시장보고서
상품코드
1937545

크리에이터 이코노미 시장(2026-2030년)

Global Creator Economy Market 2026-2030

발행일: | 리서치사: TechNavio | 페이지 정보: 영문 297 Pages | 배송안내 : 즉시배송

    
    
    




※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

세계의 크리에이터 이코노미 시장은 2025년부터 2030년까지 4,347억 9,150만 달러 증가하고, 예측 기간 동안 CAGR은 23.0%로 예측됩니다.

세계의 크리에이터 이코노미 시장에 대해 조사 분석했으며, 시장 규모와 예측, 동향, 성장요인, 과제, 25개 벤더 분석 등의 정보를 전해드립니다.

본 보고서는 현재 시장 상황, 최신 동향 및 촉진요인, 시장 환경 전반에 대한 최신 분석을 제공합니다. 시장은 고성능 디지털 인프라의 보급, 소비자 취향의 진화와 행동 변화, 생성 기술과 자동화 도구의 발전에 의해 주도되고 있습니다.

이번 조사는 업계 주요 관계자들의 정보를 포함한 1차 정보와 2차 정보의 객관적인 조합을 통해 이루어졌습니다. 이 보고서에는 주요 기업 분석과 함께 종합적인 시장 규모 데이터, 지역별 분석과 함께 부문 및 공급업체 현황이 포함되어 있습니다. 보고서에는 과거 데이터와 예측 데이터가 포함되어 있습니다.

시장 범위
기준 연도 2026년
종료 연도 2030년
예측 기간 2026-2030년
성장 모멘텀 가속
전년비 2026년 22.5%
CAGR 23%
증가액 4,347억 9,150만 달러

이 보고서는 향후 몇 년 동안 세계 크리에이터 이코노미 시장의 성장을 주도할 주요 요인 중 하나로 하이퍼 개인화와 마이크로 커뮤니티 아키텍처로의 전환을 꼽았습니다. 또한, 생성형 AI를 엔드투엔드 크리에이티브 워크플로우에 통합하고, 분산형 수익화 및 크리에이터 중심의 상업적 플랫폼이 등장함에 따라 시장에서 상당한 수요가 발생할 것으로 예상됩니다.

목차

제1장 주요 요약

제2장 Technavio 분석

제3장 시장 구도

제4장 시장 규모

제5장 시장 규모 실적

제6장 정성 분석

제7장 Five Forces 분석

제8장 시장 세분화 : 플랫폼별

제9장 시장 세분화 : 수익원별

제10장 시장 세분화 : 최종사용자별

제11장 고객 상황

제12장 지역별 상황

제13장 촉진요인, 과제, 기회

제14장 경쟁 구도

제15장 경쟁 분석

제16장 부록

KSM

The global creator economy market is forecasted to grow by USD 434791.5 mn during 2025-2030, accelerating at a CAGR of 23.0% during the forecast period. The report on the global creator economy market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by proliferation of high-performance digital infrastructure, evolution of consumer preference and behavioral shifts, advancements in generative technology and automation tools.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.

Market Scope
Base Year2026
End Year2030
Series Year2026-2030
Growth MomentumAccelerate
YOY 202622.5%
CAGR23%
Incremental Value$434791.5 mn

Technavio's global creator economy market is segmented as below:

By Platform

  • Video streaming
  • Social media platforms
  • Podcasting
  • Others

By Revenue Stream

  • Advertising and sponsorship
  • Subscription and membership
  • Tips and donations
  • Others

By End-User

  • Individual content creators
  • Brands and media companies

Geography

  • North America
    • US
    • Canada
    • Mexico
  • APAC
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Indonesia
  • Europe
    • Germany
    • UK
    • France
    • Italy
    • The Netherlands
    • Spain
  • Middle East and Africa
    • UAE
    • South Africa
    • Turkey
  • South America
    • Brazil
    • Argentina
    • Colombia
  • Rest of World (ROW)

This study identifies the transition toward hyper-personalization and micro-community architectures as one of the prime reasons driving the global creator economy market growth during the next few years. Also, integration of generative AI into end-to-end creative workflows and rise of decentralized monetization and creator-led commercial platforms will lead to sizable demand in the market.

