시장보고서
상품코드
1525190

세계의 애니메이션 및 게임 시장(2024-2028년)

Global animation and gaming market 2024-2028

발행일: | 리서치사: TechNavio | 페이지 정보: 영문 142 Pages | 배송안내 : 즉시배송

    
    
    




※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

애니메이션 및 게임 시장은 2023-2028년 963억 8,680만 달러로 예측되며, 예측 기간 동안 21.44%의 CAGR로 성장할 것으로 예상됩니다.

본 보고서에서는 애니메이션 및 게임 시장 전반에 대한 분석, 시장 규모 및 예측, 동향, 성장 촉진요인, 과제, 약 25개 벤더를 대상으로 한 벤더 분석 등을 수록하고 있습니다.

현재 시장 시나리오, 최신 동향 및 촉진요인, 전체 시장 환경에 대한 최신 분석을 제공합니다. 애니메이션과 게임의 고도화, 광대역 인터넷의 보급과 접근성 향상, 온라인 게임이 영화 마케팅과 홍보의 매개체가 되는 것 등이 시장을 주도하고 있습니다.

시장 범위
기준 연도 2024
종료 연도 2028
예측 기간 2024-2028
성장 모멘텀 가속
전년 대비 2024년 18.48%
CAGR 21.44%
증분 금액 963억 8,680만 달러

이 보고서는 향후 몇 년간 애니메이션 및 게임 시장 성장을 견인할 주요 요인 중 하나로 유료 TV 채널 수의 증가를 꼽았습니다. 또한, 대상 시장의 확대와 정부의 노력도 시장의 큰 수요로 작용할 것으로 보입니다.

목차

제1장 주요 요약

  • 시장 개요

제2장 시장 상황

  • 시장 생태계
  • 시장의 특징
  • 밸류체인 분석

제3장 시장 규모 평가

  • 시장 정의
  • 시장 부문 분석
  • 시장 규모 2023
  • 시장 전망 2023-2028

제4장 시장 규모 실적

  • 세계 애니메이션 및 게임 시장 2018-2022
  • 용도별 부문 분석 2018-2022
  • 지역별 부문 분석 2018-2022
  • 국가별 부문 분석 2018-2022

제5장 Five Forces 분석

  • Five Forces 요약
  • 구매자의 교섭력
  • 공급 기업의 교섭력
  • 신규 참여업체의 위협
  • 대체품의 위협
  • 경쟁의 위협
  • 시장 상황

제6장 시장 세분화 : 용도별

  • 시장 세분화
  • 비교 : 용도별
  • TV : 시장 규모와 예측 2023-2028
  • 영화 : 시장 규모와 예측 2023-2028
  • 기타 : 시장 규모와 예측 2023-2028
  • 시장 기회 : 용도별

제7장 고객 상황

  • 고객 상황 개요

제8장 지역별 상황

  • 지역별 세분화
  • 지역별 비교
  • 북미 : 시장 규모와 예측 2023-2028
  • 아시아태평양 : 시장 규모와 예측 2023-2028
  • 유럽 : 시장 규모와 예측 2023-2028
  • 남미 : 시장 규모와 예측 2023-2028
  • 중동 및 아프리카 : 시장 규모와 예측 2023-2028
  • 미국 : 시장 규모와 예측 2023-2028
  • 중국 : 시장 규모와 예측 2023-2028
  • 일본 : 시장 규모와 예측 2023-2028
  • 한국 : 시장 규모와 예측 2023-2028
  • 영국 : 시장 규모와 예측 2023-2028
  • 시장 기회 : 지역 상황별

제9장 촉진요인, 과제, 기회, 억제요인

  • 시장 성장 촉진요인
  • 시장 과제
  • 성장 촉진요인과 과제의 영향
  • 시장 기회·억제요인

제10장 경쟁 상황

  • 개요
  • 경쟁 상황
  • 혼란 상황
  • 업계 리스크

제11장 경쟁 분석

  • 기업 개요
  • 기업의 시장 포지셔닝
  • Activision Blizzard Inc.
  • Adobe Inc.
  • Framestore Ltd.
  • Microsoft Corp.
  • NetEase Inc.
  • Nintendo Co., Ltd.
  • Sony Group Corp.
  • Technicolor SA
  • The Walt Disney Co.
  • Warner Bros. Entertainment Inc.

제12장 부록

ksm 24.08.19

The animation and gaming market is forecasted to grow by USD 96386.8 mn during 2023-2028, accelerating at a CAGR of 21.44% during the forecast period. The report on the animation and gaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by increasing sophistication in animation and gaming, greater penetration and accessibility to broadband internet, and online gaming to become medium for marketing and promoting films.

