시장보고서
상품코드
1734009

세계의 AI 아바타 시장 : 플랫폼별, 커스터마이즈도별, 유형별, 용도별, 최종사용자별, 지역별 - 예측(-2032년)

AI Avatar Market by Platform (Digital Human, 3D & Metaverse Avatars, Stylized Avatars), Type (Interactive Avatars, Noninteractive Avatars), Application (Virtual Assistant, Characters, Influencer, Companion, Podcaster & VTuber) - Global Forecast to 2032

발행일: | 리서치사: MarketsandMarkets | 페이지 정보: 영문 347 Pages | 배송안내 : 즉시배송

    
    
    




※ 본 상품은 영문 자료로 한글과 영문 목차에 불일치하는 내용이 있을 경우 영문을 우선합니다. 정확한 검토를 위해 영문 목차를 참고해주시기 바랍니다.

AI 아바타 시장은 급속히 확대하고 있으며, 시장 규모는 2025년 8억 달러에서 2032년에는 59억 3,000만 달러에 이르고, 예측 기간 중 연평균 복합 성장률(CAGR)은 33.1%를 보일 것으로 예측됩니다.

AI 아바타는 확장 가능하고 개인화되고 매력적인 상호작용을 가능하게 함으로써 마케팅, 교육, 고객 서비스 산업 전반의 커뮤니케이션을 변화시키고 있으며, AI 아바타의 채택이 확대되고 있는 주요 요인은 메타버스의 급속한 확장이라고 할 수 있습니다. 가상 환경이 점점 더 몰입도가 높아짐에 따라 현실적이고 인터랙티브한 AI 아바타에 대한 요구가 증가하고 있습니다.

조사 범위
조사 대상 연도 2020-2032년
기준 연도 2024년
예측 기간 2025-2032년
검토 단위 달러(10억 달러)
부문 플랫폼별, 커스터마이즈 정도별, 유형별, 용도별, 최종사용자별, 지역별
대상 지역 북미, 유럽, 아시아태평양, 중동 및 아프리카, 라틴아메리카

개인화되고 고유한 디지털 신원에 대한 수요가 증가함에 따라 완전 커스터마이징이 가능한 아바타 부문이 가장 빠른 성장세를 보이고 있습니다. 사용자 및 기업들은 개인의 스타일, 브랜드 아이덴티티, 다양한 문화적 배경을 반영하는 아바타를 선호하고 있으며, AI 및 3D 모델링 기술의 발전으로 보다 쉽고 저렴하게 디테일하고 표정이 풍부한 아바타를 제작할 수 있게 되었습니다. 만들어지고 있습니다. 또한, 소셜 미디어, 게임, 메타버스의 부상으로 눈에 띄는 아바타와 더 깊은 참여를 유도하는 아바타의 필요성이 더욱 커지고 있습니다. 개인화 및 몰입형 경험을 추구하는 이러한 추세는 완전 맞춤형 아바타 시장 부문의 급속한 성장을 견인하고 있습니다.

비대화형 아바타는 단순성, 낮은 개발 비용, 다양한 플랫폼에 쉽게 통합할 수 있다는 점에서 가장 높은 시장 점유율을 차지하고 있습니다. 인터랙티브 아바타는 복잡한 AI나 실시간 반응성을 필요로 하지 않기 때문에 리소스가 한정된 기업에서 더 쉽게 사용할 수 있습니다. 이러한 아바타는 기본적인 브랜드 표현, 가상 이벤트, 컨텐츠 제작 등 사용자들과의 적극적인 참여가 그다지 중요하지 않은 경우에 널리 사용되고 있습니다. 또한, 비대화형 아바타는 고급 기술에 투자하기 전에 가상 존재감을 테스트하려는 기업에게 비용 효율적인 솔루션으로 작용하는 경우가 많습니다. 아바타의 신뢰성과 도입 용이성은 다양한 산업 분야에서 지속적으로 높은 평가를 받고 있습니다.

북미는 AI 아바타 시장을 선도하고 있으며, 첨단 인프라, 빠른 AI 도입, 메타, 마이크로소프트 등 대기업의 AI 연구 투자, 디지털 플랫폼의 확산, 엔터테인먼트, 게임, 기업용 몰입형 컨텐츠에 대한 수요가 성장을 견인하고 있습니다. 성장을 견인하고 있습니다. 한편, 아시아태평양은 급속한 디지털 전환, 스마트폰 보급, 기술에 정통한 인구 증가로 인해 가장 빠르게 성장하고 있는 지역으로 꼽힙니다. 이 지역에서는 메타버스, 게임, 전자상거래에 대한 투자가 활발하고, 정부의 지원 정책이 AI 혁신을 촉진하고 있습니다. 문화적 다양성과 개인화된 디지털 신원에 대한 욕구가 AI 아바타의 채택을 촉진하고 있으며, 그 결과 규모, 혁신성, 시장 모멘텀에서 주도권을 쥐고 있는 세계 AI 아바타 환경이 형성되고 있습니다.

세계의 AI 아바타 시장에 대해 조사했으며, 플랫폼별/커스터마이징 레벨별/유형별/용도별/최종사용자별/지역별 동향, 시장 진출기업 프로파일 등의 정보를 정리하여 전해드립니다.

목차

제1장 서론

제2장 조사 방법

제3장 주요 요약

제4장 프리미엄 인사이트

제5장 시장 개요와 업계 동향

  • 서론
  • 시장 역학
  • 2025년 미국 관세의 AI 아바타 시장에 대한 영향
  • AI 아바타 진화
  • 공급망 분석
  • 생태계 분석
  • 투자 상황과 자금조달 시나리오
  • 사례 연구 분석
  • 기술 분석
  • 규제 상황
  • 특허 분석
  • 가격 분석
  • 2025-2026년 주요 컨퍼런스 및 이벤트
  • AI 아바타 소프트웨어 평가 검토
  • AI 아바타 컴포넌트
  • AI 아바타 시장 현황 : 현황과 향후
  • Porter의 Five Forces 분석
  • 주요 이해관계자와 구입 기준
  • 고객의 비즈니스에 영향을 미치는 동향/혼란

제6장 AI 아바타 시장(플랫폼별)

