시장보고서
상품코드
1522191

웹코믹스 시장 : 세계 산업 규모, 점유율, 동향, 매출 기회와 예측 - 장르별, 대상자별, 매출 모델별, 지역별, 경쟁별(2019-2029년)

Webcomics Market - Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Genre, By Target Audience, By Revenue Model, By Region & Competition, 2019-2029F

발행일: | 리서치사: TechSci Research | 페이지 정보: 영문 185 Pages | 배송안내 : 2-3일 (영업일 기준)

    
    
    




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세계의 웹코믹스 시장 규모는 2023년에 72억 6,000만 달러에 달하며, 2029년 CAGR은 6.80%로, 예측 기간 중 강력한 성장이 예측됩니다.

세계의 웹코믹스 시장은 주로 인터넷을 통해 접속하는 디지털 만화의 제작, 유통, 수익화를 포괄하는 시장입니다. 기존 만화를 디지털로 진화시킨 웹 만화는 온라인 열람을 위해 디자인되어 웹사이트, 소셜미디어, 전용 플랫폼을 통해 배포되며, 2024년 한국의 대표적인 컨텐츠 스트리밍 플랫폼인 KOCOWA는 웹만화 독점 배포, 새로운 베트남어 자막, 인터랙티브한 시청회를 통해 전 세계 팬층의 시청 경험을 한층 더 향상시킬 예정입니다. 또한 2024년 가상 크리에이터 콘(Virtual Creator Con)의 시작은 전 세계 웹 만화 시장에 중요한 이정표가 되었습니다. 이 선구적인 24시간 디지털 컨벤션은 독립 만화가들이 자신의 작품을 전시하고, 팬들과 소통하며, 물리적 컨벤션과 같은 경제적 부담 없이 자신의 예술로 매출을 창출할 수 있는 획기적인 플랫폼을 제공합니다. 인터랙티브 비디오 패널, 역동적인 메시지 보드, 가상 마켓을 통합하여 가상 크리에이터 콘은 풍부하고 접근성이 높으며 비용 효율적인 커뮤니티 공간을 촉진합니다. 이 행사는 창작자에 대한 접근을 민주화하고, 팬과의 직접적인 소통을 촉진하며, 시장에서 다양한 내러티브에 대한 인지도를 높여 웹 만화 산업의 성장을 지원합니다.

시장 개요
예측 기간 2025-2029년
시장 규모 : 2023년 72억 6,000만 달러
시장 규모 : 2029년 107억 7,000만 달러
CAGR : 2024-2029년 6.80%
급성장 부문 서브스크립션 기반
최대 시장 아시아태평양

시장 성장 촉진요인

인터넷 보급률과 스마트폰 이용의 증가

주요 시장이 해결해야 할 과제

시장의 포화와 경쟁

주요 시장 동향

협업과 크로스 미디어 통합

목차

제1장 서론

제2장 조사 방법

제3장 주요 요약

제4장 고객의 소리

제5장 세계의 웹코믹스 시장 전망

  • 시장 규모·예측
    • 금액별
  • 시장 점유율·예측
    • 장르별(행동, 코미디, 호러, 로맨스, 기타)
    • 대상자별(유아, 성인)
    • 매출 모델별(서브스크립션 기반, 광고 기반)
    • 지역별
    • 상위 5사, 기타(2023년)
  • 세계의 웹코믹스 시장 지도제작 & 기회 평가
    • 장르별
    • 대상자별
    • 매출 모델별
    • 지역별

