시장보고서
상품코드
1645537

세계의 모바일 게임 시장(2025-2029년)

Global Mobile Gaming Market 2025-2029

발행일: | 리서치사: TechNavio | 페이지 정보: 영문 196 Pages | 배송안내 : 즉시배송

    
    
    




※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

모바일 게임 시장은 2024-2029년에 824억 달러, 예측 기간 중 CAGR은 11.3%로 성장할 것으로 예측됩니다.

모바일 게임 시장의 전체적인 분석, 시장 규모·예측, 동향, 성장 촉진요인, 과제, 약 25개 벤더를 다룬 벤더 분석 등을 게재하고 있습니다.

현재의 시장 시나리오, 최신 동향 및 성장요인, 전체 시장 환경에 대한 최신 분석을 제공합니다. 이 시장은 멀티기업 모바일 게임의 인기 증가, AR 기반 모바일 게임의 채택 증가, 전략적 제휴 및 인수합병 증가에 힘입어 성장하고 있습니다.

시장 범위
기준연도 2025
종료연도 2029
예측 기간 2025-2029
성장 모멘텀 가속
전년대비 2025년 9.9%
CAGR 11.3%
증분액 824억 달러

이번 조사에서는 향후 수년간 모바일 게임 시장의 성장을 가속할 주요 요인 중 하나로 무료 모바일 게임 증가를 꼽았습니다. 또한 e스포츠의 인기 상승과 클라우드 기반 모바일 게임의 출현은 시장의 큰 수요로 이어질 것입니다.

목차

제1장 개요

  • 시장 개요

제2장 Technavio 분석

  • 가격·수명주기·고객 구입 바스켓·채택률·구입 기준의 분석
  • 인풋의 중요성과 차별화의 요인
  • 혼란의 요인
  • 촉진요인과 과제의 영향

제3장 시장 구도

  • 시장 에코시스템
  • 시장의 특징
  • 밸류체인 분석

제4장 시장 규모

  • 시장의 정의
  • 시장 부문 분석
  • 시장 규모 2024
  • 시장 전망 2024-2029

제5장 시장 규모 실적

  • 세계의 모바일 게임 시장 2019-2023
  • 플랫폼 부문 분석 2019-2023
  • 유형 부문 분석 2019-2023
  • 지역별 부문 분석 2019-2023
  • 국가별 부문 분석 2019-2023

제6장 정성 분석

  • AI의 영향 : 세계의 모바일 게임 시장

제7장 Five Forces 분석

  • Five Forces 요약
  • 바이어의 교섭력
  • 공급 기업의 교섭력
  • 신규 진출업체의 위협
  • 대체품의 위협
  • 경쟁의 위협
  • 시장 현황

제8장 시장 세분화 : 플랫폼별

  • 시장 부문
  • 비교 : 플랫폼별
  • 온라인 : 시장 규모와 예측 2024-2029
  • 오프라인 : 시장 규모와 예측 2024-2029
  • 시장 기회 : 플랫폼별

제9장 시장 세분화 : 유형별

  • 시장 부문
  • 비교 : 유형별
  • 캐주얼 게임 : 시장 규모와 예측 2024-2029
  • 프로 게이밍 : 시장 규모와 예측 2024-2029
  • 시장 기회 : 유형별

제10장 고객 상황

  • 고객 상황의 개요

제11장 지역별 상황

  • 지역별 세분화
  • 지역별 비교
  • 아시아태평양 : 시장 규모와 예측 2024-2029
  • 북미 : 시장 규모와 예측 2024-2029
  • 유럽 : 시장 규모와 예측 2024-2029
  • 중동 및 아프리카 : 시장 규모와 예측 2024-2029
  • 남미 : 시장 규모와 예측 2024-2029
  • 미국 : 시장 규모와 예측 2024-2029
  • 중국 : 시장 규모와 예측 2024-2029
  • 일본 : 시장 규모와 예측 2024-2029
  • 인도 : 시장 규모와 예측 2024-2029
  • 독일 : 시장 규모와 예측 2024-2029
  • 캐나다 : 시장 규모와 예측 2024-2029
  • 영국 : 시장 규모와 예측 2024-2029
  • 프랑스 : 시장 규모와 예측 2024-2029
  • 이탈리아 : 시장 규모와 예측 2024-2029
  • 브라질 : 시장 규모와 예측 2024-2029
  • 시장 기회 : 지역 상황별