The report on the global creator economy market covers the following areas:

  • Global creator economy market sizing
  • Global creator economy market forecast
  • Global creator economy market industry analysis

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading global creator economy market vendors that include Buy Me a Coffee, Canva Pty Ltd., Discord Inc., Epidemic Sound AB, Google LLC, Kajabi, Ko-fi Labs, LinkedIn Corp., Meta Platforms Inc., Nebula LLC, OnlyFans, Patreon Inc., Podia Labs Inc., Shopify Inc., Snap Inc., Spotify Technology SA, Substack Inc., Teachable Inc., Tik Tok, Twitch channel, Vimeo.com Inc.. Also, the global creator economy market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.

Table of Contents

1 Executive Summary

  • 1.1 Market overview
    • Executive Summary - Chart on Market Overview
    • Executive Summary - Data Table on Market Overview
    • Executive Summary - Chart on Global Market Characteristics
    • Executive Summary - Chart on Market by Geography
    • Executive Summary - Chart on Market Segmentation by Platform
    • Executive Summary - Chart on Market Segmentation by Revenue Stream
    • Executive Summary - Chart on Market Segmentation by End-user
    • Executive Summary - Chart on Incremental Growth
    • Executive Summary - Data Table on Incremental Growth
    • Executive Summary - Chart on Company Market Positioning

2 Technavio Analysis

  • 2.1 Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
  • 2.2 Criticality of inputs and Factors of differentiation
  • 2.3 Factors of disruption
  • 2.4 Impact of drivers and challenges

3 Market Landscape

  • 3.1 Market ecosystem
  • 3.2 Market characteristics
  • 3.3 Value chain analysis

4 Market Sizing

  • 4.1 Market definition
  • 4.2 Market segment analysis
    • Market segments
  • 4.3 Market size 2025
  • 4.4 Market outlook: Forecast for 2025-2030

5 Historic Market Size

  • 5.1 Global Creator Economy Market 2020 - 2024
    • Historic Market Size - Data Table on Global Creator Economy Market 2020 - 2024 ($ million)
  • 5.2 Platform segment analysis 2020 - 2024
    • Historic Market Size - Platform Segment 2020 - 2024 ($ million)
  • 5.3 Revenue Stream segment analysis 2020 - 2024
    • Historic Market Size - Revenue Stream Segment 2020 - 2024 ($ million)
  • 5.4 End-user segment analysis 2020 - 2024
    • Historic Market Size - End-user Segment 2020 - 2024 ($ million)
  • 5.5 Geography segment analysis 2020 - 2024
    • Historic Market Size - Geography Segment 2020 - 2024 ($ million)
  • 5.6 Country segment analysis 2020 - 2024
    • Historic Market Size - Country Segment 2020 - 2024 ($ million)

6 Qualitative Analysis

  • 6.1 The AI impact on Global Creator Economy Market

7 Five Forces Analysis

  • 7.1 Five forces summary
    • Five forces analysis - Comparison between 2025 and 2030
  • 7.2 Bargaining power of buyers
    • Bargaining power of buyers - Impact of key factors 2025 and 2030
  • 7.3 Bargaining power of suppliers
    • Bargaining power of suppliers - Impact of key factors in 2025 and 2030
  • 7.4 Threat of new entrants
    • Threat of new entrants - Impact of key factors in 2025 and 2030
  • 7.5 Threat of substitutes
    • Threat of substitutes - Impact of key factors in 2025 and 2030
  • 7.6 Threat of rivalry
    • Threat of rivalry - Impact of key factors in 2025 and 2030
  • 7.7 Market condition

8 Market Segmentation by Platform

  • 8.1 Market segments
  • 8.2 Comparison by Platform
  • 8.3 Video streaming - Market size and forecast 2025-2030
  • 8.4 Social media platforms - Market size and forecast 2025-2030
  • 8.5 Podcasting - Market size and forecast 2025-2030
  • 8.6 Others - Market size and forecast 2025-2030
  • 8.7 Market opportunity by Platform
    • Market opportunity by Platform ($ million)

