시장보고서
상품코드
1504298

기내 엔터테인먼트 및 커넥티비티 시장 : 제품별, 클래스별, 최종 용도별, 플랫폼별, 지역별 - 예측(-2029년)

In-flight Entertainment & Connectivity Market by Offering (IF Entertainment. IF Connectivity), Class (First, Business, Premium Economy, Economy), Platform (Narrow-body Aircraft, Wide-body Aircraft, Business Jet), End Use - Global Forecast to 2029

발행일: | 리서치사: MarketsandMarkets | 페이지 정보: 영문 290 Pages | 배송안내 : 즉시배송

    
    
    




※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

기내 엔터테인먼트 및 커넥티비티 시장 규모는 2024년 86억 달러에서 2029년 117억 달러에 달하고, 2024년부터 2029년까지 6.3%의 연평균 복합 성장률(CAGR)을 나타낼 것으로 예상됩니다.

출장 및 레저 여행이 증가함에 따라 IFEC 시스템에 대한 수요가 증가하고 있습니다. 비즈니스 여행객은 비행 중 생산성을 유지하기 위해 신뢰할 수 있는 연결성을 필요로 하고, 레저 여행객은 여행 경험을 향상시키기 위해 다양한 엔터테인먼트 옵션을 원하고 있습니다. 동시에 항공사들은 IFEC 시스템을 활용하여 프리미엄 컨텐츠, 기내 판매, 타겟 광고 등 새로운 수익 창출 수단을 모색하고 있습니다. 이러한 기회는 항공사들이 IFEC에 대한 투자를 재정적으로 매력적으로 만들고, 진화하는 승객의 취향에 대응하고 수익 잠재력을 극대화하기 위한 노력을 뒷받침하고 있습니다.

조사 범위
조사 대상년도 2020-2029년
기준년도 2023년
예측 기간 2024-2029년
검토 단위 금액(10억 달러)
부문별 제품별, 클래스별, 최종 용도별, 플랫폼별, 지역별로 구분
대상 지역 북미, 유럽, 아시아태평양 및 기타 지역

클래스별로는 비즈니스 클래스가 2024년 가장 높은 시장 점유율을 차지할 것으로 예상됩니다. 전 세계적으로 비즈니스 출장이 증가함에 따라 항공사들은 비즈니스 클래스 제공을 강화하고 있습니다. 비즈니스 여행객에게는 편안함과 생산성이 가장 중요하며, 첨단 IFEC 시스템은 매우 중요한 요소로 작용하고 있습니다. 항공사는 경쟁이 치열한 시장에서 차별화를 위해 우수한 승객 경험을 중요시하고 있습니다. 비즈니스 클래스에서 강화된 IFEC는 대형 스크린, 프리미엄 컨텐츠 선택, 노이즈 캔슬링 헤드폰, 고속 인터넷 등을 특징으로 하는 경우가 많으며, 이 모든 것이 전체 비행 경험을 더욱 즐겁고 생산적으로 향상시켜 줍니다.

서비스별로는 엔터테인먼트 분야가 예측 기간 동안 가장 높은 성장세를 보일 것으로 예상됩니다. 장거리 및 초장거리 항공편이 증가함에 따라 강력한 엔터테인먼트 옵션에 대한 수요가 점점 더 중요해지고 있습니다. 장시간 비행을 하는 승객들은 시간을 보내기 위해 기내 엔터테인먼트 시스템에 크게 의존하고 있어 이 부문의 중요성이 더욱 부각되고 있습니다. 사용자 친화적 인 인터페이스, 실시간 컨텐츠 업데이트, 원활한 BYOD 기능과 통합 된 최신 엔터테인먼트 시스템은 전반적인 사용자 경험을 크게 향상시킵니다. 이러한 통합을 통해 승객은 원하는 컨텐츠를 쉽게 탐색하고 즐길 수 있어 이용률이 향상됩니다.

북미는 특히 항공우주 및 엔터테인먼트 기술 분야에서 기술 혁신의 중심지이며, 첨단 IFEC 솔루션의 조기 및 광범위한 채택을 주도하고 있습니다. 이 지역의 승객들은 기내 서비스에 대한 기대치가 높고, 다양한 엔터테인먼트와 원활한 연결성을 원하고 있습니다. 항공사들은 이러한 수요를 충족시키기 위해 다양한 컨텐츠와 초고속 인터넷을 제공하고 있으며, 이는 고급 IFEC 시스템의 필요성을 더욱 부추기고 있습니다. 이 지역의 강력한 경제 지표에는 높은 가처분 소득과 잘 갖춰진 IFEC 시스템이 포함됩니다. 높은 가처분 소득과 출장이 많은 등 이 지역의 강력한 경제 지표는 프리미엄 항공 서비스에 대한 수요를 더욱 증가시키고 있습니다. 특히 출장이 잦은 여행객들은 이동 중에도 생산성을 유지하기 위해 신뢰할 수 있는 연결성과 엔터테인먼트를 원하고 있습니다.

이 보고서는 세계 기내 엔터테인먼트 및 커넥티비티 시장을 조사했으며, 제품별/클래스별/최종 용도별/플랫폼별/지역별 동향, 시장 진출기업 프로파일 등을 정리한 보고서입니다.

목차

제1장 서론

제2장 조사 방법

제3장 주요 요약

제4장 프리미엄 인사이트

제5장 시장 개요

  • 서론
  • 시장 역학
  • 고객의 비즈니스에 영향을 미치는 동향과 혼란
  • 생태계 분석
  • 밸류체인 분석
  • 이용 사례 분석
  • 무역 분석
  • 규제 상황
  • 주요 컨퍼런스 및 이벤트
  • 주요 이해관계자와 구입 기준
  • 부품 표 분석
  • 기술 로드맵
  • 총소유 비용
  • 비즈니스 모델
  • 생성형 AI
  • 가격 분석
  • 운영 데이터
  • 투자 및 자금조달 시나리오

제6장 업계 동향

  • 서론
  • 기술 동향
  • 기술 분석
  • 메가트렌드의 영향
  • 공급망 분석
  • 특허 분석

제7장 기내 엔터테인먼트 및 커넥티비티 시장(제공 제품별)

  • 서론
  • 기내 엔터테인먼트
  • 기내 커넥티비티

제8장 기내 엔터테인먼트 및 커넥티비티 시장(클래스별)

  • 서론
  • 퍼스트 클래스
  • 비즈니스 클래스
  • 프리미엄 이코노미 클래스
  • 이코노미 클래스

제9장 기내 엔터테인먼트 및 커넥티비티 시장(최종 용도별)

  • 서론
  • 제조업체
  • 애프터마켓

제10장 기내 엔터테인먼트 및 커넥티비티 시장(플랫폼별)

  • 서론
  • 협폭동체 항공기
  • 광폭동체 항공기
  • 비즈니스 제트기

제11장 기내 엔터테인먼트 및 커넥티비티 시장(지역별)

  • 서론
  • 북미
  • 유럽
  • 아시아태평양
  • 중동
  • 기타 지역

제12장 경쟁 구도

  • 서론
  • 주요 시장 진출기업의 전략
  • 시장 순위 분석
  • 매출 분석
  • 시장 점유율 분석
  • 기업 평가 매트릭스
  • 스타트업/중소기업 평가 매트릭스, 2023년
  • 기업 가치 평가와 재무 지표
  • 브랜드 비교
  • 경쟁 시나리오와 동향

