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비디오 스트리밍 소프트웨어 시장 규모, 점유율 및 동향 분석 보고서 : 구성요소별, 배포별, 스트리밍별, 플랫폼별, 수익화 모델별, 최종 용도별, 지역별, 부문별 예측(2024-2030년)

Video Streaming Software Market Size, Share & Trends Analysis Report By Component, By Deployment, By Streaming, By Platform, By Monetization Model, By End-use, By Region, And Segment Forecasts, 2024 - 2030

발행일: | 리서치사: Grand View Research | 페이지 정보: 영문 125 Pages | 배송안내 : 2-10일 (영업일 기준)

    
    
    




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비디오 스트리밍 소프트웨어 시장 동향 :

비디오 스트리밍 소프트웨어 세계 시장 규모는 2023년 125억 2,000만 달러로 추정되며, 2024년부터 2030년까지 연평균 16.4%의 성장률을 보일 것으로 예상됩니다.

온디맨드 컨텐츠에 대한 수요 증가가 시장 성장의 주요 요인으로 작용하고 있으며, 점점 더 많은 소비자들이 편리함과 유연성을 제공하는 주문형 비디오(VoD) 서비스를 선호하고 있습니다. 스마트 기기의 보급과 인터넷 인프라의 강화, 특히 5G의 전 세계 확산은 스트리밍 경험에 혁명을 가져왔으며, 기기간에 더 빠르고, 더 매끄럽고, 더 쉽게 접근할 수 있는 스트리밍을 가능하게 하고 있습니다.

라이브 스트리밍은 게임, 스포츠, 전자상거래 등 시청자와의 실시간 상호작용이 중요한 분야에서도 인기를 끌고 있습니다. 또한, e러닝 플랫폼과 원격 의료 서비스의 부상으로 교육 및 의료 분야에서 비디오 스트리밍의 활용이 크게 증가하고 있습니다. 기업 분야에서는 사내 커뮤니케이션, 웨비나, 기업 교육에 동영상 솔루션이 활용되고 있습니다. AI와 머신러닝이 동영상 분석 및 컨텐츠 추천 시스템에 통합되면서 사용자 경험을 더욱 향상시키고 사용자 참여를 촉진하고 있습니다. 또한, 확장성과 유연성을 제공하는 클라우드 기반 솔루션의 채택으로 모든 규모의 기업이 동영상 스트리밍에 접근할 수 있게 되었습니다. 이러한 요소들이 종합적으로 시장의 지속적인 상승을 뒷받침하고 있습니다.

코로나19로 인해 가속화되고 있는 원격 근무, 원격 학습, 가상 참여로의 전환은 수요를 더욱 촉진하고 있습니다. 인터넷 보급률 증가, 모바일 기술의 발전, 4G/5G 네트워크의 도입으로 시장 확대가 뒷받침되고 있습니다. 산업의 디지털화가 진행됨에 따라 비디오 스트리밍 소프트웨어 시장은 기술 혁신과 이용 사례의 확대에 힘입어 지속적인 성장세를 이어갈 것으로 전망됩니다.

특히 클라우드 컴퓨팅, AI, 5G와 같은 기술 발전은 컨텐츠 스트리밍과 소비 방식에 혁명을 가져올 것으로 보입니다. 인공지능은 컨텐츠 개인화 및 비디오 분석에서 점점 더 중요한 역할을 하게 될 것이며, 보다 맞춤화된 사용자 경험을 제공하고 참여를 촉진할 것입니다. 모바일 스트리밍의 지속적인 확대는 신흥 시장의 초고속 인터넷 보급에 힘입어 더 많은 소비자들이 스마트폰 및 태블릿을 통해 컨텐츠에 접근하게 됨에 따라 모바일 스트리밍의 지속적인 확대도 성장 분야가 될 것입니다. 또한, 컨텐츠 보안과 저작권 관리에 대한 관심이 높아짐에 따라 향후 몇 년동안 영상 암호화 및 보호 기술의 혁신이 가속화될 것으로 보입니다. 주문형 비디오 온 디맨드(AVOD) 모델은 특히 신흥 시장에서 무료 광고가 포함된 컨텐츠를 선택하는 소비자들이 증가함에 따라 성장할 것으로 예상됩니다. 전반적으로 동영상 스트리밍 시장은 전 세계적으로 동영상이 컨텐츠 배포 및 커뮤니케이션 매체로 선호됨에 따라 소비자와 기업 모두에서 수요가 지속적으로 증가하고 성장할 것으로 예상됩니다.

목차

제1장 조사 방법과 범위

제2장 주요 요약

제3장 비디오 스트리밍 소프트웨어 변수, 동향, 범위

  • 시장 서론/계통 전망
  • 업계 밸류체인 분석
  • 시장 역학
    • 시장 성장 촉진요인 분석
    • 시장 성장 억제요인 분석
    • 업계 기회
  • 비디오 스트리밍 소프트웨어 분석 툴
    • Porter의 Five Forces 분석
    • PESTEL 분석

제4장 비디오 스트리밍 소프트웨어 시장 : 컴포넌트 추정·동향 분석

  • 부문 대시보드
  • 비디오 스트리밍 소프트웨어 : 컴포넌트 변동 분석, 2023년 및 2030년
  • 소프트웨어
    • 비디오 관리 소프트웨어
    • 트랜스코딩 및 처리 소프트웨어
    • 비디오 전송 및 유통 소프트웨어
    • 비디오 분석 소프트웨어
    • 기타
  • 서비스
    • 컨설팅 서비스
    • 지원 및 유지관리 서비스
    • 매니지드 서비스
    • 통합 및 도입 서비스

