시장보고서
상품코드
2030977

디지털 이펙트 시장(2026-2030년)

Global Digital Effects Market 2026-2030

발행일: | 리서치사: 구분자 TechNavio | 페이지 정보: 영문 303 Pages | 배송안내 : 즉시배송

    
    
    




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세계의 디지털 이펙트 시장은 2025년부터 2030년까지 1,753억 6,630만 달러 증가하고, 예측 기간 동안 CAGR은 13.3%에 달할 것으로 예측됩니다.

세계의 디지털 이펙트 시장에 대해 조사 분석했으며, 시장 규모와 예측, 동향, 성장 촉진요인, 과제, 약 25개 벤더 분석 등의 정보를 전해드립니다.

본 보고서에서는 현재 시장 상황, 최신 시장 동향 및 촉진요인, 그리고 전체 시장 환경에 대한 최신 분석을 제공합니다. 이 시장은 전 세계 스트리밍 플랫폼에서 고품질 비주얼 콘텐츠에 대한 수요가 급증하고, AI 및 머신러닝 프레임워크의 통합이 가속화되고, 몰입형 기술 및 공간 컴퓨팅 애플리케이션의 확산에 힘입어 성장세를 보이고 있습니다.

이번 조사는 업계 주요 관계자들의 의견을 포함한 1차 정보와 2차 정보를 객관적으로 조합하여 실시되었습니다. 이 보고서에는 주요 기업 분석과 함께 종합적인 시장 규모 데이터, 지역별 분석과 함께 부문 및 공급업체 현황이 포함되어 있습니다. 보고서에는 과거 데이터와 예측 데이터가 수록되어 있습니다.

시장 범위
기준 연도 2025년
종료 연도 2030년
조사 대상 기간 2026-2030년
성장 모멘텀 가속
2026년 전년 대비 11.7%
CAGR 13.3%
증가액 1,753억 6,630만 달러

이 보고서는 향후 몇 년간 세계 디지털 이펙트 시장의 성장을 주도할 주요 요인 중 하나로 클라우드 기반 렌더링과 분산형 원격 워크플로우의 확대를 꼽았습니다. 또한, 실시간 버추얼 프로덕션과 인카메라 VFX로의 전환, 그리고 산업 전반에 걸친 디지털 트윈 시뮬레이션의 채택 확대는 시장에서 상당한 수요를 창출할 것으로 예상됩니다.

목차

제1장 주요 요약

제2장 Technavio 분석

제3장 시장 구도

제4장 시장 규모

제5장 시장 규모 실적

제6장 정성 분석

제7장 Five Forces 분석

제8장 시장 세분화 : 유형별

제9장 시장 세분화 : 용도별

제10장 시장 세분화 : 기술별

제11장 고객 상황

제12장 지역별 상황

제13장 촉진요인, 과제, 기회

제14장 경쟁 구도

제15장 경쟁 분석

제16장 부록

KSM 26.05.28

The global digital effects market is forecasted to grow by USD 175366.3 mn during 2025-2030, accelerating at a CAGR of 13.3% during the forecast period. The report on the global digital effects market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by surging demand for high-quality visual content across global streaming platforms, accelerated integration of ai and machine learning frameworks, proliferation of immersive technologies and spatial computing applications.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.

Market Scope
Base Year2025
End Year2030
Series Year2026-2030
Growth MomentumAccelerate
YOY 202611.7%
CAGR13.3%
Incremental Value$175366.3 mn

Technavio's global digital effects market is segmented as below:

By Type

  • Animation effects
  • Visual effects (VFX)
  • Special effects (SFX)

By Application

  • Film production
  • Television series
  • Gaming industry
  • Advertising

By Technology

  • 3D modeling
  • Compositing
  • Simulation effects
  • Motion capture

Geography

  • North America
    • US
    • Canada
    • Mexico
  • APAC
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Indonesia
  • Europe
    • UK
    • Germany
    • France
    • Italy
    • Spain
    • The Netherlands
  • South America
    • Brazil
    • Argentina
    • Colombia
  • Middle East and Africa
    • UAE
    • South Africa
    • Turkey
  • Rest of World (ROW)

This study identifies the expansion of cloud-based rendering and distributed remote workflows as one of the prime reasons driving the global digital effects market growth during the next few years. Also, transition toward real-time virtual production and in-camera visual effects and increasing adoption of digital twin simulations for cross-industry applications will lead to sizable demand in the market.

