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세계의 OTT(Over-The-Top) 서비스 시장 : 규모, 점유율, 동향 분석(플랫폼별, 수익화 모델별, 서비스 분야별, 유형별, 스트리밍 장치별, 지역별), 전망, 예측

Global Over the Top (OTT) Services Market Size, Share & Industry Analysis Report By Platform (App-Based and Web-Based), By Monetization Model, By Service Vertical, By Type, By Streaming Device, By Regional Outlook and Forecast, 2025 - 2032

발행일: | 리서치사: KBV Research | 페이지 정보: 영문 387 Pages | 배송안내 : 즉시배송

    
    
    



※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

OTT(Over-The-Top) 서비스 시장 규모는 예측 기간 동안 17.6%의 연평균 복합 성장률(CAGR)로, 2032년까지 9,127억 4,000만 달러에 달할 것으로 예상되고 있습니다.

또한 세계 인터넷 인프라의 급속한 확대도 시장 성장에 크게 기여하고 있습니다. 특히 신흥국에서는 더 많은 지역에서 신뢰할 수 있는 고속 인터넷을 사용할 수 있게 되면서 디지털 컨텐츠의 가용성과 소비량이 급격히 증가하고 있습니다. 도시 지역에서 멀리 떨어진 농촌 지역에 이르기까지 광대역 연결 개선으로 더 많은 사람들이 스트리밍 플랫폼에 액세스할 수 있게 되어 시장 성장을 가속하는 토양이 탄생했습니다. 따라서 인터넷 보급률과 광대역 연결의 향상은 OTT 컨텐츠에 대한 세계적인 접근을 가속화하고 시장 성장을 이끌고 있습니다.

하지만 OTT(Over-The-Top) 서비스 시장이 직면한 가장 임박한 과제 중 하나는 컨텐츠의 저작권 침해와 무허가 스트리밍의 급증입니다. 고속 인터넷과 스트리밍 기술의 보급에 따라 디지털 컨텐츠를 불법으로 공유 및 소비하는 수단도 증가하고 있습니다. 많은 웹사이트와 애플리케이션은 종종 공식적인 출시 직후 해적판 컨텐츠를 제공하고 정규 플랫폼에서 트래픽을 빼앗고 있습니다. 즉, 컨텐츠의 저작권 침해와 무허가 스트리밍 증가는 수익을 위협하고 지적 재산 보호가 시장 성장을 방해하고 있습니다.

플랫폼별 전망

플랫폼별로 볼 때 시장은 앱 기반과 웹 기반의 두 가지로 나뉘어져 있습니다. 유연성과 간편한 액세스를 제공하기 위해 많은 사용자, 특히 비즈니스 환경 및 공유 장치를 사용하는 사용자에게 실용적인 선택이 되고 있습니다. 또한 웹 기반 서비스는 다양한 네트워크를 통해 컨텐츠에 신속하게 액세스하기 위해 자주 사용되며 호환성과 장치 독립적을 중시하는 사용자에게 이상적입니다.

수익화 모델별 전망

수익화 모델을 기반으로 시장은 구독 유형, 광고 유형, 거래 유형의 세 가지로 분류됩니다. 바이어와 스마트 TV 시청자의 대규모 사용자 기반으로 인해 이 모델은 광고주와 OTT 제공업체에게 매력적인 제품이 되고 있습니다.

서비스 분야별 전망

서비스 분야별로 보면, 시장은 미디어 및 엔터테인먼트, 게임, 교육 및 학습, 기타로 분류됩니다. 리얼, 시험 대책 교재를 제공하는 OTT 플랫폼은 학생이나 전문가의 사이에서 인기가 높아지고 있습니다. 또한, 교육 기관과 OTT(Over-The-Top) 서비스 제공업체와의 제휴에 의해 온라인 학습 리소스의 입수성과 신뢰성이 향상되어, 이 부문 시장 프레즌스가 더욱 높아지고 있습니다.

유형별 전망

유형별로 볼 때 시장은 주문형 비디오, 온라인 게임, 음악 스트리밍, 커뮤니케이션 등으로 분류됩니다. 인터넷 인프라의 개선과 클라우드 게임 플랫폼의 이용 가능성으로 인해 사용자들은 고급 하드웨어 없이도 실시간 게임을 위한 OTT 서비스를 점점 더 많이 찾고 있습니다. 모바일 게임 앱, e스포츠 이벤트, 구독형 게임 서비스는 수익 성장에 크게 기여하고 있습니다.

스트리밍 장치별 전망

스트리밍 장치별로 시장은 스마트폰 및 태블릿, 데스크톱 및 노트북, IP TV 및 콘솔로 분류됩니다. OTT 앱이 사전 설치된 스마트 TV와 게임기의 보급도 이 성장에 기여하고 있습니다. 또한 음성 검색, 앱 통합, 연결성 향상 등 디바이스 기능의 진화에 의해 IP TV와 콘솔은 폭넓은 스트리밍 컨텐츠에 액세스하기 위한 최적의 수단이 되고 있습니다.

지역별 전망

지역별로 보면 북미, 유럽, 아시아태평양, LAMEA(라틴아메리카, 중동, 아프리카) 시장이 분석되고 있습니다. 인프라와 프리미엄 컨텐츠에 대한 높은 소비자 지출에 힘입어 구독 모델의 보급, 선도적인 OTT 제공업체의 존재, 오리지널 고품질 컨텐츠에 대한 수요가 이 지역의 성장에 크게 기여하고 있습니다.

