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게임 엔진 시장(2026-2030년)

Global Game Engines Market 2026-2030

발행일: | 리서치사: 구분자 TechNavio | 페이지 정보: 영문 292 Pages | 배송안내 : 즉시배송

    
    
    




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영문목차
※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

세계의 게임 엔진 시장은 2025년부터 2030년까지 73억 250만 달러 증가하고, 예측 기간 동안 CAGR은 22.9%에 달할 것으로 예측됩니다.

세계 게임 엔진 시장에 관한 본 보고서에서는 종합적인 분석, 시장 규모 및 전망, 동향, 성장 요인, 과제는 물론, 약 25개 업체를 대상으로 한 벤더 분석을 제공합니다.

본 보고서는 현재의 시장 상황, 최신 동향 및 촉진요인, 그리고 전반적인 시장 환경에 대한 최신 분석을 제공합니다. 이 시장의 성장은 라이브 서비스형 디지털 인프라에 대한 수요 증가, 게임 외 기업 부문에서의 실시간 시각화 기술 보급, 그리고 전 세계 시장 전반에 걸친 고도의 그래픽 표현 추구에 의해 주도되고 있습니다.

본 조사는 업계 주요 관계자들의 의견을 포함한 1차 정보와 2차 정보를 객관적으로 결합하여 수행되었습니다. 본 보고서에는 주요 기업 분석 외에도 종합적인 시장 규모 데이터, 지역별 분석을 포함한 부문별 데이터, 그리고 벤더 현황이 수록되어 있습니다. 보고서에는 과거 데이터 및 예측 데이터가 포함되어 있습니다.

시장 범위
기준 연도 2025년
종료 연도 2030년
조사 기간 2026-2030년
성장 모멘텀 가속
2026년 전년 대비 20.2%
CAGR 22.9%
증가액 73억 250만 달러

본 조사에서는 향후 수년간 전 세계 게임 엔진 시장의 성장을 견인할 주요 요인 중 하나로 클라우드 네이티브 인프라의 확대를 꼽고 있습니다. 또한, AI와 자동화된 에셋 합성 파이프라인, 그리고 게임 엔진 아키텍처의 융합을 통해 시장에서 상당한 수요가 발생할 것으로 전망됩니다.

목차

제1장 주요 요약

제2장 Technavio 분석

제3장 시장 구도

제4장 시장 규모

제5장 시장 규모 실적

제6장 정성 분석

제7장 Five Forces 분석

제8장 시장 세분화 : 장르별

제9장 시장 세분화 : 구성요소별

제10장 시장 세분화 : 전개별

제11장 고객 상황

제12장 지역별 상황

제13장 촉진요인, 과제, 기회

제14장 경쟁 구도

제15장 경쟁 분석

제16장 부록

KSM 26.10.19

The global game engines market is forecasted to grow by USD 7302.5 mn during 2025-2030, accelerating at a CAGR of 22.9% during the forecast period. The report on the global game engines market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by increasing demand for live-service digital infrastructures, proliferation of real-time visualization across non-gaming enterprise sectors, advanced graphical fidelity across global markets.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.

Market Scope
Base Year2025
End Year2030
Series Year2026-2030
Growth MomentumAccelerate
YOY 202620.2%
CAGR22.9%
Incremental Value$7302.5 mn

Technavio's global game engines market is segmented as below:

By Genre

  • Action and adventure
  • Multiplayer online battle arena
  • Simulation and sports
  • Shooter
  • Others

By Component

  • Solution
  • Services

By Deployment

  • On-premises
  • Cloud

Geography

  • APAC
    • China
    • Japan
    • South Korea
    • India
    • Australia
    • Indonesia
  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • France
    • Italy
    • Spain
    • The Netherlands
  • Middle East and Africa
    • UAE
    • Turkey
    • South Africa
  • South America
    • Brazil
    • Argentina
    • Chile
  • Rest of World (ROW)

This study identifies the expansion of cloud-native infrastructure as one of the prime reasons driving the global game engines market growth during the next few years. Also, ai and automated asset synthesis pipelines and convergence of game engine architectures will lead to sizable demand in the market.

