½ÃÀ庸°í¼­
»óÇ°ÄÚµå
1589489

¼¼°èÀÇ µðÁöÅÐ ±³À° ½ÃÀå : ÇнÀ À¯Çü, ÄÚ½º À¯Çü, ÃÖÁ¾ »ç¿ëÀÚº° ¿¹Ãø(2025-2030³â)

Digital Education Market by Learning Type (Instructor-Led Online Education, Self-Paced Online Education), Course Type (Entrepreneurship & Business Management Courses, Science & Technology Courses), End-User - Global Forecast 2025-2030

¹ßÇàÀÏ: | ¸®¼­Ä¡»ç: 360iResearch | ÆäÀÌÁö Á¤º¸: ¿µ¹® 197 Pages | ¹è¼Û¾È³» : 1-2ÀÏ (¿µ¾÷ÀÏ ±âÁØ)

    
    
    




¡á º¸°í¼­¿¡ µû¶ó ÃֽŠÁ¤º¸·Î ¾÷µ¥ÀÌÆ®ÇÏ¿© º¸³»µå¸³´Ï´Ù. ¹è¼ÛÀÏÁ¤Àº ¹®ÀÇÇØ Áֽñ⠹ٶø´Ï´Ù.

µðÁöÅÐ ±³À° ½ÃÀåÀÇ 2023³â ½ÃÀå ±Ô¸ð´Â 270¾ï 4,000¸¸ ´Þ·¯, 2024³â¿¡´Â 330¾ï 5,000¸¸ ´Þ·¯¿¡ À̸¦ °ÍÀ¸·Î ¿¹ÃøµÇ¸ç, º¹ÇÕ ¿¬°£ ¼ºÀå·ü(CAGR) 22.54%·Î ¼ºÀåÇÏ¿©, 2030³â¿¡´Â 1,122¾ï 1,000¸¸ ´Þ·¯¿¡ À̸¦ °ÍÀ¸·Î ¿¹ÃøµË´Ï´Ù.

e·¯´×, ¿Â¶óÀÎ ÄÚ½º, µðÁöÅÐ ÄÁÅÙÃ÷ Àü´Þ, °¡»ó Ŭ·¡½º·ëÀ» Æ÷°ýÇÏ´Â µðÁöÅÐ ±³À°Àº ±â¼úÀ» È°¿ëÇÏ¿© ÇнÀ È¿À²¼º°ú Á¢±Ù¼ºÀ» Çâ»ó½ÃÅ´À¸·Î½á ±³À° ¾ç½ÄÀÇ Çõ¸íÀûÀÎ ÀüȯÀ» »ó¡ÇÕ´Ï´Ù. ÀÌ ½ÃÇÁÆ®¸¦ ÃßÁøÇÒ Çʿ伺Àº À¯¿¬ÇÑ ÇнÀ ½ºÄÉÁÙ ¼ö¿ä, ¼¼°èÀûÀÎ ±³À° ÀÚ¿ø¿¡ ´ëÇÑ ¾×¼¼½º, ½Å¼ÓÇÏ°Ô ÁøÈ­ÇÏ´Â °í¿ë ½ÃÀå¿¡¼­ÀÇ ½ºÅ³¾÷ÀÇ Çʿ伺 µîÀÌ ÀÖ½À´Ï´Ù. Äɾî, ±â¾÷ ±³À° ´Ù¾çÇÑ ºÐ¾ßÀÇ Á¶±â ±³À°ºÎÅÍ Àü¹® ±³À°±îÁö ´Ù¾çÇÑ Çлý, ±³À° ±â°ü, ±â¾÷ µî ´Ù¾çÇÑ ÃÖÁ¾ »ç¿ëÀÚ°¡ Âü¿©ÇÏ°í ÀÖ½À´Ï´Ù. ½ÃÀå ¼ºÀåÀº ±â¼ú Áøº¸, ÀÎÅÍ³Ý º¸±Þ È®´ë, ¸ð¹ÙÀÏ ÇнÀ º¸±Þ, µðÁöÅÐ ¸® Å׶ó½Ã¸¦ ÃßÁøÇÏ´Â Á¤ºÎÀÇ Áö¿ø Á¤Ã¥ µîÀÇ ¿äÀο¡ °­ÇÏ°Ô ¿µÇâÀ» ¹Þ°í ÀÖ½À´Ï´Ù¸¸, ÀÌ ºÐ¾ß´Â µðÁöÅÐ µ¥¹ÙÀ̵å(Á¤º¸ °ÝÂ÷), µ¥ÀÌÅÍ º¸¾ÈÀÇ ¿ì·Á, µðÁöÅÐ ÄÁÅÙÃ÷³ª Ç÷§ÆûÀÇ ÁúÀÇ ÆíÂ÷ µîÀÇ °úÁ¦¿¡ Á÷¸éÇÏ°í ÀÖ½À´Ï´Ù.