제13장 기업 개요

  • 주요 시장 진출기업
    • PANASONIC AVIONICS CORPORATION
    • THALES
    • ANUVU
    • COLLINS AEROSPACE
    • ASTRONICS CORPORATION
    • VIASAT, INC.
    • GOGO BUSINESS AVIATION, LLC
    • SAFRAN
    • HONEYWELL INTERNATIONAL INC.
    • SITA
    • ECA GROUP
    • IRIDIUM COMMUNICATIONS INC.
    • LUFTHANSA SYSTEMS
    • AERQ
    • BLUEBOX AVIATION SYSTEMS LTD.
  • 기타 기업
    • EUTELSAT COMMUNICATIONS SA
    • IMMFLY
    • IDEANOVA TECHNOLOGIES, INC.
    • INFLIGHT VR SOFTWARE GMBH
    • SMARTSKY NETWORKS, LLC.
    • ARGONFDS
    • AEROPLAY ENTERTAINMENT
    • IMAGIK INTERNATIONAL CORP.
    • SPAFAX
    • BURRANA

제14장 부록

LSH 24.07.09

The In-flight Entertainment and Connectivity market is estimated to grow from USD 11.7 billion by 2029 from USD 8.6 billion in 2024, at a CAGR of 6.3% from 2024 to 2029. The increasing prevalence of business and leisure travel drives the demand for IFEC systems. Business travelers require dependable connectivity to maintain productivity during flights, while leisure travelers seek diverse entertainment choices to enhance their travel experience. Concurrently, airlines are capitalizing on IFEC systems to explore novel revenue avenues, including premium content, in-flight retail, and targeted advertising; these opportunities make investing in IFEC financially appealing for airlines, supporting their efforts to cater to evolving passenger preferences and maximize revenue potential.

Scope of the Report
Years Considered for the Study2020-2029
Base Year2023
Forecast Period2024-2029
Units ConsideredValue (USD Billion)
SegmentsBy Offering, Class, Platform, End Use and Region
Regions coveredNorth America, Europe, APAC, RoW

"Business Class segment by Class is expected to hold the highest market share in 2024."

Based on class, the business class segment is expected to have the highest market share in 2024. The increase in global business travel has prompted airlines to elevate their offerings in business class. For business travelers, comfort and productivity are paramount, making advanced IFEC systems a pivotal factor. Airlines are emphasizing superior passenger experiences to distinguish themselves in a competitive market. Enhanced IFEC in business class often features larger screens, premium content selections, noise-canceling headphones, and high-speed internet, all enhancing the overall flight experience with greater enjoyment and productivity.

"Entertainment segment by Offering is estimated to grow at highest CAGR in forecast period."

Based on the offering, the entertainment segment is expected to grow the most during the forecast period. As long-haul and ultra-long-haul flights increase, the demand for strong entertainment options grows more critical. Passengers on extended flights rely heavily on in-flight entertainment systems to pass the time, underscoring the significance of this segment. Modern entertainment systems, integrated with user-friendly interfaces, real-time content updates, and seamless BYOD capabilities, significantly enhance the overall user experience. This integration allows passengers to navigate and enjoy their preferred content effortlessly, resulting in increased usage rates.

"North America is expected to hold the highest market share in 2024."

North America is a center of innovation, particularly in aerospace and entertainment technologies, driving early and extensive adoption of advanced IFEC solutions. Passengers in this region hold high expectations for in-flight services, demanding diverse entertainment and seamless connectivity. Airlines offer a broad array of content and high-speed internet to meet these demands, fuelling the need for a sophisticated IFEC system. The region's strong economic indicators include high disposable incomes and substantial IFEC systems. The region's strong economic indicators, including higher disposable incomes and substantial business travel, further bolster the demand for premium-flight services. Specifically, business travelers sell dependable connectivity and entertainment to maintain productivity throughout their journeys.

The break-up of the profile of primary participants in the In-flight Entertainment and Connectivity market:

  • By Company Type: Tier 1 - 35%, Tier 2 - 45%, and Tier 3 - 20%
  • By Designation: C Level - 35%, Director Level - 25%, Others - 40%
  • By Region: North America - 21%, Europe - 18%, Asia Pacific - 42%, Rest of the World - 19%,

Panasonic Avionics Corporation (US), Thales (France), Anuvu (US), Collins Aerospace (US), and Astronics Corporation (US). These key players offer connectivity applicable to various sectors and have well-equipped and strong distribution networks across North America, Europe, Asia Pacific, the Middle East, Africa, and Latin America.

Research Coverage:

The IFEC market is segmented by offering in-flight entertainment and connectivity. In-flight entertainment is further segmented into product, in-flight content, and in-flight retail and advertising. In-flight connectivity is further segmented into Solution and In-flight internet.

By Platform, the IFEC market is segmented into Narrow-body aircraft, wide-body aircraft, and business jets.

The IFEC market is segmented by class into First Class, Business Class, Premium Economy Class, and Economy Class.

By End Use, The market is segmented into OEM and Aftermarket. In this segment, the Hardware sections, i.e., the Product segment in In-flight entertainment and the Solution segment in In-flight connectivity, are considered.

This report segments the In-flight Entertainment and Connectivity market across five key regions: North America, Europe, Asia Pacific, the Middle East, and the rest of the world, along with their respective key countries. The report's scope includes in-depth information on significant factors, such as drivers, restraints, challenges, and opportunities that influence the growth of the In-flight Entertainment and Connectivity market.

A comprehensive analysis of major industry players has been conducted to provide insights into their business profiles, solutions, and services. This analysis also covers key aspects like agreements, collaborations, new product launches, contracts, expansions, acquisitions, and partnerships in the In-flight Entertainment and Connectivity market.

Reasons to buy this report:

This report is a valuable resource for market leaders and newcomers in the In-flight Entertainment and Connectivity market. It offers data that closely approximates revenue figures for the overall market and its subsegments. It equips stakeholders with a comprehensive understanding of the competitive landscape, facilitating informed decisions to enhance their market positioning and formulating effective go-to-market strategies. The report imparts valuable insights into the market dynamics, offering information on crucial factors such as drivers, restraints, challenges, and opportunities, enabling stakeholders to gauge the market's pulse.

The report provides insights on the following pointers:

  • Analysis of the key driver (Surge in passenger volume), restraint (Stringent data privacy regulations), opportunities (Growing collaborations between airlines and content platforms), and challenges (Passenger preference for traditional interactions) there are several factors that could contribute to an increase in the In-flight Entertainment and Connectivity market.
  • Market Penetration: Comprehensive information on In-flight Entertainment and Connectivity solutions offered by the top players in the market
  • Product Development/Innovation: Detailed insights on upcoming technologies, research & development activities, and new product & service launches in the In-flight Entertainment and Connectivity market
  • Market Development: Comprehensive information about lucrative markets - the report analyses the In-flight Entertainment and Connectivity market across varied regions.
  • Market Diversification: Exhaustive information about new products & services, untapped geographies, recent developments, and investments in the In-flight Entertainment and Connectivity market
  • Competitive Assessment: In-depth assessment of market shares, growth strategies, and service offerings of leading players in the In-flight Entertainment and Connectivity market

TABLE OF CONTENTS

1 INTRODUCTION

  • 1.1 STUDY OBJECTIVES
  • 1.2 MARKET DEFINITION
  • 1.3 MARKET SCOPE
    • 1.3.1 MARKETS COVERED
    • FIGURE 1 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET SEGMENTATION
    • 1.3.2 REGIONS COVERED
    • 1.3.3 YEARS CONSIDERED
  • 1.4 INCLUSIONS AND EXCLUSIONS
    • TABLE 1 INCLUSIONS AND EXCLUSIONS
  • 1.5 CURRENCY CONSIDERED
    • TABLE 2 USD EXCHANGE RATES
  • 1.6 STAKEHOLDERS
  • 1.7 SUMMARY OF CHANGES
    • 1.7.1 RECESSION IMPACT ANALYSIS