목차

제1장 시장의 범위와 분석 수법

  • 시장의 정의
  • 목적
  • 시장 범위
  • 세분화
  • 분석 방법

제2장 시장 개관

  • 주요 하이라이트

제3장 시장 개요

  • 소개
    • 개요
      • 시장구성과 시나리오
  • 시장에 영향을 미치는 주요 요인
    • 시장 성장 촉진요인
    • 시장 성장 억제요인
    • 시장 기회
    • 시장의 과제
  • Porter's Five Forces 분석

제4장 경쟁 분석 : 세계 시장

  • 시장 점유율 분석(2023년)
  • OTT(Over-The-Top) 서비스 시장에서 전개되는 전략
  • Porter's Five Forces 분석

제5장 세계의 OTT(Over-The-Top) 서비스 시장 : 플랫폼별

  • 세계의 앱 기반 시장 : 지역별
  • 세계의 웹 베이스 시장 :지역별

제6장 세계의 OTT(Over-The-Top) 서비스 시장 : 수익화 모델별

  • 세계의 구독형 시장 : 지역별
  • 세계의 광고 베이스 시장 : 지역별
  • 세계의 거래 기반 시장 : 지역별

제7장 세계의 OTT(Over-The-Top) 서비스 시장 : 서비스 분야별

  • 세계의 미디어 및 엔터테인먼트 시장 : 지역별
  • 세계의 게임 시장 : 지역별
  • 세계의 교육 학습 시장 : 지역별
  • 세계의 다른 서비스 수직 시장 : 지역별

제8장 세계의 OTT(Over-The-Top) 서비스 시장 : 유형별

  • 세계의 비디오 온 디맨드 시장 : 지역별
  • 세계의 온라인 게임 시장 : 지역별
  • 세계의 음악 스트리밍 시장 : 지역별
  • 세계의 통신 시장 : 지역별
  • 세계의 다른 유형 시장 : 지역별

제9장 세계의 OTT(Over-The-Top) 서비스 시장 : 스트리밍 장치별

  • 세계의 스마트폰 및 태블릿 시장 : 지역별
  • 세계의 IPTV 및 게임기 시장 : 지역별
  • 세계의 데스크톱 및 랩탑 시장 : 지역별

제10장 세계의 OTT(Over-The-Top) 서비스 시장 : 지역별

  • 북미
    • 북미의 OTT(Over-The-Top) 서비스 시장 : 국가별
      • 미국
      • 캐나다
      • 멕시코
      • 기타 북미
  • 유럽
    • 유럽의 OTT(Over-The-Top) 서비스 시장 : 국가별
      • 영국
      • 독일
      • 프랑스
      • 러시아
      • 스페인
      • 이탈리아
      • 기타 유럽
  • 아시아태평양
    • 아시아태평양 OTT(Over-The-Top) 서비스 시장 : 국가별
      • 중국
      • 일본
      • 인도
      • 한국
      • 호주
      • 말레이시아
      • 기타 아시아태평양
  • 라틴아메리카, 중동 및 아프리카
    • 라틴아메리카, 중동 및 아프리카의 OTT(Over-The-Top) 서비스 시장 : 국가별
      • 브라질
      • 아르헨티나
      • 아랍에미리트(UAE)
      • 사우디아라비아
      • 남아프리카
      • 나이지리아
      • 기타 라틴아메리카, 중동 및 아프리카

제11장 기업 프로파일

  • Netflix, Inc
  • Amazoncom, Inc.
  • Hulu, LLC(The Walt Disney Company)
  • Apple, Inc(Apple TV)
  • Paramount Plus
  • Peacock TV, LLC(NBCUniversal Media, LLC)
  • Google LLC(Youtube, LLC)
  • Tencent Holdings Ltd
  • Brightcove, Inc
  • Warner Bros Discovery, Inc.(HBO Max)
  • iQIYI, Inc(Baidu, Inc.)
  • MBC 그룹(Shahid)

제12장 OTT(Over-The-Top) 서비스 시장의 성공 필수 조건

SHW 25.06.17

The Global Over the Top (OTT) Services Market size is expected to reach $912.74 Billion by 2032, rising at a market growth of 17.6% CAGR during the forecast period.

The Platform segment in the Over The Top (OTT) Service Market refers to the underlying infrastructure that enables the delivery, management, and monetization of digital content. It includes software solutions and backend systems that support content streaming, user management, analytics, and payment processing. These platforms serve as the foundation for OTT service providers to deliver content across various devices and networks. Key features often include scalability, cloud integration, and support for adaptive bitrate streaming.

Consumer behaviour has undergone a fundamental shift in recent years, with a strong preference emerging for on-demand and personalized content. Traditional broadcasting models are losing relevance as viewers increasingly seek the flexibility to watch what they want, when, and how. With their rich libraries of movies, shows, and exclusive content, OTT services perfectly cater to this evolving demand. Hence, shift in consumer viewing preferences towards on-demand and personalized content is driving the growth of the market.

Additionally, the rapid expansion of internet infrastructure across the globe has significantly contributed to the growth of the market. As more regions, especially in emerging economies, gain access to reliable and high-speed internet, the availability and consumption of digital content have witnessed a dramatic surge. From urban centers to remote rural areas, improved broadband connectivity enables more people to access streaming platforms, creating a fertile ground for market growth. Thus, rising internet penetration and broadband connectivity accelerate global access to OTT content is propelling the growth of the market.