9 Market Segmentation by Revenue Stream

  • 9.1 Market segments
  • 9.2 Comparison by Revenue Stream
  • 9.3 Advertising and sponsorship - Market size and forecast 2025-2030
  • 9.4 Subscription and membership - Market size and forecast 2025-2030
  • 9.5 Tips and donations - Market size and forecast 2025-2030
  • 9.6 Others - Market size and forecast 2025-2030
  • 9.7 Market opportunity by Revenue Stream
    • Market opportunity by Revenue Stream ($ million)

10 Market Segmentation by End-user

  • 10.1 Market segments
  • 10.2 Comparison by End-user
  • 10.3 Individual content creators - Market size and forecast 2025-2030
  • 10.4 Brands and media companies - Market size and forecast 2025-2030
  • 10.5 Market opportunity by End-user
    • Market opportunity by End-user ($ million)

11 Customer Landscape

  • 11.1 Customer landscape overview
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

12 Geographic Landscape

  • 12.1 Geographic segmentation
  • 12.2 Geographic comparison
  • 12.3 North America - Market size and forecast 2025-2030
    • 12.3.1 US - Market size and forecast 2025-2030
    • 12.3.2 Canada - Market size and forecast 2025-2030
    • 12.3.3 Mexico - Market size and forecast 2025-2030
  • 12.4 APAC - Market size and forecast 2025-2030
    • 12.4.1 China - Market size and forecast 2025-2030
    • 12.4.2 Japan - Market size and forecast 2025-2030
    • 12.4.3 India - Market size and forecast 2025-2030
    • 12.4.4 South Korea - Market size and forecast 2025-2030
    • 12.4.5 Australia - Market size and forecast 2025-2030
    • 12.4.6 Indonesia - Market size and forecast 2025-2030
  • 12.5 Europe - Market size and forecast 2025-2030
    • 12.5.1 Germany - Market size and forecast 2025-2030
    • 12.5.2 UK - Market size and forecast 2025-2030
    • 12.5.3 France - Market size and forecast 2025-2030
    • 12.5.4 Italy - Market size and forecast 2025-2030
    • 12.5.5 The Netherlands - Market size and forecast 2025-2030
    • 12.5.6 Spain - Market size and forecast 2025-2030
  • 12.6 Middle East and Africa - Market size and forecast 2025-2030
    • 12.6.1 Saudi Arabia - Market size and forecast 2025-2030
    • 12.6.2 UAE - Market size and forecast 2025-2030
    • 12.6.3 South Africa - Market size and forecast 2025-2030
    • 12.6.4 Israel - Market size and forecast 2025-2030
    • 12.6.5 Turkey - Market size and forecast 2025-2030
  • 12.7 South America - Market size and forecast 2025-2030
    • 12.7.1 Brazil - Market size and forecast 2025-2030
    • 12.7.2 Argentina - Market size and forecast 2025-2030
    • 12.7.3 Colombia - Market size and forecast 2025-2030
  • 12.8 Market opportunity by geography
    • Market opportunity by geography ($ million)
    • Data Tables on Market opportunity by geography ($ million)

13 Drivers, Challenges, and Opportunity

  • 13.1 Market drivers
    • Proliferation of high-performance digital infrastructure
    • Evolution of consumer preference and behavioral shifts
    • Advancements in generative technology and automation tools
  • 13.2 Market challenges
    • Algorithmic volatility and platform dependency
    • Regulatory compliance and intellectual property protection
    • Revenue stability and financial management infrastructure
  • 13.3 Impact of drivers and challenges
    • Impact of drivers and challenges in 2025 and 2030
  • 13.4 Market opportunities
    • Transition toward hyper-personalization and micro-community architectures
    • Integration of generative AI into end-to-end creative workflows
    • Rise of decentralized monetization and creator-led commercial platforms