제5장 비디오 스트리밍 소프트웨어 시장 : 전개 추정·동향 분석

  • 부문 대시보드
  • 비디오 스트리밍 소프트웨어 : 전개 변동 분석, 2023년 및 2030년
  • 클라우드
  • 온프레미스

제6장 비디오 스트리밍 소프트웨어 시장 : 스트리밍 추정·동향 분석

  • 부문 대시보드
  • 비디오 스트리밍 소프트웨어 : 스트리밍 변동 분석, 2023년 & 2030년
  • 라이브 스트리밍
  • 주문형비디오(VoD)

제7장 비디오 스트리밍 소프트웨어 시장 : 플랫폼 추정·동향 분석

  • 부문 대시보드
  • 비디오 스트리밍 소프트웨어 : 플랫폼 변동 분석, 2023년 및 2030년
  • 웹 기반
  • 모바일 기반

제8장 비디오 스트리밍 소프트웨어 시장 : 수익화 모델 추정·동향 분석

  • 부문 대시보드
  • 비디오 스트리밍 소프트웨어 : 수익화 모델 변동 분석, 2023년 및 2030년
  • 구독 기반(SVOD)
  • 광고 지원(AVOD)
  • 트랜잭션 기반(TVOD)

제9장 비디오 스트리밍 소프트웨어 시장 : 최종 용도 추정·동향 분석

  • 부문 대시보드
  • 비디오 스트리밍 소프트웨어 : 최종 용도 변동 분석, 2023년 및 2030년
  • 미디어 및 엔터테인먼트
  • 교육
  • 헬스케어
  • 정부
  • 에너지 및 유틸리티
  • 제조업
  • 기타

제10장 비디오 스트리밍 소프트웨어 시장 : 지역 추정·동향 분석

  • 비디오 스트리밍 소프트웨어 점유율, 지역별, 2023년 및 2030년, 10억 달러
  • 북미
    • 컴포넌트별, 2018년-2030년
    • 전개 형태별, 2018년-2030년
    • 스트리밍별, 2018년-2030년
    • 플랫폼별, 2018년-2030년
    • 수익화 모델별, 2018년-2030년
    • 최종 용도별, 2018년-2030년
    • 미국
    • 캐나다
    • 멕시코
  • 유럽
    • 컴포넌트별, 2018년-2030년
    • 전개 형태별, 2018년-2030년
    • 스트리밍별, 2018년-2030년
    • 플랫폼별, 2018년-2030년
    • 수익화 모델별, 2018년-2030년
    • 최종 용도별, 2018년-2030년
    • 영국
    • 독일
    • 프랑스
  • 아시아태평양
    • 컴포넌트별, 2018년-2030년
    • 전개 형태별, 2018년-2030년
    • 스트리밍별, 2018년-2030년
    • 플랫폼별, 2018년-2030년
    • 수익화 모델별, 2018년-2030년
    • 최종 용도별, 2018년-2030년
    • 중국
    • 인도
    • 일본
    • 호주
    • 한국
  • 라틴아메리카
    • 컴포넌트별, 2018년-2030년
    • 전개 형태별, 2018년-2030년
    • 스트리밍별, 2018년-2030년
    • 플랫폼별, 2018년-2030년
    • 수익화 모델별, 2018년-2030년
    • 최종 용도별, 2018년-2030년
    • 브라질
  • 중동 및 아프리카
    • 컴포넌트별, 2018년-2030년
    • 전개 형태별, 2018년-2030년
    • 스트리밍별, 2018년-2030년
    • 플랫폼별, 2018년-2030년
    • 수익화 모델별, 2018년-2030년
    • 최종 용도별, 2018년-2030년
    • 사우디아라비아
    • 아랍에미리트(UAE)
    • 남아프리카공화국

제11장 경쟁 구도

  • 주요 시장 진출기업의 최근 동향과 영향 분석
  • 기업 분류
  • 기업의 시장 점유율 분석
  • 기업 히트맵 분석
  • 전략 매핑
    • 확대
    • 인수합병(M&A)
    • 파트너십과 협업
    • 신제품 발매
    • 연구개발
  • 기업 개요
    • IBM Corporation
    • Microsoft Corporation
    • Kaltura
    • Brightcove Inc.
    • Vimeo
    • Haivision
    • Edgio
    • Panopto
    • Wowza Media Systems
    • Dacast
    • Akamai Technologies
LSH 24.11.26

Video Streaming Software Market Trends:

The global video streaming software market size was estimated at USD 12.52 billion in 2023 and is expected to grow at a CAGR of 16.4% from 2024 to 2030. Rising demand for on-demand content is a primary driver for the market growth, with consumers increasingly favoring video-on-demand (VoD) services that offer convenience and flexibility. The proliferation of smart devices and enhanced internet infrastructure, particularly the global rollout of 5G, has revolutionized the streaming experience, enabling faster, smoother, and more accessible streaming across devices.

Live streaming is also gaining popularity in sectors like gaming, sports, and e-commerce, where real-time interaction with audiences is crucial. Moreover, the rise of e-learning platforms and telehealth services has significantly increased the use of video streaming in education and healthcare. In the enterprise sector, businesses are adopting video solutions for internal communications, webinars, and corporate training. The ongoing integration of AI and machine learning into video analytics and content recommendation systems further enhances user experience, driving user engagement. Additionally, the adoption of cloud-based solutions that offer scalability and flexibility has made video streaming accessible to businesses of all sizes. These factors collectively support the continued upward trajectory of the market.

