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세계의 3D 게임 콘솔 시장 : 구성요소별, 기술별, 콘솔별, 플랫폼별, 애플리케이션별, 지역별 예측 및 기회(-2025년)

Global 3D Gaming Consoles Market By Component, By Technology, By Console, By Platform, By Application, By Region, Forecast & Opportunities, 2025

리서치사 TechSci Research
발행일 2020년 05월 상품 코드 934773
페이지 정보 영문 112 Pages
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세계의 3D 게임 콘솔 시장 : 구성요소별, 기술별, 콘솔별, 플랫폼별, 애플리케이션별, 지역별 예측 및 기회(-2025년) Global 3D Gaming Consoles Market By Component, By Technology, By Console, By Platform, By Application, By Region, Forecast & Opportunities, 2025
발행일 : 2020년 05월 페이지 정보 : 영문 112 Pages

본 상품은 영문 자료로 한글과 영문목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문목차를 참고해주시기 바랍니다.

세계 3D 게임 콘솔 시장은 구매력 증가, 저렴한 3D 디스플레이 기술의 출현, 차세대 TV 개발, 게이머의 평균 지출 증가, 공격적인 마케팅 등의 요인으로 인해 예측기간 동안 상당한 성장률을 나타낼 것으로 예상됩니다. 개발자가 채택한 전략, 가상현실(VR) 및 증강현실(AR) 기술의 등장으로 게임 경험이 더욱 풍부해지고, 이것이 시장 성장을 촉진하고 있습니다. 또한 지속적인 기술 진보는 전 세계적으로 3D 게임 콘솔 수요 증가의 주요인입니다. 게임 개발 리소스를 쉽게 사용할 수 있는 점과 게임 업계의 지속적인 기술 발전에 의해 세계 시장에서 독립계 게임 스튜디오 수가 증가하고 있습니다. 독립계 게임 스튜디오는 비디오 게임 퍼블리셔의 재정적 지원 없이 독립적으로 작업할 수 있도록 하는 더 뛰어난 고급 기술에 대한 접근이 향상되고 있기 때문에 투자에 대한 높은 수익을 얻고 있습니다.

세계의 3D 게임 콘솔(3D Gaming Consoles) 시장을 조사했으며, 지역별 시장 전망, 시장 역학, 주요 동향, 경쟁 상황, 전략적 제안 등의 정보를 전해드립니다.

목차

제1장 제품 개요

제2장 조사 방법

제3장 코로나19(COIVD-19)가 세계 3D 게임 콘솔 시장에 미치는 영향

제4장 개요

제5장 세계 시장 전망

  • 시장 규모와 예측
    • 금액 기준
  • 시장 점유율과 예측
    • 구성요소별(하드웨어, 소프트웨어)
    • 기술별(가상현실(VR) 및 증강현실(AR), Auto Stereoscopy, Active Shutter Technology, Project Holodeck, Compatible 3D Glasses, KINECT Motion Gaming, Oculus Rift, Polarized Shutter 등)
    • 콘솔별(가정용 콘솔, 휴대용 콘솔, 마이크로 콘솔, 전용 콘솔)
    • 플랫폼별(Microsoft Xbox, Sony PlayStation, Nintendo Wii 등)
    • 용도별(의료, 게임, 모바일)
    • 기업별
    • 지역별
  • 시장 매력 지수

제6장 아시아태평양 시장 전망

  • 시장 규모와 예측
    • 금액 기준
  • 시장 점유율과 예측
    • 기술별
    • 콘솔별
    • 플랫폼별
    • 용도별
    • 국가별
  • 아시아태평양 : 국가 분석
    • 중국 시장 전망
    • 인도 시장 전망
    • 일본 시장 전망
    • 한국 시장 전망
    • 싱가포르 시장 전망

제7장 유럽 시장 전망

  • 시장 규모와 예측
    • 금액 기준
  • 시장 점유율과 예측
    • 기술별
    • 콘솔별
    • 플랫폼별
    • 용도별
    • 국가별
  • 유럽 : 국가 분석
    • 프랑스 시장 전망
    • 독일 시장 전망
    • 영국 시장 전망
    • 이탈리아 시장 전망
    • 스페인 시장 전망

제8장 북미 시장 전망

  • 시장 규모와 예측
    • 금액 기준
  • 시장 점유율과 예측
    • 기술별
    • 콘솔별
    • 플랫폼별
    • 용도별
    • 국가별
  • 북미 : 국가 분석
    • 미국 시장 전망
    • 멕시코 시장 전망
    • 캐나다 시장 전망

