시장보고서
상품코드
1941474

피트니스 앱 시장 규모, 점유율 및 동향 분석 보고서 : 유형별, 플랫폼별, 디바이스별, 지역별, 부문별 예측(2026-2033년)

Fitness Apps Market Size, Share & Trends Analysis Report By Type (Exercise & Weight Loss, Diet & Nutrition, Activity Tracking), By Platform (Android, iOS), By Device (Smartphones, Tablets, Wearable Devices), By Region, And Segment Forecasts, 2026 - 2033

발행일: | 리서치사: Grand View Research | 페이지 정보: 영문 100 Pages | 배송안내 : 2-10일 (영업일 기준)

    
    
    




※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

피트니스 앱 시장 개요

세계의 피트니스 앱 시장 규모는 2025년 121억 2,000만 달러로 추정되며, 2033년에 335억 8,000만 달러에 이를 것으로 예측됩니다.

또한 2026-2033년 CAGR 13.40%를 나타낼 것으로 예측됩니다. 이러한 성장은 건강 인식 증가, 기술 발전, 코로나19 팬데믹의 영향, 가처분 소득 증가 및 의료비 절감과 같은 경제적인 요인에 의해 촉진되고 있습니다.

Business of Apps의 보고서에 따르면, 2023년 피트니스 앱 다운로드 횟수는 8억 5,800만 건에 달할 것으로 예측됩니다. 이 시장에는 달리기, 사이클링, 요가, 종합 피트니스 추적 등 다양한 활동에 특화된 인기 앱이 광범위하게 포함되어 있습니다. 이러한 앱의 편리함과 개인화된 성격은 모든 연령대의 사용자들이 선호하는 이유입니다.

스마트폰은 단순한 통신 도구에서 건강-피트니스 추적의 필수 디바이스로 진화했습니다. 사용자는 Fitbit, MyFitnessPal, Garmin Connect, Fooducate, Noom, Google Fit 등의 앱을 통해 신체 활동, 영양 섭취, 종합적인 건강 상태를 관리할 수 있습니다. 스마트 워치 등 웨어러블 기기와의 연계를 통해 심박수, 칼로리 소모량, 수면 패턴 등의 실시간 데이터를 제공합니다.

디지털 헬스 솔루션, 웨어러블 기술, 개인화된 피트니스 경험의 부상으로 피트니스 앱에 대한 수요가 증가하고 있습니다. 1,400만 개 이상의 식품 데이터베이스를 통해 사용자의 영양 섭취와 운동 습관을 추적하는 MyFitnessPal, 소셜 기능으로 유명한 Strava와 같은 주요 앱이 선두에 서 있습니다. AI 기반 러닝 앱 'Runna'는 전 세계의 주목을 받으며 180개국 이상의 사용자에게 서비스를 제공하고 있으며, 벤처캐피털로부터 909만 달러(800만 유로)의 투자를 유치했습니다.

AI는 앱의 영역에 혁명을 일으키고 있으며, Runna와 PUSH와 같은 플랫폼은 개인화된 훈련 계획과 실시간 피드백을 제공합니다. 피트니스 앱 시장이 계속 성장하고 있는 가운데, 성공을 원하는 기업은 AI를 통한 개인화, 원활한 웨어러블 기기 연동, 사용자 친화적인 인터페이스를 우선순위에 두고 현재 트렌드와 사용자의 기대에 부응해야 합니다.

AI와 웨어러블 기술의 발전에 힘입어 개인화된 웰니스 경험에 대한 수요가 증가하면서 개인 피트니스에 대한 접근 방식이 재편되고 있습니다. 이러한 앱은 실시간 데이터 추적을 제공하여 사용자가 피트니스 목표를 달성하고 지구력, 근력 또는 전반적인 건강 상태를 개선할 수 있도록 도와줍니다.

자주 묻는 질문

  • 피트니스 앱 시장 규모는 어떻게 예측되나요?
  • 2023년 피트니스 앱 다운로드 횟수는 어떻게 되나요?
  • 피트니스 앱 시장에서 주요 기업은 어디인가요?
  • AI 기술이 피트니스 앱에 미치는 영향은 무엇인가요?
  • 피트니스 앱의 주요 기능은 무엇인가요?

