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3D Glasses Market by Products Type (Active, Anaglyph, Shutter Polarized), Application (Smartphone, Televisions, Virtual Reality Headsets), End User, Distribution Channel - Global Forecast 2025-2030

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±â¼ú Çõ½Å°ú ¿¬±¸°¡ ÇÊ¿äÇÑ ºÐ¾ß¿¡´Â ÀÎü °øÇÐ °³¼±, ½Ã°¢Àû ¸í·á¼º Çâ»ó, ¹«¼± È®Àå, ¶óÀ̺ê À̺¥Æ® ½ºÆ®¸®¹Ö¿¡ ´ëÇÑ ÀÀ¿ëÀÌ Æ÷ÇԵ˴ϴÙ. ´Ù±â´É 3D ¿É¼Ç ¿þ¾î·¯ºí ±â¼úÀÇ Áøº¸¸¦ ÆÄÇìÃÄ¾ß ÇÕ´Ï´Ù. ÁøÈ­ÇÏ´Â ¼ÒºñÀÚÃþÀÇ ÁÖ¸ñÀ» ¸ðÀ¸·Á°í ÇÕ´Ï´Ù.

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3D ¾È°æ ½ÃÀåÀº ¼ö¿ä ¹× °ø±ÞÀÇ ¿ªµ¿ÀûÀÎ »óÈ£ ÀÛ¿ë¿¡ ÀÇÇØ º¯¸ð¸¦ ÀÌ·ç°í ÀÖ½À´Ï´Ù. ±×¸®°í »õ·Î¿î ºñÁî´Ï½º ±âȸ¸¦ ¾ò±â À§ÇØ Áغñ µÉ ¼ö ÀÖ½À´Ï´Ù. ÀÌ·¯ÇÑ µ¿ÇâÀ» Á¾ÇÕÀûÀ¸·Î ÆÄ¾ÇÇÔÀ¸·Î½á ±â¾÷Àº Á¤Ä¡Àû, Áö¸®Àû, ±â¼úÀû, »çȸÀû, °æÁ¦Àû ¿µ¿ª¿¡ °ÉÄ£ ´Ù¾çÇÑ À§ÇèÀ» ÁÙÀÏ ¼ö ÀÖÀ¸¸ç, ¼ÒºñÀÚ Çൿ°ú ÀÌ´Â Á¦Á¶ ºñ¿ë°ú ±¸¸Å µ¿Çâ¿¡ ¹ÌÄ¡´Â ¿µÇâÀ» ´õ¿í ¸íÈ®ÇÏ°Ô ÀÌÇØÇÒ ¼ö ÀÖ½À´Ï´Ù.

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Porter's Five Forces : 3D ¾È°æ ½ÃÀåÀ» Ž»öÇÏ´Â Àü·« µµ±¸

Porter's Five Forces Framework´Â 3D ¾È°æ ½ÃÀå °æÀï ±¸µµ¸¦ ÀÌÇØÇÏ´Â Áß¿äÇÑ µµ±¸ÀÔ´Ï´Ù. Porter's Five Forces Framework´Â ±â¾÷ÀÇ °æÀï·ÂÀ» Æò°¡Çϰí Àü·«Àû ±âȸ¸¦ ޱ¸ÇÏ´Â ¸íÈ®ÇÑ ±â¼úÀ» Á¦°øÇÕ´Ï´Ù. ÀÌ ÇÁ·¹ÀÓ¿öÅ©´Â ±â¾÷ÀÌ ½ÃÀå ³» ¼¼·Âµµ¸¦ Æò°¡ÇÏ°í ½Å±Ô »ç¾÷ÀÇ ¼öÀͼºÀ» ÆÇ´ÜÇÏ´Â µ¥ µµ¿òÀÌ µË´Ï´Ù. ÀÌ·¯ÇÑ ÀλçÀÌÆ®À» ÅëÇØ ±â¾÷Àº ÀÚ»çÀÇ °­Á¡À» Ȱ¿ëÇÏ°í ¾àÁ¡À» ÇØ°áÇϰí ÀáÀçÀûÀÎ °úÁ¦¸¦ ÇÇÇÔÀ¸·Î½á º¸´Ù °­ÀÎÇÑ ½ÃÀå¿¡¼­ÀÇ Æ÷Áö¼Å´×À» È®º¸ÇÒ ¼ö ÀÖ½À´Ï´Ù.