The shift toward remote work, distance learning, and virtual engagement, accelerated by the COVID-19 pandemic, has further boosted demand. The market's expansion is also supported by rising internet penetration, advancements in mobile technology, and the adoption of 4G/5G networks. As industries continue to digitize, the video streaming software market is poised for sustained growth, driven by technological innovation and expanding use cases.

Technological advancements, particularly in cloud computing, AI, and 5G, are set to revolutionize how content is streamed and consumed. Artificial intelligence will play an increasingly significant role in content personalization and video analytics, offering more tailored user experiences and driving engagement. The continued expansion of mobile streaming is another growth area, as more consumers access content on smartphones and tablets, fueled by the growing availability of high-speed internet in emerging markets. Additionally, the increasing focus on content security and rights management will drive innovation in video encryption and protection technologies in coming years. The ad-supported video-on-demand (AVOD) model is expected to grow, as more consumers opt for free, ad-supported content, particularly in emerging markets. Overall, the video streaming market is set to thrive, with demand from both consumers and businesses continuing to grow as video becomes a preferred medium for content delivery and communication across the globe.

Global Video Streaming Software Market Report Segmentation

This report forecasts revenue growth at the global, regional, and country levels and provides an analysis of the latest industry trends from 2018 to 2030 in each of the sub-segments. For the purpose of this study, Grand View Research has segmented the global video streaming software market report based on component, deployment, streaming, platform, monetization model, end-use and region:

  • Component Outlook (Revenue; USD Billion; 2018 - 2030)
  • Software
    • Video Management Software
    • Transcoding & Processing Software
    • Video Delivery & Distribution Software
    • Video Analytics Software
    • Others
  • Services
    • Consulting Services
    • Support & Maintenance Services
    • Managed Services
    • Integration and Deployment Services
  • Deployment Outlook (Revenue; USD Billion; 2018 - 2030)
  • Cloud
  • On-Premises
  • Streaming Outlook (Revenue; USD Billion; 2018 - 2030)
  • Live Streaming
  • Video on Demand (VoD)
  • Platform Outlook (Revenue; USD Billion; 2018 - 2030)
  • Web-based
  • Mobile-based
  • End-use Outlook (Revenue; USD Billion; 2018 - 2030)
  • Media & Entertainment
  • Education
  • Healthcare
  • Government
  • Others
  • Regional Outlook (Revenue: USD Billion; 2018 - 2030)
  • North America
    • U.S.
    • Canada
    • Mexico
  • Europe
    • UK
    • Germany
    • France
  • Asia Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
  • Latin America
    • Brazil
  • Middle East & Africa (MEA)
    • UAE
    • Saudi Arabia
    • South Africa

Table of Contents

Chapter 1. Methodology and Scope

  • 1.1. Methodology segmentation & scope
  • 1.2. Market Definitions
  • 1.3. Research Methodology
    • 1.3.1. Information Procurement
    • 1.3.2. Information or Data Analysis
    • 1.3.3. Market Formulation & Data Visualization
    • 1.3.4. Data Validation & Publishing
  • 1.4. Research Scope and Assumptions
    • 1.4.1. List of Data Sources

Chapter 2. Executive Summary

  • 2.1. Market Outlook
  • 2.2. Segment Outlook
  • 2.3. Competitive Insights

Chapter 3. Video Streaming Software Variables, Trends & Scope

  • 3.1. Market Introduction/Lineage Outlook
  • 3.2. Industry value chain analysis
  • 3.3. Market dynamics
    • 3.3.1. Market Drivers Analysis
    • 3.3.2. Market Restraints Analysis
    • 3.3.3. Industry Opportunities
  • 3.4. Video Streaming Software Analysis Tools
    • 3.4.1. Porter's Analysis
      • 3.4.1.1. Bargaining power of the suppliers
      • 3.4.1.2. Bargaining power of the buyers
      • 3.4.1.3. Threats of substitution
      • 3.4.1.4. Threats from new entrants
    • 3.4.2. PESTEL Analysis
      • 3.4.2.1. Political landscape
      • 3.4.2.2. Economic and Social landscape
      • 3.4.2.3. Technological landscape
      • 3.4.2.4. Environmental landscape
      • 3.4.2.5. Legal landscape

Chapter 4. Video Streaming Software Market: Component Estimates & Trend Analysis

  • 4.1. Segment Dashboard
  • 4.2. Video Streaming Software: Component Movement Analysis, 2023 & 2030 (USD Billion)
  • 4.3. Software
    • 4.3.1. Market Size Estimates and Forecasts, 2018 - 2030 (USD Billion)
    • 4.3.2. Video Management Software
      • 4.3.2.1. Market Size Estimates and Forecasts, 2018 - 2030 (USD Billion)
    • 4.3.3. Transcoding & Processing Software
      • 4.3.3.1. Market Size Estimates and Forecasts, 2018 - 2030 (USD Billion)
    • 4.3.4. Video Delivery & Distribution Software
      • 4.3.4.1. Market Size Estimates and Forecasts, 2018 - 2030 (USD Billion)
    • 4.3.5. Video Analytics Software
      • 4.3.5.1. Market Size Estimates and Forecasts, 2018 - 2030 (USD Billion)
    • 4.3.6. Others
      • 4.3.6.1. Market Size Estimates and Forecasts, 2018 - 2030 (USD Billion)
  • 4.4. Services
    • 4.4.1. Market Size Estimates and Forecasts, 2018 - 2030 (USD Billion)
    • 4.4.2. Consulting Services
      • 4.4.2.1. Market Size Estimates and Forecasts, 2018 - 2030 (USD Billion)
    • 4.4.3. Support & Maintenance Services
      • 4.4.3.1. Market Size Estimates and Forecasts, 2018 - 2030 (USD Billion)
    • 4.4.4. Managed Services
      • 4.4.4.1. Market Size Estimates and Forecasts, 2018 - 2030 (USD Billion)
    • 4.4.5. Integration and Deployment Services
      • 4.4.5.1. Market Size Estimates and Forecasts, 2018 - 2030 (USD Billion)

