시장보고서
상품코드
1838882

AR/VR 디스플레이 시장 : 유형별, 디바이스 유형별, 디스플레이 기술별, 응용 분야별 - 세계 예측(2025-2032년)

AR/VR Display Market by Type, Device Type, Display Technology, Application Areas - Global Forecast 2025-2032

발행일: | 리서치사: 360iResearch | 페이지 정보: 영문 198 Pages | 배송안내 : 1-2일 (영업일 기준)

    
    
    




■ 보고서에 따라 최신 정보로 업데이트하여 보내드립니다. 배송일정은 문의해 주시기 바랍니다.

AR/VR 디스플레이 시장은 2032년까지 연평균 복합 성장률(CAGR) 18.57%로 192억 9,000만 달러에 이를 것으로 예측됩니다.

주요 시장 통계
기준 연도 : 2024년 49억 3,000만 달러
추정 연도 : 2025년 58억 5,000만 달러
예측 연도 : 2032년 192억 9,000만 달러
CAGR(%) 18.57%

진화하는 AR 및 VR 디스플레이 생태계에 대한 전략적인 입문서!

AR과 VR 디스플레이의 상황은 기술적 수렴의 심화, 공급망에 대한 새로운 조사, 기업 및 소비자 이용 사례의 병행 확대가 특징인 단계에 접어들고 있습니다. 하드웨어 혁신은 광학, 픽셀 효율, 열 관리의 발전에 의해 추진되고, 소프트웨어의 발전은 저지연 렌더링 파이프라인, 장면 이해, 개발자 도구에 중점을 두어 새로운 형태의 몰입형 인터랙션이 가능해집니다. 무선 연결, 엣지 컴퓨팅, 센서 융합이 동시에 향상되면서 디스플레이가 더 이상 수동적인 출력 장치가 아닌 지각, 계산, 컨텐츠 전송을 조정하는 시스템의 중심 노드가 되는 환경이 조성되고 있습니다.

이러한 역동적인 움직임은 칩셋 벤더, 디스플레이 제조 공장, 컨텐츠 플랫폼, 시스템 통합사업자 등 업계를 초월한 관심을 모으고 있으며, 각 업체들은 하드웨어 로드맵을 소프트웨어 생태계와 일치시킴으로써 Time-to-Value를 단축시키고자 노력하고 있습니다. Value를 단축하고자 노력하고 있습니다. 그 결과, 제품 전략은 모듈성, 표준의 일관성, 타사 컨텐츠 및 엔터프라이즈 용도를 촉진하기 위한 개발자 경험에 대한 강조를 점점 더 강조하고 있습니다. 이러한 변화에 따라 리더는 단기적인 엔지니어링 트레이드오프와 중기적인 플랫폼 플레이의 균형을 맞추고, 구성 요소 선택과 파트너십을 통해 당장의 제품 차별화와 장기적인 확장성을 모두 지원할 수 있도록 해야 합니다.

AR 및 VR 디스플레이 디자인, 제조 워크플로우, 통합 사용자 경험의 차별화를 위한 비즈니스 모델을 재편하는 업계의 중요한 변곡점

업계는 디스플레이의 설계, 제조, 수익화 방식을 재검토하는 변혁의 시기를 맞이하고 있습니다. 광학 아키텍처는 부피가 큰 굴절 어셈블리에서 슬림한 도파관과 폼팩터를 희생하지 않고 시야를 개선하는 자유형상 소자로 이동하고 있으며, 미적 감각과 편안함을 우선시하는 새로운 유형의 웨어러블을 가능하게 합니다. 동시에 디스플레이 기술은 발광 효율이 높은 픽셀과 마이크로 스케일 백플레인으로 전환하여 밝기와 명암비를 향상시키면서 전력 소비를 줄이고, 이전에는 실용적이지 않았던 실외 및 복합 현실 이용 사례를 지원하고 있습니다.