  • 서론
  • AI 비디오 생성 플랫폼
  • 인터랙티브 디지털 휴먼 플랫폼
  • STYLIZED AVATAR 및 소셜미디어 툴
  • 3D & 메타버스 아바타

제7장 AI 아바타 시장(커스터마이즈 정도별)

  • 서론
  • PRESET AVATARS
  • 부분 커스터마이즈형 아바타
  • 완전 커스터마이즈형 아바타

제8장 AI 아바타 시장(유형별)

  • 서론
  • 인터랙티브 아바타
  • 비인터랙티브 아바타

제9장 AI 아바타 시장(용도별)

  • 서론
  • 가상 에이전트 및 어시스턴트
  • 가상 캐릭터
  • 가상 기업
  • 가상 반려동물

제10장 AI 아바타 시장(최종사용자별)

  • 서론
  • 기업
  • 개인 사용자

제11장 AI 아바타 시장(지역별)

  • 서론
  • 북미
    • 북미 : AI 아바타 시장 성장 촉진요인
    • 북미 : 거시경제 전망
    • 미국
    • 캐나다
  • 유럽
    • 유럽 : AI 아바타 시장 성장 촉진요인
    • 유럽 : 거시경제 전망
    • 영국
    • 독일
    • 프랑스
    • 이탈리아
    • 스페인
    • 기타
  • 아시아태평양
    • 아시아태평양 : AI 아바타 시장 성장 촉진요인
    • 아시아태평양 : 거시경제 전망
    • 중국
    • 일본
    • 인도
    • 한국
    • 호주 및 뉴질랜드
    • 싱가포르
    • 기타
  • 중동 및 아프리카
    • 중동 및 아프리카 : AI 아바타 시장 성장 촉진요인
    • 중동 및 아프리카 : 거시경제 전망
    • 사우디아라비아
    • 아랍에미리트(UAE)
    • 카타르
    • 남아프리카공화국
    • 기타
  • 라틴아메리카
    • 라틴아메리카 : AI 아바타 시장 성장 촉진요인
    • 라틴아메리카 : 거시경제 전망
    • 브라질
    • 멕시코
    • 아르헨티나
    • 기타

제12장 경쟁 구도

  • 개요
  • 주요 시장 진출기업의 전략/강점, 2022년-2025년
  • 매출 분석, 2020년-2024년
  • 시장 점유율 분석, 2024년
  • 제품 비교 분석
  • 기업 평가와 재무 지표
  • 기업 평가 매트릭스 : 주요 시장 진출기업, 2024년
  • 기업 평가 매트릭스 : 스타트업/중소기업, 2024년
  • 경쟁 시나리오와 동향

제13장 기업 개요

  • 서론
  • 주요 시장 진출기업
    • SYNTHESIA
    • HEYGEN
    • D-ID
    • VYOND
    • NVIDIA
    • META
    • AKOOL
    • SOUL MACHINES
    • VEED.IO
    • PICSART
    • VIDYARD
    • RUNWAY
    • UNEEQ DIGITAL HUMANS
    • REPLIKA
    • POWTOON
    • DEEPBRAIN AI
    • VOKI
    • PRISMA LABS
    • COLOSSYAN
    • MICROSOFT
    • GOOGLE
    • ADOBE
  • 기타 기업
    • VERITONE
    • AWS
    • CANVA
    • REALLUSION
    • VIDNOZ
    • DESCRIPT
    • SENSETIME
    • GENIES
    • SPEECHIFY
    • PERFECT CORP
    • ELAI
    • SYNTHESYS
    • HIPPO VIDEO
    • INWORLD AI
    • DAVEAI
    • CAPTIONS
    • THEBLUE.AI
    • CREATIFY AI
    • PITCH AVATAR
    • RAVATAR
    • HYPER ONLINE
    • UNITH

제14장 인접 시장과 관련 시장

제15장 부록

LSH 25.06.10

The AI avatar market is expanding rapidly, with a projected market size rising from USD 0.80 billion in 2025 to USD 5.93 billion by 2032, at a CAGR of 33.1% during the forecast period. AI avatars transform communication across marketing, education, and customer service industries by enabling scalable, personalized, and engaging interactions. A major driver behind their growing adoption is the rapid expansion of the metaverse. As virtual environments become more immersive, the need for realistic and interactive AI avatars is increasing.

Scope of the Report
Years Considered for the Study2020-2032
Base Year2024
Forecast Period2025-2032
Units ConsideredUSD (Billion)
SegmentsPlatform, Degree of Customization, Type, Application, and End User
Regions coveredNorth America, Europe, Asia Pacific, Middle East & Africa, Latin America

"Fully customizable avatars segment to account for the fastest growth rate during the forecast period"

The fully customizable avatar segment is experiencing the fastest growth due to increasing demand for personalized and unique digital identities. Users and businesses prefer avatars that reflect individual styles, brand identities, and diverse cultural backgrounds, driving the need for flexible customization options. Advances in AI and 3D modeling technology have made detailed, expressive avatars easier and more affordable. Additionally, the rise of social media, gaming, and the metaverse fuels the need for avatars that stand out and foster deeper engagement. This trend toward personalization and immersive experiences propels rapid expansion in the fully customizable avatar market segment.

"Noninteractive avatars type segment to hold the largest market share during the forecast period"

Noninteractive avatars hold the highest market share primarily due to their simplicity, lower development costs, and ease of integration across various platforms. Unlike interactive avatars, they do not require complex AI or real-time responsiveness, making them more accessible for businesses with limited resources. These avatars are widely used for basic brand representation, virtual events, and content creation where active user engagement is less critical. Additionally, noninteractive avatars often serve as a cost-effective solution for companies testing virtual presence before investing in advanced technologies. Their reliability and ease of deployment continue to drive strong adoption across multiple industries.

"North America Dominates with Early Adoption and Infrastructure, Asia Pacific Surges with Innovation and Emerging Technologies"

North America leads the AI avatar market, driven by advanced infrastructure, early AI adoption, and major players such as Meta and Microsoft. Its strong investment in AI research, widespread use of digital platforms, and demand for immersive content across entertainment, gaming, and enterprise fuel growth. Meanwhile, Asia Pacific is the fastest-growing region due to rapid digital transformation, widespread smartphone use, and a large, tech-savvy population. The region witnesses heavy investment in metaverse, gaming, and e-commerce, with supportive government policies advancing AI innovation. Cultural diversity and the desire for personalized digital identities drive AI avatar adoption, thus shaping the global AI avatar landscape with leadership in scale, innovation, and market momentum.