However, one of the most pressing challenges confronting the OTT services market is the rampant increase in content piracy and unauthorized streaming. As high-speed internet and streaming technology become more accessible, so do the means for illicitly sharing and consuming digital content. Numerous websites and applications offer pirated content, often immediately after its official release, drawing traffic away from legitimate platforms. In conclusion, rising content piracy and unauthorized streaming threaten revenue and IP protection is hampering the growth of the market.

Platform Outlook

By platform, the market is bifurcated into app-based and web-based. Web-based platforms continue to attract users who prefer streaming content via internet browsers on desktops and laptops. These platforms offer flexibility and ease of access without requiring installations, making them a practical choice for many users, especially in professional or shared device settings. Moreover, web-based services are frequently used for quick access to content across various networks and are ideal for users who prioritize compatibility and device independence.

Monetization Model Outlook

Based on by monetization model, the market is characterized into subscription-based, advertising-based, and transaction-based. This model appeals to cost-sensitive viewers who prefer not to pay for subscriptions while still accessing premium content. The growth of digital advertising, advancements in targeted ad technologies, and the large mobile and smart TV viewer user base have made this model attractive to advertisers and OTT providers. As more brands allocate higher budgets to digital platforms, OTT services leveraging ad-based revenue models continue to gain traction.

Service Vertical Outlook

On the basis of service vertical, the market is classified into media & entertainment, gaming, education & learning, and others. The increasing need for remote education, skill development, and flexible learning options across various age groups fuels this growth. OTT platforms offering educational content, online courses, tutorials, and exam preparation materials have become popular among students and professionals. Moreover, partnerships between educational institutions and OTT service providers have strengthened the availability and credibility of online learning resources, further boosting the segment's market presence.

Type Outlook

Based on type, the market is segmented into video on demand, online gaming, music streaming, communication, and others. With improvements in internet infrastructure and the availability of cloud gaming platforms, users are increasingly turning to OTT services for real-time gaming without needing high-end hardware. Mobile gaming apps, esports events, and subscription-based gaming services have significantly contributed to revenue growth. The rise of social gaming communities and immersive gaming content continues to enhance user engagement across this segment.

Streaming Device Outlook

By streaming device, the market is divided into smartphones & tablets, desktops & laptops, and IP TV's & consoles. These devices support seamless HD and 4K content streaming, making them ideal for home entertainment setups. The increasing adoption of smart TVs and gaming consoles preloaded with popular OTT apps has contributed to this growth. Moreover, advancements in device capabilities, such as voice search, app integration, and enhanced connectivity, have made IP TVs and consoles a preferred medium for accessing a wide range of streaming content.

Regional Outlook

Region-wise, the market is analyzed across North America, Europe, Asia Pacific, and LAMEA. The North America segment witnessed 36% revenue share in the market in 2024. This is supported by the region's mature digital infrastructure and high consumer spending on premium content. The widespread adoption of subscription-based models, presence of major OTT providers, and demand for original, high-quality content have been key factors contributing to the region's growth.

Recent Strategies Deployed in the Market

  • Apr-2025: Paramount Plus expanded its OTT presence in Japan through a partnership with Lemino, operated by NTT Docomo. The collaboration offers Japanese viewers access to Paramount+ content via Lemino's a la carte subscription, broadening Paramount+'s streaming footprint in the region.
  • Feb-2025: Brightcove upgraded its OTT solution with Applicaster, offering faster deployment, improved streaming quality, flexible app experiences, and 40% lower entry costs. This enhances media companies' ability to monetize content, scale audiences, and optimize streaming in the OTT services market.
  • Feb-2025: Apple Inc. launched the Apple TV+ app on Google Play for Android users, expanding beyond iOS to grow its subscriber base. This move supports Apple's strategy to boost its services revenue amid hardware sales challenges and rising popularity of original content like "Severance."
  • Jan-2025: Amazon.com, Inc. came into partnership with Astro to launch FAST channels across Over-the-Top (OTT) and Direct-to-Home (DTH) platforms using AWS Elemental MediaTailor, enhancing content distribution and personalized ad insertion for Astro's sooka and NJOI platforms.
  • Oct-2024: Amazon acquired MX Player's assets and merged it with Amazon miniTV to create Amazon MX Player, a major free ad-supported streaming service in India. This expands Amazon's OTT presence with a large content library, broad user base, and enhanced advertising opportunities across multiple platforms.

List of Key Companies Profiled

  • Netflix, Inc.
  • Amazon.com, Inc.
  • Hulu, LLC (The Walt Disney Company)
  • Apple, Inc.
  • Paramount Plus
  • Peacock TV, LLC (NBCUniversal Media, LLC)
  • Google LLC (Youtube, LLC)
  • Tencent Holdings Ltd.
  • Brightcove, Inc.
  • Warner Bros. Discovery, Inc. (HBO Max)
  • iQIYI, Inc.(Baidu, Inc.)
  • MBC Group (Shahid )

Global Over the Top (OTT) Services Market Report Segmentation

By Platform

  • App-Based
  • Web-Based

By Monetization Model

  • Subscription-Based
  • Advertising-Based
  • Transaction-Based

By Service Vertical

  • Media & Entertainment
  • Gaming
  • Education & Learning
  • Other Service Vertical

By Type

  • Video on Demand
  • Online Gaming
  • Music Streaming
  • Communication
  • Other Type

