시장보고서
상품코드
1987492

Esports 시장 규모, 점유율, 동향 및 예측 : 매출 모델, 플랫폼, 게임, 지역별(2026-2034년)

Esports Market Size, Share, Trends and Forecast by Revenue Model, Platform, Games, and Region, 2026-2034

발행일: | 리서치사: 구분자 IMARC | 페이지 정보: 영문 144 Pages | 배송안내 : 2-3일 (영업일 기준)

    
    
    




※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

2025년의 세계 Esports 시장 규모는 24억 달러로 평가되었습니다. 향후에 대해 IMARC Group은 2026-2034년에 CAGR 16.87%로 추이하며, 2034년까지 시장 규모가 103억 달러에 달할 것으로 예측하고 있습니다. 아시아태평양이 시장을 주도하고 있으며, 2025년에는 30.0%의 큰 시장 점유율을 차지하고 있습니다. 인터넷 보급률 증가, 게임 기술의 혁신, 라이브 스트리밍 플랫폼의 인기, 스폰서 및 광고주들의 적극적인 투자로 인해 전 세계 Esports 시장의 가치가 높아지고 있습니다. 또한 Z세대의 참여 증가와 올림픽 Esports 대회와 같은 세계 이벤트의 도입이 주요 동향으로 떠오르면서 전 세계에서 Esports의 주류화와 정당성을 더욱 가속화하고 있습니다.

Esports 시장 동향 :

Esports 베팅 활동 급증

Esports 베팅은 세계 Esports 산업 성장의 중요한 원동력으로 부상하고 있습니다. 프로게임 토너먼트 증가와 시청자의 참여가 증가함에 따라 팬들은 경기 결과, 선수들의 경기력, 게임내 이벤트에 대해 실제 돈으로 베팅을 하고 있습니다. 이러한 추세는 기존의 스포츠 베팅을 반영하는 것이지만, 디지털 네이티브인 젊은 세대의 시청자들에 맞게 조정되고 있습니다. 온라인 베팅 플랫폼은 현재 Esports 섹션을 통합하여 리그 오브 레전드, CS:GO, Dota 2 등 주요 타이틀에 대한 배당률과 실시간 분석을 제공합니다. 규제 측면의 발전과 Esports 대회의 정당성 향상으로 대형 베팅 사업자가 진입하고, 베터들 간의 신뢰가 높아지고 있습니다. Esports의 시청자층이 계속 확대되고 있는 가운데, Esports는 전 세계 갬블링 산업에서 주류 분야로 자리 잡을 것으로 예측됩니다.

게임 및 디지털 플랫폼의 인기

디지털 생태계의 급속한 확장은 게임과 Esports의 주류화를 촉진하고 있습니다. Twitch, YouTube Gaming, Kick과 같은 스트리밍 플랫폼은 기업과 팬들이 실시간으로 소통할 수 있는 활기찬 커뮤니티를 만들어냈습니다. 동시에 소셜미디어와 모바일 앱은 라이브 토너먼트, 게임 업데이트, 팬이 주도하는 컨텐츠에 대한 즉각적인 액세스를 제공합니다. Z세대와 밀레니얼 세대를 중심으로 젊은 층이 디지털 플랫폼에서 보내는 시간이 증가하고 있으며, 이는 Esports 산업 규모의 비약적인 성장으로 이어지고 있습니다. 클라우드 게임과 모바일 Esports는 하드웨어의 장벽을 낮추고 접근성을 더욱 확대하고 있습니다. 이러한 '디지털 우선' 엔터테인먼트로의 전환은 소비자들이 경쟁 게임과 관련된 방식을 재정의하고 있으며, Esports를 단순한 틈새 관심사가 아닌 현대 대중문화와 온라인 미디어의 주요 세력으로 변화시키고 있습니다.

브랜드 스폰서십과 전략적 투자의 부상

브랜드 스폰서십과 투자는 Esports의 재정적 기반에 필수적인 요소로 자리 잡았습니다. 에너지 음료, 의류, 금융 서비스 등 주요 비Esports 관련 브랜드들은 젊고 충성도가 높으며 기술에 정통한 청중을 끌어들이기 위해 Esports 팀, 토너먼트, 스트리머에 많은 투자를 하고 있습니다. 스폰서십 계약에는 유니폼에 브랜드 로고 게재, 인투 인 광고, 독점 컨텐츠 제작 등이 포함되는 경우가 많아 브랜드 인지도 향상에 기여하고 있습니다. 또한 벤처캐피털과 기업의 투자가 Esports 조직과 플랫폼에 투입되어 혁신과 인프라 강화에 힘을 실어주고 있습니다. 나이키의 Esports 팀 후원부터 인텔의 토너먼트 기술 자금 지원까지 업계에서는 이종 산업 간 협업이 급증하고 있습니다. 이러한 투자는 Esports 산업의 가치를 지원할 뿐만 아니라, 세계 엔터테인먼트의 거목으로 변모하는 것을 가속화할 것입니다.

