시장보고서
상품코드
1611252

미디어 & 엔터테인먼트용 AI 시장 규모, 점유율, 동향 분석 리포트 : 솔루션별, 용도별, 지역별, 부문 예측(2025-2030년)

AI In Media & Entertainment Market Size, Share & Trends Analysis Report By Solution (Hardware/ Equipment, Services), By Application (Gaming, Fake Story Detection), By Region, And Segment Forecasts, 2025 - 2030

발행일: | 리서치사: Grand View Research | 페이지 정보: 영문 100 Pages | 배송안내 : 2-10일 (영업일 기준)

    
    
    




※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

미디어 & 엔터테인먼트용 AI 시장 성장과 동향

Grand View Research, Inc.의 최신 리포트에 따르면 세계의 미디어 & 엔터테인먼트용 AI 시장 규모는 2025-2030년에 24.2%의 CAGR을 기록하며, 2030년까지 994억 8,000만 달러에 달할 것으로 예측됩니다.

미디어 및 엔터테인먼트 비즈니스에서 가상 창작의 인기가 높아지고, 고화질 그래픽과 실시간 가상 세계를 구현할 수 있는 능력은 시장을 발전시키고 있습니다.

인공지능은 스마트 컨텐츠 분석 및 분류, 자동 이미지 태깅, 확장 가능한 개인화 및 예측, 시간 절약형 컨텐츠 제작 지원, 텍스트 인텔리전스 및 분석, 음성 제어 플랫폼 등 컨텐츠 프로세스 워크플로우의 다양한 단계에서 활용되고 있습니다. AI 기술 프로바이더들은 방송사들과 협력하여 AI를 통합하고 프로그램 시간표를 최적화하는 등 컨텐츠 관리를 강화함으로써 미디어 기업이 이러한 이점을 활용할 수 있도록 돕고 있습니다. 예를 들어 BBC는 컨텐츠 관리의 최적화와 자동화를 위해 AI/ML을 적용하는 많은 노력을 기울이고 있습니다. 이러한 활동은 생방송으로 진행되었으며, 이후 부문에서 추가적으로 검토되고 있습니다. 이러한 프로젝트들은 제작 및 배포에 소요되는 시간과 비용을 절감하기 위해 워크플로우를 개선하는 데 초점을 맞추었습니다.

영화 스튜디오와 TV 프로그램에서 AI 기반 가상 제작 인프라의 사용이 확대됨에 따라 모션 캡처 워크스테이션, 가상 카메라, 시뮬레이션 카메라 및 기타 가상 제작 하드웨어에 대한 수요가 향후 수년간 급증할 것으로 예상됩니다. 영화와 비디오 게임에서 사실적인 가상 요소와 3차원 디자인의 인기가 높아짐에 따라 컴퓨터 그래픽 카드 수요가 증가할 것으로 예상됩니다.

인공지능은 디자인, 광고, 영화 홍보 등 거래와 마케팅을 위해 미디어 및 엔터테인먼트 산업에서 구현되고 있습니다. 스마트 AI 프레임워크는 광범위한 마케팅 및 광고 솔루션을 생성할 수 있습니다. 인공지능을 사용할 것으로 예측 분석을 통해 마케팅 절차를 더 빠르게 진행할 수 있으며, AI 기반 마케팅 소프트웨어는 프로모션 접근 방식을 만들고, 시청자의 목표를 해결하고, 효과적인 고객 솔루션을 만드는 데 도움이 될 수 있습니다. 예를 들어 'Alibaba Luban'은 AI 기반 그래픽 디자인 소프트웨어입니다. 이는 인간보다 100배 빠른 속도로 시각적 디자인을 생성하는 놀라운 속도로, 단 1초 만에 8,000개의 배너를 생성할 수 있습니다.

