시장보고서
상품코드
1758240

세계의 디지털 교육 시장 : 학습 모델별, 코스 유형별 - 예측(-2030년)

Digital Education Market by Learning Model, Course Type - Global Forecast to 2030

발행일: | 리서치사: MarketsandMarkets | 페이지 정보: 영문 270 Pages | 배송안내 : 즉시배송

    
    
    




※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

세계의 디지털 교육 시장 규모는 2025년 323억 6,000만 달러에서 2030년까지 957억 달러에 이를 것으로 예상되며, 예측 기간에 CAGR로 24.2%를 나타낼 것으로 전망됩니다.

조직은 학습 컨텐츠를 유연하고 대규모로 효율적으로 배포하고 관리하며, 다양한 곳에 있는 학생, 직원 및 전문가를 지원하기 위해 디지털 교육 시스템을 채택하고 있습니다. 교육기관은 신속한 업데이트, 개별화된 학습 경로, 기존 시스템과의 원활한 통합을 가능하게 하는 클라우드 기반의 디지털 플랫폼에 의존하고 있습니다.

조사 범위
조사 대상 연도 2020-2030년
기준 연도 2024년
예측 기간 2025-2030년
단위 10억 달러
부문 학습 모델, 배달 방법, 코스 유형, 최종 사용자
대상 지역 북미, 유럽, 아시아태평양, 중동, 아프리카, 라틴아메리카

최종 사용자별로는 학술기관 부문이 예측기간에 시장을 선도할 전망입니다.

초등학교, 중학교, 고등학교, 대학에서의 디지털 플랫폼의 광범위한 채용이 이러한 기관이 교육과 학습 체험을 강화하기 위해 온라인 학습 툴의 통합을 진행하고 있기 때문에 이 성장을 가속하고 있습니다. 적극적으로 사용하기 쉬운 교육을 제공하기 위해 AI를 활용한 개별 학습, 가상 실험실, 몰입형 시뮬레이션 등의 선진 기술에 투자하고 있습니다. 디지털 리터러시를 장려하는 정부 이니셔티브와 교육 기관과 기술 제공업체 간의 협력 증가는 이러한 확장을 더욱 뒷받침합니다. 교육기관이 인프라와 커리큘럼을 현대화하는 가운데, 디지털 교육 솔루션에의 의존도는 계속 높아 시장에서의 지배적 지위를 확립할 것으로 예측됩니다.

코스 유형별로는 자격인정·스킬 개발 부문이 예측기간에 가장 높은 CAGR을 나타낼 전망입니다.

AI, 데이터 애널리틱스, 사이버 보안, 신기술의 진보로 산업이 급속히 진화하는 가운데 전문가들 사이에서는 지속적인 스킬업과 스킬 재교육에 대한 수요가 높아지고 있습니다. 회사는 커리어 업과 커리어 전환을 목표로 하는 사회인에게 대응하고 유연하고 접근하기 쉬운 업계 관련 인증 프로그램을 제공합니다. 쟁력을 유지하기 위해 직원 개발 프로그램에 대한 투자를 늘리고 있습니다. 마이크로 자격 증명, 모듈 학습, 디지털 교육 공급자 및 업계의 주요 기업의 파트너십의 상승은 이러한 과정의 신뢰성과 적용 가능성을 더욱 높입니다.

이 보고서는 세계의 디지털 교육 시장에 대한 조사 분석을 통해 주요 성장 촉진요인과 억제요인, 경쟁 구도, 미래 동향 등의 정보를 제공합니다.

목차

제1장 서론

제2장 조사 방법

제3장 주요 요약

제4장 주요 조사 결과

  • 디지털 교육 시장의 기업에게 매력적인 기회
  • 디지털 교육 시장 : 학습 모델별(2025년vs2030년)
  • 디지털 교육 시장 : 배포 모드별(2025년vs2030년)
  • 디지털 교육 시장 : 코스 유형별(2025년vs2030년)
  • 디지털 교육 시장 : 최종 사용자별(2025년vs2030년)
  • 디지털 교육 시장 : 지역 시나리오

제5장 시장 개요와 산업 동향

  • 서론
  • 시장 역학
    • 성장 촉진요인
    • 성장 억제요인
    • 기회
    • 과제
  • 사례 연구 분석
  • 생태계 분석
  • 공급망 분석
  • 가격 분석
    • 주요 기업의 평균 판매 가격(ASP) : 지역별
    • 주요 기업의 참고 가격 : 최종 사용자별
  • 특허 분석
  • 기술 분석
    • 주요 기술
    • 보완 기술
    • 인접 기술
  • 규제 상황
    • 규제기관, 정부기관, 기타 조직
    • 규제 : 지역별
  • Porter's Five Forces 분석
  • 주요 이해관계자와 구매 기준
  • 주요 회의 및 이벤트(2025년)
  • 고객사업에 영향을 주는 동향/혼란
  • 비즈니스 모델 분석
    • 구독 기반 모델
    • 라이선스 기반 모델
    • 프리미엄 모델
  • 투자 및 자금조달 시나리오
  • 디지털 교육 시장에 대한 AI/생성형 AI의 영향
    • 생성형 AI를 채용하는 주요 고객
    • 사례 연구
  • 미국 관세의 영향(2025년) - 디지털 교육 시장
    • 서론
    • 주요 관세율
    • 가격의 영향 분석
    • 지역에 미치는 영향