제12장 촉진요인·과제·기회·억제요인

  • 시장 성장 촉진요인
  • 시장이 해결해야 할 과제
  • 촉진요인과 과제의 영향
  • 시장의 기회·억제요인

제13장 경쟁 구도

  • 개요
  • 경쟁 구도
  • 혼란 상황
  • 업계의 리스크

제14장 경쟁 분석

  • 기업 개요
  • 기업 순위 지수
  • 기업의 시장 포지셔닝
  • Activision Blizzard Inc.
  • Behold Studios
  • CyberAgent Inc.
  • DeNA Co. Ltd.
  • Electronic Arts Inc.
  • Epic Games Inc.
  • GungHo Online Entertainment Inc.
  • Microsoft Corp.
  • Modern Times Group MTG AB
  • NetEase Inc.
  • Niantic Inc.
  • Square Enix Holdings Co. Ltd.
  • Tencent Holdings Ltd.
  • The Walt Disney Co.
  • Ubisoft Entertainment SA

제15장 부록

KSA 25.02.27

The mobile gaming market is forecasted to grow by USD 82.4 bn during 2024-2029, accelerating at a CAGR of 11.3% during the forecast period. The report on the mobile gaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by rising popularity of multiplayer mobile games, rising adoption of ar-based mobile games, and increasing number of strategic partnerships and acquisitions.

Market Scope
Base Year2025
End Year2029
Series Year2025-2029
Growth MomentumAccelerate
YOY 20259.9%
CAGR11.3%
Incremental Value$82.4 bn

Technavio's mobile gaming market is segmented as below:

By Platform

    • Online
    • Offline

By Type

    • Casual gaming
    • Professional gaming

By Geographical Landscape

    • APAC
    • North America
    • Europe
    • Middle East and Africa
    • South America

This study identifies the growth in availability of free-to-play mobile games as one of the prime reasons driving the mobile gaming market growth during the next few years. Also, rising popularity of e-sports and emergence of cloud-based mobile gaming will lead to sizable demand in the market.

The report on the mobile gaming market covers the following areas:

    • Mobile Gaming Market sizing
    • Mobile Gaming Market forecast
    • Mobile Gaming Market industry analysis

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading mobile gaming market vendors that include Activision Blizzard Inc., Behold Studios, CyberAgent Inc., DeNA Co. Ltd., Electronic Arts Inc., Epic Games Inc., GungHo Online Entertainment Inc., Larva Game Studios, Microsoft Corp., Modern Times Group MTG AB, NetEase Inc., Netmarble Corp., NEXON Co. Ltd., Niantic Inc., Nintendo Co. Ltd., Sega Sammy Holdings Inc., Square Enix Holdings Co. Ltd., Tencent Holdings Ltd., The Walt Disney Co., and Ubisoft Entertainment SA. Also, the mobile gaming market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.

Table of Contents

1 Executive Summary

  • 1.1 Market overview
    • Executive Summary - Chart on Market Overview
    • Executive Summary - Data Table on Market Overview
    • Executive Summary - Chart on Global Market Characteristics
    • Executive Summary - Chart on Market By Geographical Landscape
    • Executive Summary - Chart on Market Segmentation by Platform
    • Executive Summary - Chart on Market Segmentation by Type
    • Executive Summary - Chart on Incremental Growth
    • Executive Summary - Data Table on Incremental Growth
    • Executive Summary - Chart on Company Market Positioning

2 Technavio Analysis

  • 2.1 Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
  • 2.2 Criticality of inputs and Factors of differentiation
    • Overview on criticality of inputs and factors of differentiation
  • 2.3 Factors of disruption
    • Overview on factors of disruption
  • 2.4 Impact of drivers and challenges
    • Impact of drivers and challenges in 2024 and 2029