Chapter 5. Video Streaming Software Market: Deployment Estimates & Trend Analysis

  • 5.1. Segment Dashboard
  • 5.2. Video Streaming Software: Deployment Movement Analysis, 2023 & 2030 (USD Billion)
  • 5.3. Cloud
    • 5.3.1. Market Size Estimates and Forecasts, 2018 - 2030 (USD Billion)
  • 5.4. On-Premises
    • 5.4.1. Market Size Estimates and Forecasts, 2018 - 2030 (USD Billion)

Chapter 6. Video Streaming Software Market: Streaming Estimates & Trend Analysis

  • 6.1. Segment Dashboard
  • 6.2. Video Streaming Software: Streaming Movement Analysis, 2023 & 2030 (USD Billion)
  • 6.3. Live Streaming
    • 6.3.1. Market Size Estimates and Forecasts, 2018 - 2030 (USD Billion)
  • 6.4. Video on Demand (VoD)
    • 6.4.1. Market Size Estimates and Forecasts, 2018 - 2030 (USD Billion)

Chapter 7. Video Streaming Software Market: Platform Estimates & Trend Analysis

  • 7.1. Segment Dashboard
  • 7.2. Video Streaming Software: Platform Movement Analysis, 2023 & 2030 (USD Billion)
  • 7.3. Web-based
    • 7.3.1. Market Size Estimates and Forecasts, 2018 - 2030 (USD Billion)
  • 7.4. Mobile-based
    • 7.4.1. Market Size Estimates and Forecasts, 2018 - 2030 (USD Billion)

Chapter 8. Video Streaming Software Market: Monetization Model Estimates & Trend Analysis

  • 8.1. Segment Dashboard
  • 8.2. Video Streaming Software: Monetization Model Movement Analysis, 2023 & 2030 (USD Billion)
  • 8.3. Subscription-Based (SVOD)
    • 8.3.1. Market Size Estimates and Forecasts, 2018 - 2030 (USD Billion)
  • 8.4. Ad-Supported (AVOD)
    • 8.4.1. Market Size Estimates and Forecasts, 2018 - 2030 (USD Billion)
  • 8.5. Transactional-Based (TVOD)
    • 8.5.1. Market Size Estimates and Forecasts, 2018 - 2030 (USD Billion)

Chapter 9. Video Streaming Software Market: End Use Estimates & Trend Analysis

  • 9.1. Segment Dashboard
  • 9.2. Video Streaming Software: End Use Movement Analysis, 2023 & 2030 (USD Billion)
  • 9.3. Media & Entertainment
    • 9.3.1. Market Size Estimates and Forecasts, 2018 - 2030 (USD Billion)
  • 9.4. Education
    • 9.4.1. Market Size Estimates and Forecasts, 2018 - 2030 (USD Billion)
  • 9.5. Healthcare
    • 9.5.1. Market Size Estimates and Forecasts, 2018 - 2030 (USD Billion)
  • 9.6. Healthcare
    • 9.6.1. Market Size Estimates and Forecasts, 2018 - 2030 (USD Billion)
  • 9.7. Government
    • 9.7.1. Market Size Estimates and Forecasts, 2018 - 2030 (USD Billion)
  • 9.8. Energy and Utilities
    • 9.8.1. Market Size Estimates and Forecasts, 2018 - 2030 (USD Billion)
  • 9.9. Manufacturing
    • 9.9.1. Market Size Estimates and Forecasts, 2018 - 2030 (USD Billion)
  • 9.10. Others
    • 9.10.1. Market Size Estimates and Forecasts, 2018 - 2030 (USD Billion)