By Streaming Device

  • Smartphones & Tablets
  • IP TV's & Consoles
  • Desktops & Laptops

By Geography

  • North America
    • US
    • Canada
    • Mexico
    • Rest of North America
  • Europe
    • Germany
    • UK
    • France
    • Russia
    • Spain
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Malaysia
    • Rest of Asia Pacific
  • LAMEA
    • Brazil
    • Argentina
    • UAE
    • Saudi Arabia
    • South Africa
    • Nigeria
    • Rest of LAMEA

Table of Contents

Chapter 1. Market Scope & Methodology

  • 1.1 Market Definition
  • 1.2 Objectives
  • 1.3 Market Scope
  • 1.4 Segmentation
    • 1.4.1 Global Over the Top (OTT) Services Market, by Platform
    • 1.4.2 Global Over the Top (OTT) Services Market, by Monetization Model
    • 1.4.3 Global Over the Top (OTT) Services Market, by Service Vertical
    • 1.4.4 Global Over the Top (OTT) Services Market, by Type
    • 1.4.5 Global Over the Top (OTT) Services Market, by Streaming Device
    • 1.4.6 Global Over the Top (OTT) Services Market, by Geography
  • 1.5 Methodology for the research

Chapter 2. Market at a Glance

  • 2.1 Key Highlights

Chapter 3. Market Overview

  • 3.1 Introduction
    • 3.1.1 Overview
      • 3.1.1.1 Market Composition and Scenario
  • 3.2 Key Factors Impacting the Market
    • 3.2.1 Market Drivers
    • 3.2.2 Market Restraints
    • 3.2.3 Market Opportunities
    • 3.2.4 Market Challenges

Chapter 4. Competition Analysis - Global

  • 4.1 Market Share Analysis, 2024
  • 4.2 Strategies Deployed in Over the Top (OTT) Services Market
  • 4.3 Porter Five Forces Analysis

Chapter 5. Global Over the Top (OTT) Services Market by Platform

  • 5.1 Global App-Based Market by Region
  • 5.2 Global Web-Based Market by Region

Chapter 6. Global Over the Top (OTT) Services Market by Monetization Model

  • 6.1 Global Subscription-Based Market by Region
  • 6.2 Global Advertising-Based Market by Region
  • 6.3 Global Transaction-Based Market by Region

Chapter 7. Global Over the Top (OTT) Services Market by Service Vertical

  • 7.1 Global Media & Entertainment Market by Region
  • 7.2 Global Gaming Market by Region
  • 7.3 Global Education & Learning Market by Region
  • 7.4 Global Other Service Vertical Market by Region

Chapter 8. Global Over the Top (OTT) Services Market by Type

  • 8.1 Global Video on Demand Market by Region
  • 8.2 Global Online Gaming Market by Region
  • 8.3 Global Music Streaming Market by Region
  • 8.4 Global Communication Market by Region
  • 8.5 Global Other Type Market by Region

Chapter 9. Global Over the Top (OTT) Services Market by Streaming Device

  • 9.1 Global Smartphones & Tablets Market by Region
  • 9.2 Global IP TV's & Consoles Market by Region
  • 9.3 Global Desktops & Laptops Market by Region