PESTLE ºÐ¼® : 3D ¾È°æ ½ÃÀå¿¡¼­ ¿ÜºÎ ¿µÇâÀ» ÆÄ¾Ç

¿ÜºÎ °Å½Ã ȯ°æ ¿äÀÎÀº 3D ¾È°æ ½ÃÀåÀÇ ¼º°ú ¿ªÇÐÀ» Çü¼ºÇÏ´Â µ¥ ¸Å¿ì Áß¿äÇÑ ¿ªÇÒÀ» ÇÕ´Ï´Ù. Á¤Ä¡Àû, °æÁ¦Àû, »çȸÀû, ±â¼úÀû, ¹ýÀû, ȯ°æÀû ¿äÀÎ ºÐ¼®Àº ÀÌ·¯ÇÑ ¿µÇâÀ» Ž»öÇÏ´Â µ¥ ÇÊ¿äÇÑ Á¤º¸¸¦ Á¦°øÇÕ´Ï´Ù. PESTLE ¿äÀÎÀ» Á¶»çÇÔÀ¸·Î½á ±â¾÷Àº ÀáÀçÀûÀÎ À§Çè°ú ±âȸ¸¦ ´õ Àß ÀÌÇØÇÒ ¼ö ÀÖ½À´Ï´Ù. ÀÌ ºÐ¼®À» ÅëÇØ ±â¾÷Àº ±ÔÁ¦, ¼ÒºñÀÚ ¼±È£, °æÁ¦ µ¿ÇâÀÇ º¯È­¸¦ ¿¹ÃøÇÏ°í ¾ÕÀ¸·Î ¿¹»óµÇ´Â Àû±ØÀûÀÎ ÀÇ»ç °áÁ¤À» ÇÒ Áغñ°¡ °¡´ÉÇÕ´Ï´Ù.

½ÃÀå Á¡À¯À² ºÐ¼® 3D ¾È°æ ½ÃÀå¿¡¼­ °æÀï ±¸µµ ÆÄ¾Ç

3D ¾È°æ ½ÃÀåÀÇ »ó¼¼ÇÑ ½ÃÀå Á¡À¯À² ºÐ¼®À» ÅëÇØ °ø±Þ¾÷üÀÇ ¼º°ú¸¦ Á¾ÇÕÀûÀ¸·Î Æò°¡ÇÒ ¼ö ÀÖ½À´Ï´Ù. ±â¾÷Àº ¼öÀÍ, °í°´ ±â¹Ý, ¼ºÀå·ü µî ÁÖ¿ä ÁöÇ¥¸¦ ºñ±³ÇÏ¿© °æÀï Æ÷Áö¼Å´×À» ¹àÈú ¼ö ÀÖ½À´Ï´Ù. ÀÌ ºÐ¼®À» ÅëÇØ ½ÃÀå ÁýÁß, ´ÜÆíÈ­, ÅëÇÕ µ¿ÇâÀ» ¹àÇô³»°í º¥´õµéÀº °æÀïÀÌ Ä¡¿­ÇØÁö´Â °¡¿îµ¥ ÀÚ»çÀÇ ÁöÀ§¸¦ ³ôÀÌ´Â Àü·«Àû ÀÇ»ç °áÁ¤À» ³»¸®´Â µ¥ ÇÊ¿äÇÑ Áö½ÄÀ» ¾òÀ» ¼ö ÀÖ½À´Ï´Ù.