Breakdown of Primaries

In-depth interviews were conducted with Chief Executive Officers (CEOs), innovation and technology directors, system integrators, and executives from various key organizations operating in the AI avatar market.

  • By Company: Tier I - 25%, Tier II - 45%, and Tier III - 30%
  • By Designation: C-Level Executives - 35%, D-Level Executives - 40%, and others - 25%
  • By Region: North America - 45%, Europe - 25%, Asia Pacific - 15%, Middle East & Africa - 5%, and Latin America - 10%

The report profiles major vendors in the AI avatar market, including Synthesia (UK), HeyGen (US), D-ID (Israel), Akool (US), Veritone (US), NVIDIA (US), AWS (US), Meta (US), Vyond (US), Soul Machines (US), Microsoft (US), Google (US), Adobe (US), Perfect Corp (Taiwan), SenseTime (Hong Kong), Speechify (US), VEED.io (UK), Colossyan (US), Unith (Netherlands), Captions (US), DeepBrain AI (US), Uneeq Digital Humans (US), DaveAI (India), Genies (US), Prisma Labs (US), Inworld AI (US), Powtoon (UK), Ravatar (Cyprus), Canva (Australia), Creatify AI (US), Pitch Avatar (Austria), Synthesys (UK), Descript (US), Runway (US), Elai (US), Hippo Video (US), Replika (US), Picsart (US), Vidyard (Canada), Voki (US), Reallusion (US), Vidnoz (US), Hyper Online (US), and TheBlue.ai (Germany).

Research Coverage

This research report categorizes the AI avatar market based on Platform (AI video generation platforms, interactive digital human platforms, stylized avatar & social media tools, and 3D & metaverse avatars), Degree of customization (pre-set avatars, partially customizable avatars, and fully customizable avatars), Type (interactive avatars and noninteractive avatars), Application (Virtual agents & assistants, virtual characters, virtual influencers, and virtual companions), End User (Enterprise (Media & Entertainment, Education, Healthcare & Life Sciences, Retail & E-commerce, Technology & Software, BFSI, Automotive, Travel & Hospitality, Construction & Real Estate, and others) and Individual Users), and Region (North America, Europe, Asia Pacific, Middle East & Africa, and Latin America).

The report's scope covers detailed information regarding the major factors, such as drivers, restraints, challenges, and opportunities, influencing the growth of the AI avatar market. A thorough analysis of the key industry players provided insights into their business overview, solutions, and services; key strategies; contracts, partnerships, agreements, new product & service launches, and mergers and acquisitions; and recent developments associated with the AI avatar market. This report also covered the competitive analysis of upcoming startups in the AI avatar market ecosystem.

Key Benefits of Buying the Report

The report would provide the market leaders/new entrants with information on the closest approximations of the revenue numbers for the AI avatar market and its subsegments. It would help stakeholders understand the competitive landscape and gain more insights to position their business better and plan suitable go-to-market strategies. It also helps stakeholders understand the market's pulse and provides information on key market drivers, restraints, challenges, and opportunities.

The report provides insights into the following pointers:

  • Analysis of key drivers (Surging demand for hyper-personalized digital interactions, Metaverse boom to accelerate the need for immersive AI avatars, Breakthroughs in NLP and computer vision unlocking new realms of realism), restraints (Technical hurdles in crafting seamless, human-like avatar interactions, Trust issues and uncanny valley effect, High costs for development of realistic AI avatars), opportunities (AI Avatars as a new interface for search, shopping, and web navigation, Merging AI avatars with VR and AR to create dynamic virtual experiences, and emergence of emotional AI companions for digital well-being), and challenges (Setbacks in achieving realistic and emotionally engaging interactions, scalability and performance bottlenecks hindering AI avatar adoption and mitigating bias to ensure fair and inclusive AI avatars)
  • Product Development/Innovation: Detailed insights on upcoming technologies, research & development activities, and new product & service launches in the AI avatar market
  • Market Development: Comprehensive information about lucrative markets by analyzing the AI avatar market across varied regions
  • Market Diversification: Exhaustive information about new products & services, untapped geographies, recent developments, and investments in the AI avatar market
  • Competitive Assessment: In-depth assessment of market shares, growth strategies and service offerings of leading players such as Synthesia (UK), HeyGen (US), D-ID (Israel), Akool (US), Veritone (US), NVIDIA (US), AWS (US), Meta (US), Vyond (US), Soul Machines (US), Microsoft (US), Google (US), Adobe (US), Perfect Corp (Taiwan), SenseTime (Hong Kong), Speechify (US), VEED.io (UK), Colossyan (US), Unith (Netherlands), Captions (US), DeepBrain AI (US), Uneeq Digital Humans (US), DaveAI (India), Genies (US), Prisma Labs (US), Inworld AI (US), Powtoon (UK), Ravatar (Cyprus), Canva (Australia), Creatify AI (US), Pitch Avatar (Austria), Synthesys (UK), Descript (US), Runway (US), Elai (US), Hippo Video (US), Replika (US), Picsart (US), Vidyard (Canada), Voki (US), Reallusion (US), Vidnoz (US), Hyper Online (US), and TheBlue.ai (Germany).