제9장 남미 시장 전망

  • 시장 규모와 예측
    • 금액 기준
  • 시장 점유율과 예측
    • 기술별
    • 콘솔별
    • 플랫폼별
    • 용도별
    • 국가별
  • 남미 : 국가 분석
    • 브라질 시장 전망
    • 아르헨티나 시장 전망
    • 콜롬비아 시장 전망

제10장 중동 및 아프리카 시장 전망

  • 시장 규모와 예측
    • 금액 기준
  • 시장 점유율과 예측
    • 기술별
    • 콘솔별
    • 플랫폼별
    • 용도별
    • 국가별
  • 중동 및 아프리카 : 국가 분석
    • 남아프리카공화국 시장 전망
    • 사우디아라비아 시장 전망
    • 아랍에미리트(UAE) 시장 전망

제11장 시장 역학

  • 성장 촉진요인
  • 과제

제12장 시장 동향

제13장 밸류체인 분석

제14장 경쟁 상황

  • Kaneva, LLC
  • Sony Interactive Entertainment Inc.
  • Facebook Technologies, LLC.
  • Microsoft Corporation
  • Nintendo Co. Ltd
  • Apple Inc.
  • A4Tech Co. Ltd
  • Avatar Reality Inc.
  • Electronic Arts Inc.
  • Linden Lab Inc.

제15장 전략적 권장사항

제16장 면책조항

LSH 20.06.05

Global 3D gaming consoles market is expected to register substantial rate of growth during the forecast period owing to factors such as increasing purchasing power, emergence of affordable 3D display technologies, development of new generation of TVs, rise in the average spending by gamers and aggressive marketing strategies adopted by developers. Moreover, advent of VR and AR technologies have further enriched the gaming experience, thereby propelling market growth. Furthermore, continuous technological advances are the key factors responsible for the rise in demand of 3D gaming consoles, globally. The global market is witnessing growing number of indie game studios owing to the easy availability of resources for game development and continuous technological advances in the gaming industry. These studios are getting high return on investments as they have greater access to better and advanced technologies which enable them to work independently without the financial support of video game publishers.

The global 3D gaming consoles market is segmented based on component, technology, console, platform, application, region and company. Based on console, the market is segmented into home consoles, handheld consoles, micro consoles and dedicated consoles. Home console segment is anticipated to grow at the highest rate during the forecast period on account of numerous features offered by them including cloud support and online multiplayer.

In terms of regional analysis, Asia-Pacific is expected to witness highest growth during the forecast years on account of increasing demand for 3D consoles from developing economies like India, China.

Major players operating in the global 3D gaming consoles market include Kaneva, LLC, Sony Interactive Entertainment Inc., Facebook Technologies, LLC., Microsoft Corporation, Nintendo Co. Ltd, Apple Inc., A4Tech Co. Ltd, Avatar Reality Inc., Electronic Arts Inc., Linden Lab Inc. and others. The companies operating the market are using growth strategies in order to increase their share the market. For instance, Microsoft Corp and Sony partnered in 2019 for improving the customer experience on their direct-to-consumer entertainment platforms.

Years considered for this report:

Historical Years: 2015-2018

Base Year: 2019

Estimated Year: 2020

Forecast Period: 2021-2025

Objective of the Study

  • To analyze and forecast the market size of global 3D gaming consoles market.
  • To classify and forecast global 3D gaming consoles market based on component, technology, console, platform, application, company and regional distribution.
  • To identify drivers and challenges for global 3D gaming consoles market.
  • To examine competitive developments such as expansions, new product launches, mergers & acquisitions, etc., in global 3D gaming consoles market.
  • To conduct pricing analysis for global 3D gaming consoles market.
  • To identify and analyze the profile of leading players operating in global 3D gaming consoles market.

TechSci Research performed both primary as well as exhaustive secondary research for this study. Initially, TechSci Research sourced a list of manufacturers across the globe. Subsequently, TechSci Research conducted primary research surveys with the identified companies. While interviewing, the respondents were also enquired about their competitors. Through this technique, TechSci Research could include the manufacturers which could not be identified due to the limitations of secondary research. TechSci Research analyzed the manufacturers, distribution channels and presence of all major players across the globe.

