½ÃÀ庸°í¼­
»óǰÄÚµå
1620243

¼¼°èÀÇ ºñµð¿À °¡»óÈ­ ½ÃÀå ±Ô¸ð : Áö¿ªº°, ¹üÀ§ ¹× ¿¹Ãø

Global Video Virtualization Market Size By Application (Personalized Advertising, Anti-Piracy), By Competitive Landscape, By Geographic Scope And Forecast

¹ßÇàÀÏ: | ¸®¼­Ä¡»ç: Verified Market Research | ÆäÀÌÁö Á¤º¸: ¿µ¹® 202 Pages | ¹è¼Û¾È³» : 2-3ÀÏ (¿µ¾÷ÀÏ ±âÁØ)

    
    
    



¡Ø º» »óǰÀº ¿µ¹® ÀÚ·á·Î Çѱ۰ú ¿µ¹® ¸ñÂ÷¿¡ ºÒÀÏÄ¡ÇÏ´Â ³»¿ëÀÌ ÀÖÀ» °æ¿ì ¿µ¹®À» ¿ì¼±ÇÕ´Ï´Ù. Á¤È®ÇÑ °ËÅ並 À§ÇØ ¿µ¹® ¸ñÂ÷¸¦ Âü°íÇØÁֽñ⠹ٶø´Ï´Ù.

ºñµð¿À °¡»óÈ­ ½ÃÀå ±Ô¸ð¿Í ¿¹Ãø

ºñµð¿À °¡»óÈ­ ½ÃÀå ±Ô¸ð´Â ÃÖ±Ù ¼ö³â°£ ´ëÆøÀûÀÎ ¼ºÀå·ü·Î ¿Ï¸¸ÇÑ ÆäÀ̽º·Î ¼ºÀåÇϰí ÀÖÀ¸¸ç, ½ÃÀå Ã߻ꡤ¿¹Ãø ±â°£, Áï 2021-2028³â¿¡ ½ÃÀåÀº Å©°Ô ¼ºÀåÇÒ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù.

±¤°í, ¿î¼Û, ±³Åë¾ÈÀü µîÀÇ »ê¾÷¿¡¼­ ºñµð¿À °¡»óÈ­¿¡ ´ëÇÑ ¼ö¿ä°¡ Áõ°¡Çϸ鼭 ¼¼°è ºñµð¿À °¡»óÈ­ ½ÃÀåÀÇ ¼ºÀåÀ» ÁÖµµÇϰí ÀÖ½À´Ï´Ù. ¶ÇÇÑ ºñµð¿À ¸ð´ÏÅ͸µ¿¡ ´ëÇÑ ¼ö¿ä Áõ°¡, °³ÀÎÈ­µÈ ºñµð¿À ±¤°í¿¡ ´ëÇÑ ÁöÃâ Áõ°¡, ÀúÀÛ±Ç Ä§ÇØ ¹æÁö ¼ÒÇÁÆ®¿þ¾î¿¡ ´ëÇÑ ¼ö¿ä Áõ°¡ µîÀÌ ½ÃÀå ¼ºÀåÀ» °¡¼ÓÇÒ °ÍÀÔ´Ï´Ù. ¼¼°èÀÇ ºñµð¿À °¡»óÈ­ ½ÃÀå º¸°í¼­´Â ½ÃÀå¿¡ ´ëÇÑ Àü¹ÝÀûÀÎ Æò°¡¸¦ Á¦°øÇÕ´Ï´Ù. ÁÖ¿ä ºÎ¹®, µ¿Çâ, ½ÃÀå ¼ºÀå ÃËÁø¿äÀÎ, °æÀï ȯ°æ, ½ÃÀå¿¡¼­ Áß¿äÇÑ ¿ªÇÒÀ» ÇÏ´Â ¿äÀÎ µîÀ» Á¾ÇÕÀûÀ¸·Î ºÐ¼®ÇÕ´Ï´Ù.