시스템 측면에서는 포베티드 렌더링과 온디바이스 AI가 렌더링 부하를 줄이고 지각적으로 최적화된 비주얼을 제공함으로써 컴퓨팅과 열의 제약을 완화합니다. 제조 트렌드는 패널 제조 공장과 모듈 통합업체의 협력 관계를 강화하고, 대규모 테스트가 가능하고 수율 변동에 강한 어셈블리의 공동 설계를 촉진하고 있습니다. 비즈니스 모델도 변화하고 있습니다. 디스플레이의 가치 제안은 소프트웨어 서비스, 컨텐츠 수익화, 기업용 구독과 함께 번들로 제공되는 경향이 강해지고 있으며, 하드웨어 벤더들은 플랫폼 소유자 및 클라우드 제공업체와의 파트너십을 추구하고 있습니다. 이러한 복합적인 변화는 부품 사양뿐만 아니라 사용자 경험을 통한 차별화를 가속화하고, 광학, 디스플레이 스택, 개발자 생태계 전반에 걸친 협력적 투자를 필요로 합니다.

2025년 누적 관세 조치가 디스플레이 생태계 전반의 조달 전략, 공급망 아키텍처, 제품 설계의 필수 사항을 어떻게 변화시켰는가?

미국의 2025년 누적 관세 조치는 디스플레이 부품 및 조립 장치의 세계 공급망에 새로운 복잡성을 가져왔습니다. 관세로 인한 비용 압박으로 인해 많은 공급업체들은 조달 전략을 재검토하고 생산 이전, 대체 공급업체 선정, 투입 비용 상승을 흡수하는 것의 절충점을 평가해야 하는 상황에 처해 있습니다. 그 결과, 조달 로드맵에 멀티소싱의 원칙과 니어쇼어링에 대한 평가가 포함되면서 단일 국가의 정책에 노출될 기회를 줄이고, 중요 부품의 리드타임을 단축할 수 있게 되었습니다.

이러한 정책의 변화는 자본 배분 결정에도 영향을 미치고 있습니다. 제조업체들은 관세의 영향을 덜 받고 현지 투자 인센티브와 일치시키기 위해 국내 조립 및 엄선된 부품 제조에 대한 평가를 가속화하고 있습니다. 동시에 컴플라이언스 오버헤드가 증가하면서 전체 BOM의 추적성 강화와 2차, 3차 공급업체에 대한 가시성 향상이 요구되고 있습니다. 제품 측면에서 특정 수입 부품의 상륙 비용이 상승함에 따라 설계 팀은 모듈화, 부품 재사용, 소프트웨어 차별화를 우선시하여 기능 세트를 유지하면서 마진을 확보해야 합니다. 마지막으로, 관세 환경은 무역 조건의 변화에도 불구하고 비용 변동을 상쇄하고 주요 디스플레이 기술에 대한 지속적인 접근을 보장하는 데 도움이 되는 전략적 파트너십 및 라이선스 계약에 초점을 맞추었습니다.

AR 대 VR, 디바이스 폼팩터, 디스플레이 화학, 차별화 된 용도의 수직적 방향에서 제품의 적합성을 명확히 하는 부문 주도형 인텔리전스

세분화 분석은 기술 선택 및 최종 사용 시나리오에서 미묘한 기회와 제약 조건을 이해하는 데 필요한 렌즈를 제공합니다. 유형별로는 증강현실(AR)과 가상현실(VR)로 나뉘는데, AR은 기업 워크플로우와 혼합현실 협업에 점점 더 많은 지지를 받고 있으며, VR은 몰입형 엔터테인먼트와 시뮬레이션의 사용사례를 주도하고 있습니다. 장치 유형에 따라 헤드 마운트 디스플레이, 헤드업 디스플레이, 홀로그램, 프로젝터 사이에 중요한 구분이 나타납니다. 각 장치 클래스는 채택 타임라인과 수직적 적합성에 영향을 미치는 고유한 인체공학적, 광학 및 전력 관리 트레이드오프를 제시합니다.

목차

제1장 서문

제2장 조사 방법

제3장 주요 요약

제4장 시장 개요

제5장 시장 인사이트

제6장 미국 관세의 누적 영향 2025

제7장 AI의 누적 영향 2025

제8장 AR/VR 디스플레이 시장 : 유형별

  • 증강현실(AR)
  • 가상현실(VR)

