시장보고서
상품코드
1544461

세계의 스마트폰 및 태블릿용 온라인 게임 시장(2024-2028년)

Global Online Smartphone and Tablet Games Market 2024-2028

발행일: | 리서치사: TechNavio | 페이지 정보: 영문 134 Pages | 배송안내 : 즉시배송

    
    
    




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스마트폰 및 태블릿용 온라인 게임 시장은 2023-2028년 426억 달러 규모로, 예측 기간 동안 14.74%의 CAGR로 성장할 것으로 예상됩니다.

본 보고서에서는 스마트폰 및 태블릿용 온라인 게임 시장에 대한 전반적인 분석, 시장 규모 및 예측, 동향, 성장 촉진요인, 과제, 약 25개 벤더를 포함한 벤더 분석 등을 수록하고 있습니다.

현재 시장 시나리오, 최신 동향 및 촉진요인, 전체 시장 환경에 대한 최신 분석을 제공합니다. 이 시장은 젊은 층의 게임 도입 증가, 전 세계 모바일 시장 개발 플랫폼의 도입 급증, Free-to-Play 비즈니스 모델의 채택 증가 등이 시장을 주도하고 있습니다.

시장 범위
기준 연도 2024
종료 연도 2028
예측 기간 2024-2028
성장 모멘텀 가속
전년 대비 2024년 12.53%
CAGR 14.74%
증분 금액 426억 달러

이 보고서는 향후 몇 년 동안 스마트폰 및 태블릿용 온라인 게임 시장의 성장을 촉진할 주요 요인 중 하나로 클라우드 기반 게임 애플리케이션의 도입이 급증할 것으로 예상했습니다. 또한, 어린이를 위한 새로운 게임 애플리케이션의 도입과 전 세계 스마트폰 및 태블릿 보급률의 증가는 시장의 큰 수요를 창출할 것으로 보입니다.

목차

제1장 주요 요약

  • 시장 개요

제2장 시장 상황

  • 시장 생태계
  • 시장의 특징
  • 밸류체인 분석

제3장 시장 규모 평가

  • 시장 정의
  • 시장 부문 분석
  • 시장 규모 2023
  • 시장 전망 2023-2028

제4장 시장 규모 실적

  • 스마트폰 및 태블릿용 온라인 게임 세계 시장 2018-2022
  • 디바이스별 부문 분석 2018-2022
  • 지역별 부문 분석 2018-2022
  • 국가별 부문 분석 2018-2022

제5장 Five Forces 분석

  • Five Forces 요약
  • 구매자의 교섭력
  • 공급 기업의 교섭력
  • 신규 참여업체의 위협
  • 대체품의 위협
  • 경쟁의 위협
  • 시장 상황

제6장 시장 세분화 : 디바이스별

  • 시장 세분화
  • 비교 : 디바이스별
  • 스마트폰 : 시장 규모와 예측 2023-2028
  • 태블릿 : 시장 규모와 예측 2023-2028
  • 시장 기회 : 디바이스별

제7장 고객 상황

  • 고객 상황 개요

제8장 지역별 상황

  • 지역별 세분화
  • 지역별 비교
  • 아시아태평양 : 시장 규모와 예측 2023-2028
  • 북미 : 시장 규모와 예측 2023-2028
  • 유럽 : 시장 규모와 예측 2023-2028
  • 중동 및 아프리카 : 시장 규모와 예측 2023-2028
  • 남미 : 시장 규모와 예측 2023-2028
  • 중국 : 시장 규모와 예측 2023-2028
  • 미국 : 시장 규모와 예측 2023-2028
  • 일본 : 시장 규모와 예측 2023-2028
  • 한국 : 시장 규모와 예측 2023-2028
  • 독일 : 시장 규모와 예측 2023-2028
  • 시장 기회 : 지역 상황별

제9장 촉진요인, 과제, 기회, 억제요인

  • 시장 성장 촉진요인
  • 시장 과제
  • 성장 촉진요인과 과제의 영향
  • 시장 기회·억제요인

제10장 경쟁 상황

  • 개요
  • 경쟁 상황
  • 혼란 상황
  • 업계 리스크

제11장 경쟁 분석

  • 기업 개요
  • 기업의 시장 포지셔닝
  • Electronic Arts Inc.
  • Machine Zone Inc.
  • Melior Games Ukraine
  • NCSoft Corp.
  • Netmarble Corp.
  • Rovio Entertainment Corp.
  • Supercell Oy
  • Take Two Interactive Software Inc.
  • The Walt Disney Co.
  • Vivendi SE

제12장 부록

ksm 24.09.24

The online smartphone and tablet games market is forecasted to grow by USD 42.6 bn during 2023-2028, accelerating at a CAGR of 14.74% during the forecast period. The report on the online smartphone and tablet games market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by rise in adoption of games among youth, surge in adoption of mobile development platforms across globe, and rise in adoption of free-to-play business model.

