시장보고서
상품코드
1954212

피트니스 앱 시장 : 시장 분석 및 예측 - 유형별, 제품별, 서비스별, 기술별, 컴포넌트별, 용도별, 디바이스별, 전개 모드별, 최종 사용자별(-2035년)

Fitness App Market Analysis and Forecast to 2035: Type, Product, Services, Technology, Component, Application, Device, Deployment, End User

발행일: | 리서치사: Global Insight Services | 페이지 정보: 영문 331 Pages | 배송안내 : 3-5일 (영업일 기준)

    
    
    



※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

피트니스 앱 시장은 2024년 105억 달러에서 2034년까지 335억 달러로 확대될 전망이며, CAGR 약 14.4%를 나타낼 것으로 예측됩니다. 피트니스 앱 시장은 모바일 애플리케이션를 통해 운동 루틴, 영양 관리, 건강 지도를 제공하는 디지털 플랫폼을 포함합니다. 이 앱은 다양한 피트니스 레벨을 지원하며 AI 기반 분석과 가상 코칭으로 개인화된 경험을 제공합니다. 건강 의식 증가와 스마트폰의 보급이 시장의 성장을 가속해, 게이미피케이션, 소셜 기능, 웨어러블 기기와의 제휴 등의 혁신을 키우고 있습니다. 이 분야의 성장은 개인의 라이프 스타일과 선호에 적응하는 편리하고 비용 효율적인 피트니스 솔루션에 대한 수요에 의해 추진되고 있습니다.

피트니스 앱 시장은 건강 및 웰니스에 대한 관심 증가를 배경으로 견조한 성장을 이루고 있습니다. 워크아웃 운동 분야가 가장 호조로 근력 트레이닝 및 HIIT 프로그램이 특히 주목을 받고 있습니다. 이러한 하위 분야는 높은 효과와 다양한 피트니스 레벨에 대한 적응성에서 인기를 끌고 있습니다. 영양 및 다이어트 앱도 이에 이어, 피트니스 목표 달성에 있어서 균형 잡힌 영양 섭취의 중요성에 대한 인식의 고조가 견인역이 되고 있습니다. 식사 계획과 칼로리 관리 기능은 건강 지향 소비자에게 특히 매력적인 요소입니다. Mindfulness와 명상 애플리케이션은 정신 웰니스 및 스트레스 관리에 대한 관심 증가를 반영하여 2위 성장 분야로 부상하고 있습니다. 특히 요가와 가이드가 있는 명상의 하위 부문이 인기를 얻고 있으며 사용자가 정신 건강을 쉽게 개선할 수 있는 방법을 제공합니다. 개인화된 피트니스 플랜 및 인공지능 구동 코칭도 기세를 늘리고 있으며, 사용자에게 맞춤형 경험을 제공함으로써 참여도와 지속률을 향상시키고 있습니다. 이 추세는 맞춤화된 종합적인 피트니스 솔루션에 대한 수요가 증가하고 있음을 보여줍니다.

시장 세분화
유형별 워크아웃 추적, 식사 및 영양 관리, 활동량 추적, 명상 및 마인드풀니스
제품별 모바일 앱, 웨어러블 기기와의 연계, 웹 기반 플랫폼, VR 피트니스 솔루션
서비스별 개인 트레이닝, 그룹 클래스, 식사 상담, 피트니스 평가
기술별 AI 및 머신러닝, IoT 통합, 증강현실, 블록체인
컴포넌트별 소프트웨어, 하드웨어
용도별 홈 피트니스, 체육관에서의 훈련, 기업 웰니스, 재활
디바이스별 스마트폰, 스마트 워치, 피트니스 밴드, VR 헤드셋
전개 모드별 클라우드 기반, 온프레미스, 하이브리드
최종 사용자별 개인, 피트니스 센터, 의료 제공업체, 기업, 학교

