시장보고서
상품코드
1500865

세계의 저작권 침해 방지 시장 : 규모, 점유율, 동향 분석 보고서 - 용도별, 최종사용자별, 지역별 전망 및 예측(2024-2031년)

Global Anti-Piracy Protection Market Size, Share & Trends Analysis Report By Application (Software and Service), By End User (OTT Platforms, Film & TV, Gaming, Publication & Media, Music and Others), By Regional Outlook and Forecast, 2024 - 2031

발행일: | 리서치사: KBV Research | 페이지 정보: 영문 178 Pages | 배송안내 : 즉시배송

    
    
    



※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

저작권 침해 방지 시장 규모는 예측 기간 동안 10.8%의 CAGR로 성장하여 2031년까지 5억 1,700만 달러에 달할 것으로 예상됩니다.

또한 소비자들은 영화, 음악, 소프트웨어, 게임, 문학 등 고품질 컨텐츠를 점점 더 높이 평가하고 있습니다. 합법적인 컨텐츠 유통 플랫폼은 소비자들이 품질, 신뢰성, 진위성에 대한 업계 표준을 충족하는 컨텐츠에 접근할 수 있도록 합니다. 저작권 침해 방지 보호는 저작권이 있는 컨텐츠의 품질이 낮거나 변형된 버전이 무단으로 배포되는 것을 방지하여 합법적인 컨텐츠의 무결성을 유지하는 데 도움이 됩니다. 저작권 침해 방지 보호를 통해 합법적으로 컨텐츠를 획득한 소비자는 불법 복제와 관련된 위험 없이 이러한 추가적인 이점을 충분히 누릴 수 있습니다. 따라서 고품질의 합법적인 컨텐츠에 대한 소비자 수요는 시장 성장을 촉진합니다.

그러나 디지털 저작권 관리(DRM), 암호화, 워터마킹과 같은 고급 저작권 침해 방지 기술을 구현하기 위해서는 많은 초기 투자가 필요합니다. 여기에는 소프트웨어 라이선스 및 하드웨어 구매, 그리고 이러한 시스템을 기존 인프라에 통합하는 작업이 포함됩니다. 예산이 한정된 중소기업의 경우, 이러한 초기 비용은 매우 큰 부담이 될 수 있습니다. 초기 비용 외에도 저작권 침해 방지 시스템을 유지 및 업데이트하는 데는 지속적인 비용이 발생합니다. 여기에는 소프트웨어 업데이트, 라이선스 갱신, 시스템 관리 및 운영을 위한 기술 인력 고용 등이 포함됩니다. 중소기업의 경우, 이러한 정기적인 비용은 재정적 자원을 압박할 수 있습니다. 결론적으로, 높은 구현 비용으로 인해 시장 성장을 저해하고 있습니다.

컴포넌트별 전망

컴포넌트를 기준으로 시장은 서비스와 소프트웨어로 나뉩니다. 서비스 부문은 2023년 시장에서 33%의 매출 점유율을 차지했습니다. 저작권 침해 방지 서비스는 저작권 침해 식별 및 대응에 대한 전문 지식을 갖춘 전문 기업이 제공합니다. 이 회사들은 최신 저작권 침해 동향, 기술 및 법적 프레임워크에 정통한 전문가를 고용하고 있습니다. 서비스 제공업체는 단순한 소프트웨어 도구를 넘어 법률 지원, 포렌식 분석, 전략적 조언 등 종합적인 솔루션을 제공합니다.

최종사용자별 전망

최종사용자를 기준으로 시장은 영화 및 TV, OTT 플랫폼, 출판 및 미디어, 게임, 음악, 기타로 분류됩니다. 2023년 영화 및 TV 부문은 시장에서 26%의 매출 점유율을 차지했습니다. 영화 및 TV 컨텐츠는 막대한 제작, 유통 및 마케팅 투자가 수반되는 고부가가치 지적재산권입니다. 영화 및 TV 프로그램의 저작권 침해는 제작 스튜디오, 배급사 및 컨텐츠 제작자에게 막대한 수익 손실을 초래합니다. 이 귀중한 컨텐츠를 불법 복제, 배포 및 시청으로부터 보호하는 것은 영화 및 TV 업계 이해관계자들의 최우선 과제입니다.

