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세계의 시각 효과(VFX) 시장 규모 : 용도별, 유형별, 지역 범위별, 예측

Global Visual Effects (VFX) Market Size By Application (Movies, Television), By Type (Simulation FX, Animation), By Geographic Scope And Forecast

발행일: | 리서치사: Verified Market Research | 페이지 정보: 영문 202 Pages | 배송안내 : 2-3일 (영업일 기준)

    
    
    



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시각 효과(VFX) 시장 규모 및 예측

시각 효과(VFX) 시장 규모는 2024년에 94억 4,000만 달러로 평가되었고, 2026년부터 2032년에 걸쳐 12.12%의 연평균 복합 성장률(CAGR)을 나타내 2032년에는 217억 4,000만 달러에 달할 것으로 예측되고 있습니다.

시각 효과(VFX)란 실사 촬영으로는 캡처할 수 없는 이미지의 창조나 조작을 가리킵니다. 이것은 실사 영상에 CGI를 통합하여 리얼한 환경, 캐릭터, 원래 영상을 강화 또는 변경하는 이펙트를 작성하는 것을 포함합니다.

VFX는 환상적인 풍경과 복잡한 액션 시퀀싱와 같은 실사에서 불가능하거나 비현실적인 비주얼 요소를 구현하는 데 매우 중요합니다.

VFX는 영화, TV, 비디오 게임, 광고 등 다양한 업계에서 널리 사용되고 있습니다.

TV와 광고에서 VFX는 인상적인 비주얼과 매력적인 컨텐츠를 만들어 스토리텔링을 강화합니다. 비디오 게임에서는 VFX를 사용하여 몰입감 있는 환경과 역동적인 상호작용을 만들고 게임 경험을 풍부하게 하여 기업을 가상 세계로 끌어들입니다.

세계의 시각 효과(VFX) 시장 역학

세계의 시각 효과(VFX) 시장을 형성하는 주요 시장 역학은 다음과 같습니다.

주요 시장 성장 촉진요인

기술의 진보 : 고성능 컴퓨터와 정교한 소프트웨어 툴의 급속한 개발이 보다 복잡하고 현실적인 시각 효과를 가능하게 하고, 시각 효과(VFX) 시장을 견인하고 있습니다. 엔비디아는 에이다 러블리스 GPU 아키텍처를 발표하여 실시간 렌더링 능력을 비약적으로 향상시켰습니다.

고화질 컨텐츠에 대한 수요 : 영화, TV, 스트리밍 플랫폼에서 시각적으로 아름다운 컨텐츠가 요구되고 있기 때문에 고급 기술과 숙련된 전문가에 대한 투자가 급증하고 있습니다. 대표 미국 노동통계국 보고서에 따르면 특수효과 아티스트와 애니메이터의 고용은 2022년에서 2032년에 걸쳐 16% 증가할 것으로 예측되며, 이는 모든 직종의 평균보다 훨씬 빠른 속도입니다.

VFX 도구에 대한 접근성 향상 : 저렴한 가격으로 사용자 친화적인 VFX 소프트웨어를 사용할 수 있게 되면서 이 분야는 민주화되어 독립 크리에이터와 소규모 스튜디오에서도 고품질의 시각 효과를 제작할 수 있게 되었습니다.

주요 과제

기술의 복잡성 : VFX의 급속한 기술 진보 속도는 지속적인 업데이트와 학습을 필요로하며 전문가와 기업이 어려움을 겪습니다.

지적 재산 문제 : 독자적인 VFX 소프트웨어와 기술의 사용은 지적 재산권에 대한 분쟁과 라이선싱의 과제로 이어질 수 있습니다.

높은 경쟁 : 시각 효과(VFX) 시장은 경쟁이 치열하며 수많은 스튜디오가 프로젝트를 다투고 있습니다.

윤리와 프라이버시에 대한 우려 : 현실적이지만 날조된 컨텐츠 제작에 VFX를 사용하면 특히 깊은 가짜와 디지털 초상과 같은 분야에서 윤리적인 문제와 프라이버시에 대한 우려를 초래할 수 있습니다.

주요 동향

실시간 렌더링 통합 : 언리얼 Engine 및 Unity와 같은 실시간 렌더링 엔진의 채용은 즉각적인 시각적 피드백과 반복적인 변경을 가능하게 함으로써 VFX 제작에 변화를 가져오고 있습니다. 언리얼 엔진 개발자인 에픽 게임즈는 2024년 1월 발표된 차세대 게임의 50% 이상이 언리얼 엔진 5를 사용하여 개발되었다고 보고하여 게임 업계와 영화 업계에서 언리얼 엔진의 보급이 진행되고 있음을 보여주었습니다.