TABLE OF CONTENTS

1 INTRODUCTION

  • 1.1 STUDY OBJECTIVES
  • 1.2 MARKET DEFINITION
  • 1.3 MARKET SCOPE
    • 1.3.1 AI AVATAR MARKET SEGMENTATION AND REGIONAL SCOPE
    • 1.3.2 INCLUSIONS AND EXCLUSIONS
    • 1.3.3 YEARS CONSIDERED
    • 1.3.4 CURRENCY CONSIDERED
  • 1.4 STAKEHOLDERS

2 RESEARCH METHODOLOGY

  • 2.1 RESEARCH DATA
    • 2.1.1 SECONDARY DATA
      • 2.1.1.1 Key data from secondary sources
    • 2.1.2 PRIMARY DATA
      • 2.1.2.1 List of primary participants
      • 2.1.2.2 Breakdown of primaries
      • 2.1.2.3 Key data from primary sources
      • 2.1.2.4 Key industry insights
  • 2.2 MARKET BREAKUP AND DATA TRIANGULATION
  • 2.3 MARKET SIZE ESTIMATION
    • 2.3.1 TOP-DOWN APPROACH
    • 2.3.2 BOTTOM-UP APPROACH
  • 2.4 MARKET FORECAST
  • 2.5 RESEARCH ASSUMPTIONS
  • 2.6 RESEARCH LIMITATIONS

3 EXECUTIVE SUMMARY

4 PREMIUM INSIGHTS

  • 4.1 ATTRACTIVE OPPORTUNITIES FOR PLAYERS IN AI AVATAR MARKET
  • 4.2 AI AVATAR MARKET: TOP THREE APPLICATIONS
  • 4.3 NORTH AMERICA: AI AVATAR MARKET, BY PLATFORM AND ENTERPRISE END USERS
  • 4.4 AI AVATAR MARKET, BY REGION

5 MARKET OVERVIEW AND INDUSTRY TRENDS

  • 5.1 INTRODUCTION
  • 5.2 MARKET DYNAMICS
    • 5.2.1 DRIVERS
      • 5.2.1.1 Surging demand for hyper-personalized digital interactions
      • 5.2.1.2 Metaverse boom to accelerate need for immersive AI avatars
      • 5.2.1.3 Breakthroughs in NLP and computer vision unlocking new realms of realism
    • 5.2.2 RESTRAINTS
      • 5.2.2.1 Technical hurdles in crafting seamless, human-like avatar interactions
      • 5.2.2.2 Trust issues and uncanny valley effect
      • 5.2.2.3 High costs for development of realistic AI avatars
    • 5.2.3 OPPORTUNITIES
      • 5.2.3.1 AI avatars as a new interface for shopping and web navigation
      • 5.2.3.2 Merging AI avatars with VR and AR to create dynamic virtual experiences
      • 5.2.3.3 Emergence of emotional AI companions for digital well-being
    • 5.2.4 CHALLENGES
      • 5.2.4.1 Setbacks in achieving realistic and emotionally engaging interactions
      • 5.2.4.2 Scalability and performance bottlenecks hindering AI avatar adoption
      • 5.2.4.3 Mitigating bias to ensure fair and inclusive AI avatars
  • 5.3 IMPACT OF 2025 US TARIFF-AI AVATAR MARKET
    • 5.3.1 INTRODUCTION
    • 5.3.2 KEY TARIFF RATES
    • 5.3.3 PRICE IMPACT ANALYSIS
      • 5.3.3.1 Strategic shifts and emerging trends
    • 5.3.4 IMPACT ON COUNTRY/REGION
      • 5.3.4.1 US
        • 5.3.4.1.1 Strategic shifts and key observations
      • 5.3.4.2 China
        • 5.3.4.2.1 Strategic shifts and key observations
      • 5.3.4.3 Europe
        • 5.3.4.3.1 Strategic shifts and key observations
      • 5.3.4.4 India
        • 5.3.4.4.1 Strategic shifts and key observations
    • 5.3.5 IMPACT ON END-USE INDUSTRIES
      • 5.3.5.1 Healthcare
      • 5.3.5.2 Automotive
      • 5.3.5.3 Finance
      • 5.3.5.4 Manufacturing
      • 5.3.5.5 Retail
  • 5.4 EVOLUTION OF AI AVATARS
  • 5.5 SUPPLY CHAIN ANALYSIS
  • 5.6 ECOSYSTEM ANALYSIS
    • 5.6.1 PLATFORM PROVIDERS BY TYPE
      • 5.6.1.1 AI video generation platform
      • 5.6.1.2 Digital human platform
      • 5.6.1.3 Stylized avatar & social media tools
      • 5.6.1.4 3D & metaverse avatars
    • 5.6.2 BY APPLICATION
      • 5.6.2.1 Virtual agents & assistants
      • 5.6.2.2 Virtual characters
      • 5.6.2.3 Virtual influencers
      • 5.6.2.4 Virtual companions
  • 5.7 INVESTMENT LANDSCAPE AND FUNDING SCENARIO
  • 5.8 CASE STUDY ANALYSIS
    • 5.8.1 CASE STUDY 1: MEDISTRAVA ACCELERATES GLOBAL MEDICAL COMMUNICATION USING SYNTHESIA VIDEO PLATFORM
    • 5.8.2 CASE STUDY 2: GAMELOFT SOLVES USER ACQUISITION CHALLENGE WITH ENGAGING, CHARACTER-DRIVEN VIDEO ADS USING D-ID STUDIO
    • 5.8.3 CASE STUDY 3: STUDIO 47 TRANSFORMS REGIONAL NEWS PRODUCTION BY USING HEYGEN AI AVATARS FOR FASTER, COST-EFFECTIVE CONTENT
    • 5.8.4 CASE STUDY 4: ENHANCING TECHNICAL TRAINING EFFICIENCY AND ENGAGEMENT WITH SPEECHIFY STUDIO AT TITAN TRAINING SOLUTIONS
    • 5.8.5 CASE STUDY 5: ACCELERATING EMPLOYEE TECH ADOPTION AT HERO MOTOCORP WITH DAVEAI'S VIRTUAL AVATAR SOLUTION
  • 5.9 TECHNOLOGY ANALYSIS
    • 5.9.1 KEY TECHNOLOGIES
      • 5.9.1.1 Generative AI
      • 5.9.1.2 Natural Language Processing
      • 5.9.1.3 Machine Learning
      • 5.9.1.4 Computer Vision
    • 5.9.2 COMPLIMENTARY TECHNOLOGIES
      • 5.9.2.1 Conversational AI
      • 5.9.2.2 Emotion AI
      • 5.9.2.3 Cloud computing
    • 5.9.3 ADJACENT TECHNOLOGIES
      • 5.9.3.1 Edge AI
      • 5.9.3.2 Blockchain
      • 5.9.3.3 AR/VR
  • 5.10 REGULATORY LANDSCAPE
    • 5.10.1 REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
    • 5.10.2 REGULATIONS
      • 5.10.2.1 North America
        • 5.10.2.1.1 SCR 17: Artificial Intelligence Bill (California)
        • 5.10.2.1.2 S1103: Artificial Intelligence Automated Decision Bill (Connecticut)
        • 5.10.2.1.3 National Artificial Intelligence Initiative Act (NAIIA) (US)
        • 5.10.2.1.4 Artificial Intelligence and Data Act (AIDA) (Canada)
      • 5.10.2.2 Europe
        • 5.10.2.2.1 The European Union (EU)-Artificial Intelligence Act (AIA)
        • 5.10.2.2.2 General Data Protection Regulation (Europe)
      • 5.10.2.3 Asia Pacific
        • 5.10.2.3.1 Interim Administrative Measures for Generative Artificial Intelligence Services (China)
        • 5.10.2.3.2 The National AI Strategy (Singapore)
        • 5.10.2.3.3 Hiroshima AI Process Comprehensive Policy Framework (Japan)
      • 5.10.2.4 Middle East & Africa
        • 5.10.2.4.1 National Strategy for Artificial Intelligence (UAE)
        • 5.10.2.4.2 The National Artificial Intelligence Strategy (Qatar)
        • 5.10.2.4.3 AI Ethics Principles and Guidelines (Dubai)
      • 5.10.2.5 Latin America
        • 5.10.2.5.1 Santiago Declaration (Chile)
        • 5.10.2.5.2 Brazilian Artificial Intelligence Strategy (EBIA)
  • 5.11 PATENT ANALYSIS
    • 5.11.1 METHODOLOGY
    • 5.11.2 PATENTS FILED, BY DOCUMENT TYPE
    • 5.11.3 INNOVATION AND PATENT APPLICATIONS
  • 5.12 PRICING ANALYSIS
    • 5.12.1 AVERAGE SELLING PRICE OF PLATFORMS, BY KEY PLAYERS, 2025
    • 5.12.2 AVERAGE SELLING PRICE, BY APPLICATION, 2025
  • 5.13 KEY CONFERENCES AND EVENTS, 2025-2026
  • 5.14 AI AVATAR SOFTWARE EVALUATION CONSIDERATION
  • 5.15 COMPONENTS OF AI AVATAR
  • 5.16 STATE OF AI AVATAR MARKET: CURRENT VS. FUTURE
  • 5.17 PORTER'S FIVE FORCES ANALYSIS
    • 5.17.1 THREAT OF NEW ENTRANTS
    • 5.17.2 THREAT OF SUBSTITUTES
    • 5.17.3 BARGAINING POWER OF SUPPLIERS
    • 5.17.4 BARGAINING POWER OF BUYERS
    • 5.17.5 INTENSITY OF COMPETITIVE RIVALRY
  • 5.18 KEY STAKEHOLDERS AND BUYING CRITERIA
    • 5.18.1 KEY STAKEHOLDERS IN BUYING PROCESS
    • 5.18.2 BUYING CRITERIA
  • 5.19 TRENDS/DISRUPTIONS IMPACTING CUSTOMER BUSINESS