14 Competitive Landscape

  • 14.1 Overview
  • 14.2 Competitive Landscape
    • Overview on criticality of inputs and factors of differentiation
  • 14.3 Landscape disruption
    • Overview on factors of disruption
  • 14.4 Industry risks
    • Impact of key risks on business

15 Competitive Analysis

  • 15.1 Companies profiled
    • Companies covered
  • 15.2 Company ranking index
    • Company ranking index
  • 15.3 Market positioning of companies
    • Matrix on companies position and classification
  • 15.4 Canva Pty Ltd.
    • Canva Pty Ltd. - Overview
    • Canva Pty Ltd. - Product / Service
    • Canva Pty Ltd. - Key offerings
    • SWOT
  • 15.5 Google LLC
    • Google LLC - Overview
    • Google LLC - Product / Service
    • Google LLC - Key offerings
    • SWOT
  • 15.6 Kajabi
    • Kajabi - Overview
    • Kajabi - Product / Service
    • Kajabi - Key offerings
    • SWOT
  • 15.7 Ko-fi Labs
    • Ko-fi Labs - Overview
    • Ko-fi Labs - Product / Service
    • Ko-fi Labs - Key offerings
    • SWOT
  • 15.8 Meta Platforms Inc.
    • Meta Platforms Inc. - Overview
    • Meta Platforms Inc. - Business segments
    • Meta Platforms Inc. - Key offerings
    • Meta Platforms Inc. - Segment focus
    • SWOT
  • 15.9 OnlyFans
    • OnlyFans - Overview
    • OnlyFans - Product / Service
    • OnlyFans - Key offerings
    • SWOT
  • 15.10 Patreon Inc.
    • Patreon Inc. - Overview
    • Patreon Inc. - Product / Service
    • Patreon Inc. - Key offerings
    • SWOT
  • 15.11 Podia Labs Inc.
    • Podia Labs Inc. - Overview
    • Podia Labs Inc. - Product / Service
    • Podia Labs Inc. - Key offerings
    • SWOT
  • 15.12 Shopify Inc.
    • Shopify Inc. - Overview
    • Shopify Inc. - Product / Service
    • Shopify Inc. - Key offerings
    • SWOT
  • 15.13 Spotify Technology SA
    • Spotify Technology SA - Overview
    • Spotify Technology SA - Business segments
    • Spotify Technology SA - Key offerings
    • Spotify Technology SA - Segment focus
    • SWOT
  • 15.14 Substack Inc.
    • Substack Inc. - Overview
    • Substack Inc. - Product / Service
    • Substack Inc. - Key offerings
    • SWOT
  • 15.15 Teachable Inc.
    • Teachable Inc. - Overview
    • Teachable Inc. - Product / Service
    • Teachable Inc. - Key offerings
    • SWOT
  • 15.16 Tik Tok
    • Tik Tok - Overview
    • Tik Tok - Product / Service
    • Tik Tok - Key offerings
    • SWOT
  • 15.17 Twitch channel
    • Twitch channel - Overview
    • Twitch channel - Product / Service
    • Twitch channel - Key offerings
    • SWOT
  • 15.18 Vimeo.com Inc.
    • Vimeo.com Inc. - Overview
    • Vimeo.com Inc. - Product / Service
    • Vimeo.com Inc. - Key offerings
    • SWOT

16 Appendix

  • 16.1 Scope of the report
    • Market definition
    • Objectives
    • Notes and caveats
  • 16.2 Inclusions and exclusions checklist
    • Inclusions checklist
    • Exclusions checklist
  • 16.3 Currency conversion rates for US$
    • Currency conversion rates for US$
  • 16.4 Research methodology
    • Research methodology
  • 16.5 Data procurement
    • Information sources
  • 16.6 Data validation
    • Data validation
  • 16.7 Validation techniques employed for market sizing
    • Validation techniques employed for market sizing
  • 16.8 Data synthesis
    • Data synthesis
  • 16.9 360 degree market analysis
    • 360 degree market analysis
  • 16.10 List of abbreviations
    • List of abbreviations
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