ÁÖ¿ä ½ÃÀå Åë°è
±âÁسâ(2023) 270¾ï 4,000¸¸ ´Þ·¯
¿¹Ãø³â(2024) 330¾ï 5,000¸¸ ´Þ·¯
¿¹Ãø³â(2030) 1,122¾ï 1,000¸¸ ´Þ·¯
º¹ÇÕ ¿¬°£ ¼ºÀå·ü(CAGR)(%) 22.54%

ÀÌ·¯ÇÑ ¿äÀÎ Áß Æ¯È÷ AR/VR, AI, µ¥ÀÌÅÍ ºÐ¼® µî ÇнÀ üÇèÀ» °³ÀÎÈ­ÇÏ°í °­È­ÇÒ ¼ö ÀÖ´Â ½Å±â¼ú¿¡´Â ±âȸ°¡ ³ÑÃijª°í ÀÖ½À´Ï´Ù. ÇнÀ ±â¼ú, ¾ÈÀüÇÑ ÀÚ°Ý Áõ¸íÀ» À§ÇÑ ºí·ÏüÀÎ, »ç¿ëÀÚ¿ÍÀÇ Âü¿©¸¦ ³ôÀÌ´Â Çù¾÷ Åø¿¡ ÅõÀÚÇÔÀ¸·Î½á ¼º°øÀ» °ÅµÑ ¼ö ÀÖ½À´Ï´Ù. ±â¾÷Àº ±âÁ¸ ±³À° ½Ã½ºÅÛÀÇ º¯È­¿¡ ´ëÇÑ ÀúÇ×, Ãʱâ ÅõÀÚ ºñ¿ëÀÇ ³ôÀÌ, ¹«·á ÀÚ¿ø°úÀÇ °æÀï µîÀÇ Á¦¾àÀ» ±Øº¹ÇØ¾ß ÇÕ´Ï´Ù.

Çõ½ÅÀº °³ÀÎÈ­µÈ ÇнÀ °æ·Î¸¦ À§ÇØ AI¸¦ ÅëÇÕÇÏ°í ±³À° µ¿ÇâÀ» ¿¹ÃøÇÏ°í ½Ç½Ã°£À¸·Î ÄÁÅÙÃ÷¸¦ Á¶Á¤Çϱâ À§ÇØ ºò µ¥ÀÌÅ͸¦ È°¿ëÇÏ´Â µ¥ ÁßÁ¡À» µÎ¾î¾ß ÇÕ´Ï´Ù.)¸¦ ¹Þ¾ÆµéÀÌ°í ±³À° ±â°ü°úÀÇ ÆÄÆ®³Ê½ÊÀ» ÃËÁøÇÔÀ¸·Î½á ½Å·Ú¼º°ú ä¿ë·üÀ» ³ôÀÔ´Ï´Ù. ½ÃÀå ¿ªÇÐÀº ²÷ÀÓ¾ø´Â ±â¼ú ÁøÈ­¿Í È®Àå °¡´ÉÇÏ°í Á¢±Ù °¡´ÉÇÑ ÇнÀ ¼Ö·ç¼Ç¿¡ ´ëÇÑ ¼¼°è ¼ö¿ä¿¡ ÈûÀÔ¾î °ß°íÇÏ°í °æÀïÀûÀÎ ¼º°ÝÀ» º¸¿©ÁÝ´Ï´Ù. ¼ÒºñÀÚÀÇ Çǵå¹éÀ» ¼±È£ÇÏ°í ½ÃÀåÀÇ ¿ä±¸¿Í µµÀü¿¡ È¿°úÀûÀ¸·Î ´ëóÇϱâ À§ÇØ Á¶»ç¸¦ °è¼ÓÇؾßÇÕ´Ï´Ù.