피트니스 앱 시장은 다양한 시장 점유율 동향이 특징이며, 주요 기업은 전략적인 가격 설정과 혁신적인 제품 투입을 통해 확고한 지위를 구축하고 있습니다. 구독 모델은 주류이며 다양한 사용자 층을 확보하기 위해 점진적인 가격 설정을 제공합니다. 최근의 제품 릴리스는 개인화된 피트니스 경험과 웨어러블 기술과의 연계에 초점을 맞추어 사용자 참여도를 높이고 있습니다. 시장은 정신 건강과= 및 영양 관리를 포함한 종합적인 건강 솔루션으로의 전환이 진행되고 있으며 소비자의 취향의 변화를 반영합니다. 경쟁은 치열하고 기존 브랜드와 신규 참가 기업이 소비자의 주목을 모으려고 경쟁하고 있습니다. 페로톤과 MyFitnessPal 같은 기업은 서로를 벤치마크 대상으로 하고, 혁신과 사용자 중심의 기능 개발을 추진하고 있습니다. 규제 측면의 영향, 특히 유럽과 북미의 데이터 프라이버시 방법은 앱 개발 및 사용자 데이터 관리의 방향을 형성합니다. 아시아태평양은 건강 의식 증가와 스마트폰 보급에 힘입어 주요 성장 영역으로 부상하고 있습니다. AI를 활용한 개인화와 게이미피케이션의 동향이 이해관계자에게 유리한 성장 기회를 제공하고, 시장은 확대의 기운이 높아지고 있습니다.

주요 동향 및 촉진요인 :

피트니스 앱 시장은 스마트폰 및 웨어러블 기술의 보급 확대를 배경으로 견조한 성장을 이루고 있습니다. 주요 동향으로는 인공지능(AI) 및 머신러닝의 통합을 들 수 있으며, 이를 통해 개인화된 운동과 영양 계획이 가능해지고 있습니다. 이러한 기술적 진보는 사용자의 참여와 지속적인 이용을 촉진하고 개별 피트니스 목표와 선호도에 맞는 경험을 제공합니다. 또한 종합적인 건강 및 웰니스에 대한 관심이 높아짐에 따라 명상, 정신 건강 지원 및 영양 관리 기능을 갖춘 앱에 대한 수요가 증가하고 있습니다. 소비자는 신체적, 정신적 건강을 모두 치료하는 종합적인 솔루션을 점점 더 중시하고 있습니다. 가상 피트니스 클래스와 라이브 스트리밍 운동의 상승도 중요한 동향이므로 사용자는 집에 있으면서 유연하게 전문 교육을 온 디맨드로 수강할 수 있습니다. 또한 세계의 팬데믹을 계기로 높아진 건강과 피트니스에 대한 의식도 성장요인입니다. 건강한 라이프스타일 유지에 주목을 받고 있는 가운데, 이러한 추세는 특히 밀레니얼 세대와 Z세대에서 두드러지며, 일상 생활에서 건강 및 웰니스를 우선시합니다. 이 확장 시장 부문을 수용하고 통합적이고 사용자 친화적인 플랫폼을 혁신적으로 제공할 수 있는 기업에는 수많은 기회가 존재합니다. 기술의 지속적인 진보와 건강에 대한 중시 증가로 피트니스 앱 시장은 지속적인 성장이 예상됩니다.

목차

제1장 주요 요약

제2장 시장 하이라이트

제3장 시장 역학

  • 거시경제 분석
  • 시장 동향
  • 시장 성장 촉진요인
  • 시장 기회
  • 시장 성장 억제요인
  • CAGR : 성장 분석
  • 영향 분석
  • 신흥 시장
  • 기술 로드맵
  • 전략적 프레임워크

제4장 부문 분석

  • 시장 규모 및 예측 : 유형별
    • 운동 추적
    • 식사 및 영양
    • 활동량계
    • 명상 및 마인드풀니스
  • 시장 규모 및 예측 : 제품별
    • 모바일 앱
    • 웨어러블 통합
    • 웹 기반 플랫폼
    • VR 피트니스 솔루션
  • 시장 규모 및 예측 : 서비스별
    • 퍼스널 트레이닝
    • 그룹 클래스
    • 식사 상담
    • 피트니스 평가
  • 시장 규모 및 예측 : 기술별
    • AI 및 머신러닝
    • IoT 통합
    • 증강현실(AR)
    • 블록체인
  • 시장 규모 및 예측 : 컴포넌트별
    • 소프트웨어
    • 하드웨어
  • 시장 규모 및 예측 : 용도별
    • 홈 피트니스
    • 체육관에서의 훈련
    • 기업용 웰니스
    • 재활
  • 시장 규모 및 예측 : 디바이스별
    • 스마트폰
    • 스마트 워치
    • 피트니스 밴드
    • VR 헤드셋
  • 시장 규모 및 예측 : 전개 모드별
    • 클라우드 기반
    • 온프레미스
    • 하이브리드
  • 시장 규모 및 예측 : 최종 사용자별
    • 개인용
    • 피트니스 센터
    • 의료 제공업체
    • 기업
    • 학교