Chapter 10. Global Over the Top (OTT) Services Market by Region

  • 10.1 North America Over the Top (OTT) Services Market
    • 10.1.1 North America Over the Top (OTT) Services Market by Platform
      • 10.1.1.1 North America App-Based Market by Region
      • 10.1.1.2 North America Web-Based Market by Region
    • 10.1.2 North America Over the Top (OTT) Services Market by Monetization Model
      • 10.1.2.1 North America Subscription-Based Market by Country
      • 10.1.2.2 North America Advertising-Based Market by Country
      • 10.1.2.3 North America Transaction-Based Market by Country
    • 10.1.3 North America Over the Top (OTT) Services Market by Service Vertical
      • 10.1.3.1 North America Media & Entertainment Market by Country
      • 10.1.3.2 North America Gaming Market by Country
      • 10.1.3.3 North America Education & Learning Market by Country
      • 10.1.3.4 North America Other Service Vertical Market by Country
    • 10.1.4 North America Over the Top (OTT) Services Market by Type
      • 10.1.4.1 North America Video on Demand Market by Country
      • 10.1.4.2 North America Online Gaming Market by Country
      • 10.1.4.3 North America Music Streaming Market by Country
      • 10.1.4.4 North America Communication Market by Country
      • 10.1.4.5 North America Other Type Market by Country
    • 10.1.5 North America Over the Top (OTT) Services Market by Streaming Device
      • 10.1.5.1 North America Smartphones & Tablets Market by Country
      • 10.1.5.2 North America IP TV's & Consoles Market by Country
      • 10.1.5.3 North America Desktops & Laptops Market by Country
    • 10.1.6 North America Over the Top (OTT) Services Market by Country
      • 10.1.6.1 US Over the Top (OTT) Services Market
        • 10.1.6.1.1 US Over the Top (OTT) Services Market by Platform
        • 10.1.6.1.2 US Over the Top (OTT) Services Market by Monetization Model
        • 10.1.6.1.3 US Over the Top (OTT) Services Market by Service Vertical
        • 10.1.6.1.4 US Over the Top (OTT) Services Market by Type
        • 10.1.6.1.5 US Over the Top (OTT) Services Market by Streaming Device
      • 10.1.6.2 Canada Over the Top (OTT) Services Market
        • 10.1.6.2.1 Canada Over the Top (OTT) Services Market by Platform
        • 10.1.6.2.2 Canada Over the Top (OTT) Services Market by Monetization Model
        • 10.1.6.2.3 Canada Over the Top (OTT) Services Market by Service Vertical
        • 10.1.6.2.4 Canada Over the Top (OTT) Services Market by Type
        • 10.1.6.2.5 Canada Over the Top (OTT) Services Market by Streaming Device
      • 10.1.6.3 Mexico Over the Top (OTT) Services Market
        • 10.1.6.3.1 Mexico Over the Top (OTT) Services Market by Platform
        • 10.1.6.3.2 Mexico Over the Top (OTT) Services Market by Monetization Model
        • 10.1.6.3.3 Mexico Over the Top (OTT) Services Market by Service Vertical
        • 10.1.6.3.4 Mexico Over the Top (OTT) Services Market by Type
        • 10.1.6.3.5 Mexico Over the Top (OTT) Services Market by Streaming Device
      • 10.1.6.4 Rest of North America Over the Top (OTT) Services Market
        • 10.1.6.4.1 Rest of North America Over the Top (OTT) Services Market by Platform
        • 10.1.6.4.2 Rest of North America Over the Top (OTT) Services Market by Monetization Model
        • 10.1.6.4.3 Rest of North America Over the Top (OTT) Services Market by Service Vertical
        • 10.1.6.4.4 Rest of North America Over the Top (OTT) Services Market by Type
        • 10.1.6.4.5 Rest of North America Over the Top (OTT) Services Market by Streaming Device
  • 10.2 Europe Over the Top (OTT) Services Market
    • 10.2.1 Europe Over the Top (OTT) Services Market by Platform
      • 10.2.1.1 Europe App-Based Market by Country
      • 10.2.1.2 Europe Web-Based Market by Country
    • 10.2.2 Europe Over the Top (OTT) Services Market by Monetization Model
      • 10.2.2.1 Europe Subscription-Based Market by Country
      • 10.2.2.2 Europe Advertising-Based Market by Country
      • 10.2.2.3 Europe Transaction-Based Market by Country
    • 10.2.3 Europe Over the Top (OTT) Services Market by Service Vertical
      • 10.2.3.1 Europe Media & Entertainment Market by Country
      • 10.2.3.2 Europe Gaming Market by Country
      • 10.2.3.3 Europe Education & Learning Market by Country
      • 10.2.3.4 Europe Other Service Vertical Market by Country
    • 10.2.4 Europe Over the Top (OTT) Services Market by Type
      • 10.2.4.1 Europe Video on Demand Market by Country
      • 10.2.4.2 Europe Online Gaming Market by Country
      • 10.2.4.3 Europe Music Streaming Market by Country
      • 10.2.4.4 Europe Communication Market by Country
      • 10.2.4.5 Europe Other Type Market by Country
    • 10.2.5 Europe Over the Top (OTT) Services Market by Streaming Device
      • 10.2.5.1 Europe Smartphones & Tablets Market by Country
      • 10.2.5.2 Europe IP TV's & Consoles Market by Country
      • 10.2.5.3 Europe Desktops & Laptops Market by Country
    • 10.2.6 Europe Over the Top (OTT) Services Market by Country
      • 10.2.6.1 UK Over the Top (OTT) Services Market
        • 10.2.6.1.1 UK Over the Top (OTT) Services Market by Platform
        • 10.2.6.1.2 UK Over the Top (OTT) Services Market by Monetization Model
        • 10.2.6.1.3 UK Over the Top (OTT) Services Market by Service Vertical
        • 10.2.6.1.4 UK Over the Top (OTT) Services Market by Type
        • 10.2.6.1.5 UK Over the Top (OTT) Services Market by Streaming Device
      • 10.2.6.2 Germany Over the Top (OTT) Services Market
        • 10.2.6.2.1 Germany Over the Top (OTT) Services Market by Platform
        • 10.2.6.2.2 Germany Over the Top (OTT) Services Market by Monetization Model
        • 10.2.6.2.3 Germany Over the Top (OTT) Services Market by Service Vertical
        • 10.2.6.2.4 Germany Over the Top (OTT) Services Market by Type
        • 10.2.6.2.5 Germany Over the Top (OTT) Services Market by Streaming Device
      • 10.2.6.3 France Over the Top (OTT) Services Market