FPNV Æ÷Áö¼Å´× ¸ÅÆ®¸¯½º 3D ¾È°æ ½ÃÀå¿¡¼­ °ø±Þ¾÷üÀÇ ¼º´É Æò°¡

FPNV Æ÷Áö¼Å´× ¸ÅÆ®¸¯½º´Â 3D ¾È°æ ½ÃÀå¿¡¼­ º¥´õ¸¦ Æò°¡ÇÏ´Â Áß¿äÇÑ µµ±¸ÀÔ´Ï´Ù. ÀÌ Çà·ÄÀ» ÅëÇØ ºñÁî´Ï½º Á¶Á÷Àº °ø±Þ¾÷üÀÇ ºñÁî´Ï½º Àü·«°ú Á¦Ç° ¸¸Á·µµ¸¦ ±âÁØÀ¸·Î Æò°¡ÇÏ¿© ¸ñÇ¥¿¡ ¸Â´Â ÃæºÐÇÑ Á¤º¸¸¦ ¹ÙÅÁÀ¸·Î ÀÇ»ç °áÁ¤À» ³»¸± ¼ö ÀÖ½À´Ï´Ù. ³× °¡Áö »çºÐ¸éÀ» ÅëÇØ °ø±Þ¾÷ü¸¦ ¸íÈ®Çϰí Á¤È®ÇÏ°Ô ¼¼ºÐÈ­ÇÏ¿© Àü·« ¸ñÇ¥¿¡ °¡Àå ÀûÇÕÇÑ ÆÄÆ®³Ê ¹× ¼Ö·ç¼ÇÀ» ÆÄ¾ÇÇÒ ¼ö ÀÖ½À´Ï´Ù.

Àü·« ºÐ¼® ¹× Ãßõ 3D ¾È°æ ½ÃÀå¿¡¼­ ¼º°øÀ» À§ÇÑ ±æÀ» ±×¸®±â

3D ¾È°æ ½ÃÀåÀÇ Àü·« ºÐ¼®Àº ½ÃÀå¿¡¼­ÀÇ ÇÁ·¹Á𽺠°­È­¸¦ ¸ñÇ¥·Î ÇÏ´Â ±â¾÷¿¡ ÇʼöÀûÀÎ ¿ä¼ÒÀÔ´Ï´Ù. ÀÌ·¯ÇÑ Á¢±Ù ¹æ½ÄÀ» ÅëÇØ °æÀï ±¸µµ¿¡¼­ °úÁ¦¸¦ ±Øº¹ÇÏ°í »õ·Î¿î ºñÁî´Ï½º ±âȸ¸¦ Ȱ¿ëÇÏ¿© Àå±âÀûÀÎ ¼º°øÀ» °ÅµÑ ¼ö Àִ üÁ¦¸¦ ±¸ÃàÇÒ ¼ö ÀÖ½À´Ï´Ù.

ÀÌ º¸°í¼­´Â ÁÖ¿ä °ü½É ºÐ¾ß¸¦ Æ÷°ýÇÏ´Â ½ÃÀåÀÇ Á¾ÇÕÀûÀÎ ºÐ¼®À» Á¦°øÇÕ´Ï´Ù.

1. ½ÃÀå ħÅõ : ÇöÀç ½ÃÀå ȯ°æÀÇ »ó¼¼ÇÑ °ËÅä, ÁÖ¿ä ±â¾÷ÀÇ ±¤¹üÀ§ÇÑ µ¥ÀÌÅÍ, ½ÃÀå µµ´Þ¹üÀ§ ¹× Àü¹ÝÀûÀÎ ¿µÇâ·Â Æò°¡.

2. ½ÃÀå °³Ã´µµ : ½ÅÈï ½ÃÀåÀÇ ¼ºÀå ±âȸ¸¦ ÆÄ¾ÇÇÏ°í ±âÁ¸ ºÐ¾ßÀÇ È®Àå °¡´É¼ºÀ» Æò°¡ÇÏ¸ç ¹Ì·¡ ¼ºÀåÀ» À§ÇÑ Àü·«Àû ·Îµå¸ÊÀ» Á¦°øÇÕ´Ï´Ù.