6 AI AVATAR MARKET, BY PLATFORM

  • 6.1 INTRODUCTION
    • 6.1.1 PLATFORM: AI AVATAR MARKET DRIVERS
  • 6.2 AI VIDEO GENERATION PLATFORMS
    • 6.2.1 TRANSFORMING TEXT INTO LIFELIKE AVATAR VIDEOS WITH VOICE CLONING AND LIP-SYNC PRECISION
    • 6.2.2 TEXT-TO-VIDEO GENERATION
    • 6.2.3 TEXT-TO-SPEECH INTEGRATION
    • 6.2.4 LIP-SYNCING AND VOICE CLONING
    • 6.2.5 SCENE AND BACKGROUND EDITING
    • 6.2.6 COMMERCIAL USAGE OPTIONS
  • 6.3 INTERACTIVE DIGITAL HUMAN PLATFORMS
    • 6.3.1 EMPOWERING REAL-TIME CONVERSATIONS WITH LIFELIKE DIGITAL AVATARS
    • 6.3.2 REAL-TIME CONVERSATION & EMOTIONAL RESPONSES
    • 6.3.3 GESTURE & FACIAL ANIMATION
    • 6.3.4 MULTI-LANGUAGE AND VOICE MODULATION
    • 6.3.5 INTEGRATION WITH CRMS AND HR SYSTEMS
  • 6.4 STYLIZED AVATAR & SOCIAL MEDIA TOOLS
    • 6.4.1 CREATING PERSONALIZED STYLIZED AVATARS WITH SEAMLESS SOCIAL MEDIA SHARING
    • 6.4.2 ARTISTIC FILTERS AND CUSTOM STYLING
    • 6.4.3 SELFIE-TO-AVATAR GENERATION
    • 6.4.4 SOCIAL SHARING FEATURES
  • 6.5 3D & METAVERSE AVATARS
    • 6.5.1 ENABLING IMMERSIVE DIGITAL IDENTITIES AND REALISTIC INTERACTIONS WITH AI-POWERED AVATARS
    • 6.5.2 VR/AR COMPATIBILITY
    • 6.5.3 FULL BODY RIGGING AND MOTION TRACKING
    • 6.5.4 GAMING & VIRTUAL WORLDS
    • 6.5.5 HOLOGRAPHIC AVATARS

7 AI AVATAR MARKET, BY DEGREE OF CUSTOMIZATION

  • 7.1 INTRODUCTION
    • 7.1.1 DEGREE OF CUSTOMIZATION: AI AVATAR MARKET DRIVERS
  • 7.2 PRESET AVATARS
    • 7.2.1 ACCELERATE ADOPTION WITH READY-TO-USE AVATARS FOR SEAMLESS INTEGRATION
  • 7.3 PARTIALLY CUSTOMIZABLE AVATARS
    • 7.3.1 ENHANCE ENGAGEMENT WITH FLEXIBLE, BRANDED AVATARS THROUGH PARTIAL CUSTOMIZATION OPTIONS
  • 7.4 FULLY CUSTOMIZABLE AVATARS
    • 7.4.1 UNLEASH CREATIVITY WITH FULLY CUSTOMIZABLE AI AVATARS FOR UNIQUE DIGITAL IDENTITIES