Chapter 10. Video Streaming Software Market: Regional Estimates & Trend Analysis

  • 10.1. Video Streaming Software Share, By Region, 2023 & 2030, USD Billion
  • 10.2. North America
    • 10.2.1. Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
    • 10.2.2. Market estimates and forecast by Component, 2018 - 2030 (Revenue, USD Billion)
      • 10.2.2.1. Market estimates and forecast by Software, 2018 - 2030 (Revenue, USD Billion)
      • 10.2.2.2. Market estimates and forecast by Service, 2018 - 2030 (Revenue, USD Billion)
    • 10.2.3. Market estimates and forecast by Deployment, 2018 - 2030 (Revenue, USD Billion)
    • 10.2.4. Market estimates and forecast by Streaming, 2018 - 2030 (Revenue, USD Billion)
    • 10.2.5. Market estimates and forecast by Platform, 2018 - 2030 (Revenue, USD Billion)
    • 10.2.6. Market estimates and forecast by Monetization Model, 2018 - 2030 (Revenue, USD Billion)
    • 10.2.7. Market estimates and forecast by End Use, 2018 - 2030 (Revenue, USD Billion)
    • 10.2.8. U.S.
      • 10.2.8.1. Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
      • 10.2.8.2. Market estimates and forecast by Component, 2018 - 2030 (Revenue, USD Billion)
        • 10.2.8.2.1. Market estimates and forecast by Software, 2018 - 2030 (Revenue, USD Billion)
        • 10.2.8.2.2. Market estimates and forecast by Service, 2018 - 2030 (Revenue, USD Billion)
      • 10.2.8.3. Market estimates and forecast by Deployment, 2018 - 2030 (Revenue, USD Billion)
      • 10.2.8.4. Market estimates and forecast by Streaming, 2018 - 2030 (Revenue, USD Billion)
      • 10.2.8.5. Market estimates and forecast by Platform, 2018 - 2030 (Revenue, USD Billion)
      • 10.2.8.6. Market estimates and forecast by Monetization Model, 2018 - 2030 (Revenue, USD Billion)
      • 10.2.8.7. Market estimates and forecast by End Use, 2018 - 2030 (Revenue, USD Billion)
    • 10.2.9. Canada
      • 10.2.9.1. Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
      • 10.2.9.2. Market estimates and forecast by Component, 2018 - 2030 (Revenue, USD Billion)
        • 10.2.9.2.1. Market estimates and forecast by Software, 2018 - 2030 (Revenue, USD Billion)
      • 10.2.9.3. Market estimates and forecast by Service, 2018 - 2030 (Revenue, USD Billion)
      • 10.2.9.4. Market estimates and forecast by Deployment, 2018 - 2030 (Revenue, USD Billion)
      • 10.2.9.5. Market estimates and forecast by Streaming, 2018 - 2030 (Revenue, USD Billion)
      • 10.2.9.6. Market estimates and forecast by Platform, 2018 - 2030 (Revenue, USD Billion)
      • 10.2.9.7. Market estimates and forecast by Monetization Model, 2018 - 2030 (Revenue, USD Billion)
      • 10.2.9.8. Market estimates and forecast by End Use, 2018 - 2030 (Revenue, USD Billion)
    • 10.2.10. Mexico
      • 10.2.10.1. Market estimates and forecast by Component, 2018 - 2030 (Revenue, USD Billion)
        • 10.2.10.1.1. Market estimates and forecast by Software, 2018 - 2030 (Revenue, USD Billion)
        • 10.2.10.1.2. Market estimates and forecast by Service, 2018 - 2030 (Revenue, USD Billion)
      • 10.2.10.2. Market estimates and forecast by Deployment, 2018 - 2030 (Revenue, USD Billion)
      • 10.2.10.3. Market estimates and forecast by Streaming, 2018 - 2030 (Revenue, USD Billion)
      • 10.2.10.4. Market estimates and forecast by Platform, 2018 - 2030 (Revenue, USD Billion)
      • 10.2.10.5. Market estimates and forecast by Monetization Model, 2018 - 2030 (Revenue, USD Billion)
      • 10.2.10.6. Market estimates and forecast by End Use, 2018 - 2030 (Revenue, USD Billion)
  • 10.3. Europe
    • 10.3.1. Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
    • 10.3.2. Market estimates and forecast by Component, 2018 - 2030 (Revenue, USD Billion)
      • 10.3.2.1. Market estimates and forecast by Software, 2018 - 2030 (Revenue, USD Billion)
      • 10.3.2.2. Market estimates and forecast by Service, 2018 - 2030 (Revenue, USD Billion)
    • 10.3.3. Market estimates and forecast by Deployment, 2018 - 2030 (Revenue, USD Billion)
    • 10.3.4. Market estimates and forecast by Streaming, 2018 - 2030 (Revenue, USD Billion)
    • 10.3.5. Market estimates and forecast by Platform, 2018 - 2030 (Revenue, USD Billion)
    • 10.3.6. Market estimates and forecast by Monetization Model, 2018 - 2030 (Revenue, USD Billion)
    • 10.3.7. Market estimates and forecast by End Use, 2018 - 2030 (Revenue, USD Billion)
    • 10.3.8. UK
      • 10.3.8.1. Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
      • 10.3.8.2. Market estimates and forecast by Component, 2018 - 2030 (Revenue, USD Billion)
        • 10.3.8.2.1. Market estimates and forecast by Software, 2018 - 2030 (Revenue, USD Billion)
        • 10.3.8.2.2. Market estimates and forecast by Service, 2018 - 2030 (Revenue, USD Billion)
      • 10.3.8.3. Market estimates and forecast by Deployment, 2018 - 2030 (Revenue, USD Billion)
      • 10.3.8.4. Market estimates and forecast by Streaming, 2018 - 2030 (Revenue, USD Billion)
      • 10.3.8.5. Market estimates and forecast by Platform, 2018 - 2030 (Revenue, USD Billion)
      • 10.3.8.6. Market estimates and forecast by Monetization Model, 2018 - 2030 (Revenue, USD Billion)
      • 10.3.8.7. Market estimates and forecast by End Use, 2018 - 2030 (Revenue, USD Billion)
    • 10.3.9. Germany
      • 10.3.9.1. Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
      • 10.3.9.2. Market estimates and forecast by Component, 2018 - 2030 (Revenue, USD Billion)
        • 10.3.9.2.1. Market estimates and forecast by Software, 2018 - 2030 (Revenue, USD Billion)
        • 10.3.9.2.2. Market estimates and forecast by Service, 2018 - 2030 (Revenue, USD Billion)
      • 10.3.9.3. Market estimates and forecast by Deployment, 2018 - 2030 (Revenue, USD Billion)
      • 10.3.9.4. Market estimates and forecast by Streaming, 2018 - 2030 (Revenue, USD Billion)
