시장보고서
상품코드
2056135

음악 시장(2026-2030년)

Global Music Market 2026-2030

발행일: | 리서치사: 구분자 TechNavio | 페이지 정보: 영문 293 Pages | 배송안내 : 즉시배송

    
    
    




가격
PDF (Single User License) help
PDF 보고서를 1명만 이용할 수 있는 라이선스입니다. 인쇄 가능하며 인쇄물의 이용 범위는 PDF 이용 범위와 동일합니다.
US $ 2,500 금액 안내 화살표 ₩ 3,824,000
PDF (Enterprise License) help
PDF 보고서를 동일 기업의 모든 분이 이용할 수 있는 라이선스입니다. 인쇄는 가능하며 인쇄물의 이용 범위는 PDF 이용 범위와 동일합니다.
US $ 4,000 금액 안내 화살표 ₩ 6,118,000
※ 부가세 별도
한글목차
영문목차
※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

세계의 음악 시장은 2025-2030년에 2,296억 2,870만 달러 성장하며, 예측 기간 중 CAGR은 19.1%에 달할 것으로 예측됩니다. 이 리포트에서는 세계의 음악 시장에 대해 종합적 분석, 시장 규모와 예측, 동향, 성장요인, 과제과 함께 약 25사 벤더를 대상으로 한 벤더 분석을 제공하고 있습니다.

이 보고서는 현재 시장 상황, 최신 동향 및 촉진요인, 그리고 전체 시장 환경에 대한 최신 분석을 제공합니다. 이 시장은 머신러닝과 라이센싱 혁신의 전략적 통합, 라이브 엔터테인먼트와 체험형 수익화의 부활, 스트리밍 생태계의 진화, 프리미엄화 전략에 의해 주도되고 있습니다.

이번 조사는 업계 주요 관계자들의 의견을 포함한 1차 정보와 2차 정보를 객관적으로 조합하여 실시되었습니다. 이 보고서에는 주요 기업 분석과 함께 포괄적인 시장 규모 데이터, 지역별 분석과 함께 부문 및 공급업체 현황이 포함되어 있습니다. 보고서에는 과거 데이터와 예측 데이터가 수록되어 있습니다.

시장 범위
기준연도 2025년
종료연도 2030
조사 기간 2026-2030년
성장 모멘텀 가속
2026년비 16.5%
CAGR 19.1%
증가액 2,296억 2,870만 달러

이번 조사에서는 음악 작곡 및 제작에 있으며, 생성형 AI의 급속한 보급이 향후 수년간 세계 음악 시장의 성장을 주도할 주요 요인 중 하나로 꼽혔습니다. 또한 전 세계 경기장에서의 라이브 엔터테인먼트와 몰입형 팬 경험의 확대, 스트리밍 매출의 글로벌 다각화, 비영어권 컨텐츠의 부상도 시장에서 상당한 수요를 창출할 것으로 보입니다.

목차

제1장 개요

제2장 Technavio 분석

제3장 시장 구도

제4장 시장 규모

제5장 시장 규모 실적

제6장 정성 분석

제7장 Five Forces 분석

제8장 시장 세분화 : 최종사용자별

제9장 시장 세분화 : 소스별

제10장 시장 세분화 : 유형별

제11장 고객 상황

제12장 지역별 상황

제13장 촉진요인·과제·기회

제14장 경쟁 구도

제15장 경쟁 분석

제16장 부록

KSA

The global music market is forecasted to grow by USD 229628.7 mn during 2025-2030, accelerating at a CAGR of 19.1% during the forecast period. The report on the global music market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by strategic integration of machine learning and licensing innovation, resurgence of live entertainment and experiential monetization, evolution of streaming ecosystems and premiumization strategies.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.

Market Scope
Base Year2025
End Year2030
Series Year2026-2030
Growth MomentumAccelerate
YOY 202616.5%
CAGR19.1%
Incremental Value$229628.7 mn

Technavio's global music market is segmented as below:

By End-User

  • Individual
  • Commercial

By Source

  • Recording
  • Live
  • Others

By Type

  • Digital
  • Physical formats

Geography

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • France
    • Italy
    • Spain
    • The Netherlands
  • APAC
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Indonesia
  • South America
    • Brazil
    • Argentina
    • Chile
  • Middle East and Africa
    • South Africa
    • UAE
    • Turkey
  • Rest of World (ROW)

This study identifies the exponential integration of generative ai in music composition and production as one of the prime reasons driving the global music market growth during the next few years. Also, expansion of live entertainment and immersive fan experiences in global stadiums and global diversification of streaming revenue and rise of non-english content will lead to sizable demand in the market.