TechSci Research calculated the market size of global 3D gaming consoles market using a bottom-up approach, wherein data for various end-user segments was recorded and forecast for the future years. TechSci Research sourced these values from the industry experts and company representatives and externally validated through analyzing historical data of these product types and applications for getting an appropriate, overall market size. Various secondary sources such as company websites, news articles, press releases, company annual reports, investor presentations and financial reports were also studied by TechSci Research.

Key Target Audience

  • 3D gaming consoles manufacturers, suppliers, distributors and other stakeholders
  • Government bodies such as regulating authorities and policy makers
  • Organizations, forums and alliances related to 3D gaming consoles
  • Market research and consulting firms

The study is useful in providing answers to several critical questions that are important for the industry stakeholders such as manufacturers, suppliers, partners, end users, etc., besides allowing them in strategizing investments and capitalizing on market opportunities.

Report Scope

In this report, global 3D gaming consoles market has been segmented into following categories, in addition to the industry trends which have also been detailed below:

  • Market, By Component:

Hardware

Software

  • Market, By Technology:

Virtual & Augmented Reality

Auto Stereoscopy

Active Shutter Technology

Leap Motion

Project Holodeck

Compatible 3D Glasses

KINECT Motion Gaming

Oculus Rift

Polarized Shutter

Others

  • Market, By Console:

Home Consoles

Handheld Consoles

Micro Consoles

Dedicated Consoles

  • Market, By Platform:

Microsoft Xbox

Sony PlayStation

Nintendo Wii

Others

  • Market, By Application:

Healthcare

Gaming

Mobile

  • Market, By Region:

North America

  • United States
  • Canada
  • Mexico

Europe

  • Germany
  • France
  • United Kingdom
  • Italy
  • Spain

Asia-Pacific

  • China
  • Japan
  • India
  • South Korea
  • Singapore

Middle East & Africa

  • South Africa
  • Saudi Arabia
  • UAE

South America

  • Brazil
  • Argentina
  • Colombia

Competitive Landscape

Company Profiles: Detailed analysis of the major companies present in global 3D gaming consoles market.

Available Customizations

With the given market data, TechSci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information

  • Detailed analysis and profiling of additional market players (up to five).

Table of Contents

1. Product Overview

2. Research Methodology

3. Impact of COIVD-19 on Global 3D Gaming Consoles Market

4. Executive Summary

5. Global 3D Gaming Consoles Market Outlook

  • 5.1. Market Size & Forecast
    • 5.1.1. By Value
  • 5.2. Market Share & Forecast
    • 5.2.1. By Component (Hardware & Software)
    • 5.2.2. By Technology (Virtual & Augmented Reality, Auto Stereoscopy, Active Shutter Technology, Leap Motion, Project Holodeck, Compatible 3D Glasses, KINECT Motion Gaming, Oculus Rift, Polarized Shutter, Others)
    • 5.2.3. By Console (Home Consoles, Handheld Consoles, Micro Consoles, Dedicated Consoles)
    • 5.2.4. By Platform (Microsoft Xbox, Sony PlayStation, Nintendo Wii, Others)
    • 5.2.5. By Application (Healthcare, Gaming, Mobile)
    • 5.2.6. By Company
    • 5.2.7. By Region
  • 5.3. Market Attractiveness Index

6. Asia-Pacific 3D Gaming Consoles Market Outlook

  • 6.1. Market Size & Forecast
    • 6.1.1. By Value
  • 6.2. Market Share & Forecast
    • 6.2.1. By Technology
    • 6.2.2. By Console
    • 6.2.3. By Platform
    • 6.2.4. By Application
    • 6.2.5. By Country
  • 6.3. Asia-Pacific: Country Analysis
    • 6.3.1. China 3D Gaming Consoles Market Outlook
      • 6.3.1.1. Market Size & Forecast
        • 6.3.1.1.1. By Value
      • 6.3.1.2. Market Share & Forecast
        • 6.3.1.2.1. By Technology
        • 6.3.1.2.2. By Console
        • 6.3.1.2.3. By Platform
        • 6.3.1.2.4. By Application
    • 6.3.2. India 3D Gaming Consoles Market Outlook
      • 6.3.2.1. Market Size & Forecast
        • 6.3.2.1.1. By Value
      • 6.3.2.2. Market Share & Forecast
        • 6.3.2.2.1. By Technology
        • 6.3.2.2.2. By Console
        • 6.3.2.2.3. By Platform
        • 6.3.2.2.4. By Application
    • 6.3.3. Japan 3D Gaming Consoles Market Outlook
      • 6.3.3.1. Market Size & Forecast
        • 6.3.3.1.1. By Value
      • 6.3.3.2. Market Share & Forecast
        • 6.3.3.2.1. By Technology
        • 6.3.3.2.2. By Console
        • 6.3.3.2.3. By Platform
        • 6.3.3.2.4. By Application
    • 6.3.4. South Korea 3D Gaming Consoles Market Outlook
      • 6.3.4.1. Market Size & Forecast
        • 6.3.4.1.1. By Value
      • 6.3.4.2. Market Share & Forecast
        • 6.3.4.2.1. By Technology
        • 6.3.4.2.2. By Console
        • 6.3.4.2.3. By Platform
        • 6.3.4.2.4. By Application
    • 6.3.5. Singapore 3D Gaming Consoles Market Outlook
      • 6.3.5.1. Market Size & Forecast
        • 6.3.5.1.1. By Value
      • 6.3.5.2. Market Share & Forecast
        • 6.3.5.2.1. By Technology
        • 6.3.5.2.2. By Console
        • 6.3.5.2.3. By Platform
        • 6.3.5.2.4. By Application

