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¼¼°èÀÇ ¸ð¹ÙÀÏ ÀÎ¾Û ¹× °ÔÀÓ ³» ±¤°í(2024-2028³â) ½ÃÀå Àü¸Á: µ¿¿µ»ó ±¤°íÀÇ ¼ºÀå¼¼ º»°ÝÈWorldwide Mobile In-App and In-Game Advertising Forecast, 2024-2028: Video Ads Rolls On |
ÀÌ º¸°í¼´Â 2028³â±îÁöÀÇ ¸ð¹ÙÀÏ ÀÎ¾Û ¹× °ÔÀÓ ³» ±¤°í µ¿Çâ¿¡ ´ëÇÑ °ßÇØ¸¦ Á¦°øÇÕ´Ï´Ù. °ü·Ã ½ÃÀå µ¿Çâ°ú ±â¼ú ¹ßÀüÀ» Æò°¡ÇÏ°í ±â¼ú °ø±Þ¾÷ü¿¡ ´ëÇÑ Á¶¾ðÀ» Á¦°øÇÕ´Ï´Ù. ¶ÇÇÑ, ±¤°í°¡ ¸ð¹ÙÀÏ °ÔÀÓ UA °üÇà¿¡ ¹ÌÄ¡´Â ¿µÇâ¿¡ ´ëÇØ ³íÀÇÇϰí, °ÔÀÓ °³¹ßÀÚ ¹× ÆÛºí¸®¼Å¸¦ Æ÷ÇÔÇÑ ±â¼ú °ø±Þ¾÷ü¿Í ±¤°íÁÖ°¡ Àü·«À» ÃÖÀûÈÇÒ ¼ö ÀÖ´Â ¹æ¹ýÀ» Á¦¾ÈÇÕ´Ï´Ù. IDCÀÇ Gaming, Esports and VR/AR services, ¸®¼Ä¡ µð·ºÅÍÀÎ ·çÀ̽º ¿öµå(Lewis Ward)´Â "¸ð¹ÙÀÏ ¾Û ³» ±¤°í´Â »ç¿ëÀڵ鿡°Ô Å« ¿µÇâÀ» ¹ÌÄ¡°í ÀÖ½ººó´Ù. ¸ð¹ÙÀÏ ÀÎ¾Û ±¤°í´Â ¿À´Ã³¯ ¸¹Àº ÁÖ¿ä ¸ð¹ÙÀÏ °ÔÀÓ ½ºÆ©µð¿ÀµéÀÌ »ç¿ëÀÚ È®º¸¸¦ ÃËÁøÇϰí, ÀÌÅ»ÇÑ ±â¾÷À» ÀçÂü¿©½Ã۰í, °æÀï»ç¿ÍÀÇ Â÷º°È¸¦ ²ÒÇÏ´Â µ¥ ÇʼöÀûÀÔ´Ï´Ù. Á¶»ç¿¡ µû¸£¸é, ±¤°í Àκ¥Å丮¸¦ º¸À¯ÇÑ °ÔÀÓ °³¹ßÀÚ/ÆÛºí¸®¼Å¿¡ ´ëÇÑ ±¤°í ÁöÃâÀº 2028³â±îÁö ¸ð¹ÙÀÏ °ÔÀÓ¿¡ ´ëÇÑ Á÷Á¢ ÁöÃâÀÇ 44%±îÁö Áõ°¡ÇÒ °ÍÀ¸·Î ¿¹»óµË´Ï´Ù."¶ó°í ¸»Çß½À´Ï´Ù.
This IDC study provides a view into mobile in-app and in-game advertising dynamics through 2028. It assesses related market trends and technological advancements, and it offers advice to technology suppliers. It also discusses the impact that ads have on mobile game UA practices and suggests how tech suppliers and advertisers, including game developers and publishers, can optimize their strategies. Four regional forecast breakouts are included for North America, Western Europe, Asia/Pacific, and a combined rest of the world (ROW) region."Mobile in-app ads are essential for most of the top mobile game studios today that are seeking to drive user acquisition and to re-engage with lapsed or infrequent players to stay ahead of the competition. Our research shows that ad payouts to game developers/publishers with ad inventory will, in aggregate, rise to 44% of the direct mobile game spending total in 2028." - Lewis Ward, research director, IDC's Gaming, Esports and VR/AR services