목차

제1장 조사 방법과 범위

제2장 주요 요약

제3장 피트니스 앱 시장 변수, 동향과 범위

제4장 피트니스 앱 시장 세분화(유형별, 2021-2033년, 100만 달러)

제5장 피트니스 앱 시장 세분화, 플랫폼별, 2021-2033년

제6장 피트니스 앱 시장 세분화(디바이스별, 2021-2033년, 100만 달러)

제7장 피트니스 앱 시장 세분화, 지역별, 2021-2033년

제8장 경쟁 구도

LSH 26.03.11

Fitness Apps Market Summary

The global fitness apps market size was estimated at USD 12.12 billion in 2025 and is projected to reach USD 33.58 billion by 2033, growing at a CAGR of 13.40% from 2026 to 2033. This growth is driven by increasing health awareness, technological advancements, the impact of the COVID-19 pandemic, and favorable economic factors, including rising disposable income and lower healthcare costs.

According to a report by Business of Apps, fitness apps were downloaded 858 million times in 2023. The market encompasses a wide range of popular fitness apps that focus on activities such as running, cycling, yoga, and general fitness tracking. The convenience and personalized nature of these apps make them popular among users of all ages.

Smartphones have evolved from communication tools to essential health and fitness tracking devices. Users can monitor physical activity, nutrition, and overall wellness using apps such as Fitbit, MyFitnessPal, Garmin Connect, Fooducate, Noom, and Google Fit. Integration with wearables such as smartwatches provides real-time data on heart rate, calories burned, and sleep patterns.

The rise of digital health solutions, wearable technology, and personalized fitness experiences fuels the growing demand for fitness apps. Leading apps such as MyFitnessPal, with its extensive food database of over 14 million foods to track users' nutrition and exercise routines, and Strava, known for its social features, are at the forefront. Runna, an AI-powered running app, has gained global traction, serving users in over 180 countries and raising USD 9.09 million (Euro 8 million) in venture capital.

AI is revolutionizing the app landscape, with platforms such as Runna and PUSH offering personalized training plans and real-time feedback. As the fitness app market continues to grow, businesses seeking success must prioritize AI-driven personalization, seamless wearable integration, and user-friendly interfaces to align with current trends and user expectations.

The demand for personalized wellness experiences, fueled by advancements in AI and wearable technology, has reshaped how individuals approach fitness. These apps now offer real-time data tracking, making it easier for users to achieve their fitness goals and improve endurance, strength, or overall health.

Global Fitness Apps Market Report Segmentation

This report forecasts revenue growth at the global, regional & country levels and provides an analysis of the latest industry trends and opportunities in each of the sub-segments from 2021 to 2033. For this study, Grand View Research has segmented the global fitness apps market report based on type, platform, device, and region:

  • Type Outlook (Revenue, USD Million; 2021 - 2033)
  • Exercise & Weight Loss
  • Diet & Nutrition
  • Activity Tracking
  • Platform Outlook (Revenue, USD Million; 2021 - 2033)
  • Android
  • iOS
  • Others
  • Device Outlook (Revenue, USD Million; 2021 - 2033)
  • Smartphones
  • Tablets
  • Wearable Devices
  • Regional Outlook (Revenue, USD Million; 2021 - 2033)
  • North America
    • U.S.
    • Canada
    • Mexico
  • Europe
    • UK
    • Germany
    • France
    • Italy
    • Spain
    • Norway
    • Denmark
    • Sweden
  • Asia Pacific
    • Japan
    • China
    • India
    • Australia
    • South Korea
    • Thailand
  • Latin America
    • Brazil
    • Argentina
  • Middle East & Africa
    • South Africa
    • Saudi Arabia
    • UAE
    • Kuwait

Table of Contents

Chapter 1. Methodology and Scope

  • 1.1. Market Segmentation & Scope
    • 1.1.1. Segment scope
    • 1.1.2. Regional scope
    • 1.1.3. Estimates and forecast timeline
  • 1.2. Research Methodology
  • 1.3. Information Procurement
    • 1.3.1. Purchased database
    • 1.3.2. GVR's internal database
    • 1.3.3. Secondary sources
    • 1.3.4. Primary research
    • 1.3.5. Details of primary research
  • 1.4. Information or Data Analysis
    • 1.4.1. Data analysis models
  • 1.5. Market Formulation & Validation
  • 1.6. Model Details
    • 1.6.1. Commodity flow analysis (Model 1)
      • 1.6.1.1. Approach 1: Commodity flow approach
  • 1.7. Research Assumptions
  • 1.8. List of Secondary Sources
  • 1.9. List of Primary Sources

Chapter 2. Executive Summary

  • 2.1. Market Outlook
  • 2.2. Segment Outlook
    • 2.2.1. Type outlook
    • 2.2.2. Platform outlook
    • 2.2.3. Device outlook
    • 2.2.4. Regional outlook
  • 2.3. Competitive Insights

