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LSH 25.01.24
Actionable Benefits:
- Acquire quantitative knowledge of the Virtual Reality (VR) software and services value chain.
- Identify key market segments for revenue growth and opportunity, including software and content across region and related hardware form factors.
- Understand present day and forward-looking market size and impactful trends, and how that shapes quantitative elements of the market.
Critical Questions Answered:
- What is the overall size of the VR software and services market today and in the future?
- How does this size differ by region?
- What are the driving trends of these differences and how do they permeate throughout the market?
Research Highlights:
- Interactive dashboard for software and services revenue by region, form factor, and year.
- Pivot tables and raw data included for all data points to allow for user manipulation and analysis.
- Granular methodology and definitions to clearly understand segmentation and differentiation used within the database, as well as the wider market.
Who Should Read This?
- Decision makers for those actively implementing VR or looking to in the future, especially for content and network enablers, tech suppliers, and potential VR customers.
- Product managers wanting quantitative backup for VR device, partnership, or implementation roadmaps.
- Innovation leaders invested in the overall digitization space wanting to understand intra-market VR software and services dynamics.
TABLE OF CONTENTS
Tables
- Table 1 Total Virtual Reality Software and Service Revenue by Form Factor
- Table 2 Total Virtual Reality Software and Service Revenue by Region
- Table 3 Consumer Software and Service Revenue by Region
- Table 4 Enterprise Software and Service Revenue by Region
- Table 5 Standalone Software and Services Revenue by Region
- Table 6 Tethered Software and Services Revenue by Region
- Table 7 Mobile Software and Content Software and Services Revenue by Region
- Table 8 App Software and Content Software and Services Revenue by Region
Charts
- Chart 1 Total Virtual Reality Software and Service Revenue by Form Factor
- Chart 2 Total Virtual Reality Software and Service Revenue by Region