        • 10.2.6.3.1 France Over the Top (OTT) Services Market by Platform
        • 10.2.6.3.2 France Over the Top (OTT) Services Market by Monetization Model
        • 10.2.6.3.3 France Over the Top (OTT) Services Market by Service Vertical
        • 10.2.6.3.4 France Over the Top (OTT) Services Market by Type
        • 10.2.6.3.5 France Over the Top (OTT) Services Market by Streaming Device
      • 10.2.6.4 Russia Over the Top (OTT) Services Market
        • 10.2.6.4.1 Russia Over the Top (OTT) Services Market by Platform
        • 10.2.6.4.2 Russia Over the Top (OTT) Services Market by Monetization Model
        • 10.2.6.4.3 Russia Over the Top (OTT) Services Market by Service Vertical
        • 10.2.6.4.4 Russia Over the Top (OTT) Services Market by Type
        • 10.2.6.4.5 Russia Over the Top (OTT) Services Market by Streaming Device
      • 10.2.6.5 Spain Over the Top (OTT) Services Market
        • 10.2.6.5.1 Spain Over the Top (OTT) Services Market by Platform
        • 10.2.6.5.2 Spain Over the Top (OTT) Services Market by Monetization Model
        • 10.2.6.5.3 Spain Over the Top (OTT) Services Market by Service Vertical
        • 10.2.6.5.4 Spain Over the Top (OTT) Services Market by Type
        • 10.2.6.5.5 Spain Over the Top (OTT) Services Market by Streaming Device
      • 10.2.6.6 Italy Over the Top (OTT) Services Market
        • 10.2.6.6.1 Italy Over the Top (OTT) Services Market by Platform
        • 10.2.6.6.2 Italy Over the Top (OTT) Services Market by Monetization Model
        • 10.2.6.6.3 Italy Over the Top (OTT) Services Market by Service Vertical
        • 10.2.6.6.4 Italy Over the Top (OTT) Services Market by Type
        • 10.2.6.6.5 Italy Over the Top (OTT) Services Market by Streaming Device
      • 10.2.6.7 Rest of Europe Over the Top (OTT) Services Market
        • 10.2.6.7.1 Rest of Europe Over the Top (OTT) Services Market by Platform
        • 10.2.6.7.2 Rest of Europe Over the Top (OTT) Services Market by Monetization Model
        • 10.2.6.7.3 Rest of Europe Over the Top (OTT) Services Market by Service Vertical
        • 10.2.6.7.4 Rest of Europe Over the Top (OTT) Services Market by Type
        • 10.2.6.7.5 Rest of Europe Over the Top (OTT) Services Market by Streaming Device
  • 10.3 Asia Pacific Over the Top (OTT) Services Market
    • 10.3.1 Asia Pacific Over the Top (OTT) Services Market by Platform
      • 10.3.1.1 Asia Pacific App-Based Market by Country
      • 10.3.1.2 Asia Pacific Web-Based Market by Country
    • 10.3.2 Asia Pacific Over the Top (OTT) Services Market by Monetization Model
      • 10.3.2.1 Asia Pacific Subscription-Based Market by Country
      • 10.3.2.2 Asia Pacific Advertising-Based Market by Country
      • 10.3.2.3 Asia Pacific Transaction-Based Market by Country
    • 10.3.3 Asia Pacific Over the Top (OTT) Services Market by Service Vertical
      • 10.3.3.1 Asia Pacific Media & Entertainment Market by Country
      • 10.3.3.2 Asia Pacific Gaming Market by Country
      • 10.3.3.3 Asia Pacific Education & Learning Market by Country
      • 10.3.3.4 Asia Pacific Other Service Vertical Market by Country
    • 10.3.4 Asia Pacific Over the Top (OTT) Services Market by Type
      • 10.3.4.1 Asia Pacific Video on Demand Market by Country
      • 10.3.4.2 Asia Pacific Online Gaming Market by Country
      • 10.3.4.3 Asia Pacific Music Streaming Market by Country
      • 10.3.4.4 Asia Pacific Communication Market by Country
      • 10.3.4.5 Asia Pacific Other Type Market by Country
    • 10.3.5 Asia Pacific Over the Top (OTT) Services Market by Streaming Device
      • 10.3.5.1 Asia Pacific Smartphones & Tablets Market by Country
      • 10.3.5.2 Asia Pacific IP TV's & Consoles Market by Country
      • 10.3.5.3 Asia Pacific Desktops & Laptops Market by Country
    • 10.3.6 Asia Pacific Over the Top (OTT) Services Market by Country
      • 10.3.6.1 China Over the Top (OTT) Services Market
        • 10.3.6.1.1 China Over the Top (OTT) Services Market by Platform
        • 10.3.6.1.2 China Over the Top (OTT) Services Market by Monetization Model
        • 10.3.6.1.3 China Over the Top (OTT) Services Market by Service Vertical
        • 10.3.6.1.4 China Over the Top (OTT) Services Market by Type
        • 10.3.6.1.5 China Over the Top (OTT) Services Market by Streaming Device
      • 10.3.6.2 Japan Over the Top (OTT) Services Market
        • 10.3.6.2.1 Japan Over the Top (OTT) Services Market by Platform
        • 10.3.6.2.2 Japan Over the Top (OTT) Services Market by Monetization Model
        • 10.3.6.2.3 Japan Over the Top (OTT) Services Market by Service Vertical
        • 10.3.6.2.4 Japan Over the Top (OTT) Services Market by Type
        • 10.3.6.2.5 Japan Over the Top (OTT) Services Market by Streaming Device
      • 10.3.6.3 India Over the Top (OTT) Services Market
        • 10.3.6.3.1 India Over the Top (OTT) Services Market by Platform
        • 10.3.6.3.2 India Over the Top (OTT) Services Market by Monetization Model
        • 10.3.6.3.3 India Over the Top (OTT) Services Market by Service Vertical
        • 10.3.6.3.4 India Over the Top (OTT) Services Market by Type
        • 10.3.6.3.5 India Over the Top (OTT) Services Market by Streaming Device
      • 10.3.6.4 South Korea Over the Top (OTT) Services Market
        • 10.3.6.4.1 South Korea Over the Top (OTT) Services Market by Platform
        • 10.3.6.4.2 South Korea Over the Top (OTT) Services Market by Monetization Model
        • 10.3.6.4.3 South Korea Over the Top (OTT) Services Market by Service Vertical
        • 10.3.6.4.4 South Korea Over the Top (OTT) Services Market by Type
        • 10.3.6.4.5 South Korea Over the Top (OTT) Services Market by Streaming Device
      • 10.3.6.5 Australia Over the Top (OTT) Services Market
        • 10.3.6.5.1 Australia Over the Top (OTT) Services Market by Platform
        • 10.3.6.5.2 Australia Over the Top (OTT) Services Market by Monetization Model