제6장 디지털 교육 시장 : 학습 모델별

  • 서론
  • 자기 주도 학습
  • 강사 주도
  • 혼합 학습
  • 마이크로러닝
  • 적응형 학습
  • 모바일 학습

제7장 디지털 교육 시장 : 배포 모드별

  • 서론
  • 동기 학습
  • 비동기 학습
  • 하이브리드 학습

제8장 디지털 교육 시장 : 코스 유형별

  • 서론
  • 학술 교육
  • 시험 준비
  • 전문 인증 및 기술 개발
  • 직업 훈련
  • 기업 학습 및 컴플라이언스 연수

제9장 디지털 교육 시장 : 최종 사용자별

  • 서론
  • 학술기관
  • 기업
  • 정부 및 공공 부문

제10장 디지털 교육 시장 : 지역별

  • 서론
  • 북미
    • 북미 시장 성장 촉진요인
    • 북미의 거시경제 전망
    • 미국
    • 캐나다
  • 유럽
    • 유럽 시장 성장 촉진요인
    • 유럽의 거시 경제 전망
    • 영국
    • 독일
    • 프랑스
    • 이탈리아
    • 기타 유럽
  • 아시아태평양
    • 아시아태평양 시장 성장 촉진요인
    • 아시아태평양의 거시 경제 전망
    • 중국
    • 일본
    • 인도
    • 호주 및 뉴질랜드
    • 기타 아시아태평양
  • 중동 및 아프리카
    • 중동 및 아프리카 시장 성장 촉진요인
    • 중동 및 아프리카의 거시 경제 전망
    • GCC
    • 남아프리카
    • 기타 중동 및 아프리카
  • 라틴아메리카
    • 라틴아메리카 시장 성장 촉진요인
    • 라틴아메리카의 거시 경제 전망
    • 브라질
    • 멕시코
    • 기타 라틴아메리카

제11장 경쟁 구도

  • 서론
  • 주요 참가 기업의 전략/강점(2022-2025년)
  • 시장 점유율 분석(2024년)
  • 수익 분석(2020-2024년)
  • 기업 평가 매트릭스 : 주요 기업(2024년)
  • 기업의 평가 매트릭스 : 스타트업/중소기업(2024년)
  • 기업 평가 및 재무 지표
  • 브랜드/제품 비교
  • 경쟁 시나리오

제12장 기업 프로파일

  • 서론
  • 주요 기업
    • COURSERA
    • UDEMY
    • EDX
    • PLURALSIGHT
    • UDACITY
    • INTELLIPAAT
    • SWAYAM
    • VERANDA LEARNING
    • ALISON
    • LINKEDIN LEARNING
    • IVERSITY
  • 기타 기업
    • FUTURELEARN
    • NOVOED
    • XUETANG
    • KHAN ACADEMY
    • KADENZE
    • FEDERICA WEB LEARNING
    • TREEHOUSE
    • SKILLSHARE
    • CXL
    • GO1
    • DATACAMP
    • PLATZI
    • CHEGG
    • MY MOOC

제13장 인접 시장/관련 시장

  • 서론
    • 관련 시장
    • 제한 사항
  • 학습 관리 시스템 시장
  • 스마트 학습 시장

제14장 부록

KTH 25.07.03

The digital education market is projected to grow from USD 32.36 billion in 2025 to USD 95.70 billion by 2030 at a CAGR of 24.2% during the forecast period. Organizations are adopting digital education systems to efficiently deliver and manage learning content flexibly and at scale, supporting students, employees, and professionals across various locations. These platforms integrate multiple tools such as interactive content, virtual classrooms, learning management systems, and real-time analytics to enhance engagement and track progress. Institutions rely on cloud-based digital platforms to allow quick updates, personalized learning paths, and seamless integration with existing systems. As the demand for continuous learning and upskilling grows, digital education enables accessible, adaptive, and cost-effective learning experiences for diverse audiences.

Scope of the Report
Years Considered for the Study2020-2030
Base Year2024
Forecast Period2025-2030
Units ConsideredUSD (Billion)
SegmentsLearning Model, Delivery Mode, Course Type, and End User
Regions coveredNorth America, Europe, Asia Pacific, Middle East & Africa, and Latin America

Based on end users, the academic institutions segment is expected to lead the market during the forecast period.