제6장 북미의 웹코믹스 시장 전망

  • 시장 규모·예측
    • 금액별
  • 시장 점유율·예측
    • 장르별
    • 대상자별
    • 매출 모델별
    • 국가별

제7장 유럽의 웹코믹스 시장 전망

  • 시장 규모·예측
    • 금액별
  • 시장 점유율·예측
    • 장르별
    • 대상자별
    • 매출 모델별
    • 국가별

제8장 아시아태평양 웹코믹스 시장 전망

  • 시장 규모·예측
    • 금액별
  • 시장 점유율·예측
    • 장르별
    • 대상자별
    • 매출 모델별
    • 국가별

제9장 중동 및 아프리카의 웹코믹스 시장 전망

  • 시장 규모·예측
    • 금액별
  • 시장 점유율·예측
    • 장르별
    • 대상자별
    • 매출 모델별
    • 국가별

제10장 남미 웹코믹스 시장 전망

  • 시장 규모·예측
    • 금액별
  • 시장 점유율·예측
    • 장르별
    • 대상자별
    • 매출 모델별
    • 국가별

제11장 시장 역학

  • 촉진요인
  • 과제

제12장 COVID-19가 세계의 웹코믹스 시장에 미치는 영향

  • 영향 평가 모델
    • 영향을 받는 주요 부문
    • 영향을 받는 주요 지역
    • 영향을 받는 주요 국가

제13장 시장 동향과 발전

제14장 경쟁 구도

  • 기업 개요
    • The Walt Disney Company
    • Embracer Group AB
    • Image Comics, Inc.
    • Warner Bros. Discovery, Inc.
    • IDW Media Holdings, Inc.
    • Lion Forge Entertainment
    • Shueisha Inc.
    • Shogakukan Inc.
    • Kadokawa Corporation
    • Lezhin Entertainment, LLC

제15장 전략적 제안·행동 플랜

  • 주요 중점 부문
  • 대상 장르
  • 목표 매출 모델

제16장 조사회사 소개·면책사항

KSA 24.08.01

The global webcomics market was valued at USD 7.26 Billion in 2023 and is anticipated to project robust growth in the forecast period with a CAGR of 6.80% through 2029. The global webcomics market encompasses the creation, distribution, and monetization of digital comics primarily accessed through the internet. Webcomics, a digital evolution of traditional comics, are designed for online reading and are distributed via websites, social media, and dedicated platforms. In 2024, KOCOWA+, the leading Korean content streaming platform, launched exclusive webcomics, new Vietnamese subtitles, and interactive watch parties to further enhance the viewing experience for its global fanbase. Further, the inception of Virtual Creator Con in 2024 marked a significant milestone for the global webcomics market. This pioneering 24-hour digital convention offers independent comic creators a revolutionary platform to showcase their work, engage with fans, and monetize their art without the financial strain of physical conventions. By integrating interactive video panels, dynamic message boards, and a virtual marketplace, Virtual Creator Con facilitates a rich, accessible, and cost-effective community space. This event supports the growth of the webcomics industry by democratizing creator access, fostering direct fan engagement, and enhancing the visibility of diverse narratives in the market.

Market Overview
Forecast Period2025-2029
Market Size 2023USD 7.26 Billion
Market Size 2029USD 10.77 Billion
CAGR 2024-20296.80%
Fastest Growing SegmentSubscription-based
Largest MarketAsia Pacific

Market Drivers

Increased Internet Penetration and Smartphone Usage

The proliferation of internet access and smartphone adoption globally has significantly boosted the webcomics market. As more people gain access to the internet, the potential audience for webcomics expands, facilitating broader reach and engagement. As per Cisco sources, In Asia Pacific, there was around 2.6 billion total Internet users (62% of population in 2022). Similarly, the GSMA Mobile Economy APAC Report highlights key trends in mobile connectivity, Internet penetration, and 5G adoption in the Asia-Pacific region, and predicts that 5G will account for 41% of mobile connections in APAC by 2030, driven by factor such as rapid network expansion. The seamless integration of webcomics into daily digital routines has contributed to their growing popularity, as users can easily discover and follow their favorite series through social media, dedicated apps, and websites.