2 RESEARCH METHODOLOGY

  • 2.1 RESEARCH DATA
    • FIGURE 2 RESEARCH PROCESS FLOW
    • FIGURE 3 RESEARCH DESIGN
    • 2.1.1 SECONDARY DATA
      • 2.1.1.1 Key data from secondary sources
    • 2.1.2 PRIMARY DATA
      • 2.1.2.1 Breakdown of primary interviews
    • FIGURE 4 BREAKDOWN OF PRIMARY INTERVIEWS: BY COMPANY TYPE, DESIGNATION, AND REGION
    • 2.1.3 KEY PRIMARY SOURCES
    • TABLE 3 PRIMARY SOURCES
    • FIGURE 5 KEY DATA FROM PRIMARY SOURCES
  • 2.2 FACTOR ANALYSIS
    • 2.2.1 INTRODUCTION
    • 2.2.2 DEMAND-SIDE ANALYSIS
    • 2.2.3 DEMAND-SIDE INDICATORS
      • 2.2.3.1 Passenger traffic
      • 2.2.3.2 Emerging countries
    • FIGURE 6 G7 AND BRICS SHARE IN GLOBAL GDP AT PURCHASING POWER PARITY, 1997-2023
    • 2.2.4 SUPPLY-SIDE ANALYSIS
      • 2.2.4.1 Supply-side indicators
  • 2.3 RESEARCH APPROACH AND METHODOLOGY
    • 2.3.1 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET
      • 2.3.1.1 OEM
      • 2.3.1.2 Aftermarket
    • 2.3.2 IN-FLIGHT CONNECTIVITY MARKET
    • 2.3.3 IN-FLIGHT ENTERTAINMENT MARKET
    • FIGURE 7 BOTTOM-UP APPROACH
    • 2.3.4 TOP-DOWN APPROACH
    • FIGURE 8 TOP-DOWN APPROACH
  • 2.4 DATA TRIANGULATION AND VALIDATION
    • FIGURE 9 DATA TRIANGULATION
  • 2.5 RESEARCH ASSUMPTIONS
    • FIGURE 10 RESEARCH ASSUMPTIONS
    • 2.5.1 ASSUMPTIONS USED IN MARKET SIZING AND FORECAST
  • 2.6 RESEARCH LIMITATIONS
  • 2.7 RISK ANALYSIS

3 EXECUTIVE SUMMARY

    • FIGURE 11 IN-FLIGHT ENTERTAINMENT SEGMENT TO LEAD MARKET IN 2024
    • FIGURE 12 BUSINESS CLASS SEGMENT TO DOMINATE MARKET DURING FORECAST PERIOD
    • FIGURE 13 OEM SEGMENT TO HAVE LARGER MARKET SHARE IN 2024
    • FIGURE 14 REST OF THE WORLD MARKET TO REGISTER HIGHEST GROWTH DURING FORECAST PERIOD

4 PREMIUM INSIGHTS

  • 4.1 ATTRACTIVE OPPORTUNITIES FOR PLAYERS IN IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET
    • FIGURE 15 INCREASING DEMAND FOR IN-FLIGHT EXPERIENCES TO DRIVE MARKET
  • 4.2 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY PLATFORM
    • FIGURE 16 NARROW-BODY AIRCRAFT SEGMENT TO LEAD MARKET FROM 2024 TO 2029
  • 4.3 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING
    • FIGURE 17 IN-FLIGHT ENTERTAINMENT SEGMENT TO HOLD LARGER MARKET SHARE DURING FORECAST PERIOD
  • 4.4 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY
    • FIGURE 18 BRAZIL TO ACCOUNT FOR HIGHEST CAGR DURING FORECAST PERIOD