인터넷 보급률 향상

세계 인터넷 사용의 확산과 고속 연결에 대한 접근성 향상은 온라인 게임 커뮤니티와 Esports 대회의 발전을 촉진하고 있습니다. 2024년에는 53억 5,000만 명, 즉 세계 인구의 66.2%가 인터넷을 적극적으로 이용하게 될 것이며, 이는 연결 환경의 큰 도약입니다. 이러한 급격한 증가는 인터넷 사용자 수가 연간 1.8%씩 증가하고 있으며, 2023년 9,700만 명이 처음으로 인터넷에 접속했다는 사실에서도 알 수 있습니다. 인터넷 인프라가 더욱 발전하고 현대인의 라이프스타일에 발맞추어 향후 수년간 사용자 수는 그 어느 때보다 빠른 속도로 증가할 것으로 예측됩니다. 광대역 인터넷 연결, 특히 5G 네트워크의 도입으로 가능해진 연결 환경은 즉각적인 스트리밍과 지연 없는 대전 게임을 가능하게 하여 게임 경험을 향상시키고 있습니다. 이러한 개선으로 Esports 시장에는 점점 더 많은 참가자, 애호가, 관중들이 모여들고 있으며, 최신 Esports 시장 데이터에서 Esports 시장은 주요 부문으로 부상하고 있습니다.

스폰서 및 광고주의 투자 증가

주요 브랜드와 광고주들의 막대한 자금 지원으로 프로 Esports 산업은 크게 강화되었습니다. 게임 분야에 대한 자본 투자는 2014-2024년 3.7배로 급증하여, 같은 기간 약 1.5배 성장에 그친 전체 벤처캐피탈 시장을 상회하는 성장세를 보이고 있습니다. 이러한 자금 유입은 토너먼트 총 상금, 선수들의 급여, 인프라 구축 등을 지원하며 Esports를 현실적이고 수익성 높은 커리어 경로로 자리매김하는 동시에 그 인지도와 정당성을 높여주고 있습니다. 예를 들어 2024년 6월 국제올림픽위원회(IOC)는 '올림픽 Esports 대회'를 통해 Esports를 세계 스포츠 커뮤니티에 통합할 것을 제안했습니다. 이 의제는 2024년 파리 올림픽이 열리는 제142차 IOC 총회에서 논의될 예정입니다. 또한 Esports는 2022 항저우 아시안게임에서 공식 메달 종목으로 첫 선을 보이며, 경기 스포츠계에서 Esports의 위상을 더욱 확고히 하는 역사적인 쾌거를 이루었습니다. 이러한 중요한 이벤트는 전 세계 Esports 시장 규모를 크게 확대하는 데 일조하고 있습니다.

Esports가 합법적인 스포츠로 인정받게된 계기

조직화된 리그와 토너먼트를 갖춘 경쟁 스포츠로서의 Esports에 대한 인식이 높아지면서 수요와 폭넓은 인기를 견인하고 있습니다. 이러한 수용의 확대는 참가자와 관중 모두를 끌어들이는 체계적인 대회의 길을 열었습니다. 예를 들어 2024년 7월, 스카이스포츠는 첸나이에서 인도 최초의 LAN 이벤트인 '파이널 Esports 레볼루션 쇼다운'을 개최했습니다. 이러한 높은 주목도를 가진 토너먼트의 성공은 Esports의 전문화를 강조하고, 미디어의 광범위한 보도를 불러일으키며 관중들의 참여도를 높이고 있습니다. Esports가 주류 엔터테인먼트의 선택이자 전문 직업 경로로서 정당성을 확보함에 따라 업계는 계속 확장되고 있습니다. 2024년 4월, NODWIN Gaming은 Global Esports Federation(GEF)과 제휴하여 남아시아, 중앙아시아, 아프리카, 중동 및 동남아시아 일부 지역의 신흥 시장 포트폴리오 관리 회사(PMC)가 됨으로써 그 입지를 더욱 강화했습니다. 더욱 강화했습니다. 이번 협약은 NODWIN이 영향력을 확대하고 전 세계 Esports 산업 동향을 주도하는 노력에 있으며, 중요한 이정표가 될 것으로 기대되며, 이는 곧 Esports의 매출 확대로 이어질 것으로 예측됩니다.