The report on the global music market covers the following areas:

  • Global music market sizing
  • Global music market forecast
  • Global music market industry analysis

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading global music market vendors that include Amazon.com Inc., Apple Inc., Beggars Group, Deezer SA, Fender Musical Instruments, Gibson Brands Inc., HYBE Co. Ltd., Live Nation Entertainment Inc., Roland Corp., Shure Inc., Sony Music Entertainment, Spotify Technology SA, Steinway and Sons, Tencent Music Entertainment, TIDAL Music AS, Universal Music Group N.V., Warner Music Group Corp., Yamaha Corp., YouTube, Zee Entertainment Ltd.. Also, the global music market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.

Table of Contents

1 Executive Summary

  • 1.1 Market overview
    • Executive Summary - Chart on Market Overview
    • Executive Summary - Data Table on Market Overview
    • Executive Summary - Chart on Global Market Characteristics
    • Executive Summary - Chart on Market by Geography
    • Executive Summary - Chart on Market Segmentation by End-user
    • Executive Summary - Chart on Market Segmentation by Source
    • Executive Summary - Chart on Market Segmentation by Type
    • Executive Summary - Chart on Incremental Growth
    • Executive Summary - Data Table on Incremental Growth
    • Executive Summary - Chart on Company Market Positioning

2 Technavio Analysis

  • 2.1 Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
  • 2.2 Criticality of inputs and Factors of differentiation
  • 2.3 Factors of disruption
  • 2.4 Impact of drivers and challenges

3 Market Landscape

  • 3.1 Market ecosystem
  • 3.2 Market characteristics
  • 3.3 Value chain analysis

4 Market Sizing

  • 4.1 Market definition
  • 4.2 Market segment analysis
    • Market segments
  • 4.3 Market size 2025
  • 4.4 Market outlook: Forecast for 2025-2030

5 Historic Market Size

  • 5.1 Global Music Market 2020 - 2024
    • Historic Market Size - Data Table on Global Music Market 2020 - 2024 ($ million)
  • 5.2 End-user segment analysis 2020 - 2024
    • Historic Market Size - End-user Segment 2020 - 2024 ($ million)
  • 5.3 Source segment analysis 2020 - 2024
    • Historic Market Size - Source Segment 2020 - 2024 ($ million)
  • 5.4 Type segment analysis 2020 - 2024
    • Historic Market Size - Type Segment 2020 - 2024 ($ million)
  • 5.5 Geography segment analysis 2020 - 2024
    • Historic Market Size - Geography Segment 2020 - 2024 ($ million)
  • 5.6 Country segment analysis 2020 - 2024
    • Historic Market Size - Country Segment 2020 - 2024 ($ million)

6 Qualitative Analysis

  • 6.1 Impact of AI on Global Music Market
  • 6.2 Impact of geopolitical conflicts on Global Music Market

7 Five Forces Analysis

  • 7.1 Five forces summary
    • Five forces analysis - Comparison between 2025 and 2030
  • 7.2 Bargaining power of buyers
    • Bargaining power of buyers - Impact of key factors 2025 and 2030
  • 7.3 Bargaining power of suppliers
    • Bargaining power of suppliers - Impact of key factors in 2025 and 2030
  • 7.4 Threat of new entrants
    • Threat of new entrants - Impact of key factors in 2025 and 2030
  • 7.5 Threat of substitutes
    • Threat of substitutes - Impact of key factors in 2025 and 2030
  • 7.6 Threat of rivalry
    • Threat of rivalry - Impact of key factors in 2025 and 2030
  • 7.7 Market condition

8 Market Segmentation by End-user

  • 8.1 Market segments
  • 8.2 Comparison by End-user
  • 8.3 Individual - Market size and forecast 2025-2030
  • 8.4 Commercial - Market size and forecast 2025-2030
  • 8.5 Market opportunity by End-user
    • Market opportunity by End-user ($ million)