The widespread adoption of digital platforms by schools, colleges, and universities is driving this growth as these institutions increasingly integrate online learning tools to enhance teaching and learning experiences. The shift toward blended and hybrid learning models, accelerated by the pandemic, has led to a sustained demand for digital content, virtual classrooms, and learning management systems. Moreover, academic institutions are investing in advanced technologies such as AI-driven personalized learning, virtual labs, and immersive simulations to offer flexible, engaging, and accessible education. Government initiatives promoting digital literacy and growing collaborations between educational institutions and technology providers further support this expansion. As academic institutions modernize their infrastructure and curricula, their reliance on digital education solutions is expected to remain strong, securing their dominant market position.

The professional certification and skill development segment is expected to register the highest CAGR during the forecast period based on course type.

As industries rapidly evolve with advancements in AI, data analytics, cybersecurity, and emerging technologies, there is a growing demand for continuous upskilling and reskilling among professionals. Digital platforms offer flexible, accessible, and industry-relevant certification programs that cater to working individuals seeking career advancement or transitions. Moreover, organizations increasingly invest in employee development programs to bridge skill gaps and maintain competitiveness in a dynamic job market. The rise of micro-credentials, modular learning, and partnerships between digital education providers and industry leaders further enhances the credibility and applicability of these courses. Additionally, the global recognition of online certifications and the growing acceptance of alternative credentials by employers are driving the strong growth of this segment in the digital education landscape.

Based on the learning model, the mobile learning segment is expected to hold the largest market share during the forecast period.

This growth is primarily driven by the widespread penetration of smartphones, tablets, and mobile internet connectivity, allowing learners to access educational content anytime and anywhere. Mobile learning supports microlearning, enabling users to engage with short, focused content that fits into busy schedules, making it highly suitable for working professionals and students. The increasing adoption of interactive apps, gamified learning, and AI-powered personalized content further enhances learner engagement and retention. Moreover, mobile learning facilitates real-time assessments, instant feedback, and collaborative learning through social features, fostering an interactive educational experience. The flexibility, convenience, and scalability offered by mobile learning make it increasingly popular across corporate training, K-12, and higher education sectors, contributing significantly to its robust growth in the evolving digital education landscape.

Breakdown of Primaries

Chief Executive Officers (CEOs), directors of innovation and technology, system integrators, and executives from several significant digital education companies were interviewed.

  • By Company: Tier I: 40%, Tier II: 25%, and Tier III: 35%
  • By Designation: C-Level Executives: 25%, Director Level: 37%, and Others: 38%
  • By Region: North America: 38%, Europe: 24%, Asia Pacific: 22%, Rest of World: 16%

Some of the significant digital education market vendors are Udemy (US), Coursera (US), LinkedIn Learning (US), Pluralsight (US), edX (US), Udacity (US), Intellipaat (India), Swayam (India), Veranda Learning (India), and Alison (Ireland).

Research Coverage:

The market report covered the digital education market across segments. The market size and growth potential for many segments were estimated based on the learning model, delivery mode, course type, end user, and region. It contains a thorough competition analysis of the major market participants, information about their businesses, essential observations about their product and service offerings, current trends, and critical market strategies.

Reasons to Buy this Report:

With information on the most accurate revenue estimates for the whole digital education industry and its subsegments, the research will benefit market leaders and recent newcomers. Stakeholders will benefit from this report's increased understanding of the competitive environment, which will help them better position their companies and develop go-to-market strategies. The research offers information on the main market drivers, constraints, opportunities, and challenges, as well as aids players in understanding the pulse of the industry.

The report provides insights on the following pointers:

Analysis of key drivers (Growing demand for personalized learning driven by adaptive technologies, Gamification enhancing student engagement in learning, Increasing need for upskilling and reskilling, Enhancing digital education with IOT devices in learning), restraints (Infrastructure shortage in rural areas, Prolonged screen time strains), opportunities (Transforming microlearning and modular learning with digital education, Offering localized language content boosting student engagement and course completion rates, Blockchain integration in education system facilitating instant credential verification for employees and institutions, Strategic alliances between edtech and corporate entities empowering students with industry-aligned learning experiences), and challenges (Insufficient interaction in virtual classrooms hindering student engagement, Insufficient teacher training hampers effective integration of digital tools) influencing the growth of the digital education market.