Key Market Challenges

Market Saturation and Competition

The webcomics market is highly competitive, with a vast number of creators vying for the attention of readers. This saturation can make it difficult for new and emerging artists to gain visibility and build a loyal audience. The abundance of content also poses a challenge for readers, who may struggle to discover high-quality webcomics amidst the plethora of available options. Collaborations, cross-promotions, and the use of social media can help increase visibility, but sustaining long-term success requires continuous innovation and audience engagement. For Instance, the journey of 'Let's Play', a popular webcomic by Leeanne M. Krecic, known as Mongie. Since its inception on Webtoon in 2016, 'Let's Play' has garnered a substantial following, culminating in its third season in 2022. Post-season, Mongie announced that she will no longer update from Webtoon, with a promise to return to a new platform in fall 2025. Meanwhile, the comic's English release by Rocketship Entertainment continues to thrive. The impending anime adaptation by OLM in 2024 adds another layer to the competitive landscape. Such developments reflect the dynamic nature of the webcomics market, where creators must navigate through a crowded space to maintain visibility and relevance.

Key Market Trends

Collaboration and Cross-Media Integration

Collaboration and cross-media integration are becoming increasingly common in the webcomics market. Creators are partnering with other artists, writers, and influencers to expand their reach and explore new creative possibilities. Collaborative projects can introduce webcomics to new audiences, while cross-media integration with video games, films, and merchandise enhances the visibility and commercial potential of webcomic properties. For instance, In 2023, surge licensing signs a new partnership with Genuine Entertainment, the exclusive licensing agent for Webtoon Entertainment. Webtoon is a platform for artists to independently publish their webcomics. In addition to self-published webcomics, Webtoon also has a full collection of Webtoon Originals. Additional Webtoon Originals expected to be featured in new licensing partnerships include Cursed Princess Club, Hooky, Boyfriends, Morgana & Oz, and more. Webtoon series have already seen success with streaming platforms like Netflix and Crunchyroll, and the company continues to seek new opportunities for the comics it hosts. Surge Licensing has established partnerships with companies like Bioworld (master apparel partner), Walter Foster (official "How to Draw" partner), and FiGPiN (for collectible pins and cards). This trend not only diversifies revenue streams but also enriches the storytelling potential of webcomics, making them a more attractive medium for both creators and consumers.

Segmental Insights

Genre Insights

The action genre stands out as the leading category in the global webcomics market, driven by its broad appeal and dynamic storytelling. Action webcomics captivate readers with fast-paced narratives, intense battles, and compelling characters, often incorporating elements of adventure, fantasy, and sci-fi. Several key factors contribute to the dominance of action webcomics. The rise of webtoon platforms, particularly in Asia Pacific regions like South Korea and Japan, has significantly boosted the visibility and accessibility of action webcomics.. In 2024, The online publisher Tapas Entertainment is launching a new action-fantasy web novel called "The Rule of Fire" set in ancient Korea and modern-day America. The story follows a vengeful demon named Sera who returns to Earth after spending a thousand years in Hell and must decide whether to protect humanity or pursue her own happiness. The series will be updated twice weekly, and Tapas has a track record of success with similar action-fantasy web novels. The global appeal of action webcomics is further strengthened by successful adaptations into other media forms, such as anime, movies, and video games. These cross-media integrations expand the audience base and reinforce the popularity of action narratives, solidifying the genre's position as a leading category in the webcomics market.

Regional Insights

The Asia Pacific region, particularly South Korea, China, and Japan, are the leading regions of the global webcomics market, driven by several key factors. South Korea's dominance is evident through platforms like Webtoon and KakaoPage, which have revolutionized digital comic consumption with user-friendly interfaces and a mobile-first approach. High smartphone penetration and robust internet infrastructure in the region facilitate seamless access to webcomics, boosting readership. The region's strong digital culture, coupled with a high demand for diverse and inclusive storytelling, further propels the webcomics market. Additionally, government support for the digital content industry in countries like South Korea and China fosters a conducive environment for growth. As a result, the Asia Pacific region not only leads in webcomic consumption but also sets trends and standards that influence the global market.

