 규모와 예측
  • 시장 점유율과 예측
    • 콘솔별
    • 유통 경로별
    • 국가별

제8장 북미 시장 분석과 예측

  • 시장 규모와 예측
  • 시장 점유율과 예측
    • 콘솔별
    • 유통 경로별
    • 국가별

제9장 남미 시장 분석과 예측

  • 시장 규모와 예측
  • 시장 점유율과 예측
    • 콘솔별
    • 유통 경로별
    • 국가별

제10장 중동 및 아프리카 시장 분석과 예측

  • 시장 규모와 예측
  • 시장 점유율과 예측
    • 콘솔별
    • 유통 경로별
    • 국가별

제11장 시장 역학

  • 성장 촉진요인
  • 과제

제12장 시장 동향

제13장 밸류체인 분석

제14장 경쟁 상황

  • Kaneva, LLC
  • Sony Interactive Entertainment Inc.
  • Facebook Technologies, LLC.
  • Microsoft Corporation
  • Nintendo Co. Ltd
  • Apple Inc.
  • A4Tech Co. Ltd
  • Avatar Reality Inc.
  • Electronic Arts Inc.
  • Linden Lab Inc.

제15장 전략적 제안

제16장 TechSci Research 소개와 면책사항

KSM 21.09.29

Global 3D gaming consoles market is expected to register substantial growth during the forecast period owing to factors such as increasing purchasing power, emergence of affordable 3D display technologies, development of new generation of TVs, rise in the average spending by gamers and aggressive marketing strategies adopted by developers. Moreover, advent of VR and AR technologies have further enriched the gaming experience, thereby propelling market growth. Furthermore, continuous technological advances are the key factors responsible for the rise in demand of 3D gaming consoles, globally. The global market is witnessing growing number of indie game studios owing to the easy availability of resources for game development and continuous technological advances in the gaming industry. These studios are getting high return on investments as they have greater access to better and advanced technologies which enable them to work independently without the financial support of video game publishers.

The global 3D gaming consoles market is segmented based on component, technology, console, platform, application, region and company. Based on console, the market is segmented into home consoles, handheld consoles, micro consoles and dedicated consoles. Home console segment is anticipated to grow at the highest rate during the forecast period on account of numerous features offered by them including cloud support and online multiplayer.

In terms of regional analysis, Asia-Pacific is expected to witness highest growth during the forecast years on account of increasing demand for 3D consoles from developing economies like India, China.

Major players operating in the global 3D gaming consoles market include Kaneva, LLC, Sony Interactive Entertainment Inc., Facebook Technologies, LLC., Microsoft Corporation, Nintendo Co. Ltd, Apple Inc., A4Tech Co. Ltd, Avatar Reality Inc., Electronic Arts Inc., Linden Lab Inc. and others. The companies operating the market are using growth strategies in order to increase their share in the market. For instance, Microsoft Corp and Sony partnered in 2020 for improving the customer experience on their direct-to-consumer entertainment platforms.

Years considered for this report:

  • Historical Years: 2016-2019
  • Base Year: 2020
  • Estimated Year: 2021
  • Forecast Period: 2022-2026

Objective of the Study:

  • To analyze and forecast the market size of global 3D gaming consoles market.
  • To classify and forecast global 3D gaming consoles market based on component, technology, console, platform, application, company and regional distribution.
  • To identify drivers and challenges for global 3D gaming consoles market.
  • To examine competitive developments such as expansions, new product launches, mergers & acquisitions, etc., in global 3D gaming consoles market.
  • To conduct pricing analysis for global 3D gaming consoles market.
  • To identify and analyze the profile of leading players operating in global 3D gaming consoles market.

TechSci Research performed both primary as well as exhaustive secondary research for this study. Initially, TechSci Research sourced a list of manufacturers across the globe. Subsequently, TechSci Research conducted primary research surveys with the identified companies. While interviewing, the respondents were also enquired about their competitors. Through this technique, TechSci Research could include the manufacturers which could not be identified due to the limitations of secondary research. TechSci Research analyzed the manufacturers, distribution channels and presence of all major players across the globe.

TechSci Research calculated the market size of global 3D gaming consoles market using a bottom-up approach, wherein data for various end-user segments was recorded and forecast for the future years. TechSci Research sourced these values from the industry experts and company representatives and externally validated through analyzing historical data of these product types and applications for getting an appropriate, overall market size. Various secondary sources such as company websites, news articles, press releases, company annual reports, investor presentations and financial reports were also studied by TechSci Research.

Key Target Audience:

  • 3D gaming consoles manufacturers, suppliers, distributors and other stakeholders
  • Government bodies such as regulating authorities and policy makers
  • Organizations, forums and alliances related to 3D gaming consoles
  • Market research and consulting firms

The study is useful in providing answers to several critical questions that are important for the industry stakeholders such as manufacturers, suppliers, partners, end users, etc., besides allowing them in strategizing investments and capitalizing on market opportunities.