3. ½ÃÀå ´Ù¾çÈ­ : ÃÖ±Ù Á¦Ç° Ãâ½Ã, ¹Ì°³Ã´ Áö¿ª, ¾÷°èÀÇ ÁÖ¿ä Áøº¸, ½ÃÀåÀ» Çü¼ºÇÏ´Â Àü·«Àû ÅõÀÚ¸¦ ºÐ¼®ÇÕ´Ï´Ù.

4. °æÀï Æò°¡ ¹× Á¤º¸ : °æÀï ±¸µµ¸¦ öÀúÈ÷ ºÐ¼®ÇÏ¿© ½ÃÀå Á¡À¯À², »ç¾÷ Àü·«, Á¦Ç° Æ÷Æ®Æú¸®¿À, ÀÎÁõ, ±ÔÁ¦ ´ç±¹ ½ÂÀÎ, ƯÇã µ¿Çâ, ÁÖ¿ä ±â¾÷ÀÇ ±â¼ú Áøº¸ µîÀ» °ËÁõÇÕ´Ï´Ù.

5. Á¦Ç° °³¹ß ¹× Çõ½Å : ¹Ì·¡ ½ÃÀå ¼ºÀåÀ» °¡¼ÓÇÒ °ÍÀ¸·Î ¿¹»óµÇ´Â ÃÖ÷´Ü ±â¼ú, R&D Ȱµ¿, Á¦Ç° Çõ½ÅÀ» °­Á¶ÇÕ´Ï´Ù.

¶ÇÇÑ ÀÌÇØ°ü°èÀÚ°¡ ÃæºÐÇÑ Á¤º¸¸¦ ¾ò°í ÀÇ»ç°áÁ¤À» ÇÒ ¼ö ÀÖµµ·Ï Áß¿äÇÑ Áú¹®¿¡ ´ë´äÇϰí ÀÖ½À´Ï´Ù.

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2. ÃÖ°íÀÇ ÅõÀÚ ±âȸ¸¦ Á¦°øÇÏ´Â Á¦Ç°, ºÎ¹® ¹× Áö¿ªÀº ¾îµðÀԴϱî?

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  • 3D Glass Solutions
  • AMERICAN PAPER OPTICS
  • Corning Incorporated
  • Dolby Laboratories, Inc.
  • DOMO Gadgets Pvt. Ltd.
  • eDimensional Inc.
  • Epson, Inc.
  • HCBL CINEMA 3D SYSTEMS
  • infitec GmbH
  • Lenovo
  • LG Electronics
  • Lightspeed Design, Inc.
  • NVIDIA Corporation
  • Optoma Europe Limited
  • Panasonic Corporation
  • Quantum3D, Inc.
  • RealD Inc.
  • Samsung Electronics Co. Ltd.
  • SCHOTT AG
  • Shenzhen HONY Optical Co.Ltd
  • Siemens AG
  • SONY Corporation
  • VOLFONI IBERIA SL
  • VR Lens Lab
  • Vuzix(Europe)Limited
BJH 24.12.24

The 3D Glasses Market was valued at USD 17.39 billion in 2023, expected to reach USD 18.33 billion in 2024, and is projected to grow at a CAGR of 5.76%, to USD 25.75 billion by 2030.

The scope and definition of the 3D glasses market encompass devices that enable stereoscopic vision perception by filtering different images to each eye, primarily utilized in entertainment, gaming, and education sectors. The necessity for 3D glasses has been propelled by advancements in virtual reality (VR) and augmented reality (AR), creating immersive user experiences. Applications range from gaming, where they enhance user interaction, to educational tools that make learning more engaging and comprehensive, and in movies, where they augment the viewing experience. End-use scope is broad, spanning home entertainment enthusiasts, educational institutions, gaming entities, and the healthcare sector for surgical training and simulation.