¼¼°è ºñµð¿À °¡»óÈ­ ½ÃÀåÀÇ Á¤ÀÇ

ºñµð¿À °¡»óÈ­¶õ ½ÇÁ¦ ÇÁ·ÎÁ§Æ®³ª À̺¥Æ®ÀÇ °¡»ó ¹öÀüÀ̳ª º¯ÇüÀ» ºñµð¿À ÇüÅ·Π¸¸µå´Â °úÁ¤À» ¸»ÇÕ´Ï´Ù. ÀÌ·¯ÇÑ À¯ÇüÀÇ ¿Àµð¿À ¹× ºñµð¿À ¸Åü´Â ¿øÇϴ ûÁß¿¡°Ô ¾ÆÀ̵ð¾î¿Í ¸Þ½ÃÁö¸¦ Àü´ÞÇÏ°í ¼ÒÅëÇÏ´Â µ¥ ÀûÇÕÇÕ´Ï´Ù. ¶ÇÇÑ ¸®¼Ò½º¸¦ ½Å¼ÓÇÏ°Ô ¹èÆ÷ÇÒ ¼ö ÀÖ½À´Ï´Ù. ºñµð¿À °¡»óÈ­¸¦ ÅëÇØ ºñµð¿À ÄÁÅÙÃ÷´Â óÀ½À¸·Î iframe ¼öÁØ¿¡¼­ °Ë»ö, ½ºÇöóÀ̽º ¹× Á¶ÀÛÇÒ ¼ö ÀÖ°Ô µÇ¾ú½À´Ï´Ù. À̸¦ ÅëÇØ Á¤ÀûÀÎ ºñµð¿À ÆÄÀÏÀ» °¡º¯ÀûÀÎ ÇüÅ·Πº¯È¯ÇÒ ¼ö ÀÖ½À´Ï´Ù. µðÁöÅÐ ºñµð¿À ÆÄÀÏÀº ÇϳªÀÇ Á¤ÀûÀÎ µ¥ÀÌÅÍ ºí·ÏÀÔ´Ï´Ù.

±×µéÀº MPEG ¶Ç´Â AVI ÆÄÀÏ Çü½ÄÀÎ 'ÄÁÅ×À̳Ê'¿¡ ´ã°Ü ÀÖ½À´Ï´Ù. °á°úÀûÀ¸·Î ºñµð¿À °¡»óÈ­¸¦ »ç¿ëÇÏ¿© Á¤Àû ºñµð¿À ÆÄÀÏÀ» ÀÎÅÍ·¢Æ¼ºê Çü½ÄÀ¸·Î º¯È¯ÇÒ ¼ö ÀÖ½À´Ï´Ù. ºñµð¿À´Â °¡»óÈ­¸¦ ÅëÇØ À妽Ì, ºÐ¼®, ´Ù¸¥ ºñµð¿À¿Í °áÇÕÇÒ ¼ö ÀÖ½À´Ï´Ù. ±Ã±ØÀûÀ¸·Î °Ë»öµµ °¡´ÉÇØÁý´Ï´Ù. ºñµð¿À °¡»óÈ­´Â º¸¾È, ±¹¹æ, ºí·ÏüÀÎ, ºÒ¹ýº¹Á¦ ¹æÁö µî ºÐ¾ß¿¡¼­ ¿ÏÀüÈ÷ »õ·Î¿î ´É·ÂÀÇ ¼¼°è¸¦ ¿­¾îÁÙ °ÍÀÔ´Ï´Ù. ¾Æ¸¶Á¸, ¸¶ÀÌÅ©·Î¼ÒÇÁÆ®, IBMÀº Ŭ¶ó¿ìµå¿¡¼­ µ¿¿µ»ó ¼­ºñ½º(±â¼ú)¿Í ÀΰøÁö´É °¡»óÈ­¿¡ ¼ö½Ê¾ï ´Þ·¯¸¦ ÅõÀÚÇϰí ÀÖ½À´Ï´Ù.