8 AI AVATAR MARKET, BY TYPE

  • 8.1 INTRODUCTION
    • 8.1.1 TYPE: AI AVATAR MARKET DRIVERS
  • 8.2 INTERACTIVE AVATARS
    • 8.2.1 ENHANCE ENGAGEMENT WITH ADAPTIVE, REAL-TIME INTERACTIONS
  • 8.3 NONINTERACTIVE AVATARS
    • 8.3.1 DELIVER CONSISTENT, ONE-WAY COMMUNICATION WITH COST-EFFECTIVE AVATARS

9 AI AVATAR MARKET, BY APPLICATION

  • 9.1 INTRODUCTION
    • 9.1.1 APPLICATION: AI AVATAR MARKET DRIVERS
  • 9.2 VIRTUAL AGENTS & ASSISTANTS
    • 9.2.1 ENHANCING IMMERSION AND REALISM WITH AI-DRIVEN VIRTUAL CHARACTERS ACROSS DIGITAL EXPERIENCE
    • 9.2.2 CUSTOMER SUPPORT & SERVICE
      • 9.2.2.1 Virtual customer service agents
      • 9.2.2.2 AI helpdesk
      • 9.2.2.3 Multilingual support avatars
      • 9.2.2.4 Interactive troubleshooting assistants
      • 9.2.2.5 AI concierge services
    • 9.2.3 SALES & BUSINESS ENABLEMENT
      • 9.2.3.1 Personalized virtual shopping assistants
      • 9.2.3.2 Lead qualification & pre-sales interaction
      • 9.2.3.3 Personalized financial advisors
      • 9.2.3.4 Post-sale engagement & upselling
      • 9.2.3.5 Automated checkout & payment assistance
    • 9.2.4 ENTERPRISE TRAINING & HR
      • 9.2.4.1 AI-based training & onboarding simulations
      • 9.2.4.2 Virtual interviewers for HR & recruitment
    • 9.2.5 EDUCATION & TUTORING
      • 9.2.5.1 AI-powered tutors & personalized learning
      • 9.2.5.2 Collaborative & assessment-based learning
  • 9.3 VIRTUAL CHARACTERS
    • 9.3.1 ENHANCING IMMERSION AND REALISM WITH AI-DRIVEN VIRTUAL CHARACTERS ACROSS DIGITAL EXPERIENCES
    • 9.3.2 VIRTUAL STORYTELLING & GAMING CHARACTERS
    • 9.3.3 AI PODCASTERS & VTUBERS
    • 9.3.4 VIRTUAL NEWS ANCHORS
    • 9.3.5 VIRTUAL MUSIC ARTISTS
    • 9.3.6 INTERACTIVE LIVE EVENTS
  • 9.4 VIRTUAL INFLUENCERS
    • 9.4.1 DRIVING BRAND ENGAGEMENT WITH AI-POWERED VIRTUAL INFLUENCERS FOR SAFE, ADAPTIVE MARKETING
    • 9.4.2 DIGITAL INFLUENCERS
    • 9.4.3 VIRTUAL BRAND AMBASSADORS
    • 9.4.4 INTERACTIVE AD CAMPAIGNS
    • 9.4.5 DIGITAL TWINS FOR PERSONAL BRANDING
  • 9.5 VIRTUAL COMPANIONS
    • 9.5.1 DELIVERING EMPATHETIC AI COMPANIONS FOR EMOTIONAL SUPPORT AND SOCIAL CONNECTION
    • 9.5.2 VIRTUAL COMPANIONS FOR DAILY LIFE
    • 9.5.3 THERAPY & MENTAL HEALTH SUPPORT COMPANIONS
    • 9.5.4 MEMORY AVATARS
    • 9.5.5 ASSISTIVE AVATARS

10 AI AVATAR MARKET, BY END USER

  • 10.1 INTRODUCTION
    • 10.1.1 END USER: AI AVATAR MARKET DRIVERS
  • 10.2 ENTERPRISE
    • 10.2.1 MEDIA & ENTERTAINMENT
      • 10.2.1.1 Revolutionizing digital storytelling and engagement in media and entertainment
    • 10.2.2 EDUCATION
      • 10.2.2.1 Transforming education with AI avatars for personalized learning and enhanced engagement
    • 10.2.3 HEALTHCARE & LIFE SCIENCES
      • 10.2.3.1 Maximizing healthcare efficiency and patient care with AI avatars
    • 10.2.4 RETAIL & E-COMMERCE
      • 10.2.4.1 Enhancing customer engagement and sales with AI avatars in retail
    • 10.2.5 TECHNOLOGY & SOFTWARE
      • 10.2.5.1 Powering smarter tech experiences with AI avatars that guide, train, and solve
    • 10.2.6 BFSI
      • 10.2.6.1 Transforming financial services with intelligent and personalized AI avatars
    • 10.2.7 AUTOMOTIVE
      • 10.2.7.1 Driving smart customer experiences through AI avatars in automotive industry
    • 10.2.8 TRAVEL & HOSPITALITY
      • 10.2.8.1 Delivering personalized guest services via AI avatars in hospitality
    • 10.2.9 CONSTRUCTION & REAL ESTATE
      • 10.2.9.1 Streamlining property interactions and project management using AI avatars
    • 10.2.10 OTHER ENTERPRISES
      • 10.2.10.1 Accelerating digital transformation in manufacturing, agriculture, and government & defense with AI avatars
  • 10.3 INDIVIDUAL USERS