AI In Media &Entertainment Market Report Highlights

  • 2024년 서비스 부문이 60.2% 시장 점유율을 차지할 것으로 예상됩니다. 서비스 부문은 미디어 및 엔터테인먼트 워크플로우에서 AI 통합 및 커스터마이징에 대한 수요 증가에 힘입어 시장을 주도하고 있습니다.
  • 영업 및 마케팅은 2024년 AI 툴을 활용하여 타깃팅된 캠페인과 시청자 참여를 위해 AI 툴을 활용함으로써 지배적인 위치를 차지할 것입니다. 예측 분석을 통해 기업은 잠재 고객을 식별하고 그에 따라 전략을 맞춤화하여 전환율을 높일 수 있습니다.
  • 북미는 2024년 33.6%의 점유율을 차지하며 미디어 및 엔터테인먼트 분야 AI 세계 시장을 선도하고 있습니다.

목차

제1장 조사 방법과 범위

제2장 개요

제3장 미디어 & 엔터테인먼트용 AI 시장 변수, 동향, 범위

  • 세계의 미디어 & 엔터테인먼트용 AI 시장 전망
  • 산업 밸류체인 분석
  • 시장 역학
    • 시장 성장 촉진요인 분석
    • 시장 성장 억제요인 분석
    • 산업의 과제
  • Porter's Five Forces 분석
    • 공급업체의 힘
    • 구매자 힘
    • 대체의 위협
    • 신규 진출의 위협
    • 경쟁 기업 간 경쟁 관계
  • PESTEL 분석
    • 정치 정세
    • 경제 정세
    • 사회 상황
    • 기술 상황
    • 환경 상황
    • 법적 상황

제4장 미디어 & 엔터테인먼트용 AI 시장 : 솔루션 전망 추정과 예측

  • 미디어 & 엔터테인먼트용 AI 시장 : 솔루션 변동 분석, 2024년과 2030년

제5장 미디어 & 엔터테인먼트용 AI 시장 : 용도 전망 추정과 예측

  • 미디어 & 엔터테인먼트용 AI 시장 : 용도 변동 분석, 2024년과 2030년
    • 게임
    • 가짜 뉴스 탐지
    • 도작 탐지
    • 퍼스널라이제이션
    • 생산계획과 관리
    • 세일즈와 마케팅
    • 재능 발굴
    • 컨텐츠 캡처
    • 스포츠 오토매틱 프로덕션

제6장 미디어 & 엔터테인먼트용 AI 시장 : 지역별, 추정·동향 분석

  • 미디어 & 엔터테인먼트용 AI 시장 점유율, 지역별, 2024년과 2030년
  • 북미
    • 미국
    • 캐나다
    • 멕시코
  • 유럽
    • 영국
    • 독일
    • 프랑스
  • 아시아태평양
    • 중국
    • 일본
    • 인도
    • 한국
    • 호주
  • 라틴아메리카
    • 브라질
  • 중동 및 아프리카
    • 아랍에미리트
    • 사우디아라비아
    • 남아프리카공화국

제7장 경쟁 구도

  • 주요 시장 참여 기업에 의한 최근 동향과 영향 분석
  • 벤더 구도
    • 기업 분류
    • 주요 판매 대리점과 채널 파트너 리스트
    • 잠재 고객 리스트/리스트
  • 경쟁 역학
    • 경쟁 벤치마킹
    • 전략 지도제작
    • 히트맵 분석
  • 기업 개요/상장기업
    • The MathWorks, Inc
    • Amazon Web Services, Inc.
    • EMG
    • Gearhouse South Africa PTY Limited
    • Gravity Media
    • GrayMeta
    • International Business Machines Corporation
    • LMG, LLC
    • Matchroom Sport Ltd
    • Production Resource Group, LLC
    • Synthesia Ltd
    • TAIT
    • Valossa Labs Ltd.
    • Veritone, Inc.
    • Pixellot
    • PlaySight Interactive LTD
    • AISportsWatch GmbH
    • Spiideo
    • Sportway AB
    • EVS Broadcast Equipment SA
    • Hudl
    • Move.ai
    • AutomaticTV
KSA 25.01.03

AI In Media & Entertainment Market Growth & Trends:

The global AI in media & entertainment market size is expected to reach USD 99.48 billion by 2030, registering a CAGR of 24.2% from 2025 to 2030, according to a new report by Grand View Research, Inc. The increasing popularity of virtual creation in the media & entertainment business, and its ability to create high-definition graphics and real-time virtual worlds, are driving the market forward.