½ÃÀå ¿ªÇÐ : ºü¸£°Ô ÁøÈ­ÇÏ´Â µðÁöÅÐ ±³À° ½ÃÀåÀÇ ÁÖ¿ä ½ÃÀå ÀλçÀÌÆ® °ø°³

µðÁöÅÐ ±³À° ½ÃÀåÀº ¼ö¿ä ¹× °ø±ÞÀÇ ¿ªµ¿ÀûÀÎ »óÈ£ÀÛ¿ë¿¡ ÀÇÇØ º¯¸ðÇÏ°í ÀÖ½À´Ï´Ù. ÀÌ·¯ÇÑ ½ÃÀå ¿ªÇÐÀÇ ÁøÈ­¸¦ ÀÌÇØÇÔÀ¸·Î½á ±â¾÷Àº ÃæºÐÇÑ Á¤º¸¸¦ ¹ÙÅÁÀ¸·Î ÅõÀÚ°áÁ¤, Àü·«Àû °áÁ¤ Á¤¹ÐÈ­, »õ·Î¿î ºñÁî´Ï½º ±âȸ ȹµæ¿¡ ´ëºñÇÒ ¼ö ÀÖ½À´Ï´Ù. ÀÌ·¯ÇÑ µ¿ÇâÀ» Á¾ÇÕÀûÀ¸·Î ÆľÇÇÔÀ¸·Î½á ±â¾÷Àº Á¤Ä¡Àû, Áö¸®Àû, ±â¼úÀû, »çȸÀû, °æÁ¦ÀûÀÎ ¿µ¿ª¿¡ °ÉÄ£ ´Ù¾çÇÑ ¸®½ºÅ©¸¦ °æ°¨ÇÒ ¼ö ÀÖÀ½°ú µ¿½Ã¿¡, ¼ÒºñÀÚ Çൿ°ú ±×°ÍÀÌ Á¦Á¶ ºñ¿ëÀ̳ª ±¸¸Å µ¿Çâ¿¡ ¹ÌÄ¡´Â ¿µÇâÀ» º¸´Ù ¸íÈ®ÇÏ°Ô ÀÌÇØÇÒ ¼ö ÀÖ½À´Ï´Ù.

  • ½ÃÀå ¼ºÀå ÃËÁø¿äÀÎ
    • ¼¼°èÀÇ ÀÎÅͳݰú ½º¸¶Æ®ÆùÀÇ º¸±Þ
    • ¸¶ÀÌÅ©·Î·¯´×¿¡ ´ëÇÑ ³ôÀº ¼ö¿ä¿Í ÇнÀ ȯ°æÀÇ °³¼± ¿ä±¸
  • ½ÃÀå ¼ºÀå ¾ïÁ¦¿äÀÎ
    • 1 ´ë 1 ´ëÈ­¿Í Á÷Á¢ ¸ð´ÏÅ͸µ Á¦ÇÑ
  • ½ÃÀå ±âȸ
    • µðÁöÅÐ ±³À° ¼Ö·ç¼ÇÀÇ Áøº¸
    • ¾î´ðƼºê ·¯´×ÀÇ º¸±Þ°ú e·¯´× ÇÁ·Î±×·¥¿¡ ´ëÇÑ ´Ù¾×ÀÇ ÀÚ±Ý Á¶´Þ »óȲ
  • ½ÃÀåÀÇ °úÁ¦
    • µ¥ÀÌÅÍ ÇÁ¶óÀ̹ö½Ã ¹× º¸¾È¿¡ ´ëÇÑ ¿ì·Á

Porter's Five Forces : µðÁöÅÐ ±³À° ½ÃÀåÀ» Ž»öÇÏ´Â Àü·« µµ±¸

Porter's Five Forces Framework´Â µðÁöÅÐ ±³À° ½ÃÀå °æÀï ±¸µµ¸¦ ÀÌÇØÇÏ´Â Áß¿äÇÑ µµ±¸ÀÔ´Ï´Ù. Porter's Five Forces Framework´Â ±â¾÷ÀÇ °æÀï·ÂÀ» Æò°¡ÇÏ°í Àü·«Àû ±âȸ¸¦ Ž±¸ÇÏ´Â ¸íÈ®ÇÑ ±â¼úÀ» Á¦°øÇÕ´Ï´Ù. ÀÌ ÇÁ·¹ÀÓ¿öÅ©´Â ±â¾÷ÀÌ ½ÃÀå ³» ¼¼·Âµµ¸¦ Æò°¡ÇÏ°í ½Å±Ô »ç¾÷ÀÇ ¼öÀͼºÀ» °áÁ¤ÇÏ´Â µ¥ µµ¿òÀÌ µË´Ï´Ù. ÀÌ·¯ÇÑ ÀλçÀÌÆ®À» ÅëÇØ ±â¾÷Àº ÀÚ»çÀÇ °­Á¡À» È°¿ëÇÏ°í, ¾àÁ¡À» ÇØ°áÇÏ°í, ÀáÀçÀûÀÎ °úÁ¦¸¦ ÇÇÇÒ ¼ö ÀÖÀ¸¸ç, º¸´Ù °­ÀÎÇÑ ½ÃÀå¿¡¼­ÀÇ Æ÷Áö¼Å´×À» º¸ÀåÇÒ ¼ö ÀÖ½À´Ï´Ù.

