시장보고서
상품코드
1915292

게임 개발 소프트웨어 시장(2026-2030년)

Global Game Development Software Market 2026-2030

발행일: | 리서치사: TechNavio | 페이지 정보: 영문 286 Pages | 배송안내 : 즉시배송

    
    
    




※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

세계의 게임 개발 소프트웨어 시장은 2025-2030년 711억 7,310만 달러 증가하고, 예측 기간 중 연평균 복합 성장률(CAGR)은 5.5%로 예측되고 있습니다. 본 보고서에서는 세계의 게임 개발 소프트웨어 시장에 관한 종합적 분석, 시장 규모와 예측, 동향, 성장요인, 과제와 약 25개사 벤더 분석 등의 정보를 제공합니다.

본 보고서는 현재 시장 상황, 최신 시장 동향 및 촉진요인, 시장 환경 전반에 대한 최신 분석을 제공합니다. 이 시장은 세계 게임 산업의 급속한 성장과 기업 층의 확대, 그래픽 기술의 발전과 고품질 게임 경험에 대한 수요, 크로스 플랫폼 개발 및 클라우드 기반 게임 모델의 채택 증가에 의해 주도되고 있습니다.

본 조사는 업계 주요 관계자들의 정보를 포함한 1차 정보와 2차 정보를 객관적으로 조합하여 실시되었습니다. 이 보고서에는 주요 기업 분석과 함께 종합적인 시장 규모 데이터, 지역별 분석과 함께 부문 및 공급업체 현황이 포함되어 있습니다. 보고서에는 과거 데이터와 예측 데이터가 수록되어 있습니다.

시장 범위
기준 연도 2026년
대상 기간 2030년
예측 기간 2026-2030년
성장 모멘텀 가속
YOY 2026 5.4%
CAGR 5.5%
증가액 711억 7,310만 달러

이번 조사에서는 향후 몇 년간 세계 게임 개발 소프트웨어 시장의 성장을 견인할 주요 요인 중 하나로 실시간 게임 엔진의 채택 확대와 인터랙티브 개발 워크플로우의 보급을 꼽았습니다. 또한, 게임 디자인 및 개발 자동화에 AI의 활용이 증가하고, 협업 및 클라우드 기반 개발 환경의 성장은 시장에서 상당한 수요를 창출할 것으로 예측됩니다.

목차

제1장 주요 요약

제2장 Technavio 분석

  • 가격, 수명주기, 고객 구입 바스켓, 채택 비율, 구입 기준 분석
  • 인풋의 중요성과 차별화 요인
  • 혼란 요인
  • 성장 촉진요인과 과제의 영향

제3장 시장 구도

  • 시장 생태계
  • 시장 특징
  • 밸류체인 분석

제4장 시장 규모

  • 시장의 정의
  • 시장 부문 분석
  • 시장 규모(2025년)
  • 시장 전망(2025-2030년)

제5장 시장 규모 실적

  • 세계의 게임 개발 소프트웨어 시장(2020-2024년)
  • 부품별 분석(2020-2024년)
  • 최종사용자별 분석(2020-2024년)
  • 전개별 분석(2020-2024년)
  • 지역별 분석(2020-2024년)
  • 국가별 분석(2020-2024년)

제6장 정성 분석

  • AI의 영향 : 세계의 게임 개발 소프트웨어 시장

제7장 Five Forces 분석

  • Five Forces 요약
  • 바이어의 교섭력
  • 공급 기업의 교섭력
  • 신규 진출업체의 위협
  • 대체품의 위협
  • 경쟁 위협
  • 시장 현황

제8장 시장 세분화 : 컴포넌트별

  • 비교 : 컴포넌트별
  • 게임 엔진
  • 오디오 엔진
  • 시장 기회 : 컴포넌트별

제9장 시장 세분화 : 최종사용자별

  • 비교 : 최종사용자별
  • 기업
  • 개인
  • 시장 기회 : 최종사용자별

제10장 시장 세분화 : 전개 형태별

  • 비교 : 전개 형태별
  • 클라우드 기반
  • On-Premise
  • 시장 기회 : 전개 형태별

제11장 고객 상황

제12장 지역별 상황

  • 지역별 세분화
  • 지역별 비교
  • 북미
    • 미국
    • 캐나다
    • 멕시코
  • 아시아태평양
    • 중국
    • 일본
    • 한국
    • 인도
    • 호주
    • 인도네시아
  • 유럽
    • 영국
    • 독일
    • 프랑스
    • 이탈리아
    • 스페인
    • 네덜란드
  • 남미
    • 브라질
    • 아르헨티나
    • 콜롬비아
  • 중동 및 아프리카
    • 아랍에미리트(UAE)
    • 사우디아라비아
    • 남아프리카공화국
    • 이스라엘
    • 튀르키예
  • 시장 기회 : 지역별