The report on the global game engines market covers the following areas:

  • Global game engines market sizing
  • Global game engines market forecast
  • Global game engines market industry analysis

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading global game engines market vendors that include Amazon Web Services Inc., Ambiera e.U., Clickteam LLC, Cocos, Crytek GmbH, Defold Foundation, Epic Games Inc., Gotcha Gotcha Games Inc., Leadwerks Software, NeoAxis Group Ltd., PlayCanvas Inc., Roblox Corp., Scirra Ltd., Solar2D LLC, Stencyl LLC, The Game Creators Ltd., UNIGINE Holding S.a.r.l, Unity Technologies Inc., YYG Property. Also, the global game engines market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.

Table of Contents

1 Executive Summary

  • 1.1 Market overview
    • Executive Summary - Chart on Market Overview
    • Executive Summary - Data Table on Market Overview
    • Executive Summary - Chart on Global Market Characteristics
    • Executive Summary - Chart on Market by Geography
    • Executive Summary - Chart on Market Segmentation by Genre
    • Executive Summary - Chart on Market Segmentation by Component
    • Executive Summary - Chart on Market Segmentation by Deployment
    • Executive Summary - Chart on Incremental Growth
    • Executive Summary - Data Table on Incremental Growth
    • Executive Summary - Chart on Company Market Positioning

2 Technavio Analysis

  • 2.1 Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
  • 2.2 Criticality of inputs and Factors of differentiation
  • 2.3 Factors of disruption
  • 2.4 Impact of drivers and challenges

3 Market Landscape

  • 3.1 Market ecosystem
  • 3.2 Market characteristics
  • 3.3 Value chain analysis

4 Market Sizing

  • 4.1 Market definition
  • 4.2 Market segment analysis
    • Market segments
  • 4.3 Market size 2025
  • 4.4 Market outlook: Forecast for 2025-2030

5 Historic Market Size

  • 5.1 Global Game Engines Market 2020 - 2024
    • Historic Market Size - Data Table on Global Game Engines Market 2020 - 2024 ($ million)
  • 5.2 Genre segment analysis 2020 - 2024
    • Historic Market Size - Genre Segment 2020 - 2024 ($ million)
  • 5.3 Component segment analysis 2020 - 2024
    • Historic Market Size - Component Segment 2020 - 2024 ($ million)
  • 5.4 Deployment segment analysis 2020 - 2024
    • Historic Market Size - Deployment Segment 2020 - 2024 ($ million)
  • 5.5 Geography segment analysis 2020 - 2024
    • Historic Market Size - Geography Segment 2020 - 2024 ($ million)
  • 5.6 Country segment analysis 2020 - 2024
    • Historic Market Size - Country Segment 2020 - 2024 ($ million)

6 Qualitative Analysis

  • 6.1 Impact of AI in Global Game Engines Market
  • 6.2 Geopolitical Conflicts on Global Game Engines Market

7 Five Forces Analysis

  • 7.1 Five forces summary
    • Five forces analysis - Comparison between 2025 and 2030
  • 7.2 Bargaining power of buyers
    • Bargaining power of buyers - Impact of key factors 2025 and 2030
  • 7.3 Bargaining power of suppliers
    • Bargaining power of suppliers - Impact of key factors in 2025 and 2030
  • 7.4 Threat of new entrants
    • Threat of new entrants - Impact of key factors in 2025 and 2030
  • 7.5 Threat of substitutes
    • Threat of substitutes - Impact of key factors in 2025 and 2030
  • 7.6 Threat of rivalry
    • Threat of rivalry - Impact of key factors in 2025 and 2030
  • 7.7 Market condition

8 Market Segmentation by Genre

  • 8.1 Market segments
  • 8.2 Comparison by Genre
  • 8.3 Action and adventure - Market size and forecast 2025-2030
  • 8.4 Multiplayer online battle arena - Market size and forecast 2025-2030
  • 8.5 Simulation and sports - Market size and forecast 2025-2030
  • 8.6 Shooter - Market size and forecast 2025-2030
  • 8.7 Others - Market size and forecast 2025-2030
  • 8.8 Market opportunity by Genre
    • Market opportunity by Genre ($ million)