제9장 AR/VR 디스플레이 시장 : 디바이스 유형별

  • 헤드 마운트 디스플레이(HMD)
  • 헤드업 디스플레이(HUD)
  • 홀로그램
  • 프로젝터

제10장 AR/VR 디스플레이 시장 : 디스플레이 테크놀러지별

  • LCD 디스플레이
  • 마이크로 LED
  • OLED

제11장 AR/VR 디스플레이 시장 용도 분야별

  • 교육 및 트레이닝
  • 게임 및 엔터테인먼트
  • 헬스케어
  • 제조 및 건설
  • 소매 및 E-Commerce

제12장 AR/VR 디스플레이 시장 : 지역별

  • 아메리카
    • 북미
    • 라틴아메리카
  • 유럽, 중동 및 아프리카
    • 유럽
    • 중동
    • 아프리카
  • 아시아태평양

제13장 AR/VR 디스플레이 시장 : 그룹별

  • ASEAN
  • GCC
  • EU
  • BRICS
  • G7
  • NATO

제14장 AR/VR 디스플레이 시장 : 국가별

  • 미국
  • 캐나다
  • 멕시코
  • 브라질
  • 영국
  • 독일
  • 프랑스
  • 러시아
  • 이탈리아
  • 스페인
  • 중국
  • 인도
  • 일본
  • 호주
  • 한국

제15장 경쟁 구도

  • 시장 점유율 분석, 2024
  • FPNV 포지셔닝 매트릭스, 2024
  • 경쟁 분석
    • Apple Inc.
    • Augmedics, Inc.
    • AUO Corporation
    • Barco N.V.
    • BOE Technology Group Co., Ltd.
    • Google LLC by Alphabet Inc.
    • Holoeye Photonics AG
    • Innolux Corporation
    • Kopin Corporation
    • Kura Technologies
    • Lenovo Group Limited
    • LG Display Co., Ltd.
    • Magic Leap, Inc.
    • Meta Platforms, Inc.
    • Mojo Vision
    • Raontech
    • Samsung Electronics Co., Ltd.
    • Seiko Epson Corporation
    • Sony Group Corporation
    • STMicroelectronics N.V.
    • TCL Technology Group Corporation
    • TeamViewer SE
    • Virtual Realities, LLC
    • Vuzix Corporation
    • Wave Optics Limited by Snap
LSH 25.10.22

The AR/VR Display Market is projected to grow by USD 19.29 billion at a CAGR of 18.57% by 2032.

KEY MARKET STATISTICS
Base Year [2024] USD 4.93 billion
Estimated Year [2025] USD 5.85 billion
Forecast Year [2032] USD 19.29 billion
CAGR (%) 18.57%

A strategic primer on the evolving AR and VR display ecosystem outlining technological convergence, integration imperatives, and enterprise adoption dynamics

The AR and VR display landscape is entering a phase characterized by intensified technological convergence, renewed supply-chain scrutiny, and a parallel expansion of enterprise and consumer use cases. Hardware innovation is being driven by optics, pixel efficiency, and thermal management advances, while software progress focuses on low-latency rendering pipelines, scene understanding, and developer tooling that unlock new forms of immersive interaction. Concurrent improvements in wireless connectivity, edge compute, and sensor fusion are creating an environment where displays are no longer passive output devices but central nodes in systems that coordinate perception, computation, and content delivery.

This dynamic is attracting cross-industry interest from chipset vendors, display fabs, content platforms, and system integrators, each seeking to reduce time-to-value by aligning hardware roadmaps with software ecosystems. As a result, product strategies increasingly emphasize modularity, standards alignment, and an emphasis on developer experience to catalyze third-party content and enterprise applications. Given these shifts, leaders must balance short-term engineering trade-offs with mid-term platform plays, ensuring that component choices and partnerships support both immediate product differentiation and longer-term scalability.

Critical industry inflection points reshaping AR and VR display design, manufacturing workflows, and business models toward integrated user experience differentiation

The industry is undergoing transformative shifts that reframe how displays are designed, manufactured, and monetized. Optics architectures are transitioning from bulky refractive assemblies toward slimline waveguides and freeform elements that improve field of view without sacrificing form factor, enabling a new class of wearables that prioritize aesthetics and comfort. Simultaneously, display technology is migrating toward emissive, high-efficiency pixels and micro-scale backplanes that reduce power while increasing brightness and contrast, supporting outdoor and mixed-reality use cases that were previously impractical.