9 Market Segmentation by Source

  • 9.1 Market segments
  • 9.2 Comparison by Source
  • 9.3 Recording - Market size and forecast 2025-2030
  • 9.4 Live - Market size and forecast 2025-2030
  • 9.5 Others - Market size and forecast 2025-2030
  • 9.6 Market opportunity by Source
    • Market opportunity by Source ($ million)

10 Market Segmentation by Type

  • 10.1 Market segments
  • 10.2 Comparison by Type
  • 10.3 Digital - Market size and forecast 2025-2030
  • 10.4 Physical formats - Market size and forecast 2025-2030
  • 10.5 Market opportunity by Type
    • Market opportunity by Type ($ million)

11 Customer Landscape

  • 11.1 Customer landscape overview
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

12 Geographic Landscape

  • 12.1 Geographic segmentation
  • 12.2 Geographic comparison
  • 12.3 North America - Market size and forecast 2025-2030
    • 12.3.1 US - Market size and forecast 2025-2030
    • 12.3.2 Canada - Market size and forecast 2025-2030
    • 12.3.3 Mexico - Market size and forecast 2025-2030
  • 12.4 Europe - Market size and forecast 2025-2030
    • 12.4.1 Germany - Market size and forecast 2025-2030
    • 12.4.2 UK - Market size and forecast 2025-2030
    • 12.4.3 France - Market size and forecast 2025-2030
    • 12.4.4 Italy - Market size and forecast 2025-2030
    • 12.4.5 Spain - Market size and forecast 2025-2030
    • 12.4.6 The Netherlands - Market size and forecast 2025-2030
  • 12.5 APAC - Market size and forecast 2025-2030
    • 12.5.1 China - Market size and forecast 2025-2030
    • 12.5.2 Japan - Market size and forecast 2025-2030
    • 12.5.3 India - Market size and forecast 2025-2030
    • 12.5.4 South Korea - Market size and forecast 2025-2030
    • 12.5.5 Australia - Market size and forecast 2025-2030
    • 12.5.6 Indonesia - Market size and forecast 2025-2030
  • 12.6 South America - Market size and forecast 2025-2030
    • 12.6.1 Brazil - Market size and forecast 2025-2030
    • 12.6.2 Argentina - Market size and forecast 2025-2030
    • 12.6.3 Chile - Market size and forecast 2025-2030
  • 12.7 Middle East and Africa - Market size and forecast 2025-2030
    • 12.7.1 South Africa - Market size and forecast 2025-2030
    • 12.7.2 Saudi Arabia - Market size and forecast 2025-2030
    • 12.7.3 UAE - Market size and forecast 2025-2030
    • 12.7.4 Turkey - Market size and forecast 2025-2030
    • 12.7.5 Israel - Market size and forecast 2025-2030
  • 12.8 Market opportunity by geography
    • Market opportunity by geography ($ million)
    • Data Tables on Market opportunity by geography ($ million)

13 Drivers, Challenges, and Opportunity

  • 13.1 Market drivers
    • Strategic integration of machine learning and licensing innovation
    • Resurgence of live entertainment and experiential monetization
    • Evolution of streaming ecosystems and premiumization strategies
  • 13.2 Market challenges
    • Generative AI and intellectual property protection
    • Streaming royalty distribution and economic sustainability for artists
    • Market fragmentation and high cost of talent breakthroughs
  • 13.3 Impact of drivers and challenges
    • Impact of drivers and challenges in 2025 and 2030
  • 13.4 Market opportunities
    • Exponential integration of generative AI in music composition and production
    • Expansion of live entertainment and immersive fan experiences in global stadiums
    • Global diversification of streaming revenue and rise of non-English content

14 Competitive Landscape

  • 14.1 Overview
  • 14.2 Competitive Landscape
    • Overview on criticality of inputs and factors of differentiation
  • 14.3 Landscape disruption
    • Overview on factors of disruption
  • 14.4 Industry risks
    • Impact of key risks on business