9 Market Segmentation by Component

  • 9.1 Market segments
  • 9.2 Comparison by Component
  • 9.3 Solution - Market size and forecast 2025-2030
  • 9.4 Services - Market size and forecast 2025-2030
  • 9.5 Market opportunity by Component
    • Market opportunity by Component ($ million)

10 Market Segmentation by Deployment

  • 10.1 Market segments
  • 10.2 Comparison by Deployment
  • 10.3 On-premises - Market size and forecast 2025-2030
  • 10.4 Cloud - Market size and forecast 2025-2030
  • 10.5 Market opportunity by Deployment
    • Market opportunity by Deployment ($ million)

11 Customer Landscape

  • 11.1 Customer landscape overview
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

12 Geographic Landscape

  • 12.1 Geographic segmentation
  • 12.2 Geographic comparison
  • 12.3 APAC - Market size and forecast 2025-2030
    • 12.3.1 China - Market size and forecast 2025-2030
    • 12.3.2 Japan - Market size and forecast 2025-2030
    • 12.3.3 South Korea - Market size and forecast 2025-2030
    • 12.3.4 India - Market size and forecast 2025-2030
    • 12.3.5 Australia - Market size and forecast 2025-2030
    • 12.3.6 Indonesia - Market size and forecast 2025-2030
  • 12.4 North America - Market size and forecast 2025-2030
    • 12.4.1 US - Market size and forecast 2025-2030
    • 12.4.2 Canada - Market size and forecast 2025-2030
    • 12.4.3 Mexico - Market size and forecast 2025-2030
  • 12.5 Europe - Market size and forecast 2025-2030
    • 12.5.1 Germany - Market size and forecast 2025-2030
    • 12.5.2 UK - Market size and forecast 2025-2030
    • 12.5.3 France - Market size and forecast 2025-2030
    • 12.5.4 Italy - Market size and forecast 2025-2030
    • 12.5.5 Spain - Market size and forecast 2025-2030
    • 12.5.6 The Netherlands - Market size and forecast 2025-2030
  • 12.6 Middle East and Africa - Market size and forecast 2025-2030
    • 12.6.1 Saudi Arabia - Market size and forecast 2025-2030
    • 12.6.2 UAE - Market size and forecast 2025-2030
    • 12.6.3 Turkey - Market size and forecast 2025-2030
    • 12.6.4 Israel - Market size and forecast 2025-2030
    • 12.6.5 South Africa - Market size and forecast 2025-2030
  • 12.7 South America - Market size and forecast 2025-2030
    • 12.7.1 Brazil - Market size and forecast 2025-2030
    • 12.7.2 Argentina - Market size and forecast 2025-2030
    • 12.7.3 Chile - Market size and forecast 2025-2030
  • 12.8 Market opportunity by geography
    • Market opportunity by geography ($ million)
    • Data Tables on Market opportunity by geography ($ million)

13 Drivers, Challenges, and Opportunity

  • 13.1 Market drivers
    • Increasing demand for live-service digital infrastructures
    • Proliferation of real-time visualization across non-gaming enterprise sectors
    • Advanced graphical fidelity across global markets
  • 13.2 Market challenges
    • High monetization friction and licensing structure volatility
    • Cross platform optimization constraints and hardware fragmentations
    • Shortages of specialized engine software engineers
  • 13.3 Impact of drivers and challenges
    • Impact of drivers and challenges in 2025 and 2030
  • 13.4 Market opportunities
    • Expansion of cloud-native infrastructure
    • AI and automated asset synthesis pipelines
    • Convergence of game engine architectures

14 Competitive Landscape

  • 14.1 Overview
  • 14.2 Competitive Landscape
    • Overview on criticality of inputs and factors of differentiation
  • 14.3 Landscape disruption
    • Overview on factors of disruption
  • 14.4 Industry risks
    • Impact of key risks on business