On the systems side, foveated rendering and on-device AI are reducing the rendering workload and delivering perceptually optimized visuals, which in turn relaxes compute and thermal constraints. Manufacturing trends are prompting deeper collaboration between panel fabs and module integrators to co-design assemblies that are testable at scale and resilient to yield variability. Business models are also shifting: the value proposition for displays is increasingly bundled with software services, content monetization, and enterprise subscriptions, prompting hardware vendors to pursue partnerships with platform owners and cloud providers. These combined shifts are accelerating differentiation through user experience rather than component specs alone, and they require coordinated investments across optics, display stacks, and developer ecosystems.

How cumulative tariff measures in 2025 changed procurement strategies, supply chain architecture, and product design imperatives across the display ecosystem

Cumulative tariff actions in the United States in 2025 have introduced new complexity into global supply chains for display components and assembled devices. Tariff-driven cost pressures have prompted many suppliers to revisit sourcing strategies and to evaluate the trade-offs between relocating production, qualifying alternative vendors, and absorbing elevated input costs. As a result, procurement road maps now increasingly incorporate multi-sourcing principles and nearshoring evaluations to reduce exposure to single-country policies and to shorten lead times for critical components.

These policy changes have also influenced capital allocation decisions. Manufacturers are accelerating assessments of domestic assembly and select component fabrication to reduce tariff sensitivity and to align with incentives for local investment. At the same time, compliance overhead has grown, requiring stronger traceability across bills of materials and deeper visibility into tier-two and tier-three suppliers. From a product perspective, higher landed costs for certain imported components are driving design teams to prioritize modularity, component re-use, and software-defined differentiation to maintain margin while preserving feature sets. Finally, the tariff environment has sharpened the focus on strategic partnerships and licensing arrangements that can help offset cost volatility and ensure continued access to key display technologies despite changing trade conditions.

Segment-driven intelligence that clarifies product fit across AR versus VR, device form factors, display chemistries, and differentiated application verticals

Segmentation analysis provides the lens needed to understand nuanced opportunities and constraints across technology choices and end-use scenarios. Based on Type, the landscape separates into Augmented Reality (AR) and Virtual Reality (VR), with AR increasingly favored for enterprise workflows and mixed-reality collaboration while VR continues to lead in fully immersive entertainment and simulation use cases. Based on Device Type, important distinctions emerge between Head-Mounted Display, Heads-Up Display, Hologram, and Projectors; each device class presents unique ergonomic, optical, and power-management trade-offs that influence adoption timelines and vertical fit.

Based on Display Technology, development pathways diverge among Liquid Crystal Display, MicroLED, and Organic Light-Emitting Diode, where trade-offs between luminance, lifetime, manufacturing complexity, and pixel density affect suitability for different form factors. Based on Application Areas, opportunities are concentrated across Education & Training, Gaming & Entertainment, Healthcare, Manufacturing & Construction, and Retail & E-commerce, each demanding specific performance characteristics, content ecosystems, and regulatory considerations. When these segmentation axes are examined together, they reveal combinatorial strategies: for example, MicroLED-based head-mounted displays optimized for enterprise training prioritize brightness and longevity, while OLED-based VR devices targeting entertainment prioritize contrast richness and color depth. Understanding how type, device form factor, display technology, and application context intersect enables product teams to tailor roadmaps and go-to-market approaches to distinct buyer expectations and operational constraints.

A regional perspective revealing how Americas, Europe Middle East & Africa, and Asia-Pacific dynamics influence sourcing, compliance, and adoption strategies

Regional dynamics shape supply chains, adoption curves, and regulatory exposures in materially different ways. In the Americas, demand is driven by a combination of consumer entertainment platforms and enterprise investment in training, design, and field services, supported by growing investments in local assembly and software ecosystems. The regulatory environment emphasizes data privacy, product safety, and incentives for domestic manufacturing, which collectively influence where companies choose to locate higher-value assembly and testing operations.

Across Europe, Middle East & Africa, adoption is heterogeneous: Western Europe often leads in standards development, accessibility regulations, and early enterprise deployments, while parts of the Middle East and Africa focus on infrastructure-driven opportunities such as remote collaboration and telemedicine. Policy harmonization and cross-border data frameworks are key considerations for devices that incorporate cloud services. In Asia-Pacific, supply chain density, proximity to fabs, and strong component ecosystems accelerate innovation cycles, but they also require global vendors to manage complex supplier portfolios and region-specific compliance regimes. Taken together, these regional characteristics affect partner selection, localization needs for content and interfaces, and the prioritization of investments in manufacturing, certification, and go-to-market resources.