PESTLE ºÐ¼® : µðÁöÅÐ ±³À° ½ÃÀå¿¡¼­ ¿ÜºÎ·ÎºÎÅÍÀÇ ¿µÇâ ÆľÇ

¿ÜºÎ °Å½Ã ȯ°æ ¿äÀÎÀº µðÁöÅÐ ±³À° ½ÃÀåÀÇ ¼º°ú ¿ªÇÐÀ» Çü¼ºÇÏ´Â µ¥ ¸Å¿ì Áß¿äÇÑ ¿ªÇÒÀ» ÇÕ´Ï´Ù. Á¤Ä¡Àû, °æÁ¦Àû, »çȸÀû, ±â¼úÀû, ¹ýÀû, ȯ°æÀû ¿äÀÎ ºÐ¼®Àº ÀÌ·¯ÇÑ ¿µÇâÀ» Ž»öÇÏ´Â µ¥ ÇÊ¿äÇÑ Á¤º¸¸¦ Á¦°øÇÕ´Ï´Ù. PESTLE ¿äÀÎÀ» Á¶»çÇÔÀ¸·Î½á ±â¾÷Àº ÀáÀçÀûÀÎ À§Çè°ú ±âȸ¸¦ ´õ Àß ÀÌÇØÇÒ ¼ö ÀÖ½À´Ï´Ù. ÀÌ ºÐ¼®À» ÅëÇØ ±â¾÷Àº ±ÔÁ¦, ¼ÒºñÀÚ ¼±È£, °æÁ¦ µ¿ÇâÀÇ º¯È­¸¦ ¿¹ÃøÇÏ°í ¾ÕÀ¸·Î ¿¹»óµÇ´Â Àû±ØÀûÀÎ ÀÇ»ç °áÁ¤À» ÇÒ Áغñ°¡ °¡´ÉÇÕ´Ï´Ù.

½ÃÀå Á¡À¯À² ºÐ¼® µðÁöÅÐ ±³À° ½ÃÀå °æÀï ±¸µµ ÆľÇ

µðÁöÅÐ ±³À° ½ÃÀåÀÇ »ó¼¼ÇÑ ½ÃÀå Á¡À¯À² ºÐ¼®À» ÅëÇØ °ø±Þ¾÷üÀÇ ¼º°ú¸¦ Á¾ÇÕÀûÀ¸·Î Æò°¡ÇÒ ¼ö ÀÖ½À´Ï´Ù. ºÐ¸í ÀÌ ºÐ¼®À» ÅëÇØ ½ÃÀå ÁýÁß, ´ÜÆíÈ­, ÅëÇÕ µ¿ÇâÀ» ¹àÇô³»°í º¥´õ´Â °æÀïÀÌ Ä¡¿­ÇØÁö¸é¼­ ÀÚ»çÀÇ ÁöÀ§¸¦ ³ôÀÌ´Â Àü·«Àû ÀÇ»ç°áÁ¤À» Çϱâ À§ÇØ ÇÊ¿äÇÑ Áö°ß À» ¾òÀ» ¼ö ÀÖ½À´Ï´Ù.

FPNV Æ÷Áö¼Å´× ¸ÅÆ®¸¯½º µðÁöÅÐ ±³À° ½ÃÀå¿¡¼­ °ø±Þ¾÷üÀÇ ¼º´É Æò°¡

FPNV Æ÷Áö¼Å´× ¸ÅÆ®¸¯½º´Â µðÁöÅÐ ±³À° ½ÃÀå¿¡¼­ º¥´õ¸¦ Æò°¡ÇÏ´Â Áß¿äÇÑ µµ±¸ÀÔ´Ï´Ù. ±âº» °áÁ¤À» ³»¸± ¼ö ÀÖ½À´Ï´Ù. ³× °¡Áö »çºÐ¸éÀ» ÅëÇØ º¥´õ¸¦ ¸íÈ®ÇÏ°í Á¤È®ÇÏ°Ô ºÐÇÒÇÏ°í Àü·« ¸ñÇ¥¿¡ °¡Àå ÀûÇÕÇÑ ÆÄÆ®³Ê ¹× ¼Ö·ç¼ÇÀ» ÆľÇÇÒ ¼ö ÀÖ½À´Ï´Ù.

Àü·« ºÐ¼® ¹× ±ÇÀå µðÁöÅÐ ±³À° ½ÃÀå¿¡¼­ ¼º°øÀ» À§ÇÑ ±æÀ» ±×¸®±â

µðÁöÅÐ ±³À° ½ÃÀåÀÇ Àü·«ºÐ¼®Àº ½ÃÀå¿¡¼­ÀÇ ÇÁ·¹Á𽺠°­È­¸¦ ¸ñÇ¥·Î ÇÏ´Â ±â¾÷¿¡ ÇʼöÀûÀÔ´Ï´Ù. ÁÖ¿ä ÀÚ¿ø, ´É·Â ¹× ¼º°ú ÁöÇ¥¸¦ °ËÅäÇÔÀ¸·Î½á ±â¾÷Àº ¼ºÀå ±âȸ¸¦ ÆľÇÇÏ°í °³¼±À» À§ÇØ ³ë·ÂÇÒ ¼ö ÀÖ½À´Ï´Ù. ÀÌ·¯ÇÑ Á¢±Ù ¹æ½ÄÀ» ÅëÇØ °æÀï ±¸µµ¿¡¼­ °úÁ¦¸¦ ±Øº¹ÇÏ°í »õ·Î¿î ºñÁî´Ï½º ±âȸ¸¦ È°¿ëÇÏ¿© Àå±âÀûÀÎ ¼º°øÀ» °ÅµÑ ¼ö Àִ üÁ¦¸¦ ±¸ÃàÇÒ ¼ö ÀÖ½À´Ï´Ù.