목차

제1장 서문

제2장 조사 범위와 조사 방법

제3장 개요

제4장 서론

제5장 세계의 Esports 시장

제6장 시장 내역 : 매출 모델별

제7장 시장 내역 : 플랫폼별

제8장 시장 내역 : 게임별

제9장 시장 내역 : 지역별

제10장 SWOT 분석

제11장 밸류체인 분석

제12장 Porter's Five Forces 분석

제13장 가격 분석

제14장 경쟁 구도

KSA

The global esports market size was valued at USD 2.4 Billion in 2025. Looking forward, IMARC Group estimates the market to reach USD 10.3 Billion by 2034, exhibiting a CAGR of 16.87% during 2026-2034. Asia Pacific dominated the market, holding a significant market share of 30.0% in 2025. Rising internet penetration, significant innovations in gaming technology, increasing popularity of live-streaming platforms, and favorable investments from sponsors and advertisers are increasing the esports market value around the globe. Additionally, growing Gen Z engagement and the introduction of global events like the Olympic Esports Games are emerging as key trends, further accelerating the mainstream adoption and legitimacy of esports worldwide.

Key Insights:

  • In terms of region, Asia Pacific held the leading position in revenue in 2025.
  • The US accounted for 86.80% of the market share in North America in 2025.
  • Among revenue models, advertising and sponsorships generated the highest revenue in 2025.
  • First person shooters segment was the top-performing game.

Market Size and Forecast:

  • Market Size in 2025: USD 2.4 Billion
  • Projected Market Size in 2034: USD 10.3 Billion
  • CAGR (2026-2034): 16.87%
  • Largest Market in 2025: Asia Pacific

The esports industry is changing at a breakneck speed, fueled by a few major drivers and trends. The growth of gaming as a mainstream source of entertainment has resulted in a boom in esports viewership and participation. The emergence of online streaming sites like Twitch and YouTube Gaming, along with social media interactions, has helped augment Esports' fan base to a great extent. In addition, increasing popularity of cloud gaming and mobile gaming technology has increased accessibility to esports, enabling participants and spectators alike to engage without requiring high-performance hardware. All these trends, coupled with advancements in wireless and 5G connectivity, are making the gaming experience more seamless and high-quality, driving the esports market growth.

The US is leading the way in this growth, with major investments in esports infrastructure and technology. Specifically, the advent of 5G networks is revolutionizing how esports events are carried out and consumed. With more than 90% of the U.S. population now covered under 5G low-band and mid-band networks, players and spectators can now experience low-latency gaming and high-definition live-streamed events. This technological growth is propelling esports to new levels, with US telecommunication providers ongoing to invest in the rollout of the 5G to enable higher speeds and greater reliability of connection for the industry. Consequently, esports is becoming increasingly available and immersive for players and spectators nationwide, reinforcing the country's leadership in the esports market size by country.

Esports Market Trends:

Surge in Esports Betting Activities

Esports betting has emerged as a significant driver in the esports industry growth globally. With the rise of professional gaming tournaments and increased viewer engagement, fans are placing real-money wagers on match outcomes, player performances, and in-game events. This trend mirrors traditional sports betting but is tailored to a younger, digitally native audience. Online betting platforms are now integrating esports sections, offering odds and real-time analytics for major titles like League of Legends, CS:GO, and Dota 2. Regulatory advancements and improved legitimacy of esports competitions are attracting major betting operators, increasing trust among bettors. As the esports audience continues to grow, esports growth is expected to become a mainstream vertical within the global gambling industry.

Growing Popularity of Gaming and Digital Platforms

The rapid expansion of digital ecosystems has fueled the mainstream adoption of gaming and esports. Streaming platforms like Twitch, YouTube Gaming, and Kick have created vibrant communities where players and fans interact in real-time. Simultaneously, social media and mobile apps provide instant access to live tournaments, game updates, and fan-driven content. Younger demographics, particularly Gen Z and millennials, are spending more time on digital platforms, leading to exponential growth in esports industry size. Cloud gaming and mobile esports are further broadening access, reducing hardware barriers. This shift to digital-first entertainment is redefining how consumers engage with competitive gaming, making esports not just a niche interest but a dominant force in modern pop culture and online media.