Chapter 3. Fitness Apps Market Variables, Trends & Scope

  • 3.1. Market Lineage Outlook
    • 3.1.1. Parent market outlook
    • 3.1.2. Ancillary market outlook
  • 3.2. Market Dynamics
    • 3.2.1. Market driver analysis
      • 3.2.1.1. Rising awareness about fitness along with increasing penetration of smartphones
      • 3.2.1.2. Increasing adoption of obesity-related apps
      • 3.2.1.3. Increasing investment in fitness industry apps
      • 3.2.1.4. Growing use of wearable devices
    • 3.2.2. Market restraint analysis
      • 3.2.2.1. Privacy and data security concerns
      • 3.2.2.2. Technological barriers and device compatibility
  • 3.3. Fitness Apps: Market Analysis Tools
    • 3.3.1. Industry Analysis - Porter's
    • 3.3.2. PESTLE Analysis
  • 3.4. Pricing Analysis
  • 3.5. Regulatory Landscape
  • 3.6. Technology Landscape
  • 3.7. Case Study Analysis
  • 3.8. Key Evaluation Metrics for Fitness Apps Market
    • 3.8.1. Metrics for the key companies in the market (retention rate, churn rate, and conversion rate)
  • 3.9. Consumer Behavior Analysis
    • 3.9.1. Demographic Analysis
    • 3.9.2. Consumer Trends & Preferences
  • 3.10. Parameters Considered in Designing Fitness Apps
  • 3.11. Futuristic Trends in Fitness Apps Industry
  • 3.12. Global Adoption Rates of Fitness Apps

Chapter 4. Fitness Apps Market Segment Analysis, By Type, 2021-2033 (USD Million)

  • 4.1. Definition and Scope
  • 4.2. Type Market Share Analysis, 2025 & 2033
  • 4.3. Segment Dashboard
  • 4.4. Global Fitness Apps Market, by Type, 2021 to 2033
  • 4.5. Exercise & Weight Loss
    • 4.5.1. Exercise & Weight Loss Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
  • 4.6. Diet & Nutrition
    • 4.6.1. Diet & Nutrition Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
  • 4.7. Activity Tracking
    • 4.7.1. Activity Tracking Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)

Chapter 5. Fitness Apps Market Segment Analysis, By Platform, 2021-2033 (USD Million)

  • 5.1. Definition and Scope
  • 5.2. Platform Market Share Analysis, 2025 & 2033
  • 5.3. Segment Dashboard
  • 5.4. Global Fitness Apps Market, by Platform, 2021 to 2033
  • 5.5. Android
    • 5.5.1. Android Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
  • 5.6. iOS
    • 5.6.1. iOS Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
  • 5.7. Others
    • 5.7.1. Others Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)

Chapter 6. Fitness Apps Market Segment Analysis, By Device, 2021-2033 (USD Million)

  • 6.1. Definition and Scope
  • 6.2. Device Market Share Analysis, 2025 & 2033
  • 6.3. Segment Dashboard
  • 6.4. Global Fitness Apps Market, by Device, 2021 to 2033
  • 6.5. Smartphones
    • 6.5.1. Smartphones Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
  • 6.6. Tablets
    • 6.6.1. Tablets Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)
  • 6.7. Wearable Devices
    • 6.7.1. Wearable Devices Market Revenue Estimates and Forecasts, 2021 - 2033 (USD Million)

Chapter 7. Fitness Apps Market Segment Analysis, By Region, 2021- 2033 (USD Million)