제5장 지역별 분석

  • 북미
    • 미국
    • 캐나다
    • 멕시코
  • 라틴아메리카
    • 브라질
    • 아르헨티나
    • 기타 라틴아메리카
  • 아시아태평양
    • 중국
    • 인도
    • 한국
    • 일본
    • 호주
    • 대만
    • 기타 아시아태평양
  • 유럽
    • 독일
    • 프랑스
    • 영국
    • 스페인
    • 이탈리아
    • 기타 유럽
  • 중동 및 아프리카
    • 사우디아라비아
    • 아랍에미리트(UAE)
    • 남아프리카
    • 서브 사하라 아프리카
    • 기타 중동 및 아프리카

제6장 시장 전략

  • 수요 및 공급의 갭 분석
  • 무역 및 물류 상의 제약
  • 가격, 비용 및 마진의 동향
  • 시장 침투
  • 소비자 분석
  • 규제 개요

제7장 경쟁 정보

  • 시장 포지셔닝
  • 시장 점유율
  • 경쟁 벤치마킹
  • 주요 기업의 전략

제8장 기업 프로파일

  • My Fitness Pal
  • Strava
  • Fitbit
  • Peloton
  • Zwift
  • Noom
  • Freeletics
  • Map My Run
  • JEFIT
  • Sworkit
  • 8fit
  • Aaptiv
  • Couch to 5 K
  • Nike Training Club
  • Fit On
  • Calm
  • Headspace
  • Runkeeper
  • Runtastic
  • Endomondo

제9장 당사에 대해서

AJY 26.03.17

Fitness App Market is anticipated to expand from $10.5 billion in 2024 to $33.5 billion by 2034, growing at a CAGR of approximately 14.4%. The Fitness App Market encompasses digital platforms offering workout routines, nutrition tracking, and wellness guidance via mobile applications. These apps cater to diverse fitness levels, providing personalized experiences through AI-driven analytics and virtual coaching. The market thrives on increasing health consciousness and smartphone penetration, fostering innovations in gamification, social connectivity, and wearable integration. This sector's growth is propelled by the demand for convenient, cost-effective fitness solutions that adapt to individual lifestyles and preferences.

The Fitness App Market is experiencing robust growth, fueled by an increasing focus on health and wellness. The workout and exercise segment is the top performer, with strength training and HIIT programs gaining significant traction. These sub-segments are popular due to their effectiveness and adaptability to various fitness levels. Nutrition and diet apps follow closely, driven by a rising awareness of the importance of balanced nutrition in achieving fitness goals. Meal planning and calorie tracking are particularly appealing to health-conscious consumers. Mindfulness and meditation apps are emerging as the second-highest performing segment, reflecting a growing interest in mental well-being and stress management. Yoga and guided meditation sub-segments are especially popular, offering users accessible ways to improve mental health. Personalized fitness plans and AI-driven coaching are also gaining momentum, providing users with tailored experiences that enhance engagement and retention. This trend underscores the increasing demand for customized and holistic fitness solutions.

Market Segmentation
TypeWorkout Tracking, Diet and Nutrition, Activity Tracking, Meditation and Mindfulness
ProductMobile Apps, Wearable Integration, Web-based Platforms, VR Fitness Solutions
ServicesPersonal Training, Group Classes, Dietary Consultation, Fitness Assessment
TechnologyAI and Machine Learning, IoT Integration, Augmented Reality, Blockchain
ComponentSoftware, Hardware
ApplicationHome Fitness, Gym-based Training, Corporate Wellness, Rehabilitation
DeviceSmartphones, Smartwatches, Fitness Bands, VR Headsets
DeploymentCloud-based, On-premises, Hybrid
End UserIndividuals, Fitness Centers, Healthcare Providers, Corporations, Schools

The Fitness App Market is characterized by diverse market share dynamics, with notable players establishing strong footholds through strategic pricing and innovative product launches. Subscription models dominate, offering tiered pricing to attract a broad user base. Recent product launches focus on personalized fitness experiences and integration with wearable technology, enhancing user engagement. The market is witnessing a shift towards holistic health solutions, encompassing mental wellness and nutrition, reflecting evolving consumer preferences. Competition is fierce, with established brands and new entrants vying for consumer attention. Companies like Peloton and MyFitnessPal are benchmarking against each other, driving innovation and user-centric features. Regulatory influences, particularly data privacy laws in Europe and North America, are shaping app development and user data management. The Asia-Pacific region is emerging as a key growth area, spurred by rising health awareness and smartphone penetration. The market is poised for expansion, with AI-driven personalization and gamification trends offering lucrative opportunities for stakeholders.