  • Product Development/Innovation: Comprehensive analysis of emerging technologies, R&D initiatives, and new service and product introductions in the digital education market.
  • Market Development: In-depth details regarding profitable markets: the paper examines the digital education market.
  • Market Diversification: Comprehensive details regarding recent advancements, investments, unexplored regions, new goods and services, and the digital education market.
  • Competitive Assessment: Thorough analysis of the market shares, expansion plans, and service portfolios of the top competitors in the digital education industry, such as Udemy (US), Coursera (US), LinkedIn Learning (US), Pluralsight (US), edX (US), Udacity (US), Intellipaat (India), Swayam (India), Veranda Learning (India), Alison (Ireland), Iversity (Germany), NovoEd (US), XeutangX (China), Khan Academy (US), Kadenze (US), Fedrica Web Learning (Italy), My Mooc (France), Treehouse (US), Skillshare (US), CXL (US), Go1 (Australia), DataCamp (US), Platzi (US), Chegg (US), and Dulingo (US).

TABLE OF CONTENTS

1 INTRODUCTION

  • 1.1 STUDY OBJECTIVES
  • 1.2 MARKET DEFINITION
    • 1.2.1 INCLUSIONS AND EXCLUSIONS
  • 1.3 MARKET SCOPE
    • 1.3.1 MARKET SEGMENTATION
    • 1.3.2 YEARS CONSIDERED
  • 1.4 CURRENCY CONSIDERED
  • 1.5 STAKEHOLDERS
  • 1.6 SUMMARY OF CHANGES

2 RESEARCH METHODOLOGY

  • 2.1 RESEARCH APPROACH
    • 2.1.1 SECONDARY DATA
    • 2.1.2 PRIMARY DATA
      • 2.1.2.1 Breakup of primary profiles
      • 2.1.2.2 Primary respondents
      • 2.1.2.3 Key industry insights
  • 2.2 MARKET BREAKUP AND DATA TRIANGULATION
  • 2.3 MARKET SIZE ESTIMATION
    • 2.3.1 TOP-DOWN APPROACH
    • 2.3.2 BOTTOM-UP APPROACH
    • 2.3.3 MARKET ESTIMATION APPROACHES
  • 2.4 MARKET FORECAST
  • 2.5 RESEARCH ASSUMPTIONS
  • 2.6 RESEARCH LIMITATIONS

3 EXECUTIVE SUMMARY

4 PREMIUM INSIGHTS

  • 4.1 ATTRACTIVE OPPORTUNITIES FOR PLAYERS IN DIGITAL EDUCATION MARKET
  • 4.2 DIGITAL EDUCATION MARKET, BY LEARNING MODEL (2025 VS 2030)
  • 4.3 DIGITAL EDUCATION MARKET, BY DELIVERY MODE (2025 VS 2030)
  • 4.4 DIGITAL EDUCATION MARKET, BY COURSE TYPE (2025 VS 2030)
  • 4.5 DIGITAL EDUCATION MARKET, BY END USER (2025 VS 2030)
  • 4.6 DIGITAL EDUCATION MARKET: REGIONAL SCENARIO