5 MARKET OVERVIEW

  • 5.1 INTRODUCTION
  • 5.2 MARKET DYNAMICS
    • FIGURE 19 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES
    • 5.2.1 DRIVERS
      • 5.2.1.1 Surge in passenger volume
    • FIGURE 20 PASSENGER TRAFFIC VOLUME, 2015-2023 (BILLION)
      • 5.2.1.2 Growing trend of bring your own device
      • 5.2.1.3 Increasing demand for retail options in air travel
      • 5.2.1.4 Rising shift toward cloud services
      • 5.2.1.5 Increasing investments for premium passenger experience
    • 5.2.2 RESTRAINTS
      • 5.2.2.1 Stringent data privacy regulations
      • 5.2.2.2 Bandwidth limitations
    • 5.2.3 OPPORTUNITIES
      • 5.2.3.1 Increasing technological advancements in hardware infrastructure
      • 5.2.3.2 Growing collaborations between airlines and content platforms
      • 5.2.3.3 Rising interest in exclusive in-flight offers
    • 5.2.4 CHALLENGES
      • 5.2.4.1 Passenger preference for traditional interaction
      • 5.2.4.2 High cost of installation and integration
  • 5.3 TRENDS AND DISRUPTIONS IMPACTING CUSTOMER BUSINESS
    • FIGURE 21 TRENDS AND DISRUPTIONS IMPACTING CUSTOMER BUSINESS
  • 5.4 ECOSYSTEM ANALYSIS
    • 5.4.1 PROMINENT COMPANIES
    • 5.4.2 PRIVATE AND SMALL ENTERPRISES
    • 5.4.3 END USERS
    • FIGURE 22 ECOSYSTEM ANALYSIS
    • TABLE 4 ROLE OF COMPANIES IN ECOSYSTEM
  • 5.5 VALUE CHAIN ANALYSIS
    • FIGURE 23 VALUE CHAIN ANALYSIS
  • 5.6 USE CASE ANALYSIS
    • 5.6.1 INTEGRATION OF LOW EARTH ORBIT SATELLITES FOR ENHANCED USER EXPERIENCE
    • 5.6.2 ADOPTION OF WI-FI-BASED IN-FLIGHT ENTERTAINMENT SYSTEMS FOR OPERATIONAL EFFICIENCY
    • 5.6.3 USE OF AVANCE PLATFORM FOR SEAMLESS CONNECTIVITY EXPERIENCE
  • 5.7 TRADE ANALYSIS
    • 5.7.1 IMPORT DATA
    • FIGURE 24 TOP 10 IMPORTING COUNTRIES, 2019-2022 (USD THOUSAND)
    • 5.7.2 EXPORT DATA
    • FIGURE 25 TOP 10 EXPORTING COUNTRIES, 2019-2022 (USD THOUSAND)
  • 5.8 REGULATORY LANDSCAPE
    • TABLE 5 NORTH AMERICA: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
    • TABLE 6 EUROPE: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
    • TABLE 7 ASIA PACIFIC: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
    • TABLE 8 MIDDLE EAST: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
    • TABLE 9 REST OF THE WORLD: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
  • 5.9 KEY CONFERENCES AND EVENTS
    • TABLE 10 KEY CONFERENCES AND EVENTS, 2024-2025
  • 5.10 KEY STAKEHOLDERS AND BUYING CRITERIA
    • 5.10.1 KEY STAKEHOLDERS IN BUYING PROCESS
    • FIGURE 26 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS
    • TABLE 11 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR PLATFORMS (%)
    • 5.10.2 BUYING CRITERIA
    • FIGURE 27 KEY BUYING CRITERIA
    • TABLE 12 KEY BUYING CRITERIA
  • 5.11 BILL OF MATERIALS ANALYSIS
    • 5.11.1 BILL OF MATERIALS ANALYSIS FOR IN-FLIGHT ENTERTAINMENT SOLUTIONS
    • FIGURE 28 BILL OF MATERIALS ANALYSIS FOR DISPLAY UNITS
    • FIGURE 29 BILL OF MATERIALS ANALYSIS FOR CONTROL UNITS
    • FIGURE 30 BILL OF MATERIALS ANALYSIS FOR CONTENT SERVERS
    • 5.11.2 BILL OF MATERIALS ANALYSIS FOR IN-FLIGHT CONNECTIVITY SOLUTIONS
    • FIGURE 31 BILL OF MATERIALS ANALYSIS FOR SATELLITE COMMUNICATION SYSTEMS
    • FIGURE 32 BILL OF MATERIALS ANALYSIS FOR ONBOARD NETWORK EQUIPMENT
  • 5.12 TECHNOLOGY ROADMAP
    • FIGURE 33 EVOLUTION OF TECHNOLOGY
    • FIGURE 34 TECHNOLOGY ROADMAP
  • 5.13 TOTAL COST OF OWNERSHIP
    • FIGURE 35 TOTAL COST OF OWNERSHIP
    • FIGURE 36 TOTAL COST OF OWNERSHIP, BY PLATFORM
  • 5.14 BUSINESS MODELS
    • FIGURE 37 BUSINESS MODELS
    • 5.14.1 SYSTEM INTEGRATORS
      • 5.14.1.1 Direct sales model
      • 5.14.1.2 Partnership with system integrators
      • 5.14.1.3 Content and service partnerships
    • 5.14.2 SYSTEM MAINTENANCE BUSINESS
      • 5.14.2.1 In-house maintenance
      • 5.14.2.2 Maintenance contracts
      • 5.14.2.3 Maintenance contracts with third-party providers
    • 5.14.3 SYSTEM UPGRADE AND RETROFIT BUSINESS
      • 5.14.3.1 Upgrade programs
      • 5.14.3.2 Third-party upgrade solutions
      • 5.14.3.3 Hybrid upgrade model
      • 5.14.3.4 Retrofitting services
      • 5.14.3.5 Content licensing model
      • 5.14.3.6 Revenue sharing model
      • 5.14.3.7 Freemium model (emerging)
      • 5.14.3.8 Bundled content packages (system integrators)
    • 5.14.4 INTERNET SERVICE MANAGEMENT BUSINESS
      • 5.14.4.1 Revenue sharing model
      • 5.14.4.2 Leased capacity model
      • 5.14.4.3 Sponsored Wi-Fi model
      • 5.14.4.4 Hybrid model
    • 5.14.5 AIRLINE SERVICES
      • 5.14.5.1 Wholesale model
      • 5.14.5.2 Passenger payment model
      • 5.14.5.3 Hybrid model
      • 5.14.5.4 Sponsorship model
      • 5.14.5.5 Freemium model (emerging)
  • 5.15 GENERATIVE AI
    • 5.15.1 INTRODUCTION
    • FIGURE 38 GENERATIVE AI LANDSCAPE
    • 5.15.2 ADOPTION IN TOP COUNTRIES FOR COMMERCIAL AVIATION
    • FIGURE 39 GENERATIVE AI ADOPTION WORLDWIDE
  • 5.16 PRICING ANALYSIS
    • 5.16.1 AVERAGE SELLING PRICE, BY OFFERING
    • FIGURE 40 AVERAGE SELLING PRICE, BY OFFERING
    • TABLE 13 AVERAGE SELLING PRICE, BY OFFERING
    • 5.16.2 INDICATIVE PRICING ANALYSIS
  • 5.17 OPERATIONAL DATA
    • FIGURE 41 NEW AIRCRAFT ORDERS, BY OEMS
    • TABLE 14 NEW AIRCRAFT ORDERS BY OEMS, 2022-2024 (UNITS)
    • FIGURE 42 NEW AIRCRAFT ORDERS, BY AIRCRAFT TYPE
    • TABLE 15 NEW AIRCRAFT ORDERS, BY AIRCRAFT TYPE, 2022-2024 (UNITS)
    • TABLE 16 Y-O-Y PENETRATION OF IN-FLIGHT CONNECTIVITY INTO ACTIVE FLEET, 2020-2029
    • TABLE 17 Y-O-Y PENETRATION OF IN-FLIGHT ENTERTAINMENT INTO ACTIVE FLEET, 2020-2029
  • 5.18 INVESTMENT AND FUNDING SCENARIO
    • FIGURE 43 INVESTMENT AND FUNDING SCENARIO, 2020-2024 (USD MILLION)

6 INDUSTRY TRENDS

  • 6.1 INTRODUCTION
  • 6.2 TECHNOLOGY TRENDS
    • 6.2.1 VIRTUAL REALITY AND AUGMENTED REALITY
    • 6.2.2 5G TECHNOLOGY
    • 6.2.3 CLOUD-BASED STREAMING
    • 6.2.4 AIRCRAFT CABINS WITH WIRELESS TECHNOLOGIES
  • 6.3 TECHNOLOGY ANALYSIS
    • 6.3.1 KEY TECHNOLOGIES
      • 6.3.1.1 High-speed Wi-Fi connectivity
      • 6.3.1.2 Upgrades in display technology
      • 6.3.1.3 Content delivery technology
    • TABLE 18 CONTENT DELIVERY TECHNOLOGIES
    • 6.3.2 COMPLEMENTARY TECHNOLOGIES
      • 6.3.2.1 Content management and access technology
      • 6.3.2.2 Beacon technology
    • 6.3.3 ADJACENT TECHNOLOGIES
      • 6.3.3.1 Passenger experience platforms
    • TABLE 19 PASSENGER EXPERIENCE PLATFORMS
      • 6.3.3.2 Advancements in satellite technology
  • 6.4 IMPACT OF MEGATRENDS
    • 6.4.1 ARTIFICIAL INTELLIGENCE
    • 6.4.2 SEAT DISPLAY UNITS
    • 6.4.3 HIGH-THROUGHPUT SATELLITES
  • 6.5 SUPPLY CHAIN ANALYSIS
    • FIGURE 44 SUPPLY CHAIN ANALYSIS
  • 6.6 PATENT ANALYSIS
    • FIGURE 45 PATENT ANALYSIS, 2013-2024
    • TABLE 20 INNOVATIONS AND PATENT REGISTRATIONS, 2020-2024