지역별 전망

지역별로 보면 시장은 북미, 유럽, 아시아태평양, 라틴아메리카, 중동 및 아프리카로 분석되었습니다. 북미는 2023년 시장에서 37%의 매출 점유율을 기록했습니다. 북미는 영화, TV 프로그램, 음악, 소프트웨어, 비디오 게임, 전자책 등 디지털 컨텐츠 시장이 큽니다. 북미의 디지털 컨텐츠 소비량이 많기 때문에 컨텐츠 제작자, 배포자 및 권리자의 지적 재산권과 수익원을 보호하기 위해 저작권 침해 방지에 대한 큰 수요가 발생하고 있습니다.

목차

제1장 시장 범위와 조사 방법

  • 시장 정의
  • 목적
  • 시장 범위
  • 세분화
  • 조사 방법

제2장 시장 요람

  • 주요 하이라이트

제3장 시장 개요

  • 소개
    • 개요
      • 시장 구성과 시나리오
  • 시장에 영향을 미치는 주요 요인
    • 시장 성장 촉진요인
    • 시장 성장 억제요인
    • 시장 기회
    • 시장 과제

제4장 경쟁 분석 - 세계

  • 시장 점유율 분석 2023년
  • Porter's Five Forces 분석

제5장 세계 시장 : 컴포넌트별

  • 세계의 소프트웨어 시장 : 지역별
  • 세계의 서비스 시장 : 지역별

제6장 세계 시장 : 최종사용자별

  • 세계의 OTT 플랫폼 시장 : 지역별
  • 세계의 영화·TV 시장 : 지역별
  • 세계의 게임 시장 : 지역별
  • 세계의 출판·미디어 시장 : 지역별
  • 세계의 음악 시장 : 지역별
  • 세계의 기타 시장 : 지역별

제7장 세계 시장 : 지역별

  • 북미
    • 북미의 시장 : 국가별
      • 미국
      • 캐나다
      • 멕시코
      • 기타 북미
  • 유럽
    • 유럽의 시장 : 국가별
      • 독일
      • 영국
      • 프랑스
      • 러시아
      • 스페인
      • 이탈리아
      • 기타 유럽
  • 아시아태평양
    • 아시아태평양의 시장 : 국가별
      • 중국
      • 일본
      • 인도
      • 한국
      • 싱가포르
      • 말레이시아
      • 기타 아시아태평양
  • 라틴아메리카, 중동 및 아프리카
    • 라틴아메리카, 중동 및 아프리카 시장 : 국가별
      • 브라질
      • 아르헨티나
      • 아랍에미리트
      • 사우디아라비아
      • 남아프리카공화국
      • 나이지리아
      • 기타 라틴아메리카, 중동 및 아프리카

제8장 기업 개요

  • Akamai Technologies, Inc
  • Cisco Systems, Inc
  • Digimarc Corporation
  • Irdeto BV.(Naspers)
  • Red Points Solutions SL
  • Synamedia
  • Castlabs GmbH
  • Friend MTS Limited
  • Kudelski Group
  • Brightcove, Inc

제9장 저작권 침해 방지 시장 성공 필수 조건

ksm 24.07.01

The Global Anti-Piracy Protection Market size is expected to reach $517 million by 2031, rising at a market growth of 10.8% CAGR during the forecast period.

OTT platforms operate on subscription-based revenue models, generating revenue from subscriber fees rather than individual content purchases. OTT platforms and streaming services offer a vast array of digital content, including TV shows, movies, music, and original programming. According to Chartmasters, Spotify's subscriber base is strong, with 236 million paid users from a total market of 667 million. Spotify claims 60% of top hits' global streams. Hence, the OTT platforms segment procured 34% revenue in the market in 2023. As consumers increasingly shift towards digital content consumption, the demand for effective anti-piracy protection grows to safeguard the valuable intellectual property on these platforms. Piracy undermines these revenue streams by providing free or unauthorized access to premium content, leading to potential subscriber churn and revenue loss.