Tariff Impact:

Global tariffs and geopolitical tensions are significantly influencing the Fitness App Market, particularly in Japan, South Korea, China, and Taiwan. In Japan and South Korea, firms are navigating tariffs by enhancing local app development capabilities, reducing reliance on foreign software. China's strategy involves bolstering its domestic digital health ecosystem amid export restrictions, aiming for self-sufficiency and innovation leadership. Taiwan, while a tech hub, faces geopolitical vulnerabilities, necessitating strategic partnerships and diversified supply chains. The global fitness app market is experiencing robust growth, driven by health-conscious consumers and technological advancements. By 2035, the market is expected to evolve through integrated health platforms and AI-driven personalization. Middle East conflicts may indirectly affect supply chains by influencing energy prices, impacting operational costs and investment decisions.

Geographical Overview:

The fitness app market is witnessing substantial growth across various regions, each presenting unique opportunities. North America leads the market, driven by a tech-savvy population and increasing health consciousness. The proliferation of wearable technology and integration with fitness apps further bolsters the region's growth. Europe follows, with an emphasis on wellness and preventive healthcare. The region's robust digital infrastructure supports app development and user engagement. In Asia Pacific, rapid urbanization and a rising middle class are fueling demand for fitness apps. Countries like India and China are emerging as key growth pockets, with a surge in smartphone penetration and digital fitness awareness. Latin America is also gaining traction, with countries like Brazil and Mexico witnessing increased adoption of fitness technology. Meanwhile, the Middle East & Africa are recognizing the potential of fitness apps to promote healthier lifestyles, driven by a growing focus on wellness and government initiatives to combat lifestyle diseases.

Key Trends and Drivers:

The fitness app market is experiencing robust growth, fueled by the increasing adoption of smartphones and wearable technology. Key trends include the integration of artificial intelligence and machine learning, enabling personalized workout and nutrition plans. This technological advancement is enhancing user engagement and retention, offering tailored experiences that align with individual fitness goals and preferences. Furthermore, the shift towards holistic health and wellness is driving demand for apps that offer meditation, mental health support, and nutrition tracking. Consumers are increasingly valuing comprehensive solutions that address both physical and mental well-being. The rise of virtual fitness classes and live-streaming workouts is another pivotal trend, providing users with flexible, on-demand access to professional training from the comfort of their homes. Drivers also include the growing awareness of health and fitness, accelerated by the global pandemic, which has heightened focus on maintaining a healthy lifestyle. This trend is particularly pronounced among millennials and Gen Z, who prioritize health and wellness in their daily routines. Opportunities abound for companies that can innovate and offer integrated, user-friendly platforms that cater to this expanding market segment. With continuous advancements in technology and a rising emphasis on health, the fitness app market is poised for sustained growth.

Research Scope:

  • Estimates and forecasts the overall market size across type, application, and region.
  • Provides detailed information and key takeaways on qualitative and quantitative trends, dynamics, business framework, competitive landscape, and company profiling.
  • Identifies factors influencing market growth and challenges, opportunities, drivers, and restraints.
  • Identifies factors that could limit company participation in international markets to help calibrate market share expectations and growth rates.
  • Evaluates key development strategies like acquisitions, product launches, mergers, collaborations, business expansions, agreements, partnerships, and R&D activities.
  • Analyzes smaller market segments strategically, focusing on their potential, growth patterns, and impact on the overall market.
  • Outlines the competitive landscape, assessing business and corporate strategies to monitor and dissect competitive advancements.

Our research scope provides comprehensive market data, insights, and analysis across a variety of critical areas. We cover Local Market Analysis, assessing consumer demographics, purchasing behaviors, and market size within specific regions to identify growth opportunities. Our Local Competition Review offers a detailed evaluation of competitors, including their strengths, weaknesses, and market positioning. We also conduct Local Regulatory Reviews to ensure businesses comply with relevant laws and regulations. Industry Analysis provides an in-depth look at market dynamics, key players, and trends. Additionally, we offer Cross-Segmental Analysis to identify synergies between different market segments, as well as Production-Consumption and Demand-Supply Analysis to optimize supply chain efficiency. Our Import-Export Analysis helps businesses navigate global trade environments by evaluating trade flows and policies. These insights empower clients to make informed strategic decisions, mitigate risks, and capitalize on market opportunities.