7 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING

  • 7.1 INTRODUCTION
    • FIGURE 46 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024-2029 (USD MILLION)
    • TABLE 21 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020-2023 (USD MILLION)
    • TABLE 22 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024-2029 (USD MILLION)
  • 7.2 IN-FLIGHT ENTERTAINMENT
    • 7.2.1 CONTINUOUS INNOVATIONS IN CONTENT DELIVERY PLATFORMS TO DRIVE MARKET
    • TABLE 23 IN-FLIGHT ENTERTAINMENT MARKET, BY TYPE, 2020-2023 (USD MILLION)
    • TABLE 24 IN-FLIGHT ENTERTAINMENT MARKET, BY TYPE, 2024-2029 (USD MILLION)
    • 7.2.2 PRODUCT
    • TABLE 25 IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT, 2020-2023 (USD MILLION)
    • TABLE 26 IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT, 2024-2029 (USD MILLION)
      • 7.2.2.1 Portable devices
      • 7.2.2.2 Non-portable devices
    • 7.2.3 IN-FLIGHT CONTENT
    • TABLE 27 IN-FLIGHT ENTERTAINMENT MARKET, BY IN-FLIGHT CONTENT, 2020-2023 (USD MILLION)
    • TABLE 28 IN-FLIGHT ENTERTAINMENT MARKET, BY IN-FLIGHT CONTENT, 2024-2029 (USD MILLION)
      • 7.2.3.1 Streamed
      • 7.2.3.2 Stored
    • 7.2.4 IN-FLIGHT RETAIL AND ADVERTISING
    • TABLE 29 IN-FLIGHT ENTERTAINMENT MARKET, BY IN-FLIGHT RETAIL AND ADVERTISING, 2020-2023 (USD MILLION)
    • TABLE 30 IN-FLIGHT ENTERTAINMENT MARKET, BY IN-FLIGHT RETAIL AND ADVERTISING, 2024-2029 (USD MILLION)
      • 7.2.4.1 Retail
      • 7.2.4.2 Advertising
  • 7.3 IN-FLIGHT CONNECTIVITY
    • 7.3.1 GROWING INVESTMENTS IN SATELLITE AND GROUND-BASED CONNECTIVITY SYSTEMS TO DRIVE MARKET
    • TABLE 31 IN-FLIGHT CONNECTIVITY MARKET, BY TYPE, 2020-2023 (USD MILLION)
    • TABLE 32 IN-FLIGHT CONNECTIVITY MARKET, BY TYPE, 2024-2029 (USD MILLION)
    • 7.3.2 SOLUTION
    • TABLE 33 IN-FLIGHT CONNECTIVITY MARKET, BY SOLUTION, 2020-2023 (USD MILLION)
    • TABLE 34 IN-FLIGHT CONNECTIVITY MARKET, BY SOLUTION, 2024-2029 (USD MILLION)
      • 7.3.2.1 Wired
      • 7.3.2.2 Wireless
    • 7.3.3 IN-FLIGHT INTERNET
    • TABLE 35 IN-FLIGHT CONNECTIVITY MARKET, BY IN-FLIGHT INTERNET, 2020-2023 (USD MILLION)
    • TABLE 36 IN-FLIGHT CONNECTIVITY MARKET, BY IN-FLIGHT INTERNET, 2024-2029 (USD MILLION)
      • 7.3.3.1 Air-to-Ground (Cellular-based)
      • 7.3.3.2 Satellite-based
      • 7.3.3.3 Hybrid-based

8 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY CLASS

  • 8.1 INTRODUCTION
    • FIGURE 47 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY CLASS, 2024-2029 (USD MILLION)
    • TABLE 37 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY CLASS, 2020-2023 (USD MILLION)
    • TABLE 38 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY CLASS, 2024-2029 (USD MILLION)
  • 8.2 FIRST CLASS
    • 8.2.1 RISING DEMAND FOR EXCLUSIVE OFFERINGS TO DRIVE MARKET
  • 8.3 BUSINESS CLASS
    • 8.3.1 NEED FOR SEAMLESS CONNECTIVITY SOLUTIONS TO INTEGRATE WORK AND LEISURE TO DRIVE MARKET
  • 8.4 PREMIUM ECONOMY CLASS
    • 8.4.1 GROWING CONSUMER PREFERENCE FOR COST-EFFECTIVE, COMFORTABLE FLYING EXPERIENCE TO DRIVE MARKET
  • 8.5 ECONOMY CLASS
    • 8.5.1 INCREASING NEED TO ACCOMMODATE LARGE PASSENGER VOLUMES WITH ENHANCED TRAVEL EXPERIENCE TO DRIVE MARKET

9 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE

  • 9.1 INTRODUCTION
    • FIGURE 48 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024-2029 (USD MILLION)
    • TABLE 39 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020-2023 (USD MILLION)
    • TABLE 40 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024-2029 (USD MILLION)
  • 9.2 OEM
    • 9.2.1 RISING INVESTMENTS IN R&D OF NEW TECHNOLOGIES TO DRIVE MARKET
  • 9.3 AFTERMARKET
    • 9.3.1 PREVAILING COMPETITION BETWEEN AIRLINES AND OPERATORS TO DRIVE MARKET

10 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY PLATFORM

  • 10.1 INTRODUCTION
    • FIGURE 49 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY PLATFORM, 2024-2029 (USD MILLION)
    • TABLE 41 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY PLATFORM, 2020-2023 (USD MILLION)
    • TABLE 42 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY PLATFORM, 2024-2029 (USD MILLION)
  • 10.2 NARROW-BODY AIRCRAFT
    • 10.2.1 GROWING EMPHASIS ON COMPACT AND LIGHTWEIGHT IN-FLIGHT ENTERTAINMENT CONNECTIVITY SOLUTIONS TO DRIVE MARKET
  • 10.3 WIDE-BODY AIRCRAFT
    • 10.3.1 INCREASING FOCUS ON ENHANCED PASSENGER ENGAGEMENT THROUGH PERSONALIZED CONTENT DELIVERY TO DRIVE MARKET
  • 10.4 BUSINESS JET
    • 10.4.1 SURGE IN DEMAND FOR SECURED DATA TRANSMISSION AND ENCRYPTED CONNECTIVITY TO DRIVE MARKET