ÀÎÅÍ³Ý Æ®·¡ÇÈÀÇ ¾à 80%°¡ µ¿¿µ»óÀ̶ó´Â Á¡À» °¨¾ÈÇϸé, µ¿¿µ»óÀº ÀÎÅͳݿ¡¼­ °¡Àå Áß¿äÇÑ ½Î¿òÀÓ¿¡ Ʋ¸²¾ø½À´Ï´Ù. ¼±Çü½º Å×Å©³î·¯Áö´Â ƯÇã¹ÞÀº ºñµð¿À °¡»óÈ­ ¿£Áø(VVE)À» °³¹ßÇß½À´Ï´Ù. ÀÌ ¼ÒÇÁÆ®¿þ¾î¸¦ ÅëÇØ »ç¿ëÀÚ´Â ¹«ÇÑÇÑ ºñµð¿À ¼Ò½º¿¡¼­ ½Ç½Ã°£À¸·Î µ¥ÀÌÅ͸¦ °Ë»öÇÏ°í °áÇÕÇÒ ¼ö ÀÖ½À´Ï´Ù. »ç¿ëÀÚ´Â ÀÌ·¯ÇÑ µ¥ÀÌÅ͸¦ ÇϳªÀÇ ºñµð¿À ½ºÆ®¸²À¸·Î Á¶¸³ÇÏ¿© ¹Ù·Î ½ÃûÇÒ ¼ö ÀÖ½À´Ï´Ù.

¼¼°èÀÇ ºñµð¿À °¡»óÈ­ ½ÃÀå °³¿ä

±¤°í, ¿î¼Û, ±³Åë¾ÈÀü µîÀÇ »ê¾÷¿¡¼­ ºñµð¿À °¡»óÈ­¿¡ ´ëÇÑ ¼ö¿ä°¡ Áõ°¡Çϸ鼭 ¼¼°è ºñµð¿À °¡»óÈ­ ½ÃÀåÀÇ ¼ºÀåÀ» ÁÖµµÇϰí ÀÖ½À´Ï´Ù. ¶ÇÇÑ ºñµð¿À ¸ð´ÏÅ͸µ¿¡ ´ëÇÑ ¼ö¿ä Áõ°¡, °³ÀÎÈ­µÈ ºñµð¿À ±¤°í¿¡ ´ëÇÑ ÁöÃâ Áõ°¡, ÀúÀÛ±Ç Ä§ÇØ ¹æÁö ¼ÒÇÁÆ®¿þ¾î¿¡ ´ëÇÑ ¼ö¿ä Áõ°¡ µîÀÌ ½ÃÀå ¼ºÀåÀ» °¡¼ÓÇÒ °ÍÀ¸·Î ¿¹»óµË´Ï´Ù. ÀÌ´Â ¿öÅ©·Îµå ¾çÀ» ÁÙÀÏ ¼ö Àֱ⠶§¹®ÀÔ´Ï´Ù. ¶ÇÇÑ ¸®¼Ò½º¸¦ ºü¸£°Ô ¹èÆ÷ÇÒ ¼ö ÀÖ½À´Ï´Ù. µµÀÔ ºñ¿ëÀÌ µéÁö ¾Ê½À´Ï´Ù. ¸®¼Ò½º¸¦ È¿À²ÀûÀ¸·Î »ç¿ëÇÒ ¼ö ÀÖ½À´Ï´Ù. ¿î¿µ ºñ¿ëÀ» Àý°¨Çϰí Àü·Â Àý°¨¿¡ ±â¿©ÇÕ´Ï´Ù.