11 AI AVATAR MARKET, BY REGION

  • 11.1 INTRODUCTION
  • 11.2 NORTH AMERICA
    • 11.2.1 NORTH AMERICA: AI AVATAR MARKET DRIVERS
    • 11.2.2 NORTH AMERICA: MACROECONOMIC OUTLOOK
    • 11.2.3 US
      • 11.2.3.1 Transforming industries with AI avatars in customer service, marketing, and entertainment to drive market
    • 11.2.4 CANADA
      • 11.2.4.1 Government support and research advancements to drive market
  • 11.3 EUROPE
    • 11.3.1 EUROPE: AI AVATAR MARKET DRIVERS
    • 11.3.2 EUROPE: MACROECONOMIC OUTLOOK
    • 11.3.3 UK
      • 11.3.3.1 Government support and strategic partnerships to drive market
    • 11.3.4 GERMANY
      • 11.3.4.1 Rising advancements in cutting-edge technologies to drive market
    • 11.3.5 FRANCE
      • 11.3.5.1 Rising adoption of AI avatars to drive market
    • 11.3.6 ITALY
      • 11.3.6.1 Accelerating AI avatar integration to enhance interactive digital experiences
    • 11.3.7 SPAIN
      • 11.3.7.1 Thriving startup ecosystem to fuel rapid growth and innovation in AI avatar development
    • 11.3.8 REST OF EUROPE
  • 11.4 ASIA PACIFIC
    • 11.4.1 ASIA PACIFIC: AI AVATAR MARKET DRIVERS
    • 11.4.2 ASIA PACIFIC: MACROECONOMIC OUTLOOK
    • 11.4.3 CHINA
      • 11.4.3.1 Use of AI avatars for specialized healthcare and extensive digital public services to drive market
    • 11.4.4 JAPAN
      • 11.4.4.1 Leveraging AI avatars and robotics to tackle aging and inclusion gaps
    • 11.4.5 INDIA
      • 11.4.5.1 Fostering innovation in entertainment with government-supported AI avatars to drive market
    • 11.4.6 SOUTH KOREA
      • 11.4.6.1 Integrating AI avatars into entertainment and customer service sectors
    • 11.4.7 AUSTRALIA & NEW ZEALAND
      • 11.4.7.1 Enhancing service efficiency with scalable AI avatars in public and private sectors
    • 11.4.8 SINGAPORE
      • 11.4.8.1 Advancing smart nation goals with AI avatars for seamless service delivery
    • 11.4.9 REST OF ASIA PACIFIC
  • 11.5 MIDDLE EAST & AFRICA
    • 11.5.1 MIDDLE EAST & AFRICA: AI AVATAR MARKET DRIVERS
    • 11.5.2 MIDDLE EAST & AFRICA: MACROECONOMIC OUTLOOK
    • 11.5.3 SAUDI ARABIA
      • 11.5.3.1 Empowering vast population with AI skills to drive Vision 2030 transformation
    • 11.5.4 UAE
      • 11.5.4.1 Leading AI innovation and ethical deployment of AI avatars to drive market
    • 11.5.5 QATAR
      • 11.5.5.1 Advancing AI avatars and digital innovation to enhance services and economic diversification
    • 11.5.6 SOUTH AFRICA
    • 11.5.7 REST OF MIDDLE EAST & AFRICA
  • 11.6 LATIN AMERICA
    • 11.6.1 LATIN AMERICA: AI AVATAR MARKET DRIVERS
    • 11.6.2 LATIN AMERICA: MACROECONOMIC OUTLOOK
    • 11.6.3 BRAZIL
      • 11.6.3.1 Implementing National AI Plan to drive ethical, inclusive, and innovative AI avatar technologies
    • 11.6.4 MEXICO
      • 11.6.4.1 Advancing market with national strategy and diverse industry adoption to fuel growth
    • 11.6.5 ARGENTINA
      • 11.6.5.1 Promoting avatar use in media, education, and public sector innovation to drive market
    • 11.6.6 REST OF LATIN AMERICA

12 COMPETITIVE LANDSCAPE

  • 12.1 OVERVIEW
  • 12.2 KEY PLAYER STRATEGIES/RIGHT TO WIN, 2022-2025
  • 12.3 REVENUE ANALYSIS, 2020-2024
  • 12.4 MARKET SHARE ANALYSIS, 2024
  • 12.5 PRODUCT COMPARATIVE ANALYSIS
    • 12.5.1 PRODUCT COMPARATIVE ANALYSIS, BY TYPE (INTERACTIVE AVATARS)
      • 12.5.1.1 VEED.io Create (VEED.io)
      • 12.5.1.2 Genesis AI Avatar Studio (Ravatar)
      • 12.5.1.3 Creative Reality Studio 3.0 platform (D-ID)
      • 12.5.1.4 HeyGen platform (HeyGen)
      • 12.5.1.5 Replika platform (Replika)
    • 12.5.2 PRODUCT COMPARATIVE ANALYSIS, BY TYPE (NONINTERACTIVE AVATARS)
      • 12.5.2.1 Synthesia platform (Synthesia)
      • 12.5.2.2 Colossyan platform (Colossyan)
      • 12.5.2.3 Runway Act-One (Runway)
      • 12.5.2.4 DeepBrain AI Studios (DeepBrain)
      • 12.5.2.5 Elai platform (Elai)
  • 12.6 COMPANY VALUATION AND FINANCIAL METRICS
  • 12.7 COMPANY EVALUATION MATRIX: KEY PLAYERS, 2024
    • 12.7.1 STARS
    • 12.7.2 EMERGING LEADERS
    • 12.7.3 PERVASIVE PLAYERS
    • 12.7.4 PARTICIPANTS
    • 12.7.5 COMPANY FOOTPRINT: KEY PLAYERS, 2024
      • 12.7.5.1 Company footprint
      • 12.7.5.2 Regional footprint
      • 12.7.5.3 Type footprint
        • 12.7.5.3.1 Degree of customization footprint
        • 12.7.5.3.2 Enterprise end user footprint
  • 12.8 COMPANY EVALUATION MATRIX: STARTUPS/SMES, 2024
    • 12.8.1 PROGRESSIVE COMPANIES
    • 12.8.2 RESPONSIVE COMPANIES
    • 12.8.3 DYNAMIC COMPANIES
    • 12.8.4 STARTING BLOCKS
    • 12.8.5 COMPETITIVE BENCHMARKING: STARTUPS/SMES, 2024
      • 12.8.5.1 Detailed list of key startups/SMEs
      • 12.8.5.2 Competitive benchmarking of key startups/SMEs
  • 12.9 COMPETITIVE SCENARIO AND TRENDS
    • 12.9.1 PRODUCT LAUNCHES AND ENHANCEMENTS
    • 12.9.2 DEALS