Competitive landscape insights highlighting how vertical integration, specialized component suppliers, and strategic partnerships drive differentiation and scale

Competitive dynamics in the display ecosystem are defined by a mix of vertically integrated platform leaders, specialized component suppliers, and emerging design-focused entrants. Vertically integrated players secure advantages through end-to-end control of hardware, software, and service layers, enabling tighter optimization between display characteristics and system-level performance. Component specialists remain essential by providing differentiated optical engines, pixel technologies, and substrate innovations; their intellectual property and process know-how often set the pace for what system integrators can achieve.

Partnerships and cross-licensing arrangements are increasingly common, as ecosystem participants recognize that no single firm can master every required discipline at scale. Startups that bring novel optics, advanced microfabrication methods, or software-first approaches attract strategic investments from larger firms seeking to accelerate roadmaps. Meanwhile, contract manufacturers and test-and-measurement providers play a critical role in translating prototype performance into repeatable production outcomes. Companies that combine deep engineering talent with strong supply-chain relationships and an ability to support developers through robust SDKs and documentation are positioned to capture disproportionate value as the industry transitions toward platform-led offerings.

Actionable strategic initiatives for industry leaders to strengthen resilience, accelerate product differentiation, and scale developer ecosystems

Industry leaders should pursue a pragmatic portfolio of initiatives that balance near-term resilience with long-term platform differentiation. First, invest in supply-chain transparency programs that map critical components through multiple tiers and embed traceability controls; this reduces tariff exposure and accelerates root-cause resolution during disruptions. Second, adopt modular hardware architectures that enable faster substitution of display subcomponents and support product-line extensions without full redesign. Third, prioritize developer experience by delivering comprehensive SDKs, reference designs, and high-quality sample content to stimulate a vibrant ecosystem around displays and interaction paradigms.

Additionally, leaders should evaluate selective nearshoring for high-risk components while maintaining strategic manufacturing relationships in regions that offer scale and technological depth. Commit resources to optics and thermal innovation, since improvements here yield outsized gains in user comfort and device longevity. Finally, align commercial models to emphasize bundled services and recurring revenue, using insights from pilots and enterprise deployments to refine value propositions and to scale solutions into adjacent verticals. These combined actions will help organizations navigate policy shifts, capitalize on technological advances, and deliver differentiated experiences that matter to end users.

A transparent research approach combining primary interviews, technical evaluations, patent analysis, and cross-validated secondary sources to ensure actionable insights

This research synthesizes primary and secondary inputs to build a comprehensive view of the AR and VR display landscape. Primary research includes structured interviews with senior engineering leaders, supply-chain executives, and product managers across system integrators, component suppliers, and leading end users. Complementing interviews, technical evaluations and lab tests provide empirical comparisons of display characteristics under controlled conditions, enabling objective assessment of luminance, power consumption, and optical fidelity concerns.

Secondary research encompasses public technical literature, patent filings, regulatory guidance, and financial disclosures that illuminate investment patterns and technology roadmaps. Data triangulation is applied throughout to reconcile differing perspectives, and scenario analysis is used to test assumptions around supply disruption and policy changes. Finally, field observations and pilot program reviews offer practical evidence of user acceptance and deployment challenges. Together, these methods support robust conclusions while making clear where knowledge gaps remain and where further validation would materially benefit decision-makers.

Concluding synthesis that ties technological advances, supply-chain resilience, and ecosystem strategies into a clear path toward sustainable adoption and differentiation

The current trajectory of AR and VR displays is defined by rapid technical progress, shifting supply-chain realities, and evolving business models that place user experience at the center of differentiation. Advances in optics, pixel technology, and systems-level compute are enabling thinner form factors and more realistic visuals, while policy and trade developments are prompting firms to rethink sourcing and production footprints. At the same time, demand signals from enterprise verticals and entertainment platforms are encouraging hybrid strategies that pair hardware innovation with sustained investment in software and content ecosystems.