ºñµð¿À °¡»óÈ­´Â °Ç¼³, ±¤°í, ¿î¼Û, ±³Åë, ±³Åë, ±³Åë¾ÈÀü µî ´Ù¾çÇÑ »ê¾÷¿¡ Àû¿ëµÉ ¼ö ÀÖ½À´Ï´Ù. ºñµð¿À °¡»óÈ­´Â À妽Ì, ½ºÇöóÀ̽º, ºÐ¼®, Ãß°¡ µ¥ÀÌÅÍ·Î ºñµð¿À ³»ºÎ¸¦ º¸°­ÇÒ ¼ö ÀÖ½À´Ï´Ù. ºñµð¿À °¡»óÈ­´Â ¶ÇÇÑ ÄÁÅÙÃ÷ ÇÁ·Î¹ÙÀÌ´õ°¡ »ç¿ëÀÚ¿¡°Ô °³ÀÎÈ­µÈ ÄÁÅÙÃ÷ °æÇèÀ» Á¦°øÇÒ ¼ö ÀÖµµ·Ï ÇÔÀ¸·Î½á Á¶Á÷¿¡ ºñÁî´Ï½º ±âȸ¸¦ Á¦°øÇÒ ¼ö ÀÖ½À´Ï´Ù. ¹æ¼Û»ç¿Í ½ºÆ®¸®¹Ö ¼­ºñ½º´Â óÀ½À¸·Î Ãʹ̼¼ÇÑ ´ÜÀ§ÀÇ ÄÁÅÙÃ÷ ¼Òºñ ½À°üÀ» ÃßÀûÇÏ°í Æò°¡ÇÒ ¼ö ÀÖ°Ô µË´Ï´Ù. °³º° ¼ÒºñÀÚ¸¦ ÇÁ·¹ÀÓ ´ÜÀ§±îÁö ºÐ¼®ÇÏ¿© °¡ÀÔÀÚ¿¡°Ô °³ÀÎÈ­µÈ ÄÁÅÙÃ÷ °æÇèÀ» Á¦°øÇÔÀ¸·Î½á ÇÁ¸®¹Ì¾ö ¿ä±ÝÀ» ºÎ°úÇÒ ¼ö ÀÖ½À´Ï´Ù.

°¡ÀÔÀÚÀÇ Àα¸Åë°èÇÐÀû µ¥ÀÌÅÍ¿Í ÇÁ·¹ÀÓ ´ÜÀ§ÀÇ ¼Òºñ µ¥ÀÌÅ͸¦ °áÇÕÇÏ¿©, °¡ÀÔÀÚ´Â À̸¦ Ȱ¿ëÇÏ¿© ƯÁ¤ Àι°¿¡°Ô ÇÏÀÌÆÛ Å¸±êÆÃµÈ ÇÁ·Î¸ð¼ÇÀ» Á¦°øÇÒ ¼ö ÀÖ½À´Ï´Ù. µ¿Àû ±¤°í »ðÀÔÀº ºñµð¿À °¡»óÈ­¸¦ ÅëÇØ ÇÑ ´Ü°è ´õ ¹ßÀüÇÒ ¼ö ÀÖ½À´Ï´Ù. ±¤°íÁִ ƯÁ¤ ½Ãû ½À°ü¿¡ µû¶ó °áÁ¤µÈ ½ÃûÀÚ ÇÁ·ÎÆÄÀÏÀ» ±â¹ÝÀ¸·Î ±¤°í¸¦ Ÿ±êÆÃÇÒ ¼ö ÀÖ´Â ÅøÀ» Á¦°øÇÒ ¼ö ÀÖ½À´Ï´Ù. ¿¹¸¦ µé¾î È­Àåǰ ȸ»ç°¡ »õ·Î¿î ¸³½ºÆ½À» È«º¸ÇÏ°í ½Í´Ù°í °¡Á¤Çغ¸ÀÚ. ±×·¯³ª ³ôÀº µµÀÔ ºñ¿ë, ¼¼°è ½ÃÀåÀ» Á¦ÇÑÇÏ´Â È®À强 ¹®Á¦ µî ¸î °¡Áö ¾ïÁ¦¿äÀÎÀÌ ÀÖ½À´Ï´Ù. ¶ÇÇÑ ºñµð¿À °¨½Ã, ÇØÀûÆÇ ¼ÒÇÁÆ®¿þ¾î ¹æÁö, ±â¼ú °³¹ß, °¡»ó ±¤°í µîÀÌ ½ÃÀå¿¡ ±âȸ¸¦ °¡Á®´Ù ÁÙ ¼ö ÀÖ½À´Ï´Ù.