ÀÌ º¸°í¼­´Â ÁÖ¿ä °ü½É ºÐ¾ß¸¦ Æ÷°ýÇÏ´Â ½ÃÀåÀÇ Á¾ÇÕÀûÀÎ ºÐ¼®À» Á¦°øÇÕ´Ï´Ù.

1. ½ÃÀå ħÅõ : ÇöÀç ½ÃÀå ȯ°æÀÇ »ó¼¼ÇÑ °ËÅä, ÁÖ¿ä ±â¾÷ÀÇ ±¤¹üÀ§ÇÑ µ¥ÀÌÅÍ, ½ÃÀå µµ´Þ¹üÀ§ ¹× Àü¹ÝÀûÀÎ ¿µÇâ·Â Æò°¡.

2. ½ÃÀå °³Ã´µµ : ½ÅÈï ½ÃÀåÀÇ ¼ºÀå ±âȸ¸¦ ÆľÇÇÏ°í ±âÁ¸ ºÐ¾ßÀÇ È®Àå °¡´É¼ºÀ» Æò°¡ÇÏ¸ç ¹Ì·¡ ¼ºÀåÀ» À§ÇÑ Àü·«Àû ·Îµå¸ÊÀ» Á¦°øÇÕ´Ï´Ù.

3. ½ÃÀå ´Ù¾çÈ­ : ÃÖ±Ù Á¦Ç° Ãâ½Ã, ¹Ì°³Ã´ Áö¿ª, ¾÷°èÀÇ ÁÖ¿ä Áøº¸, ½ÃÀåÀ» Çü¼ºÇÏ´Â Àü·«Àû ÅõÀÚ¸¦ ºÐ¼®ÇÕ´Ï´Ù.

4. °æÀï Æò°¡ ¹× Á¤º¸ : °æÀï ±¸µµ¸¦ öÀúÈ÷ ºÐ¼®ÇÏ¿© ½ÃÀå Á¡À¯À², »ç¾÷ Àü·«, Á¦Ç° Æ÷Æ®Æú¸®¿À, ÀÎÁõ, ±ÔÁ¦ ´ç±¹ ½ÂÀÎ, ƯÇã µ¿Çâ, ÁÖ¿ä ±â¾÷ÀÇ ±â¼ú Áøº¸ µîÀ» °ËÁõÇÕ´Ï´Ù.

5. Á¦Ç° °³¹ß ¹× Çõ½Å : ¹Ì·¡ ½ÃÀå ¼ºÀåÀ» °¡¼ÓÇÒ °ÍÀ¸·Î ¿¹»óµÇ´Â ÃÖ÷´Ü ±â¼ú, R&D È°µ¿, Á¦Ç° Çõ½ÅÀ» °­Á¶ÇÕ´Ï´Ù.

¶ÇÇÑ ÀÌÇØ°ü°èÀÚ°¡ ÃæºÐÇÑ Á¤º¸¸¦ ¾ò°í ÀÇ»ç°áÁ¤À» ÇÒ ¼ö ÀÖµµ·Ï Áß¿äÇÑ Áú¹®¿¡ ´ë´äÇÏ°í ÀÖ½À´Ï´Ù.

1. ÇöÀç ½ÃÀå ±Ô¸ð¿Í ÇâÈÄ ¼ºÀå ¿¹ÃøÀº?

2. ÃÖ°íÀÇ ÅõÀÚ ±âȸ¸¦ Á¦°øÇÏ´Â Á¦Ç°, ºÎ¹® ¹× Áö¿ªÀº ¾îµðÀԴϱî?

3. ½ÃÀåÀ» Çü¼ºÇÏ´Â ÁÖ¿ä ±â¼ú µ¿Çâ°ú ±ÔÁ¦ÀÇ ¿µÇâÀº?

4. ÁÖ¿ä º¥´õÀÇ ½ÃÀå Á¡À¯À²°ú °æÀï Æ÷Áö¼ÇÀº?

5. º¥´õ ½ÃÀå ÁøÀÔ, ö¼ö Àü·«ÀÇ ¿øµ¿·ÂÀÌ µÇ´Â ¼öÀÍ¿ø°ú Àü·«Àû ±âȸ´Â ¹«¾ùÀΰ¡?