TABLE OF CONTENTS

1 Executive Summary

  • 1.1 Market Size and Forecast
  • 1.2 Market Overview
  • 1.3 Market Snapshot
  • 1.4 Regional Snapshot
  • 1.5 Strategic Recommendations
  • 1.6 Analyst Notes

2 Market Highlights

  • 2.1 Key Market Highlights by Type
  • 2.2 Key Market Highlights by Product
  • 2.3 Key Market Highlights by Services
  • 2.4 Key Market Highlights by Technology
  • 2.5 Key Market Highlights by Component
  • 2.6 Key Market Highlights by Application
  • 2.7 Key Market Highlights by Device
  • 2.8 Key Market Highlights by Deployment
  • 2.9 Key Market Highlights by End User

3 Market Dynamics

  • 3.1 Macroeconomic Analysis
  • 3.2 Market Trends
  • 3.3 Market Drivers
  • 3.4 Market Opportunities
  • 3.5 Market Restraints
  • 3.6 CAGR Growth Analysis
  • 3.7 Impact Analysis
  • 3.8 Emerging Markets
  • 3.9 Technology Roadmap
  • 3.10 Strategic Frameworks
    • 3.10.1 PORTER's 5 Forces Model
    • 3.10.2 ANSOFF Matrix
    • 3.10.3 4P's Model
    • 3.10.4 PESTEL Analysis

4 Segment Analysis

  • 4.1 Market Size & Forecast by Type (2020-2035)
    • 4.1.1 Workout Tracking
    • 4.1.2 Diet and Nutrition
    • 4.1.3 Activity Tracking
    • 4.1.4 Meditation and Mindfulness
  • 4.2 Market Size & Forecast by Product (2020-2035)
    • 4.2.1 Mobile Apps
    • 4.2.2 Wearable Integration
    • 4.2.3 Web-based Platforms
    • 4.2.4 VR Fitness Solutions
  • 4.3 Market Size & Forecast by Services (2020-2035)
    • 4.3.1 Personal Training
    • 4.3.2 Group Classes
    • 4.3.3 Dietary Consultation
    • 4.3.4 Fitness Assessment
  • 4.4 Market Size & Forecast by Technology (2020-2035)
    • 4.4.1 AI and Machine Learning
    • 4.4.2 IoT Integration
    • 4.4.3 Augmented Reality
    • 4.4.4 Blockchain
  • 4.5 Market Size & Forecast by Component (2020-2035)
    • 4.5.1 Software
    • 4.5.2 Hardware
  • 4.6 Market Size & Forecast by Application (2020-2035)
    • 4.6.1 Home Fitness
    • 4.6.2 Gym-based Training
    • 4.6.3 Corporate Wellness
    • 4.6.4 Rehabilitation
  • 4.7 Market Size & Forecast by Device (2020-2035)
    • 4.7.1 Smartphones
    • 4.7.2 Smartwatches
    • 4.7.3 Fitness Bands
    • 4.7.4 VR Headsets
  • 4.8 Market Size & Forecast by Deployment (2020-2035)
    • 4.8.1 Cloud-based
    • 4.8.2 On-premises
    • 4.8.3 Hybrid
  • 4.9 Market Size & Forecast by End User (2020-2035)
    • 4.9.1 Individuals
    • 4.9.2 Fitness Centers
    • 4.9.3 Healthcare Providers
    • 4.9.4 Corporations
    • 4.9.5 Schools