      • 10.3.9.5. Market estimates and forecast by Platform, 2018 - 2030 (Revenue, USD Billion)
      • 10.3.9.6. Market estimates and forecast by Monetization Model, 2018 - 2030 (Revenue, USD Billion)
      • 10.3.9.7. Market estimates and forecast by End Use, 2018 - 2030 (Revenue, USD Billion)
    • 10.3.10. France
      • 10.3.10.1. Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
      • 10.3.10.2. Market estimates and forecast by Component, 2018 - 2030 (Revenue, USD Billion)
        • 10.3.10.2.1. Market estimates and forecast by Software, 2018 - 2030 (Revenue, USD Billion)
        • 10.3.10.2.2. Market estimates and forecast by Service, 2018 - 2030 (Revenue, USD Billion)
      • 10.3.10.3. Market estimates and forecast by Deployment, 2018 - 2030 (Revenue, USD Billion)
      • 10.3.10.4. Market estimates and forecast by Streaming, 2018 - 2030 (Revenue, USD Billion)
      • 10.3.10.5. Market estimates and forecast by Platform, 2018 - 2030 (Revenue, USD Billion)
      • 10.3.10.6. Market estimates and forecast by Monetization Model, 2018 - 2030 (Revenue, USD Billion)
      • 10.3.10.7. Market estimates and forecast by End Use, 2018 - 2030 (Revenue, USD Billion)
  • 10.4. Asia Pacific
    • 10.4.1. Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
    • 10.4.2. Market estimates and forecast by Component, 2018 - 2030 (Revenue, USD Billion)
      • 10.4.2.1. Market estimates and forecast by Software, 2018 - 2030 (Revenue, USD Billion)
      • 10.4.2.2. Market estimates and forecast by Service, 2018 - 2030 (Revenue, USD Billion)
    • 10.4.3. Market estimates and forecast by Deployment, 2018 - 2030 (Revenue, USD Billion)
    • 10.4.4. Market estimates and forecast by Streaming, 2018 - 2030 (Revenue, USD Billion)
    • 10.4.5. Market estimates and forecast by Platform, 2018 - 2030 (Revenue, USD Billion)
    • 10.4.6. Market estimates and forecast by Monetization Model, 2018 - 2030 (Revenue, USD Billion)
    • 10.4.7. Market estimates and forecast by End Use, 2018 - 2030 (Revenue, USD Billion)
    • 10.4.8. China
      • 10.4.8.1. Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
      • 10.4.8.2. Market estimates and forecast by Component, 2018 - 2030 (Revenue, USD Billion)
        • 10.4.8.2.1. Market estimates and forecast by Software, 2018 - 2030 (Revenue, USD Billion)
        • 10.4.8.2.2. Market estimates and forecast by Service, 2018 - 2030 (Revenue, USD Billion)
      • 10.4.8.3. Market estimates and forecast by Deployment, 2018 - 2030 (Revenue, USD Billion)
      • 10.4.8.4. Market estimates and forecast by Streaming, 2018 - 2030 (Revenue, USD Billion)
      • 10.4.8.5. Market estimates and forecast by Platform, 2018 - 2030 (Revenue, USD Billion)
      • 10.4.8.6. Market estimates and forecast by Monetization Model, 2018 - 2030 (Revenue, USD Billion)
      • 10.4.8.7. Market estimates and forecast by End Use, 2018 - 2030 (Revenue, USD Billion)
    • 10.4.9. India
      • 10.4.9.1. Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
      • 10.4.9.2. Market estimates and forecast by Component, 2018 - 2030 (Revenue, USD Billion)
        • 10.4.9.2.1. Market estimates and forecast by Software, 2018 - 2030 (Revenue, USD Billion)
        • 10.4.9.2.2. Market estimates and forecast by Service, 2018 - 2030 (Revenue, USD Billion)
      • 10.4.9.3. Market estimates and forecast by Deployment, 2018 - 2030 (Revenue, USD Billion)
      • 10.4.9.4. Market estimates and forecast by Streaming, 2018 - 2030 (Revenue, USD Billion)
      • 10.4.9.5. Market estimates and forecast by Platform, 2018 - 2030 (Revenue, USD Billion)
      • 10.4.9.6. Market estimates and forecast by Monetization Model, 2018 - 2030 (Revenue, USD Billion)
      • 10.4.9.7. Market estimates and forecast by End Use, 2018 - 2030 (Revenue, USD Billion)
    • 10.4.10. Japan
      • 10.4.10.1. Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
      • 10.4.10.2. Market estimates and forecast by Component, 2018 - 2030 (Revenue, USD Billion)
        • 10.4.10.2.1. Market estimates and forecast by Software, 2018 - 2030 (Revenue, USD Billion)
        • 10.4.10.2.2. Market estimates and forecast by Service, 2018 - 2030 (Revenue, USD Billion)
      • 10.4.10.3. Market estimates and forecast by Deployment, 2018 - 2030 (Revenue, USD Billion)
      • 10.4.10.4. Market estimates and forecast by Streaming, 2018 - 2030 (Revenue, USD Billion)
      • 10.4.10.5. Market estimates and forecast by Platform, 2018 - 2030 (Revenue, USD Billion)
      • 10.4.10.6. Market estimates and forecast by Monetization Model, 2018 - 2030 (Revenue, USD Billion)
      • 10.4.10.7. Market estimates and forecast by End Use, 2018 - 2030 (Revenue, USD Billion)
    • 10.4.11. Australia
      • 10.4.11.1. Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
      • 10.4.11.2. Market estimates and forecast by Component, 2018 - 2030 (Revenue, USD Billion)
        • 10.4.11.2.1. Market estimates and forecast by Software, 2018 - 2030 (Revenue, USD Billion)
        • 10.4.11.2.2. Market estimates and forecast by Service, 2018 - 2030 (Revenue, USD Billion)
      • 10.4.11.3. Market estimates and forecast by Deployment, 2018 - 2030 (Revenue, USD Billion)
      • 10.4.11.4. Market estimates and forecast by Streaming, 2018 - 2030 (Revenue, USD Billion)
      • 10.4.11.5. Market estimates and forecast by Platform, 2018 - 2030 (Revenue, USD Billion)
      • 10.4.11.6. Market estimates and forecast by Monetization Model, 2018 - 2030 (Revenue, USD Billion)
      • 10.4.11.7. Market estimates and forecast by End Use, 2018 - 2030 (Revenue, USD Billion)
    • 10.4.12. South Korea
      • 10.4.12.1. Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
      • 10.4.12.2. Market estimates and forecast by Component, 2018 - 2030 (Revenue, USD Billion)
        • 10.4.12.2.1. Market estimates and forecast by Software, 2018 - 2030 (Revenue, USD Billion)