3 Market Landscape

  • 3.1 Market ecosystem
    • Parent Market
    • Data Table on - Parent Market
  • 3.2 Market characteristics
    • Market characteristics analysis
  • 3.3 Value chain analysis
    • Value chain analysis

4 Market Sizing

  • 4.1 Market definition
    • Offerings of companies included in the market definition
  • 4.2 Market segment analysis
    • Market segments
  • 4.3 Market size 2024
  • 4.4 Market outlook: Forecast for 2024-2029
    • Chart on Global - Market size and forecast 2024-2029 ($ billion)
    • Data Table on Global - Market size and forecast 2024-2029 ($ billion)
    • Chart on Global Market: Year-over-year growth 2024-2029 (%)
    • Data Table on Global Market: Year-over-year growth 2024-2029 (%)

5 Historic Market Size

  • 5.1 Global Mobile Gaming Market 2019 - 2023
    • Historic Market Size - Data Table on Global Mobile Gaming Market 2019 - 2023 ($ billion)
  • 5.2 Platform segment analysis 2019 - 2023
    • Historic Market Size - Platform Segment 2019 - 2023 ($ billion)
  • 5.3 Type segment analysis 2019 - 2023
    • Historic Market Size - Type Segment 2019 - 2023 ($ billion)
  • 5.4 Geography segment analysis 2019 - 2023
    • Historic Market Size - Geography Segment 2019 - 2023 ($ billion)
  • 5.5 Country segment analysis 2019 - 2023
    • Historic Market Size - Country Segment 2019 - 2023 ($ billion)

6 Qualitative Analysis

  • 6.1 Impact of AI on Global Mobile Gaming Market

7 Five Forces Analysis

  • 7.1 Five forces summary
    • Five forces analysis - Comparison between 2024 and 2029
  • 7.2 Bargaining power of buyers
    • Bargaining power of buyers - Impact of key factors 2024 and 2029
  • 7.3 Bargaining power of suppliers
    • Bargaining power of suppliers - Impact of key factors in 2024 and 2029
  • 7.4 Threat of new entrants
    • Threat of new entrants - Impact of key factors in 2024 and 2029
  • 7.5 Threat of substitutes
    • Threat of substitutes - Impact of key factors in 2024 and 2029
  • 7.6 Threat of rivalry
    • Threat of rivalry - Impact of key factors in 2024 and 2029
  • 7.7 Market condition
    • Chart on Market condition - Five forces 2024 and 2029

8 Market Segmentation by Platform

  • 8.1 Market segments
    • Chart on Platform - Market share 2024-2029 (%)
    • Data Table on Platform - Market share 2024-2029 (%)
  • 8.2 Comparison by Platform
    • Chart on Comparison by Platform
    • Data Table on Comparison by Platform
  • 8.3 Online - Market size and forecast 2024-2029
    • Chart on Online - Market size and forecast 2024-2029 ($ billion)
    • Data Table on Online - Market size and forecast 2024-2029 ($ billion)
    • Chart on Online - Year-over-year growth 2024-2029 (%)
    • Data Table on Online - Year-over-year growth 2024-2029 (%)
  • 8.4 Offline - Market size and forecast 2024-2029
    • Chart on Offline - Market size and forecast 2024-2029 ($ billion)
    • Data Table on Offline - Market size and forecast 2024-2029 ($ billion)
    • Chart on Offline - Year-over-year growth 2024-2029 (%)
    • Data Table on Offline - Year-over-year growth 2024-2029 (%)
  • 8.5 Market opportunity by Platform
    • Market opportunity by Platform ($ billion)
    • Data Table on Market opportunity by Platform ($ billion)