For decision-makers, the imperative is clear: focus investments on the technologies and partnerships that de-risk production while maximizing the experiential elements that users notice most. By aligning product roadmaps with supply-chain resilience and developer adoption strategies, organizations can both withstand near-term policy shifts and seize longer-term opportunities as the industry matures. Continued attention to ergonomics, thermal management, and standards alignment will determine which offerings achieve broad acceptance and which remain niche.

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Adoption of waveguide optics in AR glasses for ultra-thin and lightweight form factors
  • 5.2. Integration of eye tracking and foveated rendering to improve AR display performance
  • 5.3. Deployment of microLED panels in VR headsets to deliver higher brightness and contrast
  • 5.4. Use of advanced pancake lens designs to reduce VR headset bulk while maintaining field of view
  • 5.5. Development of mixed reality displays with dynamic occlusion capabilities for realistic interactions
  • 5.6. Implementation of holographic display engines to enable true 3D imaging in AR applications
  • 5.7. Advancements in flexible OLED displays for next generation lightweight and foldable AR devices
  • 5.8. Commercialization of full-color holographic waveguides for more immersive augmented reality experiences

6. Cumulative Impact of United States Tariffs 2025

7. Cumulative Impact of Artificial Intelligence 2025

8. AR/VR Display Market, by Type

  • 8.1. Augmented Reality (AR)
  • 8.2. Virtual Reality (VR)

9. AR/VR Display Market, by Device Type

  • 9.1. Head-Mounted Display
  • 9.2. Heads-Up Display
  • 9.3. Hologram
  • 9.4. Projectors

10. AR/VR Display Market, by Display Technology

  • 10.1. Liquid Crystal Display
  • 10.2. MicroLED
  • 10.3. Organic Light-Emitting Diode

11. AR/VR Display Market, by Application Areas

  • 11.1. Education & Training
  • 11.2. Gaming & Entertainment
  • 11.3. Healthcare
  • 11.4. Manufacturing & Construction
  • 11.5. Retail & E-commerce

12. AR/VR Display Market, by Region

  • 12.1. Americas
    • 12.1.1. North America
    • 12.1.2. Latin America
  • 12.2. Europe, Middle East & Africa
    • 12.2.1. Europe
    • 12.2.2. Middle East
    • 12.2.3. Africa
  • 12.3. Asia-Pacific

13. AR/VR Display Market, by Group

  • 13.1. ASEAN
  • 13.2. GCC
  • 13.3. European Union
  • 13.4. BRICS
  • 13.5. G7
  • 13.6. NATO

14. AR/VR Display Market, by Country

  • 14.1. United States
  • 14.2. Canada
  • 14.3. Mexico
  • 14.4. Brazil
  • 14.5. United Kingdom
  • 14.6. Germany
  • 14.7. France
  • 14.8. Russia
  • 14.9. Italy
  • 14.10. Spain
  • 14.11. China
  • 14.12. India
  • 14.13. Japan
  • 14.14. Australia
  • 14.15. South Korea

15. Competitive Landscape

  • 15.1. Market Share Analysis, 2024
  • 15.2. FPNV Positioning Matrix, 2024
  • 15.3. Competitive Analysis
    • 15.3.1. Apple Inc.
    • 15.3.2. Augmedics, Inc.
    • 15.3.3. AUO Corporation
    • 15.3.4. Barco N.V.
    • 15.3.5. BOE Technology Group Co., Ltd.
    • 15.3.6. Google LLC by Alphabet Inc.
    • 15.3.7. Holoeye Photonics AG
    • 15.3.8. Innolux Corporation
    • 15.3.9. Kopin Corporation
    • 15.3.10. Kura Technologies
    • 15.3.11. Lenovo Group Limited
    • 15.3.12. LG Display Co., Ltd.
    • 15.3.13. Magic Leap, Inc.
    • 15.3.14. Meta Platforms, Inc.
    • 15.3.15. Mojo Vision
    • 15.3.16. Raontech
    • 15.3.17. Samsung Electronics Co., Ltd.
    • 15.3.18. Seiko Epson Corporation
    • 15.3.19. Sony Group Corporation
    • 15.3.20. STMicroelectronics N.V.
    • 15.3.21. TCL Technology Group Corporation
    • 15.3.22. TeamViewer SE
    • 15.3.23. Virtual Realities, LLC
    • 15.3.24. Vuzix Corporation
    • 15.3.25. Wave Optics Limited by Snap
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