제13장 촉진요인·과제·기회

  • 시장 성장 촉진요인
  • 시장이 해결해야 할 과제
  • 성장 촉진요인과 과제의 영향
  • 시장 기회

제14장 경쟁 구도

  • 개요
  • 경쟁 구도
  • 파괴적 혁신 상황
  • 업계 리스크

제15장 경쟁 분석

  • 기업 개요
  • 기업 순위 지표
  • 기업의 시장 포지셔닝
  • Amazon Web Services Inc.
  • Autodesk Inc.
  • Cocos
  • Crytek GmbH
  • Defold Foundation
  • Electronic Arts Inc.
  • Epic Games Inc.
  • Meta Platforms Inc.
  • Microsoft Corp.
  • NVIDIA Corp.
  • Perforce Software Inc.
  • Roblox Corp.
  • Side Effects Software Inc.
  • Solar2D LLC
  • Unity Technologies Inc.

제16장 부록

LSH 26.02.04

The global game development software market is forecasted to grow by USD 71173.1 mn during 2025-2030, accelerating at a CAGR of 5.5% during the forecast period. The report on the global game development software market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by rapid growth of global gaming industry and expanding player base, advancements in graphics technology and demand for high-quality game experiences, increasing adoption of cross-platform development and cloud-based gaming models.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.

Market Scope
Base Year2026
End Year2030
Series Year2026-2030
Growth MomentumAccelerate
YOY 20265.4%
CAGR5.5%
Incremental Value$71173.1 mn

Technavio's global game development software market is segmented as below:

By Component

  • Game engine
  • Audio engine

By End-User

  • Enterprises
  • Individual

By Deployment

  • Cloud-based
  • On-premises

Geography

  • North America
    • US
    • Canada
    • Mexico
  • APAC
    • China
    • Japan
    • South Korea
    • India
    • Australia
    • Indonesia
  • Europe
    • UK
    • Germany
    • France
    • Italy
    • Spain
    • The Netherlands
  • South America
    • Brazil
    • Argentina
    • Colombia
  • Middle East and Africa
    • UAE
    • South Africa
    • Turkey
  • Rest of World (ROW)

This study identifies the rising adoption of real-time game engines and interactive development workflows as one of the prime reasons driving the global game development software market growth during the next few years. Also, increasing use of AI for game design and development automation and growth of collaborative and cloud-based development environments will lead to sizable demand in the market.

The report on the global game development software market covers the following areas:

  • Global game development software market sizing
  • Global game development software market forecast
  • Global game development software market industry analysis

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading global game development software market vendors that include Amazon Web Services Inc., Autodesk Inc., Cocos, Crytek GmbH, Defold Foundation, Electronic Arts Inc., Epic Games Inc., Meta Platforms Inc., Microsoft Corp., NVIDIA Corp., Perforce Software Inc., Roblox Corp., Scirra Ltd., Side Effects Software Inc., Solar2D LLC, Unity Technologies Inc.. Also, the global game development software market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.

Table of Contents

1 Executive Summary

  • 1.1 Market overview
    • Executive Summary - Chart on Market Overview
    • Executive Summary - Data Table on Market Overview
    • Executive Summary - Chart on Global Market Characteristics
    • Executive Summary - Chart on Market by Geography
    • Executive Summary - Chart on Market Segmentation by Component
    • Executive Summary - Chart on Market Segmentation by End-user
    • Executive Summary - Chart on Market Segmentation by Deployment
    • Executive Summary - Chart on Incremental Growth
    • Executive Summary - Data Table on Incremental Growth
    • Executive Summary - Chart on Company Market Positioning

2 Technavio Analysis

  • 2.1 Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
  • 2.2 Criticality of inputs and Factors of differentiation
  • 2.3 Factors of disruption
  • 2.4 Impact of drivers and challenges

3 Market Landscape

  • 3.1 Market ecosystem
  • 3.2 Market characteristics
  • 3.3 Value chain analysis

4 Market Sizing

  • 4.1 Market definition
  • 4.2 Market segment analysis
    • Market segments
  • 4.3 Market size 2025
  • 4.4 Market outlook: Forecast for 2025-2030

5 Historic Market Size

  • 5.1 Global Game Development Software Market 2020 - 2024
    • Historic Market Size - Data Table on Global Game Development Software Market 2020 - 2024 ($ million)
  • 5.2 Component segment analysis 2020 - 2024
    • Historic Market Size - Component Segment 2020 - 2024 ($ million)
  • 5.3 End-user segment analysis 2020 - 2024
    • Historic Market Size - End-user Segment 2020 - 2024 ($ million)
  • 5.4 Deployment segment analysis 2020 - 2024
    • Historic Market Size - Deployment Segment 2020 - 2024 ($ million)
  • 5.5 Geography segment analysis 2020 - 2024
    • Historic Market Size - Geography Segment 2020 - 2024 ($ million)
  • 5.6 Country segment analysis 2020 - 2024
    • Historic Market Size - Country Segment 2020 - 2024 ($ million)