Technavio's animation and gaming market is segmented as below:

Market Scope
Base Year2024
End Year2028
Series Year2024-2028
Growth MomentumAccelerate
YOY 202418.48%
CAGR21.44%
Incremental Value$96386.8mn

By Application

  • TV
  • Film
  • Others

By Geographical Landscape

  • North America
  • APAC
  • Europe
  • South America
  • Middle East and Africa

This study identifies the rising number of pay tv channels as one of the prime reasons driving the animation and gaming market growth during the next few years. Also, expansion of target market and government initiatives will lead to sizable demand in the market.

The report on the animation and gaming market covers the following areas:

  • Animation and gaming market sizing
  • Animation and gaming market forecast
  • Animation and gaming market industry analysis

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading animation and gaming market vendors that include Activision Blizzard Inc., Adobe Inc., Anibrain, Autodesk Inc., Corus Entertainment Inc., Epic Games Inc., Framestore Ltd., LOSTMARBLE LLC., Microsoft Corp., NetEase Inc., Nintendo Co., Ltd., Reliance Industries Ltd., Sony Group Corp., Technicolor SA, The Foundry Visionmongers Ltd., The Walt Disney Co., TOEI ANIMATION Co. Ltd., Toonz Animation India Pvt. Ltd., and Warner Bros. Entertainment Inc.. Also, the animation and gaming market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.

Table of Contents

1 Executive Summary

  • 1.1 Market overview
    • Executive Summary - Chart on Market Overview
    • Executive Summary - Data Table on Market Overview
    • Executive Summary - Chart on Global Market Characteristics
    • Executive Summary - Chart on Market By Geographical Landscape
    • Executive Summary - Chart on Market Segmentation by Application
    • Executive Summary - Chart on Incremental Growth
    • Executive Summary - Data Table on Incremental Growth
    • Executive Summary - Chart on Company Market Positioning

2 Market Landscape

  • 2.1 Market ecosystem
    • Parent Market
    • Data Table on - Parent Market
  • 2.2 Market characteristics
    • Market characteristics analysis
  • 2.3 Value chain analysis
    • Value Chain Analysis

3 Market Sizing

  • 3.1 Market definition
    • Offerings of companies included in the market definition
  • 3.2 Market segment analysis
    • Market segments
  • 3.3 Market size 2023
  • 3.4 Market outlook: Forecast for 2023-2028
    • Chart on Global - Market size and forecast 2023-2028 ($ million)
    • Data Table on Global - Market size and forecast 2023-2028 ($ million)
    • Chart on Global Market: Year-over-year growth 2023-2028 (%)
    • Data Table on Global Market: Year-over-year growth 2023-2028 (%)

4 Historic Market Size

  • 4.1 Global Animation And Gaming Market 2018 - 2022
    • Historic Market Size - Data Table on Global Animation And Gaming Market 2018 - 2022 ($ million)
  • 4.2 Application segment analysis 2018 - 2022
    • Historic Market Size - Application Segment 2018 - 2022 ($ million)
  • 4.3 Geography segment analysis 2018 - 2022
    • Historic Market Size - Geography Segment 2018 - 2022 ($ million)
  • 4.4 Country segment analysis 2018 - 2022
    • Historic Market Size - Country Segment 2018 - 2022 ($ million)

5 Five Forces Analysis

  • 5.1 Five forces summary
    • Five forces analysis - Comparison between 2023 and 2028
  • 5.2 Bargaining power of buyers
    • Bargaining power of buyers - Impact of key factors 2023 and 2028
  • 5.3 Bargaining power of suppliers
    • Bargaining power of suppliers - Impact of key factors in 2023 and 2028
  • 5.4 Threat of new entrants
    • Threat of new entrants - Impact of key factors in 2023 and 2028
  • 5.5 Threat of substitutes
    • Threat of substitutes - Impact of key factors in 2023 and 2028
  • 5.6 Threat of rivalry
    • Threat of rivalry - Impact of key factors in 2023 and 2028
  • 5.7 Market condition
    • Chart on Market condition - Five forces 2023 and 2028