AI와 머신러닝의 진보 : AI와 머신러닝은 리얼한 시뮬레이션의 생성이나 로토스코프의 자동화 등, VFX 프로세스의 자동화와 합리화에 점점 활용되고 있습니다. 때로는 비용을 절감합니다. 예를 들어 Autodesk는 2024년 2월 회사의 Maya 소프트웨어에 고급 머신러닝 알고리즘을 통합하는 것을 발표하고 복잡한 애니메이션 리깅 프로세스를 자동화할 것을 약속했습니다.

버추얼 프로덕션의 성장 : LED 스크린과 모션 캡처를 사용하여 실사와 CGI를 실시간으로 융합시키는 버추얼 프로덕션 기술이 업계에서 지지를 모으고 있습니다. 장면을 보다 효율적으로 만들 수 있어 대규모 로케의 필요성이 줄어듭니다.

목차

제1장 서론

  • 시장 정의
  • 시장 세분화
  • 조사 방법

제2장 주요 요약

  • 주요 조사 결과
  • 시장 개요
  • 시장 하이라이트

제3장 시장 개요

  • 시장 규모와 성장 가능성
  • 시장 동향
  • 시장 성장 촉진요인
  • 시장 성장 억제요인
  • 시장 기회
  • Porter's Five Forces 분석

제4장 시각 효과(VFX) 시장 : 용도별

  • 영화
  • TV
  • 게임
  • 광고

제5장 시각 효과(VFX) 시장 : 유형별

  • 시뮬레이션 FX
  • 애니메이션
  • 모델링
  • 매트 페인팅
  • 합성

제6장 지역 분석

  • 북미
  • 미국
  • 캐나다
  • 멕시코
  • 유럽
  • 영국
  • 독일
  • 프랑스
  • 이탈리아
  • 아시아태평양
  • 중국
  • 일본
  • 인도
  • 호주
  • 라틴아메리카
  • 브라질
  • 아르헨티나
  • 칠레
  • 중동 및 아프리카
  • 남아프리카
  • 사우디아라비아
  • 아랍에미리트(UAE)

제7장 시장 역학

  • 시장 성장 촉진요인
  • 시장 성장 억제요인
  • 시장 기회
  • 시장에 대한 COVID-19의 영향

제8장 경쟁 구도

  • 주요 기업
  • 시장 점유율 분석

제9장 기업 프로파일

  • Weta Digital
  • Industrial Light & Magic(ILM)
  • Framestore
  • Sony Pictures Imageworks
  • Autodesk
  • SideFX
  • The Foundry

제10장 시장 전망과 기회

  • 신흥기술
  • 향후 시장 동향
  • 투자 기회

제11장 시장 전망 부록

  • 약어 목록
  • 출처와 참고문헌
KTH 25.06.09

Visual Effects (VFX) Market Size And Forecast

Visual Effects (VFX) Market size was valued at USD 9.44 Billion in 2024 and is projected to reach USD 21.74 Billion by 2032, growing at a CAGR of 12.12% from 2026 to 2032.

Visual effects (VFX) refer to the creation or manipulation of imagery that cannot be captured during live-action filming. This includes integrating computer-generated imagery (CGI) with live footage, creating realistic environments, characters, and effects that enhance or alter the original footage.

VFX are crucial for achieving visual elements that are otherwise impossible or impractical to shoot in real life, such as fantastical landscapes or complex action sequences.

VFX are widely used in various industries, including film, television, video games, and advertising. In movies, VFX bring imaginative worlds to life, from magical realms in fantasy films to futuristic cities in sci-fi genres.

In television and advertising, VFX enhance storytelling by creating striking visuals and engaging content. Video games use VFX to create immersive environments and dynamic interactions, enriching the gaming experience and drawing players into virtual worlds.

Global Visual Effects (VFX) Market Dynamics

The key market dynamics that are shaping the global visual effects (VFX) market include:

Key Market Drivers

Technological Advancements: The rapid development of high-performance computers and sophisticated software tools drives the VFX market by enabling more complex and realistic visual effects. Innovations such as real-time rendering and advanced CGI techniques are continually expanding the possibilities for creators. For instance, in 2024, NVIDIA introduced its Ada Lovelace GPU architecture, which dramatically improved real-time rendering capabilities. This technology allowed VFX artists to create more complex scenes with photorealistic lighting and materials in less time.