KEY MARKET STATISTICS
Base Year [2023] USD 17.39 billion
Estimated Year [2024] USD 18.33 billion
Forecast Year [2030] USD 25.75 billion
CAGR (%) 5.76%

Key growth influencers include technological advancements in display hardware, increasing adoption of VR and AR technologies, and consumer demand for more immersive entertainment experiences. Furthermore, the integration of 3D capabilities in mobile devices presents a significant opportunity. The proliferation of VR headsets and the rise of the metaverse concept further propel market potential. To capitalize on these opportunities, companies should focus on partnerships with tech firms for integrated solutions, enhancing the comfort and affordability of 3D glasses, and exploring untapped segments such as educational tools and healthcare applications.

Challenges impacting the market include high initial costs, lack of standardized formats leading to compatibility issues, and user discomfort over extended usage. There is also a prevailing skepticism about the tangible benefits of 3D experiences outside entertainment. Moreover, producing content tailored for 3D viewing remains a bottleneck.

Areas ripe for innovation and research involve improving ergonomics, enhancing visual clarity, expanding wireless, and exploring the application in live event streaming. Apparel and optics companies should delve into wearable tech advancements for lighter, fashionable, and multi-functional 3D options. The nature of the market is competitive yet fragmented, driven by continuous technological innovation, with major players investing in research and development to stay ahead and capture the evolving consumer base's attention.

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving 3D Glasses Market

The 3D Glasses Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Growing use of 3D glasses across entertainment industry
    • Emerging trend of home theatres among the millennial population
    • Utilization of 3D glasses for clinical training applications
  • Market Restraints
    • High costs of 3D glasses and availability of counterfeit glasses
  • Market Opportunities
    • Technological advancements in 3D polarized glasses
    • Introduction of 3D VR glasses to enhance gaming experience
  • Market Challenges
    • Adverse effects pertaining to the use of 3D glasses

Porter's Five Forces: A Strategic Tool for Navigating the 3D Glasses Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the 3D Glasses Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the 3D Glasses Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the 3D Glasses Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the 3D Glasses Market

A detailed market share analysis in the 3D Glasses Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the 3D Glasses Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the 3D Glasses Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the 3D Glasses Market

A strategic analysis of the 3D Glasses Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the 3D Glasses Market, highlighting leading vendors and their innovative profiles. These include 3D Glass Solutions, AMERICAN PAPER OPTICS, Corning Incorporated, Dolby Laboratories, Inc., DOMO Gadgets Pvt. Ltd., eDimensional Inc., Epson, Inc., HCBL CINEMA 3D SYSTEMS, infitec GmbH, Lenovo, LG Electronics, Lightspeed Design, Inc., NVIDIA Corporation, Optoma Europe Limited, Panasonic Corporation, Quantum3D, Inc., RealD Inc., Samsung Electronics Co., Ltd., SCHOTT AG, Shenzhen HONY Optical Co.,Ltd, Siemens AG, SONY Corporation, VOLFONI IBERIA SL, VR Lens Lab, and Vuzix (Europe) Limited.

Market Segmentation & Coverage

This research report categorizes the 3D Glasses Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Products Type, market is studied across Active, Anaglyph, and Shutter Polarized.
  • Based on Application, market is studied across Smartphone, Televisions, Virtual Reality Headsets, and Wearable Device.
  • Based on End User, market is studied across Aerospace, Consumer Electronics, and Industrial Use.
  • Based on Distribution Channel, market is studied across E-commerce and Retail Stores.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Growing use of 3D glasses across entertainment industry
      • 5.1.1.2. Emerging trend of home theatres among the millennial population
      • 5.1.1.3. Utilization of 3D glasses for clinical training applications
    • 5.1.2. Restraints
      • 5.1.2.1. High costs of 3D glasses and availability of counterfeit glasses
    • 5.1.3. Opportunities
      • 5.1.3.1. Technological advancements in 3D polarized glasses
      • 5.1.3.2. Introduction of 3D VR glasses to enhance gaming experience
    • 5.1.4. Challenges
      • 5.1.4.1. Adverse effects pertaining to the use of 3D glasses
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Products Type: Burgeoning utilization of shutterpPolarized 3D glasses owing to their high color balance and image quality
    • 5.2.2. Application: Increasing usage of 3D glasses in virtual reality headsets
    • 5.2.3. End User: Growing utilization of 3D glasses in consumer electronics
    • 5.2.4. Distribution Channel: Evolving E-commerce distribution channels for 3D glasses
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. 3D Glasses Market, by Products Type