6 Market Segmentation by Application

  • 6.1 Market segments
    • Chart on Application - Market share 2023-2028 (%)
    • Data Table on Application - Market share 2023-2028 (%)
  • 6.2 Comparison by Application
    • Chart on Comparison by Application
    • Data Table on Comparison by Application
  • 6.3 TV - Market size and forecast 2023-2028
    • Chart on TV - Market size and forecast 2023-2028 ($ million)
    • Data Table on TV - Market size and forecast 2023-2028 ($ million)
    • Chart on TV - Year-over-year growth 2023-2028 (%)
    • Data Table on TV - Year-over-year growth 2023-2028 (%)
  • 6.4 Film - Market size and forecast 2023-2028
    • Chart on Film - Market size and forecast 2023-2028 ($ million)
    • Data Table on Film - Market size and forecast 2023-2028 ($ million)
    • Chart on Film - Year-over-year growth 2023-2028 (%)
    • Data Table on Film - Year-over-year growth 2023-2028 (%)
  • 6.5 Others - Market size and forecast 2023-2028
    • Chart on Others - Market size and forecast 2023-2028 ($ million)
    • Data Table on Others - Market size and forecast 2023-2028 ($ million)
    • Chart on Others - Year-over-year growth 2023-2028 (%)
    • Data Table on Others - Year-over-year growth 2023-2028 (%)
  • 6.6 Market opportunity by Application
    • Market opportunity by Application ($ million)
    • Data Table on Market opportunity by Application ($ million)

7 Customer Landscape

  • 7.1 Customer landscape overview
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

8 Geographic Landscape

  • 8.1 Geographic segmentation
    • Chart on Market share By Geographical Landscape 2023-2028 (%)
    • Data Table on Market share By Geographical Landscape 2023-2028 (%)
  • 8.2 Geographic comparison
    • Chart on Geographic comparison
    • Data Table on Geographic comparison
  • 8.3 North America - Market size and forecast 2023-2028
    • Chart on North America - Market size and forecast 2023-2028 ($ million)
    • Data Table on North America - Market size and forecast 2023-2028 ($ million)
    • Chart on North America - Year-over-year growth 2023-2028 (%)
    • Data Table on North America - Year-over-year growth 2023-2028 (%)
  • 8.4 APAC - Market size and forecast 2023-2028
    • Chart on APAC - Market size and forecast 2023-2028 ($ million)
    • Data Table on APAC - Market size and forecast 2023-2028 ($ million)
    • Chart on APAC - Year-over-year growth 2023-2028 (%)
    • Data Table on APAC - Year-over-year growth 2023-2028 (%)
  • 8.5 Europe - Market size and forecast 2023-2028
    • Chart on Europe - Market size and forecast 2023-2028 ($ million)
    • Data Table on Europe - Market size and forecast 2023-2028 ($ million)
    • Chart on Europe - Year-over-year growth 2023-2028 (%)
    • Data Table on Europe - Year-over-year growth 2023-2028 (%)
  • 8.6 South America - Market size and forecast 2023-2028
    • Chart on South America - Market size and forecast 2023-2028 ($ million)
    • Data Table on South America - Market size and forecast 2023-2028 ($ million)
    • Chart on South America - Year-over-year growth 2023-2028 (%)
    • Data Table on South America - Year-over-year growth 2023-2028 (%)
  • 8.7 Middle East and Africa - Market size and forecast 2023-2028
    • Chart on Middle East and Africa - Market size and forecast 2023-2028 ($ million)
    • Data Table on Middle East and Africa - Market size and forecast 2023-2028 ($ million)
    • Chart on Middle East and Africa - Year-over-year growth 2023-2028 (%)
    • Data Table on Middle East and Africa - Year-over-year growth 2023-2028 (%)
  • 8.8 US - Market size and forecast 2023-2028
    • Chart on US - Market size and forecast 2023-2028 ($ million)
    • Data Table on US - Market size and forecast 2023-2028 ($ million)
    • Chart on US - Year-over-year growth 2023-2028 (%)
    • Data Table on US - Year-over-year growth 2023-2028 (%)
  • 8.9 China - Market size and forecast 2023-2028
    • Chart on China - Market size and forecast 2023-2028 ($ million)
    • Data Table on China - Market size and forecast 2023-2028 ($ million)
    • Chart on China - Year-over-year growth 2023-2028 (%)
    • Data Table on China - Year-over-year growth 2023-2028 (%)
  • 8.10 Japan - Market size and forecast 2023-2028
    • Chart on Japan - Market size and forecast 2023-2028 ($ million)
    • Data Table on Japan - Market size and forecast 2023-2028 ($ million)
    • Chart on Japan - Year-over-year growth 2023-2028 (%)
    • Data Table on Japan - Year-over-year growth 2023-2028 (%)
  • 8.11 South Korea - Market size and forecast 2023-2028
    • Chart on South Korea - Market size and forecast 2023-2028 ($ million)
    • Data Table on South Korea - Market size and forecast 2023-2028 ($ million)
    • Chart on South Korea - Year-over-year growth 2023-2028 (%)
    • Data Table on South Korea - Year-over-year growth 2023-2028 (%)
  • 8.12 UK - Market size and forecast 2023-2028
    • Chart on UK - Market size and forecast 2023-2028 ($ million)
    • Data Table on UK - Market size and forecast 2023-2028 ($ million)
    • Chart on UK - Year-over-year growth 2023-2028 (%)
    • Data Table on UK - Year-over-year growth 2023-2028 (%)
  • 8.13 Market opportunity By Geographical Landscape
    • Market opportunity By Geographical Landscape ($ million)
    • Data Tables on Market opportunity By Geographical Landscape ($ million)