¸ñÂ÷

Á¦1Àå ¼­¹®

Á¦2Àå Á¶»ç ¹æ¹ý

Á¦3Àå ÁÖ¿ä ¿ä¾à

Á¦4Àå ½ÃÀå °³¿ä

Á¦5Àå ½ÃÀå ÀλçÀÌÆ®

  • ½ÃÀå ¿ªÇÐ
    • ¼ºÀå ÃËÁø¿äÀÎ
      • ¼¼°è¿¡¼­ ÀÎÅͳݰú ½º¸¶Æ®ÆùÀÇ º¸±ÞÀÌ Áõ°¡
      • ¸¶ÀÌÅ©·Î·¯´× ¼ö¿ä°¡ ³ô°í, ÇнÀ ȯ°æÀÇ °³¼±ÀÌ ÇÊ¿ä
    • ¾ïÁ¦¿äÀÎ
      • ÇÑÁ¤ÀûÀÎ ÀÏ´ëÀÏÀÇ ±³È¯°ú Á÷Á¢ÀûÀÎ °¨½Ã
    • ±âȸ
      • µðÁöÅÐ ±³À° ¼Ö·ç¼ÇÀÇ Áøº¸
      • ÀûÀÀÇü ÇнÀÀÇ °ßÁ¶ÇÑ µµÀÔ°ú e·¯´× ÇÁ·Î±×·¥¿¡ÀÇ ´Ù¾×ÀÇ ÀÚ±Ý »óȲ
    • °úÁ¦
      • µ¥ÀÌÅÍ ÇÁ¶óÀ̹ö½Ã ¹× º¸¾È¿¡ ´ëÇÑ ¿ì·Á
  • ½ÃÀå ¼¼ºÐÈ­ ºÐ¼®
  • Porter's Five Forces ºÐ¼®
  • PESTEL ºÐ¼®
    • Á¤Ä¡Àû
    • °æÁ¦
    • »ç±³
    • ±â¼úÀû
    • ¹ý·ü»ó
    • ȯ°æ

Á¦6Àå µðÁöÅÐ ±³À° ½ÃÀå ÇнÀ À¯Çüº°

  • °­»ç ÁÖµµÀÇ ¿Â¶óÀÎ ±³À°
  • ÀÚ½ÅÀÇ ÆäÀ̽º·Î ¹è¿ï ¼ö ÀÖ´Â ¿Â¶óÀÎ ±³À°

Á¦7Àå µðÁöÅÐ ±³À° ½ÃÀå ÄÚ½º À¯Çüº°

  • ±â¾÷ÀÌ Á¤½Å°ú ºñÁî´Ï½º °ü¸® ÄÚ½º
  • °úÇбâ¼úÄÚ½º

Á¦8Àå µðÁöÅÐ ±³À° ½ÃÀå : ÃÖÁ¾ »ç¿ëÀÚº°

  • Çмú±â°ü
  • ±â¾÷
  • Á¤ºÎ±â°ü
  • °³ÀÎ ÇнÀÀÚ

Á¦9Àå ¾Æ¸Þ¸®Ä«ÀÇ µðÁöÅÐ ±³À° ½ÃÀå

  • ¾Æ¸£ÇîƼ³ª
  • ºê¶óÁú
  • ij³ª´Ù
  • ¸ß½ÃÄÚ
  • ¹Ì±¹

Á¦10Àå ¾Æ½Ã¾ÆÅÂÆò¾çÀÇ µðÁöÅÐ ±³À° ½ÃÀå

  • È£ÁÖ
  • Áß±¹
  • Àεµ
  • Àεµ³×½Ã¾Æ
  • ÀϺ»
  • ¸»·¹À̽þÆ
  • Çʸ®ÇÉ
  • ½Ì°¡Æ÷¸£
  • Çѱ¹
  • ´ë¸¸
  • ű¹
  • º£Æ®³²

Á¦11Àå À¯·´, Áßµ¿ ¹× ¾ÆÇÁ¸®Ä«ÀÇ µðÁöÅÐ ±³À° ½ÃÀå

  • µ§¸¶Å©
  • ÀÌÁýÆ®
  • Çɶõµå
  • ÇÁ¶û½º
  • µ¶ÀÏ
  • À̽º¶ó¿¤
  • ÀÌÅ»¸®¾Æ
  • ³×´ú¶õµå
  • ³ªÀÌÁö¸®¾Æ
  • ³ë¸£¿þÀÌ
  • Æú¶õµå
  • īŸ¸£
  • ·¯½Ã¾Æ
  • »ç¿ìµð¾Æ¶óºñ¾Æ
  • ³²¾ÆÇÁ¸®Ä«
  • ½ºÆäÀÎ
  • ½º¿þµ§
  • ½ºÀ§½º
  • ÅÍÅ°
  • ¾Æ¶ø¿¡¹Ì¸®Æ®(UAE)
  • ¿µ±¹