9 Market Segmentation by Type

  • 9.1 Market segments
    • Chart on Type - Market share 2024-2029 (%)
    • Data Table on Type - Market share 2024-2029 (%)
  • 9.2 Comparison by Type
    • Chart on Comparison by Type
    • Data Table on Comparison by Type
  • 9.3 Casual gaming - Market size and forecast 2024-2029
    • Chart on Casual gaming - Market size and forecast 2024-2029 ($ billion)
    • Data Table on Casual gaming - Market size and forecast 2024-2029 ($ billion)
    • Chart on Casual gaming - Year-over-year growth 2024-2029 (%)
    • Data Table on Casual gaming - Year-over-year growth 2024-2029 (%)
  • 9.4 Professional gaming - Market size and forecast 2024-2029
    • Chart on Professional gaming - Market size and forecast 2024-2029 ($ billion)
    • Data Table on Professional gaming - Market size and forecast 2024-2029 ($ billion)
    • Chart on Professional gaming - Year-over-year growth 2024-2029 (%)
    • Data Table on Professional gaming - Year-over-year growth 2024-2029 (%)
  • 9.5 Market opportunity by Type
    • Market opportunity by Type ($ billion)
    • Data Table on Market opportunity by Type ($ billion)

10 Customer Landscape

  • 10.1 Customer landscape overview
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

11 Geographic Landscape

  • 11.1 Geographic segmentation
    • Chart on Market share By Geographical Landscape 2024-2029 (%)
    • Data Table on Market share By Geographical Landscape 2024-2029 (%)
  • 11.2 Geographic comparison
    • Chart on Geographic comparison
    • Data Table on Geographic comparison
  • 11.3 APAC - Market size and forecast 2024-2029
    • Chart on APAC - Market size and forecast 2024-2029 ($ billion)
    • Data Table on APAC - Market size and forecast 2024-2029 ($ billion)
    • Chart on APAC - Year-over-year growth 2024-2029 (%)
    • Data Table on APAC - Year-over-year growth 2024-2029 (%)
  • 11.4 North America - Market size and forecast 2024-2029
    • Chart on North America - Market size and forecast 2024-2029 ($ billion)
    • Data Table on North America - Market size and forecast 2024-2029 ($ billion)
    • Chart on North America - Year-over-year growth 2024-2029 (%)
    • Data Table on North America - Year-over-year growth 2024-2029 (%)
  • 11.5 Europe - Market size and forecast 2024-2029
    • Chart on Europe - Market size and forecast 2024-2029 ($ billion)
    • Data Table on Europe - Market size and forecast 2024-2029 ($ billion)
    • Chart on Europe - Year-over-year growth 2024-2029 (%)
    • Data Table on Europe - Year-over-year growth 2024-2029 (%)
  • 11.6 Middle East and Africa - Market size and forecast 2024-2029
    • Chart on Middle East and Africa - Market size and forecast 2024-2029 ($ billion)
    • Data Table on Middle East and Africa - Market size and forecast 2024-2029 ($ billion)
    • Chart on Middle East and Africa - Year-over-year growth 2024-2029 (%)
    • Data Table on Middle East and Africa - Year-over-year growth 2024-2029 (%)
  • 11.7 South America - Market size and forecast 2024-2029
    • Chart on South America - Market size and forecast 2024-2029 ($ billion)
    • Data Table on South America - Market size and forecast 2024-2029 ($ billion)
    • Chart on South America - Year-over-year growth 2024-2029 (%)
    • Data Table on South America - Year-over-year growth 2024-2029 (%)
  • 11.8 US - Market size and forecast 2024-2029