7. Europe 3D Gaming Consoles Market Outlook

  • 7.1. Market Size & Forecast
    • 7.1.1. By Value
  • 7.2. Market Share & Forecast
    • 7.2.1. By Technology
    • 7.2.2. By Console
    • 7.2.3. By Platform
    • 7.2.4. By Application
    • 7.2.5. By Country
  • 7.3. Europe: Country Analysis
    • 7.3.1. France 3D Gaming Consoles Market Outlook
      • 7.3.1.1. Market Size & Forecast
        • 7.3.1.1.1. By Value
      • 7.3.1.2. Market Share & Forecast
        • 7.3.1.2.1. By Technology
        • 7.3.1.2.2. By Console
        • 7.3.1.2.3. By Platform
        • 7.3.1.2.4. By Application
    • 7.3.2. Germany 3D Gaming Consoles Market Outlook
      • 7.3.2.1. Market Size & Forecast
        • 7.3.2.1.1. By Value
      • 7.3.2.2. Market Share & Forecast
        • 7.3.2.2.1. By Technology
        • 7.3.2.2.2. By Console
        • 7.3.2.2.3. By Platform
        • 7.3.2.2.4. By Application
    • 7.3.3. United Kingdom 3D Gaming Consoles Market Outlook
      • 7.3.3.1. Market Size & Forecast
        • 7.3.3.1.1. By Value
      • 7.3.3.2. Market Share & Forecast
        • 7.3.3.2.1. By Technology
        • 7.3.3.2.2. By Console
        • 7.3.3.2.3. By Platform
        • 7.3.3.2.4. By Application
    • 7.3.4. Italy 3D Gaming Consoles Market Outlook
      • 7.3.4.1. Market Size & Forecast
        • 7.3.4.1.1. By Value
      • 7.3.4.2. Market Share & Forecast
        • 7.3.4.2.1. By Technology
        • 7.3.4.2.2. By Console
        • 7.3.4.2.3. By Platform
        • 7.3.4.2.4. By Application
    • 7.3.5. Spain 3D Gaming Consoles Market Outlook
      • 7.3.5.1. Market Size & Forecast
        • 7.3.5.1.1. By Value
      • 7.3.5.2. Market Share & Forecast
        • 7.3.5.2.1. By Technology
        • 7.3.5.2.2. By Console
        • 7.3.5.2.3. By Platform
        • 7.3.5.2.4. By Application

8. North America 3D Gaming Consoles Market Outlook

  • 8.1. Market Size & Forecast
    • 8.1.1. By Value
  • 8.2. Market Share & Forecast
    • 8.2.1. By Technology
    • 8.2.2. By Console
    • 8.2.3. By Platform
    • 8.2.4. By Application
    • 8.2.5. By Country
  • 8.3. North America: Country Analysis
    • 8.3.1. United States 3D Gaming Consoles Market Outlook
      • 8.3.1.1. Market Size & Forecast
        • 8.3.1.1.1. By Value
      • 8.3.1.2. Market Share & Forecast
        • 8.3.1.2.1. By Technology
        • 8.3.1.2.2. By Console
        • 8.3.1.2.3. By Platform
        • 8.3.1.2.4. By Application
    • 8.3.2. Mexico 3D Gaming Consoles Market Outlook
      • 8.3.2.1. Market Size & Forecast
        • 8.3.2.1.1. By Value
      • 8.3.2.2. Market Share & Forecast
        • 8.3.2.2.1. By Technology
        • 8.3.2.2.2. By Console
        • 8.3.2.2.3. By Platform
        • 8.3.2.2.4. By Application
    • 8.3.3. Canada 3D Gaming Consoles Market Outlook
      • 8.3.3.1. Market Size & Forecast
        • 8.3.3.1.1. By Value
      • 8.3.3.2. Market Share & Forecast
        • 8.3.3.2.1. By Technology
        • 8.3.3.2.2. By Console
        • 8.3.3.2.3. By Platform
        • 8.3.3.2.4. By Application