5 Regional Analysis

  • 5.1 Global Market Overview
  • 5.2 North America Market Size (2020-2035)
    • 5.2.1 United States
      • 5.2.1.1 Type
      • 5.2.1.2 Product
      • 5.2.1.3 Services
      • 5.2.1.4 Technology
      • 5.2.1.5 Component
      • 5.2.1.6 Application
      • 5.2.1.7 Device
      • 5.2.1.8 Deployment
      • 5.2.1.9 End User
    • 5.2.2 Canada
      • 5.2.2.1 Type
      • 5.2.2.2 Product
      • 5.2.2.3 Services
      • 5.2.2.4 Technology
      • 5.2.2.5 Component
      • 5.2.2.6 Application
      • 5.2.2.7 Device
      • 5.2.2.8 Deployment
      • 5.2.2.9 End User
    • 5.2.3 Mexico
      • 5.2.3.1 Type
      • 5.2.3.2 Product
      • 5.2.3.3 Services
      • 5.2.3.4 Technology
      • 5.2.3.5 Component
      • 5.2.3.6 Application
      • 5.2.3.7 Device
      • 5.2.3.8 Deployment
      • 5.2.3.9 End User
  • 5.3 Latin America Market Size (2020-2035)
    • 5.3.1 Brazil
      • 5.3.1.1 Type
      • 5.3.1.2 Product
      • 5.3.1.3 Services
      • 5.3.1.4 Technology
      • 5.3.1.5 Component
      • 5.3.1.6 Application
      • 5.3.1.7 Device
      • 5.3.1.8 Deployment
      • 5.3.1.9 End User
    • 5.3.2 Argentina
      • 5.3.2.1 Type
      • 5.3.2.2 Product
      • 5.3.2.3 Services
      • 5.3.2.4 Technology
      • 5.3.2.5 Component
      • 5.3.2.6 Application
      • 5.3.2.7 Device
      • 5.3.2.8 Deployment
      • 5.3.2.9 End User
    • 5.3.3 Rest of Latin America
      • 5.3.3.1 Type
      • 5.3.3.2 Product
      • 5.3.3.3 Services
      • 5.3.3.4 Technology
      • 5.3.3.5 Component
      • 5.3.3.6 Application
      • 5.3.3.7 Device
      • 5.3.3.8 Deployment
      • 5.3.3.9 End User
  • 5.4 Asia-Pacific Market Size (2020-2035)
    • 5.4.1 China
      • 5.4.1.1 Type
      • 5.4.1.2 Product
      • 5.4.1.3 Services
      • 5.4.1.4 Technology
      • 5.4.1.5 Component
      • 5.4.1.6 Application
      • 5.4.1.7 Device
      • 5.4.1.8 Deployment
      • 5.4.1.9 End User
    • 5.4.2 India
      • 5.4.2.1 Type
      • 5.4.2.2 Product
      • 5.4.2.3 Services
      • 5.4.2.4 Technology
      • 5.4.2.5 Component
      • 5.4.2.6 Application
      • 5.4.2.7 Device
      • 5.4.2.8 Deployment
      • 5.4.2.9 End User
    • 5.4.3 South Korea
      • 5.4.3.1 Type
      • 5.4.3.2 Product
      • 5.4.3.3 Services
      • 5.4.3.4 Technology
      • 5.4.3.5 Component
      • 5.4.3.6 Application
      • 5.4.3.7 Device
      • 5.4.3.8 Deployment
      • 5.4.3.9 End User
    • 5.4.4 Japan
      • 5.4.4.1 Type
      • 5.4.4.2 Product
      • 5.4.4.3 Services
      • 5.4.4.4 Technology
      • 5.4.4.5 Component
      • 5.4.4.6 Application
      • 5.4.4.7 Device
      • 5.4.4.8 Deployment
      • 5.4.4.9 End User
    • 5.4.5 Australia
      • 5.4.5.1 Type
      • 5.4.5.2 Product
      • 5.4.5.3 Services
      • 5.4.5.4 Technology
      • 5.4.5.5 Component
      • 5.4.5.6 Application
      • 5.4.5.7 Device
      • 5.4.5.8 Deployment
      • 5.4.5.9 End User
    • 5.4.6 Taiwan
      • 5.4.6.1 Type
      • 5.4.6.2 Product
      • 5.4.6.3 Services
      • 5.4.6.4 Technology
      • 5.4.6.5 Component
      • 5.4.6.6 Application
      • 5.4.6.7 Device
      • 5.4.6.8 Deployment