Key Market Players

The Walt Disney Company

Embracer Group AB

Image Comics, Inc.

Warner Bros. Discovery, Inc.

IDW Media Holdings, Inc.

Lion Forge Entertainment

Shueisha Inc.

Shogakukan Inc.

Kadokawa Corporation

Lezhin Entertainment, LLC

Report Scope:

In this report, the global webcomics market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:

Webcomics Market, By Genre:

    Action Comedy Horror Romance Others

* Webcomics Market, By Target Audience:

    Kids Adults

* Webcomics Market, By Revenue Model:

    Subscription-based Ad-based

* Webcomics Market, By Region:

    North America
    • United States
    • Canada
    • Mexico
    Europe
    • France
    • Germany
    • Spain
    • Italy
    • United Kingdom
    Asia-Pacific
    • China
    • Japan
    • India
    • Vietnam
    • South Korea
    Middle East & Africa
    • South Africa
    • Saudi Arabia
    • UAE
    • Turkey
    • Kuwait
    • Egypt
    South America
    • Brazil
    • Argentina
    • Colombia

Competitive Landscape

Company Profiles: Detailed analysis of the major companies presents in the global webcomics market.

Available Customizations:

Global webcomics market report with the given market data, TechSci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information

Detailed analysis and profiling of additional market players (up to five).

Table of Contents

1. Introduction

  • 1.1. Market Overview
  • 1.2. Key Highlights of the Report
  • 1.3. Market Coverage
  • 1.4. Market Segments Covered
  • 1.5. Research Tenure Considered

2. Research Methodology

  • 2.1. Objective of the Study
  • 2.2. Baseline Methodology
  • 2.3. Key Industry Partners
  • 2.4. Major Association and Secondary Sources
  • 2.5. Forecasting Methodology
  • 2.6. Data Triangulation & Validation
  • 2.7. Assumptions and Limitations

3. Executive Summary

  • 3.1. Market Overview
  • 3.2. Market Forecast
  • 3.3. Key Regions
  • 3.4. Key Segments

4. Voice of Customer

  • 4.1. Factors Influencing Purchase Decision
  • 4.2. Sources of Information

5. Global Webcomics Market Outlook

  • 5.1. Market Size & Forecast
    • 5.1.1. By Value
  • 5.2. Market Share & Forecast
    • 5.2.1. By Genre Market Share Analysis (Action, Comedy, Horror, Romance, Others)
    • 5.2.2. By Target Audience Market Share Analysis (Kids, Adults)
    • 5.2.3. By Revenue Model Market Share Analysis (Subscription-based, Ad-based)
    • 5.2.4. By Regional Market Share Analysis
      • 5.2.4.1. North America Market Share Analysis
      • 5.2.4.2. Europe Market Share Analysis
      • 5.2.4.3. Asia-Pacific Market Share Analysis
      • 5.2.4.4. Middle East & Africa Market Share Analysis
      • 5.2.4.5. South America Market Share Analysis
    • 5.2.5. By Top 5 Companies Market Share Analysis, Others (2023)
  • 5.3. Global Webcomics Market Mapping & Opportunity Assessment
    • 5.3.1. By Genre Market Mapping & Opportunity Assessment
    • 5.3.2. By Target Audience Market Mapping & Opportunity Assessment
    • 5.3.3. By Revenue Model Market Mapping & Opportunity Assessment
    • 5.3.4. By Regional Market Mapping & Opportunity Assessment