  • 6.1. Introduction
  • 6.2. Active
  • 6.3. Anaglyph
  • 6.4. Shutter Polarized

7. 3D Glasses Market, by Application

  • 7.1. Introduction
  • 7.2. Smartphone
  • 7.3. Televisions
  • 7.4. Virtual Reality Headsets
  • 7.5. Wearable Device

8. 3D Glasses Market, by End User

  • 8.1. Introduction
  • 8.2. Aerospace
  • 8.3. Consumer Electronics
  • 8.4. Industrial Use

9. 3D Glasses Market, by Distribution Channel

  • 9.1. Introduction
  • 9.2. E-commerce
  • 9.3. Retail Stores

10. Americas 3D Glasses Market

  • 10.1. Introduction
  • 10.2. Argentina
  • 10.3. Brazil
  • 10.4. Canada
  • 10.5. Mexico
  • 10.6. United States

11. Asia-Pacific 3D Glasses Market

  • 11.1. Introduction
  • 11.2. Australia
  • 11.3. China
  • 11.4. India
  • 11.5. Indonesia
  • 11.6. Japan
  • 11.7. Malaysia
  • 11.8. Philippines
  • 11.9. Singapore
  • 11.10. South Korea
  • 11.11. Taiwan
  • 11.12. Thailand
  • 11.13. Vietnam

12. Europe, Middle East & Africa 3D Glasses Market

  • 12.1. Introduction
  • 12.2. Denmark
  • 12.3. Egypt
  • 12.4. Finland
  • 12.5. France
  • 12.6. Germany
  • 12.7. Israel
  • 12.8. Italy
  • 12.9. Netherlands
  • 12.10. Nigeria
  • 12.11. Norway
  • 12.12. Poland
  • 12.13. Qatar
  • 12.14. Russia
  • 12.15. Saudi Arabia
  • 12.16. South Africa
  • 12.17. Spain
  • 12.18. Sweden
  • 12.19. Switzerland
  • 12.20. Turkey
  • 12.21. United Arab Emirates
  • 12.22. United Kingdom

13. Competitive Landscape

  • 13.1. Market Share Analysis, 2023
  • 13.2. FPNV Positioning Matrix, 2023
  • 13.3. Competitive Scenario Analysis
    • 13.3.1. RayNeo Introduces Full-color 3D Display Smart Glasses Powered by Snapdragon AR1 at Snapdragon Summit 2023
    • 13.3.2. LG Teams up With Korean Peers to Work on 3D AR Glasses
    • 13.3.3. 3D Glass Solutions Closes USD 30 Million Series C Funding Round
  • 13.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. 3D Glass Solutions
  • 2. AMERICAN PAPER OPTICS
  • 3. Corning Incorporated
  • 4. Dolby Laboratories, Inc.
  • 5. DOMO Gadgets Pvt. Ltd.
  • 6. eDimensional Inc.
  • 7. Epson, Inc.
  • 8. HCBL CINEMA 3D SYSTEMS
  • 9. infitec GmbH
  • 10. Lenovo
  • 11. LG Electronics
  • 12. Lightspeed Design, Inc.
  • 13. NVIDIA Corporation
  • 14. Optoma Europe Limited
  • 15. Panasonic Corporation
  • 16. Quantum3D, Inc.
  • 17. RealD Inc.
  • 18. Samsung Electronics Co., Ltd.
  • 19. SCHOTT AG
  • 20. Shenzhen HONY Optical Co.,Ltd
  • 21. Siemens AG
  • 22. SONY Corporation
  • 23. VOLFONI IBERIA SL
  • 24. VR Lens Lab
  • 25. Vuzix (Europe) Limited
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