Rise of Brand Sponsorships and Strategic Investments

Brand sponsorships and investments have become crucial to the financial infrastructure of esports. Leading non-endemic brands, ranging from energy drinks and apparel to financial services, are investing heavily in esports teams, tournaments, and streamers to tap into a young, loyal, and tech-savvy audience. Sponsorship deals often include jersey branding, in-stream advertising, and exclusive content creation, enhancing brand visibility. Additionally, venture capital and corporate investments are pouring into esports organizations and platforms, boosting innovation and infrastructure. From Nike sponsoring esports teams to Intel funding tournament technology, the industry is witnessing a surge in cross-industry collaborations. These investments not only validate the esports industry worth but also accelerate its transformation into a global entertainment powerhouse.

Increasing Internet Penetration

The worldwide proliferation of internet use, combined with the rising accessibility of high-speed connections, is fueling the development of online gaming communities and esports competitions. In 2024, 5.35 Billion individuals, or 66.2% of the global population, are actively engaged on the internet, a major leap in connectivity. This jump is evident from a 1.8% yearly growth in netizens, with 97 Million individuals accessing the web for the first time in 2023. With internet infrastructure further developing and keeping pace with contemporary lifestyles, users are likely to increase at an ever-faster rate in the years to come. Broadband internet connectivity, especially that facilitated by the introduction of 5G networks, is boosting the gaming experience by allowing instant streaming and lag-free competitive gaming. These improvements are drawing increasing numbers of participants, enthusiasts, and spectators to the esports market, thus making it a prominent sector in the latest esports market data.

Rising Investments from Sponsors and Advertisers

Substantial financial backing from leading brands and advertisers has significantly strengthened the professional esports sector. Capital investment in gaming has surged 3.7 times from 2014 to 2024 YTD, outpacing the broader venture capital market, which grew by around 1.5 times over the same period. This influx of funding supports tournament prize pools, player salaries, and infrastructure development, positioning esports as a viable and lucrative career path while increasing its visibility and legitimacy. For example, in June 2024, the International Olympic Committee (IOC) proposed integrating esports into the global sports community through the "Olympic Esports Games," a topic set for discussion at the 142nd IOC Session during the Paris 2024 Olympics. Additionally, esports made history by debuting as an official medal event at the 2022 Asian Games in Hangzhou, further solidifying its standing in the world of competitive sports. Such significant events aid in substantially increasing the e sport market size around the globe.

Growing Recognition of Esports as a Legitimate Sport

The increasing recognition of esports as a competitive sport, complete with organized leagues and tournaments, is driving both demand and its widespread popularity. This growing acceptance has paved the way for structured competitions that attract participants and audiences alike. For example, in July 2024, Skyesports hosted India's first LAN event, the Finals Esports Revolution Showdown, in Chennai. The success of such high-profile tournaments highlights the professionalization of esports, drawing extensive media coverage and increasing audience engagement. As esports gains legitimacy as both a mainstream entertainment option and a professional career path, the industry continues to expand. In April 2024, NODWIN Gaming further strengthened its position by partnering with the Global Esports Federation (GEF), becoming the Portfolio Management Company (PMC) for emerging markets in South and Central Asia, Africa, the Middle East, and parts of Southeast Asia. The agreement marks a significant milestone in NODWIN's efforts to expand its influence and promote esports industry trends worldwide, which, in turn, is expected to boost esports revenue.

Esports Industry Segmentation:

Analysis by Revenue Model:

  • Media Rights
  • Advertising and Sponsorships
  • Merchandise and Tickets
  • Others

In 2025, the advertising and sponsorships segment led the market, holding 43.6% of the market share. Advertising and sponsorships represent a major portion of the esports market statistics, offering substantial financial backing and enhanced visibility for both events and players. Brands are increasingly investing in esports to target a young, highly engaged audience through sponsorships, team affiliations, and in-game ads. These investments help fund tournaments, player salaries, and promotional campaigns, contributing to the industry's expansion. With high viewership and strong fan involvement, esports presents an ideal platform for advertisers aiming to reach a tech-savvy demographic.