        • 10.4.12.2.2. Market estimates and forecast by Service, 2018 - 2030 (Revenue, USD Billion)
      • 10.4.12.3. Market estimates and forecast by Deployment, 2018 - 2030 (Revenue, USD Billion)
      • 10.4.12.4. Market estimates and forecast by Streaming, 2018 - 2030 (Revenue, USD Billion)
      • 10.4.12.5. Market estimates and forecast by Platform, 2018 - 2030 (Revenue, USD Billion)
      • 10.4.12.6. Market estimates and forecast by Monetization Model, 2018 - 2030 (Revenue, USD Billion)
      • 10.4.12.7. Market estimates and forecast by End Use, 2018 - 2030 (Revenue, USD Billion)
  • 10.5. Latin America
    • 10.5.1. Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
    • 10.5.2. Market estimates and forecast by Component, 2018 - 2030 (Revenue, USD Billion)
      • 10.5.2.1. Market estimates and forecast by Software, 2018 - 2030 (Revenue, USD Billion)
      • 10.5.2.2. Market estimates and forecast by Service, 2018 - 2030 (Revenue, USD Billion)
    • 10.5.3. Market estimates and forecast by Deployment, 2018 - 2030 (Revenue, USD Billion)
    • 10.5.4. Market estimates and forecast by Streaming, 2018 - 2030 (Revenue, USD Billion)
    • 10.5.5. Market estimates and forecast by Platform, 2018 - 2030 (Revenue, USD Billion)
    • 10.5.6. Market estimates and forecast by Monetization Model, 2018 - 2030 (Revenue, USD Billion)
    • 10.5.7. Market estimates and forecast by End Use, 2018 - 2030 (Revenue, USD Billion)
    • 10.5.8. Brazil
      • 10.5.8.1. Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
      • 10.5.8.2. Market estimates and forecast by Component, 2018 - 2030 (Revenue, USD Billion)
        • 10.5.8.2.1. Market estimates and forecast by Software, 2018 - 2030 (Revenue, USD Billion)
        • 10.5.8.2.2. Market estimates and forecast by Service, 2018 - 2030 (Revenue, USD Billion)
      • 10.5.8.3. Market estimates and forecast by Deployment, 2018 - 2030 (Revenue, USD Billion)
      • 10.5.8.4. Market estimates and forecast by Streaming, 2018 - 2030 (Revenue, USD Billion)
      • 10.5.8.5. Market estimates and forecast by Platform, 2018 - 2030 (Revenue, USD Billion)
      • 10.5.8.6. Market estimates and forecast by Monetization Model, 2018 - 2030 (Revenue, USD Billion)
      • 10.5.8.7. Market estimates and forecast by End Use, 2018 - 2030 (Revenue, USD Billion)
  • 10.6. Middle East & Africa
    • 10.6.1. Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
    • 10.6.2. Market estimates and forecast by Component, 2018 - 2030 (Revenue, USD Billion)
      • 10.6.2.1. Market estimates and forecast by Software, 2018 - 2030 (Revenue, USD Billion)
      • 10.6.2.2. Market estimates and forecast by Service, 2018 - 2030 (Revenue, USD Billion)
    • 10.6.3. Market estimates and forecast by Deployment, 2018 - 2030 (Revenue, USD Billion)
    • 10.6.4. Market estimates and forecast by Streaming, 2018 - 2030 (Revenue, USD Billion)
    • 10.6.5. Market estimates and forecast by Platform, 2018 - 2030 (Revenue, USD Billion)
    • 10.6.6. Market estimates and forecast by Monetization Model, 2018 - 2030 (Revenue, USD Billion)
    • 10.6.7. Market estimates and forecast by End Use, 2018 - 2030 (Revenue, USD Billion)
    • 10.6.8. Saudi Arabia
      • 10.6.8.1. Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
      • 10.6.8.2. Market estimates and forecast by Component, 2018 - 2030 (Revenue, USD Billion)
        • 10.6.8.2.1. Market estimates and forecast by Software, 2018 - 2030 (Revenue, USD Billion)
        • 10.6.8.2.2. Market estimates and forecast by Service, 2018 - 2030 (Revenue, USD Billion)
      • 10.6.8.3. Market estimates and forecast by Deployment, 2018 - 2030 (Revenue, USD Billion)
      • 10.6.8.4. Market estimates and forecast by Streaming, 2018 - 2030 (Revenue, USD Billion)
      • 10.6.8.5. Market estimates and forecast by Platform, 2018 - 2030 (Revenue, USD Billion)
      • 10.6.8.6. Market estimates and forecast by Monetization Model, 2018 - 2030 (Revenue, USD Billion)
      • 10.6.8.7. Market estimates and forecast by End Use, 2018 - 2030 (Revenue, USD Billion)
    • 10.6.9. UAE
      • 10.6.9.1. Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
      • 10.6.9.2. Market estimates and forecast by Component, 2018 - 2030 (Revenue, USD Billion)
        • 10.6.9.2.1. Market estimates and forecast by Software, 2018 - 2030 (Revenue, USD Billion)
        • 10.6.9.2.2. Market estimates and forecast by Service, 2018 - 2030 (Revenue, USD Billion)
      • 10.6.9.3. Market estimates and forecast by Deployment, 2018 - 2030 (Revenue, USD Billion)
      • 10.6.9.4. Market estimates and forecast by Streaming, 2018 - 2030 (Revenue, USD Billion)
      • 10.6.9.5. Market estimates and forecast by Platform, 2018 - 2030 (Revenue, USD Billion)
      • 10.6.9.6. Market estimates and forecast by Monetization Model, 2018 - 2030 (Revenue, USD Billion)
      • 10.6.9.7. Market estimates and forecast by End Use, 2018 - 2030 (Revenue, USD Billion)
    • 10.6.10. South Africa
      • 10.6.10.1. Market Estimates and Forecasts, 2018 - 2030 (USD Billion)
      • 10.6.10.2. Market estimates and forecast by Component, 2018 - 2030 (Revenue, USD Billion)
        • 10.6.10.2.1. Market estimates and forecast by Software, 2018 - 2030 (Revenue, USD Billion)
        • 10.6.10.2.2. Market estimates and forecast by Service, 2018 - 2030 (Revenue, USD Billion)
      • 10.6.10.3. Market estimates and forecast by Deployment, 2018 - 2030 (Revenue, USD Billion)
      • 10.6.10.4. Market estimates and forecast by Streaming, 2018 - 2030 (Revenue, USD Billion)
      • 10.6.10.5. Market estimates and forecast by Platform, 2018 - 2030 (Revenue, USD Billion)
      • 10.6.10.6. Market estimates and forecast by Monetization Model, 2018 - 2030 (Revenue, USD Billion)
      • 10.6.10.7. Market estimates and forecast by End Use, 2018 - 2030 (Revenue, USD Billion)