The report on the global digital effects market covers the following areas:

  • Global digital effects market sizing
  • Global digital effects market forecast
  • Global digital effects market industry analysis

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading global digital effects market vendors that include Animal Logic, BUF, Cinesite, Company 3 Studios Inc, Crafty Apes, Digital Domain Holdings Ltd., DNEG, Eyeline Studios, Framestore Ltd., ILP, Image Engine Design Inc., Industrial Light and Magic, Luma Pictures, Milk Visual Effects, Pixomondo, Rodeo FX Inc., Streamland Media Inc., The Mill Ltd., Weta Digital Ltd., Zoic Studios. Also, the global digital effects market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.

Table of Contents

1 Executive Summary

  • 1.1 Market overview
    • Executive Summary - Chart on Market Overview
    • Executive Summary - Data Table on Market Overview
    • Executive Summary - Chart on Global Market Characteristics
    • Executive Summary - Chart on Market by Geography
    • Executive Summary - Chart on Market Segmentation by Type
    • Executive Summary - Chart on Market Segmentation by Application
    • Executive Summary - Chart on Market Segmentation by Technology
    • Executive Summary - Chart on Incremental Growth
    • Executive Summary - Data Table on Incremental Growth
    • Executive Summary - Chart on Company Market Positioning

2 Technavio Analysis

  • 2.1 Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
  • 2.2 Criticality of inputs and Factors of differentiation
  • 2.3 Factors of disruption
  • 2.4 Impact of drivers and challenges

3 Market Landscape

  • 3.1 Market ecosystem
  • 3.2 Market characteristics
  • 3.3 Value chain analysis

4 Market Sizing

  • 4.1 Market definition
  • 4.2 Market segment analysis
    • Market segments
  • 4.3 Market size 2025
  • 4.4 Market outlook: Forecast for 2025-2030

5 Historic Market Size

  • 5.1 Global Digital Effects Market 2020 - 2024
    • Historic Market Size - Data Table on Global Digital Effects Market 2020 - 2024 ($ million)
  • 5.2 Type segment analysis 2020 - 2024
    • Historic Market Size - Type Segment 2020 - 2024 ($ million)
  • 5.3 Application segment analysis 2020 - 2024
    • Historic Market Size - Application Segment 2020 - 2024 ($ million)
  • 5.4 Technology segment analysis 2020 - 2024
    • Historic Market Size - Technology Segment 2020 - 2024 ($ million)
  • 5.5 Geography segment analysis 2020 - 2024
    • Historic Market Size - Geography Segment 2020 - 2024 ($ million)
  • 5.6 Country segment analysis 2020 - 2024
    • Historic Market Size - Country Segment 2020 - 2024 ($ million)

6 Qualitative Analysis

  • 6.1 Impact of AI on Global Digital Effects Market
  • 6.2 Impact of Geopolitical Conflicts on Global Digital Effects Market

7 Five Forces Analysis

  • 7.1 Five forces summary
    • Five forces analysis - Comparison between 2025 and 2030
  • 7.2 Bargaining power of buyers
    • Bargaining power of buyers - Impact of key factors 2025 and 2030
  • 7.3 Bargaining power of suppliers
    • Bargaining power of suppliers - Impact of key factors in 2025 and 2030
  • 7.4 Threat of new entrants
    • Threat of new entrants - Impact of key factors in 2025 and 2030
  • 7.5 Threat of substitutes
    • Threat of substitutes - Impact of key factors in 2025 and 2030
  • 7.6 Threat of rivalry
    • Threat of rivalry - Impact of key factors in 2025 and 2030
  • 7.7 Market condition