Á¦12Àå °æÀï ±¸µµ

  • ½ÃÀå Á¡À¯À² ºÐ¼®(2023³â)
  • FPNV Æ÷Áö¼Å´× ¸ÅÆ®¸¯½º(2023³â)
  • °æÀï ½Ã³ª¸®¿À ºÐ¼®
  • Àü·« ºÐ¼®°ú Á¦¾È

±â¾÷ ¸ñ·Ï

  • ALISON by Capernaum Limited
  • Brain4ce Education Solutions Pvt. Ltd. by Project Management Technology Co. Ltd.
  • BYJU'S by Think & Learn Private Limited
  • Canvas, LMS by Instructure, Inc.
  • Chegg, Inc.
  • Coursera Inc.
  • DREAMBOX LEARNING, INC.
  • EdX LLC.
  • Federica Web Learning
  • FutureLearn Limited
  • GoGuardian by Liminex, Inc.
  • GoReact
  • Guild Education
  • Intellipaat Software Solutions Pvt. Ltd.
  • Jigsaw Academy by Manipal Group
  • Kadenze, Inc.
  • LinkedIn Corporation by Microsoft Corporation
  • Lumio by SMART Technologies ULC
  • McGraw Hill
  • Miriadax
  • NovoEd, Inc.
  • Outschool, Inc.
  • Panorama Education
  • Pluralsight LLC
  • RapL Inc.
  • Skillsoft Limited
  • Udacity, Inc.
  • Udemy, Inc.
  • Vedantu Innovations Private Limited
BJH 24.11.21

The Digital Education Market was valued at USD 27.04 billion in 2023, expected to reach USD 33.05 billion in 2024, and is projected to grow at a CAGR of 22.54%, to USD 112.21 billion by 2030.

Digital education, encompassing e-learning, online courses, digital content delivery, and virtual classrooms, represents a revolutionary shift in educational modalities by leveraging technology to enhance learning efficiency and accessibility. Necessities driving this shift include the demand for flexible learning schedules, accessibility to global educational resources, and the need for skill upgrades in rapidly evolving job markets. Applications span from early education to professional training across diverse fields, such as IT, language learning, healthcare, and corporate training, involving various end-users like students, educational institutions, and enterprises. Market growth is strongly influenced by factors such as technological advancements, growing internet penetration, the proliferation of mobile learning, and supportive government policies promoting digital literacy. However, the sector faces challenges like a digital divide, data security concerns, and the varying quality of digital content and platforms.

KEY MARKET STATISTICS
Base Year [2023] USD 27.04 billion
Estimated Year [2024] USD 33.05 billion
Forecast Year [2030] USD 112.21 billion
CAGR (%) 22.54%

Amid these factors, opportunities abound, particularly in emerging technologies like AR/VR, AI, and data analytics, which can personalize and enhance the learning experience. Edtech startups and established companies can thrive by investing in adaptive learning technologies, blockchain for secure credentialing, and collaborative tools that enhance user engagement. Developing multilingual content and tools that address diverse cultures and learning needs can broaden educational access globally. However, companies must navigate limitations such as resistance to change in traditional educational systems, high initial investment costs, and competition from free resources.

Innovation should focus on integrating AI for personalized learning paths and leveraging big data to predict educational trends and tailor content in real-time. Additionally, embracing open educational resources (OERs) and fostering partnerships with educational institutions can enhance credibility and adoption rates. The market dynamic indicates a robust and competitive nature, fueled by constant technological evolution and the global demand for scalable and accessible learning solutions. Businesses should adopt agile strategies, prioritize consumer feedback, and continue researching to address market needs and challenges effectively.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Digital Education Market

The Digital Education Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Increased internet and smartphone penetration worldwide
    • High demand for microlearning and need for improved learning environment
  • Market Restraints
    • Limited one-on-one interaction and direct monitoring
  • Market Opportunities
    • Advancements in digital education solutions
    • Robust adoption of adaptive learning and significant funding landscape for for eLearning programs
  • Market Challenges
    • Concerns associated with data privacy and security

Porter's Five Forces: A Strategic Tool for Navigating the Digital Education Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Digital Education Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Digital Education Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Digital Education Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Digital Education Market

A detailed market share analysis in the Digital Education Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Digital Education Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Digital Education Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Digital Education Market

A strategic analysis of the Digital Education Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Digital Education Market, highlighting leading vendors and their innovative profiles. These include ALISON by Capernaum Limited, Brain4ce Education Solutions Pvt. Ltd. by Project Management Technology Co., Ltd., BYJU'S by Think & Learn Private Limited, Canvas, LMS by Instructure, Inc., Chegg, Inc., Coursera Inc., DREAMBOX LEARNING, INC., EdX LLC., Federica Web Learning, FutureLearn Limited, GoGuardian by Liminex, Inc., GoReact, Guild Education, Intellipaat Software Solutions Pvt. Ltd., Jigsaw Academy by Manipal Group, Kadenze, Inc., LinkedIn Corporation by Microsoft Corporation, Lumio by SMART Technologies ULC, McGraw Hill, Miriadax, NovoEd, Inc., Outschool, Inc., Panorama Education, Pluralsight LLC, RapL Inc., Skillsoft Limited, Udacity, Inc., Udemy, Inc., and Vedantu Innovations Private Limited.