¸ñÂ÷

Á¦1Àå ¼¼°èÀÇ ºñµð¿À °¡»óÈ­ ½ÃÀåÀÇ ¼­·Ð

  • ½ÃÀå °³¿ä
  • Á¶»ç ¹üÀ§
  • ÀüÁ¦Á¶°Ç

Á¦2Àå °³¿ä

Á¦3Àå VERIFIED MARKET RESEARCHÀÇ Á¶»ç ¹æ¹ý

  • µ¥ÀÌÅÍ ¸¶ÀÌ´×
  • °ËÁõ
  • 1Â÷ ÀÚ·á
  • µ¥ÀÌÅÍ ¼Ò½º ¸®½ºÆ®

Á¦4Àå ¼¼°èÀÇ ºñµð¿À °¡»óÈ­ ½ÃÀå Àü¸Á

  • °³¿ä
  • ½ÃÀå ¿ªÇÐ
    • ÃËÁø¿äÀÎ
    • ¾ïÁ¦¿äÀÎ
    • ±âȸ
  • Porter's Five Forces ¸ðµ¨
  • ¹ë·ùüÀÎ ºÐ¼®

Á¦5Àå ¼¼°èÀÇ ºñµð¿À °¡»óÈ­ ½ÃÀå : ¿ëµµº°

  • °³¿ä
  • ÆÛ½º³Î¶óÀÌÁî ±¤°í
  • ÇØÀûÆÇ ´ëÃ¥
  • º¸¾È°ú ¹æÀ§
  • ±âŸ

Á¦6Àå ¼¼°èÀÇ ºñµð¿À °¡»óÈ­ ½ÃÀå : Áö¿ªº°

  • °³¿ä
  • ºÏ¹Ì
    • ¹Ì±¹
    • ij³ª´Ù
    • ¸ß½ÃÄÚ
  • À¯·´
    • µ¶ÀÏ
    • ¿µ±¹
    • ÇÁ¶û½º
    • ±âŸ À¯·´
  • ¾Æ½Ã¾ÆÅÂÆò¾ç
    • Áß±¹
    • ÀϺ»
    • Àεµ
    • ±âŸ ¾Æ½Ã¾ÆÅÂÆò¾ç
  • ¼¼°èÀÇ ±âŸ Áö¿ª
    • ¶óƾ¾Æ¸Þ¸®Ä«
    • Áßµ¿ ¹× ¾ÆÇÁ¸®Ä«

Á¦7Àå ¼¼°èÀÇ ºñµð¿À °¡»óÈ­ ½ÃÀåÀÇ °æÀï ±¸µµ

  • °³¿ä
  • °¢»ç ½ÃÀå ¼øÀ§
  • ÁÖ¿ä ¹ßÀü Àü·«

Á¦8Àå ±â¾÷ °³¿ä

  • Linlus Technologies
  • VMware
  • RED HAT
  • Microsoft Corporation

Á¦9Àå ºÎ·Ï

  • °ü·Ã Á¶»ç
KSA 24.12.27

Video Virtualization Market Size And Forecast

Video Virtualization Market size is growing at a moderate pace with substantial growth rates over the last few years and is estimated that the market will grow significantly in the forecasted period i.e. 2021 to 2028.

The increased demand for video virtualization in industries such as advertisement, transportation, and road safety, among others is driving the growth of the Global Video Virtualization Market. Additionally, growing demand for video surveillance, rising spending on personalized video advertising, and rising demand for anti-piracy software will all fuel market growth. The Global Video Virtualization Market report provides a holistic evaluation of the market. The report offers a comprehensive analysis of key segments, trends, drivers, restraints, competitive landscape, and factors that are playing a substantial role in the market.