For example, in June 2025, KFC India partnered with Krafton India, the developers behind Battlegrounds Mobile India (BGMI), to provide exclusive in-game rewards. The collaboration introduced the "Winner Winner Chicken Lunch" promotion, allowing BGMI players to earn rewards with the purchase of a KFC Zinger Box. This initiative capitalizes on the growing popularity of gaming among young Indians, a demographic projected to reach 750 Million users by 2025. Such partnerships play a vital role in shaping the positive dynamics of the esports market, driving engagement and boosting growth.

Analysis by Platform:

  • PC-based Esports
  • Consoles-based Esports
  • Mobile and Tablets

PC-based esports are propelled by the advanced capabilities of personal computers, which offer superior graphics, processing power, and customization options to enhance the gaming experience. The popularity of various game titles, combined with high-speed internet and powerful hardware, supports competitive gameplay and live streaming, drawing both professional players and large audiences. Furthermore, the well-established infrastructure within the PC gaming community encourages engagement and tournament organization, contributing to market growth. The continuous innovation in PC hardware and peripherals further fuels the growth of this segment, catering to both casual and professional gamers.

Console-based esports benefit from the accessibility and user-friendly nature of gaming consoles like PlayStation and Xbox. These platforms deliver a seamless gaming experience with standardized hardware that ensures consistent performance across different games. The integration of consoles with live streaming services and social media amplifies viewer engagement and creates more monetization opportunities. Additionally, exclusive game releases and partnerships with major gaming events and leagues are boosting the popularity and growth of console-based esports.

According to the global esports market research report, the trend of increasing penetration of smartphones and tablets, making gaming accessible to a broader audience. The convenience and portability of mobile devices allow gamers to play anywhere, attracting both casual and competitive players. The low cost and ease of use have made mobile gaming widely adopted. Advances in mobile technology, such as improved graphics and processing power, further elevate the gaming experience and are fostering the growth of mobile-based esports.

Analysis by Games:

  • Multiplayer Online Battle Arena (MOBA)
  • Player vs Player (PvP)
  • First Person Shooters (FPS)
  • Real Time Strategy (RTS)

In 2025, the first person shooters led the esports market. First-person shooters (FPS) dominate the esports market due to their fast-paced action, strategic complexity, and wide appeal among both players and viewers. Popular titles like Call of Duty, Counter-Strike, and Overwatch have cultivated large, dedicated fanbases and established professional leagues. The competitive nature of these games, coupled with regular updates, ensures ongoing player and viewer engagement. For example, the release of Counter-Strike 2 in September 2023 introduced the most significant technical advancements in the game's history, with new features and planned updates set to keep the game evolving for years. Additionally, the visually dynamic nature of FPS games makes them perfect for live streaming, driving significant sponsorship and esports market size 2024 revenue.

Regional Analysis:

  • North America
    • United States
    • Canada
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Indonesia
    • Others
  • Europe
    • Germany
    • France
    • United Kingdom
    • Italy
    • Spain
    • Russia
    • Others
  • Latin America
    • Brazil
    • Mexico
    • Others
  • Middle East and Africa

As per the IMARC Group's esports industry report, the Asia Pacific led the esports market, holding 30.0% of the market share in 2025. The Asia Pacific region leads the global esports market, fueled by its large, tech-savvy population and high internet penetration. Countries like China and South Korea have a strong cultural connection to gaming, with major tournaments and professional teams emerging from these areas. For example, in September 2023, China hosted its largest esports event at the 19th Asian Games in Hangzhou, with Tencent at the forefront. This event marked the first time competitive video games were awarded medals at the Games. Tencent aims to expand its esports presence to boost its entertainment portfolio and restore national pride in the face of economic challenges. The company also developed an esports hotel in Hangzhou, catering to the growing lifestyle trend among young people. Despite recent setbacks in the esports market, China remains a significant force, with 400 million fans driving growth in the sector.

Government support and investments in digital infrastructure further enhance the competitive landscape. For instance, the India Game Developer Conference (IGDC) announced in May 2024 that it would expand its Developer Day program to seven key Indian cities: Delhi, Pune, Ahmedabad, Cochin, Chennai, Guwahati, and Kolkata. This initiative aims to nurture a vibrant game development ecosystem across India, offering opportunities for networking, skill-building, and talent showcases. The IGDC also unveiled the creation of the Game Developers Association of India (GDAI) to support developers through advocacy, education, professional development, and promoting ethical practices within the industry. The presence of major esports organizations and a strong gaming infrastructure further solidify the region's dominance in the global esports market.