5 MARKET OVERVIEW AND INDUSTRY TRENDS

  • 5.1 INTRODUCTION
  • 5.2 MARKET DYNAMICS
    • 5.2.1 DRIVERS
      • 5.2.1.1 Growing demand for adaptive technology-driven personalized learning
      • 5.2.1.2 Gamification enhancing student engagement in learning
      • 5.2.1.3 Rising need for upskilling and reskilling
      • 5.2.1.4 Increasing IoT integration in digital education for real-time engagement
    • 5.2.2 RESTRAINTS
      • 5.2.2.1 Infrastructure shortage in rural areas
      • 5.2.2.2 Prolonged screen time
    • 5.2.3 OPPORTUNITIES
      • 5.2.3.1 Transforming microlearning and modular learning with digital education
      • 5.2.3.2 Localized content creation to boost course completion rates
      • 5.2.3.3 Blockchain integration in education systems
      • 5.2.3.4 Corporate-academic EdTech partnerships
    • 5.2.4 CHALLENGES
      • 5.2.4.1 Insufficient interaction in virtual classrooms hindering student engagement
      • 5.2.4.2 Inadequate teacher training hampering effective integration of digital tools
  • 5.3 CASE STUDY ANALYSIS
    • 5.3.1 COURSERA BUILDING FUTURE-READY WORKFORCE FOR ABU DHABI GOVERNMENT
    • 5.3.2 ITX ENHANCED EMPLOYEE DEVELOPMENT AND LOYALTY WITH UDEMY BUSINESS
    • 5.3.3 STRATEGIC SHIFT OF HALLYM UNIVERSITY TO ENHANCE STUDENT LEARNING WITH EDX
    • 5.3.4 ENHANCING EMPLOYEE DIGITAL SKILLS WITH UDACITY
    • 5.3.5 ADOPTION OF LINKEDIN LEARNING BY FINASTRA FOR EMPLOYEE SKILL DEVELOPMENT
  • 5.4 ECOSYSTEM ANALYSIS
  • 5.5 SUPPLY CHAIN ANALYSIS
  • 5.6 PRICING ANALYSIS
    • 5.6.1 AVERAGE SELLING PRICE (ASP) OF KEY PLAYERS, BY REGION
    • 5.6.2 INDICATIVE PRICING OF KEY PLAYERS, BY END USER
  • 5.7 PATENT ANALYSIS
  • 5.8 TECHNOLOGY ANALYSIS
    • 5.8.1 KEY TECHNOLOGIES
      • 5.8.1.1 Learning management systems (LMS)
      • 5.8.1.2 Cloud-based platforms
    • 5.8.2 COMPLEMENTARY TECHNOLOGIES
      • 5.8.2.1 Blockchain
      • 5.8.2.2 Natural learning processing (NLP)
    • 5.8.3 ADJACENT TECHNOLOGIES
      • 5.8.3.1 AR & VR
      • 5.8.3.2 Gamification & simulation
  • 5.9 REGULATORY LANDSCAPE
    • 5.9.1 REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
    • 5.9.2 REGULATIONS, BY REGION
  • 5.10 PORTER'S FIVE FORCES ANALYSIS
    • 5.10.1 THREAT OF NEW ENTRANTS
    • 5.10.2 THREAT OF SUBSTITUTES
    • 5.10.3 BARGAINING POWER OF BUYERS
    • 5.10.4 BARGAINING POWER OF SUPPLIERS
    • 5.10.5 INTENSITY OF COMPETITIVE RIVALRY
  • 5.11 KEY STAKEHOLDERS AND BUYING CRITERIA
    • 5.11.1 KEY STAKEHOLDERS IN BUYING PROCESS
    • 5.11.2 BUYING CRITERIA
  • 5.12 KEY CONFERENCES AND EVENTS, 2025
  • 5.13 TRENDS/DISRUPTIONS IMPACTING CUSTOMER BUSINESS
  • 5.14 BUSINESS MODEL ANALYSIS
    • 5.14.1 SUBSCRIPTION-BASED MODEL
    • 5.14.2 LICENSE-BASED MODEL
    • 5.14.3 FREEMIUM MODEL
  • 5.15 INVESTMENT AND FUNDING SCENARIO
  • 5.16 IMPACT OF AI/GEN AI ON DIGITAL EDUCATION MARKET
    • 5.16.1 TOP CLIENTS ADAPTING GEN AI
      • 5.16.1.1 360Learning
      • 5.16.1.2 WorkRamp
    • 5.16.2 CASE STUDY
      • 5.16.2.1 Use of generative AI by Moderna to drive pharmaceutical advancements
  • 5.17 IMPACT OF 2025 US TARIFF - DIGITAL EDUCATION MARKET
    • 5.17.1 INTRODUCTION
    • 5.17.2 KEY TARIFF RATES
    • 5.17.3 PRICE IMPACT ANALYSIS
    • 5.17.4 IMPACT ON REGION
      • 5.17.4.1 North America
        • 5.17.4.1.1 US
        • 5.17.4.1.2 Canada
        • 5.17.4.1.3 Mexico
        • 5.17.4.1.4 Market Challenges
        • 5.17.4.1.5 Mitigation Measures
      • 5.17.4.2 Europe
        • 5.17.4.2.1 Germany
        • 5.17.4.2.2 France
        • 5.17.4.2.3 UK
        • 5.17.4.2.4 Market challenges
        • 5.17.4.2.5 Mitigation Measure
      • 5.17.4.3 Asia Pacific
        • 5.17.4.3.1 China
        • 5.17.4.3.2 India
        • 5.17.4.3.3 Australia
        • 5.17.4.3.4 Market Challenges
        • 5.17.4.3.5 Mitigation Measures

6 DIGITAL EDUCATION MARKET, BY LEARNING MODEL

  • 6.1 INTRODUCTION
    • 6.1.1 LEARNING MODEL: DIGITAL EDUCATION MARKET DRIVERS
  • 6.2 SELF-PACED LEARNING
    • 6.2.1 ADVANCING FLEXIBILITY THROUGH SELF-PACED LEARNING
    • 6.2.2 VIDEO-BASED COURSES
    • 6.2.3 TEXT-BASED MODULES
    • 6.2.4 INTERACTIVE LEARNING
  • 6.3 INSTRUCTOR-LED
    • 6.3.1 STRENGTHENING LEARNERS' SUPPORT THROUGH INSTRUCTOR-LED LEARNING
    • 6.3.2 SCHEDULED WEBINARS
    • 6.3.3 MENTORSHIP & TUTORING SESSIONS
  • 6.4 BLENDED LEARNING
    • 6.4.1 ADAPTING LEARNING TO DIVERSE NEEDS WITH BLENDED APPROACHES
    • 6.4.2 FLIPPED CLASSROOMS
    • 6.4.3 PROJECT-BASED LEARNING MODELS
  • 6.5 MICROLEARNING
    • 6.5.1 BOOSTING RETENTION WITH MICROLEARNING MODULES
    • 6.5.2 INFOGRAPHICS & SHORT CAPSULES
    • 6.5.3 SHORT VIDEOS
  • 6.6 ADAPTIVE LEARNING
    • 6.6.1 PERSONALIZING LEARNING THROUGH REAL-TIME ADAPTATION
    • 6.6.2 AI-PERSONALIZED PATHWAYS
    • 6.6.3 SKILL-GAP ASSESSMENT TOOLS
  • 6.7 MOBILE LEARNING
    • 6.7.1 BOOSTING LEARNING CONTINUITY THROUGH MOBILE DEVICES
    • 6.7.2 APP-BASED LEARNING PLATFORMS
    • 6.7.3 SKILL-GAP ASSESSMENT TOOLS