Global Video Virtualization Market Definition

Video Virtualization refers to the process of creating a virtual edition or variant of an actual project or event in the form of video. This type of audio-video medium is the best for communication or conveying the idea or the message to the desired audience. It also provides faster deployment of the resources. Video virtualization exposes the data within the traditional digital video. video virtualization enables video content to be searched, spliced, and manipulated at an iframe-level, for the first time. It turns static video files into a malleable form. Digital video files are singular, static data blocks.

They are wrapped in a 'container,' which is a MPEG or AVI file format. As a result, video virtualization can be used to transform a static video file into an interactive format. Video can be indexed, analyzed, and spliced with other videos owing to virtualization. At the end of the day, it makes them searchable. Video Virtualization opens up a whole new world of capabilities in areas like security and defense, blockchain, and anti-piracy - there are infinite opportunities. Amazon, Microsoft, and IBM are spending billions on virtualizing video services (technologies) and Artificial Intelligence in the cloud.

Considering that video accounts for approximately 80% of internet traffic, it is arguably the most important battle on the internet. Linius Technologies has created a video virtualization engine (VVE) that is patented. This piece of software allows users to search for and combine data from an infinite number of video sources in real-time. Users can assemble such data into a single video stream that is ready to watch right now.

Global Video Virtualization Market Overview

The increased demand for video virtualization in industries such as advertisement, transportation, and road safety, among others is driving the growth of the Global Video Virtualization Market. Additionally, growing demand for video surveillance, rising spending on personalized video advertising, and rising demand for anti-piracy software will all fuel market growth. Because it reduces the volume of workload. It also allows faster deployment of the resources. It incurs no cost of deployment. It provides efficient utilization of resources. It incurs operational costs and assists in saving power.

Video virtualization is applicable in various industries including construction, advertisement, transportation, traffic, and road safety, among others. Video Virtualization may index, splice, analyze and augment the video's internals with additional data. Video virtualization can also open up commercial opportunities for organizations by allowing content providers to provide users with personalized content experiences. For the first time, broadcasters and streaming services will be able to track and evaluate hyper-granular material consumption habits. They may analyze individual consumers down to the frame level, giving individualized content experiences to subscribers for which they can charge a premium.

Advertisers can use it to push hyper-targeted promotions to specific persons by combining subscriber demographic data with frame-level consumption data. Dynamic ad insertion is taken to the next level with video virtualization. It can provide advertisers a tool that allows them to target adverts based on the viewer profile, which is determined by specific viewing habits. For example, a cosmetics company might want to advertise its new lipstick range. However, it has some restraints such as the high cost of implementation, and scalability issues that can limit the global market. Furthermore, Video surveillance, anti-piracy software, development in technology, and virtual advertisements might create opportunities for the market.

Global Video Virtualization Market: Segmentation Analysis

The Global Video Virtualization Market is Segmented on the basis of Application and Geography.

Video Virtualization Market, By Application

  • Personalized Advertising
  • Anti-Piracy
  • Security & Defense
  • Others

Based on Application, The market is segmented into Personalized Advertising, Anti-Piracy, Security & Defense, and Others. The personalized advertising segment is expected to grow at a significant rate during the forecasted years. Advertisers can insert personalized advertisements into video files before they are received by the end-user using video virtualization.

Video Virtualization Market, By Geography

  • North America
  • Europe
  • Asia Pacific
  • Rest of the world
  • On the basis of Geography, The Global Video Virtualization Market is classified into North America, Europe, Asia Pacific, and the Rest of the world. The North America and Europe regions are dominating the market with the highest market stake and are expected to grow substantially and dominate the Global Video Virtualization Market throughout the forecast period.

Key Players

  • The "Global Video Virtualization Market" study report will provide a valuable insight with an emphasis on the global market including some of the major players such as
  • Linlus Technologies, VMware, RED HAT, and Microsoft corporation.

Our market analysis also entails a section solely dedicated to such major players wherein our analysts provide an insight into the financial statements of all the major players, along with its product benchmarking and SWOT analysis. The competitive landscape section also includes key development strategies, market share, and market ranking analysis of the above-mentioned players globally.