Key Regional Takeaways:

United States Esports Market Analysis

In 2025, United States accounted for 86.80% of the market share in North America. United States is experiencing a surge in esports adoption due to the growing trend of online gaming, which has fueled competitive gaming culture and professional leagues. For instance, the United States had approximately 197.16 Million online gamers in 2024. Increasing internet speeds and cloud gaming services have enhanced accessibility, allowing players to engage in high-quality gameplay without expensive hardware. Sponsorships and media rights deals have driven financial investments, making esports a lucrative industry. Educational institutions integrating esports programs and scholarships have legitimized gaming as a career path. Streaming platforms and social media engagement have further expanded audiences, increasing participation. esports tournaments and events continue to attract massive viewership, enhancing mainstream acceptance. Technological advancements in virtual reality and augmented reality are contributing to immersive gaming experiences, strengthening industry growth and sustainability.

Asia Pacific Esports Market Analysis

Asia Pacific is witnessing significant esports expansion owing to its large and young population, which has propelled demand for competitive gaming and content creation. For instance, India's youth population is set to reach 420 Million in 2024, comprising 29% of the total population. The region's widespread internet connectivity and affordable gaming devices have made esports accessible to Millions. Streaming services and gaming influencers have contributed to a rapidly growing fan base, driving engagement across multiple platforms. Localized gaming content and language support have further fuelled player participation. Gaming cafes and esports training centers have emerged as hubs for professional development. Brand sponsorships and corporate investments have strengthened the commercial appeal of esports, while increasing prize pools in tournaments have incentivized professional players. esports leagues and collaborations with traditional sports organizations have bolstered industry recognition and mainstream integration.

Europe Esports Market Analysis

Europe is experiencing increasing esports adoption due to favorable government support and investment in digital infrastructure, which have strengthened the ecosystem for competitive gaming. According to European Investment Bank, 69% of EU firms implemented advanced digital technologies in 2022. Policy frameworks promoting gaming education and esports regulations have created an organized competitive landscape. Fiber-optic internet expansion and 5G deployment have enabled low-latency gaming experiences, attracting casual and professional players. Universities and academic institutions are integrating esports curricula, recognizing its potential for career development. Media broadcasting deals and sponsorship agreements have generated revenue streams, ensuring industry sustainability. Large-scale esports events and tournaments are drawing international audiences, increasing visibility and engagement. Cross-industry collaborations with sports clubs and entertainment brands have further solidified esports as a mainstream entertainment sector.

Latin America Esports Market Analysis

Latin America is witnessing increasing esports adoption due to rising internet penetration, which has improved accessibility to competitive gaming and online tournaments. According to reports, in the last decade, Internet penetration in Latin America jumped from 43% to 78%, even reaching 90% in Chile, driven by the inclusion of the middle and lower-income classes. Affordable data plans and expanding broadband infrastructure have enabled more players to participate in esports ecosystems. Social media platforms and streaming services have fueled community engagement, driving content creation and viewership growth. Investments from gaming organizations and sponsorship deals have provided financial support, enhancing the industry's sustainability. Local gaming competitions and regional leagues are fostering grassroots development, encouraging young players to pursue professional esports careers.

Middle East and Africa Esports Market Analysis

Middle East and Africa is seeing significant esports expansion due to growing smartphone users, making mobile gaming a dominant force in the competitive landscape. For instance, a total of 42.50 Million cellular mobile connections were active in Saudi Arabia in early 2023. Low-cost mobile devices and affordable data plans have increased accessibility, enabling a broader audience to engage in esports. Streaming platforms and social media influencers have played a key role in promoting gaming culture and attracting sponsorship investments. Regional gaming tournaments and leagues are gaining traction, creating opportunities for emerging players to compete at higher levels. Corporate investments and partnerships with international gaming organizations are driving professionalization, while local gaming hubs and esports centers are supporting industry growth.

Top 14 Companies in Esports Industry:

Ongoing advancements in gaming technologies, event management strategies, and fan engagement techniques drive the esports market. Companies in the industry are focused on enhancing game graphics, performance optimization, and the overall user experience, which is crucial for attracting both players and viewers. Market players compete by offering high-quality gaming platforms, content streaming, and immersive experiences that cater to the growing demand for professional-level gameplay. Strategic partnerships, global market expansion, and customized gaming solutions are helping firms broaden their presence. According to esports market forecasts, demand is expected to rise as more sectors emphasize interactive entertainment, competitive gaming, and digital content, prompting increased investment in technology, player development, and content innovation.