6. North America Webcomics Market Outlook

  • 6.1. Market Size & Forecast
    • 6.1.1. By Value
  • 6.2. Market Share & Forecast
    • 6.2.1. By Genre Market Share Analysis
    • 6.2.2. By Target Audience Market Share Analysis
    • 6.2.3. By Revenue Model Market Share Analysis
    • 6.2.4. By Country Market Share Analysis
      • 6.2.4.1. United States Webcomics Market Outlook
        • 6.2.4.1.1. Market Size & Forecast
        • 6.2.4.1.1.1. By Value
        • 6.2.4.1.2. Market Share & Forecast
        • 6.2.4.1.2.1. By Genre Market Share Analysis
        • 6.2.4.1.2.2. By Target Audience Market Share Analysis
        • 6.2.4.1.2.3. By Revenue Model Market Share Analysis
      • 6.2.4.2. Canada Webcomics Market Outlook
        • 6.2.4.2.1. Market Size & Forecast
        • 6.2.4.2.1.1. By Value
        • 6.2.4.2.2. Market Share & Forecast
        • 6.2.4.2.2.1. By Genre Market Share Analysis
        • 6.2.4.2.2.2. By Target Audience Market Share Analysis
        • 6.2.4.2.2.3. By Revenue Model Market Share Analysis
      • 6.2.4.3. Mexico Webcomics Market Outlook
        • 6.2.4.3.1. Market Size & Forecast
        • 6.2.4.3.1.1. By Value
        • 6.2.4.3.2. Market Share & Forecast
        • 6.2.4.3.2.1. By Genre Market Share Analysis
        • 6.2.4.3.2.2. By Target Audience Market Share Analysis
        • 6.2.4.3.2.3. By Revenue Model Market Share Analysis

7. Europe Webcomics Market Outlook

  • 7.1. Market Size & Forecast
    • 7.1.1. By Value
  • 7.2. Market Share & Forecast
    • 7.2.1. By Genre Market Share Analysis
    • 7.2.2. By Target Audience Market Share Analysis
    • 7.2.3. By Revenue Model Market Share Analysis
    • 7.2.4. By Country Market Share Analysis
      • 7.2.4.1. France Webcomics Market Outlook
        • 7.2.4.1.1. Market Size & Forecast
        • 7.2.4.1.1.1. By Value
        • 7.2.4.1.2. Market Share & Forecast
        • 7.2.4.1.2.1. By Genre Market Share Analysis
        • 7.2.4.1.2.2. By Target Audience Market Share Analysis
        • 7.2.4.1.2.3. By Revenue Model Market Share Analysis
      • 7.2.4.2. Germany Webcomics Market Outlook
        • 7.2.4.2.1. Market Size & Forecast
        • 7.2.4.2.1.1. By Value
        • 7.2.4.2.2. Market Share & Forecast
        • 7.2.4.2.2.1. By Genre Market Share Analysis
        • 7.2.4.2.2.2. By Target Audience Market Share Analysis
        • 7.2.4.2.2.3. By Revenue Model Market Share Analysis
      • 7.2.4.3. Spain Webcomics Market Outlook
        • 7.2.4.3.1. Market Size & Forecast
        • 7.2.4.3.1.1. By Value
        • 7.2.4.3.2. Market Share & Forecast
        • 7.2.4.3.2.1. By Genre Market Share Analysis
        • 7.2.4.3.2.2. By Target Audience Market Share Analysis
        • 7.2.4.3.2.3. By Revenue Model Market Share Analysis
      • 7.2.4.4. Italy Webcomics Market Outlook
        • 7.2.4.4.1. Market Size & Forecast
        • 7.2.4.4.1.1. By Value
        • 7.2.4.4.2. Market Share & Forecast
        • 7.2.4.4.2.1. By Genre Market Share Analysis
        • 7.2.4.4.2.2. By Target Audience Market Share Analysis
        • 7.2.4.4.2.3. By Revenue Model Market Share Analysis
      • 7.2.4.5. United Kingdom Webcomics Market Outlook
        • 7.2.4.5.1. Market Size & Forecast
        • 7.2.4.5.1.1. By Value
        • 7.2.4.5.2. Market Share & Forecast
        • 7.2.4.5.2.1. By Genre Market Share Analysis
        • 7.2.4.5.2.2. By Target Audience Market Share Analysis
        • 7.2.4.5.2.3. By Revenue Model Market Share Analysis