Demand for High-Quality Content: The demand for visually stunning content in films, television, and streaming platforms has led to a surge in the investment of advanced technology and skilled professionals. According to a report by the U.S. Bureau of Labor Statistics published in September 2024, employment of special effects artists and animators was projected to grow 16% from 2022 to 2032, much faster than the average for all occupations.

Increased Accessibility of VFX Tools: The availability of affordable and user-friendly VFX software has democratized the field, allowing independent creators and small studios to produce high-quality visual effects. This accessibility broadens the market and encourages innovation. For instance, Blender, an open-source 3D creation suite, reported over 3 million downloads per month in 2024, indicating widespread adoption among independent creators and small studios.

Key Challenges:

Complexity of Technology: The rapid pace of technological advancement in VFX requires constant updates and learning, which can be challenging for professionals and companies to keep up with. This complexity can lead to higher training and operational costs.

Intellectual Property Issues: The use of proprietary VFX software and techniques can lead to intellectual property disputes and licensing challenges. Such legal issues can impact the ability of companies to freely use and share VFX innovations.

High Competition: The VFX market is highly competitive, with numerous studios vying for projects. This intense competition can drive down prices and profit margins, making it difficult for companies to sustain long-term growth and innovation.

Ethical and Privacy Concerns: The use of VFX in creating realistic but fabricated content can raise ethical questions and privacy concerns, particularly in areas like deepfakes and digital likenesses. These issues can lead to regulatory challenges and affect market practices.

Key Trends

Integration of Real-Time Rendering: The adoption of real-time rendering engines, like Unreal Engine and Unity, is transforming VFX production by allowing for immediate visual feedback and iterative changes. This trend enhances efficiency and creativity, making it easier to achieve high-quality effects in both film and interactive media. Epic Games, the company behind Unreal Engine, reported in January 2024 that over 50% of announced next-gen games were being developed using Unreal Engine 5, showcasing its growing adoption in the gaming and film industries.

Advancement in AI and Machine Learning: AI and machine learning are increasingly being used to automate and streamline VFX processes, such as generating realistic simulations and automating rotoscoping. These technologies are improving the accuracy and speed of VFX production while reducing costs. For instance, in February 2024, Autodesk announced the integration of advanced machine learning algorithms into its Maya software, promising to automate complex animation rigging processes.

Growth of Virtual Production: Virtual production techniques, which combine live-action and CGI in real-time using LED screens and motion capture, are gaining traction in the industry. This trend enables filmmakers to create immersive environments and complex scenes more efficiently, reducing the need for extensive on-location shoots. For instance, in December 2024, Pixomondo announced the opening of a new virtual production studio in Toronto, featuring one of the largest LED volumes in North America.

Global Visual Effects (VFX) Market Regional Analysis

Here is a more detailed regional analysis of the global visual effects (VFX) market:

North America

North America is a dominating the global visual effects (VFX) market, driven by its robust entertainment industry and technological innovation. The region, particularly the United States and Canada, boasts a high concentration of major film studios, VFX companies, and creative talent, establishing itself as a central hub for cutting-edge visual effects work.

Several factors contribute to North America's dominance in the VFX market. The presence of major film and television studios, such as Hollywood's production powerhouses, fuels high demand for advanced VFX.

Additionally, substantial investments in technology and infrastructure, along with a skilled workforce, support the development and implementation of state-of-the-art visual effects.

Asia Pacific

The Asia-Pacific region is experiencing rapid growth in the visual effects (VFX) market, emerging as a significant player in the global industry. This growth is driven by the expanding entertainment sector and increasing investments in technology across countries like India, China, Japan, and South Korea.

Several factors are fueling this expansion in the Asia-Pacific VFX market. The burgeoning film and television production industries in the region are creating a strong demand for high-quality visual effects.

Additionally, increasing government support and incentives for the creative industry, coupled with a growing pool of skilled VFX professionals, are further driving market growth.

Global Visual Effects (VFX) Market: Segmentation Analysis

The Global Visual Effects (VFX) Market is Segmented on the basis of Application, Type, And Geography.