Technavio's online smartphone and tablet games market is segmented as below:

Market Scope
Base Year2024
End Year2028
Series Year2024-2028
Growth MomentumAccelerate
YOY 202412.53%
CAGR14.74%
Incremental Value$42.6 bn

By Device

    • Smartphone
    • Tablet

By Geographical Landscape

    • APAC
    • North America
    • Europe
    • Middle East and Africa
    • South America

This study identifies the surge in adoption of cloud-based gaming applications as one of the prime reasons driving the online smartphone and tablet games market growth during the next few years. Also, introducing new gaming applications for children and rise in penetration of smartphones and tablets across globe will lead to sizable demand in the market.

The report on the online smartphone and tablet games market covers the following areas:

    • Online smartphone and tablet games market sizing
    • Online smartphone and tablet games market forecast
    • Online smartphone and tablet games market industry analysis

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading online smartphone and tablet games market vendors that include Com2uS Holdings Corp., CyberAgent Inc., Electronic Arts Inc., King.com Ltd., Machine Zone Inc., Melior Games Ukraine, NCSoft Corp., Netmarble Corp., NEXON Co. Ltd., Nintendo Co. Ltd., PLR Worldwide Sales Ltd., Rovio Entertainment Corp., Sony Group Corp., Square Enix Holdings Co. Ltd., Supercell Oy, Take Two Interactive Software Inc., Tencent Holdings Ltd., The Walt Disney Co., Vivendi SE, and Warner Bros Discovery Inc.. Also, the online smartphone and tablet games market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.

Table of Contents

1 Executive Summary

  • 1.1 Market overview
    • Executive Summary - Chart on Market Overview
    • Executive Summary - Data Table on Market Overview
    • Executive Summary - Chart on Global Market Characteristics
    • Executive Summary - Chart on Market By Geographical Landscape
    • Executive Summary - Chart on Market Segmentation by Device
    • Executive Summary - Chart on Incremental Growth
    • Executive Summary - Data Table on Incremental Growth
    • Executive Summary - Chart on Company Market Positioning

2 Market Landscape

  • 2.1 Market ecosystem
    • Parent Market
    • Data Table on - Parent Market
  • 2.2 Market characteristics
    • Market characteristics analysis
  • 2.3 Value chain analysis
    • Value Chain Analysis

3 Market Sizing

  • 3.1 Market definition
    • Offerings of companies included in the market definition
  • 3.2 Market segment analysis
    • Market segments
  • 3.3 Market size 2023
  • 3.4 Market outlook: Forecast for 2023-2028
    • Chart on Global - Market size and forecast 2023-2028 ($ billion)
    • Data Table on Global - Market size and forecast 2023-2028 ($ billion)
    • Chart on Global Market: Year-over-year growth 2023-2028 (%)
    • Data Table on Global Market: Year-over-year growth 2023-2028 (%)

4 Historic Market Size

  • 4.1 Global Online Smartphone And Tablet Games Market 2018 - 2022
    • Historic Market Size - Data Table on Global Online Smartphone And Tablet Games Market 2018 - 2022 ($ billion)
  • 4.2 Device segment analysis 2018 - 2022
    • Historic Market Size - Device Segment 2018 - 2022 ($ billion)
  • 4.3 Geography segment analysis 2018 - 2022
    • Historic Market Size - Geography Segment 2018 - 2022 ($ billion)
  • 4.4 Country segment analysis 2018 - 2022
    • Historic Market Size - Country Segment 2018 - 2022 ($ billion)

5 Five Forces Analysis

  • 5.1 Five forces summary
    • Five forces analysis - Comparison between 2023 and 2028
  • 5.2 Bargaining power of buyers
    • Bargaining power of buyers - Impact of key factors 2023 and 2028
  • 5.3 Bargaining power of suppliers
    • Bargaining power of suppliers - Impact of key factors in 2023 and 2028
  • 5.4 Threat of new entrants
    • Threat of new entrants - Impact of key factors in 2023 and 2028
  • 5.5 Threat of substitutes
    • Threat of substitutes - Impact of key factors in 2023 and 2028
  • 5.6 Threat of rivalry
    • Threat of rivalry - Impact of key factors in 2023 and 2028
  • 5.7 Market condition
    • Chart on Market condition - Five forces 2023 and 2028