8. Asia-Pacific Webcomics Market Outlook

  • 8.1. Market Size & Forecast
    • 8.1.1. By Value
  • 8.2. Market Share & Forecast
    • 8.2.1. By Genre Market Share Analysis
    • 8.2.2. By Target Audience Market Share Analysis
    • 8.2.3. By Revenue Model Market Share Analysis
    • 8.2.4. By Country Market Share Analysis
      • 8.2.4.1. China Webcomics Market Outlook
        • 8.2.4.1.1. Market Size & Forecast
        • 8.2.4.1.1.1. By Value
        • 8.2.4.1.2. Market Share & Forecast
        • 8.2.4.1.2.1. By Genre Market Share Analysis
        • 8.2.4.1.2.2. By Target Audience Market Share Analysis
        • 8.2.4.1.2.3. By Revenue Model Market Share Analysis
      • 8.2.4.2. Japan Webcomics Market Outlook
        • 8.2.4.2.1. Market Size & Forecast
        • 8.2.4.2.1.1. By Value
        • 8.2.4.2.2. Market Share & Forecast
        • 8.2.4.2.2.1. By Genre Market Share Analysis
        • 8.2.4.2.2.2. By Target Audience Market Share Analysis
        • 8.2.4.2.2.3. By Revenue Model Market Share Analysis
      • 8.2.4.3. India Webcomics Market Outlook
        • 8.2.4.3.1. Market Size & Forecast
        • 8.2.4.3.1.1. By Value
        • 8.2.4.3.2. Market Share & Forecast
        • 8.2.4.3.2.1. By Genre Market Share Analysis
        • 8.2.4.3.2.2. By Target Audience Market Share Analysis
        • 8.2.4.3.2.3. By Revenue Model Market Share Analysis
      • 8.2.4.4. Vietnam Webcomics Market Outlook
        • 8.2.4.4.1. Market Size & Forecast
        • 8.2.4.4.1.1. By Value
        • 8.2.4.4.2. Market Share & Forecast
        • 8.2.4.4.2.1. By Genre Market Share Analysis
        • 8.2.4.4.2.2. By Target Audience Market Share Analysis
        • 8.2.4.4.2.3. By Revenue Model Market Share Analysis
      • 8.2.4.5. South Korea Webcomics Market Outlook
        • 8.2.4.5.1. Market Size & Forecast
        • 8.2.4.5.1.1. By Value
        • 8.2.4.5.2. Market Share & Forecast
        • 8.2.4.5.2.1. By Genre Market Share Analysis
        • 8.2.4.5.2.2. By Target Audience Market Share Analysis
        • 8.2.4.5.2.3. By Revenue Model Market Share Analysis