      • 5.4.6.9 End User
    • 5.4.7 Rest of APAC
      • 5.4.7.1 Type
      • 5.4.7.2 Product
      • 5.4.7.3 Services
      • 5.4.7.4 Technology
      • 5.4.7.5 Component
      • 5.4.7.6 Application
      • 5.4.7.7 Device
      • 5.4.7.8 Deployment
      • 5.4.7.9 End User
  • 5.5 Europe Market Size (2020-2035)
    • 5.5.1 Germany
      • 5.5.1.1 Type
      • 5.5.1.2 Product
      • 5.5.1.3 Services
      • 5.5.1.4 Technology
      • 5.5.1.5 Component
      • 5.5.1.6 Application
      • 5.5.1.7 Device
      • 5.5.1.8 Deployment
      • 5.5.1.9 End User
    • 5.5.2 France
      • 5.5.2.1 Type
      • 5.5.2.2 Product
      • 5.5.2.3 Services
      • 5.5.2.4 Technology
      • 5.5.2.5 Component
      • 5.5.2.6 Application
      • 5.5.2.7 Device
      • 5.5.2.8 Deployment
      • 5.5.2.9 End User
    • 5.5.3 United Kingdom
      • 5.5.3.1 Type
      • 5.5.3.2 Product
      • 5.5.3.3 Services
      • 5.5.3.4 Technology
      • 5.5.3.5 Component
      • 5.5.3.6 Application
      • 5.5.3.7 Device
      • 5.5.3.8 Deployment
      • 5.5.3.9 End User
    • 5.5.4 Spain
      • 5.5.4.1 Type
      • 5.5.4.2 Product
      • 5.5.4.3 Services
      • 5.5.4.4 Technology
      • 5.5.4.5 Component
      • 5.5.4.6 Application
      • 5.5.4.7 Device
      • 5.5.4.8 Deployment
      • 5.5.4.9 End User
    • 5.5.5 Italy
      • 5.5.5.1 Type
      • 5.5.5.2 Product
      • 5.5.5.3 Services
      • 5.5.5.4 Technology
      • 5.5.5.5 Component
      • 5.5.5.6 Application
      • 5.5.5.7 Device
      • 5.5.5.8 Deployment
      • 5.5.5.9 End User
    • 5.5.6 Rest of Europe
      • 5.5.6.1 Type
      • 5.5.6.2 Product
      • 5.5.6.3 Services
      • 5.5.6.4 Technology
      • 5.5.6.5 Component
      • 5.5.6.6 Application
      • 5.5.6.7 Device
      • 5.5.6.8 Deployment
      • 5.5.6.9 End User
  • 5.6 Middle East & Africa Market Size (2020-2035)
    • 5.6.1 Saudi Arabia
      • 5.6.1.1 Type
      • 5.6.1.2 Product
      • 5.6.1.3 Services
      • 5.6.1.4 Technology
      • 5.6.1.5 Component
      • 5.6.1.6 Application
      • 5.6.1.7 Device
      • 5.6.1.8 Deployment
      • 5.6.1.9 End User
    • 5.6.2 United Arab Emirates
      • 5.6.2.1 Type
      • 5.6.2.2 Product
      • 5.6.2.3 Services
      • 5.6.2.4 Technology
      • 5.6.2.5 Component
      • 5.6.2.6 Application
      • 5.6.2.7 Device
      • 5.6.2.8 Deployment
      • 5.6.2.9 End User
    • 5.6.3 South Africa
      • 5.6.3.1 Type
      • 5.6.3.2 Product
      • 5.6.3.3 Services
      • 5.6.3.4 Technology
      • 5.6.3.5 Component
      • 5.6.3.6 Application
      • 5.6.3.7 Device
      • 5.6.3.8 Deployment
      • 5.6.3.9 End User
    • 5.6.4 Sub-Saharan Africa
      • 5.6.4.1 Type
      • 5.6.4.2 Product
      • 5.6.4.3 Services
      • 5.6.4.4 Technology
      • 5.6.4.5 Component
      • 5.6.4.6 Application
      • 5.6.4.7 Device
      • 5.6.4.8 Deployment
      • 5.6.4.9 End User
    • 5.6.5 Rest of MEA
      • 5.6.5.1 Type
      • 5.6.5.2 Product
      • 5.6.5.3 Services
      • 5.6.5.4 Technology
      • 5.6.5.5 Component
      • 5.6.5.6 Application
      • 5.6.5.7 Device
      • 5.6.5.8 Deployment
      • 5.6.5.9 End User