Artificial intelligence is helping media companies to leverage these benefits by enhancing content management across various phases in the workflow of content processes, including smart content analysis and categorization, automatic image tagging, scalable personalization and predictions, time-saving content creation assistance, text intelligence and analysis, and voice-controlled platforms. AI technology providers work with broadcast companies to incorporate AI to optimize programming timetables. For Instance, the BBC has started many efforts to apply AI/ML to optimize and automate content management. These activities have been implemented in a live telecast and deliberated further in later segments. These projects precisely target workflow enhancements aiming at time and cost savings in creation and distribution.

The growing use of AI-based virtual production infrastructure in movie studios and TV shows is anticipated to upsurge the demand for motion capture workstations, virtual cameras, simulation cameras, and other virtual production hardware in the coming years. The rising popularity of realistic virtual elements and three-dimensional designs for movies and video games is expected to drive the demand for computer graphics cards.

Artificial Intelligence is implemented in the Media & Entertainment industry for trading or marketing, including design, advertisements, and film promotion. Smart AI frameworks can create extensive marketing and advertising solutions. Using Artificial Intelligence, predictive analytics can perform marketing procedures faster. Marketing software driven by AI helps create promotional approaches, address audience goals, and make effective customer solutions. For Instance, 'Alibaba Luban' is an AI-based graphic design software available. It is a marvel that produces visual designs a hundred times faster than humans, which means it will create 8000 banners in just a second.

AI In Media & Entertainment Market Report Highlights:

  • The services segment dominated the market in 2024 with a market share of 60.2%. The services category held a leading position in the market, driven by the rising demand for AI integration and customization in Media & entertainment workflows.
  • Sales and marketing have achieved a dominant position in 2024 by utilizing AI tools for targeted campaigns and audience engagement. Predictive analytics enables businesses to identify potential customers and customize their strategies, accordingly, increasing conversion rates.
  • North America leads the global AI in media & entertainment market accounting for leading share of 33.6% in 2024.

Table of Contents

Chapter 1. Methodology and Scope

  • 1.1. Market Segmentation & Scope
  • 1.2. Market Definition
  • 1.3. Information Procurement
    • 1.3.1. Purchased Database
    • 1.3.2. GVR's Internal Database
    • 1.3.3. Secondary Sources & Third-Party Perspectives
    • 1.3.4. Primary Research
  • 1.4. Information Analysis
    • 1.4.1. Data Analysis Models
  • 1.5. Market Formulation & Data Visualization
  • 1.6. Data Validation & Publishing

Chapter 2. Executive Summary

  • 2.1. Market Insights
  • 2.2. Segmental Outlook
  • 2.3. Competitive Outlook

Chapter 3. AI In Media & Entertainment Market Variables, Trends & Scope

  • 3.1. Global AI In Media & Entertainment Market Outlook
  • 3.2. Industry Value Chain Analysis
  • 3.3. Market Dynamics
    • 3.3.1. Market Driver Analysis
    • 3.3.2. Market Restraint Analysis
    • 3.3.3. Industry Challenges
  • 3.4. Porter's Five Forces Analysis
    • 3.4.1. Supplier Power
    • 3.4.2. Buyer Power
    • 3.4.3. Substitution Threat
    • 3.4.4. Threat from New Entrant
    • 3.4.5. Competitive Rivalry
  • 3.5. PESTEL Analysis
    • 3.5.1. Political Landscape
    • 3.5.2. Economic Landscape
    • 3.5.3. Social Landscape
    • 3.5.4. Technological Landscape
    • 3.5.5. Environmental Landscape
    • 3.5.6. Legal Landscape