6 Market Segmentation by Device

  • 6.1 Market segments
    • Chart on Device - Market share 2023-2028 (%)
    • Data Table on Device - Market share 2023-2028 (%)
  • 6.2 Comparison by Device
    • Chart on Comparison by Device
    • Data Table on Comparison by Device
  • 6.3 Smartphone - Market size and forecast 2023-2028
    • Chart on Smartphone - Market size and forecast 2023-2028 ($ billion)
    • Data Table on Smartphone - Market size and forecast 2023-2028 ($ billion)
    • Chart on Smartphone - Year-over-year growth 2023-2028 (%)
    • Data Table on Smartphone - Year-over-year growth 2023-2028 (%)
  • 6.4 Tablet - Market size and forecast 2023-2028
    • Chart on Tablet - Market size and forecast 2023-2028 ($ billion)
    • Data Table on Tablet - Market size and forecast 2023-2028 ($ billion)
    • Chart on Tablet - Year-over-year growth 2023-2028 (%)
    • Data Table on Tablet - Year-over-year growth 2023-2028 (%)
  • 6.5 Market opportunity by Device
    • Market opportunity by Device ($ billion)
    • Data Table on Market opportunity by Device ($ billion)

7 Customer Landscape

  • 7.1 Customer landscape overview
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

8 Geographic Landscape

  • 8.1 Geographic segmentation
    • Chart on Market share By Geographical Landscape 2023-2028 (%)
    • Data Table on Market share By Geographical Landscape 2023-2028 (%)
  • 8.2 Geographic comparison
    • Chart on Geographic comparison
    • Data Table on Geographic comparison
  • 8.3 APAC - Market size and forecast 2023-2028
    • Chart on APAC - Market size and forecast 2023-2028 ($ billion)
    • Data Table on APAC - Market size and forecast 2023-2028 ($ billion)
    • Chart on APAC - Year-over-year growth 2023-2028 (%)
    • Data Table on APAC - Year-over-year growth 2023-2028 (%)
  • 8.4 North America - Market size and forecast 2023-2028
    • Chart on North America - Market size and forecast 2023-2028 ($ billion)
    • Data Table on North America - Market size and forecast 2023-2028 ($ billion)
    • Chart on North America - Year-over-year growth 2023-2028 (%)
    • Data Table on North America - Year-over-year growth 2023-2028 (%)
  • 8.5 Europe - Market size and forecast 2023-2028
    • Chart on Europe - Market size and forecast 2023-2028 ($ billion)
    • Data Table on Europe - Market size and forecast 2023-2028 ($ billion)
    • Chart on Europe - Year-over-year growth 2023-2028 (%)
    • Data Table on Europe - Year-over-year growth 2023-2028 (%)
  • 8.6 Middle East and Africa - Market size and forecast 2023-2028
    • Chart on Middle East and Africa - Market size and forecast 2023-2028 ($ billion)
    • Data Table on Middle East and Africa - Market size and forecast 2023-2028 ($ billion)
    • Chart on Middle East and Africa - Year-over-year growth 2023-2028 (%)
    • Data Table on Middle East and Africa - Year-over-year growth 2023-2028 (%)
  • 8.7 South America - Market size and forecast 2023-2028
    • Chart on South America - Market size and forecast 2023-2028 ($ billion)
    • Data Table on South America - Market size and forecast 2023-2028 ($ billion)
    • Chart on South America - Year-over-year growth 2023-2028 (%)
    • Data Table on South America - Year-over-year growth 2023-2028 (%)
  • 8.8 China - Market size and forecast 2023-2028
    • Chart on China - Market size and forecast 2023-2028 ($ billion)
    • Data Table on China - Market size and forecast 2023-2028 ($ billion)
    • Chart on China - Year-over-year growth 2023-2028 (%)
    • Data Table on China - Year-over-year growth 2023-2028 (%)
  • 8.9 US - Market size and forecast 2023-2028
    • Chart on US - Market size and forecast 2023-2028 ($ billion)
    • Data Table on US - Market size and forecast 2023-2028 ($ billion)
    • Chart on US - Year-over-year growth 2023-2028 (%)
    • Data Table on US - Year-over-year growth 2023-2028 (%)
  • 8.10 Japan - Market size and forecast 2023-2028
    • Chart on Japan - Market size and forecast 2023-2028 ($ billion)
    • Data Table on Japan - Market size and forecast 2023-2028 ($ billion)
    • Chart on Japan - Year-over-year growth 2023-2028 (%)
    • Data Table on Japan - Year-over-year growth 2023-2028 (%)
  • 8.11 South Korea - Market size and forecast 2023-2028
    • Chart on South Korea - Market size and forecast 2023-2028 ($ billion)
    • Data Table on South Korea - Market size and forecast 2023-2028 ($ billion)
    • Chart on South Korea - Year-over-year growth 2023-2028 (%)
    • Data Table on South Korea - Year-over-year growth 2023-2028 (%)
  • 8.12 Germany - Market size and forecast 2023-2028
    • Chart on Germany - Market size and forecast 2023-2028 ($ billion)
    • Data Table on Germany - Market size and forecast 2023-2028 ($ billion)
    • Chart on Germany - Year-over-year growth 2023-2028 (%)
    • Data Table on Germany - Year-over-year growth 2023-2028 (%)
  • 8.13 Market opportunity By Geographical Landscape
    • Market opportunity By Geographical Landscape ($ billion)
    • Data Tables on Market opportunity By Geographical Landscape ($ billion)