The report provides a comprehensive analysis of the competitive landscape in the esports market with detailed profiles of all major companies, including:

  • Activision Blizzard Inc.
  • Capcom Co. Ltd.
  • Electronic Arts Inc.
  • Epic Games Inc.
  • FACEIT
  • Gameloft SE (Vivendi SE)
  • Gfinity PLC
  • Intel Corporation
  • Modern Times Group
  • Nintendo Co. Ltd.
  • NVIDIA Corporation
  • Riot Games Inc.
  • Valve Corporation
  • Zynga Inc.

Key Questions Answered in This Report

  • 1.How big is the esports market?
  • 2.What is the future outlook of esports market?
  • 3.What are the key factors driving the esports market?
  • 4.Which region accounts for the largest esports market share?
  • 5.How big is the US esports market?
  • 6.Which are the leading companies in the global esports market?

Table of Contents

1 Preface

2 Scope and Methodology

  • 2.1 Objectives of the Study
  • 2.2 Stakeholders
  • 2.3 Data Sources
    • 2.3.1 Primary Sources
    • 2.3.2 Secondary Sources
  • 2.4 Market Estimation
    • 2.4.1 Bottom-Up Approach
    • 2.4.2 Top-Down Approach
  • 2.5 Forecasting Methodology

3 Executive Summary

4 Introduction

  • 4.1 Overview
  • 4.2 Key Industry Trends

5 Global Esports Market

  • 5.1 Market Overview
  • 5.2 Market Performance
  • 5.3 Impact of COVID-19
  • 5.4 Market Forecast

6 Market Breakup by Revenue Model

  • 6.1 Media Rights
    • 6.1.1 Market Trends
    • 6.1.2 Market Forecast
  • 6.2 Advertising and Sponsorships
    • 6.2.1 Market Trends
    • 6.2.2 Market Forecast
  • 6.3 Merchandise and Tickets
    • 6.3.1 Market Trends
    • 6.3.2 Market Forecast
  • 6.4 Others
    • 6.4.1 Market Trends
    • 6.4.2 Market Forecast

7 Market Breakup by Platform

  • 7.1 PC-based Esports
    • 7.1.1 Market Trends
    • 7.1.2 Market Forecast
  • 7.2 Consoles-based Esports
    • 7.2.1 Market Trends
    • 7.2.2 Market Forecast
  • 7.3 Mobile and Tablets
    • 7.3.1 Market Trends
    • 7.3.2 Market Forecast

8 Market Breakup by Games

  • 8.1 Multiplayer Online Battle Arena (MOBA)
    • 8.1.1 Market Trends
    • 8.1.2 Market Forecast
  • 8.2 Player vs Player (PvP)
    • 8.2.1 Market Trends
    • 8.2.2 Market Forecast
  • 8.3 First Person Shooters (FPS)
    • 8.3.1 Market Trends
    • 8.3.2 Market Forecast
  • 8.4 Real Time Strategy (RTS)
    • 8.4.1 Market Trends
    • 8.4.2 Market Forecast

9 Market Breakup by Region

  • 9.1 North America
    • 9.1.1 United States
      • 9.1.1.1 Market Trends
      • 9.1.1.2 Market Forecast
    • 9.1.2 Canada
      • 9.1.2.1 Market Trends
      • 9.1.2.2 Market Forecast
  • 9.2 Asia-Pacific
    • 9.2.1 China
      • 9.2.1.1 Market Trends
      • 9.2.1.2 Market Forecast
    • 9.2.2 Japan
      • 9.2.2.1 Market Trends
      • 9.2.2.2 Market Forecast
    • 9.2.3 India
      • 9.2.3.1 Market Trends
      • 9.2.3.2 Market Forecast
    • 9.2.4 South Korea
      • 9.2.4.1 Market Trends
      • 9.2.4.2 Market Forecast
    • 9.2.5 Australia
      • 9.2.5.1 Market Trends
      • 9.2.5.2 Market Forecast
    • 9.2.6 Indonesia
      • 9.2.6.1 Market Trends
      • 9.2.6.2 Market Forecast
    • 9.2.7 Others
      • 9.2.7.1 Market Trends
      • 9.2.7.2 Market Forecast
  • 9.3 Europe
    • 9.3.1 Germany
      • 9.3.1.1 Market Trends
      • 9.3.1.2 Market Forecast
    • 9.3.2 France
      • 9.3.2.1 Market Trends
      • 9.3.2.2 Market Forecast
    • 9.3.3 United Kingdom
      • 9.3.3.1 Market Trends
      • 9.3.3.2 Market Forecast
    • 9.3.4 Italy
      • 9.3.4.1 Market Trends
      • 9.3.4.2 Market Forecast
    • 9.3.5 Spain
      • 9.3.5.1 Market Trends
      • 9.3.5.2 Market Forecast
    • 9.3.6 Russia
      • 9.3.6.1 Market Trends
      • 9.3.6.2 Market Forecast
    • 9.3.7 Others
      • 9.3.7.1 Market Trends
      • 9.3.7.2 Market Forecast
  • 9.4 Latin America
    • 9.4.1 Brazil
      • 9.4.1.1 Market Trends
      • 9.4.1.2 Market Forecast
    • 9.4.2 Mexico
      • 9.4.2.1 Market Trends
      • 9.4.2.2 Market Forecast
    • 9.4.3 Others
      • 9.4.3.1 Market Trends
      • 9.4.3.2 Market Forecast
  • 9.5 Middle East and Africa
    • 9.5.1 Market Trends
    • 9.5.2 Market Breakup by Country
    • 9.5.3 Market Forecast