6 Qualitative Analysis

  • 6.1 The AI impact on Global Game Development Software Market

7 Five Forces Analysis

  • 7.1 Five forces summary
    • Five forces analysis - Comparison between 2025 and 2030
  • 7.2 Bargaining power of buyers
    • Bargaining power of buyers - Impact of key factors 2025 and 2030
  • 7.3 Bargaining power of suppliers
    • Bargaining power of suppliers - Impact of key factors in 2025 and 2030
  • 7.4 Threat of new entrants
    • Threat of new entrants - Impact of key factors in 2025 and 2030
  • 7.5 Threat of substitutes
    • Threat of substitutes - Impact of key factors in 2025 and 2030
  • 7.6 Threat of rivalry
    • Threat of rivalry - Impact of key factors in 2025 and 2030
  • 7.7 Market condition

8 Market Segmentation by Component

  • 8.1 Market segments
  • 8.2 Comparison by Component
  • 8.3 Game engine - Market size and forecast 2025-2030
  • 8.4 Audio engine - Market size and forecast 2025-2030
  • 8.5 Market opportunity by Component
    • Market opportunity by Component ($ million)

9 Market Segmentation by End-user

  • 9.1 Market segments
  • 9.2 Comparison by End-user
  • 9.3 Enterprises - Market size and forecast 2025-2030
  • 9.4 Individual - Market size and forecast 2025-2030
  • 9.5 Market opportunity by End-user
    • Market opportunity by End-user ($ million)

10 Market Segmentation by Deployment

  • 10.1 Market segments
  • 10.2 Comparison by Deployment
  • 10.3 Cloud-based - Market size and forecast 2025-2030
  • 10.4 On-premises - Market size and forecast 2025-2030
  • 10.5 Market opportunity by Deployment
    • Market opportunity by Deployment ($ million)

11 Customer Landscape

  • 11.1 Customer landscape overview
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

12 Geographic Landscape

  • 12.1 Geographic segmentation
  • 12.2 Geographic comparison
  • 12.3 North America - Market size and forecast 2025-2030
    • 12.3.1 US - Market size and forecast 2025-2030
    • 12.3.2 Canada - Market size and forecast 2025-2030
    • 12.3.3 Mexico - Market size and forecast 2025-2030
  • 12.4 APAC - Market size and forecast 2025-2030
    • 12.4.1 China - Market size and forecast 2025-2030
    • 12.4.2 Japan - Market size and forecast 2025-2030
    • 12.4.3 South Korea - Market size and forecast 2025-2030
    • 12.4.4 India - Market size and forecast 2025-2030
    • 12.4.5 Australia - Market size and forecast 2025-2030
    • 12.4.6 Indonesia - Market size and forecast 2025-2030
  • 12.5 Europe - Market size and forecast 2025-2030
    • 12.5.1 UK - Market size and forecast 2025-2030
    • 12.5.2 Germany - Market size and forecast 2025-2030
    • 12.5.3 France - Market size and forecast 2025-2030
    • 12.5.4 Italy - Market size and forecast 2025-2030
    • 12.5.5 Spain - Market size and forecast 2025-2030
    • 12.5.6 The Netherlands - Market size and forecast 2025-2030
  • 12.6 South America - Market size and forecast 2025-2030
    • 12.6.1 Brazil - Market size and forecast 2025-2030
    • 12.6.2 Argentina - Market size and forecast 2025-2030
    • 12.6.3 Colombia - Market size and forecast 2025-2030
  • 12.7 Middle East and Africa - Market size and forecast 2025-2030
    • 12.7.1 UAE - Market size and forecast 2025-2030
    • 12.7.2 Saudi Arabia - Market size and forecast 2025-2030
    • 12.7.3 South Africa - Market size and forecast 2025-2030
    • 12.7.4 Israel - Market size and forecast 2025-2030
    • 12.7.5 Turkey - Market size and forecast 2025-2030
  • 12.8 Market opportunity by geography
    • Market opportunity by geography ($ million)
    • Data Tables on Market opportunity by geography ($ million)

13 Drivers, Challenges, and Opportunity

  • 13.1 Market drivers
    • Rapid growth of global gaming industry and expanding player base
    • Advancements in graphics technology and demand for high-quality game experiences
    • Increasing adoption of cross-platform development and cloud-based gaming models
  • 13.2 Market challenges
    • High development costs and rising complexity of game creation
    • Steep learning curve and shortage of skilled development talent
    • Platform fragmentation and compatibility management issues
  • 13.3 Impact of drivers and challenges
    • Impact of drivers and challenges in 2025 and 2030
  • 13.4 Market opportunities
    • Rising adoption of real-time game engines and interactive development workflows
    • Increasing use of AI for game design and development automation
    • Growth of collaborative and cloud-based development environments