  • 7.1. Regional Market Share Analysis, 2025 & 2033
  • 7.2. Regional Market Dashboard
  • 7.3. Regional Market Snapshot
  • 7.4. Fitness Apps Market Share by Region, 2025 & 2033:
  • 7.5. North America
    • 7.5.1. North America fitness apps market, 2021 - 2033 (USD Million)
    • 7.5.2. U.S.
      • 7.5.2.1. Key Country Dynamics
      • 7.5.2.2. Regulatory Scenario
      • 7.5.2.3. Competitive Scenario
      • 7.5.2.4. U.S. fitness apps market, 2021 - 2033 (USD Million)
    • 7.5.3. Canada
      • 7.5.3.1. Key Country Dynamics
      • 7.5.3.2. Regulatory Scenario
      • 7.5.3.3. Competitive Scenario
      • 7.5.3.4. Canada fitness apps market, 2021 - 2033 (USD Million)
    • 7.5.4. Mexico
      • 7.5.4.1. Key Country Dynamics
      • 7.5.4.2. Regulatory Scenario
      • 7.5.4.3. Competitive Scenario
      • 7.5.4.4. Mexico fitness apps market, 2021 - 2033 (USD Million)
  • 7.6. Europe
    • 7.6.1. Europe fitness apps market, 2021 - 2033 (USD Million)
    • 7.6.2. UK
      • 7.6.2.1. Key Country Dynamics
      • 7.6.2.2. Regulatory Scenario
      • 7.6.2.3. Competitive Scenario
      • 7.6.2.4. UK fitness apps market, 2021 - 2033 (USD Million)
    • 7.6.3. Germany
      • 7.6.3.1. Key Country Dynamics
      • 7.6.3.2. Regulatory Scenario
      • 7.6.3.3. Competitive Scenario
      • 7.6.3.4. Germany fitness apps market, 2021 - 2033 (USD Million)
    • 7.6.4. France
      • 7.6.4.1. Key Country Dynamics
      • 7.6.4.2. Regulatory Scenario
      • 7.6.4.3. Competitive Scenario
      • 7.6.4.4. France fitness apps market, 2021 - 2033 (USD Million)
    • 7.6.5. Italy
      • 7.6.5.1. Key Country Dynamics
      • 7.6.5.2. Regulatory Scenario
      • 7.6.5.3. Competitive Scenario
      • 7.6.5.4. Italy fitness apps market, 2021 - 2033 (USD Million)
    • 7.6.6. Spain
      • 7.6.6.1. Key Country Dynamics
      • 7.6.6.2. Regulatory Scenario
      • 7.6.6.3. Competitive Scenario
      • 7.6.6.4. Spain fitness apps market, 2021 - 2033 (USD Million)
    • 7.6.7. Norway
      • 7.6.7.1. Key Country Dynamics
      • 7.6.7.2. Regulatory Scenario
      • 7.6.7.3. Competitive Scenario
      • 7.6.7.4. Norway fitness apps market, 2021 - 2033 (USD Million)
    • 7.6.8. Sweden
      • 7.6.8.1. Key Country Dynamics
      • 7.6.8.2. Regulatory Scenario
      • 7.6.8.3. Competitive Scenario
      • 7.6.8.4. Sweden fitness apps market, 2021 - 2033 (USD Million)
    • 7.6.9. Denmark
      • 7.6.9.1. Key Country Dynamics
      • 7.6.9.2. Regulatory Scenario
      • 7.6.9.3. Competitive Scenario
      • 7.6.9.4. Denmark fitness apps market, 2021 - 2033 (USD Million)
  • 7.7. Asia Pacific
    • 7.7.1. Japan
      • 7.7.1.1. Key Country Dynamics
      • 7.7.1.2. Regulatory Scenario
      • 7.7.1.3. Competitive Scenario
      • 7.7.1.4. Japan fitness apps market, 2021 - 2033 (USD Million)
    • 7.7.2. China
      • 7.7.2.1. Key Country Dynamics
      • 7.7.2.2. Regulatory Scenario
      • 7.7.2.3. Competitive Scenario
      • 7.7.2.4. China fitness apps market, 2021 - 2033 (USD Million)
    • 7.7.3. India
      • 7.7.3.1. Key Country Dynamics
      • 7.7.3.2. Regulatory Scenario
      • 7.7.3.3. Competitive Scenario
      • 7.7.3.4. India fitness apps market, 2021 - 2033 (USD Million)
    • 7.7.4. Australia
      • 7.7.4.1. Key Country Dynamics
      • 7.7.4.2. Regulatory Scenario
      • 7.7.4.3. Competitive Scenario
      • 7.7.4.4. Australia fitness apps market, 2021 - 2033 (USD Million)
    • 7.7.5. South Korea
      • 7.7.5.1. Key Country Dynamics
      • 7.7.5.2. Regulatory Scenario
      • 7.7.5.3. Competitive Scenario
      • 7.7.5.4. South Korea fitness apps market, 2021 - 2033 (USD Million)
    • 7.7.6. Thailand
      • 7.7.6.1. Key Country Dynamics
      • 7.7.6.2. Regulatory Scenario
      • 7.7.6.3. Competitive Scenario
      • 7.7.6.4. Thailand fitness apps market, 2021 - 2033 (USD Million)
  • 7.8. Latin America
    • 7.8.1. Brazil
      • 7.8.1.1. Key Country Dynamics
      • 7.8.1.2. Regulatory Scenario
      • 7.8.1.3. Competitive Scenario
      • 7.8.1.4. Brazil fitness apps market, 2021 - 2033 (USD Million)
    • 7.8.2. Argentina
      • 7.8.2.1. Key Country Dynamics
      • 7.8.2.2. Regulatory Scenario
      • 7.8.2.3. Competitive Scenario
      • 7.8.2.4. Argentina fitness apps market, 2021 - 2033 (USD Million)
  • 7.9. MEA
    • 7.9.1. South Africa
      • 7.9.1.1. Key Country Dynamics
      • 7.9.1.2. Regulatory Scenario
      • 7.9.1.3. Competitive Scenario
      • 7.9.1.4. South Africa fitness apps market, 2021 - 2033 (USD Million)
    • 7.9.2. Saudi Arabia
      • 7.9.2.1. Key Country Dynamics
      • 7.9.2.2. Regulatory Scenario
      • 7.9.2.3. Competitive Scenario
      • 7.9.2.4. Saudi Arabia fitness apps market, 2021 - 2033 (USD Million)
    • 7.9.3. UAE
      • 7.9.3.1. Key Country Dynamics
      • 7.9.3.2. Regulatory Scenario
      • 7.9.3.3. Competitive Scenario
      • 7.9.3.4. UAE fitness apps market, 2021 - 2033 (USD Million)
    • 7.9.4. Kuwait
      • 7.9.4.1. Key Country Dynamics
      • 7.9.4.2. Regulatory Scenario
      • 7.9.4.3. Competitive Scenario
      • 7.9.4.4. Kuwait fitness apps market, 2021 - 2033 (USD Million)