Chapter 11. Competitive Landscape

  • 11.1. Recent Developments & Impact Analysis by Key Market Participants
  • 11.2. Company Categorization
  • 11.3. Company Market Share Analysis
  • 11.4. Company Heat Map Analysis
  • 11.5. Strategy Mapping
    • 11.5.1. Expansion
    • 11.5.2. Mergers & Acquisition
    • 11.5.3. Partnerships & Collaborations
    • 11.5.4. New Product Launches
    • 11.5.5. Research And Development
  • 11.6. Company Profiles
    • 11.6.1. IBM Corporation
      • 11.6.1.1. Participant's Overview
      • 11.6.1.2. Financial Performance
      • 11.6.1.3. Product Benchmarking
      • 11.6.1.4. Recent Developments
    • 11.6.2. Microsoft Corporation
      • 11.6.2.1. Participant's Overview
      • 11.6.2.2. Financial Performance
      • 11.6.2.3. Product Benchmarking
      • 11.6.2.4. Recent Developments
    • 11.6.3. Kaltura
      • 11.6.3.1. Participant's Overview
      • 11.6.3.2. Financial Performance
      • 11.6.3.3. Product Benchmarking
      • 11.6.3.4. Recent Developments
    • 11.6.4. Brightcove Inc.
      • 11.6.4.1. Participant's Overview
      • 11.6.4.2. Financial Performance
      • 11.6.4.3. Product Benchmarking
      • 11.6.4.4. Recent Developments
    • 11.6.5. Vimeo
      • 11.6.5.1. Participant's Overview
      • 11.6.5.2. Financial Performance
      • 11.6.5.3. Product Benchmarking
      • 11.6.5.4. Recent Developments
    • 11.6.6. Haivision
      • 11.6.6.1. Participant's Overview
      • 11.6.6.2. Financial Performance
      • 11.6.6.3. Product Benchmarking
      • 11.6.6.4. Recent Developments
    • 11.6.7. Edgio
      • 11.6.7.1. Participant's Overview
      • 11.6.7.2. Financial Performance
      • 11.6.7.3. Product Benchmarking
      • 11.6.7.4. Recent Developments
    • 11.6.8. Panopto
      • 11.6.8.1. Participant's Overview
      • 11.6.8.2. Financial Performance
      • 11.6.8.3. Product Benchmarking
      • 11.6.8.4. Recent Developments
    • 11.6.9. Wowza Media Systems
      • 11.6.9.1. Participant's Overview
      • 11.6.9.2. Financial Performance
      • 11.6.9.3. Product Benchmarking
      • 11.6.9.4. Recent Developments
    • 11.6.10. Dacast
      • 11.6.10.1. Participant's Overview
      • 11.6.10.2. Financial Performance
      • 11.6.10.3. Product Benchmarking
      • 11.6.10.4. Recent Developments
    • 11.6.11. Akamai Technologies
      • 11.6.11.1. Participant's Overview
      • 11.6.11.2. Financial Performance
      • 11.6.11.3. Product Benchmarking
      • 11.6.11.4. Recent Developments
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