15 Competitive Analysis

  • 15.1 Companies profiled
    • Companies covered
  • 15.2 Company ranking index
    • Company ranking index
  • 15.3 Market positioning of companies
    • Matrix on companies position and classification
  • 15.4 Amazon.com Inc.
    • Amazon.com Inc. - Overview
    • Amazon.com Inc. - Business segments
    • Amazon.com Inc. - Key news
    • Amazon.com Inc. - Key offerings
    • Amazon.com Inc. - Segment focus
    • SWOT
  • 15.5 Apple Inc.
    • Apple Inc. - Overview
    • Apple Inc. - Business segments
    • Apple Inc. - Key news
    • Apple Inc. - Key offerings
    • Apple Inc. - Segment focus
    • SWOT
  • 15.6 Deezer SA
    • Deezer SA - Overview
    • Deezer SA - Product / Service
    • Deezer SA - Key offerings
    • SWOT
  • 15.7 Fender Musical Instruments
    • Fender Musical Instruments - Overview
    • Fender Musical Instruments - Product / Service
    • Fender Musical Instruments - Key offerings
    • SWOT
  • 15.8 Gibson Brands Inc.
    • Gibson Brands Inc. - Overview
    • Gibson Brands Inc. - Product / Service
    • Gibson Brands Inc. - Key offerings
    • SWOT
  • 15.9 HYBE Co. Ltd.
    • HYBE Co. Ltd. - Overview
    • HYBE Co. Ltd. - Business segments
    • HYBE Co. Ltd. - Key offerings
    • HYBE Co. Ltd. - Segment focus
    • SWOT
  • 15.10 Roland Corp.
    • Roland Corp. - Overview
    • Roland Corp. - Product / Service
    • Roland Corp. - Key offerings
    • SWOT
  • 15.11 Shure Inc.
    • Shure Inc. - Overview
    • Shure Inc. - Product / Service
    • Shure Inc. - Key offerings
    • SWOT
  • 15.12 Sony Music Entertainment
    • Sony Music Entertainment - Overview
    • Sony Music Entertainment - Product / Service
    • Sony Music Entertainment - Key offerings
    • SWOT
  • 15.13 Spotify Technology SA
    • Spotify Technology SA - Overview
    • Spotify Technology SA - Business segments
    • Spotify Technology SA - Key offerings
    • Spotify Technology SA - Segment focus
    • SWOT
  • 15.14 Tencent Music Entertainment
    • Tencent Music Entertainment - Overview
    • Tencent Music Entertainment - Product / Service
    • Tencent Music Entertainment - Key offerings
    • SWOT
  • 15.15 Universal Music Group N.V.
    • Universal Music Group N.V. - Overview
    • Universal Music Group N.V. - Product / Service
    • Universal Music Group N.V. - Key offerings
    • SWOT
  • 15.16 Yamaha Corp.
    • Yamaha Corp. - Overview
    • Yamaha Corp. - Business segments
    • Yamaha Corp. - Key offerings
    • Yamaha Corp. - Segment focus
    • SWOT
  • 15.17 YouTube
    • YouTube - Overview
    • YouTube - Product / Service
    • YouTube - Key offerings
    • SWOT
  • 15.18 Zee Entertainment Ltd.
    • Zee Entertainment Ltd. - Overview
    • Zee Entertainment Ltd. - Product / Service
    • Zee Entertainment Ltd. - Key offerings
    • SWOT

16 Appendix

  • 16.1 Scope of the report
    • Market definition
    • Objectives
    • Notes and caveats
  • 16.2 Inclusions and exclusions checklist
    • Inclusions checklist
    • Exclusions checklist
  • 16.3 Currency conversion rates for US$
    • Currency conversion rates for US$
  • 16.4 Research methodology
    • Research methodology
  • 16.5 Data procurement
    • Information sources
  • 16.6 Data validation
    • Data validation
  • 16.7 Validation techniques employed for market sizing
    • Validation techniques employed for market sizing
  • 16.8 Data synthesis
    • Data synthesis
  • 16.9 360 degree market analysis
    • 360 degree market analysis
  • 16.10 List of abbreviations
    • List of abbreviations
샘플 요청 목록
0 건의 상품을 선택 중
목록 보기
전체삭제
문의
원하시는 정보를
찾아 드릴까요?
문의주시면 필요한 정보를
신속하게 찾아드릴게요.
02-2025-2992
kr-info@giikorea.co.kr
문의하기