        • 10.3.6.5.3 Australia Over the Top (OTT) Services Market by Service Vertical
        • 10.3.6.5.4 Australia Over the Top (OTT) Services Market by Type
        • 10.3.6.5.5 Australia Over the Top (OTT) Services Market by Streaming Device
      • 10.3.6.6 Malaysia Over the Top (OTT) Services Market
        • 10.3.6.6.1 Malaysia Over the Top (OTT) Services Market by Platform
        • 10.3.6.6.2 Malaysia Over the Top (OTT) Services Market by Monetization Model
        • 10.3.6.6.3 Malaysia Over the Top (OTT) Services Market by Service Vertical
        • 10.3.6.6.4 Malaysia Over the Top (OTT) Services Market by Type
        • 10.3.6.6.5 Malaysia Over the Top (OTT) Services Market by Streaming Device
      • 10.3.6.7 Rest of Asia Pacific Over the Top (OTT) Services Market
        • 10.3.6.7.1 Rest of Asia Pacific Over the Top (OTT) Services Market by Platform
        • 10.3.6.7.2 Rest of Asia Pacific Over the Top (OTT) Services Market by Monetization Model
        • 10.3.6.7.3 Rest of Asia Pacific Over the Top (OTT) Services Market by Service Vertical
        • 10.3.6.7.4 Rest of Asia Pacific Over the Top (OTT) Services Market by Type
        • 10.3.6.7.5 Rest of Asia Pacific Over the Top (OTT) Services Market by Streaming Device
  • 10.4 LAMEA Over the Top (OTT) Services Market
    • 10.4.1 LAMEA Over the Top (OTT) Services Market by Platform
      • 10.4.1.1 LAMEA App-Based Market by Country
      • 10.4.1.2 LAMEA Web-Based Market by Country
    • 10.4.2 LAMEA Over the Top (OTT) Services Market by Monetization Model
      • 10.4.2.1 LAMEA Subscription-Based Market by Country
      • 10.4.2.2 LAMEA Advertising-Based Market by Country
      • 10.4.2.3 LAMEA Transaction-Based Market by Country
    • 10.4.3 LAMEA Over the Top (OTT) Services Market by Service Vertical
      • 10.4.3.1 LAMEA Media & Entertainment Market by Country
      • 10.4.3.2 LAMEA Gaming Market by Country
      • 10.4.3.3 LAMEA Education & Learning Market by Country
      • 10.4.3.4 LAMEA Other Service Vertical Market by Country
    • 10.4.4 LAMEA Over the Top (OTT) Services Market by Type
      • 10.4.4.1 LAMEA Video on Demand Market by Country
      • 10.4.4.2 LAMEA Online Gaming Market by Country
      • 10.4.4.3 LAMEA Music Streaming Market by Country
      • 10.4.4.4 LAMEA Communication Market by Country
      • 10.4.4.5 LAMEA Other Type Market by Country
    • 10.4.5 LAMEA Over the Top (OTT) Services Market by Streaming Device
      • 10.4.5.1 LAMEA Smartphones & Tablets Market by Country
      • 10.4.5.2 LAMEA IP TV's & Consoles Market by Country
      • 10.4.5.3 LAMEA Desktops & Laptops Market by Country
    • 10.4.6 LAMEA Over the Top (OTT) Services Market by Country
      • 10.4.6.1 Brazil Over the Top (OTT) Services Market
        • 10.4.6.1.1 Brazil Over the Top (OTT) Services Market by Platform
        • 10.4.6.1.2 Brazil Over the Top (OTT) Services Market by Monetization Model
        • 10.4.6.1.3 Brazil Over the Top (OTT) Services Market by Service Vertical
        • 10.4.6.1.4 Brazil Over the Top (OTT) Services Market by Type
        • 10.4.6.1.5 Brazil Over the Top (OTT) Services Market by Streaming Device
      • 10.4.6.2 Argentina Over the Top (OTT) Services Market
        • 10.4.6.2.1 Argentina Over the Top (OTT) Services Market by Platform
        • 10.4.6.2.2 Argentina Over the Top (OTT) Services Market by Monetization Model
        • 10.4.6.2.3 Argentina Over the Top (OTT) Services Market by Service Vertical
        • 10.4.6.2.4 Argentina Over the Top (OTT) Services Market by Type
        • 10.4.6.2.5 Argentina Over the Top (OTT) Services Market by Streaming Device
      • 10.4.6.3 UAE Over the Top (OTT) Services Market
        • 10.4.6.3.1 UAE Over the Top (OTT) Services Market by Platform
        • 10.4.6.3.2 UAE Over the Top (OTT) Services Market by Monetization Model
        • 10.4.6.3.3 UAE Over the Top (OTT) Services Market by Service Vertical
        • 10.4.6.3.4 UAE Over the Top (OTT) Services Market by Type
        • 10.4.6.3.5 UAE Over the Top (OTT) Services Market by Streaming Device
      • 10.4.6.4 Saudi Arabia Over the Top (OTT) Services Market
        • 10.4.6.4.1 Saudi Arabia Over the Top (OTT) Services Market by Platform
        • 10.4.6.4.2 Saudi Arabia Over the Top (OTT) Services Market by Monetization Model
        • 10.4.6.4.3 Saudi Arabia Over the Top (OTT) Services Market by Service Vertical
        • 10.4.6.4.4 Saudi Arabia Over the Top (OTT) Services Market by Type
        • 10.4.6.4.5 Saudi Arabia Over the Top (OTT) Services Market by Streaming Device
      • 10.4.6.5 South Africa Over the Top (OTT) Services Market
        • 10.4.6.5.1 South Africa Over the Top (OTT) Services Market by Platform
        • 10.4.6.5.2 South Africa Over the Top (OTT) Services Market by Monetization Model
        • 10.4.6.5.3 South Africa Over the Top (OTT) Services Market by Service Vertical
        • 10.4.6.5.4 South Africa Over the Top (OTT) Services Market by Type
        • 10.4.6.5.5 South Africa Over the Top (OTT) Services Market by Streaming Device
      • 10.4.6.6 Nigeria Over the Top (OTT) Services Market
        • 10.4.6.6.1 Nigeria Over the Top (OTT) Services Market by Platform
        • 10.4.6.6.2 Nigeria Over the Top (OTT) Services Market by Monetization Model
        • 10.4.6.6.3 Nigeria Over the Top (OTT) Services Market by Service Vertical
        • 10.4.6.6.4 Nigeria Over the Top (OTT) Services Market by Type
        • 10.4.6.6.5 Nigeria Over the Top (OTT) Services Market by Streaming Device
      • 10.4.6.7 Rest of LAMEA Over the Top (OTT) Services Market
        • 10.4.6.7.1 Rest of LAMEA Over the Top (OTT) Services Market by Platform
        • 10.4.6.7.2 Rest of LAMEA Over the Top (OTT) Services Market by Monetization Model
        • 10.4.6.7.3 Rest of LAMEA Over the Top (OTT) Services Market by Service Vertical
        • 10.4.6.7.4 Rest of LAMEA Over the Top (OTT) Services Market by Type
        • 10.4.6.7.5 Rest of LAMEA Over the Top (OTT) Services Market by Streaming Device