9. South America 3D Gaming Consoles Market Outlook

  • 9.1. Market Size & Forecast
    • 9.1.1. By Value
  • 9.2. Market Share & Forecast
    • 9.2.1. By Technology
    • 9.2.2. By Console
    • 9.2.3. By Platform
    • 9.2.4. By Application
    • 9.2.5. By Country
  • 9.3. South America: Country Analysis
    • 9.3.1. Brazil 3D Gaming Consoles Market Outlook
      • 9.3.1.1. Market Size & Forecast
        • 9.3.1.1.1. By Value
      • 9.3.1.2. Market Share & Forecast
        • 9.3.1.2.1. By Technology
        • 9.3.1.2.2. By Console
        • 9.3.1.2.3. By Platform
        • 9.3.1.2.4. By Application
    • 9.3.2. Argentina 3D Gaming Consoles Market Outlook
      • 9.3.2.1. Market Size & Forecast
        • 9.3.2.1.1. By Value
      • 9.3.2.2. Market Share & Forecast
        • 9.3.2.2.1. By Technology
        • 9.3.2.2.2. By Console
        • 9.3.2.2.3. By Platform
        • 9.3.2.2.4. By Application
    • 9.3.3. Colombia 3D Gaming Consoles Market Outlook
      • 9.3.3.1. Market Size & Forecast
        • 9.3.3.1.1. By Value
      • 9.3.3.2. Market Share & Forecast
        • 9.3.3.2.1. By Technology
        • 9.3.3.2.2. By Console
        • 9.3.3.2.3. By Platform
        • 9.3.3.2.4. By Application

10. Middle East and Africa 3D Gaming Consoles Market Outlook

  • 10.1. Market Size & Forecast
    • 10.1.1. By Value
  • 10.2. Market Share & Forecast
    • 10.2.1. By Technology
    • 10.2.2. By Console
    • 10.2.3. By Platform
    • 10.2.4. By Application
    • 10.2.5. By Country
  • 10.3. MEA: Country Analysis
    • 10.3.1. South Africa 3D Gaming Consoles Market Outlook
      • 10.3.1.1. Market Size & Forecast
        • 10.3.1.1.1. By Value
      • 10.3.1.2. Market Share & Forecast
        • 10.3.1.2.1. By Technology
        • 10.3.1.2.2. By Console
        • 10.3.1.2.3. By Platform
        • 10.3.1.2.4. By Application
    • 10.3.2. Saudi Arabia 3D Gaming Consoles Market Outlook
      • 10.3.2.1. Market Size & Forecast
        • 10.3.2.1.1. By Value
      • 10.3.2.2. Market Share & Forecast
        • 10.3.2.2.1. By Technology
        • 10.3.2.2.2. By Console
        • 10.3.2.2.3. By Platform
        • 10.3.2.2.4. By Application
    • 10.3.3. UAE 3D Gaming Consoles Market Outlook
      • 10.3.3.1. Market Size & Forecast
        • 10.3.3.1.1. By Value
      • 10.3.3.2. Market Share & Forecast
        • 10.3.3.2.1. By Technology
        • 10.3.3.2.2. By Console
        • 10.3.3.2.3. By Platform
        • 10.3.3.2.4. By Application

11. Market Dynamics

  • 11.1. Drivers
  • 11.2. Challenges

12. Market Trends & Developments

13. Value Chain Analysis

14. Competitive Landscape

  • 14.1. Kaneva, LLC
  • 14.2. Sony Interactive Entertainment Inc.
  • 14.3. Facebook Technologies, LLC.
  • 14.4. Microsoft Corporation
  • 14.5. Nintendo Co. Ltd
  • 14.6. Apple Inc.
  • 14.7. A4Tech Co. Ltd
  • 14.8. Avatar Reality Inc.
  • 14.9. Electronic Arts Inc.
  • 14.10. Linden Lab Inc.

15. Strategic Recommendations

16. About Us & Disclaimer

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