9 Drivers, Challenges, and Opportunity/Restraints

  • 9.1 Market drivers
  • 9.2 Market challenges
  • 9.3 Impact of drivers and challenges
    • Impact of drivers and challenges in 2023 and 2028
  • 9.4 Market opportunities/restraints

10 Competitive Landscape

  • 10.1 Overview
  • 10.2 Competitive Landscape
    • Overview on criticality of inputs and factors of differentiation
  • 10.3 Landscape disruption
    • Overview on factors of disruption
  • 10.4 Industry risks
    • Impact of key risks on business

11 Competitive Analysis

  • 11.1 Companies profiled
    • Companies covered
  • 11.2 Market positioning of companies
    • Matrix on companies position and classification
  • 11.3 Activision Blizzard Inc.
    • Activision Blizzard Inc. - Overview
    • Activision Blizzard Inc. - Business segments
    • Activision Blizzard Inc. - Key news
    • Activision Blizzard Inc. - Key offerings
    • Activision Blizzard Inc. - Segment focus
  • 11.4 Adobe Inc.
    • Adobe Inc. - Overview
    • Adobe Inc. - Business segments
    • Adobe Inc. - Key news
    • Adobe Inc. - Key offerings
    • Adobe Inc. - Segment focus
  • 11.5 Framestore Ltd.
    • Framestore Ltd. - Overview
    • Framestore Ltd. - Product / Service
    • Framestore Ltd. - Key offerings
  • 11.6 Microsoft Corp.
    • Microsoft Corp. - Overview
    • Microsoft Corp. - Business segments
    • Microsoft Corp. - Key news
    • Microsoft Corp. - Key offerings
    • Microsoft Corp. - Segment focus
  • 11.7 NetEase Inc.
    • NetEase Inc. - Overview
    • NetEase Inc. - Business segments
    • NetEase Inc. - Key offerings
    • NetEase Inc. - Segment focus
  • 11.8 Nintendo Co., Ltd.
    • Nintendo Co., Ltd. - Overview
    • Nintendo Co., Ltd. - Product / Service
    • Nintendo Co., Ltd. - Key offerings
  • 11.9 Sony Group Corp.
    • Sony Group Corp. - Overview
    • Sony Group Corp. - Business segments
    • Sony Group Corp. - Key news
    • Sony Group Corp. - Key offerings
    • Sony Group Corp. - Segment focus
  • 11.10 Technicolor SA
    • Technicolor SA - Overview
    • Technicolor SA - Product / Service
    • Technicolor SA - Key offerings
  • 11.11 The Walt Disney Co.
    • The Walt Disney Co. - Overview
    • The Walt Disney Co. - Business segments
    • The Walt Disney Co. - Key news
    • The Walt Disney Co. - Key offerings
    • The Walt Disney Co. - Segment focus
  • 11.12 Warner Bros. Entertainment Inc.
    • Warner Bros. Entertainment Inc. - Overview
    • Warner Bros. Entertainment Inc. - Product / Service
    • Warner Bros. Entertainment Inc. - Key offerings

12 Appendix

  • 12.1 Scope of the report
  • 12.2 Inclusions and exclusions checklist
    • Inclusions checklist
    • Exclusions checklist
  • 12.3 Currency conversion rates for US$
    • Currency conversion rates for US$
  • 12.4 Research methodology
    • Research methodology
  • 12.5 Data procurement
    • Information sources
  • 12.6 Data validation
    • Data validation
  • 12.7 Validation techniques employed for market sizing
    • Validation techniques employed for market sizing
  • 12.8 Data synthesis
    • Data synthesis
  • 12.9 360 degree market analysis
    • 360 degree market analysis
  • 12.10 List of abbreviations
    • List of abbreviations
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