Chapter 4. AI In Media & Entertainment Market: Solution Estimates & Forecasts

  • 4.1. AI In Media & Entertainment Market: Solution Movement Analysis, 2024 & 2030
    • 4.1.1. Hardware/ Equipment
      • 4.1.1.1. Hardware/ Equipment Market estimates and forecast, 2018 - 2030 (USD Million)
    • 4.1.2. Services
      • 4.1.2.1. Services Market estimates and forecast, 2018 - 2030 (USD Million)

Chapter 5. AI In Media & Entertainment Market: Application Outlook Estimates & Forecasts

  • 5.1. AI In Media & Entertainment Market: Application Movement Analysis, 2024 & 2030
    • 5.1.1. Gaming
      • 5.1.1.1. Gaming Market estimates and forecast, 2018 - 2030 (USD Million)
    • 5.1.2. Fake Story Detection
      • 5.1.2.1. Fake Story Detection Market estimates and forecasts, 2018 - 2030 (USD Million)
    • 5.1.3. Plagiarism Detection
      • 5.1.3.1. Plagiarism Detection Market estimates and forecast, 2018 - 2030 (USD Million)
    • 5.1.4. Personalization
      • 5.1.4.1. Personalization Market estimates and forecast, 2018 - 2030 (USD Million)
    • 5.1.5. Production Planning and Management
      • 5.1.5.1. Production Planning and Management Market estimates and forecast, 2018 - 2030 (USD Million)
    • 5.1.6. Sales and Marketing
      • 5.1.6.1. Sales and Marketing Market estimates and forecast, 2018 - 2030 (USD Million)
    • 5.1.7. Talent Identification
      • 5.1.7.1. Talent Identification Market estimates and forecast, 2018 - 2030 (USD Million)
    • 5.1.8. Content Capture
      • 5.1.8.1. Content Capture Market estimates and forecast, 2018 - 2030 (USD Million)
    • 5.1.9. Sports Automatic Productions
      • 5.1.9.1. Sports Automatic Productions Market estimates and forecast, 2018 - 2030 (USD Million)

Chapter 6. AI In Media & Entertainment Market: Regional Estimates & Trend Analysis