With the rise of digital content consumption, there's a corresponding increase in the volume and variety of online content. This expanded target surface provides more opportunities for pirates to exploit, necessitating robust anti-piracy measures to protect digital assets across various formats, including music, movies, ebooks, software, and video games. Piracy undermines these revenue streams by offering unauthorized access to content for free or at a significantly reduced cost. Therefore, increasing digital content consumption is driving the growth of the market.

Additionally, Consumers increasingly value high-quality content, including movies, music, software, games, and literature. Legal content distribution platforms ensure that consumers have access to content that meets industry standards for quality, reliability, and authenticity. Anti-piracy protection helps maintain the integrity of legitimate content by preventing the unauthorized distribution of low-quality or altered versions of copyrighted material. Anti-piracy protection ensures that consumers who obtain content legally can fully enjoy these additional benefits without the risks associated with pirated material. Hence, consumer demand for quality and legal content propels the market's growth.

However, implementing advanced anti-piracy technologies, such as digital rights management (DRM), encryption, and watermarking, requires substantial initial investment. This includes purchasing software licenses and hardware and integrating these systems into existing infrastructure. For SMEs with limited budgets, these upfront costs can be prohibitively expensive. Beyond initial costs, maintaining and updating anti-piracy systems involves continuous expenses. This includes software updates, renewing licenses, and employing technical staff to manage and operate the systems. For smaller companies, these recurring costs can strain financial resources. In conclusion, high implementation costs are impeding the growth of the market.

Component Outlook

Based on component, the market is divided into service and software. The service segment attained 33% revenue share in the market in 2023. Anti-piracy services are provided by specialized firms with expertise in identifying and combating piracy. These firms employ professionals who are well-versed in the latest piracy trends, technologies, and legal frameworks. Service providers offer comprehensive solutions that go beyond simple software tools, including legal support, forensic analysis, and strategic advice.

End Users Outlook

On the basis of end users, the market is segmented into film & TV, OTT platforms, publications & media, gaming, music, and others. In 2023, the film & TV segment procured 26% revenue share in the market. Film and TV content represents high-value intellectual property with significant production, distribution, and marketing investments. Piracy of movies and TV shows leads to substantial revenue losses for production studios, distributors, and content creators. Protecting this valuable content from unauthorized copying, distribution, and viewing is a top priority for film and TV industry stakeholders.

Regional Outlook

Region-wise, the market is analyzed across North America, Europe, Asia Pacific, and LAMEA. The North America region witnessed 37% revenue share in the market in 2023. North America is home to a large market for digital content, including movies, TV shows, music, software, video games, and ebooks. The high level of digital content consumption in North America creates a significant demand for anti-piracy protection to safeguard intellectual property rights and revenue streams for content creators, distributors, and rights holders.

List of Key Companies Profiled

  • Akamai Technologies, Inc.
  • Cisco Systems, Inc.
  • Digimarc Corporation
  • Irdeto B.V. (Naspers)
  • Red Points Solutions S.L.
  • Synamedia
  • Castlabs GmbH
  • Friend MTS Limited
  • Kudelski Group
  • Brightcove, Inc.

Global Anti-Piracy Protection Market Report Segmentation

By Component

  • Software
  • Service

By End User

  • OTT Platforms
  • Film & TV
  • Gaming
  • Publication & Media
  • Music
  • Others

By Geography

  • North America
    • US
    • Canada
    • Mexico
    • Rest of North America
  • Europe
    • Germany
    • UK
    • France
    • Russia
    • Spain
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Singapore
    • Malaysia
    • Rest of Asia Pacific
  • LAMEA
    • Brazil
    • Argentina
    • UAE
    • Saudi Arabia
    • South Africa
    • Nigeria
    • Rest of LAMEA

Table of Contents

Chapter 1. Market Scope & Methodology

  • 1.1 Market Definition
  • 1.2 Objectives
  • 1.3 Market Scope
  • 1.4 Segmentation
    • 1.4.1 Global Anti-Piracy Protection Market, by Component
    • 1.4.2 Global Anti-Piracy Protection Market, by End User
    • 1.4.3 Global Anti-Piracy Protection Market, by Geography
  • 1.5 Methodology for the research