7 DIGITAL EDUCATION MARKET, BY DELIVERY MODE

  • 7.1 INTRODUCTION
    • 7.1.1 DELIVERY MODE: DIGITAL EDUCATION MARKET DRIVERS
  • 7.2 SYNCHRONOUS LEARNING
    • 7.2.1 FOSTERING REAL-TIME INTERACTION WITH SYNCHRONOUS LEARNING
  • 7.3 ASYNCHRONOUS LEARNING
    • 7.3.1 LEARNING BEYOND TIME CONSTRAINTS WITH ASYNCHRONOUS LEARNING
  • 7.4 HYBRID LEARNING
    • 7.4.1 EMPOWERING LEARNERS WITH FLEXIBILITY AND REAL-TIME INTERACTION

8 DIGITAL EDUCATION MARKET, BY COURSE TYPE

  • 8.1 INTRODUCTION
    • 8.1.1 COURSE TYPE: DIGITAL EDUCATION MARKET DRIVERS
  • 8.2 ACADEMIC EDUCATION
    • 8.2.1 TRANSFORMING TRADITIONAL EDUCATION THROUGH TECHNOLOGY
    • 8.2.2 K-12
    • 8.2.3 HIGHER EDUCATION
  • 8.3 TEST PREPARATION
    • 8.3.1 EMPOWERING ASPIRANTS WITH ONLINE TEST PREPARATION
  • 8.4 PROFESSIONAL CERTIFICATION & SKILL DEVELOPMENT
    • 8.4.1 UPSKILLING THROUGH DIGITAL EDUCATION
  • 8.5 VOCATIONAL TRAINING
    • 8.5.1 UPGRADING VOCATIONAL TRAINING THROUGH DIGITAL PLATFORMS
  • 8.6 CORPORATE LEARNING & COMPLIANCE TRAINING
    • 8.6.1 ENSURING COMPLIANCE THROUGH DIGITAL TRAINING

9 DIGITAL EDUCATION MARKET, BY END USER

  • 9.1 INTRODUCTION
    • 9.1.1 END USER: DIGITAL EDUCATION MARKET DRIVERS
  • 9.2 ACADEMIC INSTITUTIONS
    • 9.2.1 MODERNIZING CLASSROOMS WITH DIGITAL EDUCATION
    • 9.2.2 SCHOOLS
    • 9.2.3 COLLEGES & UNIVERSITIES
  • 9.3 CORPORATE & ENTERPRISE ORGANIZATIONS
    • 9.3.1 TRANSFORMING WORKFORCE AGILITY WITH DIGITAL LEARNING
    • 9.3.2 SMES
    • 9.3.3 LARGE ENTERPRISES
  • 9.4 GOVERNMENT & PUBLIC SECTOR
    • 9.4.1 EQUIPPING CITIZENS WITH TECH-ENABLED TRAINING