8 Market Segmentation by Type

  • 8.1 Market segments
  • 8.2 Comparison by Type
  • 8.3 Animation effects - Market size and forecast 2025-2030
  • 8.4 Visual effects (VFX) - Market size and forecast 2025-2030
  • 8.5 Special effects (SFX) - Market size and forecast 2025-2030
  • 8.6 Market opportunity by Type
    • Market opportunity by Type ($ million)

9 Market Segmentation by Application

  • 9.1 Market segments
  • 9.2 Comparison by Application
  • 9.3 Film production - Market size and forecast 2025-2030
  • 9.4 Television series - Market size and forecast 2025-2030
  • 9.5 Gaming industry - Market size and forecast 2025-2030
  • 9.6 Advertising - Market size and forecast 2025-2030
  • 9.7 Market opportunity by Application
    • Market opportunity by Application ($ million)

10 Market Segmentation by Technology

  • 10.1 Market segments
  • 10.2 Comparison by Technology
  • 10.3 3D modeling - Market size and forecast 2025-2030
  • 10.4 Compositing - Market size and forecast 2025-2030
  • 10.5 Simulation effects - Market size and forecast 2025-2030
  • 10.6 Motion capture - Market size and forecast 2025-2030
  • 10.7 Market opportunity by Technology
    • Market opportunity by Technology ($ million)

11 Customer Landscape

  • 11.1 Customer landscape overview
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

12 Geographic Landscape

  • 12.1 Geographic segmentation
  • 12.2 Geographic comparison
  • 12.3 North America - Market size and forecast 2025-2030
    • 12.3.1 US - Market size and forecast 2025-2030
    • 12.3.2 Canada - Market size and forecast 2025-2030
    • 12.3.3 Mexico - Market size and forecast 2025-2030
  • 12.4 APAC - Market size and forecast 2025-2030
    • 12.4.1 China - Market size and forecast 2025-2030
    • 12.4.2 Japan - Market size and forecast 2025-2030
    • 12.4.3 India - Market size and forecast 2025-2030
    • 12.4.4 South Korea - Market size and forecast 2025-2030
    • 12.4.5 Australia - Market size and forecast 2025-2030
    • 12.4.6 Indonesia - Market size and forecast 2025-2030
  • 12.5 Europe - Market size and forecast 2025-2030
    • 12.5.1 UK - Market size and forecast 2025-2030
    • 12.5.2 Germany - Market size and forecast 2025-2030
    • 12.5.3 France - Market size and forecast 2025-2030
    • 12.5.4 Italy - Market size and forecast 2025-2030
    • 12.5.5 Spain - Market size and forecast 2025-2030
    • 12.5.6 The Netherlands - Market size and forecast 2025-2030
  • 12.6 South America - Market size and forecast 2025-2030
    • 12.6.1 Brazil - Market size and forecast 2025-2030
    • 12.6.2 Argentina - Market size and forecast 2025-2030
    • 12.6.3 Colombia - Market size and forecast 2025-2030
  • 12.7 Middle East and Africa - Market size and forecast 2025-2030
    • 12.7.1 Saudi Arabia - Market size and forecast 2025-2030
    • 12.7.2 UAE - Market size and forecast 2025-2030
    • 12.7.3 South Africa - Market size and forecast 2025-2030
    • 12.7.4 Israel - Market size and forecast 2025-2030
    • 12.7.5 Turkey - Market size and forecast 2025-2030
  • 12.8 Market opportunity by geography
    • Market opportunity by geography ($ million)
    • Data Tables on Market opportunity by geography ($ million)

13 Drivers, Challenges, and Opportunity

  • 13.1 Market drivers
    • Surging demand for high-quality visual content across global streaming platforms
    • Accelerated integration of AI and machine learning frameworks
    • Proliferation of immersive technologies and spatial computing applications
  • 13.2 Market challenges
    • Escalating costs associated with advanced technological infrastructure
    • Severe shortage of highly skilled professionals and technical talent
    • Intricate complexities regarding data security and intellectual property
  • 13.3 Impact of drivers and challenges
    • Impact of drivers and challenges in 2025 and 2030
  • 13.4 Market opportunities
    • Expansion of cloud-based rendering and distributed remote workflows
    • Transition toward real-time virtual production and in-camera visual effects
    • Increasing adoption of digital twin simulations for cross-industry applications