11 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY REGION

  • 11.1 INTRODUCTION
    • FIGURE 50 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY REGION, 2024-2029
    • TABLE 43 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY REGION, 2020-2023 (USD MILLION)
    • TABLE 44 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY REGION, 2024-2029 (USD MILLION)
  • 11.2 NORTH AMERICA
    • 11.2.1 INTRODUCTION
    • 11.2.2 RECESSION IMPACT ANALYSIS
    • 11.2.3 PESTLE ANALYSIS
    • FIGURE 51 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET SNAPSHOT
    • TABLE 45 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2020-2023 (USD MILLION)
    • TABLE 46 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2024-2029 (USD MILLION)
    • TABLE 47 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020-2023 (USD MILLION)
    • TABLE 48 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024-2029 (USD MILLION)
    • TABLE 49 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020-2023 (USD MILLION)
    • TABLE 50 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024-2029 (USD MILLION)
    • 11.2.4 US
      • 11.2.4.1 Increasing investments by airlines to drive market
    • TABLE 51 US: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020-2023 (USD MILLION)
    • TABLE 52 US: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024-2029 (USD MILLION)
    • TABLE 53 US: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020-2023 (USD MILLION)
    • TABLE 54 US: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024-2029 (USD MILLION)
    • 11.2.5 CANADA
      • 11.2.5.1 Growing inclination toward eco-friendly solutions to drive market
    • TABLE 55 CANADA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020-2023 (USD MILLION)
    • TABLE 56 CANADA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024-2029 (USD MILLION)
    • TABLE 57 CANADA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020-2023 (USD MILLION)
    • TABLE 58 CANADA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024-2029 (USD MILLION)
  • 11.3 EUROPE
    • 11.3.1 INTRODUCTION
    • 11.3.2 RECESSION IMPACT ANALYSIS
    • 11.3.3 PESTLE ANALYSIS
    • FIGURE 52 EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET SNAPSHOT
    • TABLE 59 EUROPE IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2020-2023 (USD MILLION)
    • TABLE 60 EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2024-2029 (USD MILLION)
    • TABLE 61 EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020-2023 (USD MILLION)
    • TABLE 62 EUROPE IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024-2029 (USD MILLION)
    • TABLE 63 EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020-2023 (USD MILLION)
    • TABLE 64 EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024-2029 (USD MILLION)
    • 11.3.4 UK
      • 11.3.4.1 Surge in partnerships between global airlines and OEMs to drive market
    • TABLE 65 UK: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020-2023 (USD MILLION)
    • TABLE 66 UK: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024-2029 (USD MILLION)
    • TABLE 67 UK: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020-2023 (USD MILLION)
    • TABLE 68 UK: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024-2029 (USD MILLION)
    • 11.3.5 GERMANY
      • 11.3.5.1 Increasing focus on sustainability goals and renewable sources to drive market
    • TABLE 69 GERMANY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020-2023 (USD MILLION)
    • TABLE 70 GERMANY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024-2029 (USD MILLION)
    • TABLE 71 GERMANY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020-2023 (USD MILLION)
    • TABLE 72 GERMANY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024-2029 (USD MILLION)
    • 11.3.6 FRANCE
      • 11.3.6.1 Growing international air traffic to drive market
    • TABLE 73 FRANCE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020-2023 (USD MILLION)
    • TABLE 74 FRANCE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024-2029 (USD MILLION)
    • TABLE 75 FRANCE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020-2023 (USD MILLION)
    • TABLE 76 FRANCE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024-2029 (USD MILLION)
    • 11.3.7 SPAIN
      • 11.3.7.1 Rising emphasis on enhancing regional connectivity to drive market
    • TABLE 77 SPAIN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020-2023 (USD MILLION)
    • TABLE 78 SPAIN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024-2029 (USD MILLION)
    • TABLE 79 SPAIN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020-2023 (USD MILLION)
    • TABLE 80 SPAIN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024-2029 (USD MILLION)
    • 11.3.8 ITALY
      • 11.3.8.1 Growing influx of international travelers to drive market
    • TABLE 81 ITALY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020-2023 (USD MILLION)
    • TABLE 82 ITALY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024-2029 (USD MILLION)
    • TABLE 83 ITALY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020-2023 (USD MILLION)
    • TABLE 84 ITALY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024-2029 (USD MILLION)
    • 11.3.9 REST OF EUROPE
    • TABLE 85 REST OF EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020-2023 (USD MILLION)
    • TABLE 86 REST OF EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024-2029 (USD MILLION)
    • TABLE 87 REST OF EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020-2023 (USD MILLION)
    • TABLE 88 REST OF EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024-2029 (USD MILLION)
  • 11.4 ASIA PACIFIC
    • 11.4.1 INTRODUCTION
    • 11.4.2 RECESSION IMPACT ANALYSIS
    • 11.4.3 PESTLE ANALYSIS
    • FIGURE 53 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET SNAPSHOT
    • TABLE 89 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2020-2023 (USD MILLION)
    • TABLE 90 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2024-2029 (USD MILLION)
    • TABLE 91 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020-2023 (USD MILLION)
    • TABLE 92 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024-2029 (USD MILLION)
    • TABLE 93 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020-2023 (USD MILLION)
    • TABLE 94 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024-2029 (USD MILLION)
    • 11.4.4 CHINA
      • 11.4.4.1 Rising focus on Made in China 2025 initiative to drive market
    • TABLE 95 CHINA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020-2023 (USD MILLION)
    • TABLE 96 CHINA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024-2029 (USD MILLION)
    • TABLE 97 CHINA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020-2023 (USD MILLION)
    • TABLE 98 CHINA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024-2029 (USD MILLION)
    • 11.4.5 INDIA
      • 11.4.5.1 Favorable government policies to drive market
    • TABLE 99 INDIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020-2023 (USD MILLION)
    • TABLE 100 INDIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024-2029 (USD MILLION)
    • TABLE 101 INDIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020-2023 (USD MILLION)
    • TABLE 102 INDIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024-2029 (USD MILLION)
    • 11.4.6 JAPAN
      • 11.4.6.1 Increasing investments in high-speed internet infrastructure and satellite communication to drive market
    • TABLE 103 JAPAN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020-2023 (USD MILLION)
    • TABLE 104 JAPAN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024-2029 (USD MILLION)
    • TABLE 105 JAPAN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020-2023 (USD MILLION)
    • TABLE 106 JAPAN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024-2029 (USD MILLION)
    • 11.4.7 SOUTH KOREA
      • 11.4.7.1 Growing deployment of 5G network to drive market
    • TABLE 107 SOUTH KOREA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020-2023 (USD MILLION)
    • TABLE 108 SOUTH KOREA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024-2029 (USD MILLION)
    • TABLE 109 SOUTH KOREA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020-2023 (USD MILLION)
    • TABLE 110 SOUTH KOREA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024-2029 (USD MILLION)
    • 11.4.8 AUSTRALIA
      • 11.4.8.1 Growing focus on content partnerships to drive market
    • TABLE 111 AUSTRALIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020-2023 (USD MILLION)
    • TABLE 112 AUSTRALIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024-2029 (USD MILLION)
    • TABLE 113 AUSTRALIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020-2023 (USD MILLION)
    • TABLE 114 AUSTRALIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024-2029 (USD MILLION)
    • 11.4.9 REST OF ASIA PACIFIC
    • TABLE 115 REST OF ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020-2023 (USD MILLION)
    • TABLE 116 REST OF ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024-2029 (USD MILLION)
    • TABLE 117 REST OF ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020-2023 (USD MILLION)
    • TABLE 118 REST OF ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024-2029 (USD MILLION)
  • 11.5 MIDDLE EAST
    • 11.5.1 INTRODUCTION
    • 11.5.2 RECESSION IMPACT ANALYSIS
    • 11.5.3 PESTLE ANALYSIS
    • FIGURE 54 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET SNAPSHOT
    • TABLE 119 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2020-2023 (USD MILLION)
    • TABLE 120 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2024-2029 (USD MILLION)
    • TABLE 121 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020-2023 (USD MILLION)
    • TABLE 122 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024-2029 (USD MILLION)
    • TABLE 123 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020-2023 (USD MILLION)
    • TABLE 124 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024-2029 (USD MILLION)
    • 11.5.4 GULF COOPERATION COUNCIL
      • 11.5.4.1 UAE
        • 11.5.4.1.1 Increasing investments in state-of-the-art infrastructure to drive market
    • TABLE 125 UAE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020-2023 (USD MILLION)
    • TABLE 126 UAE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024-2029 (USD MILLION)
    • TABLE 127 UAE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020-2023 (USD MILLION)
    • TABLE 128 UAE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024-2029 (USD MILLION)
      • 11.5.4.2 Saudi Arabia
        • 11.5.4.2.1 Booming tourism and hospitality sectors to drive market
    • TABLE 129 SAUDI ARABIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020-2023 (USD MILLION)
    • TABLE 130 SAUDI ARABIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024-2029 (USD MILLION)
    • TABLE 131 SAUDI ARABIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020-2023 (USD MILLION)
    • TABLE 132 SAUDI ARABIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024-2029 (USD MILLION)
      • 11.5.4.3 Qatar
        • 11.5.4.3.1 Growing collaborations with in-flight entertainment providers to drive market
    • TABLE 133 QATAR: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020-2023 (USD MILLION)
    • TABLE 134 QATAR: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024-2029 (USD MILLION)
    • TABLE 135 QATAR: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020-2023 (USD MILLION)
    • TABLE 136 QATAR: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024-2029 (USD MILLION)
    • 11.5.5 TURKEY
      • 11.5.5.1 Surge in airport modernization initiatives to drive market
    • TABLE 137 TURKEY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020-2023 (USD MILLION)
    • TABLE 138 TURKEY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024-2029 (USD MILLION)
    • TABLE 139 TURKEY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020-2023 (USD MILLION)
    • TABLE 140 TURKEY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024-2029 (USD MILLION)
  • 11.6 REST OF THE WORLD
    • 11.6.1 INTRODUCTION
    • 11.6.2 RECESSION IMPACT ANALYSIS
    • 11.6.3 PESTLE ANALYSIS
    • FIGURE 55 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET SNAPSHOT
    • TABLE 141 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2020-2023 (USD MILLION)
    • TABLE 142 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2024-2029 (USD MILLION)
    • TABLE 143 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020-2023 (USD MILLION)
    • TABLE 144 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024-2029 (USD MILLION)
    • TABLE 145 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020-2023 (USD MILLION)
    • TABLE 146 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024-2029 (USD MILLION)
    • 11.6.4 BRAZIL
      • 11.6.4.1 Rising disposable incomes to drive market
    • TABLE 147 BRAZIL: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020-2023 (USD MILLION)
    • TABLE 148 BRAZIL: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024-2029 (USD MILLION)
    • TABLE 149 BRAZIL: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020-2023 (USD MILLION)
    • TABLE 150 BRAZIL: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024-2029 (USD MILLION)
    • 11.6.5 MEXICO
      • 11.6.5.1 Expanding aviation sector to drive market
    • TABLE 151 MEXICO: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020-2023 (USD MILLION)
    • TABLE 152 MEXICO: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024-2029 (USD MILLION)
    • TABLE 153 MEXICO: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020-2023 (USD MILLION)
    • TABLE 154 MEXICO: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024-2029 (USD MILLION)
    • 11.6.6 SOUTH AFRICA
      • 11.6.6.1 Growing upgrades to terminal facilities and airport technology systems to drive market
    • TABLE 155 SOUTH AFRICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020-2023 (USD MILLION)
    • TABLE 156 SOUTH AFRICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024-2029 (USD MILLION)
    • TABLE 157 SOUTH AFRICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020-2023 (USD MILLION)
    • TABLE 158 SOUTH AFRICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024-2029 (USD MILLION)
    • 11.6.7 OTHER COUNTRIES
    • TABLE 159 OTHER COUNTRIES: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020-2023 (USD MILLION)
    • TABLE 160 OTHER COUNTRIES: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024-2029 (USD MILLION)
    • TABLE 161 OTHER COUNTRIES: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020-2023 (USD MILLION)
    • TABLE 162 OTHER COUNTRIES: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024-2029 (USD MILLION)