9. Middle East & Africa Webcomics Market Outlook

  • 9.1. Market Size & Forecast
    • 9.1.1. By Value
  • 9.2. Market Share & Forecast
    • 9.2.1. By Genre Market Share Analysis
    • 9.2.2. By Target Audience Market Share Analysis
    • 9.2.3. By Revenue Model Market Share Analysis
    • 9.2.4. By Country Market Share Analysis
      • 9.2.4.1. South Africa Webcomics Market Outlook
        • 9.2.4.1.1. Market Size & Forecast
        • 9.2.4.1.1.1. By Value
        • 9.2.4.1.2. Market Share & Forecast
        • 9.2.4.1.2.1. By Genre Market Share Analysis
        • 9.2.4.1.2.2. By Target Audience Market Share Analysis
        • 9.2.4.1.2.3. By Revenue Model Market Share Analysis
      • 9.2.4.2. Saudi Arabia Webcomics Market Outlook
        • 9.2.4.2.1. Market Size & Forecast
        • 9.2.4.2.1.1. By Value
        • 9.2.4.2.2. Market Share & Forecast
        • 9.2.4.2.2.1. By Genre Market Share Analysis
        • 9.2.4.2.2.2. By Target Audience Market Share Analysis
        • 9.2.4.2.2.3. By Revenue Model Market Share Analysis
      • 9.2.4.3. UAE Webcomics Market Outlook
        • 9.2.4.3.1. Market Size & Forecast
        • 9.2.4.3.1.1. By Value
        • 9.2.4.3.2. Market Share & Forecast
        • 9.2.4.3.2.1. By Genre Market Share Analysis
        • 9.2.4.3.2.2. By Target Audience Market Share Analysis
        • 9.2.4.3.2.3. By Revenue Model Market Share Analysis
      • 9.2.4.4. Turkey Webcomics Market Outlook
        • 9.2.4.4.1. Market Size & Forecast
        • 9.2.4.4.1.1. By Value
        • 9.2.4.4.2. Market Share & Forecast
        • 9.2.4.4.2.1. By Genre Market Share Analysis
        • 9.2.4.4.2.2. By Target Audience Market Share Analysis
        • 9.2.4.4.2.3. By Revenue Model Market Share Analysis
      • 9.2.4.5. Kuwait Webcomics Market Outlook
        • 9.2.4.5.1. Market Size & Forecast
        • 9.2.4.5.1.1. By Value
        • 9.2.4.5.2. Market Share & Forecast
        • 9.2.4.5.2.1. By Genre Market Share Analysis
        • 9.2.4.5.2.2. By Target Audience Market Share Analysis
        • 9.2.4.5.2.3. By Revenue Model Market Share Analysis
      • 9.2.4.6. Egypt Webcomics Market Outlook
        • 9.2.4.6.1. Market Size & Forecast
        • 9.2.4.6.1.1. By Value
        • 9.2.4.6.2. Market Share & Forecast
        • 9.2.4.6.2.1. By Genre Market Share Analysis
        • 9.2.4.6.2.2. By Target Audience Market Share Analysis
        • 9.2.4.6.2.3. By Revenue Model Market Share Analysis

10. South America Webcomics Market Outlook

  • 10.1. Market Size & Forecast
    • 10.1.1. By Value
  • 10.2. Market Share & Forecast
    • 10.2.1. By Genre Market Share Analysis
    • 10.2.2. By Target Audience Market Share Analysis
    • 10.2.3. By Revenue Model Market Share Analysis
    • 10.2.4. By Country Market Share Analysis
      • 10.2.4.1. Brazil Webcomics Market Outlook
        • 10.2.4.1.1. Market Size & Forecast
        • 10.2.4.1.1.1. By Value
        • 10.2.4.1.2. Market Share & Forecast
        • 10.2.4.1.2.1. By Genre Market Share Analysis
        • 10.2.4.1.2.2. By Target Audience Market Share Analysis
        • 10.2.4.1.2.3. By Revenue Model Market Share Analysis
      • 10.2.4.2. Argentina Webcomics Market Outlook
        • 10.2.4.2.1. Market Size & Forecast
        • 10.2.4.2.1.1. By Value
        • 10.2.4.2.2. Market Share & Forecast
        • 10.2.4.2.2.1. By Genre Market Share Analysis
        • 10.2.4.2.2.2. By Target Audience Market Share Analysis
        • 10.2.4.2.2.3. By Revenue Model Market Share Analysis
      • 10.2.4.3. Colombia Webcomics Market Outlook
        • 10.2.4.3.1. Market Size & Forecast
        • 10.2.4.3.1.1. By Value
        • 10.2.4.3.2. Market Share & Forecast
        • 10.2.4.3.2.1. By Genre Market Share Analysis
        • 10.2.4.3.2.2. By Target Audience Market Share Analysis
        • 10.2.4.3.2.3. By Revenue Model Market Share Analysis

11. Market Dynamics

  • 11.1. Drivers
  • 11.2. Challenges

12. Impact of COVID-19 on Global Webcomics Market

  • 12.1. Impact Assessment Model
    • 12.1.1. Key Segments Impacted
    • 12.1.2. Key Regions Impacted
    • 12.1.3. Key Countries Impacted