    • Chart on US - Market size and forecast 2024-2029 ($ billion)
    • Data Table on US - Market size and forecast 2024-2029 ($ billion)
    • Chart on US - Year-over-year growth 2024-2029 (%)
    • Data Table on US - Year-over-year growth 2024-2029 (%)
  • 11.9 China - Market size and forecast 2024-2029
    • Chart on China - Market size and forecast 2024-2029 ($ billion)
    • Data Table on China - Market size and forecast 2024-2029 ($ billion)
    • Chart on China - Year-over-year growth 2024-2029 (%)
    • Data Table on China - Year-over-year growth 2024-2029 (%)
  • 11.10 Japan - Market size and forecast 2024-2029
    • Chart on Japan - Market size and forecast 2024-2029 ($ billion)
    • Data Table on Japan - Market size and forecast 2024-2029 ($ billion)
    • Chart on Japan - Year-over-year growth 2024-2029 (%)
    • Data Table on Japan - Year-over-year growth 2024-2029 (%)
  • 11.11 India - Market size and forecast 2024-2029
    • Chart on India - Market size and forecast 2024-2029 ($ billion)
    • Data Table on India - Market size and forecast 2024-2029 ($ billion)
    • Chart on India - Year-over-year growth 2024-2029 (%)
    • Data Table on India - Year-over-year growth 2024-2029 (%)
  • 11.12 Germany - Market size and forecast 2024-2029
    • Chart on Germany - Market size and forecast 2024-2029 ($ billion)
    • Data Table on Germany - Market size and forecast 2024-2029 ($ billion)
    • Chart on Germany - Year-over-year growth 2024-2029 (%)
    • Data Table on Germany - Year-over-year growth 2024-2029 (%)
  • 11.13 Canada - Market size and forecast 2024-2029
    • Chart on Canada - Market size and forecast 2024-2029 ($ billion)
    • Data Table on Canada - Market size and forecast 2024-2029 ($ billion)
    • Chart on Canada - Year-over-year growth 2024-2029 (%)
    • Data Table on Canada - Year-over-year growth 2024-2029 (%)
  • 11.14 UK - Market size and forecast 2024-2029
    • Chart on UK - Market size and forecast 2024-2029 ($ billion)
    • Data Table on UK - Market size and forecast 2024-2029 ($ billion)
    • Chart on UK - Year-over-year growth 2024-2029 (%)
    • Data Table on UK - Year-over-year growth 2024-2029 (%)
  • 11.15 France - Market size and forecast 2024-2029
    • Chart on France - Market size and forecast 2024-2029 ($ billion)
    • Data Table on France - Market size and forecast 2024-2029 ($ billion)
    • Chart on France - Year-over-year growth 2024-2029 (%)
    • Data Table on France - Year-over-year growth 2024-2029 (%)
  • 11.16 Italy - Market size and forecast 2024-2029
    • Chart on Italy - Market size and forecast 2024-2029 ($ billion)
    • Data Table on Italy - Market size and forecast 2024-2029 ($ billion)
    • Chart on Italy - Year-over-year growth 2024-2029 (%)
    • Data Table on Italy - Year-over-year growth 2024-2029 (%)
  • 11.17 Brazil - Market size and forecast 2024-2029
    • Chart on Brazil - Market size and forecast 2024-2029 ($ billion)
    • Data Table on Brazil - Market size and forecast 2024-2029 ($ billion)
    • Chart on Brazil - Year-over-year growth 2024-2029 (%)
    • Data Table on Brazil - Year-over-year growth 2024-2029 (%)
  • 11.18 Market opportunity By Geographical Landscape
    • Market opportunity By Geographical Landscape ($ billion)
    • Data Tables on Market opportunity By Geographical Landscape ($ billion)