Visual Effects (VFX) Market, By Application

  • Movies
  • Television
  • Gaming
  • Advertisements

Based on Application, the Global Visual Effects (VFX) Market is bifurcated into Movies, Television, Gaming, and Advertisements. Movies dominate the Visual Effects (VFX) market, driven by the high demand for cinematic experiences that leverage advanced VFX to create visually stunning and immersive environments. However, the Gaming segment is the fastest-growing, fueled by the increasing popularity of video games and the need for high-quality, interactive visual effects to enhance player experiences. This rapid growth reflects the expanding role of VFX in creating engaging and visually sophisticated gaming worlds.

Visual Effects (VFX) Market, By Type

  • Simulation FX
  • Animation
  • Modeling
  • Matte Painting
  • Compositing

Based on Type, the Global Visual Effects (VFX) Market is bifurcated into Simulation FX, Animation, Modeling, Matte Painting, and Compositing. Compositing is the dominant segment in the Visual Effects (VFX) market, as it integrates various visual elements into a seamless final product, making it crucial for film, television, and advertising. Meanwhile, Animation is the fastest-growing segment, driven by the increasing demand for animated content in films, video games, and digital media. This growth is fueled by advancements in animation technology and the expanding use of animated visuals across diverse platforms, making it a key area of development in the VFX industry.

Visual Effects (VFX) Market, By Geography

  • North America
  • Europe
  • Asia Pacific
  • Rest of the World

Based on Geography, the Global Visual Effects (VFX) Market is classified into North America, Europe, Asia Pacific, and the Rest of the World. North America is the dominant segment in the visual effects (VFX) market, driven by its extensive film and television industry, advanced technology infrastructure, and leading VFX studios. However, the Asia-Pacific region is the fastest-growing segment, propelled by increasing investments in entertainment production, a growing number of skilled professionals, and substantial advancements in VFX technology. This growth reflects the region's expanding role in both local and international markets, contributing significantly to the overall dynamics of the global VFX industry.

Key Players

The "Global Visual Effects (VFX) Market" study report will provide valuable insight with an emphasis on the global market. The major players in the market are Weta Digital, Industrial Light & Magic (ILM), Framestore, Sony Pictures Imageworks, and Autodesk.

Our market analysis also entails a section solely dedicated to such major players wherein our analysts provide an insight into the financial statements of all the major players, along with its product benchmarking and SWOT analysis. The competitive landscape section also includes key development strategies, market share, and market ranking analysis of the above-mentioned players globally.

Global Visual Effects (VFX) Market Key Developments

  • In July 2024, Adobe unveiled Adobe After Effects 2024, featuring enhanced AI-driven tools and improved integration with Adobe Creative Cloud, aimed at streamlining the VFX production process and offering advanced capabilities for motion graphics and compositing.
  • In March 2024, NVIDIA released the GeForce RTX 5000 series graphics cards, incorporating advanced real-time ray tracing and AI-powered rendering technologies that significantly enhance visual effects quality and performance for both gaming and professional VFX production.

TABLE OF CONTENTS

1. INTRODUCTION

  • Market Definition
  • Market Segmentation
  • Research Methodology

2. Executive Summary

  • Key Findings
  • Market Overview
  • Market Highlights

3. Market Overview

  • Market Size and Growth Potential
  • Market Trends
  • Market Drivers
  • Market Restraints
  • Market Opportunities
  • Porter's Five Forces Analysis

4. Visual Effects (VFX) Market, By Application

  • Movies
  • Television
  • Gaming
  • Advertisements

5. Visual Effects (VFX) Market, By Type

  • Simulation FX
  • Animation
  • Modeling
  • Matte Painting
  • Compositing

6. Regional Analysis

  • North America
  • United States
  • Canada
  • Mexico
  • Europe
  • United Kingdom
  • Germany
  • France
  • Italy
  • Asia-Pacific
  • China
  • Japan
  • India
  • Australia
  • Latin America
  • Brazil
  • Argentina
  • Chile
  • Middle East and Africa
  • South Africa
  • Saudi Arabia
  • UAE

7. Market Dynamics

  • Market Drivers
  • Market Restraints
  • Market Opportunities
  • Impact of COVID-19 on the Market

8. Competitive Landscape

  • Key Players
  • Market Share Analysis

9. Company Profiles

  • Weta Digital
  • Industrial Light & Magic (ILM)
  • Framestore
  • Sony Pictures Imageworks
  • Autodesk
  • SideFX
  • The Foundry

10. Market Outlook and Opportunities

  • Emerging Technologies
  • Future Market Trends
  • Investment Opportunities

11. Appendix

  • List of Abbreviations
  • Sources and References
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