14 Competitive Landscape

  • 14.1 Overview
  • 14.2 Competitive Landscape
    • Overview on criticality of inputs and factors of differentiation
  • 14.3 Landscape disruption
    • Overview on factors of disruption
  • 14.4 Industry risks
    • Impact of key risks on business

15 Competitive Analysis

  • 15.1 Companies profiled
    • Companies covered
  • 15.2 Company ranking index
    • Company ranking index
  • 15.3 Market positioning of companies
    • Matrix on companies position and classification
  • 15.4 Animal Logic
    • Animal Logic - Overview
    • Animal Logic - Product / Service
    • Animal Logic - Key offerings
    • SWOT
  • 15.5 BUF
    • BUF - Overview
    • BUF - Product / Service
    • BUF - Key offerings
    • SWOT
  • 15.6 Cinesite
    • Cinesite - Overview
    • Cinesite - Product / Service
    • Cinesite - Key offerings
    • SWOT
  • 15.7 Crafty Apes
    • Crafty Apes - Overview
    • Crafty Apes - Product / Service
    • Crafty Apes - Key offerings
    • SWOT
  • 15.8 Digital Domain Holdings Ltd.
    • Digital Domain Holdings Ltd. - Overview
    • Digital Domain Holdings Ltd. - Product / Service
    • Digital Domain Holdings Ltd. - Key offerings
    • SWOT
  • 15.9 DNEG
    • DNEG - Overview
    • DNEG - Product / Service
    • DNEG - Key offerings
    • SWOT
  • 15.10 Framestore Ltd.
    • Framestore Ltd. - Overview
    • Framestore Ltd. - Product / Service
    • Framestore Ltd. - Key offerings
    • SWOT
  • 15.11 ILP
    • ILP - Overview
    • ILP - Product / Service
    • ILP - Key offerings
    • SWOT
  • 15.12 Industrial Light and Magic
    • Industrial Light and Magic - Overview
    • Industrial Light and Magic - Product / Service
    • Industrial Light and Magic - Key offerings
    • SWOT
  • 15.13 Luma Pictures
    • Luma Pictures - Overview
    • Luma Pictures - Product / Service
    • Luma Pictures - Key offerings
    • SWOT
  • 15.14 Milk Visual Effects
    • Milk Visual Effects - Overview
    • Milk Visual Effects - Product / Service
    • Milk Visual Effects - Key offerings
    • SWOT
  • 15.15 Pixomondo
    • Pixomondo - Overview
    • Pixomondo - Product / Service
    • Pixomondo - Key offerings
    • SWOT
  • 15.16 Rodeo FX Inc.
    • Rodeo FX Inc. - Overview
    • Rodeo FX Inc. - Product / Service
    • Rodeo FX Inc. - Key offerings
    • SWOT
  • 15.17 Streamland Media Inc.
    • Streamland Media Inc. - Overview
    • Streamland Media Inc. - Product / Service
    • Streamland Media Inc. - Key offerings
    • SWOT
  • 15.18 Weta Digital Ltd.
    • Weta Digital Ltd. - Overview
    • Weta Digital Ltd. - Product / Service
    • Weta Digital Ltd. - Key offerings
    • SWOT

16 Appendix

  • 16.1 Scope of the report
    • Market definition
    • Objectives
    • Notes and caveats
  • 16.2 Inclusions and exclusions checklist
    • Inclusions checklist
    • Exclusions checklist
  • 16.3 Currency conversion rates for US$
    • Currency conversion rates for US$
  • 16.4 Research methodology
    • Research methodology
  • 16.5 Data procurement
    • Information sources
  • 16.6 Data validation
    • Data validation
  • 16.7 Validation techniques employed for market sizing
    • Validation techniques employed for market sizing
  • 16.8 Data synthesis
    • Data synthesis
  • 16.9 360 degree market analysis
    • 360 degree market analysis
  • 16.10 List of abbreviations
    • List of abbreviations
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