  • 6.1. AI In Media & Entertainment Market Share, By Region, 2024 & 2030 (USD Million)
  • 6.2. North America
    • 6.2.1. North America AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.2.1.1. North America AI In Media & Entertainment Market Estimates and Forecasts, by Country, 2018 - 2030 (USD Million)
      • 6.2.1.2. North America AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.2.1.3. North America AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.2.2. U.S.
      • 6.2.2.1. U.S. AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.2.2.2. U.S. AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.2.2.3. U.S. AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.2.3. Canada
      • 6.2.3.1. Canada AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.2.3.2. Canada AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.2.3.3. Canada AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.2.4. Mexico
      • 6.2.4.1. Mexico AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.2.4.2. Mexico AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.2.4.3. Mexico AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
  • 6.3. Europe
    • 6.3.1. Europe AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.3.1.1. Europe AI In Media & Entertainment Market Estimates and Forecasts, by Country, 2018 - 2030 (USD Million)
      • 6.3.1.2. Europe AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.3.1.3. Europe AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.3.2. U.K.
      • 6.3.2.1. U.K. AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.3.2.2. U.K. AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.3.2.3. U.K. AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.3.3. Germany
      • 6.3.3.1. Germany AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.3.3.2. Germany AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.3.3.3. Germany AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.3.4. France
      • 6.3.4.1. France AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.3.4.2. France AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.3.4.3. France AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
  • 6.4. Asia Pacific
    • 6.4.1. Asia Pacific AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.4.1.1. Asia Pacific AI In Media & Entertainment Market Estimates and Forecasts, by Country, 2018 - 2030 (USD Million)
      • 6.4.1.2. Asia Pacific AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.4.1.3. Asia Pacific AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.4.2. China
      • 6.4.2.1. China AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.4.2.2. China AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.4.2.3. China AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.4.3. Japan
      • 6.4.3.1. Japan AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.4.3.2. Japan AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.4.3.3. Japan AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.4.4. India
      • 6.4.4.1. India AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.4.4.2. India AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.4.4.3. India AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.4.5. South Korea
      • 6.4.5.1. South Korea AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.4.5.2. Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.4.5.3. South Korea AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.4.6. Australia
      • 6.4.6.1. Australia AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.4.6.2. Australia AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.4.6.3. Australia AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
  • 6.5. Latin America
    • 6.5.1. Latin America AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.5.1.1. Latin America AI In Media & Entertainment Market Estimates and Forecasts, by Country, 2018 - 2030 (USD Million)
      • 6.5.1.2. Latin America AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.5.1.3. Latin America AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.5.2. Brazil
      • 6.5.2.1. Brazil AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.5.2.2. Brazil AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.5.2.3. Brazil AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
  • 6.6. Middle East and Africa
    • 6.6.1. Middle East and Africa AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.6.1.1. Middle East and Africa AI In Media & Entertainment Market Estimates and Forecasts, by Country, 2018 - 2030 (USD Million)
      • 6.6.1.2. Middle East and Africa AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.6.1.3. Middle East and Africa AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.6.2. UAE
      • 6.6.2.1. UAE AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.6.2.2. UAE AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.6.2.3. UAE AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.6.3. KSA
      • 6.6.3.1. KSA AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.6.3.2. KSA AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.6.3.3. KSA AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.6.4. South Africa
      • 6.6.4.1. South Africa AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.6.4.2. South Africa AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.6.4.3. South Africa AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)