Chapter 2. Market at a Glance

  • 2.1 Key Highlights

Chapter 3. Market Overview

  • 3.1 Introduction
    • 3.1.1 Overview
      • 3.1.1.1 Market Composition and Scenario
  • 3.2 Key Factors Impacting the Market
    • 3.2.1 Market Drivers
    • 3.2.2 Market Restraints
    • 3.2.3 Market Opportunities
    • 3.2.4 Market Challenges

Chapter 4. Competition Analysis - Global

  • 4.1 Market Share Analysis, 2023
  • 4.2 Porter Five Forces Analysis

Chapter 5. Global Anti-Piracy Protection Market by Component

  • 5.1 Global Software Market by Region
  • 5.2 Global Service Market by Region

Chapter 6. Global Anti-Piracy Protection Market by End User

  • 6.1 Global OTT Platforms Market by Region
  • 6.2 Global Film & TV Market by Region
  • 6.3 Global Gaming Market by Region
  • 6.4 Global Publication & Media Market by Region
  • 6.5 Global Music Market by Region
  • 6.6 Global Others Market by Region

Chapter 7. Global Anti-Piracy Protection Market by Region

  • 7.1 North America Anti-Piracy Protection Market
    • 7.1.1 North America Anti-Piracy Protection Market by Component
      • 7.1.1.1 North America Software Market by Country
      • 7.1.1.2 North America Service Market by Country
    • 7.1.2 North America Anti-Piracy Protection Market by End User
      • 7.1.2.1 North America OTT Platforms Market by Country
      • 7.1.2.2 North America Film & TV Market by Country
      • 7.1.2.3 North America Gaming Market by Country
      • 7.1.2.4 North America Publication & Media Market by Country
      • 7.1.2.5 North America Music Market by Country
      • 7.1.2.6 North America Others Market by Country
    • 7.1.3 North America Anti-Piracy Protection Market by Country
      • 7.1.3.1 US Anti-Piracy Protection Market
        • 7.1.3.1.1 US Anti-Piracy Protection Market by Component
        • 7.1.3.1.2 US Anti-Piracy Protection Market by End User
      • 7.1.3.2 Canada Anti-Piracy Protection Market
        • 7.1.3.2.1 Canada Anti-Piracy Protection Market by Component
        • 7.1.3.2.2 Canada Anti-Piracy Protection Market by End User
      • 7.1.3.3 Mexico Anti-Piracy Protection Market
        • 7.1.3.3.1 Mexico Anti-Piracy Protection Market by Component
        • 7.1.3.3.2 Mexico Anti-Piracy Protection Market by End User
      • 7.1.3.4 Rest of North America Anti-Piracy Protection Market
        • 7.1.3.4.1 Rest of North America Anti-Piracy Protection Market by Component
        • 7.1.3.4.2 Rest of North America Anti-Piracy Protection Market by End User
  • 7.2 Europe Anti-Piracy Protection Market
    • 7.2.1 Europe Anti-Piracy Protection Market by Component
      • 7.2.1.1 Europe Software Market by Country
      • 7.2.1.2 Europe Service Market by Country
    • 7.2.2 Europe Anti-Piracy Protection Market by End User
      • 7.2.2.1 Europe OTT Platforms Market by Country
      • 7.2.2.2 Europe Film & TV Market by Country
      • 7.2.2.3 Europe Gaming Market by Country
      • 7.2.2.4 Europe Publication & Media Market by Country
      • 7.2.2.5 Europe Music Market by Country
      • 7.2.2.6 Europe Others Market by Country
    • 7.2.3 Europe Anti-Piracy Protection Market by Country
      • 7.2.3.1 Germany Anti-Piracy Protection Market
        • 7.2.3.1.1 Germany Anti-Piracy Protection Market by Component
        • 7.2.3.1.2 Germany Anti-Piracy Protection Market by End User
      • 7.2.3.2 UK Anti-Piracy Protection Market
        • 7.2.3.2.1 UK Anti-Piracy Protection Market by Component
        • 7.2.3.2.2 UK Anti-Piracy Protection Market by End User
      • 7.2.3.3 France Anti-Piracy Protection Market
        • 7.2.3.3.1 France Anti-Piracy Protection Market by Component
        • 7.2.3.3.2 France Anti-Piracy Protection Market by End User
      • 7.2.3.4 Russia Anti-Piracy Protection Market
        • 7.2.3.4.1 Russia Anti-Piracy Protection Market by Component
        • 7.2.3.4.2 Russia Anti-Piracy Protection Market by End User
      • 7.2.3.5 Spain Anti-Piracy Protection Market
        • 7.2.3.5.1 Spain Anti-Piracy Protection Market by Component
        • 7.2.3.5.2 Spain Anti-Piracy Protection Market by End User
      • 7.2.3.6 Italy Anti-Piracy Protection Market
        • 7.2.3.6.1 Italy Anti-Piracy Protection Market by Component
        • 7.2.3.6.2 Italy Anti-Piracy Protection Market by End User
      • 7.2.3.7 Rest of Europe Anti-Piracy Protection Market