12 Drivers, Challenges, and Opportunity/Restraints

  • 12.1 Market drivers
  • 12.2 Market challenges
  • 12.3 Impact of drivers and challenges
    • Impact of drivers and challenges in 2024 and 2029
  • 12.4 Market opportunities/restraints

13 Competitive Landscape

  • 13.1 Overview
  • 13.2 Competitive Landscape
    • Overview on criticality of inputs and factors of differentiation
  • 13.3 Landscape disruption
    • Overview on factors of disruption
  • 13.4 Industry risks
    • Impact of key risks on business

14 Competitive Analysis

  • 14.1 Companies profiled
    • Companies covered
  • 14.2 Company ranking index
    • Company ranking index
  • 14.3 Market positioning of companies
    • Matrix on companies position and classification
  • 14.4 Activision Blizzard Inc.
    • Activision Blizzard Inc. - Overview
    • Activision Blizzard Inc. - Business segments
    • Activision Blizzard Inc. - Key news
    • Activision Blizzard Inc. - Key offerings
    • Activision Blizzard Inc. - Segment focus
    • SWOT
  • 14.5 Behold Studios
    • Behold Studios - Overview
    • Behold Studios - Product / Service
    • Behold Studios - Key offerings
    • SWOT
  • 14.6 CyberAgent Inc.
    • CyberAgent Inc. - Overview
    • CyberAgent Inc. - Business segments
    • CyberAgent Inc. - Key offerings
    • CyberAgent Inc. - Segment focus
    • SWOT
  • 14.7 DeNA Co. Ltd.
    • DeNA Co. Ltd. - Overview
    • DeNA Co. Ltd. - Business segments
    • DeNA Co. Ltd. - Key offerings
    • DeNA Co. Ltd. - Segment focus
    • SWOT
  • 14.8 Electronic Arts Inc.
    • Electronic Arts Inc. - Overview
    • Electronic Arts Inc. - Product / Service
    • Electronic Arts Inc. - Key offerings
    • SWOT
  • 14.9 Epic Games Inc.
    • Epic Games Inc. - Overview
    • Epic Games Inc. - Product / Service
    • Epic Games Inc. - Key offerings
    • SWOT
  • 14.10 GungHo Online Entertainment Inc.
    • GungHo Online Entertainment Inc. - Overview
    • GungHo Online Entertainment Inc. - Product / Service
    • GungHo Online Entertainment Inc. - Key offerings
    • SWOT
  • 14.11 Microsoft Corp.
    • Microsoft Corp. - Overview
    • Microsoft Corp. - Business segments
    • Microsoft Corp. - Key news
    • Microsoft Corp. - Key offerings
    • Microsoft Corp. - Segment focus
    • SWOT
  • 14.12 Modern Times Group MTG AB
    • Modern Times Group MTG AB - Overview
    • Modern Times Group MTG AB - Business segments
    • Modern Times Group MTG AB - Key offerings
    • Modern Times Group MTG AB - Segment focus
    • SWOT
  • 14.13 NetEase Inc.
    • NetEase Inc. - Overview
    • NetEase Inc. - Product / Service
    • NetEase Inc. - Key offerings
    • SWOT
  • 14.14 Niantic Inc.
    • Niantic Inc. - Overview
    • Niantic Inc. - Product / Service
    • Niantic Inc. - Key offerings
    • SWOT
  • 14.15 Square Enix Holdings Co. Ltd.
    • Square Enix Holdings Co. Ltd. - Overview
    • Square Enix Holdings Co. Ltd. - Business segments
    • Square Enix Holdings Co. Ltd. - Key offerings
    • Square Enix Holdings Co. Ltd. - Segment focus
    • SWOT
  • 14.16 Tencent Holdings Ltd.
    • Tencent Holdings Ltd. - Overview
    • Tencent Holdings Ltd. - Business segments
    • Tencent Holdings Ltd. - Key news
    • Tencent Holdings Ltd. - Key offerings
    • Tencent Holdings Ltd. - Segment focus
    • SWOT
  • 14.17 The Walt Disney Co.
    • The Walt Disney Co. - Overview
    • The Walt Disney Co. - Business segments
    • The Walt Disney Co. - Key news
    • The Walt Disney Co. - Key offerings
    • The Walt Disney Co. - Segment focus
    • SWOT
  • 14.18 Ubisoft Entertainment SA
    • Ubisoft Entertainment SA - Overview
    • Ubisoft Entertainment SA - Business segments
    • Ubisoft Entertainment SA - Key news
    • Ubisoft Entertainment SA - Key offerings
    • Ubisoft Entertainment SA - Segment focus
    • SWOT

15 Appendix

  • 15.1 Scope of the report
  • 15.2 Inclusions and exclusions checklist
    • Inclusions checklist
    • Exclusions checklist
  • 15.3 Currency conversion rates for US$
    • Currency conversion rates for US$
  • 15.4 Research methodology
    • Research methodology
  • 15.5 Data procurement
    • Information sources
  • 15.6 Data validation
    • Data validation
  • 15.7 Validation techniques employed for market sizing
    • Validation techniques employed for market sizing
  • 15.8 Data synthesis
    • Data synthesis
  • 15.9 360 degree market analysis
    • 360 degree market analysis
  • 15.10 List of abbreviations
    • List of abbreviations
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