9 Drivers, Challenges, and Opportunity/Restraints

  • 9.1 Market drivers
  • 9.2 Market challenges
  • 9.3 Impact of drivers and challenges
    • Impact of drivers and challenges in 2023 and 2028
  • 9.4 Market opportunities/restraints

10 Competitive Landscape

  • 10.1 Overview
  • 10.2 Competitive Landscape
    • Overview on criticality of inputs and factors of differentiation
  • 10.3 Landscape disruption
    • Overview on factors of disruption
  • 10.4 Industry risks
    • Impact of key risks on business

11 Competitive Analysis

  • 11.1 Companies profiled
    • Companies covered
  • 11.2 Market positioning of companies
    • Matrix on companies position and classification
  • 11.3 Electronic Arts Inc.
    • Electronic Arts Inc. - Overview
    • Electronic Arts Inc. - Product / Service
    • Electronic Arts Inc. - Key offerings
  • 11.4 Machine Zone Inc.
    • Machine Zone Inc. - Overview
    • Machine Zone Inc. - Product / Service
    • Machine Zone Inc. - Key offerings
  • 11.5 Melior Games Ukraine
    • Melior Games Ukraine - Overview
    • Melior Games Ukraine - Product / Service
    • Melior Games Ukraine - Key offerings
  • 11.6 NCSoft Corp.
    • NCSoft Corp. - Overview
    • NCSoft Corp. - Product / Service
    • NCSoft Corp. - Key offerings
  • 11.7 Netmarble Corp.
    • Netmarble Corp. - Overview
    • Netmarble Corp. - Product / Service
    • Netmarble Corp. - Key offerings
  • 11.8 Rovio Entertainment Corp.
    • Rovio Entertainment Corp. - Overview
    • Rovio Entertainment Corp. - Business segments
    • Rovio Entertainment Corp. - Key news
    • Rovio Entertainment Corp. - Key offerings
    • Rovio Entertainment Corp. - Segment focus
  • 11.9 Supercell Oy
    • Supercell Oy - Overview
    • Supercell Oy - Product / Service
    • Supercell Oy - Key offerings
  • 11.10 Take Two Interactive Software Inc.
    • Take Two Interactive Software Inc. - Overview
    • Take Two Interactive Software Inc. - Product / Service
    • Take Two Interactive Software Inc. - Key news
    • Take Two Interactive Software Inc. - Key offerings
  • 11.11 The Walt Disney Co.
    • The Walt Disney Co. - Overview
    • The Walt Disney Co. - Business segments
    • The Walt Disney Co. - Key news
    • The Walt Disney Co. - Key offerings
    • The Walt Disney Co. - Segment focus
  • 11.12 Vivendi SE
    • Vivendi SE - Overview
    • Vivendi SE - Business segments
    • Vivendi SE - Key offerings
    • Vivendi SE - Segment focus

12 Appendix

  • 12.1 Scope of the report
  • 12.2 Inclusions and exclusions checklist
    • Inclusions checklist
    • Exclusions checklist
  • 12.3 Currency conversion rates for US$
    • Currency conversion rates for US$
  • 12.4 Research methodology
    • Research methodology
  • 12.5 Data procurement
    • Information sources
  • 12.6 Data validation
    • Data validation
  • 12.7 Validation techniques employed for market sizing
    • Validation techniques employed for market sizing
  • 12.8 Data synthesis
    • Data synthesis
  • 12.9 360 degree market analysis
    • 360 degree market analysis
  • 12.10 List of abbreviations
    • List of abbreviations
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