12 COMPETITIVE LANDSCAPE

  • 12.1 INTRODUCTION
  • 12.2 KEY PLAYER STRATEGIES
    • TABLE 163 KEY PLAYER STRATEGIES, 2023
  • 12.3 MARKET RANKING ANALYSIS
    • FIGURE 56 MARKET RANKING OF KEY PLAYERS, 2023
  • 12.4 REVENUE ANALYSIS
    • FIGURE 57 REVENUE ANALYSIS OF TOP 5 PLAYERS, 2019-2023
  • 12.5 MARKET SHARE ANALYSIS
    • FIGURE 58 MARKET SHARE ANALYSIS OF KEY PLAYERS, 2023
    • TABLE 164 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: DEGREE OF COMPETITION
  • 12.6 COMPANY EVALUATION MATRIX
    • 12.6.1 STARS
    • 12.6.2 EMERGING LEADERS
    • 12.6.3 PERVASIVE PLAYERS
    • 12.6.4 PARTICIPANTS
    • FIGURE 59 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: COMPANY EVALUATION MATRIX, 2023
    • 12.6.5 COMPANY FOOTPRINT
    • FIGURE 60 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: COMPANY FOOTPRINT
    • TABLE 165 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: OFFERING FOOTPRINT
    • TABLE 166 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: PLATFORM FOOTPRINT
    • TABLE 167 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: END USE FOOTPRINT
    • TABLE 168 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: REGION FOOTPRINT
  • 12.7 STARTUP/SME EVALUATION MATRIX, 2023
    • 12.7.1 PROGRESSIVE COMPANIES
    • 12.7.2 RESPONSIVE COMPANIES
    • 12.7.3 DYNAMIC COMPANIES
    • 12.7.4 STARTING BLOCKS
    • FIGURE 61 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: STARTUP/SME EVALUATION MATRIX, 2023
    • 12.7.1 COMPETITIVE BENCHMARKING
    • TABLE 169 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: LIST OF STARTUPS/SMES
    • TABLE 170 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: COMPETITIVE BENCHMARKING
  • 12.8 COMPANY VALUATION AND FINANCIAL METRICS
    • FIGURE 62 COMPANY VALUATION, 2023
    • FIGURE 63 FINANCIAL METRICS, 2023
  • 12.9 BRAND COMPARISON
    • FIGURE 64 BRAND COMPARISON
  • 12.10 COMPETITIVE SCENARIOS AND TRENDS
    • 12.10.1 MARKET EVALUATION FRAMEWORK
    • 12.10.2 PRODUCT LAUNCHES
    • TABLE 171 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: PRODUCT LAUNCHES, FEBRUARY 2020-MAY 2024
    • 12.10.3 DEALS
    • TABLE 172 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: DEALS, FEBRUARY 2020-MAY 2024
    • 12.10.4 OTHER DEVELOPMENTS
    • TABLE 173 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: OTHER DEVELOPMENTS, FEBRUARY 2020-MAY 2024