Report Scope:

In this report, global 3D gaming consoles market has been segmented into following categories, in addition to the industry trends which have also been detailed below:

Global 3D Gaming Consoles Market, By Component:

  • Hardware
  • Software

Global 3D Gaming Consoles Market, By Console:

  • Home Consoles
  • Handheld Consoles
  • Micro Consoles
  • Dedicated Consoles

Global 3D Gaming Consoles Market, By Distribution Channel:

  • Supermarket and Hypermarkets
  • Specialty Stores
  • Online
  • Others

Global 3D Gaming Consoles Market, By Region:

  • North America
    • United States
    • Canada
    • Mexico
  • Europe
    • Germany
    • France
    • United Kingdom
    • Italy
    • Spain
  • Asia-Pacific
    • China
    • Japan
    • India
    • South Korea
    • Singapore
  • Middle East & Africa
    • South Africa
    • Saudi Arabia
    • UAE
  • South America
    • Brazil
    • Argentina
    • Colombia

Competitive Landscape

Company Profiles: Detailed analysis of the major companies present in global 3D gaming consoles market.

Available Customizations:

With the given market data, TechSci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to five).

Table of Contents

1. Product Overview

2. Research Methodology

3. Impact of COVID-19 on Global 3D Gaming Consoles Market

4. Executive Summary

5. Global 3D Gaming Consoles Market Outlook

  • 5.1. Market Size & Forecast
    • 5.1.1. By Value
  • 5.2. Market Share & Forecast
    • 5.2.1. By Component (Hardware & Software)
    • 5.2.2. By Console (Home Consoles, Handheld Consoles, Micro Consoles, Dedicated Consoles)
    • 5.2.3. By Distribution Channel (Supermarket and Hypermarkets, Specialty Stores, Online and Others)
    • 5.2.4. By Company
    • 5.2.5. By Region
  • 5.3. Market Attractiveness Index

6. Asia-Pacific 3D Gaming Consoles Market Outlook

  • 6.1. Market Size & Forecast
    • 6.1.1. By Value
  • 6.2. Market Share & Forecast
    • 6.2.1. By Console
    • 6.2.2. By Distribution Channel
    • 6.2.3. By Country
  • 6.3. Asia-Pacific: Country Analysis
    • 6.3.1. China 3D Gaming Consoles Market Outlook
      • 6.3.1.1. Market Size & Forecast
        • 6.3.1.1.1. By Value
      • 6.3.1.2. Market Share & Forecast
        • 6.3.1.2.1. By Console
        • 6.3.1.2.2. By Distribution Channel
    • 6.3.2. India 3D Gaming Consoles Market Outlook
      • 6.3.2.1. Market Size & Forecast
        • 6.3.2.1.1. By Value
      • 6.3.2.2. Market Share & Forecast
        • 6.3.2.2.1. By Console
        • 6.3.2.2.2. By Distribution Channel
    • 6.3.3. Japan 3D Gaming Consoles Market Outlook
      • 6.3.3.1. Market Size & Forecast
        • 6.3.3.1.1. By Value
      • 6.3.3.2. Market Share & Forecast
        • 6.3.3.2.1. By Console
        • 6.3.3.2.2. By Distribution Channel
    • 6.3.4. South Korea 3D Gaming Consoles Market Outlook
      • 6.3.4.1. Market Size & Forecast
        • 6.3.4.1.1. By Value
      • 6.3.4.2. Market Share & Forecast
        • 6.3.4.2.1. By Console
        • 6.3.4.2.2. By Distribution Channel
    • 6.3.5. Singapore 3D Gaming Consoles Market Outlook
      • 6.3.5.1. Market Size & Forecast
        • 6.3.5.1.1. By Value
      • 6.3.5.2. Market Share & Forecast
        • 6.3.5.2.1. By Console
        • 6.3.5.2.2. By Distribution Channel

7. Europe 3D Gaming Consoles Market Outlook

  • 7.1. Market Size & Forecast
    • 7.1.1. By Value
  • 7.2. Market Share & Forecast
    • 7.2.1. By Console
    • 7.2.2. By Distribution Channel
    • 7.2.3. By Country
  • 7.3. Europe: Country Analysis
    • 7.3.1. France 3D Gaming Consoles Market Outlook
      • 7.3.1.1. Market Size & Forecast
        • 7.3.1.1.1. By Value
      • 7.3.1.2. Market Share & Forecast
        • 7.3.1.2.1. By Console
        • 7.3.1.2.2. By Distribution Channel
    • 7.3.2. Germany 3D Gaming Consoles Market Outlook
      • 7.3.2.1. Market Size & Forecast
        • 7.3.2.1.1. By Value
      • 7.3.2.2. Market Share & Forecast
        • 7.3.2.2.1. By Console
        • 7.3.2.2.2. By Distribution Channel
    • 7.3.3. United Kingdom 3D Gaming Consoles Market Outlook
      • 7.3.3.1. Market Size & Forecast
        • 7.3.3.1.1. By Value
      • 7.3.3.2. Market Share & Forecast
        • 7.3.3.2.1. By Console
        • 7.3.3.2.2. By Distribution Channel
    • 7.3.4. Italy 3D Gaming Consoles Market Outlook
      • 7.3.4.1. Market Size & Forecast
        • 7.3.4.1.1. By Value
      • 7.3.4.2. Market Share & Forecast
        • 7.3.4.2.1. By Console
        • 7.3.4.2.2. By Distribution Channel
    • 7.3.5. Spain 3D Gaming Consoles Market Outlook
      • 7.3.5.1. Market Size & Forecast
        • 7.3.5.1.1. By Value
      • 7.3.5.2. Market Share & Forecast
        • 7.3.5.2.1. By Console
        • 7.3.5.2.2. By Distribution Channel