Chapter 11. Company Profiles

  • 11.1 Netflix, Inc.
    • 11.1.1 Company Overview
    • 11.1.2 Financial Analysis
    • 11.1.3 Research & Development Expenses
    • 11.1.4 Recent strategies and developments:
      • 11.1.4.1 Partnerships, Collaborations, and Agreements:
    • 11.1.5 SWOT Analysis
  • 11.2 Amazon.com, Inc.
    • 11.2.1 Company Overview
    • 11.2.2 Financial Analysis
    • 11.2.3 Segmental Analysis
    • 11.2.4 Recent strategies and developments:
      • 11.2.4.1 Partnerships, Collaborations, and Agreements:
      • 11.2.4.2 Acquisition and Mergers:
    • 11.2.5 SWOT Analysis
  • 11.3 Hulu, LLC (The Walt Disney Company)
    • 11.3.1 Company Overview
    • 11.3.2 Financial Analysis
    • 11.3.3 Segmental and Regional Analysis
  • 11.4 Apple, Inc. (Apple TV)
    • 11.4.1 Company Overview
    • 11.4.2 Financial Analysis
    • 11.4.3 Regional Analysis
    • 11.4.4 Research & Development Expense
    • 11.4.5 Recent strategies and developments:
      • 11.4.5.1 Partnerships, Collaborations, and Agreements:
      • 11.4.5.2 Product Launches and Product Expansions:
    • 11.4.6 SWOT Analysis
  • 11.5 Paramount Plus
    • 11.5.1 Company Overview
    • 11.5.2 Recent strategies and developments:
      • 11.5.2.1 Partnership, Collaboration & Agreement:
  • 11.6 Peacock TV, LLC (NBCUniversal Media, LLC)
    • 11.6.1 Company Overview
  • 11.7 Google LLC (Youtube, LLC)
    • 11.7.1 Company Overview
    • 11.7.2 Financial Analysis
    • 11.7.3 Segmental and Regional Analysis
    • 11.7.4 Research & Development Expenses
    • 11.7.5 SWOT Analysis
  • 11.8 Tencent Holdings Ltd.
    • 11.8.2 Financial Analysis
    • 11.8.3 Segmental and Regional Analysis
    • 11.8.4 Research & Development Expenses
  • 11.9 Brightcove, Inc.
    • 11.9.1 Company Overview
    • 11.9.2 Financial Analysis
    • 11.9.3 Regional Analysis
    • 11.9.4 Research & Development Expenses
    • 11.9.5 Recent strategies and developments:
      • 11.9.5.1 Product Launches and Product Expansions:
    • 11.9.6 SWOT Analysis
  • 11.10. Warner Bros. Discovery, Inc. (HBO Max)
    • 11.10.1 Company Overview
    • 11.10.2 Financial Analysis
    • 11.10.3 Regional Analysis
  • 11.11 iQIYI, Inc. (Baidu, Inc.)
    • 11.11.1 Company Overview
    • 11.11.2 Financial Analysis
    • 11.11.3 Research & Development Expenses
    • 11.11.4 Recent strategies and developments:
      • 11.11.4.1 Partnerships, Collaborations, and Agreements:
  • 11.12 MBC Group (Shahid)
    • 11.12.1 Company Overview
    • 11.12.2 Financial Analysis
    • 11.12.3 Segmental and Regional Analysis

Chapter 12. Winning Imperatives of Over the Top (OTT) Services Market

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