13. Market Trends & Developments

14. Competitive Landscape

  • 14.1. Company Profiles
    • 14.1.1. The Walt Disney Company
      • 14.1.1.1. Company Details
      • 14.1.1.2. Products
      • 14.1.1.3. Financials (As Per Availability)
      • 14.1.1.4. Key Market Focus & Geographical Presence
      • 14.1.1.5. Recent Developments
      • 14.1.1.6. Key Management Personnel
    • 14.1.2. Embracer Group AB
      • 14.1.2.1. Company Details
      • 14.1.2.2. Products
      • 14.1.2.3. Financials (As Per Availability)
      • 14.1.2.4. Key Market Focus & Geographical Presence
      • 14.1.2.5. Recent Developments
      • 14.1.2.6. Key Management Personnel
    • 14.1.3. Image Comics, Inc.
      • 14.1.3.1. Company Details
      • 14.1.3.2. Products
      • 14.1.3.3. Financials (As Per Availability)
      • 14.1.3.4. Key Market Focus & Geographical Presence
      • 14.1.3.5. Recent Developments
      • 14.1.3.6. Key Management Personnel
    • 14.1.4. Warner Bros. Discovery, Inc.
      • 14.1.4.1. Company Details
      • 14.1.4.2. Products
      • 14.1.4.3. Financials (As Per Availability)
      • 14.1.4.4. Key Market Focus & Geographical Presence
      • 14.1.4.5. Recent Developments
      • 14.1.4.6. Key Management Personnel
    • 14.1.5. IDW Media Holdings, Inc.
      • 14.1.5.1. Company Details
      • 14.1.5.2. Products
      • 14.1.5.3. Financials (As Per Availability)
      • 14.1.5.4. Key Market Focus & Geographical Presence
      • 14.1.5.5. Recent Developments
      • 14.1.5.6. Key Management Personnel
    • 14.1.6. Lion Forge Entertainment
      • 14.1.6.1. Company Details
      • 14.1.6.2. Products
      • 14.1.6.3. Financials (As Per Availability)
      • 14.1.6.4. Key Market Focus & Geographical Presence
      • 14.1.6.5. Recent Developments
      • 14.1.6.6. Key Management Personnel
    • 14.1.7. Shueisha Inc.
      • 14.1.7.1. Company Details
      • 14.1.7.2. Products
      • 14.1.7.3. Financials (As Per Availability)
      • 14.1.7.4. Key Market Focus & Geographical Presence
      • 14.1.7.5. Recent Developments
      • 14.1.7.6. Key Management Personnel
    • 14.1.8. Shogakukan Inc.
      • 14.1.8.1. Company Details
      • 14.1.8.2. Products
      • 14.1.8.3. Financials (As Per Availability)
      • 14.1.8.4. Key Market Focus & Geographical Presence
      • 14.1.8.5. Recent Developments
      • 14.1.8.6. Key Management Personnel
    • 14.1.9. Kadokawa Corporation
      • 14.1.9.1. Company Details
      • 14.1.9.2. Products
      • 14.1.9.3. Financials (As Per Availability)
      • 14.1.9.4. Key Market Focus & Geographical Presence
      • 14.1.9.5. Recent Developments
      • 14.1.9.6. Key Management Personnel
    • 14.1.10. Lezhin Entertainment, LLC
      • 14.1.10.1. Company Details
      • 14.1.10.2. Products
      • 14.1.10.3. Financials (As Per Availability)
      • 14.1.10.4. Key Market Focus & Geographical Presence
      • 14.1.10.5. Recent Developments
      • 14.1.10.6. Key Management Personnel

15. Strategic Recommendations/Action Plan

  • 15.1. Key Focus Areas
  • 15.2. Target Genre
  • 15.3. Target Revenue Model

16. About Us & Disclaimer

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