8. North America 3D Gaming Consoles Market Outlook

  • 8.1. Market Size & Forecast
    • 8.1.1. By Value
  • 8.2. Market Share & Forecast
    • 8.2.1. By Console
    • 8.2.2. By Distribution Channel
    • 8.2.3. By Country
  • 8.3. North America: Country Analysis
    • 8.3.1. United States 3D Gaming Consoles Market Outlook
      • 8.3.1.1. Market Size & Forecast
        • 8.3.1.1.1. By Value
      • 8.3.1.2. Market Share & Forecast
        • 8.3.1.2.1. By Console
        • 8.3.1.2.2. By Distribution Channel
    • 8.3.2. Mexico 3D Gaming Consoles Market Outlook
      • 8.3.2.1. Market Size & Forecast
        • 8.3.2.1.1. By Value
      • 8.3.2.2. Market Share & Forecast
        • 8.3.2.2.1. By Console
        • 8.3.2.2.2. By Distribution Channel
    • 8.3.3. Canada 3D Gaming Consoles Market Outlook
      • 8.3.3.1. Market Size & Forecast
        • 8.3.3.1.1. By Value
      • 8.3.3.2. Market Share & Forecast
        • 8.3.3.2.1. By Console
        • 8.3.3.2.2. By Distribution Channel

9. South America 3D Gaming Consoles Market Outlook

  • 9.1. Market Size & Forecast
    • 9.1.1. By Value
  • 9.2. Market Share & Forecast
    • 9.2.1. By Console
    • 9.2.2. By Distribution Channel
    • 9.2.3. By Country
  • 9.3. South America: Country Analysis
    • 9.3.1. Brazil 3D Gaming Consoles Market Outlook
      • 9.3.1.1. Market Size & Forecast
        • 9.3.1.1.1. By Value
      • 9.3.1.2. Market Share & Forecast
        • 9.3.1.2.1. By Console
        • 9.3.1.2.2. By Distribution Channel
    • 9.3.2. Argentina 3D Gaming Consoles Market Outlook
      • 9.3.2.1. Market Size & Forecast
        • 9.3.2.1.1. By Value
      • 9.3.2.2. Market Share & Forecast
        • 9.3.2.2.1. By Console
        • 9.3.2.2.2. By Distribution Channel
    • 9.3.3. Colombia 3D Gaming Consoles Market Outlook
      • 9.3.3.1. Market Size & Forecast
        • 9.3.3.1.1. By Value
      • 9.3.3.2. Market Share & Forecast
        • 9.3.3.2.1. By Console
        • 9.3.3.2.2. By Distribution Channel

10. Middle East and Africa 3D Gaming Consoles Market Outlook

  • 10.1. Market Size & Forecast
    • 10.1.1. By Value
  • 10.2. Market Share & Forecast
    • 10.2.1. By Console
    • 10.2.2. By Distribution Channel
    • 10.2.3. By Country
  • 10.3. MEA: Country Analysis
    • 10.3.1. South Africa 3D Gaming Consoles Market Outlook
      • 10.3.1.1. Market Size & Forecast
        • 10.3.1.1.1. By Value
      • 10.3.1.2. Market Share & Forecast
        • 10.3.1.2.1. By Console
        • 10.3.1.2.2. By Distribution Channel
    • 10.3.2. Saudi Arabia 3D Gaming Consoles Market Outlook
      • 10.3.2.1. Market Size & Forecast
        • 10.3.2.1.1. By Value
      • 10.3.2.2. Market Share & Forecast
        • 10.3.2.2.1. By Console
        • 10.3.2.2.2. By Distribution Channel
    • 10.3.3. UAE 3D Gaming Consoles Market Outlook
      • 10.3.3.1. Market Size & Forecast
        • 10.3.3.1.1. By Value
      • 10.3.3.2. Market Share & Forecast
        • 10.3.3.2.1. By Console
        • 10.3.3.2.2. By Distribution Channel

11. Market Dynamics

  • 11.1. Drivers
  • 11.2. Challenges

12. Market Trends & Developments

13. Value Chain Analysis

14. Competitive Landscape

  • 14.1. Kaneva, LLC
  • 14.2. Sony Interactive Entertainment Inc.
  • 14.3. Facebook Technologies, LLC.
  • 14.4. Microsoft Corporation
  • 14.5. Nintendo Co. Ltd
  • 14.6. Apple Inc.
  • 14.7. A4Tech Co. Ltd
  • 14.8. Avatar Reality Inc.
  • 14.9. Electronic Arts Inc.
  • 14.10. Linden Lab Inc.

15. Strategic Recommendations

16. About Us & Disclaimer

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