6 Market Strategy

  • 6.1 Demand-Supply Gap Analysis
  • 6.2 Trade & Logistics Constraints
  • 6.3 Price-Cost-Margin Trends
  • 6.4 Market Penetration
  • 6.5 Consumer Analysis
  • 6.6 Regulatory Snapshot

7 Competitive Intelligence

  • 7.1 Market Positioning
  • 7.2 Market Share
  • 7.3 Competition Benchmarking
  • 7.4 Top Company Strategies

8 Company Profiles

  • 8.1 My Fitness Pal
    • 8.1.1 Overview
    • 8.1.2 Product Summary
    • 8.1.3 Financial Performance
    • 8.1.4 SWOT Analysis
  • 8.2 Strava
    • 8.2.1 Overview
    • 8.2.2 Product Summary
    • 8.2.3 Financial Performance
    • 8.2.4 SWOT Analysis
  • 8.3 Fitbit
    • 8.3.1 Overview
    • 8.3.2 Product Summary
    • 8.3.3 Financial Performance
    • 8.3.4 SWOT Analysis
  • 8.4 Peloton
    • 8.4.1 Overview
    • 8.4.2 Product Summary
    • 8.4.3 Financial Performance
    • 8.4.4 SWOT Analysis
  • 8.5 Zwift
    • 8.5.1 Overview
    • 8.5.2 Product Summary
    • 8.5.3 Financial Performance
    • 8.5.4 SWOT Analysis
  • 8.6 Noom
    • 8.6.1 Overview
    • 8.6.2 Product Summary
    • 8.6.3 Financial Performance
    • 8.6.4 SWOT Analysis
  • 8.7 Freeletics
    • 8.7.1 Overview
    • 8.7.2 Product Summary
    • 8.7.3 Financial Performance
    • 8.7.4 SWOT Analysis
  • 8.8 Map My Run
    • 8.8.1 Overview
    • 8.8.2 Product Summary
    • 8.8.3 Financial Performance
    • 8.8.4 SWOT Analysis
  • 8.9 JEFIT
    • 8.9.1 Overview
    • 8.9.2 Product Summary
    • 8.9.3 Financial Performance
    • 8.9.4 SWOT Analysis
  • 8.10 Sworkit
    • 8.10.1 Overview
    • 8.10.2 Product Summary
    • 8.10.3 Financial Performance
    • 8.10.4 SWOT Analysis
  • 8.11 8fit
    • 8.11.1 Overview
    • 8.11.2 Product Summary
    • 8.11.3 Financial Performance
    • 8.11.4 SWOT Analysis
  • 8.12 Aaptiv
    • 8.12.1 Overview
    • 8.12.2 Product Summary
    • 8.12.3 Financial Performance
    • 8.12.4 SWOT Analysis
  • 8.13 Couch to 5 K
    • 8.13.1 Overview
    • 8.13.2 Product Summary
    • 8.13.3 Financial Performance
    • 8.13.4 SWOT Analysis
  • 8.14 Nike Training Club
    • 8.14.1 Overview
    • 8.14.2 Product Summary
    • 8.14.3 Financial Performance
    • 8.14.4 SWOT Analysis
  • 8.15 Fit On
    • 8.15.1 Overview
    • 8.15.2 Product Summary
    • 8.15.3 Financial Performance
    • 8.15.4 SWOT Analysis
  • 8.16 Calm
    • 8.16.1 Overview
    • 8.16.2 Product Summary
    • 8.16.3 Financial Performance
    • 8.16.4 SWOT Analysis
  • 8.17 Headspace
    • 8.17.1 Overview
    • 8.17.2 Product Summary
    • 8.17.3 Financial Performance
    • 8.17.4 SWOT Analysis
  • 8.18 Runkeeper
    • 8.18.1 Overview
    • 8.18.2 Product Summary
    • 8.18.3 Financial Performance
    • 8.18.4 SWOT Analysis
  • 8.19 Runtastic
    • 8.19.1 Overview
    • 8.19.2 Product Summary
    • 8.19.3 Financial Performance
    • 8.19.4 SWOT Analysis
  • 8.20 Endomondo
    • 8.20.1 Overview
    • 8.20.2 Product Summary
    • 8.20.3 Financial Performance
    • 8.20.4 SWOT Analysis

9 About Us

  • 9.1 About Us
  • 9.2 Research Methodology
  • 9.3 Research Workflow
  • 9.4 Consulting Services
  • 9.5 Our Clients
  • 9.6 Client Testimonials
  • 9.7 Contact Us
샘플 요청 목록
0 건의 상품을 선택 중
목록 보기
전체삭제