Key Developments

  • In July 2019 Linius Technologies Limited, the only cloud-based solution that uses its world-first Video Virtualization Engine(TM) (VVE) to transform static video into hyper-personalized video experiences, has signed a Master Services Agreement (MSA) with SportsHero Limited through their respective wholly-owned subsidiaries.
  • In July 2018 Video play Linius Technologies signed a deal with a news service that's building a personalized version of CNN.
  • In May 2017 Linius Technologies Limited (ASX: LNU) and its wholly-owned subsidiary, Linius Solutions Pty Ltd (Linius), are pleased to announce the start of a collaboration project with IBM to promote and sell the Linius Video Virtualization EngineTM (Linius VVE) to IBM's extensive network of corporate clients and beyond in Linius' target market sectors, including building on the IBM Bluemix platform.

TABLE OF CONTENTS

1 INTRODUCTION OF GLOBAL VIDEO VIRTUALIZATION MARKET

  • 1.1 Overview of the Market
  • 1.2 Scope of Report
  • 1.3 Assumptions

2 EXECUTIVE SUMMARY

3 RESEARCH METHODOLOGY OF VERIFIED MARKET RESEARCH

  • 3.1 Data Mining
  • 3.2 Validation
  • 3.3 Primary Interviews
  • 3.4 List of Data Sources

4 GLOBAL VIDEO VIRTUALIZATION MARKET OUTLOOK

  • 4.1 Overview
  • 4.2 Market Dynamics
    • 4.2.1 Drivers
    • 4.2.2 Restraints
    • 4.2.3 Opportunities
  • 4.3 Porters Five Force Model
  • 4.4 Value Chain Analysis

5 GLOBAL VIDEO VIRTUALIZATION MARKET, BY APPLICATION

  • 5.1 Overview
  • 5.2 Personalized Advertising
  • 5.3 Anti-Piracy
  • 5.4 Security & Defense
  • 5.5 Others

6 GLOBAL VIDEO VIRTUALIZATION MARKET, BY GEOGRAPHY

  • 6.1 Overview
  • 6.2 North America
    • 6.2.1 U.S.
    • 6.2.2 Canada
    • 6.2.3 Mexico
  • 6.3 Europe
    • 6.3.1 Germany
    • 6.3.2 U.K.
    • 6.3.3 France
    • 6.3.4 Rest of Europe
  • 6.4 Asia Pacific
    • 6.4.1 China
    • 6.4.2 Japan
    • 6.4.3 India
    • 6.4.4 Rest of Asia Pacific
  • 6.5 Rest of the World
    • 6.5.1 Latin America
    • 6.5.2 Middle East & Africa

7 GLOBAL VIDEO VIRTUALIZATION MARKET COMPETITIVE LANDSCAPE

  • 7.1 Overview
  • 7.2 Company Market Ranking
  • 7.3 Key Development Strategies

8 COMPANY PROFILES

  • 8.1 Linlus Technologies
    • 8.1.1 Overview
    • 8.1.2 Financial Performance
    • 8.1.3 Product Outlook
    • 8.1.4 Key Developments
  • 8.2 VMware
    • 8.2.1 Overview
    • 8.2.2 Financial Performance
    • 8.2.3 Product Outlook
    • 8.2.4 Key Developments
  • 8.3 RED HAT
    • 8.3.1 Overview
    • 8.3.2 Financial Performance
    • 8.3.3 Product Outlook
    • 8.3.4 Key Developments
  • 8.4 Microsoft Corporation
    • 8.4.1 Overview
    • 8.4.2 Financial Performance
    • 8.4.3 Product Outlook
    • 8.4.4 Key Developments

9 Appendix

  • 9.1 Related Research
ºñ±³¸®½ºÆ®
0 °ÇÀÇ »óǰÀ» ¼±Åà Áß
»óǰ ºñ±³Çϱâ
Àüü»èÁ¦