ȸ»ç¼Ò°³
|
¹®ÀÇ
|
ºñ±³¸®½ºÆ®
½ÃÀåÁ¶»çº¸°í¼
ÀÚµ¿Â÷
Åë½Å/IT
ÀüÀÚºÎǰ/¹ÝµµÃ¼
¿¡³ÊÁö/ȯ°æ
ÀǾàǰ
ÀÇ·á±â±â
Ç×°ø¿ìÁÖ/¹æÀ§
¸ÅÆ®¸®¾ó
½Äǰ/À½·á
»ê¾÷¿ë±â°è
ÀϹݼҺñÀç
ÀÎÇÁ¶ó
±ÝÀ¶/¹ðÅ·
¿¬°£Á¤º¸¼ºñ½º
¸ÂÃãÇü½ÃÀåÁ¶»ç
±Û·Î¹úÆÄÆ®³Ê
¸ÞÀϸµ¼ºñ½º
My Cart
Ȩ
>
±Û·Î¹ú ÆÄÆ®³Ê
> Digital Vector, Inc.
Ä«Å×°í¸®
±Û·Î¹ú ÆÄÆ®³Ê
ÀÚµ¿Â÷
Åë½Å/IT
ÀüÀÚºÎǰ/¹ÝµµÃ¼
¿¡³ÊÁö/ȯ°æ
ÀǾàǰ
ÀÇ·á±â±â
Ç×°ø¿ìÁÖ/¹æÀ§
¸ÅÆ®¸®¾ó
½Äǰ/À½·á
»ê¾÷¿ë±â°è
ÀϹݼҺñÀç
ÀÎÇÁ¶ó
±ÝÀ¶/¹ðÅ·
Digital Vector, Inc.
Digital Vector, Inc. ´Â Àεµ¿¡ º»»ç¸¦ µÎ°í ¾Ö´Ï¸ÞÀÌ¼Ç ºÐ¾ß¸¦ Àü¹®ÀûÀ¸·Î Á¶»çÇÏ´Â ¸®¼Ä¡»ç ÀÔ´Ï´Ù.
Á¦¸ñ °Ë»ö
1
-
5
¸®ºä (Àüü£º
5
°Ç)
Á¤·Ä
¹ßÇàÀÏ
ÇѱÛÁ¦¸ñ
¿µ¹®Á¦¸ñ
°¡°Ý
Ç¥½Ã °Ç¼ö
25
50
100
¼¼°èÀÇ ¾Ö´Ï¸ÞÀ̼ǰú VFX Àü·«, µ¿Çâ, ±âȸ(2022-2026³â)
Global Animation & VFX: Strategies, Trends & Opportunities (2022-26)
¸®¼Ä¡»ç
Digital Vector, Inc.
»óǰÄÚµå
1045496
¹ßÇà
2022³â 01¿ù
ÆäÀÌÁö Á¤º¸
647 Pages, 170 Figures, 96 Tables
°¡°Ý
US $ 7,000 ->
£Ü 9,255,000
¼¼°èÀÇ ¾Ö´Ï¸ÞÀ̼Ç, VFX, ºñµð¿À °ÔÀÓ ½ÃÀå : Àü·«, µ¿Çâ, ±âȸ(2022-2026³â)
Global Animation, VFX & Video Games: Strategies, Trends & Opportunities (2022-26)
¸®¼Ä¡»ç
Digital Vector, Inc.
»óǰÄÚµå
1045495
¹ßÇà
2022³â 01¿ù
ÆäÀÌÁö Á¤º¸
931 Pages, 268 Figures, 157 Tables
°¡°Ý
US $ 8,000 ->
£Ü 10,577,000
¼¼°èÀÇ ºñµð¿À °ÔÀÓ »ê¾÷ : Àü·«, µ¿Çâ, ½ÃÀå ±âȸ(2019³â)
Global Video Games Industry: Strategies, Trends & Opportunities, 2019
¸®¼Ä¡»ç
Digital Vector, Inc.
»óǰÄÚµå
817729
¹ßÇà
2019³â 03¿ù
ÆäÀÌÁö Á¤º¸
414 Pages, 93 Figures, 66 Tables
°¡°Ý
US $ 4,000 ->
£Ü 5,288,000
¾Æ½Ã¾ÆÀÇ ºñµð¿À °ÔÀÓ »ê¾÷ : Àü·«, µ¿Çâ, ½ÃÀå ±âȸ(2019³â)
Asian Video Games Industry: Strategies, Trends & Opportunities, 2019
¸®¼Ä¡»ç
Digital Vector, Inc.
»óǰÄÚµå
818033
¹ßÇà
2019³â 03¿ù
ÆäÀÌÁö Á¤º¸
284 Pages, 68 Figures, 38 Tables
°¡°Ý
US $ 3,000 ->
£Ü 3,966,000
À¯·´ÀÇ ºñµð¿À °ÔÀÓ »ê¾÷ : Àü·«, µ¿Çâ, ½ÃÀå ±âȸ(2019³â)
European Video Games Industry: Strategies, Trends & Opportunities, 2019
¸®¼Ä¡»ç
Digital Vector, Inc.
»óǰÄÚµå
818032
¹ßÇà
2019³â 03¿ù
ÆäÀÌÁö Á¤º¸
363 Pages, 108 Figures, 54 Tables
°¡°Ý
US $ 3,000 ->
£Ü 3,966,000
»ó±â ÀÚ·á ÀÌ¿ÜÀÇ
Digital Vector, Inc.
ÀÚ·áµµ ÁÖ¹® °¡´ÉÇÏ´Ï
¹®ÀÇ
ÇÏ¿© Áֽñ⠹ٶø´Ï´Ù.