        • 7.2.3.7.1 Rest of Europe Anti-Piracy Protection Market by Component
        • 7.2.3.7.2 Rest of Europe Anti-Piracy Protection Market by End User
  • 7.3 Asia Pacific Anti-Piracy Protection Market
    • 7.3.1 Asia Pacific Anti-Piracy Protection Market by Component
      • 7.3.1.1 Asia Pacific Software Market by Country
      • 7.3.1.2 Asia Pacific Service Market by Country
    • 7.3.2 Asia Pacific Anti-Piracy Protection Market by End User
      • 7.3.2.1 Asia Pacific OTT Platforms Market by Country
      • 7.3.2.2 Asia Pacific Film & TV Market by Country
      • 7.3.2.3 Asia Pacific Gaming Market by Country
      • 7.3.2.4 Asia Pacific Publication & Media Market by Country
      • 7.3.2.5 Asia Pacific Music Market by Country
      • 7.3.2.6 Asia Pacific Others Market by Country
    • 7.3.3 Asia Pacific Anti-Piracy Protection Market by Country
      • 7.3.3.1 China Anti-Piracy Protection Market
        • 7.3.3.1.1 China Anti-Piracy Protection Market by Component
        • 7.3.3.1.2 China Anti-Piracy Protection Market by End User
      • 7.3.3.2 Japan Anti-Piracy Protection Market
        • 7.3.3.2.1 Japan Anti-Piracy Protection Market by Component
        • 7.3.3.2.2 Japan Anti-Piracy Protection Market by End User
      • 7.3.3.3 India Anti-Piracy Protection Market
        • 7.3.3.3.1 India Anti-Piracy Protection Market by Component
        • 7.3.3.3.2 India Anti-Piracy Protection Market by End User
      • 7.3.3.4 South Korea Anti-Piracy Protection Market
        • 7.3.3.4.1 South Korea Anti-Piracy Protection Market by Component
        • 7.3.3.4.2 South Korea Anti-Piracy Protection Market by End User
      • 7.3.3.5 Singapore Anti-Piracy Protection Market
        • 7.3.3.5.1 Singapore Anti-Piracy Protection Market by Component
        • 7.3.3.5.2 Singapore Anti-Piracy Protection Market by End User
      • 7.3.3.6 Malaysia Anti-Piracy Protection Market
        • 7.3.3.6.1 Malaysia Anti-Piracy Protection Market by Component
        • 7.3.3.6.2 Malaysia Anti-Piracy Protection Market by End User
      • 7.3.3.7 Rest of Asia Pacific Anti-Piracy Protection Market
        • 7.3.3.7.1 Rest of Asia Pacific Anti-Piracy Protection Market by Component
        • 7.3.3.7.2 Rest of Asia Pacific Anti-Piracy Protection Market by End User
  • 7.4 LAMEA Anti-Piracy Protection Market
    • 7.4.1 LAMEA Anti-Piracy Protection Market by Component
      • 7.4.1.1 LAMEA Software Market by Country
      • 7.4.1.2 LAMEA Service Market by Country
    • 7.4.2 LAMEA Anti-Piracy Protection Market by End User
      • 7.4.2.1 LAMEA OTT Platforms Market by Country
      • 7.4.2.2 LAMEA Film & TV Market by Country
      • 7.4.2.3 LAMEA Gaming Market by Country
      • 7.4.2.4 LAMEA Publication & Media Market by Country
      • 7.4.2.5 LAMEA Music Market by Country
      • 7.4.2.6 LAMEA Others Market by Country
    • 7.4.3 LAMEA Anti-Piracy Protection Market by Country
      • 7.4.3.1 Brazil Anti-Piracy Protection Market
        • 7.4.3.1.1 Brazil Anti-Piracy Protection Market by Component
        • 7.4.3.1.2 Brazil Anti-Piracy Protection Market by End User
      • 7.4.3.2 Argentina Anti-Piracy Protection Market
        • 7.4.3.2.1 Argentina Anti-Piracy Protection Market by Component
        • 7.4.3.2.2 Argentina Anti-Piracy Protection Market by End User
      • 7.4.3.3 UAE Anti-Piracy Protection Market
        • 7.4.3.3.1 UAE Anti-Piracy Protection Market by Component
        • 7.4.3.3.2 UAE Anti-Piracy Protection Market by End User
      • 7.4.3.4 Saudi Arabia Anti-Piracy Protection Market
        • 7.4.3.4.1 Saudi Arabia Anti-Piracy Protection Market by Component
        • 7.4.3.4.2 Saudi Arabia Anti-Piracy Protection Market by End User
      • 7.4.3.5 South Africa Anti-Piracy Protection Market
        • 7.4.3.5.1 South Africa Anti-Piracy Protection Market by Component
        • 7.4.3.5.2 South Africa Anti-Piracy Protection Market by End User
      • 7.4.3.6 Nigeria Anti-Piracy Protection Market
        • 7.4.3.6.1 Nigeria Anti-Piracy Protection Market by Component
        • 7.4.3.6.2 Nigeria Anti-Piracy Protection Market by End User
      • 7.4.3.7 Rest of LAMEA Anti-Piracy Protection Market
        • 7.4.3.7.1 Rest of LAMEA Anti-Piracy Protection Market by Component
        • 7.4.3.7.2 Rest of LAMEA Anti-Piracy Protection Market by End User