Chapter 8. Competitive Landscape

  • 8.1. Recent Developments & Impact Analysis, By Key Market Participants
  • 8.2. Company Categorization
  • 8.3. Company Market Position Analysis, 2024
  • 8.4. Company Market Share Analysis, 2024/2025 (%)
  • 8.5. FAB Analysis of Fitness Apps
  • 8.6. List of Startups and Emerging Players
  • 8.7. Company Profiles
    • 8.7.1. adidas Group
      • 8.7.1.1. Company overview
      • 8.7.1.2. Financial performance
      • 8.7.1.3. Platform benchmarking
      • 8.7.1.4. Strategic initiatives
    • 8.7.2. ASICS Corporation
      • 8.7.2.1. Company overview
      • 8.7.2.2. Financial performance
      • 8.7.2.3. Platform benchmarking
      • 8.7.2.4. Strategic initiatives
    • 8.7.3. Google (Alphabet Inc.)
      • 8.7.3.1. Company overview
      • 8.7.3.2. Financial performance
      • 8.7.3.3. Platform benchmarking
      • 8.7.3.4. Strategic initiatives
    • 8.7.4. Nike, Inc.
      • 8.7.4.1. Company overview
      • 8.7.4.2. Financial performance
      • 8.7.4.3. Platform benchmarking
      • 8.7.4.4. Strategic initiatives
    • 8.7.5. Azumio, Inc
      • 8.7.5.1. Company overview
      • 8.7.5.2. Financial performance
      • 8.7.5.3. Platform benchmarking
      • 8.7.5.4. Strategic initiatives
    • 8.7.6. MyFitnessPal Inc.
      • 8.7.6.1. Company overview
      • 8.7.6.2. Financial performance
      • 8.7.6.3. Platform benchmarking
      • 8.7.6.4. Strategic initiatives
    • 8.7.7. Noom Inc.
      • 8.7.7.1. Company overview
      • 8.7.7.2. Financial performance
      • 8.7.7.3. Platform benchmarking
      • 8.7.7.4. Strategic initiatives
    • 8.7.8. Fooducate (Acquired by Maple Media LLC)
      • 8.7.8.1. Company overview
      • 8.7.8.2. Financial performance
      • 8.7.8.3. Platform benchmarking
      • 8.7.8.4. Strategic initiatives
    • 8.7.9. Under Armour, Inc.
      • 8.7.9.1. Company overview
      • 8.7.9.2. Financial performance
      • 8.7.9.3. Platform benchmarking
      • 8.7.9.4. Strategic initiatives
    • 8.7.10. Sweat
      • 8.7.10.1. Company overview
      • 8.7.10.2. Financial performance
      • 8.7.10.3. Platform benchmarking
      • 8.7.10.4. Strategic initiatives
    • 8.7.11. Polar Electro
      • 8.7.11.1. Company overview
      • 8.7.11.2. Financial performance
      • 8.7.11.3. Platform benchmarking
      • 8.7.11.4. Strategic initiatives
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