10 SWOT Analysis

  • 10.1 Overview
  • 10.2 Strengths
  • 10.3 Weaknesses
  • 10.4 Opportunities
  • 10.5 Threats

11 Value Chain Analysis

12 Porters Five Forces Analysis

  • 12.1 Overview
  • 12.2 Bargaining Power of Buyers
  • 12.3 Bargaining Power of Suppliers
  • 12.4 Degree of Competition
  • 12.5 Threat of New Entrants
  • 12.6 Threat of Substitutes

13 Price Analysis

14 Competitive Landscape

  • 14.1 Market Structure
  • 14.2 Key Players
  • 14.3 Profiles of Key Players
    • 14.3.1 Activision Blizzard Inc.
      • 14.3.1.1 Company Overview
      • 14.3.1.2 Product Portfolio
      • 14.3.1.3 Financials
      • 14.3.1.4 SWOT Analysis
    • 14.3.2 Capcom Co. Ltd.
      • 14.3.2.1 Company Overview
      • 14.3.2.2 Product Portfolio
      • 14.3.2.3 Financials
      • 14.3.2.4 SWOT Analysis
    • 14.3.3 Electronic Arts Inc.
      • 14.3.3.1 Company Overview
      • 14.3.3.2 Product Portfolio
      • 14.3.3.3 Financials
      • 14.3.3.4 SWOT Analysis
    • 14.3.4 Epic Games Inc.
      • 14.3.4.1 Company Overview
      • 14.3.4.2 Product Portfolio
    • 14.3.5 FACEIT
      • 14.3.5.1 Company Overview
      • 14.3.5.2 Product Portfolio
    • 14.3.6 Gameloft SE (Vivendi SE)
      • 14.3.6.1 Company Overview
      • 14.3.6.2 Product Portfolio
    • 14.3.7 Gfinity PLC
      • 14.3.7.1 Company Overview
      • 14.3.7.2 Product Portfolio
      • 14.3.7.3 Financials
    • 14.3.8 Intel Corporation
      • 14.3.8.1 Company Overview
      • 14.3.8.2 Product Portfolio
      • 14.3.8.3 Financials
      • 14.3.8.4 SWOT Analysis
    • 14.3.9 Modern Times Group
      • 14.3.9.1 Company Overview
      • 14.3.9.2 Product Portfolio
      • 14.3.9.3 Financials
    • 14.3.10 Nintendo Co. Ltd.
      • 14.3.10.1 Company Overview
      • 14.3.10.2 Product Portfolio
      • 14.3.10.3 Financials
      • 14.3.10.4 SWOT Analysis
    • 14.3.11 NVIDIA Corporation
      • 14.3.11.1 Company Overview
      • 14.3.11.2 Product Portfolio
      • 14.3.11.3 Financials
      • 14.3.11.4 SWOT Analysis
    • 14.3.12 Riot Games Inc.
      • 14.3.12.1 Company Overview
      • 14.3.12.2 Product Portfolio
    • 14.3.13 Valve Corporation
      • 14.3.13.1 Company Overview
      • 14.3.13.2 Product Portfolio
    • 14.3.14 Zynga Inc.
      • 14.3.14.1 Company Overview
      • 14.3.14.2 Product Portfolio
      • 14.3.14.3 Financials
샘플 요청 목록
0 건의 상품을 선택 중
목록 보기
전체삭제