Chapter 7. Competitive Landscape

  • 7.1. Recent Developments & Impact Analysis, By Key Market Participants
  • 7.2. Vendor Landscape
    • 7.2.1. Company categorization
    • 7.2.2. List of Key Distributors and channel Partners
    • 7.2.3. List of Potential Customers/Listing
  • 7.3. Competitive Dynamics
    • 7.3.1. Competitive Benchmarking
    • 7.3.2. Strategy Mapping
    • 7.3.3. Heat Map Analysis
  • 7.4. Company Profiles/Listing
    • 7.4.1. The MathWorks, Inc
      • 7.4.1.1. Participant's overview
      • 7.4.1.2. Financial performance
      • 7.4.1.3. Solution benchmarking
      • 7.4.1.4. Strategic initiatives
    • 7.4.2. Amazon Web Services, Inc.
      • 7.4.2.1. Participant's overview
      • 7.4.2.2. Financial performance
      • 7.4.2.3. Solution benchmarking
      • 7.4.2.4. Strategic initiatives
    • 7.4.3. EMG
      • 7.4.3.1. Participant's overview
      • 7.4.3.2. Financial performance
      • 7.4.3.3. Solution benchmarking
      • 7.4.3.4. Strategic initiatives
    • 7.4.4. Gearhouse South Africa PTY Limited
      • 7.4.4.1. Participant's overview
      • 7.4.4.2. Financial performance
      • 7.4.4.3. Solution benchmarking
      • 7.4.4.4. Strategic initiatives
    • 7.4.5. Gravity Media
      • 7.4.5.1. Participant's overview
      • 7.4.5.2. Financial performance
      • 7.4.5.3. Solution benchmarking
      • 7.4.5.4. Strategic initiatives
    • 7.4.6. GrayMeta
      • 7.4.6.1. Participant's overview
      • 7.4.6.2. Financial performance
      • 7.4.6.3. Solution benchmarking
      • 7.4.6.4. Strategic initiatives
    • 7.4.7. International Business Machines Corporation
      • 7.4.7.1. Participant's overview
      • 7.4.7.2. Financial performance
      • 7.4.7.3. Solution benchmarking
      • 7.4.7.4. Strategic initiatives
    • 7.4.8. LMG, LLC
      • 7.4.8.1. Participant's overview
      • 7.4.8.2. Financial performance
      • 7.4.8.3. Solution benchmarking
      • 7.4.8.4. Strategic initiatives
    • 7.4.9. Matchroom Sport Ltd
      • 7.4.9.1. Participant's overview
      • 7.4.9.2. Financial performance
      • 7.4.9.3. Solution benchmarking
      • 7.4.9.4. Strategic initiatives
    • 7.4.10. Production Resource Group, L.L.C.
      • 7.4.10.1. Participant's overview
      • 7.4.10.2. Financial performance
      • 7.4.10.3. Solution benchmarking
      • 7.4.10.4. Strategic initiatives
    • 7.4.11. Synthesia Ltd
      • 7.4.11.1. Participant's overview
      • 7.4.11.2. Financial performance
      • 7.4.11.3. Solution benchmarking
      • 7.4.11.4. Strategic initiatives
    • 7.4.12. TAIT
      • 7.4.12.1. Participant's overview
      • 7.4.12.2. Financial performance
      • 7.4.12.3. Solution benchmarking
      • 7.4.12.4. Strategic initiatives
    • 7.4.13. Valossa Labs Ltd.
      • 7.4.13.1. Participant's overview
      • 7.4.13.2. Financial performance
      • 7.4.13.3. Solution benchmarking
      • 7.4.13.4. Strategic initiatives
    • 7.4.14. Veritone, Inc.
      • 7.4.14.1. Participant's overview
      • 7.4.14.2. Financial performance
      • 7.4.14.3. Solution benchmarking
      • 7.4.14.4. Strategic initiatives
    • 7.4.15. Pixellot
      • 7.4.15.1. Participant's overview
      • 7.4.15.2. Financial performance
      • 7.4.15.3. Solution benchmarking
      • 7.4.15.4. Strategic initiatives
    • 7.4.16. PlaySight Interactive LTD
      • 7.4.16.1. Participant's overview
      • 7.4.16.2. Financial performance
      • 7.4.16.3. Solution benchmarking
      • 7.4.16.4. Strategic initiatives
    • 7.4.17. AISportsWatch GmbH
      • 7.4.17.1. Participant's overview
      • 7.4.17.2. Financial performance
      • 7.4.17.3. Solution benchmarking
      • 7.4.17.4. Strategic initiatives
    • 7.4.18. Spiideo
      • 7.4.18.1. Participant's overview
      • 7.4.18.2. Financial performance
      • 7.4.18.3. Solution benchmarking
      • 7.4.18.4. Strategic initiatives
    • 7.4.19. Sportway AB
      • 7.4.19.1. Participant's overview
      • 7.4.19.2. Financial performance
      • 7.4.19.3. Solution benchmarking
      • 7.4.19.4. Strategic initiatives
    • 7.4.20. EVS Broadcast Equipment S.A.
      • 7.4.20.1. Participant's overview
      • 7.4.20.2. Financial performance
      • 7.4.20.3. Solution benchmarking
      • 7.4.20.4. Strategic initiatives
    • 7.4.21. Hudl
      • 7.4.21.1. Participant's overview
      • 7.4.21.2. Financial performance
      • 7.4.21.3. Solution benchmarking
      • 7.4.21.4. Strategic initiatives
    • 7.4.22. Move.ai
      • 7.4.22.1. Participant's overview
      • 7.4.22.2. Financial performance
      • 7.4.22.3. Solution benchmarking
      • 7.4.22.4. Strategic initiatives
    • 7.4.23. AutomaticTV
      • 7.4.23.1. Participant's overview
      • 7.4.23.2. Financial performance
      • 7.4.23.3. Solution benchmarking
      • 7.4.23.4. Strategic initiatives
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