15 Competitive Analysis

  • 15.1 Companies profiled
    • Companies covered
  • 15.2 Company ranking index
    • Company ranking index
  • 15.3 Market positioning of companies
    • Matrix on companies position and classification
  • 15.4 Amazon Web Services Inc.
    • Amazon Web Services Inc. - Overview
    • Amazon Web Services Inc. - Product / Service
    • Amazon Web Services Inc. - Key offerings
    • SWOT
  • 15.5 Ambiera e.U.
    • Ambiera e.U. - Overview
    • Ambiera e.U. - Product / Service
    • Ambiera e.U. - Key offerings
    • SWOT
  • 15.6 Clickteam LLC
    • Clickteam LLC - Overview
    • Clickteam LLC - Product / Service
    • Clickteam LLC - Key offerings
    • SWOT
  • 15.7 Cocos
    • Cocos - Overview
    • Cocos - Product / Service
    • Cocos - Key offerings
    • SWOT
  • 15.8 Crytek GmbH
    • Crytek GmbH - Overview
    • Crytek GmbH - Product / Service
    • Crytek GmbH - Key offerings
    • SWOT
  • 15.9 Epic Games Inc.
    • Epic Games Inc. - Overview
    • Epic Games Inc. - Product / Service
    • Epic Games Inc. - Key offerings
    • SWOT
  • 15.10 Gotcha Gotcha Games Inc.
    • Gotcha Gotcha Games Inc. - Overview
    • Gotcha Gotcha Games Inc. - Product / Service
    • Gotcha Gotcha Games Inc. - Key offerings
    • SWOT
  • 15.11 NeoAxis Group Ltd.
    • NeoAxis Group Ltd. - Overview
    • NeoAxis Group Ltd. - Product / Service
    • NeoAxis Group Ltd. - Key offerings
    • SWOT
  • 15.12 Roblox Corp.
    • Roblox Corp. - Overview
    • Roblox Corp. - Product / Service
    • Roblox Corp. - Key offerings
    • SWOT
  • 15.13 Scirra Ltd.
    • Scirra Ltd. - Overview
    • Scirra Ltd. - Product / Service
    • Scirra Ltd. - Key offerings
    • SWOT
  • 15.14 Solar2D LLC
    • Solar2D LLC - Overview
    • Solar2D LLC - Product / Service
    • Solar2D LLC - Key offerings
    • SWOT
  • 15.15 Stencyl LLC
    • Stencyl LLC - Overview
    • Stencyl LLC - Product / Service
    • Stencyl LLC - Key offerings
    • SWOT
  • 15.16 The Game Creators Ltd.
    • The Game Creators Ltd. - Overview
    • The Game Creators Ltd. - Product / Service
    • The Game Creators Ltd. - Key offerings
    • SWOT
  • 15.17 Unity Technologies Inc.
    • Unity Technologies Inc. - Overview
    • Unity Technologies Inc. - Business segments
    • Unity Technologies Inc. - Key offerings
    • Unity Technologies Inc. - Segment focus
    • SWOT
  • 15.18 YYG Property
    • YYG Property - Overview
    • YYG Property - Product / Service
    • YYG Property - Key offerings
    • SWOT

16 Appendix

  • 16.1 Scope of the report
    • Market definition
    • Objectives
    • Notes and caveats
  • 16.2 Inclusions and exclusions checklist
    • Inclusions checklist
    • Exclusions checklist
  • 16.3 Currency conversion rates for US$
    • Currency conversion rates for US$
  • 16.4 Research methodology
    • Research methodology
  • 16.5 Data procurement
    • Information sources
  • 16.6 Data validation
    • Data validation
  • 16.7 Validation techniques employed for market sizing
    • Validation techniques employed for market sizing
  • 16.8 Data synthesis
    • Data synthesis
  • 16.9 360 degree market analysis
    • 360 degree market analysis
  • 16.10 List of abbreviations
    • List of abbreviations
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