14 Competitive Landscape

  • 14.1 Overview
  • 14.2 Competitive Landscape
    • Overview on criticality of inputs and factors of differentiation
  • 14.3 Landscape disruption
    • Overview on factors of disruption
  • 14.4 Industry risks
    • Impact of key risks on business

15 Competitive Analysis

  • 15.1 Companies profiled
    • Companies covered
  • 15.2 Company ranking index
    • Company ranking index
  • 15.3 Market positioning of companies
    • Matrix on companies position and classification
  • 15.4 Amazon Web Services Inc.
    • Amazon Web Services Inc. - Overview
    • Amazon Web Services Inc. - Product / Service
    • Amazon Web Services Inc. - Key news
    • Amazon Web Services Inc. - Key offerings
    • SWOT
  • 15.5 Autodesk Inc.
    • Autodesk Inc. - Overview
    • Autodesk Inc. - Business segments
    • Autodesk Inc. - Key news
    • Autodesk Inc. - Key offerings
    • Autodesk Inc. - Segment focus
    • SWOT
  • 15.6 Cocos
    • Cocos - Overview
    • Cocos - Product / Service
    • Cocos - Key offerings
    • SWOT
  • 15.7 Crytek GmbH
    • Crytek GmbH - Overview
    • Crytek GmbH - Product / Service
    • Crytek GmbH - Key offerings
    • SWOT
  • 15.8 Defold Foundation
    • Defold Foundation - Overview
    • Defold Foundation - Product / Service
    • Defold Foundation - Key offerings
    • SWOT
  • 15.9 Electronic Arts Inc.
    • Electronic Arts Inc. - Overview
    • Electronic Arts Inc. - Product / Service
    • Electronic Arts Inc. - Key offerings
    • SWOT
  • 15.10 Epic Games Inc.
    • Epic Games Inc. - Overview
    • Epic Games Inc. - Product / Service
    • Epic Games Inc. - Key offerings
    • SWOT
  • 15.11 Meta Platforms Inc.
    • Meta Platforms Inc. - Overview
    • Meta Platforms Inc. - Business segments
    • Meta Platforms Inc. - Key offerings
    • Meta Platforms Inc. - Segment focus
    • SWOT
  • 15.12 Microsoft Corp.
    • Microsoft Corp. - Overview
    • Microsoft Corp. - Business segments
    • Microsoft Corp. - Key news
    • Microsoft Corp. - Key offerings
    • Microsoft Corp. - Segment focus
    • SWOT
  • 15.13 NVIDIA Corp.
    • NVIDIA Corp. - Overview
    • NVIDIA Corp. - Business segments
    • NVIDIA Corp. - Key news
    • NVIDIA Corp. - Key offerings
    • NVIDIA Corp. - Segment focus
    • SWOT
  • 15.14 Perforce Software Inc.
    • Perforce Software Inc. - Overview
    • Perforce Software Inc. - Product / Service
    • Perforce Software Inc. - Key offerings
    • SWOT
  • 15.15 Roblox Corp.
    • Roblox Corp. - Overview
    • Roblox Corp. - Product / Service
    • Roblox Corp. - Key offerings
    • SWOT
  • 15.16 Side Effects Software Inc.
    • Side Effects Software Inc. - Overview
    • Side Effects Software Inc. - Product / Service
    • Side Effects Software Inc. - Key offerings
    • SWOT
  • 15.17 Solar2D LLC
    • Solar2D LLC - Overview
    • Solar2D LLC - Product / Service
    • Solar2D LLC - Key offerings
    • SWOT
  • 15.18 Unity Technologies Inc.
    • Unity Technologies Inc. - Overview
    • Unity Technologies Inc. - Business segments
    • Unity Technologies Inc. - Key news
    • Unity Technologies Inc. - Key offerings
    • Unity Technologies Inc. - Segment focus
    • SWOT

16 Appendix

  • 16.1 Scope of the report
    • Market definition
    • Objectives
    • Notes and caveats
  • 16.2 Inclusions and exclusions checklist
    • Inclusions checklist
    • Exclusions checklist
  • 16.3 Currency conversion rates for US$
    • Currency conversion rates for US$
  • 16.4 Research methodology
    • Research methodology
  • 16.5 Data procurement
    • Information sources
  • 16.6 Data validation
    • Data validation
  • 16.7 Validation techniques employed for market sizing
    • Validation techniques employed for market sizing
  • 16.8 Data synthesis
    • Data synthesis
  • 16.9 360 degree market analysis
    • 360 degree market analysis
  • 16.10 List of abbreviations
    • List of abbreviations
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