13 COMPANY PROFILES

  • (Business Overview, Products Offered, Recent Developments, MnM View Right to win, Strategic choices made, Weaknesses and competitive threats) **
  • 13.1 KEY PLAYERS
    • 13.1.1 PANASONIC AVIONICS CORPORATION
    • TABLE 174 PANASONIC AVIONICS CORPORATION: COMPANY OVERVIEW
    • FIGURE 65 PANASONIC AVIONICS CORPORATION: COMPANY SNAPSHOT
    • TABLE 175 PANASONIC AVIONICS CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED
    • TABLE 176 PANASONIC AVIONICS CORPORATION: PRODUCT LAUNCHES
    • TABLE 177 PANASONIC AVIONICS CORPORATION: DEALS
    • TABLE 178 PANASONIC AVIONICS CORPORATION: OTHER DEVELOPMENTS
    • TABLE 179 PANASONIC AVIONICS CORPORATION: EXPANSIONS
    • 13.1.2 THALES
    • TABLE 180 THALES: COMPANY OVERVIEW
    • FIGURE 66 THALES: COMPANY SNAPSHOT
    • TABLE 181 THALES: PRODUCTS/SOLUTIONS/SERVICES OFFERED
    • TABLE 182 THALES: DEALS
    • TABLE 183 THALES: OTHER DEVELOPMENTS
    • 13.1.3 ANUVU
    • TABLE 184 ANUVU: COMPANY OVERVIEW
    • TABLE 185 ANUVU: PRODUCTS/SOLUTIONS/SERVICES OFFERED
    • TABLE 186 ANUVU: DEALS
    • TABLE 187 ANUVU: OTHER DEVELOPMENTS
    • 13.1.4 COLLINS AEROSPACE
    • TABLE 188 COLLINS AEROSPACE: COMPANY OVERVIEW
    • FIGURE 67 COLLINS AEROSPACE: COMPANY SNAPSHOT
    • TABLE 189 COLLINS AEROSPACE: PRODUCTS/SOLUTIONS/SERVICES OFFERED
    • TABLE 190 COLLINS AEROSPACE: PRODUCT LAUNCHES
    • TABLE 191 COLLINS AEROSPACE: DEALS
    • 13.1.5 ASTRONICS CORPORATION
    • TABLE 192 ASTRONICS CORPORATION: COMPANY OVERVIEW
    • TABLE 193 ASTRONICS CORPORATION: PRODUCTS/SOLUTIONS/SERVICES OFFERED
    • TABLE 194 ASTRONICS CORPORATION: DEALS
    • TABLE 195 ASTRONICS CORPORATION: OTHER DEVELOPMENTS
    • 13.1.6 VIASAT, INC.
    • TABLE 196 VIASAT, INC.: COMPANY OVERVIEW
    • FIGURE 68 VIASAT, INC.: COMPANY SNAPSHOT
    • TABLE 197 VIASAT, INC.: PRODUCTS/SOLUTIONS/SERVICES OFFERED
    • TABLE 198 VIASAT, INC.: DEALS
    • TABLE 199 VIASAT, INC.: EXPANSIONS
    • TABLE 200 VIASAT, INC.: OTHER DEVELOPMENTS
    • 13.1.7 GOGO BUSINESS AVIATION, LLC
    • TABLE 201 GOGO BUSINESS AVIATION, LLC: COMPANY OVERVIEW
    • FIGURE 69 GOGO BUSINESS AVIATION, LLC: COMPANY SNAPSHOT
    • TABLE 202 GOGO BUSINESS AVIATION, LLC: PRODUCTS/SOLUTIONS/SERVICES OFFERED
    • TABLE 203 GOGO BUSINESS AVIATION, LLC: PRODUCT LAUNCHES
    • TABLE 204 GOGO BUSINESS AVIATION LLC: DEALS
    • TABLE 205 GOGO BUSINESS AVIATION LLC: EXPANSIONS
    • TABLE 206 GOGO BUSINESS AVIATION LLC: OTHER DEVELOPMENTS
    • 13.1.8 SAFRAN
    • TABLE 207 SAFRAN: COMPANY OVERVIEW
    • FIGURE 70 SAFRAN: COMPANY SNAPSHOT
    • TABLE 208 SAFRAN: PRODUCTS/SOLUTIONS/SERVICES OFFERED
    • TABLE 209 SAFRAN: DEALS
    • TABLE 210 SAFRAN: OTHER DEVELOPMENTS
    • 13.1.9 HONEYWELL INTERNATIONAL INC.
    • TABLE 211 HONEYWELL INTERNATIONAL INC.: COMPANY OVERVIEW
    • FIGURE 71 HONEYWELL INTERNATIONAL INC.: COMPANY SNAPSHOT
    • TABLE 212 HONEYWELL INTERNATIONAL INC.: PRODUCTS/SOLUTIONS/SERVICES OFFERED
    • TABLE 213 HONEYWELL INTERNATIONAL INC.: PRODUCT LAUNCHES
    • TABLE 214 HONEYWELL INTERNATIONAL INC.: DEALS
    • 13.1.10 SITA
    • TABLE 215 SITA: COMPANY OVERVIEW
    • TABLE 216 SITA: PRODUCTS/SOLUTIONS/SERVICES OFFERED
    • TABLE 217 SITA: DEALS
    • TABLE 218 SITA: OTHER DEVELOPMENTS
    • 13.1.11 ECA GROUP
    • TABLE 219 ECA GROUP: COMPANY OVERVIEW
    • TABLE 220 ECA GROUP: PRODUCTS/SOLUTIONS/SERVICES OFFERED
    • TABLE 221 ECA GROUP: PRODUCT LAUNCHES
    • 13.1.12 IRIDIUM COMMUNICATIONS INC.
    • TABLE 222 IRIDIUM COMMUNICATIONS INC.: COMPANY OVERVIEW
    • FIGURE 72 IRIDIUM COMMUNICATIONS INC.: COMPANY SNAPSHOT
    • TABLE 223 IRIDIUM COMMUNICATIONS INC.: PRODUCTS/SOLUTIONS/SERVICES OFFERED
    • 13.1.13 LUFTHANSA SYSTEMS
    • TABLE 224 LUFTHANSA SYSTEMS: COMPANY OVERVIEW
    • FIGURE 73 LUFTHANSA SYSTEMS: COMPANY SNAPSHOT
    • TABLE 225 LUFTHANSA SYSTEMS: PRODUCTS/SOLUTIONS/SERVICES OFFERED
    • TABLE 226 LUFTHANSA SYSTEMS: DEALS
    • TABLE 227 LUFTHANSA SYSTEMS: OTHER DEVELOPMENTS
    • 13.1.14 AERQ
    • TABLE 228 AERQ: COMPANY OVERVIEW
    • TABLE 229 AERQ: PRODUCTS/SOLUTIONS/SERVICES OFFERED
    • TABLE 230 AERQ: DEALS
    • TABLE 231 AERQ: OTHER DEVELOPMENTS
    • 13.1.15 BLUEBOX AVIATION SYSTEMS LTD.
    • TABLE 232 BLUEBOX AVIATION SYSTEMS LTD.: COMPANY OVERVIEW
    • TABLE 233 BLUEBOX AVIATION SYSTEMS LTD.: PRODUCTS/SOLUTIONS/SERVICES OFFERED
    • TABLE 234 BLUEBOX AVIATION SYSTEMS LTD.: DEALS
    • TABLE 235 BLUEBOX AVIATION SYSTEMS LTD.: OTHER DEVELOPMENTS
  • 13.2 OTHER PLAYERS
    • 13.2.1 EUTELSAT COMMUNICATIONS SA
    • TABLE 236 EUTELSAT COMMUNICATIONS SA: COMPANY OVERVIEW
    • 13.2.2 IMMFLY
    • TABLE 237 IMFFLY: COMPANY OVERVIEW
    • 13.2.3 IDEANOVA TECHNOLOGIES, INC.
    • TABLE 238 IDEANOVA TECHNOLOGIES, INC.: COMPANY OVERVIEW
    • 13.2.4 INFLIGHT VR SOFTWARE GMBH
    • TABLE 239 INFLIGHT VR SOFTWARE GMBH: COMPANY OVERVIEW
    • 13.2.5 SMARTSKY NETWORKS, LLC.
    • TABLE 240 SMARTSKY NETWORKS, LLC.: COMPANY OVERVIEW
    • 13.2.6 ARGONFDS
    • TABLE 241 ARGONFDS: COMPANY OVERVIEW
    • 13.2.7 AEROPLAY ENTERTAINMENT
    • TABLE 242 AEROPLAY ENTERTAINMENT: COMPANY OVERVIEW
    • 13.2.8 IMAGIK INTERNATIONAL CORP.
    • TABLE 243 IMAGIK INTERNATIONAL CORP.: COMPANY OVERVIEW
    • 13.2.9 SPAFAX
    • TABLE 244 SPAFAX: COMPANY OVERVIEW
    • 13.2.10 BURRANA
    • TABLE 245 BURRANA: COMPANY OVERVIEW
  • *Details on Business Overview, Products Offered, Recent Developments, MnM View, Right to win, Strategic choices made, Weaknesses and competitive threats might not be captured in case of unlisted companies.

14 APPENDIX

  • 14.1 DISCUSSION GUIDE
  • 14.2 KNOWLEDGESTORE: MARKETSANDMARKETS' SUBSCRIPTION PORTAL
  • 14.3 CUSTOMIZATION OPTIONS
  • 14.4 RELATED REPORTS
  • 14.5 AUTHOR DETAILS
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