13 COMPANY PROFILES

  • 13.1 INTRODUCTION
    • 13.1.1 SYNTHESIA
      • 13.1.1.1 Business overview
      • 13.1.1.2 Products/Solutions/Services offered
      • 13.1.1.3 Recent developments
        • 13.1.1.3.1 Product launches and enhancements
        • 13.1.1.3.2 Deals
      • 13.1.1.4 MnM view
        • 13.1.1.4.1 Key strengths
        • 13.1.1.4.2 Strategic choices
        • 13.1.1.4.3 Weaknesses and competitive threats
    • 13.1.2 HEYGEN
      • 13.1.2.1 Business overview
      • 13.1.2.2 Products/Solutions/Services offered
      • 13.1.2.3 Recent developments
        • 13.1.2.3.1 Product launches and enhancements
        • 13.1.2.3.2 Deals
      • 13.1.2.4 MnM view
        • 13.1.2.4.1 Key strengths
        • 13.1.2.4.2 Strategic choices
        • 13.1.2.4.3 Weaknesses and competitive threats
    • 13.1.3 D-ID
      • 13.1.3.1 Business overview
      • 13.1.3.2 Products/Solutions/Services offered
      • 13.1.3.3 Recent developments
        • 13.1.3.3.1 Product launches and enhancements
        • 13.1.3.3.2 Deals
      • 13.1.3.4 MnM view
        • 13.1.3.4.1 Key strengths
        • 13.1.3.4.2 Strategic choices
        • 13.1.3.4.3 Weaknesses and competitive threats
    • 13.1.4 VYOND
      • 13.1.4.1 Business overview
      • 13.1.4.2 Products/Solutions/Services offered
      • 13.1.4.3 Recent developments
        • 13.1.4.3.1 Deals
      • 13.1.4.4 MnM view
        • 13.1.4.4.1 Key strengths
        • 13.1.4.4.2 Strategic choices
        • 13.1.4.4.3 Weaknesses and competitive threats
    • 13.1.5 NVIDIA
      • 13.1.5.1 Business overview
      • 13.1.5.2 Products/Solutions/Services offered
      • 13.1.5.3 Recent developments
        • 13.1.5.3.1 Product launches and enhancements
        • 13.1.5.3.2 Deals
      • 13.1.5.4 MnM view
        • 13.1.5.4.1 Key strengths
        • 13.1.5.4.2 Strategic choices
        • 13.1.5.4.3 Weaknesses and competitive threats
    • 13.1.6 META
      • 13.1.6.1 Business overview
      • 13.1.6.2 Products/Solutions/Services offered
    • 13.1.7 AKOOL
      • 13.1.7.1 Business overview
      • 13.1.7.2 Products/Solutions/Services offered
      • 13.1.7.3 Recent developments
        • 13.1.7.3.1 Product launches and enhancements
        • 13.1.7.3.2 Deals
      • 13.1.7.4 MnM view
        • 13.1.7.4.1 Key strengths
        • 13.1.7.4.2 Strategic choices
        • 13.1.7.4.3 Weaknesses and competitive threats
    • 13.1.8 SOUL MACHINES
      • 13.1.8.1 Business overview
      • 13.1.8.2 Products/Solutions/Services offered
      • 13.1.8.3 Recent developments
        • 13.1.8.3.1 Product launches and enhancements
    • 13.1.9 VEED.IO
    • 13.1.10 PICSART
    • 13.1.11 VIDYARD
    • 13.1.12 RUNWAY
    • 13.1.13 UNEEQ DIGITAL HUMANS
    • 13.1.14 REPLIKA
    • 13.1.15 POWTOON
    • 13.1.16 DEEPBRAIN AI
    • 13.1.17 VOKI
    • 13.1.18 PRISMA LABS
    • 13.1.19 COLOSSYAN
    • 13.1.20 MICROSOFT
    • 13.1.21 GOOGLE
    • 13.1.22 ADOBE
  • 13.2 OTHER KEY PLAYERS
    • 13.2.1 VERITONE
      • 13.2.1.1 Business overview
      • 13.2.1.2 Products/Solutions/Services offered
      • 13.2.1.3 Recent developments
        • 13.2.1.3.1 Product launches and enhancements
        • 13.2.1.3.2 Deals
    • 13.2.2 AWS
      • 13.2.2.1 Business overview
      • 13.2.2.2 Products/Solutions/Services offered
      • 13.2.2.3 Recent developments
        • 13.2.2.3.1 Product launches and enhancements
    • 13.2.3 CANVA
    • 13.2.4 REALLUSION
    • 13.2.5 VIDNOZ
    • 13.2.6 DESCRIPT
    • 13.2.7 SENSETIME
    • 13.2.8 GENIES
    • 13.2.9 SPEECHIFY
    • 13.2.10 PERFECT CORP
    • 13.2.11 ELAI
    • 13.2.12 SYNTHESYS
    • 13.2.13 HIPPO VIDEO
    • 13.2.14 INWORLD AI
    • 13.2.15 DAVEAI
    • 13.2.16 CAPTIONS
    • 13.2.17 THEBLUE.AI
    • 13.2.18 CREATIFY AI
    • 13.2.19 PITCH AVATAR
    • 13.2.20 RAVATAR
    • 13.2.21 HYPER ONLINE
    • 13.2.22 UNITH

14 ADJACENT AND RELATED MARKETS

  • 14.1 INTRODUCTION
  • 14.2 GENERATIVE AI MARKET-GLOBAL FORECAST TO 2030
    • 14.2.1 MARKET DEFINITION
    • 14.2.2 MARKET OVERVIEW
      • 14.2.2.1 Generative AI market, by offering
      • 14.2.2.2 Generative AI market, by data modality
      • 14.2.2.3 Generative AI market, by application
      • 14.2.2.4 Generative AI market, by end user
      • 14.2.2.5 Generative AI Market, by region
  • 14.3 CONVERSATIONAL AI MARKET-GLOBAL FORECAST TO 2030
    • 14.3.1 MARKET DEFINITION
    • 14.3.2 MARKET OVERVIEW
      • 14.3.2.1 Conversational AI market, by offering
      • 14.3.2.2 Conversational AI market, by business function
      • 14.3.2.3 Conversational AI market, by conversational agent type
      • 14.3.2.4 Conversational AI market, by integration mode
      • 14.3.2.5 Conversational AI market, by vertical
      • 14.3.2.6 Conversational AI market, by region

15 APPENDIX

  • 15.1 DISCUSSION GUIDE
  • 15.2 KNOWLEDGESTORE: MARKETSANDMARKETS' SUBSCRIPTION PORTAL
  • 15.3 AVAILABLE CUSTOMIZATIONS
  • 15.4 RELATED REPORTS
  • 15.5 AUTHOR DETAILS
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