10 DIGITAL EDUCATION MARKET, BY REGION

  • 10.1 INTRODUCTION
  • 10.2 NORTH AMERICA
    • 10.2.1 NORTH AMERICA: MARKET DRIVERS
    • 10.2.2 NORTH AMERICA: MACROECONOMIC OUTLOOK
    • 10.2.3 US
      • 10.2.3.1 Government initiatives and technological adoptions to drive market
    • 10.2.4 CANADA
      • 10.2.4.1 Strong focus on technology adoption in education to drive market
  • 10.3 EUROPE
    • 10.3.1 EUROPE: MARKET DRIVERS
    • 10.3.2 EUROPE: MACROECONOMIC OUTLOOK
    • 10.3.3 UK
      • 10.3.3.1 Government investments and partnerships with tech companies to drive market
    • 10.3.4 GERMANY
      • 10.3.4.1 Investment in Digital Pact 2.0 to drive market
    • 10.3.5 FRANCE
      • 10.3.5.1 Emphasis on ensuring equal access to digital education resources to drive market
    • 10.3.6 ITALY
      • 10.3.6.1 Increasing focus on AI-integrated classrooms to drive market
    • 10.3.7 REST OF EUROPE
  • 10.4 ASIA PACIFIC
    • 10.4.1 ASIA PACIFIC: MARKET DRIVERS
    • 10.4.2 ASIA PACIFIC: MACROECONOMIC OUTLOOK
    • 10.4.3 CHINA
      • 10.4.3.1 Strong government initiatives for online learning to drive market
    • 10.4.4 JAPAN
      • 10.4.4.1 GIGA School Program to expand digital education
    • 10.4.5 INDIA
      • 10.4.5.1 Widespread internet penetration, smartphone adoption, and government initiatives to drive market
    • 10.4.6 ANZ
      • 10.4.6.1 Increasing internet penetration and strong focus on future-ready skills to drive market
    • 10.4.7 REST OF ASIA PACIFIC
  • 10.5 MIDDLE EAST & AFRICA
    • 10.5.1 MIDDLE EAST & AFRICA: MARKET DRIVERS
    • 10.5.2 MIDDLE EAST & AFRICA: MACROECONOMIC OUTLOOK
    • 10.5.3 GULF COOPERATION COUNCIL (GCC)
      • 10.5.3.1 UAE
        • 10.5.3.1.1 Evolution of digital learning solutions in schools to drive market
      • 10.5.3.2 Saudi Arabia
        • 10.5.3.2.1 Increasing adoption of AI-powered learning tools and virtual collaboration technologies to drive market
      • 10.5.3.3 Rest of GCC
    • 10.5.4 SOUTH AFRICA
      • 10.5.4.1 Increasing internet penetration and rising demand for quality education to drive market
    • 10.5.5 REST OF MIDDLE EAST & AFRICA
  • 10.6 LATIN AMERICA
    • 10.6.1 LATIN AMERICA: MARKET DRIVERS
    • 10.6.2 LATIN AMERICA: MACROECONOMIC OUTLOOK
    • 10.6.3 BRAZIL
      • 10.6.3.1 Investments from international financing institutions to drive market
    • 10.6.4 MEXICO
      • 10.6.4.1 Growing emphasis on enhancing educational access and quality to drive market
    • 10.6.5 REST OF LATIN AMERICA

11 COMPETITIVE LANDSCAPE

  • 11.1 INTRODUCTION
  • 11.2 KEY PLAYER STRATEGIES/RIGHT TO WIN, 2022-2025
  • 11.3 MARKET SHARE ANALYSIS, 2024
  • 11.4 REVENUE ANALYSIS, 2020-2024
  • 11.5 COMPANY EVALUATION MATRIX: KEY PLAYERS, 2024
    • 11.5.1 STARS
    • 11.5.2 EMERGING LEADERS
    • 11.5.3 PERVASIVE PLAYERS
    • 11.5.4 PARTICIPANTS
    • 11.5.5 COMPANY FOOTPRINT: KEY PLAYERS, 2024
      • 11.5.5.1 Company footprint
      • 11.5.5.2 Region footprint
      • 11.5.5.3 Learning model footprint
      • 11.5.5.4 Course type footprint
      • 11.5.5.5 End user footprint
  • 11.6 COMPANY EVALUATION MATRIX: STARTUPS/SMES, 2024
    • 11.6.1 PROGRESSIVE COMPANIES
    • 11.6.2 RESPONSIVE COMPANIES
    • 11.6.3 DYNAMIC COMPANIES
    • 11.6.4 STARTING BLOCKS
    • 11.6.5 COMPETITIVE BENCHMARKING: STARTUPS/SMES, 2024
      • 11.6.5.1 Detailed list of key startups/SMEs
      • 11.6.5.2 Competitive benchmarking of key startups/SMEs
  • 11.7 COMPANY VALUATION AND FINANCIAL METRICS
    • 11.7.1 COMPANY VALUATION
    • 11.7.2 FINANCIAL METRICS
  • 11.8 BRAND/PRODUCT COMPARISON
  • 11.9 COMPETITIVE SCENARIO
    • 11.9.1 PRODUCT LAUNCHES AND ENHANCEMENTS
    • 11.9.2 DEALS