Market Segmentation & Coverage

This research report categorizes the Digital Education Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Learning Type, market is studied across Instructor-Led Online Education and Self-Paced Online Education.
  • Based on Course Type, market is studied across Entrepreneurship & Business Management Courses and Science & Technology Courses.
  • Based on End-User, market is studied across Academic Institutions, Enterprises, Government Organizations, and Individual Learners.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Increased internet and smartphone penetration worldwide
      • 5.1.1.2. High demand for microlearning and need for improved learning environment
    • 5.1.2. Restraints
      • 5.1.2.1. Limited one-on-one interaction and direct monitoring
    • 5.1.3. Opportunities
      • 5.1.3.1. Advancements in digital education solutions
      • 5.1.3.2. Robust adoption of adaptive learning and significant funding landscape for for eLearning programs
    • 5.1.4. Challenges
      • 5.1.4.1. Concerns associated with data privacy and security
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Digital Education Market, by Learning Type

  • 6.1. Introduction
  • 6.2. Instructor-Led Online Education
  • 6.3. Self-Paced Online Education

7. Digital Education Market, by Course Type

  • 7.1. Introduction
  • 7.2. Entrepreneurship & Business Management Courses
  • 7.3. Science & Technology Courses

8. Digital Education Market, by End-User

  • 8.1. Introduction
  • 8.2. Academic Institutions
  • 8.3. Enterprises
  • 8.4. Government Organizations
  • 8.5. Individual Learners

9. Americas Digital Education Market

  • 9.1. Introduction
  • 9.2. Argentina
  • 9.3. Brazil
  • 9.4. Canada
  • 9.5. Mexico
  • 9.6. United States

10. Asia-Pacific Digital Education Market

  • 10.1. Introduction
  • 10.2. Australia
  • 10.3. China
  • 10.4. India
  • 10.5. Indonesia
  • 10.6. Japan
  • 10.7. Malaysia
  • 10.8. Philippines
  • 10.9. Singapore
  • 10.10. South Korea
  • 10.11. Taiwan
  • 10.12. Thailand
  • 10.13. Vietnam

11. Europe, Middle East & Africa Digital Education Market

  • 11.1. Introduction
  • 11.2. Denmark
  • 11.3. Egypt
  • 11.4. Finland
  • 11.5. France
  • 11.6. Germany
  • 11.7. Israel
  • 11.8. Italy
  • 11.9. Netherlands
  • 11.10. Nigeria
  • 11.11. Norway
  • 11.12. Poland
  • 11.13. Qatar
  • 11.14. Russia
  • 11.15. Saudi Arabia
  • 11.16. South Africa
  • 11.17. Spain
  • 11.18. Sweden
  • 11.19. Switzerland
  • 11.20. Turkey
  • 11.21. United Arab Emirates
  • 11.22. United Kingdom

12. Competitive Landscape

  • 12.1. Market Share Analysis, 2023
  • 12.2. FPNV Positioning Matrix, 2023
  • 12.3. Competitive Scenario Analysis
  • 12.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. ALISON by Capernaum Limited
  • 2. Brain4ce Education Solutions Pvt. Ltd. by Project Management Technology Co., Ltd.
  • 3. BYJU'S by Think & Learn Private Limited
  • 4. Canvas, LMS by Instructure, Inc.
  • 5. Chegg, Inc.
  • 6. Coursera Inc.
  • 7. DREAMBOX LEARNING, INC.
  • 8. EdX LLC.
  • 9. Federica Web Learning
  • 10. FutureLearn Limited
  • 11. GoGuardian by Liminex, Inc.
  • 12. GoReact
  • 13. Guild Education
  • 14. Intellipaat Software Solutions Pvt. Ltd.
  • 15. Jigsaw Academy by Manipal Group
  • 16. Kadenze, Inc.
  • 17. LinkedIn Corporation by Microsoft Corporation
  • 18. Lumio by SMART Technologies ULC
  • 19. McGraw Hill
  • 20. Miriadax
  • 21. NovoEd, Inc.
  • 22. Outschool, Inc.
  • 23. Panorama Education
  • 24. Pluralsight LLC
  • 25. RapL Inc.
  • 26. Skillsoft Limited
  • 27. Udacity, Inc.
  • 28. Udemy, Inc.
  • 29. Vedantu Innovations Private Limited
ºñ±³¸®½ºÆ®
0 °ÇÀÇ »óÇ°À» ¼±Åà Áß
»óÇ° ºñ±³Çϱâ
Àüü»èÁ¦