Chapter 8. Company Profiles

  • 8.1 Akamai Technologies, Inc.
    • 8.1.1 Company Overview
    • 8.1.2 Financial Analysis
    • 8.1.3 Research & Development Expense
    • 8.1.4 SWOT Analysis
  • 8.2 Cisco Systems, Inc.
    • 8.2.1 Company Overview
    • 8.2.2 Financial Analysis
    • 8.2.3 Regional Analysis
    • 8.2.4 Research & Development Expense
    • 8.2.5 SWOT Analysis
  • 8.3 Digimarc Corporation
    • 8.3.1 Company Overview
    • 8.3.2 Financial Analysis
    • 8.3.3 Research & Development Expenses
  • 8.4 Irdeto B.V. (Naspers)
    • 8.4.1 Company Overview
  • 8.5 Red Points Solutions S.L.
    • 8.5.1 Company Overview
  • 8.6 Synamedia
    • 8.6.1 Company Overview
  • 8.7 Castlabs GmbH
    • 8.7.1 Company Overview
  • 8.8 Friend MTS Limited
    • 8.8.1 Company Overview
  • 8.9 Kudelski Group
    • 8.9.1 Company Overview
    • 8.9.2 Financial Analysis
    • 8.9.3 Segmental and Regional Analysis
  • 8.10. Brightcove, Inc.
    • 8.10.1 Company Overview
    • 8.10.2 Financial Analysis
    • 8.10.3 Regional Analysis
    • 8.10.4 Research & Development Expenses
    • 8.10.5 SWOT Analysis

Chapter 9. Winning Imperatives of Anti-Piracy Protection Market

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