12 COMPANY PROFILES

  • 12.1 INTRODUCTION
  • 12.2 MAJOR PLAYERS
    • 12.2.1 COURSERA
      • 12.2.1.1 Business overview
      • 12.2.1.2 Products/Solutions/Services offered
      • 12.2.1.3 Recent developments
        • 12.2.1.3.1 Product launches and enhancements
        • 12.2.1.3.2 Deals
      • 12.2.1.4 MnM view
        • 12.2.1.4.1 Right to win
        • 12.2.1.4.2 Strategic choices
        • 12.2.1.4.3 Weaknesses and competitive threats
    • 12.2.2 UDEMY
      • 12.2.2.1 Business overview
      • 12.2.2.2 Products/Solutions/Services offered
      • 12.2.2.3 Recent developments
        • 12.2.2.3.1 Product launches and enhancements
        • 12.2.2.3.2 Deals
        • 12.2.2.3.3 Other developments
      • 12.2.2.4 MnM view
        • 12.2.2.4.1 Right to win
        • 12.2.2.4.2 Strategic choices
        • 12.2.2.4.3 Weaknesses and competitive threats
    • 12.2.3 EDX
      • 12.2.3.1 Business overview
      • 12.2.3.2 Products/Solutions/Services offered
      • 12.2.3.3 Recent developments
        • 12.2.3.3.1 Product launches and enhancements
        • 12.2.3.3.2 Deals
      • 12.2.3.4 MnM view
        • 12.2.3.4.1 Right to win
        • 12.2.3.4.2 Strategic choices
        • 12.2.3.4.3 Weaknesses and competitive threats
    • 12.2.4 PLURALSIGHT
      • 12.2.4.1 Business overview
      • 12.2.4.2 Products/Solutions/Services offered
      • 12.2.4.3 Recent developments
        • 12.2.4.3.1 Product launches and enhancements
        • 12.2.4.3.2 Deals
      • 12.2.4.4 MnM view
        • 12.2.4.4.1 Right to win
        • 12.2.4.4.2 Strategic choices
        • 12.2.4.4.3 Weaknesses and competitive threats
    • 12.2.5 UDACITY
      • 12.2.5.1 Business overview
      • 12.2.5.2 Products/Solutions/Services offered
      • 12.2.5.3 Recent developments
        • 12.2.5.3.1 Product launches and enhancements
        • 12.2.5.3.2 Deals
      • 12.2.5.4 MnM view
        • 12.2.5.4.1 Right to win
        • 12.2.5.4.2 Strategic choices
        • 12.2.5.4.3 Weaknesses and competitive threats
    • 12.2.6 INTELLIPAAT
      • 12.2.6.1 Business overview
      • 12.2.6.2 Products/Solutions/Services offered
      • 12.2.6.3 Recent developments
        • 12.2.6.3.1 Product launches and enhancements
        • 12.2.6.3.2 Deals
    • 12.2.7 SWAYAM
      • 12.2.7.1 Business overview
      • 12.2.7.2 Products/Solutions/Services offered
      • 12.2.7.3 Recent developments
        • 12.2.7.3.1 Product launches and enhancements
        • 12.2.7.3.2 Deals
    • 12.2.8 VERANDA LEARNING
      • 12.2.8.1 Business overview
      • 12.2.8.2 Products/Solutions/Services offered
      • 12.2.8.3 Recent developments
        • 12.2.8.3.1 Deals
    • 12.2.9 ALISON
      • 12.2.9.1 Business overview
      • 12.2.9.2 Products/Solutions/Services offered
      • 12.2.9.3 Recent developments
        • 12.2.9.3.1 Product launches and enhancements
        • 12.2.9.3.2 Deals
    • 12.2.10 LINKEDIN LEARNING
      • 12.2.10.1 Business overview
      • 12.2.10.2 Products/Solutions/Services offered
      • 12.2.10.3 Recent developments
        • 12.2.10.3.1 Deals
    • 12.2.11 IVERSITY
      • 12.2.11.1 Business overview
      • 12.2.11.2 Products/Solutions/Services offered
  • 12.3 OTHER PLAYERS
    • 12.3.1 FUTURELEARN
    • 12.3.2 NOVOED
    • 12.3.3 XUETANG
    • 12.3.4 KHAN ACADEMY
    • 12.3.5 KADENZE
    • 12.3.6 FEDERICA WEB LEARNING
    • 12.3.7 TREEHOUSE
    • 12.3.8 SKILLSHARE
    • 12.3.9 CXL
    • 12.3.10 GO1
    • 12.3.11 DATACAMP
    • 12.3.12 PLATZI
    • 12.3.13 CHEGG
    • 12.3.14 MY MOOC

13 ADJACENT/RELATED MARKET

  • 13.1 INTRODUCTION
    • 13.1.1 RELATED MARKETS
    • 13.1.2 LIMITATIONS
  • 13.2 LEARNING MANAGEMENT SYSTEM MARKET
  • 13.3 SMART LEARNING MARKET

14 APPENDIX

  • 14.1 DISCUSSION GUIDE
  • 14.2 KNOWLEDGESTORE: MARKETSANDMARKETS' SUBSCRIPTION PORTAL
  • 14.3 CUSTOMIZATION OPTIONS
  • 14.4 RELATED REPORTS
  • 14.5 AUTHOR DETAILS
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